CCNeverender

Pokémon Snap Tourney 2 Ruleset

Feb 16th, 2020
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  1. Resets: Runners are allowed to reset up to 2 times during their match for whatever reason BEFORE THE CUTOFF POINT. Any additional resets besides TO forced resets will end that runner's match and they must stick with their best completed run, if they have one. If they do not have a completed run for the match, they forfeit the match to their opponent.
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  3. Cutoff Point: After the cutoff point, resets are NOT ALLOWED. Any reset done after the Cutoff count as a third reset and end the runner's match. See above ^
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  5. Forced Resets (By TO): If a runner starts a run without starting their timer, they can quickly reset to correct this. The TO will FORCE a reset in this instance if the runner does not do so themselves. This reset does NOT count towards the 2 resets allowed. Other scenarios that require a forced reset are up to the TO's discretion.
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  7. Runner Rules: Runners must stream their attempts. They must also display a timer on their stream along with the gameplay. In the event of a loss of internet during an attempt, a local recording may be requested at the TO's discretion (short, 10-20 second drops shouldn't be an issue, but a drop longer than a minute should require proof). Failure to provide a local recording at the TO's request may result in a match loss.
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  9. Ties: In the event of a tie, the TO will retime both runs. If there is STILL a tie after the retiming, both runners must do a single race to break the tie, with no resets
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  11. Reschedules: If one of the runners is unable to make it to their match, they must notify a TO at LEAST 1 DAY BEFORE the match is scheduled. A last minute reschedule may result in a match loss, at the TO's discretion. Players are allowed 1 reschedule.
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  13. Disqualifications: The following are grounds for disqualification, which will result as a match loss:
  14. - Failing to appear at a scheduled match, without prior notice to a TO
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