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Basykung7845

Test

Jan 5th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by Basykung7845")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. Player = owner
  88. Character = Player.Character
  89. local txt = Instance.new("BillboardGui", Character)
  90. txt.Adornee = Character.Head
  91. txt.Name = "_status"
  92. txt.Size = UDim2.new(2, 0, 1.2, 0)
  93. txt.StudsOffset = Vector3.new(-9, 8, 0)
  94. local text = Instance.new("TextLabel", txt)
  95. text.Size = UDim2.new(10, 0, 7, 0)
  96. text.FontSize = "Size24"
  97. text.TextScaled = true
  98. text.TextTransparency = 0
  99. text.BackgroundTransparency = 1
  100. text.TextTransparency = 0
  101. text.TextStrokeTransparency = 0
  102. text.Font = "Antique"
  103. text.TextStrokeColor3 = Color3.new(0,1,0)
  104. text.Text = "Virus"
  105.  
  106. --//====================================================\\--
  107. --|| CREATED BY SHACKLUSTER EDIT BY NAMECLAN
  108. --\\====================================================//--
  109.  
  110. script:ClearAllChildren()
  111. wait(0.2)
  112.  
  113. Player = owner,
  114. PlayerGui = Player.PlayerGui
  115. Cam = workspace.CurrentCamera
  116. Backpack = Player.Backpack
  117. Character = Player.Character
  118. Humanoid = Character.Humanoid
  119. RootPart = Character["HumanoidRootPart"]
  120. Torso = Character["Torso"]
  121. Head = Character["Head"]
  122. RightArm = Character["Right Arm"]
  123. LeftArm = Character["Left Arm"]
  124. RightLeg = Character["Right Leg"]
  125. LeftLeg = Character["Left Leg"]
  126. RootJoint = RootPart["RootJoint"]
  127. Neck = Torso["Neck"]
  128. RightShoulder = Torso["Right Shoulder"]
  129. LeftShoulder = Torso["Left Shoulder"]
  130. RightHip = Torso["Right Hip"]
  131. LeftHip = Torso["Left Hip"]
  132. local TIME = 0
  133. local sick = Instance.new("Sound",Torso)
  134.  
  135. IT = Instance.new
  136. CF = CFrame.new
  137. VT = Vector3.new
  138. RAD = math.rad
  139. C3 = Color3.new
  140. UD2 = UDim2.new
  141. BRICKC = BrickColor.new
  142. ANGLES = CFrame.Angles
  143. EULER = CFrame.fromEulerAnglesXYZ
  144. COS = math.cos
  145. ACOS = math.acos
  146. SIN = math.sin
  147. ASIN = math.asin
  148. ABS = math.abs
  149. MRANDOM = math.random
  150. FLOOR = math.floor
  151.  
  152. --//=================================\\
  153. --|| USEFUL VALUES
  154. --\\=================================//
  155.  
  156. Animation_Speed = 3
  157. local FORCERESET = false
  158. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  159. local SIZE = 1
  160. local Speed = 16
  161. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  162. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  164. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  165. local DAMAGEMULTIPLIER = 1
  166. local ANIM = "Idle"
  167. local ATTACK = false
  168. local EQUIPPED = false
  169. local HOLD = false
  170. local COMBO = 1
  171. local Rooted = false
  172. local SINE = 0
  173. local KEYHOLD = false
  174. local CHANGE = 2 / Animation_Speed
  175. local WALKINGANIM = false
  176. local VALUE1 = false
  177. local VALUE2 = false
  178. local ROBLOXIDLEANIMATION = IT("Animation")
  179. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  180. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  181. --ROBLOXIDLEANIMATION.Parent = Humanoid
  182. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  183. WEAPONGUI.Name = "BanishV3Gui"
  184. local Weapon = IT("Model")
  185. Weapon.Name = "Adds"
  186. local Effects = IT("Folder", Weapon)
  187. Effects.Name = "Effects"
  188. local ANIMATOR = Humanoid.Animator
  189. local ANIMATE = Character:FindFirstChild("Animate")
  190. local UNANCHOR = true
  191. local TOBANISH = {}
  192. script.Parent = PlayerGui
  193.  
  194. --//=================================\\
  195. --\\=================================//
  196.  
  197.  
  198. --//=================================\\
  199. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  200. --\\=================================//
  201.  
  202. ArtificialHB = Instance.new("BindableEvent", script)
  203. ArtificialHB.Name = "ArtificialHB"
  204.  
  205. script:WaitForChild("ArtificialHB")
  206.  
  207. frame = Frame_Speed
  208. tf = 0
  209. allowframeloss = false
  210. tossremainder = false
  211. lastframe = tick()
  212. script.ArtificialHB:Fire()
  213.  
  214. game:GetService("RunService").Heartbeat:connect(function(s, p)
  215. tf = tf + s
  216. if tf >= frame then
  217. if allowframeloss then
  218. script.ArtificialHB:Fire()
  219. lastframe = tick()
  220. else
  221. for i = 1, math.floor(tf / frame) do
  222. script.ArtificialHB:Fire()
  223. end
  224. lastframe = tick()
  225. end
  226. if tossremainder then
  227. tf = 0
  228. else
  229. tf = tf - frame * math.floor(tf / frame)
  230. end
  231. end
  232. end)
  233.  
  234. --//=================================\\
  235. --\\=================================//
  236.  
  237. --//=================================\\
  238. --|| SOME FUNCTIONS
  239. --\\=================================//
  240.  
  241. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  242. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  243. end
  244.  
  245. function PositiveAngle(NUMBER)
  246. if NUMBER >= 0 then
  247. NUMBER = 0
  248. end
  249. return NUMBER
  250. end
  251.  
  252. function NegativeAngle(NUMBER)
  253. if NUMBER <= 0 then
  254. NUMBER = 0
  255. end
  256. return NUMBER
  257. end
  258.  
  259. function Swait(NUMBER)
  260. if NUMBER == 0 or NUMBER == nil then
  261. ArtificialHB.Event:wait()
  262. else
  263. for i = 1, NUMBER do
  264. ArtificialHB.Event:wait()
  265. end
  266. end
  267. end
  268.  
  269. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  270. local NEWMESH = IT(MESH)
  271. if MESH == "SpecialMesh" then
  272. NEWMESH.MeshType = MESHTYPE
  273. if MESHID ~= "nil" and MESHID ~= "" then
  274. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  275. end
  276. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  277. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  278. end
  279. end
  280. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  281. NEWMESH.Scale = SCALE
  282. NEWMESH.Parent = PARENT
  283. return NEWMESH
  284. end
  285.  
  286. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  287. local NEWPART = IT("Part")
  288. NEWPART.formFactor = FORMFACTOR
  289. NEWPART.Reflectance = REFLECTANCE
  290. NEWPART.Transparency = TRANSPARENCY
  291. NEWPART.CanCollide = false
  292. NEWPART.Locked = true
  293. NEWPART.Anchored = true
  294. if ANCHOR == false then
  295. NEWPART.Anchored = false
  296. end
  297. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  298. NEWPART.Name = NAME
  299. NEWPART.Size = SIZE
  300. NEWPART.Position = Torso.Position
  301. NEWPART.Material = MATERIAL
  302. NEWPART:BreakJoints()
  303. NEWPART.Parent = PARENT
  304. return NEWPART
  305. end
  306.  
  307. local function weldBetween(a, b)
  308. local weldd = Instance.new("ManualWeld")
  309. weldd.Part0 = a
  310. weldd.Part1 = b
  311. weldd.C0 = CFrame.new()
  312. weldd.C1 = b.CFrame:inverse() * a.CFrame
  313. weldd.Parent = a
  314. return weldd
  315. end
  316.  
  317.  
  318. function QuaternionFromCFrame(cf)
  319. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  320. local trace = m00 + m11 + m22
  321. if trace > 0 then
  322. local s = math.sqrt(1 + trace)
  323. local recip = 0.5 / s
  324. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  325. else
  326. local i = 0
  327. if m11 > m00 then
  328. i = 1
  329. end
  330. if m22 > (i == 0 and m00 or m11) then
  331. i = 2
  332. end
  333. if i == 0 then
  334. local s = math.sqrt(m00 - m11 - m22 + 1)
  335. local recip = 0.5 / s
  336. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  337. elseif i == 1 then
  338. local s = math.sqrt(m11 - m22 - m00 + 1)
  339. local recip = 0.5 / s
  340. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  341. elseif i == 2 then
  342. local s = math.sqrt(m22 - m00 - m11 + 1)
  343. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  344. end
  345. end
  346. end
  347.  
  348. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  349. local xs, ys, zs = x + x, y + y, z + z
  350. local wx, wy, wz = w * xs, w * ys, w * zs
  351. local xx = x * xs
  352. local xy = x * ys
  353. local xz = x * zs
  354. local yy = y * ys
  355. local yz = y * zs
  356. local zz = z * zs
  357. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  358. end
  359.  
  360. function QuaternionSlerp(a, b, t)
  361. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  362. local startInterp, finishInterp;
  363. if cosTheta >= 0.0001 then
  364. if (1 - cosTheta) > 0.0001 then
  365. local theta = ACOS(cosTheta)
  366. local invSinTheta = 1 / SIN(theta)
  367. startInterp = SIN((1 - t) * theta) * invSinTheta
  368. finishInterp = SIN(t * theta) * invSinTheta
  369. else
  370. startInterp = 1 - t
  371. finishInterp = t
  372. end
  373. else
  374. if (1 + cosTheta) > 0.0001 then
  375. local theta = ACOS(-cosTheta)
  376. local invSinTheta = 1 / SIN(theta)
  377. startInterp = SIN((t - 1) * theta) * invSinTheta
  378. finishInterp = SIN(t * theta) * invSinTheta
  379. else
  380. startInterp = t - 1
  381. finishInterp = t
  382. end
  383. end
  384. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  385. end
  386.  
  387. function Clerp(a, b, t)
  388. local qa = {QuaternionFromCFrame(a)}
  389. local qb = {QuaternionFromCFrame(b)}
  390. local ax, ay, az = a.x, a.y, a.z
  391. local bx, by, bz = b.x, b.y, b.z
  392. local _t = 1 - t
  393. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  394. end
  395.  
  396. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  397. local frame = IT("Frame")
  398. frame.BackgroundTransparency = TRANSPARENCY
  399. frame.BorderSizePixel = BORDERSIZEPIXEL
  400. frame.Position = POSITION
  401. frame.Size = SIZE
  402. frame.BackgroundColor3 = COLOR
  403. frame.BorderColor3 = BORDERCOLOR
  404. frame.Name = NAME
  405. frame.Parent = PARENT
  406. return frame
  407. end
  408.  
  409. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  410. local label = IT("TextLabel")
  411. label.BackgroundTransparency = 1
  412. label.Size = UD2(1, 0, 1, 0)
  413. label.Position = UD2(0, 0, 0, 0)
  414. label.TextColor3 = TEXTCOLOR
  415. label.TextStrokeTransparency = STROKETRANSPARENCY
  416. label.TextTransparency = TRANSPARENCY
  417. label.FontSize = TEXTFONTSIZE
  418. label.Font = TEXTFONT
  419. label.BorderSizePixel = BORDERSIZEPIXEL
  420. label.TextScaled = false
  421. label.Text = TEXT
  422. label.Name = NAME
  423. label.Parent = PARENT
  424. return label
  425. end
  426.  
  427. function NoOutlines(PART)
  428. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  429. end
  430.  
  431. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  432. local NEWWELD = IT(TYPE)
  433. NEWWELD.Part0 = PART0
  434. NEWWELD.Part1 = PART1
  435. NEWWELD.C0 = C0
  436. NEWWELD.C1 = C1
  437. NEWWELD.Parent = PARENT
  438. return NEWWELD
  439. end
  440.  
  441. local S = IT("Sound")
  442. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  443. local NEWSOUND = nil
  444. coroutine.resume(coroutine.create(function()
  445. NEWSOUND = S:Clone()
  446. NEWSOUND.Parent = PARENT
  447. NEWSOUND.Volume = VOLUME
  448. NEWSOUND.Pitch = PITCH
  449. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  450. NEWSOUND:play()
  451. if DOESLOOP == true then
  452. NEWSOUND.Looped = true
  453. else
  454. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  455. NEWSOUND:remove()
  456. end
  457. end))
  458. return NEWSOUND
  459. end
  460.  
  461. function CFrameFromTopBack(at, top, back)
  462. local right = top:Cross(back)
  463. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  464. end
  465.  
  466. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  467. function WACKYEFFECT(Table)
  468. local TYPE = (Table.EffectType or "Sphere")
  469. local SIZE = (Table.Size or VT(1,1,1))
  470. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  471. local TRANSPARENCY = (Table.Transparency or 0)
  472. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  473. local CFRAME = (Table.CFrame or Torso.CFrame)
  474. local MOVEDIRECTION = (Table.MoveToPos or nil)
  475. local ROTATION1 = (Table.RotationX or 0)
  476. local ROTATION2 = (Table.RotationY or 0)
  477. local ROTATION3 = (Table.RotationZ or 0)
  478. local MATERIAL = (Table.Material or "Neon")
  479. local COLOR = (Table.Color or C3(1,1,1))
  480. local TIME = (Table.Time or 45)
  481. local SOUNDID = (Table.SoundID or nil)
  482. local SOUNDPITCH = (Table.SoundPitch or nil)
  483. local SOUNDVOLUME = (Table.SoundVolume or nil)
  484. coroutine.resume(coroutine.create(function()
  485. local PLAYSSOUND = false
  486. local SOUND = nil
  487. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  488. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  489. PLAYSSOUND = true
  490. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  491. end
  492. EFFECT.Color = COLOR
  493. local MSH = nil
  494. if TYPE == "Sphere" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  496. elseif TYPE == "Block" then
  497. MSH = IT("BlockMesh",EFFECT)
  498. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  499. elseif TYPE == "Wave" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  501. elseif TYPE == "Ring" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  503. elseif TYPE == "Slash" then
  504. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  505. elseif TYPE == "Round Slash" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  507. elseif TYPE == "Swirl" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  509. elseif TYPE == "Skull" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  511. elseif TYPE == "Crystal" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  513. end
  514. if MSH ~= nil then
  515. local MOVESPEED = nil
  516. if MOVEDIRECTION ~= nil then
  517. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  518. end
  519. local GROWTH = SIZE - ENDSIZE
  520. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  521. if TYPE == "Block" then
  522. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  523. else
  524. EFFECT.CFrame = CFRAME
  525. end
  526. for LOOP = 1, TIME+1 do
  527. Swait()
  528. MSH.Scale = MSH.Scale - GROWTH/TIME
  529. if TYPE == "Wave" then
  530. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  531. end
  532. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  533. if TYPE == "Block" then
  534. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  535. else
  536. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  537. end
  538. if MOVEDIRECTION ~= nil then
  539. local ORI = EFFECT.Orientation
  540. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  541. EFFECT.Orientation = ORI
  542. end
  543. end
  544. if PLAYSSOUND == false then
  545. EFFECT:remove()
  546. else
  547. SOUND.Stopped:Connect(function()
  548. EFFECT:remove()
  549. end)
  550. end
  551. else
  552. if PLAYSSOUND == false then
  553. EFFECT:remove()
  554. else
  555. repeat Swait() until SOUND.Playing == false
  556. EFFECT:remove()
  557. end
  558. end
  559. end))
  560. end
  561.  
  562. function MakeForm(PART,TYPE)
  563. if TYPE == "Cyl" then
  564. local MSH = IT("CylinderMesh",PART)
  565. elseif TYPE == "Ball" then
  566. local MSH = IT("SpecialMesh",PART)
  567. MSH.MeshType = "Sphere"
  568. elseif TYPE == "Wedge" then
  569. local MSH = IT("SpecialMesh",PART)
  570. MSH.MeshType = "Wedge"
  571. end
  572. end
  573.  
  574. function SpawnTrail(FROM,TO,BIG)
  575. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  576. MakeForm(TRAIL,"Cyl")
  577. local DIST = (FROM - TO).Magnitude
  578. if BIG == true then
  579. TRAIL.Size = VT(0.5,DIST,0.5)
  580. else
  581. TRAIL.Size = VT(0.25,DIST,0.25)
  582. end
  583. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  584. coroutine.resume(coroutine.create(function()
  585. for i = 1, 5 do
  586. Swait()
  587. TRAIL.Transparency = TRAIL.Transparency + 0.1
  588. end
  589. TRAIL:remove()
  590. end))
  591. end
  592.  
  593. Debris = game:GetService("Debris")
  594.  
  595. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  596. local DIRECTION = CF(StartPos,EndPos).lookVector
  597. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  598. end
  599.  
  600. function turnto(position)
  601. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  602. end
  603. local asd = Instance.new("ParticleEmitter")
  604. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  605. asd.LightEmission = .1
  606. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  607. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  608. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  609. asd.Transparency = bbb
  610. asd.Size = aaa
  611. asd.ZOffset = .9
  612. asd.Acceleration = Vector3.new(0, -15, 0)
  613. asd.LockedToPart = false
  614. asd.EmissionDirection = "Back"
  615. asd.Lifetime = NumberRange.new(1, 2)
  616. asd.Rotation = NumberRange.new(-100, 100)
  617. asd.RotSpeed = NumberRange.new(-100, 100)
  618. asd.Speed = NumberRange.new(10)
  619. asd.Enabled = false
  620. asd.VelocitySpread = 999
  621.  
  622. function getbloody(victim,amount)
  623. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  624. PART.CFrame = victim.CFrame
  625. local HITPLAYERSOUNDS = {"356551938","264486467"}
  626. Debris:AddItem(PART,5)
  627. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  628. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  629. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  630. local prtcl = asd:Clone()
  631. prtcl.Parent = PART
  632. prtcl:Emit(amount*10)
  633. end
  634.  
  635. local Particle = IT("ParticleEmitter",nil)
  636. Particle.Enabled = false
  637. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  638. Particle.LightEmission = 0.5
  639. Particle.Rate = 150
  640. Particle.ZOffset = 1
  641. Particle.Rotation = NumberRange.new(-180, 180)
  642. Particle.RotSpeed = NumberRange.new(-180, 180)
  643. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  644. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  645.  
  646. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  647. function ParticleEmitter(Table)
  648. local PRTCL = Particle:Clone()
  649. local Speed = Table.Speed or 5
  650. local Drag = Table.Drag or 0
  651. local Size1 = Table.Size1 or 1
  652. local Size2 = Table.Size2 or 5
  653. local Lifetime1 = Table.Lifetime1 or 1
  654. local Lifetime2 = Table.Lifetime2 or 1.5
  655. local Parent = Table.Parent or Torso
  656. local Emit = Table.Emit or 100
  657. local Offset = Table.Offset or 360
  658. local Acel = Table.Acel or VT(0,0,0)
  659. local Enabled = Table.Enabled or false
  660. PRTCL.Parent = Parent
  661. PRTCL.Size = NumberSequence.new(Size1,Size2)
  662. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  663. PRTCL.Speed = NumberRange.new(Speed)
  664. PRTCL.VelocitySpread = Offset
  665. PRTCL.Drag = Drag
  666. PRTCL.Acceleration = Acel
  667. if Enabled == false then
  668. PRTCL:Emit(Emit)
  669. Debris:AddItem(PRTCL,Lifetime2)
  670. else
  671. PRTCL.Enabled = true
  672. end
  673. return PRTCL
  674. end
  675.  
  676. --//=================================\\
  677. --|| WEAPON CREATION
  678. --\\=================================//
  679.  
  680. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  681. local TORSO = Torso
  682. local HUM = Humanoid
  683. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  684. coroutine.wrap(function()
  685. VT = Vector3.new
  686. MRANDOM = math.random
  687. local A = TIME
  688. local B = INTENSITY
  689. local C = true
  690. local HUMANOID = Humanoid
  691. local TIMER = A or 35
  692. local SHAKE = B or 5
  693. local FADE = C or true
  694. if HUMANOID then
  695. local FADER = SHAKE / TIMER
  696. for i = 1, TIMER do
  697. wait()
  698. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  699. end
  700. HUMANOID.CameraOffset = VT(0, 0, 0)
  701. end
  702.  
  703. end)()
  704. end
  705. end
  706.  
  707.  
  708. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  709. PRT.Color = C3(0,0,0)
  710. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  711. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  712. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  713. PRT.Color = C3(0,0,0)
  714.  
  715. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  716. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  717. MakeForm(Part,"Wedge")
  718.  
  719. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  720. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  721. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  722. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  723. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  724. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  725. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  726. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  727. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  728. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  729.  
  730. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  731. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  732. MakeForm(Part,"Wedge")
  733.  
  734. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  735. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  737. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  738. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  739. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  740. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  741. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  743. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  744.  
  745. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  746. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  747. MakeForm(Part,"Wedge")
  748.  
  749. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  750. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  752. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  753. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  754. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  755. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  756. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  758. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  759.  
  760. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  761. function WACKYEFFECT(Table)
  762. local TYPE = (Table.EffectType or "Sphere")
  763. local SIZE = (Table.Size or VT(1,1,1))
  764. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  765. local TRANSPARENCY = (Table.Transparency or 0)
  766. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  767. local CFRAME = (Table.CFrame or Torso.CFrame)
  768. local MOVEDIRECTION = (Table.MoveToPos or nil)
  769. local ROTATION1 = (Table.RotationX or 0)
  770. local ROTATION2 = (Table.RotationY or 0)
  771. local ROTATION3 = (Table.RotationZ or 0)
  772. local MATERIAL = (Table.Material or "Neon")
  773. local COLOR = (Table.Color or C3(1,1,1))
  774. local TIME = (Table.Time or 45)
  775. local SOUNDID = (Table.SoundID or nil)
  776. local SOUNDPITCH = (Table.SoundPitch or nil)
  777. local SOUNDVOLUME = (Table.SoundVolume or nil)
  778. coroutine.resume(coroutine.create(function()
  779. local PLAYSSOUND = false
  780. local SOUND = nil
  781. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  782. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  783. PLAYSSOUND = true
  784. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  785. end
  786. EFFECT.Color = COLOR
  787. local MSH = nil
  788. if TYPE == "Sphere" then
  789. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  790. elseif TYPE == "Block" then
  791. MSH = IT("BlockMesh",EFFECT)
  792. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  793. elseif TYPE == "Wave" then
  794. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  795. elseif TYPE == "Ring" then
  796. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  797. elseif TYPE == "Slash" then
  798. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  799. elseif TYPE == "Round Slash" then
  800. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  801. elseif TYPE == "Swirl" then
  802. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  803. elseif TYPE == "Skull" then
  804. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  805. elseif TYPE == "Crystal" then
  806. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  807. end
  808. if MSH ~= nil then
  809. local MOVESPEED = nil
  810. if MOVEDIRECTION ~= nil then
  811. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  812. end
  813. local GROWTH = SIZE - ENDSIZE
  814. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  815. if TYPE == "Block" then
  816. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  817. else
  818. EFFECT.CFrame = CFRAME
  819. end
  820. for LOOP = 1, TIME+1 do
  821. Swait()
  822. MSH.Scale = MSH.Scale - GROWTH/TIME
  823. if TYPE == "Wave" then
  824. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  825. end
  826. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  827. if TYPE == "Block" then
  828. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  829. else
  830. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  831. end
  832. if MOVEDIRECTION ~= nil then
  833. local ORI = EFFECT.Orientation
  834. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  835. EFFECT.Orientation = ORI
  836. end
  837. end
  838. if PLAYSSOUND == false then
  839. EFFECT:remove()
  840. else
  841. SOUND.Stopped:Connect(function()
  842. EFFECT:remove()
  843. end)
  844. end
  845. else
  846. if PLAYSSOUND == false then
  847. EFFECT:remove()
  848. else
  849. repeat Swait() until SOUND.Playing == false
  850. EFFECT:remove()
  851. end
  852. end
  853. end))
  854. end
  855.  
  856.  
  857. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  858. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  859. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  860. wave.CFrame = CFRAME
  861. coroutine.resume(coroutine.create(function(PART)
  862. for i = 1, WAIT do
  863. Swait()
  864. mesh.Scale = mesh.Scale + GROW
  865. if DOESROT == true then
  866. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  867. end
  868. wave.Transparency = wave.Transparency + 0.5 / WAIT
  869. if wave.Transparency > 0.99 then
  870. wave:remove()
  871. end
  872. end
  873. end))
  874. end
  875.  
  876. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  877. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  878. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  879. wave.CFrame = CFRAME
  880. coroutine.resume(coroutine.create(function(PART)
  881. for i = 1, WAIT do
  882. Swait()
  883. mesh.Scale = mesh.Scale + GROW
  884. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  885. if DOESROT == true then
  886. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  887. end
  888. wave.Transparency = wave.Transparency + 0.5 / WAIT
  889. if wave.Transparency > 0.99 then
  890. wave:remove()
  891. end
  892. end
  893. end))
  894. end
  895.  
  896. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  897. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  898. local mesh
  899. if KIND == "Base" then
  900. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  901. elseif KIND == "Thin" then
  902. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  903. elseif KIND == "Round" then
  904. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  905. end
  906. wave.CFrame = CFRAME
  907. coroutine.resume(coroutine.create(function(PART)
  908. for i = 1, WAIT do
  909. Swait()
  910. mesh.Scale = mesh.Scale + GROW / 10
  911. wave.Transparency = wave.Transparency + 0.5 / WAIT
  912. if wave.Transparency > 0.99 then
  913. wave:remove()
  914. end
  915. end
  916. end))
  917. end
  918.  
  919. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  920. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  921. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  922. wave.CFrame = CFRAME
  923. coroutine.resume(coroutine.create(function(PART)
  924. for i = 1, WAIT do
  925. Swait()
  926. mesh.Scale = mesh.Scale + GROW
  927. if DOESROT == true then
  928. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  929. end
  930. wave.Transparency = wave.Transparency + 0.5 / WAIT
  931. if wave.Transparency > 0.99 then
  932. wave:remove()
  933. end
  934. end
  935. end))
  936. end
  937. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  938. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  939. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  940. wave.CFrame = CFRAME
  941. coroutine.resume(coroutine.create(function(PART)
  942. for i = 1, WAIT do
  943. Swait()
  944. mesh.Scale = mesh.Scale + GROW
  945. wave.Transparency = wave.Transparency + 1 / WAIT
  946. if wave.Transparency > 0.99 then
  947. wave:remove()
  948. end
  949. end
  950. end))
  951. end
  952.  
  953. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  954. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  955. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  956. wave.CFrame = CFRAME
  957. coroutine.resume(coroutine.create(function(PART)
  958. for i = 1, WAIT do
  959. Swait()
  960. mesh.Scale = mesh.Scale + GROW
  961. wave.Transparency = wave.Transparency + 1 / WAIT
  962. if wave.Transparency > 0.99 then
  963. wave:remove()
  964. end
  965. end
  966. end))
  967. end
  968.  
  969. local LASTPART = Head
  970. for i = 1, 20 do
  971. local MATH = (1-(i/25))
  972. if LASTPART == Head then
  973. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  974. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  975. LASTPART = Horn
  976. Horn.Color = C3((i*3-3)/0,0,0)
  977. else
  978. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  979. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  980. LASTPART = Horn
  981. Horn.Color = C3((i*3-3)/0,127,0)
  982. end
  983. end
  984. local LASTPART = Head
  985. for i = 1, 20 do
  986. local MATH = (1-(i/25))
  987. if LASTPART == Head then
  988. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  989. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  990. LASTPART = Horn
  991. Horn.Color = C3((i*3-3)/0,0,0)
  992. else
  993. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  994. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  995. LASTPART = Horn
  996. Horn.Color = C3((i*3-3)/0,127,0)
  997. end
  998. end
  999.  
  1000. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1001. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1002. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1003. MakeForm(Part,"Wedge")
  1004. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1005. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1006. MakeForm(Part,"Wedge")
  1007. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1008. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1009. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1010. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1011. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1012. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1013. MakeForm(Part,"Cyl")
  1014. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1015. for i = 1, 8 do
  1016. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1017. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1018. end
  1019. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1020. MakeForm(Part,"Cyl")
  1021. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1022. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1023. MakeForm(Part,"Ball")
  1024. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1025. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1026. MakeForm(Part,"Wedge")
  1027. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1028. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1029. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1030. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1031. MakeForm(Part,"Cyl")
  1032. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1033. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1034. MakeForm(Part,"Cyl")
  1035. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1036. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1037. MakeForm(Part,"Cyl")
  1038. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1039. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1040. MakeForm(Part,"Wedge")
  1041. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1042. local LASTPART = Handle
  1043. for i = 1, 10 do
  1044. if LASTPART == Handle then
  1045. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1046. LASTPART = Part
  1047. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1048. else
  1049. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1050. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1051. LASTPART = Part
  1052. end
  1053. end
  1054.  
  1055. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1056. MakeForm(Barrel,"Cyl")
  1057. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1058. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1059. MakeForm(Part,"Cyl")
  1060. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1061. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1062. MakeForm(Part,"Wedge")
  1063. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1064. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1065. MakeForm(Hole2,"Cyl")
  1066. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  1067. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1068. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1069. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1070. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1071. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1072. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1073. coroutine.resume(coroutine.create(function()
  1074. while wait() do
  1075. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1076. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1077. end
  1078. end))
  1079.  
  1080. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1081. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1082.  
  1083. for _, c in pairs(Weapon:GetDescendants()) do
  1084. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1085. c.Material = "Glass"
  1086. c.Color = C3(0,0,0)
  1087. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1088. c.Color = C3(0,1,0)
  1089. c.Material = "Neon"
  1090. end
  1091. end
  1092.  
  1093. Weapon.Parent = Character
  1094. for _, c in pairs(Weapon:GetChildren()) do
  1095. if c.ClassName == "Part" then
  1096. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1097. end
  1098. end
  1099.  
  1100. function ParticleEmitter(Table)
  1101. local PRTCL = Particle:Clone()
  1102. local Speed = Table.Speed or 5
  1103. local Drag = Table.Drag or 0
  1104. local Size1 = Table.Size1 or 1
  1105. local Size2 = Table.Size2 or 5
  1106. local Lifetime1 = Table.Lifetime1 or 1
  1107. local Lifetime2 = Table.Lifetime2 or 1.5
  1108. local Parent = Table.Parent or Torso
  1109. local Emit = Table.Emit or 100
  1110. local Offset = Table.Offset or 360
  1111. local Acel = Table.Acel or VT(0,0,0)
  1112. local Enabled = Table.Enabled or false
  1113. PRTCL.Parent = Parent
  1114. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1115. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1116. PRTCL.Speed = NumberRange.new(Speed)
  1117. PRTCL.VelocitySpread = Offset
  1118. PRTCL.Drag = Drag
  1119. PRTCL.Acceleration = Acel
  1120. if Enabled == false then
  1121. PRTCL:Emit(Emit)
  1122. Debris:AddItem(PRTCL,Lifetime2)
  1123. else
  1124. PRTCL.Enabled = true
  1125. end
  1126. return PRTCL
  1127. end
  1128.  
  1129. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1130. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1131. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1132. MakeForm(Part,"Wedge")
  1133. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1134. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1135. MakeForm(Part,"Wedge")
  1136. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1137. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1138. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1139. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1140. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1141. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1142. MakeForm(Part,"Cyl")
  1143. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1144. for i = 1, 8 do
  1145. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1146. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1147. end
  1148. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1149. MakeForm(Part,"Cyl")
  1150. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1151. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1152. MakeForm(Part,"Ball")
  1153. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1154. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1155. MakeForm(Part,"Wedge")
  1156. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1157. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1158. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1159. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1160. MakeForm(Part,"Cyl")
  1161. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1162. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1163. MakeForm(Part,"Cyl")
  1164. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1165. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1166. MakeForm(Part,"Cyl")
  1167. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1168. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1169. MakeForm(Part,"Wedge")
  1170. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1171. local LASTPART = Handle
  1172. for i = 1, 10 do
  1173. if LASTPART == Handle then
  1174. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1175. LASTPART = Part
  1176. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1177. else
  1178. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1179. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1180. LASTPART = Part
  1181. end
  1182. end
  1183.  
  1184. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1185. MakeForm(Barrel,"Cyl")
  1186. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1187. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1188. MakeForm(Part,"Cyl")
  1189. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1190. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1191. MakeForm(Part,"Wedge")
  1192. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1193. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1194. MakeForm(Hole,"Cyl")
  1195. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1196. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1197. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1198. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1199. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1200. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1201. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1202. coroutine.resume(coroutine.create(function()
  1203. while wait() do
  1204. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1205. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1206. end
  1207. end))
  1208.  
  1209. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1210. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1211.  
  1212. for _, c in pairs(Weapon:GetDescendants()) do
  1213. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1214. c.Material = "Glass"
  1215. c.Color = C3(0,0,0)
  1216. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1217. c.Color = C3(0,1,0)
  1218. c.Material = "Neon"
  1219. end
  1220. end
  1221.  
  1222. Weapon.Parent = Character
  1223. for _, c in pairs(Weapon:GetChildren()) do
  1224. if c.ClassName == "Part" then
  1225. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1226. end
  1227. end
  1228.  
  1229. local SKILLTEXTCOLOR = C3(0,1,0)
  1230. local SKILLFONT = "Antique"
  1231. local SKILLTEXTSIZE = 7
  1232.  
  1233. Humanoid.Died:connect(function()
  1234. ATTACK = true
  1235. end)
  1236.  
  1237. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1238. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1239. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1240. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1241. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1242. ]]
  1243. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1244. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1245. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1246. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1247. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1248. ]]
  1249. function printbye(Name)
  1250. local MESSAGES = {"NameClan Jail, "}
  1251. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1252. end
  1253.  
  1254. workspace.ChildAdded:connect(function(instance)
  1255. for BANISH = 1, #TOBANISH do
  1256. if TOBANISH[BANISH] ~= nil then
  1257. if instance.Name == TOBANISH[BANISH] then
  1258. coroutine.resume(coroutine.create(function()
  1259. printbye(instance.Name)
  1260. instance:ClearAllChildren()
  1261. Debris:AddItem(instance,0.0005)
  1262. end))
  1263. end
  1264. end
  1265. end
  1266. end)
  1267.  
  1268. --//=================================\\
  1269. --|| DAMAGING
  1270. --\\=================================//
  1271.  
  1272. function Banish(Foe)
  1273. if Foe then
  1274. coroutine.resume(coroutine.create(function()
  1275. --if game.Players:FindFirstChild(Foe.Name) then
  1276. table.insert(TOBANISH,Foe.Name)
  1277. printbye(Foe.Name)
  1278. --end
  1279. Foe.Archivable = true
  1280. local CLONE = Foe:Clone()
  1281. Foe:Destroy()
  1282. CLONE.Parent = Effects
  1283. CLONE:BreakJoints()
  1284. local MATERIALS = {"Glass","Neon"}
  1285. for _, c in pairs(CLONE:GetDescendants()) do
  1286. if c:IsA("BasePart") then
  1287. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1288. CreateSound(340722848, c, 10, 1, false)
  1289. end
  1290. c.Anchored = true
  1291. c.Transparency = c.Transparency + 0.2
  1292. c.Material = MATERIALS[MRANDOM(1,2)]
  1293. c.Color = C3(0,1,0)
  1294. if c.ClassName == "MeshPart" then
  1295. c.TextureID = ""
  1296. end
  1297. if c:FindFirstChildOfClass("SpecialMesh") then
  1298. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1299. end
  1300. if c:FindFirstChildOfClass("Decal") then
  1301. c:FindFirstChildOfClass("Decal"):remove()
  1302. end
  1303. c.Name = "Banished"
  1304. c.CanCollide = false
  1305. else
  1306. c:remove()
  1307. end
  1308. end
  1309. local A = false
  1310. for i = 1, 35 do
  1311. if A == false then
  1312. A = true
  1313. elseif A == true then
  1314. A = false
  1315. end
  1316. for _, c in pairs(CLONE:GetDescendants()) do
  1317. if c:IsA("BasePart") then
  1318. c.Anchored = true
  1319. c.Material = MATERIALS[MRANDOM(1,2)]
  1320. c.Transparency = c.Transparency + 0.8/35
  1321. if A == false then
  1322. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1323. elseif A == true then
  1324. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1325. end
  1326. end
  1327. end
  1328. Swait()
  1329. end
  1330. CLONE:remove()
  1331. end))
  1332. end
  1333. end
  1334.  
  1335. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1336. local CHILDREN = workspace:GetDescendants()
  1337. for index, CHILD in pairs(CHILDREN) do
  1338. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1339. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1340. if HUM then
  1341. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1342. if TORSO then
  1343. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1344. if ISBANISH == true then
  1345. Banish(CHILD)
  1346. else
  1347. if ISBANISH == "Gravity" then
  1348. HUM.PlatformStand = true
  1349. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1350. local grav = Instance.new("BodyPosition",TORSO)
  1351. grav.D = 15
  1352. grav.P = 20000
  1353. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1354. grav.position = TORSO.Position
  1355. grav.Name = "V3BanishForce"..Player.Name
  1356. else
  1357. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1358. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1359. end
  1360. else
  1361. HUM.PlatformStand = false
  1362. end
  1363. end
  1364. elseif ISBANISH == "Gravity" then
  1365. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1366. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1367. HUM.PlatformStand = false
  1368. end
  1369. end
  1370. end
  1371. end
  1372. end
  1373. end
  1374. end
  1375.  
  1376. --//=================================\\
  1377. --|| ATTACK FUNCTIONS AND STUFF
  1378. --\\=================================//
  1379.  
  1380. function TakeOnMe()
  1381. Speed = 16
  1382. local MEME = CreateSound(935830733, Effects, 2, 1, false)
  1383. ATTACK = true
  1384. Rooted = false
  1385. local DANCE = true
  1386. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1387. if NEWKEY == "p" then
  1388. DANCE = false
  1389. end
  1390. end)
  1391. PLAYSONG = false
  1392. while true do
  1393. for i = 1, 15 do
  1394. Swait()
  1395. MEME.Parent = Effects
  1396. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1399. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1400. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402. end
  1403. if DANCE == false then
  1404. break
  1405. end
  1406. for i = 1, 15 do
  1407. Swait()
  1408. MEME.Parent = Effects
  1409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1415. end
  1416. end
  1417. PLAYSONG = true
  1418. KEY:Disconnect()
  1419. MEME:remove()
  1420. Speed = 25
  1421. ATTACK = false
  1422. Rooted = false
  1423. end
  1424.  
  1425. function Banisher_Bullet()
  1426. ATTACK = true
  1427. Rooted = false
  1428. for i=0, 0.5, 0.1 / Animation_Speed do
  1429. Swait()
  1430. turnto(Mouse.Hit.p)
  1431. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1437. end
  1438. repeat
  1439. for i=0, 0.5, 0.1 / Animation_Speed do
  1440. Swait()
  1441. turnto(Mouse.Hit.p)
  1442. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1444. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1445. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1446. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1447. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1448. end
  1449. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  1450. SpawnTrail(Hole2.Position,POS)
  1451. if HIT ~= nil then
  1452. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1453. Banish(HIT.Parent)
  1454. end
  1455. end
  1456. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1457. SpawnTrail(Hole.Position,POS)
  1458. if HIT ~= nil then
  1459. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1460. Banish(HIT.Parent)
  1461. end
  1462. end
  1463. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1464. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1465. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1466. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1467. for i=0, 0.5, 0.1 / Animation_Speed do
  1468. Swait()
  1469. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.5 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1475. end
  1476. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1477. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1478. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1479. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1480. until KEYHOLD == false
  1481. ATTACK = false
  1482. Rooted = false
  1483. end
  1484.  
  1485. function AttackTemplate()
  1486. ATTACK = true
  1487. Rooted = false
  1488. for i=0, 5, 0.1 / Animation_Speed do
  1489. Swait()
  1490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1496. end
  1497. ATTACK = false
  1498. Rooted = false
  1499. end
  1500.  
  1501. function oofBeam()
  1502. ATTACK = true
  1503. Rooted = false
  1504. VALUE2 = true
  1505. local GYRO = IT("BodyGyro", RootPart)
  1506. GYRO.D = 20
  1507. GYRO.P = 4000
  1508. GYRO.MaxTorque = VT(0, 40000, 0)
  1509. local POS = RootPart.Position + VT(0, 25, 0)
  1510. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  1511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1517. coroutine.resume(coroutine.create(function()
  1518. local E = 0
  1519. repeat
  1520. E = E + 5
  1521. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1522. Swait()
  1523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1529. until ATTACK == false
  1530. GYRO:remove()
  1531. end))
  1532. for i = 1, 50 do
  1533. Swait()
  1534. end
  1535. for i = 1, 25 do
  1536. Swait()
  1537. WACKYEFFECT({
  1538. Time = 15,
  1539. EffectType = "Skull",
  1540. Size = VT(4, 4, 4),
  1541. Size2 = VT(0, 0, 0),
  1542. Transparency = 1,
  1543. Transparency2 = 0,
  1544. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  1545. MoveToPos = Eon.Position,
  1546. RotationX = 0,
  1547. RotationY = 0,
  1548. RotationZ = 0,
  1549. Material = "Neon",
  1550. Color = C3(0, 1, 0),
  1551. SoundID = nil,
  1552. SoundPitch = nil,
  1553. SoundVolume = nil
  1554. })
  1555. end
  1556. local LOOP = 0
  1557. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  1558. MakeForm(BEAMO, "Ball")
  1559. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beam", VT(0, 0, 0), true)
  1560. MakeForm(BEAM, "Cyl")
  1561. repeat
  1562. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  1563. if DISTANCE < 2000 then
  1564. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  1565. BEAMO.CFrame = CF(Eon.Position)
  1566. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  1567. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  1568. ApplyAoE(Mouse.Hit.p, 14,true,false)
  1569. WACKYEFFECT({
  1570. Time = 35,
  1571. EffectType = "Sphere",
  1572. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  1573. Size2 = VT(5, 75, 5),
  1574. Transparency = 0,
  1575. Transparency2 = 1,
  1576. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1577. MoveToPos = nil,
  1578. RotationX = 0,
  1579. RotationY = 0,
  1580. RotationZ = 0,
  1581. Material = "Neon",
  1582. Color = C3(0, 1, 0),
  1583. SoundID = nil,
  1584. SoundPitch = MRANDOM(9, 12) / 10,
  1585. SoundVolume = 10
  1586. })
  1587. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1588. Swait()
  1589. LOOP = LOOP + 1
  1590. end
  1591. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  1592. coroutine.resume(coroutine.create(function()
  1593. for i = 1, 15 do
  1594. Swait()
  1595. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  1596. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  1597. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  1598. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  1599. end
  1600. BEAM:remove()
  1601. BEAMO:remove()
  1602. end))
  1603. ATTACK = false
  1604. Rooted = false
  1605. VALUE2 = false
  1606. end
  1607.  
  1608. function Nuke()
  1609. ATTACK = true
  1610. Rooted = true
  1611. local CHARGE = false
  1612. local BLASTS = {468991944, 468991990}
  1613. coroutine.resume(coroutine.create(function()
  1614. repeat
  1615. Swait()
  1616. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1622. until CHARGE == true
  1623. for i = 0, 0.4, 0.1 / Animation_Speed do
  1624. Swait()
  1625. WACKYEFFECT({
  1626. Time = 15,
  1627. EffectType = "Sphere",
  1628. Size = VT(60, 60, 60),
  1629. Size2 = VT(0, 0, 0),
  1630. Transparency = 1,
  1631. Transparency2 = 0.7,
  1632. CFrame = CF(RootPart.Position),
  1633. MoveToPos = nil,
  1634. RotationX = 0,
  1635. RotationY = 0,
  1636. RotationZ = 0,
  1637. Material = "Neon",
  1638. Color = C3(0, 1, 0),
  1639. SoundID = nil,
  1640. SoundPitch = nil,
  1641. SoundVolume = nil
  1642. })
  1643. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1649. end
  1650. coroutine.resume(coroutine.create(function()
  1651. local POS = RootPart.Position
  1652. wait(0.2)
  1653. for i = 1, 5 do
  1654. WACKYEFFECT({
  1655. Time = 65,
  1656. EffectType = "Sphere",
  1657. Size = VT(2, 2, 2),
  1658. Size2 = VT(0, 0, 500),
  1659. Transparency = 1,
  1660. Transparency2 = 0,
  1661. CFrame = CF(POS),
  1662. MoveToPos = nil,
  1663. RotationX = MRANDOM(-2, 2),
  1664. RotationY = MRANDOM(-12, 12),
  1665. RotationZ = MRANDOM(-2, 2),
  1666. Material = "Neon",
  1667. Color = C3(0, 1, 0),
  1668. SoundID = nil,
  1669. SoundPitch = nil,
  1670. SoundVolume = nil
  1671. })
  1672. end
  1673. wait(1)
  1674. SHAKECAM(POS, 9999999999, 25, 25)
  1675. ApplyAoE(POS, 450, true)
  1676. WACKYEFFECT({
  1677. Time = 85,
  1678. EffectType = "Sphere",
  1679. Size = VT(120, 120, 120),
  1680. Size2 = VT(350, 350, 350),
  1681. Transparency = 0,
  1682. Transparency2 = 1,
  1683. CFrame = CF(POS),
  1684. MoveToPos = nil,
  1685. RotationX = 0,
  1686. RotationY = 0,
  1687. RotationZ = 0,
  1688. Material = "Neon",
  1689. Color = C3(0, 1, 0),
  1690. SoundID = nil,
  1691. SoundPitch = 1,
  1692. SoundVolume = 10
  1693. })
  1694. for i = 1, 20 do
  1695. WACKYEFFECT({
  1696. Time = 85,
  1697. EffectType = "Sphere",
  1698. Size = VT(120, 120, 120),
  1699. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1700. Transparency = 0.8,
  1701. Transparency2 = 1,
  1702. CFrame = CF(POS),
  1703. MoveToPos = nil,
  1704. RotationX = 0,
  1705. RotationY = 0,
  1706. RotationZ = 0,
  1707. Material = "Neon",
  1708. Color = C3(0, 1, 0),
  1709. SoundID = nil,
  1710. SoundPitch = 1,
  1711. SoundVolume = 10
  1712. })
  1713. WACKYEFFECT({
  1714. Time = 100,
  1715. EffectType = "Wave",
  1716. Size = VT(25, 2, 25),
  1717. Size2 = VT(400, 0, 400) * 1.2,
  1718. Transparency = 0,
  1719. Transparency2 = 1,
  1720. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1721. MoveToPos = nil,
  1722. RotationX = 0,
  1723. RotationY = 0,
  1724. RotationZ = 0,
  1725. Material = "Neon",
  1726. Color = C3(0, 1, 0),
  1727. SoundID = nil,
  1728. SoundPitch = nil,
  1729. SoundVolume = nil
  1730. })
  1731. end
  1732. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1733. for i = 1, 5 do
  1734. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1735. WACKYEFFECT({
  1736. Time = 120,
  1737. EffectType = "Wave",
  1738. Size = VT(150, 2, 150),
  1739. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1740. Transparency = 0,
  1741. Transparency2 = 1,
  1742. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1743. MoveToPos = nil,
  1744. RotationX = 0,
  1745. RotationY = 0,
  1746. RotationZ = 0,
  1747. Material = "Neon",
  1748. Color = C3(0, 1, 0),
  1749. SoundID = nil,
  1750. SoundPitch = nil,
  1751. SoundVolume = nil
  1752. })
  1753. end
  1754. end))
  1755. for i = 0, 1, 0.1 / Animation_Speed do
  1756. Swait()
  1757. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. end
  1764. ATTACK = false
  1765. Rooted = false
  1766. end))
  1767. for i = 1, 30 do
  1768. wait(0.01)
  1769. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1770. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1771. if HITFLOOR then
  1772. ApplyAoE(HITPOS, 65, true)
  1773. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1774. WACKYEFFECT({
  1775. Time = 25,
  1776. EffectType = "Sphere",
  1777. Size = VT(22, 22, 22),
  1778. Size2 = VT(85, 85, 85),
  1779. Transparency = 0,
  1780. Transparency2 = 1,
  1781. CFrame = CF(HITPOS),
  1782. MoveToPos = nil,
  1783. RotationX = 0,
  1784. RotationY = 0,
  1785. RotationZ = 0,
  1786. Material = "Neon",
  1787. Color = C3(0, 1, 0),
  1788. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1789. SoundPitch = MRANDOM(9, 12) / 10,
  1790. SoundVolume = 10
  1791. })
  1792. for e = 1, 3 do
  1793. WACKYEFFECT({
  1794. EffectType = "Wave",
  1795. Size = VT(25, 0, 25),
  1796. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1797. Transparency = 0,
  1798. Transparency2 = 1,
  1799. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1800. MoveToPos = nil,
  1801. RotationX = 0,
  1802. RotationY = 3,
  1803. RotationZ = 0,
  1804. Material = "Neon",
  1805. Color = C3(0, 1, 0),
  1806. SoundID = nil,
  1807. SoundPitch = nil,
  1808. SoundVolume = nil
  1809. })
  1810. WACKYEFFECT({
  1811. Time = 35,
  1812. EffectType = "Sphere",
  1813. Size = VT(22, 45, 22),
  1814. Size2 = VT(25, 45 + e * 75, 25),
  1815. Transparency = 0,
  1816. Transparency2 = 1,
  1817. CFrame = CF(HITPOS) * TURN,
  1818. MoveToPos = nil,
  1819. RotationX = 0,
  1820. RotationY = 0,
  1821. RotationZ = 0,
  1822. Material = "Neon",
  1823. Color = C3(0, 1, 0),
  1824. SoundID = nil,
  1825. SoundPitch = MRANDOM(9, 12) / 10,
  1826. SoundVolume = 10
  1827. })
  1828. end
  1829. end
  1830. end
  1831. CHARGE = true
  1832. end
  1833.  
  1834. --//=================================\\
  1835. --|| ASSIGN THINGS TO KEYS
  1836. --\\=================================//
  1837.  
  1838. function MouseDown(Mouse)
  1839. if ATTACK == false then
  1840. end
  1841. end
  1842.  
  1843. function MouseUp(Mouse)
  1844. HOLD = false
  1845. end
  1846.  
  1847. function KeyDown(Key)
  1848. KEYHOLD = true
  1849. if Key == "z" and ATTACK == false then
  1850. Banisher_Bullet()
  1851. end
  1852.  
  1853. if Key == "b" and ATTACK == false then
  1854. oofBeam()
  1855. end
  1856.  
  1857. if Key == "c" and ATTACK == false then
  1858. Nuke()
  1859. end
  1860.  
  1861. if Key == "p" and ATTACK == false then
  1862. TakeOnMe()
  1863. end
  1864.  
  1865. if Key == "x" and ATTACK == false then
  1866. end
  1867. end
  1868.  
  1869. function KeyUp(Key)
  1870. KEYHOLD = false
  1871. end
  1872.  
  1873. Mouse.Button1Down:connect(function(NEWKEY)
  1874. MouseDown(NEWKEY)
  1875. end)
  1876. Mouse.Button1Up:connect(function(NEWKEY)
  1877. MouseUp(NEWKEY)
  1878. end)
  1879. Mouse.KeyDown:connect(function(NEWKEY)
  1880. KeyDown(NEWKEY)
  1881. end)
  1882. Mouse.KeyUp:connect(function(NEWKEY)
  1883. KeyUp(NEWKEY)
  1884. end)
  1885.  
  1886. --//=================================\\
  1887. --\\=================================//
  1888.  
  1889.  
  1890. function unanchor()
  1891. if UNANCHOR == true then
  1892. g = Character:GetChildren()
  1893. for i = 1, #g do
  1894. if g[i].ClassName == "Part" then
  1895. g[i].Anchored = false
  1896. end
  1897. end
  1898. end
  1899. end
  1900.  
  1901.  
  1902. --//=================================\\
  1903. --|| WRAP THE WHOLE SCRIPT UP
  1904. --\\=================================//
  1905.  
  1906. Humanoid.Changed:connect(function(Jump)
  1907. if Jump == "Jump" and (Disable_Jump == true) then
  1908. Humanoid.Jump = false
  1909. end
  1910. end)
  1911.  
  1912. local CONNECT = nil
  1913.  
  1914. while true do
  1915. Swait()
  1916. ANIMATE.Parent = nil
  1917. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1918. Humanoid = IT("Humanoid",Character)
  1919. end
  1920. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1921. v:Stop();
  1922. end
  1923. SINE = SINE + CHANGE
  1924. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1925. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1926. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1927. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1928. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1929. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1930. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1931. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1932. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1933. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1934. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1935. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1936. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1937. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1938. end
  1939. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1940. ANIM = "Jump"
  1941. if ATTACK == false then
  1942. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1943. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1948. end
  1949. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1950. ANIM = "Fall"
  1951. if ATTACK == false then
  1952. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1958. end
  1959. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1960. ANIM = "Idle"
  1961. if ATTACK == false then
  1962. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1963. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1964. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1965. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1966. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1967. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1968. end
  1969. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1970. ANIM = "Walk"
  1971. if ATTACK == false then
  1972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1976. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1978. end
  1979. end
  1980. unanchor()
  1981. Humanoid.MaxHealth = "inf"
  1982. Humanoid.Health = "inf"
  1983. if Rooted == false then
  1984. Disable_Jump = false
  1985. Humanoid.WalkSpeed = Speed
  1986. elseif Rooted == true then
  1987. Disable_Jump = true
  1988. Humanoid.WalkSpeed = 0
  1989. end
  1990. sick.Parent = Torso
  1991. sick:resume()
  1992. sick.Volume = 0.5
  1993. sick.Pitch = 1
  1994. sick.SoundId = "rbxassetid://629080094"
  1995. sick.Name = "BanishV3Music"
  1996. end
  1997.  
  1998. --//=================================\\
  1999. --\\=================================//
  2000.  
  2001.  
  2002.  
  2003.  
  2004.  
  2005. --//====================================================\\--
  2006. --|| END OF SCRIPT
  2007. --\\====================================================//--
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