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  1. name,platform,file,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,doppler,isbig
  2. # FUN stuff,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  3. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  4. weap_rgun_fire_plr,,SFX\Weapon\ray_gun\wpn_ray_st_f.wav,,1,1,,,1,oldest,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  5. weap_rgun_fire_rear_plr,,SFX\Weapon\ray_gun\wpn_ray_st_r.wav,,1,1,,,1,oldest,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_fire_rear_plr,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1,,
  6. weap_rgun_fire_plr_act,,SFX\Weapon\ray_gun\wpn_ray_st_f_act.wav,,1,1,,,3,oldest,,,rfl_1st,,,,,,,1,1,,2d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_flux_plr_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  7. weap_rgun_fire,,SFX\Weapon\ray_gun\wpn_ray_mn.wav,,1,1,250,4000,1,oldest,,,rfl_3rd,,,,,,,0.98,1.02,,3d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_fire_act,,,,,,,,,,,,,,,70,90,0.25,1,,
  8. weap_rgun_fire_act,,SFX\Weapon\ray_gun\wpn_ray_mn_act.wav,,1,1,100,400,3,oldest,,,rfl_3rd,,,,,,,1,1,,3d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_flux_l,,,,,,,,,,,,,,,70,90,0.25,1,,
  9. weap_rgun_flux_plr_l,,SFX\Weapon\ray_gun\wpn_ray_flux_l.wav,,0.95,1,200,2000,3,oldest,,,decay,,curve2,1,,,,0.98,1.02,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_flux_plr_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  10. weap_rgun_flux_plr_r,,SFX\Weapon\ray_gun\wpn_ray_flux_r.wav,,0.9,1,200,2000,3,oldest,,,decay,,curve2,1,,,,1,1,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  11. weap_rgun_flux_l,,SFX\Weapon\ray_gun\wpn_ray_flux_l.wav,,0.95,1,200,1800,3,oldest,,,decay,,curve2,,,,,0.98,1.02,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_flux_r,,75,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
  12. weap_rgun_flux_r,,SFX\Weapon\ray_gun\wpn_ray_flux_r.wav,,0.9,1,200,1800,3,oldest,,,decay,,curve2,,,,,1,1,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,100,,,,,,,,,,,right_shot,2,90,90,0.25,1,,
  13. weap_rgun_loop,,SFX\Weapon\ray_gun\wpn_ray_loop.wav,,1,1,300,4000,,,,,rfl_3rd,,curve2,,,,,0.98,1.02,,3d,,,looping,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,,,,,,,,,,,70,90,0.25,1,yes,yes
  14. weap_rgun_exp,,SFX\Weapon\ray_gun\wpn_ray_exp.wav,,1,1,1200,8000,,,,,full_vol,,,,,,,0.98,1.02,,3d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_exp_cl,,,,,,,,,,,,,,,70,90,0.25,1,,yes
  15. weap_rgun_exp_cl,,SFX\Weapon\ray_gun\wpn_ray_exp_cl.wav,,1,1,250,400,,,,,full_vol,,,,,,,0.98,1.02,,3d,,,,0.75,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_exp_flux_l,,250,,,,,,,,,,,,,70,90,0.25,1,,yes
  16. weap_rgun_exp_flux_l,,SFX\Weapon\ray_gun\wpn_ray_flux_l.wav,,0.95,1,200,1800,3,oldest,,,decay,,curve2,1,,,,0.7,0.8,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,weap_rgun_exp_flux_r,,125,,,,,,,,,,,left_player,3,90,90,0.25,1,,
  17. weap_rgun_exp_flux_r,,SFX\Weapon\ray_gun\wpn_ray_flux_r.wav,,0.9,1,200,1800,3,oldest,,,decay,,curve2,1,,,,0.7,0.8,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,250,,,,,,,,,,,right_player,3,90,90,0.25,1,,
  18. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  19. ray_reload_open,,SFX/Weapon/ray_gun/wpn_ray_reload_open.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  20. ray_reload_battery_out,,SFX/Weapon/ray_gun/wpn_ray_reload_battery_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  21. ray_reload_battery_in,,SFX/Weapon/ray_gun/wpn_ray_reload_battery.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  22. ray_reload_close,,SFX/Weapon/ray_gun/wpn_ray_reload_close.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  23. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  24. # Rifles,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  25. #Browning Automatic Rifle (BAR),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  26. #weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,2,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
  27. #weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.96,1,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
  28. weap_bar_fire,,SFX\Weapon\Rifle\BAR\Fire\mono_##,,0.85,1,250,2000,10,priority,3,oldest,pis_3rd,,,,2000,,,0.92,1.08,pitch variant,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_mn_act,,,,,,,,,,,,,,,50,90,0.35,1,,
  29. weap_bar_fire_mn_act,,SFX/Weapon/Rifle/BAR/Fire/act_##,,0.95,1,100,400,10,priority,3,oldest,pis_3rd,,,,1000,,,0.92,1.08,pitch variant,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,
  30. weap_bar_fire_dist,,SFX/Weapon/dist/us/dist_us_bar.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,rcurve1,rcurve3,0.92,1.08,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,,,,,,,,,,,,,70,20,0.35,1,,
  31. gr_bar_charge,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  32. gr_bar_mag_in,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  33. gr_bar_mag_out,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  34. gr_bar_tap,,SFX/Weapon/Rifle/BAR/Foley/bar_tap.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  35. gr_bar_charge_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  36. gr_bar_mag_in_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  37. gr_bar_mag_out_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  38. gr_bar_tap_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  39. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  40. weap_bar_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_plr_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  41. weap_bar_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  42. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  43. weap_bar_move_mn_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.2,0.25,200,1800,3,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_plr_r,,,,,,,,,,,,,left_shot,2,10,20,0.25,1,,
  44. weap_bar_move_mn_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.2,0.25,200,1800,3,oldest,,,decay,,curve3,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,10,20,0.25,1,,
  45. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  46. weap_bar_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.9,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
  47. weap_bar_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.85,0.95,,,3,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 audio_test_tuey firing_range hol2 ber3 mak living_battlefield all_mp,,,weap_bar_move_plr_l,,,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1,,
  48. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  49. #FG42,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  50. #weap_fg42_fire_plr,,SFX/Weapon/Rifle/fg42/Fire/wpn_fg42_st_f.wav,,0.7,0.7,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  51. #weap_fg42_fire_plr_act,,SFX/Weapon/Rifle/fg42/Fire/wpn_fg42_st_act.wav,,0.7,0.7,,,3,oldest,,,smg_1st,,,,,,,1,1,,2d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_move_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  52. #weap_fg42_fire,,SFX/Weapon/Rifle/FG42/wpn_fg42_mn.wav,,0.8,0.9,250,2000,10,priority,2,oldest,smg_3rd,,curve0,,2000,,,0.95,1.05,,3d,,,,0.7,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
  53. #weap_fg42_fire_act,,SFX/Weapon/Rifle/FG42/wpn_fg42_mn_act.wav,,0.3,0.3,100,600,10,priority,3,oldest,smg_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,
  54. #weap_fg42_fire_dist,,SFX/Weapon/dist/ger/dist_ger_mg.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,rcurve2,rcurve4,0.85,1.05,pitch,3d,,,,0.7,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
  55. #weap_fg42_reload_plr,,SFX/Weapon/Rifle/fg42/Foley/GR_fg42.wav,,0.71,0.77,35,500,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  56. #weap_fg42_reload,,SFX/Weapon/Rifle/fg42/Foley/GR_fg42.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  57. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  58. #weap_fg42_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,500,6000,3,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_fg42_move_r,,100,,,,,,,,,,,left_shot,20,90,90,0.25,1,,
  59. #weap_fg42_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,500,6000,3,oldest,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,20,90,90,0.25,1,,
  60. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  61. #gr_fg42_mag_out_plr,,SFX/Weapon/Rifle/fg42/Foley/gr_fg42_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  62. #gr_fg42_futz_plr,,SFX/Weapon/Rifle/fg42/Foley/gr_fg42_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  63. #gr_fg42_mag_in_plr,,SFX/Weapon/Rifle/fg42/Foley/gr_fg42_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  64. #gr_fg42_pull_plr,,SFX/Weapon/Rifle/fg42/Foley/gr_fg42_pull.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  65. #gr_fg42_release_plr,,SFX/Weapon/Rifle/fg42/Foley/gr_fg42_release.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  66. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  67. #Gewehr 43,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  68. #weap_g43_fire_plr,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_st_f.wav,,1,1,,,2,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  69. #weap_g43_fire_plr_act,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_st_act.wav,,1,1,,,2,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_move_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1,,
  70. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  71. #weap_g43_fire,,SFX\Weapon\Rifle\Gewehr43\Fire\wpn_G43_mn.wav,,1,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_fire_add,,,,,,,,,,,,,,,50,90,0.35,1,,
  72. #weap_g43_fire_add,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_mn_sup.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
  73. #weap_g43_fire_act,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_mn_act.wav,,0.75,0.85,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,
  74. #weap_g43_fire_dist,,SFX/Weapon/dist/ger/dist_ger_rifle.wav,,0.5,0.6,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve2,rcurve4,0.85,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_move_mn_l,,,,,,,,,,,,no,,,70,20,0.35,1,,
  75. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  76. #gr_g43_slide_back_plr,,SFX/Weapon/rifle/Gewehr43/foley/gr_g43_slide_back.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  77. #gr_g43_slide_forward_plr,,SFX/Weapon/rifle/Gewehr43/foley/gr_g43_slide_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  78. #gr_g43_mag_in_plr,,SFX/Weapon/rifle/Gewehr43/foley/gr_g43_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  79. #gr_g43_mag_out_plr,,SFX/Weapon/rifle/Gewehr43/foley/GR_g43_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  80. #gr_g43_tap_plr,,SFX/Weapon/rifle/Gewehr43/foley/gr_g43_mag_contact.wav,,0.75,0.8,,,,,1,reject,reload,,,,,,,0.95,1.05,,2d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  81. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  82. #weap_g43_move_mn_l,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_left_mn.wav,,0.2,0.25,50,1800,3,oldest,,,decay,,curve2,,,,,0.9,0.95,pitch,3d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_move_mn_r,,,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
  83. #weap_g43_move_mn_r,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_right_mn.wav,,0.18,0.22,50,1800,3,oldest,,,decay,,curve2,,,,,0.92,1.04,pitch,3d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,90,90,0.25,1,,
  84. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  85. weap_g43_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,200,6000,,,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_move_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  86. weap_g43_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,200,6000,,,,,decay,,curve5,,,,,1,1,,3d,,,,,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  87. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  88. #weap_g43_fire_plr_sup,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_st_sup.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  89. #weap_g43_fire_sup,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_mn_sup.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 see2 oki3 audio_test_tuey firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,,,,70,20,0.35,1,,
  90. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  91. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  92. #Kar 98,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  93. #weap_kar98k_fire_plr,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_f.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  94. #weap_kar98k_fire_plr_act,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_act.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,1,1,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98_move_l,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  95. #weap_kar98k_fire,,SFX/Weapon/Rifle/Kar_98/Fire/mono_##,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,variant,3d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,
  96. #weap_kar98k_fire_act,,SFX/Weapon/Rifle/Kar_98/fire/act_##,,0.8,0.9,100,600,10,priority,2,oldest,rfl_3rd,,,,1000,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  97. #weap_kar98k_fire_dist,,SFX/Weapon/dist/ger/dist_ger_rifle.wav,,0.5,0.6,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve2,rcurve4,0.85,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,,,,,,,,no,,,70,20,0.35,1,,
  98. #gr_kar98_bolt_back_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_bolt_back.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  99. #gr_kar98_bolt_front_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_bolt_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  100. #gr_kar98_bolt_down_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_down.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  101. #gr_kar98_bolt_up_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_bolt_up.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  102. #gr_kar98_clip_in_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  103. #gr_kar98_clip_eject_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_clip_eject.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  104. #gr_kar98_clip_land_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_clip_land.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  105. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  106. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  107. #weap_kar98_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,500,6000,2,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98_move_r,,250,,,,,,,,,,,left_shot,1,90,90,0.25,1,,
  108. #weap_kar98_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,500,6000,2,oldest,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,350,,,,,,,,,,,right_shot,1,90,90,0.25,1,,
  109. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  110. weap_kar98k_fire_plr_r,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_r.wav,,0.87,0.94,,,,,,,decay,,,,,,,0.98,1.02,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_fire_plr_act,,,wpn_rear,0.5,,,,,,,,,,,90,90,0.25,1,,
  111. #Kar 98 Sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  112. #weap_kar98k_fire_plr_snp,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_f.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_fire_plr_act_snp,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  113. #weap_kar98k_fire_plr_act_snp,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_act.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,1,1,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_snp_move_l,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  114. #weap_kar98k_snp_ring_plr,,SFX/Weapon/Rifle/snpr_ring/snpr_mauser_##,,0.7,0.8,,,,,2,oldest,rfl_1st,,curve0,,,,,0.95,1.05,pitch,2d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,wpn_all,,,,,,,,,,,,50,90,0.35,1,,
  115. #weap_kar98k_fire_snp,,SFX/Weapon/Rifle/Kar_98/fire/mono_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_snp_ring_mn,,,,,,,,,,,,,,,50,90,0.35,1,,
  116. #weap_kar98k_snp_ring_mn,,SFX/Weapon/Rifle/snpr_ring/snpr_mauser_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_fire_dist_snp,,,,,,,,,,,,,,,50,90,0.35,1,,
  117. #weap_kar98k_fire_dist_snp,,SFX/Weapon/dist/ger/dist_ger_rifle.wav,,0.8,0.9,1000,10000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve2,rcurve4,0.85,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_kar98k_snp_move_l,,,,,,,,,,,,no,,,70,20,0.35,1,,
  118. #gr_kar98_shell_in_plr,,SFX/Weapon/Rifle/Kar_98/Foley/round_in_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  119. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  120. #weap_kar98k_snp_move_l,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_kar98k_snp_move_r,,100,,,,,,,0.2,,no,no,left_shot,4,90,90,0.25,1,,
  121. #weap_kar98k_snp_move_r,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,1,1,,3d,,,,,all_sp all_mp,,,,,125,,,,,,,0.2,,no,no,right_shot,4,90,90,0.25,1,,
  122. #Arisaka,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  123. #weap_arisaka_fire_plr,,SFX/Weapon/Rifle/arisaka/Fire/wpn_arisaka_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_act_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  124. #weap_arisaka_act_plr,,SFX/Weapon/Rifle/Arisaka/Fire/wpn_arisaka_st_act_b.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1,,
  125. #weap_arisaka_fire,,SFX/Weapon/Rifle/Arisaka/Fire/wpn_arisaka_mn.wav,,0.9,0.95,500,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
  126. #weap_arisaka_fire_dist,,SFX/Weapon/dist/jap/dist_jap_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve2,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_mn_l,,,,,,,,,,,,no,,,70,20,0.35,1,,
  127. #weap_arisaka_fire_act,,SFX/Weapon/Rifle/Arisaka/Fire/wpn_arisaka_mn_act.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,
  128. #gr_arisaka_bolt_back_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_back.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  129. #gr_arisaka_bolt_down_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_down.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  130. #gr_arisaka_bolt_front_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_front.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  131. #gr_arisaka_bolt_up_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_up.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  132. #gr_arisaka_clip_in_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_clip_in.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  133. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  134. #weap_arisaka_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.75,0.85,1000,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_r,,100,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  135. #weap_arisaka_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.75,0.85,1000,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  136. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  137. #weap_arisaka_move_mn_l,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_left_mn.wav,,0.2,0.25,50,1800,3,oldest,,,decay,,curve2,,,,,0.9,0.95,pitch,3d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_move_mn_r,,,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
  138. #weap_arisaka_move_mn_r,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_right_mn.wav,,0.2,0.025,50,1800,3,oldest,,,decay,,curve2,,,,,0.92,1.04,pitch,3d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,90,90,0.25,1,,
  139. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  140. #Arisaka Sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  141. #weap_arisaka_fire_plr_snp,,SFX/Weapon/Rifle/Arisaka_snp/Fire/wpn_arisaka_snp_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_act_snp_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  142. #weap_arisaka_act_snp_plr,,SFX/Weapon/Rifle/Arisaka_snp/Fire/wpn_arisaka_snp_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_snp_move_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1,,
  143. #weap_arisaka_fire_snp,,SFX/Weapon/Rifle/Kar_98/fire/mono_##,,0.8,0.9,1000,5000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1b mak_test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_dist_snp,,,,,,,,,0.2,,,,,,50,90,0.35,1,,
  144. #weap_arisaka_fire_dist_snp,,SFX/Weapon/dist/jap/dist_jap_rifle.wav,,0.8,0.9,1000,10000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve1,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1b mak test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_snp_move_l,,,,,,,,,,,,no,,,70,20,0.35,1,,
  145. #weap_arisaka_snp_ring_mn,,SFX/Weapon/Rifle/snpr_ring/snpr_mauser_##,,0.8,0.9,1000,10000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1b mak_test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,weap_arisaka_fire_dist,,,,,,,,,0.2,,,,,,50,90,0.35,1,,
  146. #gr_arisaka_shell_in_plr,,SFX/Weapon/Rifle/Kar_98/Foley/round_in_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b mak_test oki2 oki3 pel1 pel1a mak audio_test_tuey firing_range pel2 living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  147. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  148. weap_arisaka_snp_move_l,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_arisaka_snp_move_r,,100,,,,,,,,,,,left_shot,6,90,90,0.25,1,,
  149. weap_arisaka_snp_move_r,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,6,90,90,0.25,1,,
  150. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  151. #Mosin nagant,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  152. #weap_mosinnagant_fire_plr,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper ,,,weap_mosinnagant_fire_plr_act,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  153. #weap_mosinnagant_fire_plr_r,,SFX/Weapon/Rifle/Kar_98/Fire/wpn_kar98_st_r.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_act,,,wpn_rear,0.5,,,,,,,,,,,90,90,0.25,1,,
  154. #weap_mosinnagant_fire_plr_act,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_act.wav,,1,1,35,500,,,,,rfl_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_move_l,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  155. #weap_mosinnagant_fire_plr_sur,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_sur.wav,,0.8,0.9,35,500,,,,,rfl_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  156. #weap_mosinnagant_fire,,SFX/Weapon/Rifle/Mosin_Nagant/fire/mono_##,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,variant,3d,,,,0.7,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
  157. #weap_mosinnagant_fire_act,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_mn_act.wav,,0.8,0.9,100,600,10,priority,2,oldest,rfl_3rd,,,,1000,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,
  158. #weap_mosinnagant_fire_dist,,SFX/Weapon/dist/rus/dist_rus_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_mosin_move_l_mn,,,,,,,,,,,,no,,,70,20,0.35,1,,
  159. #gr_mosin_bolt_back_plr,,SFX/Weapon/Rifle/mosin_nagant/Foley/gr_mosin_bolt_back.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  160. #gr_mosin_bolt_front_plr,,SFX/Weapon/Rifle/mosin_nagant/Foley/gr_mosin_bolt_forward.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  161. #gr_mosin_bolt_up_plr,,SFX/Weapon/Rifle/mosin_nagant/Foley/gr_mosin_bolt_up.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  162. #gr_mosin_bolt_down_plr,,SFX/Weapon/Rifle/mosin_nagant/Foley/gr_mosin_bolt_down.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  163. #gr_mosin_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  164. #gr_mosin_clip_in_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_in.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  165. #gr_mosin_clip_eject_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_clip_eject.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  166. #gr_mosin_clip_land_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_clip_land.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  167. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  168. #weap_mosinnagant_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.5,0.6,500,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_move_r,,100,,,,,,,,,,,left_shot,20,90,90,0.25,1,,
  169. #weap_mosinnagant_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.5,0.6,500,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,125,,,,,,,,,,,right_shot,20,90,90,0.25,1,,
  170. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  171. #weap_mosin_move_l_mn,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,1000,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_mosin_move_r_mn,,,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
  172. #weap_mosin_move_r_mn,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,1000,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,see1 see2 ber1 ber2 ber3 firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,90,90,0.25,1,,
  173. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  174. #Mosin nagant Sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  175. #weap_mosinnagant_fire_plr_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_f.wav,,0.7,0.9,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_r_snp,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
  176. #weap_mosinnagant_fire_plr_r_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_r.wav,,0.8,0.9,,,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_act_snp,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  177. #weap_mosinnagant_fire_plr_act_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_act.wav,,0.8,0.9,35,500,,,,,rfl_1st,,curve3,,,,,0.97,1.03,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_sur_snp,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  178. #weap_mosinnagant_fire_plr_sur_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_sur.wav,,0.3,0.4,35,500,,,,,rfl_1st,,curve3,,,,,0.97,1.03,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_snp_move_l,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1,,
  179. #weap_mosinnagant_fire_snp,,SFX/Weapon/Rifle/Kar_98/fire/mono_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mosinnagant_snp_ring_mn,,,,,,,,,,,,,,,50,90,0.35,1,,
  180. #weap_mosinnagant_snp_ring_mn,,SFX/Weapon/Rifle/snpr_ring/snpr_mauser_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mosinnagant_fire_dist_snp,,,,,,,,,,,,,,,50,90,0.35,1,,
  181. #weap_mosinnagant_fire_dist_snp,,SFX/Weapon/dist/ger/dist_ger_rifle.wav,,0.8,0.9,1000,10000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve2,rcurve4,0.85,1.05,pitch,3d,,,,,see1 see2 ber1 ber2 ber3 mak_test audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mosinnagant_snp_move_l,,,,,,,,,,,,no,,,70,20,0.35,1,,
  182. #gr_mosin_shell_in_plr,,SFX/Weapon/Rifle/Kar_98/Foley/round_in_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  183. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  184. #weap_mosinnagant_snp_move_l,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_snp_move_r,,100,,,,,,,0.2,,no,no,left_shot,4,90,90,0.25,1,,
  185. #weap_mosinnagant_snp_move_r,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,1,1,,3d,,,,,all_sp all_mp,,,,,125,,,,,,,0.2,,no,no,right_shot,4,90,90,0.25,1,,
  186. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  187. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  188. #weap_mosinnagant_fire_plr_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_f.wav,,0.7,0.9,,,1,priority,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_r_snp,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
  189. #weap_mosinnagant_fire_plr_r_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_r.wav,,0.8,0.9,,,1,priority,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_act_snp,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  190. #weap_mosinnagant_fire_plr_act_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_act.wav,,0.8,0.9,35,500,1,priority,,,rfl_1st,,curve3,,,,,0.97,1.03,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_plr_sur_snp,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  191. #weap_mosinnagant_fire_plr_sur_snp,,SFX/Weapon/Rifle/Mosin_Nagant/fire/wpn_mosin_st_sur.wav,,0.3,0.4,35,500,1,priority,,,rfl_1st,,curve3,,,,,0.97,1.03,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosin_snp_move_l,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1,,
  192. #weap_mosinnagant_fire_snp,,SFX/Weapon/Rifle/Kar_98/fire/mono_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_act_snp,,,,,,,,,,,,,,,50,90,0.35,1,,
  193. #weap_mosinnagant_fire_act_snp,,SFX/Weapon/Rifle/Kar_98/fire/act_##,,0.9,1,500,4000,10,priority,2,oldest,rfl_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_snp_ring_mn,,,,,,,,,,,,,,,70,20,0.35,1,,
  194. #weap_mosinnagant_fire_dist_snp,,SFX/Weapon/dist/rus/dist_rus_rifle.wav,,0.8,0.9,1000,10000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosin_snp_move_l,,,,,,,,,,,,no,,,70,20,0.35,1,,
  195. #gr_mosin_shell_in_plr,,SFX/Weapon/Rifle/Kar_98/Foley/round_in_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  196. #weap_mosinnagant_snp_ring_mn,,SFX/Weapon/Rifle/snpr_ring/snpr_mauser_##,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve0,,,,,0.95,1.05,pitch,3d,,,,,see1 ber1 ber2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_mosinnagant_fire_dist_snp,,,,,,,,,,,,,,,50,90,0.35,1,,
  197. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  198. #weap_mosin_snp_move_l,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mosin_snp_move_r,,100,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  199. #weap_mosin_snp_move_r,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.5,0.6,1000,6000,,,,,decay,,curve5,,10000,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  200. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  201. #M1 Carbine,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  202. #weap_carbine_fire_plr,,SFX/Weapon/Rifle/M1_Carbine/Fire/wpn_M1Carbine_st_f.wav,,0.85,0.95,,,,,,,rfl_1st,,curve3,,,,,0.98,1.02,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_fire_plr_act,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  203. #weap_carbine_fire_plr_act,,SFX/Weapon/Rifle/M1_Carbine/Fire/wpn_M1Carbine_st_act.wav,,0.8,0.8,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_move_plr_l,,100,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1,,
  204. #weap_carbine_fire_lastshot_plr,,SFX/Weapon/Rifle/M1_Carbine/Fire/wpn_M1Carbine_st_f.wav,,0.85,0.95,,,,,,,rfl_1st,,curve3,,,,,0.98,1.02,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_fire_plr_act,,,,,,,,,,,,,,,90,90,0.25,1,,
  205. #weap_carbine_fire,,SFX/Weapon/Rifle/M1_Carbine/Fire/mono/wpn_M1Carbine_mn_00.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,curve2,,2000,,curve4,0.95,1.05,pitch,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
  206. #weap_carbine_fire_act,,SFX/Weapon/Rifle/M1_Carbine/Fire/act/wpn_carbine_act_mn_00.wav,,0.6,0.7,100,600,10,priority,2,oldest,rfl_3rd,,curve3,,1000,,,0.95,1.05,pitch,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,
  207. #weap_carbine_fire_dist,,SFX/Weapon/dist/us/dist_us_rifle.wav,,0.9,1,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
  208. #weap_m1carbine_reload_plr,,SFX/Weapon/Rifle/m1_carbine/Foley/GR_m1carbine.wav,,0.71,0.77,35,500,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  209. #weap_m1carbine_reload,,SFX/Weapon/Rifle/m1_carbine/Foley/GR_m1carbine.wav,,0.71,0.77,35,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  210. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  211. #weap_carbine_fire_plr_sil,,SFX/Weapon/Rifle/M1_Carbine/Fire/wpn_M1Carbine_st_f.wav,,0,0,,,,,,,rfl_1st,,curve3,,,,,0.98,1.02,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_fire_plr_act_sil,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  212. #weap_carbine_fire_plr_act_sil,,SFX/Weapon/Rifle/M1_Carbine/Fire/wpn_M1Carbine_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_move_plr_l,,100,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1,,
  213. #weap_carbine_fire_lastshot_plr_sil,,SFX/Weapon/Rifle/M1_Carbine/Fire/wpn_M1Carbine_st_f.wav,,0,0,,,,,,,rfl_1st,,curve3,,,,,0.98,1.02,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_fire_plr_act_sil,,,,,,,,,,,,,,,90,90,0.25,1,,
  214. #weap_carbine_fire_act_sil,,SFX/Weapon/Rifle/M1_Carbine/Fire/act/wpn_carbine_act_mn_00.wav,,0.6,0.7,100,600,10,priority,2,oldest,rfl_3rd,,curve3,,1000,,,0.95,1.05,pitch,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  215. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  216. #weap_carbine_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.5,0.6,500,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,weap_carbine_move_plr_r,,100,,,,,,,,,,,left_shot,20,90,90,0.25,1,,
  217. #weap_carbine_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.5,0.6,500,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,20,90,90,0.25,1,,
  218. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  219. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  220. #gr_m1carbine_mag_out_plr,,SFX\Weapon\Rifle\M1_Carbine\Foley\gr_m1carbine_mag_out.wav,,0.8,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  221. #gr_m1carbine_futz_plr,,SFX\Weapon\Rifle\M1_Carbine\Foley\gr_m1carbine_futz.wav,,0.8,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  222. #gr_m1carbine_mag_in_plr,,SFX\Weapon\Rifle\M1_Carbine\Foley\gr_m1carbine_mag_in.wav,,0.8,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  223. #gr_m1carbine_tap_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_tap.wav,,0.8,0.9,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  224. #gr_m1carbine_charge_plr,,SFX\Weapon\Rifle\M1_Carbine\Foley\gr_m1carbine_charge.wav,,0.8,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  225. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  226. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  227. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  228. #M1 Garand,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  229. #weap_m1garand_fire_plr,,SFX/Weapon/rifle/m1gar/Fire/new/wpn_m1garand_st_f.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_fire_plr_act,,50,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1,,
  230. #weap_m1garand_fire_plr_act,,SFX/Weapon/rifle/m1gar/Fire/new/wpn_m1garand_st_act_c.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_move_plr_l,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,
  231. #weap_m1garand_lastshot_plr,,SFX/Weapon/rifle/m1gar/Fire/new/wpn_m1garand_st_f.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.9,0.95,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_lastshot_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  232. #weap_m1garand_lastshot_plr_act,,SFX/Weapon/rifle/m1gar/Fire/new/wpn_m1garand_st_act_c.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_clip_plr,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,
  233. #weap_m1garand_clip_plr,,SFX/Weapon/rifle/m1gar/Foley/wpn_m1garand_clip.wav,,0.5,0.5,,,,,,,rfl_1st,,,,,,,1,1,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_move_plr_l,,110,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  234. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  235. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  236. weap_m1garand_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.65,0.75,500,6000,1,priority,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_move_plr_r,,75,,,,,,,,,,,left_shot,20,90,90,0.25,1,,
  237. weap_m1garand_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.65,0.75,500,6000,1,priority,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,20,90,90,0.25,1,,
  238. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  239. weap_m1garand_fire,,SFX/Weapon/Rifle/M1Gar/Fire/wpn_m1garand_mn.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
  240. weap_m1garand_fire_act,,SFX/Weapon/Rifle/M1Gar/Fire/wpn_m1garand_mn_action.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,
  241. weap_m1garand_fire_dist,,SFX/Weapon/dist/us/dist_us_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1_move_l_mn,,,,,,,,,,,,no,,,70,20,0.35,1,,
  242. weap_m1garand_lastshot,,SFX/Weapon/Rifle/M1Gar/Fire/wpn_m1garand_mn.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_lastshot_action,,,,,,,,,,,,,,,50,90,0.35,1,,
  243. weap_m1garand_lastshot_action,,SFX/Weapon/Rifle/M1Gar/Fire/wpn_m1garand_mn_action.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_lastshot_dist,,,,,,,,,,,,,,,70,20,0.35,1,,
  244. weap_m1garand_lastshot_dist,,SFX/Weapon/dist/us/dist_us_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_clip,,,,,,,,,,,,no,,,70,20,0.35,1,,
  245. weap_m1garand_clip,,SFX/Weapon/rifle/m1gar/Foley/wpn_m1garand_clip.wav,,0.71,0.77,35,1000,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1_move_l_mn,,,,,,,,,,,,,,,10,40,0.65,1,,
  246. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  247. weap_m1garand_fire_plr_act_sil,,SFX/Weapon/rifle/m1gar/Fire/new/wpn_m1garand_st_act_c.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_move_plr_l,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,
  248. weap_m1garand_lastshot_plr_act_sil,,SFX/Weapon/rifle/m1gar/Fire/new/wpn_m1garand_st_act_c.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_clip_plr,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,
  249. weap_m1garand_fire_act_sil,,SFX/Weapon/Rifle/M1Gar/Fire/wpn_m1garand_mn_action.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  250. weap_m1garand_lastshot_action_sil,,SFX/Weapon/Rifle/M1Gar/Fire/wpn_m1garand_mn_action.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1garand_clip,,,,,,,,,,,,,,,70,20,0.35,1,,
  251. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  252. gr_m1gar_breech_close,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_breech_close.wav,,0.85,0.9,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  253. gr_m1gar_clip_in,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_in.wav,,0.85,0.9,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  254. gr_m1gar_clip_out,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_out.wav,,0.85,0.9,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  255. gr_m1gar_pull_slide,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_pull_slide.wav,,0.85,0.9,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  256. gr_m1gar_breech_close_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_breech_close.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  257. gr_m1gar_clip_in_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_in.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  258. gr_m1gar_clip_out_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_out.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  259. gr_m1gar_pull_slide_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_pull_slide.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  260. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  261. weap_m1_move_l_mn,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_left_mn.wav,,0.2,0.25,50,1800,3,oldest,,,decay,,curve2,,,,,0.98,1.02,,3d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,weap_m1_move_r_mn,,,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
  262. weap_m1_move_r_mn,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_right_mn.wav,,0.2,0.25,50,1800,3,oldest,,,decay,,curve2,,,,,0.92,1.04,,3d,,,,0.75,pel1 pel1a pel1b pel2 oki2 oki3 mak audio_test_tuey firing_range training mp_invasion living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,90,90,0.25,1,,
  263. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  264. #Springfield,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  265. weap_springfield_fire_plr,,SFX/Weapon/Rifle/springfield/Fire/wpn_Springfield_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_act_plr,,20,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  266. weap_springfield_act_plr,,SFX/Weapon/Rifle/springfield/Fire/wpn_Springfield_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_move_plr_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1,,
  267. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  268. weap_springfield_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,200,6000,1,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp mak,,,weap_springfield_move_plr_r,,100,,,,,,,,,,,left_shot,6,90,90,0.25,1,,
  269. weap_springfield_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,200,6000,1,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,pel1 pel1a pel2 pel3 oki2 oki3 audio_test_tuey firing_range living_battlefield all_mp mak,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,6,90,90,0.25,1,,
  270. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  271. weap_springfield_fire,,SFX/Weapon/Rifle/Springfield/Fire/wpn_Springfield_mn.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
  272. weap_springfield_fire_act,,SFX/Weapon/Rifle/Springfield/Fire/wpn_Springfield_mn_act.wav,,0.15,0.4,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,
  273. weap_springfield_fire_dist,,SFX/Weapon/dist/us/dist_us_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,no,,,70,20,0.35,1,,
  274. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  275. gr_springfield_bolt_back_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_bolt_back.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  276. gr_springfield_bolt_front_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_bolt_forward.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  277. gr_springfield_bolt_down_plr,,SFX/Weapon/Rifle/Arisaka/Foley/arisaka_bolt_down.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  278. gr_springfield_bolt_up_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_bolt_up.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  279. gr_springfield_clip_in_plr,,SFX/Weapon/Rifle/M1Gar/Foley/m1gar_clip_in.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  280. gr_springfield_clip_eject_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_clip_eject.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  281. gr_springfield_clip_land_plr,,SFX/Weapon/Rifle/Kar_98/Foley/gr_kar98_clip_land.wav,,0.85,0.9,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  282. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  283. #Springfield Sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  284. weap_springfield_fire_plr_snp,,SFX/Weapon/Rifle/spring_snp/Fire/wpn_Spring_snp_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_act_plr_snp,,95,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1,,
  285. weap_springfield_act_plr_snp,,SFX/Weapon/Rifle/springfield/Fire/wpn_Springfield_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_snp_move_l,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
  286. weap_springfield_fire_snp,,SFX/Weapon/Rifle/Springfield/Fire/wpn_Springfield_mn.wav,,0.9,1,500,1300,10,priority,2,oldest,rfl_3rd,,,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_fire_act_snp,,,,,,,,,,,,,,,50,90,0.35,1,,
  287. weap_springfield_fire_act_snp,,SFX/Weapon/Rifle/Springfield/Fire/wpn_Springfield_mn_act.wav,,0.5,0.6,50,300,10,priority,2,oldest,rfl_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_fire_dist_snp,,,,,,,,,,,,,,,70,20,0.35,1,,
  288. weap_springfield_fire_dist_snp,,SFX/Weapon/dist/us/dist_us_rifle.wav,,0.8,0.9,1000,10000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_springfield_snp_move_l,,,,,,,,,,,,no,,,70,20,0.35,1,,
  289. gr_springfield_shell_in_plr,,SFX/Weapon/Rifle/Kar_98/Foley/round_in_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1b oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  290. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  291. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  292. weap_springfield_snp_move_l,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.75,0.8,1000,6000,,,,,decay,,curve5,,10000,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_springfield_snp_move_r,,100,,,,,,,,,,,left_shot,6,90,90,0.25,1,,
  293. weap_springfield_snp_move_r,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.75,0.8,1000,6000,,,,,decay,,curve5,,10000,,,1,1,,3d,,,,,all_sp all_mp,,,,,125,,,,,,,,,,,right_shot,6,90,90,0.25,1,,
  294. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  295. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  296. #Sturmgewehr (MP44),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  297. weap_MP44_fire_plr,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_st_f.wav,,0.9,1,,,1,oldest,,,smg_1st,,,,,,,,,,2d,,,,0.75,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,weap_MP44_fire_plr_r,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  298. weap_MP44_fire_plr_r,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_st_r.wav,,0.9,1,,,1,oldest,,,smg_1st,,,,,,,,,,2d,,,,0.75,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,weap_MP44_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  299. weap_MP44_fire_plr_act,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_st_act.wav,,0.9,1,,,2,oldest,,,smg_1st,,,,,,,0.98,1.03,,2d,,,,0.75,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,weap_mp44_move_l,,,wpn_fnt,0.5,0.5,,,,,,,,,,90,90,0.25,1,,
  300. weap_MP44_fire,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_mn.wav,,0.9,1,250,2000,10,priority,2,oldest,smg_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,weap_MP44_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
  301. weap_MP44_fire_act,,SFX/Weapon/Rifle/MP44/Fire/act_##,,0.9,1,100,600,10,priority,2,oldest,smg_3rd,,curve1,,1000,,,0.98,1.02,pitch,3d,,,,0.7,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,weap_MP44_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,
  302. weap_MP44_fire_dist,,SFX/Weapon/dist/ger/dist_ger_stg.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
  303. weap_MP44_reload_plr,,SFX/Weapon/Rifle/MP44/Foley/GR_mp44.wav,,0.71,0.77,35,500,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  304. weap_MP44_reload,,SFX/Weapon/Rifle/MP44/Foley/GR_mp44.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  305. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  306. weap_MP44_fire_plr_sil,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_st_f.wav,,0.7,0.7,,,2,oldest,,,smg_1st,,,,,,,1.2,1.2,,2d,,,,0.75,all_mp,,,weap_MP44_fire_plr_act_sil,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  307. weap_MP44_fire_plr_act_sil,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_st_act.wav,,0.9,1,,,2,oldest,,,smg_1st,,,,,,,0.98,1.03,,2d,,,,0.75,all_mp,,,shell_eject_rifle,,,wpn_fnt,0.5,0.5,,,,,,,,,,90,90,0.25,1,,
  308. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  309. weap_mp44_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.6,0.6,200,6000,,,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,weap_mp44_move_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  310. weap_mp44_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.6,0.6,200,6000,,,,,decay,,curve5,,,,,1,1,,3d,,,,,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  311. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  312. weap_MP44_fire_plr_sup,,SFX/Weapon/Rifle/MP44/Fire/wpn_MP44_st_act.wav,,0.9,1,,,2,oldest,,,smg_1st,,,,,,,0.98,1.03,,2d,,,,0.75,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,shell_eject_rifle,,,wpn_fnt,0.5,0.5,,,,,,,,,,90,90,0.25,1,,
  313. weap_MP44_fire_sup,,SFX/Weapon/Rifle/MP44/Fire/act_##,,0.9,1,100,1200,10,priority,2,oldest,smg_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,shell_eject_rifle,,,,,,,,,,,,,,,50,90,0.35,1,,
  314. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  315. gr_mp44_mag_out_plr,,SFX/Weapon/Rifle/mp44/Foley/gr_mp44_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  316. gr_mp44_futz_plr,,SFX/Weapon/Rifle/mp44/Foley/gr_mp44_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  317. gr_mp44_mag_in_plr,,SFX/Weapon/Rifle/mp44/Foley/gr_mp44_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  318. gr_mp44_charge_plr,,SFX/Weapon/Rifle/mp44/Foley/gr_mp44_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 oki3 audio_test_tuey firing_range ber3b hol1 living_battlefield all_mp sniper see1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  319. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  320. #SVT40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  321. weap_svt40_fire_plr,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_st_f.wav,,0.8,0.8,,,2,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,weap_svt40_fire_plr_r,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  322. weap_svt40_fire_plr_r,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_st_r.wav,,0.8,0.8,,,2,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,weap_svt40_fire_plr_act,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  323. weap_svt40_fire_plr_act,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_st_act.wav,,0.7,0.7,,,2,oldest,,,rfl_1st,,,0,,,,,,,2d,,,,0.7,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,weap_svt40_fire_plr_sur,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  324. weap_svt40_fire_plr_sur,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_st_sur.wav,,0.7,0.7,,,2,oldest,,,rfl_1st,,,0,,,,,,,2d,,,,0.7,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,weap_svt40_move_l,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1,,
  325. weap_svt40_fire,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_mn.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,ber1 ber3 see1 oki3 firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_stv40_fire_add,,,,,,,,,,,,,,,50,90,0.35,1,,
  326. weap_svt40_fire_act,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_mn_act.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 oki3 firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_g43_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,
  327. weap_svt40_fire_dist,,SFX/Weapon/dist/rus/dist_rus_rifle.wav,,0.8,0.9,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,rcurve1,rcurve3,0.85,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 oki3 firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_svt40_move_l_npc,,,,,,,,,,,,no,,,70,20,0.35,1,,
  328. weap_stv40_fire_add,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_mn_sup.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,ber1 ber3 see1 oki3 firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,weap_svt40_fire_act,,,,0.5,,,,,,,,,,,50,90,0.35,1,,
  329. weap_svt40_reload_plr,,SFX/Weapon/Rifle/Kar_98/Foley/GR_Kar98.wav,,0.71,0.77,100,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,2d,,,,0.7,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  330. weap_svt40_rechamber_plr,,SFX/Weapon/Rifle/Kar_98/Foley/GF_Kar98_Rechamber.wav,,0.71,0.77,100,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,2d,,,,0.7,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  331. weap_svt40_reload,,SFX/Weapon/Rifle/Kar_98/Foley/GR_Kar98.wav,,0.71,0.77,100,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,,,20,90,0.35,1,,
  332. weap_svt40_rechamber,,SFX/Weapon/Rifle/Kar_98/Foley/GF_Kar98_Rechamber.wav,,0.71,0.77,100,500,,,,,rfl_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  333. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  334. weap_svt40_move_l_npc,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_left_mn.wav,,0.2,0.25,50,1800,3,priority,,,decay,,curve2,,,,,0.98,1.02,,3d,,,,0.75,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,weap_svt40_move_r,,,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
  335. weap_svt40_move_r_npc,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_right_mn.wav,,0.2,0.25,50,1800,3,priority,,,decay,,curve2,,,,,0.92,1.04,,3d,,,,0.75,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,,right_shot,2,90,90,0.25,1,,
  336. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  337. weap_svt40_move_l,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_left.wav,,0.75,0.85,500,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,weap_svt40_move_r,,100,,,,,,,,,,,left_shot,20,90,90,0.25,1,,
  338. weap_svt40_move_r,,SFX\Weapon\Rifle\SVT40\fire\ring\svt_right.wav,,0.65,0.95,500,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,20,90,90,0.25,1,,
  339. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  340. weap_svt40_fire_plr_r_sil,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_st_r.wav,,0.2,0.2,,,2,oldest,,,rfl_1st,,,,,,,0.9,1.1,,2d,,,,0.75,all_mp,,,weap_svt40_fire_plr_act_sil,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  341. weap_svt40_fire_plr_act_sil,,SFX/Weapon/Rifle/SVT40/fire/wpn_svt40_st_act.wav,,0.9,1,,,2,oldest,,,rfl_1st,,,,,,,0.97,1.03,,2d,,,,0.7,all_mp,,,shell_eject_rifle,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  342. weap_svt40_fire_act_sil,,SFX/Weapon/Rifle/Gewehr43/Fire/wpn_G43_mn_act.wav,,0.9,1,100,600,10,priority,2,oldest,rfl_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,see1 ber1 ber3 oki3 firing_range ber3b hol1 living_battlefield all_mp,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  343. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  344. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  345. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  346. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  347. gr_svt40_charge_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_charge.wav,,0.85,0.95,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 see1 oki3 firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  348. gr_svt40_mag_in_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_in.wav,,0.85,0.95,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 see1 oki3 firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  349. gr_svt40_mag_out_plr,,SFX/Weapon/Rifle/BAR/Foley/bar_mag_out.wav,,0.85,0.95,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 see1 oki3 firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  350. gr_svt40_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.85,0.95,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 see1 oki3 firing_range hol1 hol2 hol3 ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  351. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  352. #Rifle Ringoffs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  353. ## weap_rifle_ringoff_outdoor_st,,SFX/Weapon/Rifle/Rifle_Ringoff/wpn_rifle_ringoff_st.wav,,0.87,0.94,,,,,,,decay,,,,,,,0.9,1.1,,2d,,,,0.75,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  354. ## weap_rifle_ringoff_outdoor_mn,,SFX/Weapon/Rifle/Rifle_Ringoff/wpn_rifle_ringoff_mn.wav,,0.87,0.94,35,1500,,,,,decay,,,,,,,0.9,1.1,,3d,,,,0.75,,,,,,,,,,,,,,,,,,,20,50,0.35,1,,
  355. #Moving Rifle Ringoffs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  356. weap_snp_ring_L,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.8,1,200,6000,,,2,oldest,decay,,curve3,,6500,,curve4,0.95,1.05,pitch,3d,,,,0.7,!ber2,,,weap_snp_ring_R,,,,,,,,,0.2,,,,left_shot,16,50,90,0.35,1,,
  357. weap_snp_ring_R,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.8,1,200,6000,,,2,oldest,decay,,curve3,,6500,,curve4,0.95,1.05,pitch,3d,,,,0.7,!ber2,,,,,,,,,,,,0.2,,,,right_shot,16,50,90,0.35,1,,
  358. weap_snp_ring_plr_L,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,1,1,50,10000,,,2,oldest,decay,,curve4,,10000,,curve4,0.95,1.05,pitch,3d,,,,0.7,!ber2,,,weap_snp_ring_plr_R,,,,,,,,,0.2,,,,left_shot,6,50,90,0.35,1,,
  359. weap_snp_ring_plr_R,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,1,1,50,10000,,,2,oldest,decay,,curve4,,10000,,curve4,0.95,1.05,pitch,3d,,,,0.7,!ber2,,,,,,,,,,,,0.2,,,,right_shot,6,50,90,0.35,1,,
  360. weap_asslt_ring_L,,SFX/Weapon/Rifle/Rifle_Ringoff/moving/asslt_left.wav,,0.5,0.5,200,6000,,,2,oldest,decay,,curve3,,6500,,curve4,0.95,1.05,pitch,3d,,,,0.7,,,,weap_asslt_ring_R,,,,,,,,,0.2,,,,left_shot,2,50,90,0.35,1,,
  361. weap_asslt_ring_R,,SFX/Weapon/Rifle/Rifle_Ringoff/moving/asslt_right.wav,,0.5,0.5,200,6000,,,2,oldest,decay,,curve3,,6500,,curve4,0.95,1.05,pitch,3d,,,,0.7,,,,,,,,,,,,,0.2,,,,right_shot,2,50,90,0.35,1,,
  362. weap_bolt_ring_L,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.7,0.7,200,6000,,,2,oldest,decay,,curve3,,6500,,curve4,0.95,1.05,pitch,3d,,,,0.7,,,,weap_bolt_ring_R,,,,,,,,,0.2,,,,left_shot,2,50,90,0.35,1,,
  363. weap_bolt_ring_R,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.7,0.7,200,6000,,,2,oldest,decay,,curve3,,6500,,curve4,0.95,1.05,pitch,3d,,,,0.7,,,,,,,,,,,,,0.2,,,,right_shot,2,50,90,0.35,1,,
  364. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  365. #PTRS,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  366. weap_ptrs_fire_plr,,SFX/Weapon/Special/ptrs/fire/wpn_ptrs_st_shot.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,weap_ptrs_act_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,yes
  367. weap_ptrs_act_plr,,SFX/Weapon/Special/ptrs/fire/wpn_ptrs_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,weap_ptrssnp_move_plr_l,,,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1,,yes
  368. weap_ptrs_fire,,SFX/Weapon/Special/ptrs/fire/wpn_ptrs_mn_shot.wav,,0.8,0.9,1000,5000,10,priority,2,oldest,rfl_3rd,,curve4,,10000,,,0.95,1.05,pitch,3d,,,,0.7,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,weap_ptrs_fire_dist,,,,,,,,,0.2,,,,,,50,90,0.35,1,,yes
  369. weap_ptrs_fire_dist,,SFX/Weapon/Special/ptrs/fire/wpn_ptrs_mn_dist.wav,,1,1,1000,10000,10,priority,2,oldest,dist_wpn,rcurve3,curve4,,15000,rcurve1,curve4,0.95,105%,pitch,3d,,,,0.7,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,weap_ptrssnp_move_plr_l,,,,,,,,,0.2,,,,,,70,20,0.35,1,,yes
  370. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  371. weap_ptrssnp_move_plr_l,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_00.wav,,0.95,1,200,6000,,,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,weap_ptrssnp_move_plr_r,,100,,,,,,,,,,,left_shot,6,90,90,0.25,1,,
  372. weap_ptrssnp_move_plr_r,,SFX/Weapon/Rifle/snpr_ring/snpr_mosin/snpr_mosin_01.wav,,0.9,1,200,6000,,,,,decay,,curve5,,,,,1,1,,3d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,6,90,90,0.25,1,,
  373. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  374. gr_ptrs_clip_in_plr,,SFX\Weapon\Special\ptrs\foley\gr_ptrs_clip_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  375. gr_ptrs_open_plr,,SFX\Weapon\Special\ptrs\foley\gr_ptrs_open.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  376. gr_ptrs_close_plr,,SFX\Weapon\Special\ptrs\foley\gr_ptrs_close.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  377. gr_ptrs_pull_plr,,SFX\Weapon\Special\ptrs\foley\gr_ptrs_pull.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  378. gr_ptrs_release_plr,,SFX\Weapon\Special\ptrs\foley\gr_ptrs_release.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  379. gr_ptrs_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,sniper ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  380. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  381. #Sniper Breaths,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  382. weap_sniper_heartbeat,,sfx/character/heartbeat/heartbeat.wav,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,looping,,all_mp all_sp firing_range audio_test_tuey,,,,,,wpn_fnt,,0.5,,,,,,,,,,90,90,1,1,,
  383. weap_sniper_breathin,,sfx/character/breath_in_##,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,all_mp all_sp firing_range audio_test_tuey,,,,,,,,1,,,,,,,,,,90,90,1,1,,
  384. weap_sniper_breathout,,sfx/character/breath_out_##,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,all_mp all_sp firing_range audio_test_tuey,,,,,,,,1,,,,,,,,,,90,90,1,1,,
  385. weap_sniper_breathgasp,,sfx/character/breath_out_##,,1,1,,,,,,,full_vol,,,,,,,1,1,,2d,,,,,all_mp all_sp firing_range audio_test_tuey,,,,,,,,1,,,,,,,,,,90,90,1,1,,
  386. #Submachineguns,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  387. #mp40,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  388. weap_mp40_fire_plr,,SFX/Weapon/SMG/mp40/Fire/wpn_mp40_st_f.wav,,1,1,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mp40_fire_plr_r,,,wpn_all,0.1,0.5,,,,,,,,,,90,90,0.25,1,,
  389. weap_mp40_fire_plr_r,,SFX/Weapon/SMG/mp40/Fire/wpn_mp40_st_act.wav,,1,1,,,1,oldest,,,smg_1st,,,,,,,0.9,1.1,,2d,,,,0.75,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mp40_move_l,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  390. weap_mp40_fire,,SFX/Weapon/SMG/MP40/Fire/mono/mono_00.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,curve1,,2000,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mp40_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
  391. weap_mp40_fire_act,,SFX/Weapon/SMG/MP40/Fire/act_##,,0.8,0.9,100,600,10,priority,2,oldest,smg_3rd,,curve2,,1000,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mp40_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,
  392. weap_mp40_fire_dist,,SFX/Weapon/dist/ger/dist_ger_smg.wav,,0.9,1,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve3,0.8,12000,,rcurve3,0.8,1.1,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
  393. gr_mp40_mag_in_plr,,SFX/Weapon/smg/mp40/Foley/gr_mp40_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  394. gr_mp40_mag_out_plr,,SFX/Weapon/smg/mp40/Foley/gr_mp40_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  395. gr_mp40_charge_plr,,SFX/Weapon/smg/mp40/Foley/gr_mp40_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  396. gr_mp40_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  397. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  398. weap_mp40_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.6,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,weap_mp40_move_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  399. weap_mp40_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.6,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  400. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  401. weap_mp40_fire_plr_sil,,SFX/Weapon/SMG/mp40/Fire/wpn_mp40_st_f.wav,,0.3,0.3,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_mp,,,weap_mp40_fire_plr_r_sil,,,wpn_all,0.1,0.5,,,,,,,,,,90,90,0.25,1,,
  402. weap_mp40_fire_plr_r_sil,,SFX/Weapon/SMG/mp40/Fire/wpn_mp40_st_act.wav,,1,1,,,1,oldest,,,smg_1st,,,,,,,0.9,1.1,,2d,,,,0.75,all_mp,,,,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  403. weap_mp40_fire_act_sil,,SFX/Weapon/SMG/MP40/Fire/act_##,,0.9,1,100,600,10,priority,2,oldest,smg_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,see1 see2 ber1 ber2 ber3 ber3b see3 audio_test_tuey firing_range hol1 hol2 hol3 living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  404. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  405. #Thompson,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  406. weap_thompson_fire_plr,,SFX/Weapon/SMG/Thompson/Fire/wpn_thompson_st_f.wav,,0.8,0.85,,,2,oldest,,,smg_1st,,,,,,,1,1,,2d,,,,0.75,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,weap_thompson_fire_action_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  407. weap_thompson_fire_action_plr,,SFX/Weapon/SMG/Thompson/Fire/wpn_thompson_st_act.wav,,0.55,0.55,,,2,oldest,,,smg_1st,,,,,,,0.9,1,,2d,,,,0.75,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,weap_thompson_move_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  408. weap_thompson_fire,,SFX/Weapon/SMG/Thompson/Fire/wpn_thompson_mn.wav,,0.7,0.7,250,1500,10,priority,2,oldest,smg_3rd,,curve2,,2000,,,0.95,1.05,,3d,,,,0.7,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,weap_thompson_fire_action,,,,,,,,,,,,,,,50,90,0.35,1,,
  409. weap_thompson_fire_action,,SFX/Weapon/SMG/Thompson/Fire/act/act_00.wav,,0.9,0.9,100,600,10,priority,2,oldest,smg_3rd,,curve3,,1000,,,0.95,1.05,,3d,,,,0.7,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,weap_thompson_fire_dist,,,,,,,,,,,,,,,10,40,0.65,1,,
  410. weap_thompson_fire_dist,,SFX/Weapon/dist/us/dist_us_smg.wav,,0.6,0.7,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
  411. gr_thompson_mag_in_plr,,SFX/Weapon/smg/thompson/Foley/gr_thompson_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  412. gr_thompson_mag_out_plr,,SFX/Weapon/smg/thompson/Foley/gr_thompson_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  413. gr_thompson_charge_plr,,SFX/Weapon/smg/thompson/Foley/gr_thompson_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  414. gr_thompson_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  415. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  416. weap_thompson_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,weap_thompson_move_r,,75,,,,,,,,,,,left_shot,1.5,90,90,0.25,1,,
  417. weap_thompson_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,1.5,90,90,0.25,1,,
  418. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  419. weap_thompson_fire_plr_sil,,SFX/Weapon/SMG/Thompson/Fire/wpn_thompson_st_sil.wav,,0.8,0.8,,,2,oldest,,,smg_1st,,,,,,,1,1,,2d,,,,0.75,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  420. weap_thompson_fire_action_sil,,SFX/Weapon/SMG/Thompson/Fire/act/act_00.wav,,0.9,0.9,100,600,10,priority,2,oldest,smg_3rd,,curve1,,1000,,,0.95,1.05,,3d,,,,0.7,mak pel1 pel2 oki2 oki3 pel1a pel1b audio_test_tuey firing_range training living_battlefield all_mp,,,,,,,,,,,,,,,,,,10,40,0.65,1,,
  421. #Sten,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  422. #weap_sten_fire_plr,,SFX/Weapon/SMG/sten/Fire/wpn_sten_st_f.wav,,0.87,0.94,,,,,,,smg_1st,,curve3,,,,,0.95,1,,2d,,,,0.75,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,weap_sten_fire_plr_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
  423. #weap_sten_fire_plr_act,,SFX/Weapon/SMG/sten/Fire/wpn_sten_st_act.wav,,0.87,0.94,,,,,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  424. #weap_sten_fire,,SFX/Weapon/SMG/Sten/Fire/mono_##,,0.9,1,250,1000,10,priority,2,oldest,2,,curve0,,,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,weap_sten_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,
  425. #weap_sten_fire_act,,SFX/Weapon/SMG/Sten/Fire/act_##,,0.9,1,50,600,10,priority,2,oldest,smg_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,weap_sten_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,
  426. #weap_sten_fire_dist,,SFX/Weapon/SMG/Sten/Fire/dist_##,,0.7,0.8,250,2000,10,priority,2,oldest,dist_wpn,,curve2,,3000,,,0.95,1.05,variant pitch,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  427. #weap_sten_reload_plr,,SFX/Weapon/SMG/sten/Foley/GR_sten.wav,,0.71,0.77,35,500,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  428. #weap_sten_reload,,SFX/Weapon/SMG/sten/Foley/GR_sten.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  429. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  430. #PPSH,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  431. weap_ppsh_fire_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_f.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  432. weap_ppsh_fire_action_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_act.wav,,1,1,35,500,1,oldest,,,smg_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_sur_plr,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  433. weap_ppsh_fire_sur_plr,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_sur.wav,,0.7,0.7,35,500,,,,,smg_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_move_l,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  434. weap_ppsh_fire_plr_r,,SFX/Weapon/SMG/ppsh/Fire/wpn_ppsh_st_r.wav,,0.7,0.8,,,2,oldest,,,smg_1st,,curve3,,,,,0.98,1.02,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  435. weap_ppsh_fire,,SFX/Weapon/SMG/ppsh/Fire/mono/wpn_ppsh_mnh_00.wav,,0.4,0.5,500,2000,10,priority,2,oldest,smg_3rd,,curve2,,3000,,,0.95,1.05,pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_action,,,,,,,,,,,,,,,50,90,0.35,1,,
  436. weap_ppsh_fire_action,,SFX/Weapon/SMG/ppsh/Fire/act_##,,0.5,0.6,100,1000,10,priority,2,oldest,smg_3rd,,curve1,,2000,,,0.95,1.05,pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_fire_dist,,,,,,,,,,,,,,,10,40,0.65,1,,
  437. weap_ppsh_fire_dist,,SFX/Weapon/dist/rus/dist_rus_smg.wav,,0.7,0.8,1000,4000,10,priority,2,oldest,dist_wpn,,curve2,0.8,8000,,rcurve3,0.8,1.1,pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
  438. gr_ppsh_slide_back_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_slide_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  439. gr_ppsh_mag_in_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  440. gr_ppsh_mag_out_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  441. gr_ppsh_tap_plr,,SFX/Weapon/SMG/ppsh/foley/gr_ppsh_mag_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  442. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  443. weap_ppsh_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_ppsh_move_r,,75,,,,,,,,,,,left_shot,1,90,90,0.25,1,,
  444. weap_ppsh_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,1,90,90,0.25,1,,
  445. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  446. #type100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  447. weap_type100_fire_plr,,SFX/Weapon/SMG/type100/Fire/wpn_type100_st_f.wav,,0.87,0.94,,,2,oldest,,,smg_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_type100_fire_plr_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
  448. weap_type100_fire_plr_act,,SFX/Weapon/SMG/type100/Fire/wpn_type100_st_act.wav,,0.95,1,,,3,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_type100_fire_sup,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  449. weap_type100_fire_sup,,SFX/Weapon/SMG/type100/Fire/wpn_type100_st_sup.wav,,0.87,0.94,,,2,oldest,,,smg_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_type100_move_l,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
  450. weap_type100_fire,,SFX/Weapon/SMG/type100/Fire/wpn_type100_mn.wav,,0.7,0.8,250,2000,10,priority,2,oldest,smg_3rd,,curve2,,2000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_type100_act,,,,,,,,,,,,,,,50,90,0.35,1,,
  451. weap_type100_act,,SFX/Weapon/SMG/type100/Fire/wpn_type100_mn_act.wav,,0.9,1,100,600,10,priority,2,oldest,smg_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_type100_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,
  452. weap_type100_fire_dist,,SFX/Weapon/dist/jap/dist_jap_smg.wav,,0.5,0.6,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
  453. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  454. weap_type100_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.657,0.7,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_type100_move_r,,75,,,,,,,,,,,left_shot,1.5,90,90,0.25,1,,
  455. weap_type100_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.657,0.7,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,1.5,90,90,0.25,1,,
  456. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  457. weap_type100_fire_plr_act_sil,,SFX/Weapon/SMG/type100/Fire/wpn_type100_st_sup.wav,,0.95,1,,,3,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  458. weap_type100_act_sil,,SFX/Weapon/SMG/type100/Fire/wpn_type100_m_sup.wav,,0.9,1,100,600,10,priority,2,oldest,smg_3rd,,curve1,,1000,,,0.95,1.05,pitch,3d,,,,0.7,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  459. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  460. gr_type100_charge,,SFX/Weapon/SMG/type100/foley/type100_charge.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  461. gr_type100_mag_in,,SFX/Weapon/SMG/type100/foley/type100_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  462. gr_type100_mag_out,,SFX/Weapon/SMG/type100/foley/type100_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  463. gr_type100_tap,,SFX/Weapon/SMG/type100/foley/type100_tap.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  464. gr_type100_charge_plr,,SFX/Weapon/SMG/type100/foley/type100_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  465. gr_type100_mag_in_plr,,SFX/Weapon/SMG/type100/foley/type100_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  466. gr_type100_mag_out_plr,,SFX/Weapon/SMG/type100/foley/type100_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  467. gr_type100_tap_plr,,SFX/Weapon/SMG/type100/foley/type100_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  468. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  469. #SMG Ringoffs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  470. # weap_smg_ringoff_outdoor_st,,SFX/Weapon/SMG/SMG_Ringoff/wpn_smg_ringoff_st.wav,,0.87,0.94,,,,,,,decay,,curve3,,,,,0.9,1.1,,2d,,,,0.75,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  471. # weap_smg_ringoff_outdoor_mn,,SFX/Weapon/SMG/SMG_Ringoff/wpn_smg_ringoff_mn.wav,,0.87,0.94,35,6000,,,,,decay,,curve3,,,,,0.9,1.1,,3d,,,,0.75,,,,,,,,,,,,,,,,,,,20,50,0.35,1,,
  472. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  473. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  474. # Machine Guns,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  475. #Browning .30 Cal,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  476. weap_30cal_fire_plr,,SFX/Weapon/mg/30cal/Fire/wpn_30cal_st_f.wav,,0.7,0.74,,,2,oldest,,,full_vol,,curve3,,,,,0.9,1.1,,2d,,,,0.75,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,weap_30cal_fire_plr_act,,,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1,,yes
  477. weap_30cal_fire_plr_act,,SFX/Weapon/mg/30cal/Fire/wpn_30Cal_st_act.wav,,0.65,0.75,,,3,oldest,,,full_vol,,curve3,,,,,0.9,1.1,,2d,,,,0.75,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,weap_30cal_move_l,,75,wpn_fnt,0.5,0.5,,,,,,,,,,90,90,0.25,1,,yes
  478. weap_30cal_fire,,SFX/Weapon/mg/30cal/Fire/wpn_30cal_mn.wav,,0.9,1,250,2000,,,2,oldest,smg_3rd,,curve4,,2000,,,0.9,1.05,,3d,,,,0.7,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,weap_30cal_fire_act,,,,,,,,,,,,,,,60,90,0.35,1,,yes
  479. weap_30cal_fire_act,,SFX/Weapon/mg/30cal/Fire/wpn_30Cal_mn_act.wav,,0.9,1,100,600,,,2,oldest,smg_3rd,,curve4,,1000,,,0.9,1.05,,3d,,,,0.7,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,weap_30cal_fire_dist,,,,,,,,,,,,,,,60,90,0.35,1,,yes
  480. weap_30cal_fire_dist,,SFX/Weapon/dist/us/dist_us_mg.wav,,0.9,1,700,6000,10,priority,2,oldest,dist_hmg,rcurve3,curve3,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
  481. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  482. gr_30cal_start_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_start.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  483. gr_30cal_open_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_open.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  484. gr_30cal_grab_belt_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_grab_belt.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  485. gr_30cal_belt_remove_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_belt_remove.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  486. gr_30cal_belt_raise_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_belt_raise.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  487. gr_30cal_belt_contact_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_belt_contact.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  488. gr_30cal_belt_press_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_belt_press.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  489. gr_30cal_lid_bonk_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_lid_bonk.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  490. gr_30cal_close_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_close.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  491. gr_30cal_charge_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  492. gr_30cal_charge_release_plr,,SFX/Weapon/rifle/Gewehr43/foley/gr_g43_slide_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  493. gr_30cal_ammo_toss_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_belt_toss.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  494. gr_30cal_tap_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  495. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  496. weap_30cal_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.75,0.85,500,6000,3,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,weap_30cal_move_r,,100,,,,,,,,,,,left_shot,20,90,90,0.25,1,,yes
  497. weap_30cal_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.65,0.95,500,6000,3,priority,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,shell_eject_rifle,,125,,,,,,,,,,,right_shot,20,90,90,0.25,1,,yes
  498. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  499. gr_30cal_3p_full,,SFX\Weapon\MG\30cal\Foley\GR_30cal.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,hol2 hol1 hol3 see2 see3 mak audio_test_tuey firing_range all_mp oki3 oki2 pel1b,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  500. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  501. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  502. #Browning M2 .50 Cal (Ma Deuce),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  503. weap_50cal_fire_plr,,SFX/Weapon/MG/50cal/Fire/1pShot_##,,0.87,0.94,,,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,hol1 audio_test_tuey ,,,,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  504. weap_50cal_fire,,SFX/Weapon/mg/50cal/Fire/wpn_50cal_mn.wav,,0.75,0.8,35,3000,,,,,smg_3rd,,curve2,,,,,0.85,1,,3d,,,,0.7,hol1 audio_test_tuey ,,,weap_50cal_fire_act,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  505. weap_50cal_fire_act,,SFX/Weapon/mg/50cal/Fire/wpn_50Cal_mn_act.wav,,0.75,0.8,35,3000,,,,,smg_3rd,,curve2,,,,,0.85,1,,3d,,,,0.7,hol1 audio_test_tuey ,,,weap_50cal_fire_dist,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  506. weap_50cal_fire_dist,,SFX/Weapon/mg/50cal/Fire/wpn_50Cal_mn_dist.wav,,0.65,0.75,35,6000,,,,,dist_hmg,,curve4,,,,,0.8,1,variant,3d,,,,0.7,hol1 audio_test_tuey ,,,,,,,,,,,,,,,,,,90,50,0.35,1,,yes
  507. #weap_50cal_reload,,SFX/Weapon/mg/50cal/Foley/GR_50cal.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,0.9,1.1,,2d,,,,0.7,hol1 audio_test_tuey ,,,,,,,,,,,,,,,,,,60,90,0.35,1,,
  508. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  509. #MG34 - NOT IN USE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  510. #weap_mg34_fire_plr,,SFX/Weapon/mg/mg34/Fire/wpn_mg34_st_f.wav,,0.87,0.94,,,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  511. #weap_mg34_fire,,SFX/Weapon/mg/mg34/Fire/wpn_mg34_mn.wav,,0.75,0.8,35,3000,,,,,smg_3rd,,curve2,,,,,0.85,1,,3d,,,,0.7,,,,weap_mg34_fire_dist,,,,,,,,,,,,,,,90,90,0.25,1,,
  512. #weap_mg34_fire_dist,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  513. #weap_mg34_reload,,SFX/Weapon/mg/mg34/Foley/GR_mg34.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,0.9,1.1,,2d,,,,0.7,,,,,,,,,,,,,,,,,,,60,90,0.35,1,,
  514. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  515. #MG34 Coaxial - NOT IN USE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  516. #tank_mg34_loop,,SFX/Weapon/mg/mg34coax/Fire/wpn_mg34coax_mn_loop.wav,,0.9,0.9,35,8400,,,,,smg_3rd,,curve3,,,,,1,1,,3d,,,looping,0.7,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  517. #tank_mg34_cooldown,,SFX/Weapon/mg/mg34coax/Fire/wpn_mg34coax_mn_lastshot.wav,,0.9,0.9,35,8400,,,,,smg_3rd,,curve3,,,,,1,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  518. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  519. #MG42,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  520. #weap_mg42_loop,,SFX/Weapon/mg/mg42/Fire/wpn_mg42_mn_loop.wav,,0.9,0.9,35,3000,,,,,smg_3rd,,curve0,,,,,1,1,,3d,,,looping,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp,,,weap_mg42_loop_dist,,,,,,,,,,,,,,,80,90,0.25,1,,
  521. #weap_mg42_loop_dist,,SFX/Weapon/mg/mg42/Fire/wpn_mg42_mn_loop_dist.wav,,0.9,0.9,35,8400,,,,,smg_3rd,,curve4,,,,,1,1,,3d,,,looping,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp,,,,,,,0.25,,,,,,,,,,,40,90,0.5,1,,
  522. #weap_mg42_cooldown,,SFX/Weapon/mg/mg42/Fire/wpn_mg42_mn_lastshot.wav,,0.9,0.9,35,3000,2,priority,,,smg_3rd,,curve0,,,,,1,1,,3d,,,,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp,,,weap_mg42_cooldown_dist,,,,,,,,,,,,,,,80,90,0.25,1,,
  523. #weap_mg42_cooldown_dist,,SFX/Weapon/mg/mg42/Fire/wpn_mg42_mn_lastshot_dist.wav,,0.9,0.9,35,8400,2,priority,,,dist_wpn,,curve4,,,,,1,1,,3d,,,,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp,,,,,,,0.25,,,,,,,,,,,70,20,0.5,1,,
  524. #weap_mg42_loop_plr,,SFX/Weapon/mg/mg42/Fire/wpn_mg42_st_loop.wav,,0.9,0.9,35,3000,,,,,smg_1st,,curve3,,,,,1,1,,2d,,,looping,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  525. #weap_mg42_cooldown_plr,,SFX/Weapon/mg/mg42/Fire/wpn_mg42_st_lastshot.wav,,0.9,0.9,35,3000,2,priority,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  526. #MG42_portable,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  527. weap_mg42bpod_fire_plr,,SFX\Weapon\MG\MG42_bpod\fire\wpn_mg42_fire_st_f.wav,,0.5,0.5,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,weap_dp28_fire_plr_r,,,wpn_all,0.1,,,,,,,,,,,90,90,0.25,1,,yes
  528. weap_mg42_fire,,SFX\Weapon\MG\MG42_bpod\fire\mg42_##,,0.5,0.6,250,3000,15,priority,10,oldest,hvy_wpn,,,,5000,,curve2,0.9,1.1,pitch,3d,,,,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,weap_mg42_fire_dist,,,,,,,,,0.25,,,,,,50,90,0.35,1,,yes
  529. weap_mg42_fire_mn_act,,SFX/Weapon/Rifle/BAR/Fire/act_##,,0.8,0.9,100,1000,10,priority,2,oldest,rfl_3rd,,curve2,,1200,,,0.98,1.02,pitch,3d,,,,0.7,see1 audio_test_tuey firing_range living_battlefield all_mp sniper,,,,,,,,,,,,0.25,,,,,,50,90,0.35,1,,yes
  530. weap_mg42_fire_dist,,SFX\Weapon\MG\MG42_bpod\fire\wpn_mg42_fire_mn_dist.wav,,0.7,0.85,1000,6000,10,priority,2,oldest,dist_hmg,rcurve3,curve2,0.8,12000,rcurve1,rcurve3,0.8,1.1,pitch,3d,,,,0.7,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,shell_eject_rifle,,,,,,,,,0.25,,,no,,,70,20,0.35,1,,yes
  531. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  532. weap_mg42_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mg42_move_plr_r,,75,,,,,,,,,,,left_shot,6,90,90,0.25,1,,yes
  533. weap_mg42_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,6,90,90,0.25,1,,yes
  534. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  535. weap_mg42_fire_plr,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_f.wav,,0.75,0.85,,,2,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,weap_mg42_fire_act,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,yes
  536. weap_mg42_fire_act,,SFX/Weapon/rifle/bar/Fire/wpn_BAR_st_act.wav,,0.6,0.65,,,2,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,weap_mg42_move_plr_l,,,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1,,yes
  537. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  538. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  539. gr_mg42_jimmy_plr,,SFX\Weapon\MG\MG42_bpod\foley\gr_mg42_jimmy.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  540. gr_mg42_mag_out_plr,,SFX\Weapon\MG\MG42_bpod\foley\gr_mg42_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  541. gr_mg42_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  542. gr_mg42_mag_in_plr,,SFX\Weapon\MG\MG42_bpod\foley\gr_mg42_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  543. gr_mg42_pull_plr,,SFX\Weapon\MG\MG42_bpod\foley\gr_mg42_pull.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  544. gr_mg42_charge_plr,,SFX\Weapon\MG\MG42_bpod\foley\gr_mg42_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 see2 see3 ber1 ber2 ber3 hol1 hol2 hol3 audio_test_tuey firing_range ber3b pby_fly all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  545. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  546. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  547. # Type92,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  548. weap_type92_fire_plr,,SFX/Weapon/mg/type92/Fire/wpn_type92_st_f.wav,,0.78,0.84,,,2,oldest,2,,hvy_wpn,,curve3,,,,,0.9,1.1,pitch,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,weap_type92_fire_plr_act,,,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1,,yes
  549. weap_type92_fire_plr_act,,SFX/Weapon/mg/type92/Fire/wpn_type92_st_act.wav,,0.78,0.84,,,3,oldest,3,,hvy_wpn,,curve3,,,,,0.9,1.1,pitch,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,weap_type92_move_plr_l,,,wpn_fnt,,0.5,,,,,,,,,,90,90,0.25,1,,yes
  550. weap_type92_fire,,SFX/Weapon/mg/type92/Fire/wpn_type92_mn.wav,,0.9,1,250,2500,,,2,oldest,hvy_wpn,,curve3,,2000,,,0.9,1.1,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,weap_type92_act,,,,0.25,,,,,0.8,,,,,,50,90,0.35,1,,yes
  551. weap_type92_act,,SFX/Weapon/mg/type92/Fire/wpn_type92_act.wav,,1,1,100,1000,,,3,oldest,hvy_wpn,,curve2,,1000,,,0.9,1.1,pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,weap_type92_fire_dist,,,,0.5,,,,,0.8,,,,,,50,90,0.35,1,,yes
  552. weap_type92_fire_dist,,SFX/Weapon/dist/jap/dist_jap_mg.wav,,0.9,1,700,6500,10,priority,2,oldest,dist_hmg,rcurve3,curve2,0.8,12000,,rcurve3,0.9,1.1,variant pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
  553. #weap_type92_reload_plr,,SFX/Weapon/mg/type92/Foley/GR_type92.wav,,0.71,0.77,35,500,,,,,smg_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  554. #weap_type92_reload,,SFX/Weapon/mg/type92/Foley/GR_type92.wav,,0.71,0.77,35,500,,,,,smg_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range all_mp,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  555. weap_type92_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.657,0.7,200,6000,3,oldest,2,oldest,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type99_move_plr_r,,75,,,,,,,,,,,left_shot,6,90,90,0.25,1,,yes
  556. weap_type92_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.657,0.7,200,6000,3,oldest,2,oldest,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,6,90,90,0.25,1,,yes
  557. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  558. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  559. # Type99 - ,,,,,,,,,,,,,,,,,,,,,,,,,,,PBY_FLY for Type99 is in the LEVEL FILE FOR MIX REASONS,,,,,,,,,,,,,,,,,,,,,,,
  560. weap_type99_fire_plr,,SFX/Weapon/mg/type99/Fire/wpn_type99_st_f.wav,,0.87,0.94,,,1,oldest,,,smg_1st,,curve3,,,,,0.96,1.04,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_mp,,,weap_type99_fire_plr_act,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,yes
  561. weap_type99_fire_plr_act,,SFX/Weapon/mg/type99/Fire/wpn_type99_st_act.wav,,0.87,0.94,,,2,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_mp,,,weap_type99_move_plr_l,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,yes
  562. weap_type99_fire,,SFX/Weapon/mg/type99/Fire/wpn_type99_mn.wav,,0.9,1,250,1700,,,2,oldest,smg_3rd,,curve2,,2000,,,0.85,1,,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range all_mp,,,weap_type99_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  563. weap_type99_fire_act,,SFX/Weapon/MG/type99/Fire/wpn_type99_mn_act.wav,,0.65,0.75,100,600,,,2,oldest,smg_3rd,,curve3,,1000,,,0.8,1,,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range all_mp,,,weap_type99_fire_dist,,,,,,,,,,,,,,,70,20,0.35,1,,yes
  564. weap_type99_fire_dist,,SFX/Weapon/dist/jap/dist_jap_t99.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_hmg,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range all_mp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
  565. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  566. gr_type99lmg_click_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_click.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  567. gr_type99lmg_mag_out_plr,,SFX\Weapon\MG\type99\Foley\gr_type99lmg_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  568. gr_type99lmg_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  569. gr_type99lmg_mag_in_plr,,SFX\Weapon\MG\type99\Foley\gr_type99lmg_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  570. gr_type99lmg_charge_plr,,SFX\Weapon\MG\type99\Foley\gr_type99lmg_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak firing_range pby_fly all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  571. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  572. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  573. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  574. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  575. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  576. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  577. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  578. weap_type99_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.657,0.7,200,6000,3,oldest,2,oldest,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type99_move_plr_r,,75,,,,,,,,,,,left_shot,6,90,90,0.25,1,,yes
  579. weap_type99_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.657,0.7,200,6000,3,oldest,2,oldest,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,6,90,90,0.25,1,,yes
  580. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  581. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  582. #DP28,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  583. weap_dp28_fire_plr,,SFX/Weapon/MG/dp28/fire/wpn_dp28_st_f.wav,,0.65,0.65,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_plr_r,,,wpn_all,0.1,,,,,,,,,,,90,90,0.25,1,,yes
  584. weap_dp28_fire_plr_r,,SFX/Weapon/MG/dp28/fire/wpn_dp28_st_r.wav,,0.65,0.65,,,1,oldest,,,smg_1st,,,,,,,0.9,1.1,,2d,,,,0.75,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_plr_act,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,yes
  585. weap_dp28_fire_plr_act,,SFX/Weapon/MG/dp28/fire/wpn_dp28_st_act.wav,,0.65,0.65,,,2,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_move_l,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,yes
  586. weap_dp28_fire,,SFX/Weapon/MG/dp28/wpn_dp28_mn.wav,,0.8,0.9,250,1700,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,,3d,,,,0.7,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_act,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  587. weap_dp28_fire_act,,SFX/Weapon/MG/dp28/wpn_dp28_mn_act.wav,,0.8,0.9,100,600,10,priority,2,oldest,smg_3rd,,,,1000,,,0.95,1.05,,3d,,,,0.7,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_fire_dist,,,,,,,,,,,,,,,10,40,0.65,1,,yes
  588. weap_dp28_fire_dist,,SFX/Weapon/dist/rus/dist_rus_mg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_hmg,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
  589. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  590. weap_dp28_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,weap_dp28_move_r,,75,,,,,,,,,,,left_shot,1,90,90,0.25,1,,yes
  591. weap_dp28_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,1,90,90,0.25,1,,yes
  592. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  593. gr_dp28_mag_in_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  594. gr_dp28_mag_out_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  595. gr_dp28_mag_land_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_mag_land.wav,,0.4,0.5,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  596. gr_dp28_tap_plr,,SFX\Weapon\MG\dp28\foley\gr_dp28_tap.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  597. gr_dp28_charge_plr,,SFX/Weapon/mg/30cal/foley/gr_30cal_charge.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,ber1 ber3 firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  598. #MG Ringoffs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  599. #weap_mg_ringoff_outdoor_st,,SFX/Weapon/SMG/SMG_Ringoff/wpn_smg_ringoff_st.wav,,0.87,0.94,,,,,,,decay,,curve3,,,,,0.9,1.1,,2d,,,,0.75,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  600. #weap_mg_ringoff_outdoor_mn,,SFX/Weapon/SMG/SMG_Ringoff/wpn_smg_ringoff_mn.wav,,0.87,0.94,35,6000,,,,,decay,,curve3,,,,,0.9,1.1,,3d,,,,0.75,,,,,,,,,,,,,,,,,,,20,50,0.35,1,,
  601. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  602. #HMG Overheat,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  603. hmg_overheat_plr,,SFX\Weapon\MG\hmg_overheat.wav,,1,1,200,600,,,,,full_vol,,curve4,,1200,,curve4,0.98,1.02,,2d,streamed,,,,all_sp all_mp,,,,,,wpn_fnt,,0.3,,,,,,,,,,90,90,0.25,1,,
  604. hmg_overheat,,SFX\Weapon\MG\hmg_overheat.wav,,1,1,200,600,,,,,full_vol,,curve4,,1200,,curve4,0.98,1.02,,3d,streamed,,,,all_sp all_mp,,,,,,,,0.3,,,,,,,,,,90,90,0.25,1,,
  605. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  606. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  607. #Vickers - NOT IN USE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  608. #weap_vickers_loop,,SFX/Weapon/mg/vickers/Fire/wpn_vickers_mn_loop.wav,,0.9,0.9,35,8400,,,,,weapon_3p,,curve3,,,,,1,1,,3d,,,looping,0.7,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  609. #weap_vickers_cooldown,,SFX/Weapon/mg/vickers/Fire/wpn_vickers_mn_lastshot.wav,,0.9,0.9,35,8400,,,,,weapon_3p,,curve3,,,,,1,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  610. #weap_vickers_loop_plr,,SFX/Weapon/mg/vickers/Fire/wpn_vickers_st_loop.wav,,0.9,0.9,35,8400,,,,,weapon_f,,curve3,,,,,1,1,,2d,,,looping,0.7,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  611. #weap_vickers_cooldown_plr,,SFX/Weapon/mg/vickers/Fire/wpn_vickers_st_lastshot.wav,,0.9,0.9,35,8400,,,,,weapon_r,,curve3,,,,,1,1,,2d,,,,0.7,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  612. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  613. #RPG,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  614. #Panzershreck,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  615. weap_pnzr_fire_plr_f,,SFX/Weapon/rpg/panzershreck/front_##,,0.7,0.8,,,,,,,full_vol,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,weap_pnzr_fire_plr_r,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,yes
  616. weap_pnzr_fire_plr_r,,SFX/Weapon/rpg/panzershreck/wpn_pnzr_st_r_00.wav,,0.65,0.75,,,,,,,full_vol,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,weap_pnzr_fire_plr_sur,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,yes
  617. weap_pnzr_fire_plr_sur,,SFX/Weapon/rpg/panzershreck/wpn_pnzr_sur_00.wav,,0.8,0.9,,,,,,,full_vol,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,weap_pnzr_fire_action_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,yes
  618. weap_pnzr_fire_action_plr,,SFX/Weapon/rpg/panzershreck/wpn_pnzr_st_act_00.wav,,0.6,0.7,,,,,,,full_vol,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,sub_thump_rpg,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,yes
  619. weap_pnzr_fire,,SFX/Weapon/rpg/panzershreck/wpn_pnzr_mn_00.wav,,1,1,1000,10000,,,,,full_vol,,curve4,,15000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  620. weap_pnzr_fire_rocket,,SFX/Weapon/rpg/rocket_##,,1,1,300,8000,,,1,reject,full_vol,,curve3,,8500,,curve3,1.5,1.95,,3d,,,looping,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,100,,,,,,,,,,,,,90,90,0.25,1,yes,yes
  621. #rpg_impact_boom,,SFX/projectile/rpg/boom_00.wav,,0.85,1,1000,10000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,rpg_impact_crack,,,,,0.5,,,,,,,,,,40,85,0.1,1,,
  622. #rpg_impact_crack,,SFX/projectile/rpg/crack_01.wav,,0.85,1,1000,10000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,rpg_impact_sur,,,,,0.5,,,,,,,,,,40,85,0.1,1,,
  623. rpg_impact_sur,,SFX/projectile/rpg/boom_sur_00.wav,,0.5,0.7,50,5000,3,reject,,,hvy_wpn,,curve3,,10000,,curve2,0.95,1.04,,2d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,200,wpn_rear,,,,,,,,,,,,40,85,0.1,1,,yes
  624. #rpg_rocket,,SFX/projectile/rpg/rocket_00.wav,,1,1,100,2000,,,,,hvy_wpn,,curve3,,,,,1,1,,3d,,,looping,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,40,85,0.1,1,,
  625. rpg_rocket,,SFX/Weapon/rpg/rocket_##,,1,1,300,8000,,,1,reject,full_vol,,curve3,,8500,,curve3,1.5,1.95,,3d,,,looping,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,yes,yes
  626. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  627. rpg_move_l,,SFX/projectile/rpg/rpg_decay_L.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,12000,,curve4,0.98,1.02,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,rpg_move_r,,75,,,,,,,,,,,left_shot,6,90,90,0.25,1,,
  628. rpg_move_r,,SFX/projectile/rpg/rpg_decay_R.wav,,0.85,0.9,200,6000,3,oldest,,,decay,,curve5,,12000,,curve4,1.02,1.5,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,100,,,,,,,,,,,right_shot,6,90,90,0.25,1,,
  629. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  630. rpg_impact_boom,,SFX/Destruction/explosion_main_##,,0.85,1,1000,10000,,,,,full_vol,,curve4,,12000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b,,pcm,rpg_impact_boom_dirt,,,,0.7,,,,,,,,,,,40,85,0.1,1,,yes
  631. rpg_impact_boom_dirt,,SFX/Destruction/Explosion_Debris/Dirt_##,,0.6,0.8,750,3000,,,,,explosion,,curve2,,5000,,curve2,0.9,1.08,pitch,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b,,pcm,rpg_move_l,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,yes
  632. #mp,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  633. rpg_impact_boom,,SFX/Destruction/explosion_main/explosion_main_00.wav,1,0.85,1,5000,12000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,all_mp audio_test_tuey,,,rpg_impact_boom_dirt,,,,,0.5,,,,,,,,,,40,85,0.1,1,,yes
  634. rpg_impact_boom,,SFX/Destruction/explosion_main/explosion_main_01.wav,2,0.85,1,5000,12000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,all_mp audio_test_tuey,,,rpg_impact_boom_dirt,,,,,0.5,,,,,,,,,,40,85,0.1,1,,yes
  635. rpg_impact_boom,,SFX/Destruction/explosion_main/explosion_main_02.wav,3,0.85,1,5000,12000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,all_mp audio_test_tuey,,,rpg_impact_boom_dirt,,,,,0.5,,,,,,,,,,40,85,0.1,1,,yes
  636. rpg_impact_boom_dirt,,SFX/Destruction/Explosion_Debris/Dirt/dirt_00.wav,1,0.6,0.8,750,3000,,,,,explosion,,curve2,,5000,,curve2,0.9,1.08,pitch,3d,,,,,all_mp audio_test_tuey,,,rpg_move_l,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,
  637. rpg_impact_boom_dirt,,SFX/Destruction/Explosion_Debris/Dirt/dirt_01.wav,2,0.6,0.8,750,3000,,,,,explosion,,curve2,,5000,,curve2,0.9,1.08,pitch,3d,,,,,all_mp audio_test_tuey,,,rpg_move_l,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,
  638. rpg_impact_boom_dirt,,SFX/Destruction/Explosion_Debris/Dirt/dirt_02.wav,3,0.6,0.8,750,3000,,,,,explosion,,curve2,,5000,,curve2,0.9,1.08,pitch,3d,,,,,all_mp audio_test_tuey,,,rpg_move_l,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,
  639. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  640. #rpg_debris_move_left,,SFX/projectile/rpg/rpg_decay_L.wav,,0.85,1,500,10000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber2 ber3 ber3b all_mp,,,rpg_debris_move_right,,,,,,,,,,,,,left_player,5,40,85,0.1,1,,
  641. #rpg_debris_move_right,,SFX/projectile/rpg/rpg_decay_R.wav,,0.85,1,500,10000,,,,,hvy_wpn,,curve5,,15000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,right_player,5,40,85,0.1,1,,
  642. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  643. gr_panzerschreck_down,,SFX/Weapon/rpg/bazooka/foley/bazooka_down.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  644. gr_panzerschreck_ground,,SFX/Weapon/rpg/bazooka/foley/bazooka_ground.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  645. gr_panzerschreck_start,,SFX/Weapon/rpg/bazooka/foley/bazooka_start.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  646. gr_panzerschreck_tap,,SFX/Weapon/rpg/bazooka/foley/bazooka_tap.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  647. gr_panzerschreck_up,,SFX/Weapon/rpg/bazooka/foley/bazooka_up.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  648. gr_panzerschreck_down_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_down.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1,,
  649. gr_panzerschreck_ground_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_ground.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1,,
  650. gr_panzerschreck_start_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_start.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1,,
  651. gr_panzerschreck_tap_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_tap.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1,,
  652. gr_panzerschreck_up_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_up.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1,,
  653. #Bazooka,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  654. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  655. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  656. gr_bazooka_down,,SFX/Weapon/rpg/bazooka/foley/bazooka_down.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  657. gr_bazooka_ground,,SFX/Weapon/rpg/bazooka/foley/bazooka_ground.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  658. gr_bazooka_start,,SFX/Weapon/rpg/bazooka/foley/bazooka_start.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  659. gr_bazooka_tap,,SFX/Weapon/rpg/bazooka/foley/bazooka_tap.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  660. gr_bazooka_up,,SFX/Weapon/rpg/bazooka/foley/bazooka_up.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  661. gr_bazooka_down_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_down.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1,,
  662. gr_bazooka_ground_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_ground.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1,,
  663. gr_bazooka_start_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_start.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1,,
  664. gr_bazooka_tap_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_tap.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1,,
  665. gr_bazooka_up_plr,,SFX/Weapon/rpg/bazooka/foley/bazooka_up.wav,,0.8,0.8,,,,,,,full_vol,,,,,,,0.95,1.05,,2d,,,,,pel1 pel2 oki2 oki3 pel1a pel1b mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,wpn_fnt,,0.5,,,,,,,,,,80,95,0.55,1,,
  666. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  667. #Cannons,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  668. #FLAK 88,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  669. #flak88_fire,,SFX/Weapon/cannons/flak88/Fire/wpn_flak88_mn.wav,,0.9,1,200,4400,,,,,hvy_wpn,,curve3,,,,,0.9,1,,3d,,,,0.7,see2,,,sub_thump_wpn,,,,,,,,,,,,,,,75,90,0.25,0.8,,
  670. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  671. #Model 3,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  672. model3_fire,,SFX/Weapon/Cannons/model3/fire_##,,0.9,1,1000,20000,,,,,full_vol,,curve2,,,,,0.9,1,,3d,,,,0.75,pel1 oki2 firing_range,,,model3_fire_dist,,,,,,,,,,,,,,,75,90,0.5,0.8,,yes
  673. model3_fire_dist,,SFX/Weapon/Cannons/model3/dist_##,,0.9,1,1000,55000,,,,,full_vol,,curve4,,,,,0.8,1.1,,3d,,,,0.7,pel1 oki2 firing_range,,,,,,,,,,,,,,,,,,90,60,0.55,0.8,,yes
  674. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  675. #Flakvierling - NOT IN USE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  676. #flak20_fire_plr,,SFX/Weapon/cannons/flakvierling/Fire/wpn_flakvierling_st_f.wav,,0.87,0.94,,,,,,,hvy_wpn,,,,,,,0.9,1.1,,2d,,,,0.75,,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  677. #flak20_fire,,SFX/Weapon/cannons/flakvierling/Fire/wpn_flakvierling_mn.wav,,1,1,500,1600,,,,,hvy_wpn,,curve4,,,,,0.95,1.05,,3d,,,,0.7,,,,flak20_fire_dist,,,,,,,,,,,,,,,70,90,0.35,1,,
  678. #flak20_fire_dist,,SFX/Weapon/cannons/flakvierling/Fire/wpn_flakvierling_mn_d.wav,,0.6,0.7,15,5000,,,,,hvy_wpn,,curve2,,,,,0.95,1.05,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,90,0.35,1,,
  679. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  680. #Triple 25,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  681. wpn_triple25_fire_plr,,SFX/Weapon/Cannons/Triple_25/fire/wpn_triple25_st_cl.wav,,0.5,0.55,,,,,3,oldest,hvy_wpn,,,,,,,0.98,1.02,,2d,,,,0.75,pel2 pel1 pel1b pby,,,wpn_triple25_fire_plr_act,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,yes
  682. wpn_triple25_fire_plr_act,,SFX/Weapon/Cannons/Triple_25/fire/wpn_triple25_st_act.wav,,0.5,0.55,,,,,1,oldest,hvy_wpn,,,,,,,1,1,,2d,,,,0.75,pel2 pel1 pel1b pby,,,wpn_triple25_flux_l,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  683. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  684. wpn_triple25_flux_l,,SFX/Weapon/Cannons/Triple_25/fire/wpn_triple25_flux_l.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak firing_range ber3b living_battlefield all_mp js_pistolfire,,,wpn_triple25_flux_r,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  685. wpn_triple25_flux_r,,SFX/Weapon/Cannons/Triple_25/fire/wpn_triple25_flux_r.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  686. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  687. wpn_triple25_fire,,SFX/Weapon/Cannons/Triple_25/fire/wpn_triple25_mn.wav,,0.4,0.55,500,2000,,,1,oldest,hvy_wpn,,curve3,,10000,,curve2,0.85,1.04,pitch,3d,,,,0.7,pel2 pel1 pel1b,,,wpn_triple25_fire_act,,,,,,,,,,,no,no,,,20,80,0.35,0.8,,yes
  688. wpn_triple25_fire_act,,SFX/Weapon/Cannons/Triple_25/fire/wpn_triple25_act.wav,,0.85,0.95,500,1000,,,1,oldest,hvy_wpn,,curve2,,,,curve2,0.9,1.02,pitch,3d,,,,0.7,pel2 pel1 pel1b,,,wpn_triple25_fire_dist,,,,,,,,,,,no,no,,,20,80,0.35,0.8,,
  689. wpn_triple25_fire_dist,,SFX/Weapon/Cannons/Triple_25/fire/dist_##,,0.8,0.9,1000,15000,,,1,oldest,dist_wpn,,curve4,,28000,,curve4,0.89,1.03,pitch variant,3d,,,,0.7,pel2 pel1 pel1b,,,,,,,,,,,,,,no,,,,20,80,0.35,0.8,,yes
  690. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  691. #20mm,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  692. wpn_20mm_fire,,SFX/Weapon/Cannons/20mm/fire/wpn_20mm_mn.wav,,0.9,1,500,3000,,,1,oldest,hvy_wpn,,curve3,,12000,,curve2,0.95,1.04,pitch,3d,,,,0.7,sniper firing_range,,,wpn_20mm_fire_act,,,,0.5,,,,,,,no,no,,,20,80,0.35,0.8,,yes
  693. wpn_20mm_fire_act,,SFX/Weapon/Cannons/20mm/fire/wpn_20mm_mn_act.wav,,0.9,1,50,1000,,,2,oldest,hvy_wpn,,curve2,,2000,,curve2,0.95,1.02,pitch,3d,,,,0.7,sniper firing_range,,,wpn_20mm_fire_dist,,,,0.5,,,,,,,no,no,,,20,80,0.35,0.8,,yes
  694. wpn_20mm_fire_dist,,SFX/Weapon/Cannons/Triple_25/fire/dist_##,,0.5,0.6,1000,10000,,,1,oldest,dist_wpn,,curve3,,15000,,curve4,0.89,1.03,pitch variant,3d,,,,0.7,sniper firing_range,,,,,,,,,,,,,,no,,,,20,80,0.35,0.8,,yes
  695. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  696. # Pistols,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  697. #Colt 1911,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  698. weap_colt_fire_plr,,SFX/Weapon/pistols/colt1911/Fire/wpn_colt1911_st_f.wav,,0.95,1,,,2,oldest,,,pis_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,weap_colt_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  699. weap_colt_fire_plr_act,,SFX/Weapon/pistols/colt1911/Fire/wpn_Colt1911_st_act.wav,,0.95,1,,,2,oldest,,,pis_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,weap_colt_move_plr_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  700. weap_colt_fire,,SFX/Weapon/pistols/colt1911/Fire/wpn_colt1911_mn.wav,,0.9,1,250,1400,,,,,pis_3rd,,curve4,,2000,,curve3,0.85,1,,3d,,,,0.7,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,weap_colt_fire_act,,,,,,,,,,,,,,,50,80,0.35,1,,
  701. weap_colt_fire_act,,SFX/Weapon/pistols/colt1911/Fire/wpn_Colt1911_mn_act.wav,,0.4,0.5,100,600,,,,,pis_3rd,,curve4,,1000,,curve3,0.85,1,,3d,,,,0.7,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,weap_colt_fire_dist,,,,,,,,,,,,,,,50,80,0.35,1,,
  702. weap_colt_fire_dist,,SFX/Weapon/dist/us/dist_us_smg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
  703. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  704. weap_colt_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,weap_colt_move_plr_r,,75,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
  705. weap_colt_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,2,90,90,0.25,1,,
  706. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  707. gr_1911_mag_in,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  708. gr_1911_mag_out,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  709. gr_1911_slide_forward,,SFX/Weapon/Pistols/Colt1911/Foley/1911_slide_forward.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  710. gr_1911_mag_in_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  711. gr_1911_mag_out_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  712. gr_1911_slide_forward_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_slide_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  713. gr_1911_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  714. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  715. #Walther P38,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  716. weap_p38_fire_plr,,SFX/Weapon/pistols/p38/Fire/wpn_p38_st_f.wav,,0.8,0.8,,,2,oldest,,,pis_1st,,,,,,,0.88,0.92,,2d,,,,0.75,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_p38_fire_plr_act,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  717. weap_p38_fire_plr_act,,SFX/Weapon/pistols/p38/Fire/wpn_p38_st_act.wav,,0.8,0.8,,,2,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_p38_fire_plr_sur,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  718. weap_p38_fire_plr_sur,,SFX/Weapon/pistols/p38/Fire/wpn_p38_st_sur.wav,,0.5,0.5,,,2,oldest,,,pis_1st,,,,,,,0.98,1.02,,2d,,,,0.75,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_p38_move_plr_l,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  719. weap_p38_fire,,SFX/Weapon/pistols/p38/Fire/wpn_p38_mn.wav,,0.75,0.8,250,1400,,,,,pis_3rd,,curve2,,2000,,,0.85,1,,3d,,,,0.7,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_p38_fire_dist,,,,,,,,,,,,,,,90,90,0.25,1,,
  720. weap_p38_fire_dist,,SFX/Weapon/dist/ger/dist_ger_smg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
  721. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  722. weap_p38_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_p38_move_plr_r,,75,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
  723. weap_p38_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,ber1 ber2 ber3 pel1 pel1a pel1b pel2 oki1 oki2 oki3 hol1 see1 see2 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,2,90,90,0.25,1,,
  724. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  725. gr_p38_mag_in_plr,,SFX/Weapon/Pistols/P38/Foley/gr_p38_mag_in.wav,,1,1,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber2 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  726. gr_p38_mag_out_plr,,SFX/Weapon/Pistols/P38/Foley/gr_p38_mag_out.wav,,1,1,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber2 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  727. gr_p38_slide_forward_plr,,SFX/Weapon/Pistols/P38/Foley/gr_p38_slide.wav,,1,1,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber2 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  728. gr_p38_futz_plr,,SFX/Weapon/Pistols/P38/Foley/gr_p38_futz.wav,,1,1,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber2 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  729. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,20,80,0.35,1,,
  730. #nambu,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  731. weap_nambu_fire_plr,,SFX/Weapon/pistols/nambu/Fire/wpn_nambu_st_t.wav,,1,1,,,1,oldest,,,pis_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_nambu_fire_plr_act,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  732. weap_nambu_fire_plr_shot,,SFX/Weapon/pistols/nambu/Fire/wpn_nambu_st_f.wav,,0.9,1,,,1,oldest,,,pis_1st,,curve3,,,,,0.94,1.02,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_nambu_move_plr_l,,10,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  733. weap_nambu_fire_plr_act,,SFX/Weapon/pistols/nambu/Fire/wpn_nambu_st_act.wav,,0.9,1,,,1,oldest,,,pis_1st,,curve3,,,,,1,1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_nambu_fire_plr_shot,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  734. weap_nambu_fire,,SFX/Weapon/pistols/nambu/Fire/wpn_nambu_mn.wav,,0.75,0.8,250,1400,,,,,pis_3rd,,curve4,,2000,,,0.85,1,,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_colt_fire_dist,,,,,,,,,,,,,,,50,80,0.35,1,,
  735. weap_nambu_fire_dist,,SFX/Weapon/dist/jap/dist_jap_smg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
  736. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  737. weap_nambu_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.35,0.45,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,weap_nambu_move_plr_r,,75,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
  738. weap_nambu_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.35,0.45,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,2,90,90,0.25,1,,
  739. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  740. gr_nambu_mag_in,,SFX/Weapon/Pistols/Nambu/Foley/nambu_mag_in.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  741. gr_nambu_mag_out,,SFX/Weapon/Pistols/Nambu/Foley/nambu_mag_out.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  742. gr_nambu_slide_forward,,SFX/Weapon/Pistols/Nambu/Foley/nambu_slide_forward.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  743. gr_nambu_mag_in_plr,,SFX/Weapon/Pistols/Nambu/Foley/nambu_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  744. gr_nambu_mag_out_plr,,SFX/Weapon/Pistols/Nambu/Foley/nambu_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  745. gr_nambu_slide_forward_plr,,SFX/Weapon/Pistols/Nambu/Foley/nambu_slide_forward.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 oki1 oki2 oki3 mak audio_test_tuey firing_range living_battlefield all_mp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  746. gr_nambu_futz_plr,,SFX/Weapon/Pistols/Colt1911/Foley/1911_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,pel1 pel1a pel1b pel2 see1 oki1 oki2 oki3 hol1 ber1 ber3 mak audio_test_tuey firing_range ber3b living_battlefield all_mp js_pistolfire,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  747. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  748. #TT33 (Tokarev),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  749. weap_tt33_fire_plr,,SFX/Weapon/Pistols/tt33/Fire/wpn_tt33_st_f.wav,,0.8,0.9,,,1,oldest,,,pis_1st,,curve3,,,,,1,1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_tt33_fire_plr_r,,,wpn_rear,,0.5,,,,,,,,,,90,90,0.25,1,,
  750. weap_tt33_fire_plr_r,,SFX/Weapon/Pistols/tt33/Fire/wpn_tt33_st_r.wav,,0.5,0.6,,,1,oldest,,,pis_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_tt33_fire_action_plr,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  751. weap_tt33_fire_action_plr,,SFX/Weapon/Pistols/tt33/Fire/wpn_tt33_st_act.wav,,0.9,1,35,500,1,oldest,,,pis_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_tt33_fire_sur_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  752. weap_tt33_fire_sur_plr,,SFX/Weapon/Pistols/tt33/Fire/wpn_tt33_st_sur.wav,,0.7,0.8,35,500,1,oldest,,,pis_1st,,curve3,,,,,0.97,1.03,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_tt33_move_plr_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  753. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  754. weap_tt33_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_tt33_move_plr_r,,75,,,,,,,,,,,left_shot,2,90,90,0.25,1,,
  755. weap_tt33_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.5,0.6,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,2,90,90,0.25,1,,
  756. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  757. weap_tt33_fire,,SFX/Weapon/Pistols/tt33/fire/wpn_tt33_mn.wav,,0.9,1,250,1400,,,,,pis_3rd,,curve4,,2000,,,0.98,1.02,,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,weap_tt33_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,
  758. weap_tt33_fire_dist,,SFX/Weapon/dist/rus/dist_rus_smg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,shell_eject_rifle,,,,,,,,,,,,no,,,70,20,0.35,1,,
  759. weap_tt33_reload_plr,,SFX/Weapon/pistols/colt1911/Foley/GR_colt1911.wav,,0.71,0.77,35,500,,,,,pis_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  760. weap_tt33_reload,,SFX/Weapon/pistols/colt1911/Foley/GR_colt1911.wav,,0.71,0.77,35,500,,,,,pis_3rd,,curve3,,,,,0.9,1.1,,3d,,,,0.7,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,,,,,,,,,,,20,90,0.35,1,,
  761. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  762. gr_tt33_mag_in_plr,,SFX/Weapon/Pistols/tt33/foley/gr_tt33_mag_in.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  763. gr_tt33_mag_out_plr,,SFX/Weapon/Pistols/tt33/foley/gr_tt33_mag_out.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  764. gr_tt33_slide_forward_plr,,SFX/Weapon/Pistols/tt33/foley/gr_tt33_slide.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  765. gr_tt33_futz_plr,,SFX/Weapon/Pistols/tt33/foley/gr_tt33_futz.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,see1 ber1 ber2 ber3 audio_test_tuey firing_range ber3b living_battlefield all_mp sniper,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  766. #.357 Magnum,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  767. weap_357_fire_plr,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,audio_test_tuey firing_range living_battlefield all_mp ,,,weap_357_move_plr_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  768. weap_357_fire,,SFX/Weapon/pistols/357/fire/wpn_357_mn_shot.wav,,0.8,0.9,250,1500,10,priority,2,oldest,rfl_3rd,,curve4,,2000,,,0.95,1.05,pitch,3d,,,,0.7,audio_test_tuey firing_range living_battlefield all_mp ,,,weap_357_fire_dist,,,,,,,,,0.2,,,,,,50,90,0.35,1,,
  769. weap_357_fire_dist,,SFX/Weapon/pistols/357/fire/wpn_357_mn_dist.wav,,1,1,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,rcurve1,curve4,0.95,1.05,pitch,3d,,,,0.7,audio_test_tuey firing_range living_battlefield all_mp ,,,,,,,,,,,,0.2,,,,,,70,20,0.35,1,,
  770. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  771. weap_357_move_plr_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.65,0.75,500,6000,3,oldest,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,audio_test_tuey firing_range living_battlefield all_mp ,,,weap_357_move_plr_r,,75,,,,,,,,,,,left_shot,20,90,90,0.25,1,,
  772. weap_357_move_plr_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.65,0.75,500,6000,3,oldest,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,audio_test_tuey firing_range living_battlefield all_mp ,,,shell_eject_rifle,,100,,,,,,,,,,,right_shot,20,90,90,0.25,1,,
  773. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  774. gr_357_open,,SFX\Weapon\Pistols\357\foley\gr_357_open.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey firing_range living_battlefield all_mp ,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  775. gr_357_empty,,SFX\Weapon\Pistols\357\foley\gr_357_empty.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey firing_range living_battlefield all_mp ,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  776. gr_357_load,,SFX\Weapon\Pistols\357\foley\gr_357_load.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey firing_range living_battlefield all_mp ,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  777. gr_357_close,,SFX\Weapon\Pistols\357\foley\gr_357_close.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey firing_range living_battlefield all_mp ,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  778. #pistol Ringoffs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  779. #weap_pistol_ringoff_outdoor_st,,SFX/Weapon/Pistols/Ringoffs/wpn_Colt1911_st_ringoff.wav,,0.87,0.94,,,,,,,decay,,curve3,,,,,0.9,1.1,,2d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 audio_test_tuey firing_range,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  780. #weap_pistol_ringoff_outdoor_mn,,SFX/Weapon/Pistols/Ringoffs/Pistol_Ringoff.wav,,0.87,0.94,35,6000,,,,,decay,,curve3,,,,,0.9,1.1,,3d,,,,0.75,pel1 pel1a pel1b pel2 oki1 oki2 oki3 audio_test_tuey firing_range,,,,,,,,,,,,,,,,,,40,90,0.35,1,,
  781. #Shotgun (Sullivan),,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  782. ,,,,,,,,,,,,,,,,,,,,,,,,,,,WARNING!!! All Shotgun Loadspec changes must be synced with PROJECTILES,,,,,,,,,,,,,,,,,,,,,,,
  783. weap_shotgun_fire_pump_plr,,SFX/Weapon/shotgun/fire/wpn_shtgun_st_f.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.95,1,,2d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,weap_shotgun_fire_pump_plr_act,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
  784. weap_shotgun_fire_pump_plr_act,,SFX/Weapon/shotgun/fire/wpn_shtgun_st_act.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,weap_shotgun_move_l,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,yes
  785. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  786. weap_dbshot_fire_plr,,SFX/Weapon/shotgun/fire/wpn_dbshot_st_f.wav,,1,1,,,,,,,full_vol,,curve3,,,,,0.95,1,,2d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 firing_range,,,weap_dbshot_fire_act_plr,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
  787. weap_dbshot_fire_act_plr,,SFX/Weapon/shotgun/fire/wpn_dbshot_st_act.wav,,1,1,,,,,,,full_vol,,curve3,,,,,0.95,1,,2d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 firing_range,,,weap_shotgun_move_l,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
  788. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  789. weap_dbsawshot_fire_plr,,SFX/Weapon/shotgun/fire/wpn_dbsawshot_st_f.wav,,1,1,,,,,,,full_vol,,curve3,,,,,0.95,1,,2d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1b pel1 firing_range,,,weap_dbsawshot_fire_act_plr,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
  790. weap_dbsawshot_fire_act_plr,,SFX/Weapon/shotgun/fire/wpn_dbshot_st_act.wav,,1,1,,,,,,,full_vol,,curve3,,,,,0.95,1,,2d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1b pel1 firing_range,,,weap_shotgun_move_l,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
  791. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  792. weap_shotgun_move_l,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_left.wav,,0.75,0.85,500,6000,,,,,decay,,curve3,,,,,0.98,1.02,,3d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1b pel1 firing_range pel1a,,,weap_shotgun_move_r,,100,,,,,,,,,,,left_shot,20,90,90,0.25,1,,yes
  793. weap_shotgun_move_r,,SFX/Weapon/Rifle/M1_Carbine/Fire/ring/car_m_right.wav,,0.65,0.95,500,6000,,,,,decay,,curve3,,,,,1,1,,3d,,,,0.75,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber1 ber2 pel1b pel1 firing_range pel1a,,,,,125,,,,,,,,,,,right_shot,20,90,90,0.25,1,,yes
  794. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  795. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  796. weap_shotgun_fire_pump,,SFX/Weapon/shotgun/fire/wpn_shtgun_m_v2.wav,,0.98,1,250,1300,10,priority,2,oldest,rfl_1st,,curve3,,2000,,,0.95,1.05,pitch,3d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,weap_shotgun_fire_pump_act,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  797. weap_shotgun_fire_pump_act,,SFX/Weapon/shotgun/fire/wpn_shtgun_m_act_v2.wav,,0.8,0.9,100,600,10,priority,2,oldest,rfl_3rd,,curve2,,1000,,,0.95,1.05,pitch,3d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,weap_shotgun_fire_dist,,,,,,,,,,,,,,,20,70,0.35,1,,yes
  798. weap_shotgun_fire_dist,,SFX/Weapon/dist/us/dist_us_mg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,sub_thump_wpn,,,,,,,,,,,,no,,,70,20,0.35,1,,
  799. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  800. gr_shotgun_pull,,SFX/Weapon/shotgun/foley/shotgun_pull.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  801. gr_shotgun_push,,SFX/Weapon/shotgun/foley/shotgun_push.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  802. gr_shotgun_shell,,SFX/Weapon/shotgun/foley/shotgun_shell_##,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  803. gr_shotgun_rechamber,,SFX\Weapon\shotgun\wpn_shtgun_mn_pmp.wav,,0.75,0.8,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  804. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  805. gr_shotgun_pull_plr,,SFX/Weapon/shotgun/foley/shotgun_pull.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  806. gr_shotgun_push_plr,,SFX/Weapon/shotgun/foley/shotgun_push.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  807. gr_shotgun_shell_plr,,SFX/Weapon/shotgun/foley/shotgun_shell_##,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,mak hol1 hol2 hol3 audio_test_tuey living_battlefield all_mp ber2 pel1b pel1 pel1a,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  808. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  809. gr_dbshot_click_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_click.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  810. gr_dbshot_break_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_break.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  811. gr_dbshot_shake_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_shake.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  812. gr_dbshot_shake_1brl_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_shake_1brl.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  813. gr_dbshot_shell_in_1_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_shell_in_1.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  814. gr_dbshot_shell_in_2_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_shell_in_2.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  815. gr_dbshot_close_plr,,SFX\Weapon\shotgun\db_foley\gr_dbshot_close.wav,,0.75,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,audio_test_tuey living_battlefield all_mp ber2 firing_range ber1,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  816. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  817. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  818. #Tank Guns,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  819. #King Tiger,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  820. weap_kingtiger_fire,,SFX/Weapon/tank/kingtiger/Fire/wpn_kingtiger_mn.wav,,0.9,1,35,8400,,,,,hvy_wpn,,curve3,,,,,0.9,1,,3d,,,,0.7,!ber2,,,tank_ringoff,,,,,,,,,,,,,,,40,90,0.25,1,,yes
  821. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  822. #Panzer MkIV,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  823. panzeriv_fire_plr,,SFX/Weapon/tank/panzeriv/Fire/wpn_panzeriv_st_f.wav,,0.87,0.94,,,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.75,!ber2 audio_test_tuey,,,panzeriv_1p_ringoff,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  824. panzeriv_fire,,SFX/Weapon/tank/panzeriv/Fire/wpn_panzeriv_mn.wav,,0.9,1,1000,10000,,,,,hvy_wpn,,curve2,,11000,,,0.85,1,,3d,,,,0.7,!ber2 audio_test_tuey,,,panzeriv_fire_dist,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  825. panzeriv_fire_dist,,SFX/Weapon/Tank/tankdist_##,,0.65,0.75,35,18000,,,,,dist_wpn,,curve2,,22000,,,0.8,1,,3d,,,,0.7,,,,sherman_3p_ringoff,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  826. panzeriv_reload,,SFX/Weapon/Tank/Tank_Reload/gr_tank.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
  827. panzeriv_reload_mp,,SFX/Weapon/tank/PanzerIV_mp/tank_reload_panzeriv_mp.wav,,0.71,0.77,200,500,,,,,reload,,curve3,,,,,0.9,1.1,,3d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
  828. panzeriv_reload_mp_plr,,SFX/Weapon/tank/PanzerIV_mp/tank_reload_panzeriv_mp.wav,,0.5,0.5,200,500,,,,,reload,,curve3,,,,,0.9,1.1,,2d,,,,0.7,all_mp,,,,,,wpn_all,,,,,,,,,,,,50,70,0.35,1,,
  829. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  830. #T34,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  831. t34_reload_mp,,SFX/Weapon/tank/T34_mp/tank_reload_t34_85_mp.wav,,0.71,0.77,200,500,,,,,reload,,curve3,,,,,0.9,1.1,,3d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
  832. t34_reload_mp_plr,,SFX/Weapon/tank/T34_mp/tank_reload_t34_85_mp.wav,,0.5,0.5,200,500,,,,,reload,,curve3,,,,,0.9,1.1,,2d,,,,0.7,all_mp,,,,,,wpn_all,,,,,,,,,,,,50,70,0.35,1,,
  833. t34_reload_see2_plr,,SFX/Weapon/tank/T34_mp/tank_reload_t34_85_mp.wav,,1,1,200,500,,,,,reload,,curve3,,,,,0.9,1.1,,2d,,,,0.7,see2,,,sherman_1p_ringoff,,500,wpn_all,,,,,,,,,,,,50,70,0.35,1,,
  834. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  835. #Sherman,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  836. sherman_fire_plr,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_st_f.wav,,0.87,0.94,,,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.75,,,,sherman_1p_ringoff,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  837. #turret for see2 player,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  838. sherman_fire_plr_see2,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_st_f.wav,,0.87,0.94,,,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.75,see2,,,t34_reload_see2_plr,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  839. sherman_fire,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_mn.wav,,0.9,1,35,3000,,,,,hvy_wpn,,curve4,,,,,0.85,1,,3d,,,,0.7,,,,sherman_fire_dist,,,,,,,,,,,,,,,60,90,0.35,1,,yes
  840. sherman_fire_dist,,SFX/Weapon/Tank/tankdist_##,,0.65,0.75,35,6000,,,,,dist_wpn,,curve2,,,,,0.8,1,,3d,,,,0.7,,,,sherman_3p_ringoff,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  841. sherman_reload,,SFX/Weapon/tank/tank_reload/Foley/GR_Tank.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
  842. shell_whizby,,SFX\projectile\whizby\tank_##,,1,1,300,2000,,,1,reject,projectile,,curve3,,8500,,,1.5,1.95,,3d,,,looping,0.7,pel1 pel2 oki2 pel1a pel1b firing_range see1 see2 ber2 ber3 ber3b all_mp pby_fly,,,,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  843. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  844. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  845. wpn_30cal_coax,,SFX/Weapon/MG/30calCoax/Fire/wpn_30calCoax_mn.wav,,0.4,0.5,500,1200,,,4,oldest,hvy_wpn,,curve2,,2500,,curve1,0.95,1.05,pitch,3d,,,,0.7,,,,wpn_30cal_coax_dist,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  846. wpn_30cal_coax_dist,,SFX/Weapon/dist/us/dist_us_mg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,variant pitch,3d,,,,0.7,,,,,,,,,,,,,,,,no,,,70,20,0.35,1,,
  847. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  848. #Buffalo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  849. buffalo_fire_plr,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_st_f.wav,,0.87,0.94,,,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.75,pel1,,,sherman_1p_ringoff,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  850. buffalo_fire,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_mn.wav,,0.9,1,35,3000,,,,,hvy_wpn,,curve2,,,,,0.85,1,,3d,,,,0.7,pel1,,,buffalo_fire_dist,,,,,,,,,,,,,,,60,90,0.35,1,,yes
  851. buffalo_fire_dist,,SFX/Weapon/Tank/tankdist_##,,0.65,0.75,35,6000,,,,,dist_wpn,,curve2,,,,,0.8,1,,3d,,,,0.7,pel1,,,sherman_3p_ringoff,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  852. buffalo_reload,,SFX/Weapon/Tank/Tank_Reload/gr_tank.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,3d,,,,0.7,pel1,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
  853. #amtank,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  854. amtank_fire_plr,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_st_f.wav,,0.87,0.94,,,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.75,pel1,,,sherman_1p_ringoff,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  855. amtank_fire,,SFX/Weapon/tank/sherman/Fire/wpn_sherman_mn.wav,,0.9,1,35,6000,,,,,hvy_wpn,,curve4,,,,,0.85,1,,3d,,,,0.7,pel1,,,amtank_fire_dist,,,,0.5,,,,,,,,,,,60,90,0.35,1,,yes
  856. amtank_fire_dist,,SFX/Weapon/Tank/tankdist_##,,0.65,0.75,35,6000,,,,,dist_wpn,,curve2,,,,,0.8,1,,3d,,,,0.7,pel1,,,sub_thump_tank,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  857. amtank_reload,,SFX/Weapon/Tank/Tank_Reload/gr_tank.wav,,0.92,1,100,800,,,,,hvy_wpn,,curve3,,,,,0.95,1.1,,3d,,,,0.7, pel1 ,,,,,500,,0.1,,,,,,,,,,,50,80,0.35,1,,yes
  858. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  859. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  860. #Stuart,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  861. #stuart_fire,,SFX/Weapon/tank/stuart/Fire/wpn_StuartMainGun_mn.wav,,0.9,1,35,3000,,,,,hvy_wpn,,curve4,,,,,0.85,1,,3d,,,,0.7,!ber2,,,stuart_fire_dist,,,,,,,,,,,,,,,90,90,0.25,1,,
  862. #stuart_fire_dist,,SFX/Weapon/Tank/tankdist_##,,0.65,0.75,35,6000,,,,,dist_wpn,,curve2,,,,,0.8,1,,3d,,,,0.7,,,,tank_ringoff,,,,,,,,,,,,,,,50,90,0.35,1,,
  863. #stuart_reload,,SFX/Weapon/Tank/Tank_Reload/gr_tank.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
  864. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  865. #Type 97,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  866. type97_fire,,SFX/Weapon/tank/stuart/Fire/wpn_StuartMainGun_mn.wav,,0.9,1,500,3000,,,,,hvy_wpn,,curve4,,6000,,,0.85,1,,3d,,,,0.7,!ber2 audio_test_tuey,,,type97_fire_dist,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  867. type97_fire_dist,,SFX/Weapon/Tank/tankdist_##,,0.65,0.75,500,6000,,,,,dist_wpn,,curve2,,10000,,,0.8,1,,3d,,,,0.7,!ber2 audio_test_tuey,,,tank_ringoff,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  868. type97_reload,,SFX/Weapon/Tank/Tank_Reload/gr_tank.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,3d,,,,0.7,!ber2 audio_test_tuey,,,,,,,,,,,,,,,,,,50,70,0.35,1,,
  869. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  870. wpn_type97_coax,,SFX/Weapon/Tank/Type97/Fire/wpn_type97_coax_mn.wav,,0.4,0.5,500,1200,,,2,oldest,hvy_wpn,,curve2,,2500,,curve1,0.95,1.05,pitch,3d,,,,0.7,!ber2 audio_test_tuey,,,wpn_type97_coax_dist,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  871. wpn_type97_coax_dist,,SFX/Weapon/dist/jap/dist_jap_mg.wav,,0.7,0.8,700,6000,10,priority,2,oldest,dist_wpn,rcurve3,curve2,0.8,12000,,rcurve3,0.85,1.05,pitch,3d,,,,0.7,!ber2 audio_test_tuey,,,,,,,,,,,,,,,no,,,70,20,0.35,1,,yes
  872. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  873. #Tiger,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  874. tiger_fire,,SFX/Weapon/tank/tiger/Fire/wpn_tiger_mn.wav,,0.9,1,35,8400,,,,,hvy_wpn,,curve3,,,,,0.9,1,,3d,,,,0.7,!ber2 audio_test_tuey,,,tank_ringoff,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  875. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  876. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  877. #Tank Ringoffs,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  878. panzeriv_3p_ringoff,,SFX/Weapon/Tank/Ringoffs/wpn_PanzerIV_mn_ringoff.wav,,0.87,1,35,3000,3,priority,,,decay,,,,,,,0.9,1.1,,3d,,,,0.7,!oki2 all_mp audio_test_tuey,,,tank_reload,,,,,,,,,,,,,,,60,90,0.25,1,,
  879. panzeriv_1p_ringoff,,SFX/Weapon/Tank/Ringoffs/wpn_PanzerIV_st_ringoff.wav,,0.87,0.94,35,8000,1,priority,,,decay,,curve3,,,,,0.9,1.1,,2d,,,,0.7,!oki2 audio_test_tuey,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  880. sherman_3p_ringoff,,SFX/Weapon/Tank/Ringoffs/wpn_sherman_mn_ringoff.wav,,0.87,0.94,35,3000,3,priority,,,decay,,curve3,,10000,,,0.9,1.1,,3d,,,,0.7,all_mp audio_test_tuey,,,sherman_3p_ringoffR,,,,,,,,,,,,,left_shot,10,60,90,0.25,1,,
  881. sherman_3p_ringoffR,,SFX/Weapon/Tank/Ringoffs/wpn_PanzerIV_mn_ringoff.wav,,0.87,0.94,35,3000,3,priority,,,decay,,curve3,,10000,,,0.9,1.1,,3d,,,,0.7,all_mp audio_test_tuey,,,sub_thump_tank,,,,,,,,,,,,,right_shot,10,60,90,0.25,1,,
  882. sherman_1p_ringoff,,SFX/Weapon/Tank/Ringoffs/wpn_Sherman_st_f_Ringoff.wav,,0.87,0.94,35,8000,1,priority,,,decay,,curve3,,,,,0.9,1.1,,2d,,,,0.7,all_mp audio_test_tuey,,,sub_thump_tank,,,,,,,,,,,,,,,90,90,0.25,1,,
  883. tank_ringoff,,SFX/Weapon/Tank/Ringoffs/wpn_Tank_ringoff.wav,,1,1,35,3000,2,priority,,,decay,,curve3,,,,,0.9,1.1,,3d,,,,0.7,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,60,90,0.25,1,,
  884. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  885. #Tank Reload,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  886. tank_reload,,SFX/Weapon/Tank/Tank_Reload/gr_tank.wav,,0.9,0.9,35,1500,3,priority,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,0.7,,,,sub_thump_tank,,200,,,,,,,,,,,,,,,,,,
  887. #Rocket Explode,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  888. rocket_explode_dirt,,SFX/Destruction/explosion_main_##,,0.6,0.8,500,4000,,,,,explosion,,curve4,,5000,,,0.9,1.1,pitch,3d,,,,,pel2 sniper see1 see2 pel1a pel1b ber1 pby oki2 oki3 ber2 ber3b,,,rocket_debris_dirt,,,,0.5,,,,,0,,,,,,50,80,0.15,0.75,,yes
  889. rocket_explode_water,,SFX/Weapon/Gren/grenade_water/grenade_water_02.wav,1,0.6,1,500,4000,,,,,explosion,,curve5,,,,,0.9,1.1,pitch,3d,,,,,all_mp,,,,,50,,0.5,,,,,0.1,0.2,,,,,50,80,0.15,0.75,,yes
  890. rocket_explode_water,,SFX/Weapon/Gren/grenade_water/grenade_water_03.wav,2,0.6,1,500,4000,,,,,explosion,,curve5,,,,,0.9,1.1,pitch,3d,,,,,all_mp,,,,,50,,0.5,,,,,0.1,0.2,,,,,50,80,0.15,0.75,,yes
  891. rocket_explode_water,,SFX/Weapon/Gren/grenade_water/grenade_water_04.wav,3,0.6,1,500,4000,,,,,explosion,,curve5,,,,,0.9,1.1,pitch,3d,,,,,all_mp,,,,,50,,0.5,,,,,0.1,0.2,,,,,50,80,0.15,0.75,,yes
  892. rocket_debris_dirt,,SFX/Destruction/Explosion_Debris/Dirt_##,,0.6,0.8,35,3000,,,,,explosion,,curve2,,3200,,,0.9,1.08,pitch,3d,,,,,pel2 sniper see1 see2 pel1a pel1b ber1 pby oki2 oki3 ber2 ber3 ber3b,,,rocket_expander,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,yes
  893. rocket_explode_default,,SFX/null.wav,,1,1,500,12000,,,,,explosion,,,,,,,0.8,1.2,,3d,,,,,pel2 sniper see1 see2 pel1a pel1b ber1 pby oki2 oki3 ber2 ber3 ber3b,,,rocket_explode_dirt,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,yes
  894. shell_explode_dirt,,SFX/Destruction/Explosion_Debris/Dirt_##,,0.88,0.93,300,4500,6,priority,,,explosion,,,,,,,0.8,1.2,,3d,,,,,pel2 sniper see1 see2 pel1a pel1b ber1 pby oki2 oki3 ber2 ber3 ber3b,,,rocket_expander,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,yes
  895. shell_explode_default,,SFX/Destruction/Explosion_Impact_##,,0.88,1,300,12000,6,reject,,,explosion,,,,,,,0.8,1.2,,3d,,,,,pel2 sniper see1 see2 pel1a pel1b pby oki2 oki3 ber2 ber3b,,,shell_explode_dirt,,,,0.5,,,,,,,,,,,50,80,0.15,0.75,,yes
  896. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  897. rocket_expander,,SFX/Destruction/Explosion_Falloff_##,,0.6,0.8,250,15000,6,priority,,,explosion,,curve5,,16000,,,0.9,1.1,,3d,,,,,pel2 sniper see1 see2 pel1a pel1b ber1 pby oki2 oki3 ber2 ber3 ber3b,,,dist_debris_l,,,,0.05,,,,,0,,yes,no,,,80,10,0.15,0.85,,yes
  898. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  899. dist_debris_l,,SFX/Levels/sniper/dist_explos/explo_sweetner_left.wav,,0.5,0.75,200,6000,3,reject,,,explosion,,curve2,,15000,,,0.98,1.02,,3d,,,,,!sniper,,,dist_debris_r,,75,,,,,,,0,,,,left_player,6,50,80,0.25,1,,yes
  900. dist_debris_r,,SFX/Levels/sniper/dist_explos/explo_sweetner_right.wav,,0.5,0.75,200,6000,3,reject,,,explosion,,curve2,,15000,,,0.85,1.08,,3d,,,,,!sniper,,,,,100,,,,,,,0,,,,right_player,6,50,80,0.25,1,,yes
  901. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  902. # Rifle Grenades,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  903. #M1 Garand Rifle Grenade,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  904. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  905. weap_m1gren_fire_plr,,SFX\Weapon\gren\M1Gren\Fire\wpn_M1Gren_st_f.wav,,0.8,0.9,,,,,,,rfl_1st,,curve3,,,,,0.9,0.95,,2d,,,,0.75,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,shell_eject_rifle,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,
  906. weap_m1gren_lastshot_plr,,SFX\Weapon\gren\M1Gren\Fire\wpn_M1Gren_st_f.wav,,0.8,0.9,,,,,,,rfl_3rd,,curve3,,,,,0.9,0.95,,2d,,,,0.75,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,shell_eject_rifle,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,
  907. weap_m1gren_reload,,SFX/weapon/gren/m1gren/Foley/GR_M1gren_raise.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.7,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,,,,,,,,,,,,,,,,50,90,0.25,1,,
  908. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  909. #Kar 98 Rifle Grenade,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  910. weap_kar98gren_fire_plr,,SFX\Weapon\gren\M1Gren\Fire\wpn_M1Gren_st_f.wav,,0.87,0.94,,,,,,,rfl_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,firing_range all_mp,,,,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,
  911. weap_kar98gren_fire,,SFX\Weapon\gren\M1Gren\Fire\wpn_M1Gren_mn.wav,,0.75,0.8,200,2000,,,,,rfl_3rd,,curve3,,4000,,,0.85,1,,3d,,,,0.7,firing_range all_mp,,,weap_kar98gren_fire_dist,,,,,,,,,,,,,,,50,90,0.25,1,,
  912. weap_kar98gren_fire_dist,,SFX/null.wav,,0.65,0.75,35,6000,,,,,dist_wpn,,curve3,,,,,0.8,1,,3d,,,,0.7,firing_range all_mp,,,,,,,,,,,,,,,,,,70,20,0.25,1,,
  913. weap_kar98gren_reload,,SFX/weapon/gren/kar98gren/Foley/GR_kar98gren_raise.wav,,0.71,0.77,35,500,,,,,hvy_wpn,,curve3,,,,,0.9,1.1,,2d,,,,0.7,firing_range all_mp,,,,,,,,,,,,,,,,,,50,90,0.25,1,,
  914. #SHELL EJECT - Pistol,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  915. shell_eject,,SFX/Weapon/shell_eject_##,,0.8,0.8,35,100,4,priority,,,ambience,,,,,,,0.95,1.05,,3d,,,,,all_sp all_mp,,,shell_default,,,,,,,,,,,,,,,15,30,0.25,1,,
  916. shell_default,,SFX/Weapon/shell_impact_##,,0.5,0.5,35,100,4,priority,,,ambience,,,,,,,0.95,1.05,,3d,,,,,all_sp,,,,,50,,,,,,,,,,,,,15,30,0.25,1,,
  917. #SHELL EJECT - Rifle,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  918. shell_eject_rifle,,SFX/Weapon/shell_eject_##,,0.8,0.8,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_sp all_mp,,,shell_default,,,,,,,,,,,,,,,15,30,0.25,1,,
  919. shell_default_rifle,,SFX/Weapon/shell_impact_##,,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_sp,,,,,150,,,,,,,,,,,,,15,30,0.25,1,,
  920. #mp opt,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  921. shell_default_rifle,,SFX/Weapon/shell_impact/shell_impact_00.wav,1,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1,,
  922. shell_default_rifle,,SFX/Weapon/shell_impact/shell_impact_01.wav,2,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1,,
  923. shell_default_rifle,,SFX/Weapon/shell_impact/shell_impact_02.wav,3,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1,,
  924. shell_default_rifle,,SFX/Weapon/shell_impact/shell_impact_05.wav,4,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1,,
  925. shell_default,,SFX/Weapon/shell_impact/shell_impact_00.wav,1,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1,,
  926. shell_default,,SFX/Weapon/shell_impact/shell_impact_01.wav,2,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1,,
  927. shell_default,,SFX/Weapon/shell_impact/shell_impact_02.wav,3,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1,,
  928. shell_default,,SFX/Weapon/shell_impact/shell_impact_05.wav,4,0.5,0.5,35,100,4,priority,,,reload,,,,,,,0.95,1.05,,3d,,,,,all_mp,,,,,150,,,,,,,,,,,,,15,30,0.25,1,,
  929. #SHELL EJECT - Rifle,largePBY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  930. shell_eject_large,,SFX/Weapon/shell_impact/large_##,,0.8,0.8,,,2,reject,,,reload,,,,,,,0.95,1.05,,2d,,,,,pby_fly,,,,,100,wpn_rear,,,,,,,,,,,,70,20,0.25,1,,
  931. #SHELL EJECT - Rifle,medPBY,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  932. shell_eject_med,,SFX/Weapon/shell_impact/med_##,,0.8,0.8,,,2,reject,,,reload,,,,,,,0.95,1.05,,2d,,,,,pby_fly,,,,,100,wpn_rear,,,,,,,,,,,,70,20,0.25,1,,
  933. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  934. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  935. #FlameThrower,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  936. weap_flamethrower_start,,SFX/Weapon/Special/Flame_Thrower/wpn_flm_ignite.wav,,1,1,35,8400,,,,,full_vol,,,,,,,1,1,,2d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,weap_ignite_falloff,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  937. weap_flamethrower_rear,,SFX/Weapon/Special/Flame_Thrower/wpn_flmthwr_st_r.wav,,0.8,0.8,35,8400,,,,,full_vol,,,,,,,1,1,,2d,,,looping,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1,,
  938. weap_flamethrower_fireloop,,SFX/Weapon/Special/Flame_Thrower/wpn_flmthwr_st_flame.wav,,0.9,0.9,35,8400,,,,,full_vol,,,,,,,1,1,,3d,,,looping,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,weap_flamethrower_rear,,250,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  939. weap_flamethrower_off,,null.wav,,0.25,0.25,35,8400,,,,,full_vol,,,,,,,1,1,,2d,,,looping,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,,,,wpn_rear,,,,,,,,,,,,90,90,0.25,1,,
  940. weap_flamethrower_cooldown,,SFX/Weapon/Special/Flame_Thrower/wpn_flm_cooldown.wav,,0.7,0.7,35,8400,,,,,full_vol,,,,,,,1,1,,2d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  941. weap_ignite_falloff,,SFX/Destruction/Explosion_Falloff_##,,0.5,0.5,100,4500,,,,,full_vol,,,,,,,1,1,,3d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield see2 ber3,,,,,,,,,,,,,,,,,,20,50,0.35,1,,
  942. weap_flamethrower_swtnr,,SFX/Amb/bomb_far_##,,1,1,50,150,,,,,full_vol,,,,,,,1,1,,3d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3 ber3b,,,,,,,0.8,,,,,,,,,,,20,50,0.35,1,,
  943. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  944. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  945. weap_flamethrower_start_3p,,SFX/Weapon/Special/Flame_Thrower/wpn_flm_ignite_mn.wav,,0.8,0.8,500,3000,,,,,full_vol,,curve5,,6000,,curve4,1,1,,3d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3 ber3b,,,weap_flamethrower_swtnr,,,,,,,,,,,,,,,70,90,0.35,1,,
  946. weap_flamethrower_fireloop_3p,,SFX/Weapon/Special/Flame_Thrower/wpn_flmthwr_mn_flame.wav,,0.8,0.8,500,3000,,,,,full_vol,,curve5,,6000,,curve4,1,1,,3d,,,looping,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3 ber3b,,,,,,,,,,,,,,,,,,70,90,0.35,1,,
  947. weap_flamethrower_cooldown_3p,,SFX/Weapon/Special/Flame_Thrower/wpn_flm_cooldown_mn.wav,,0.8,0.8,500,3000,,,,,full_vol,,curve5,,6000,,curve4,1,1,,3d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3 ber3b,,,,,,,,,,,,,,,,,,70,90,0.35,1,,
  948. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  949. weap_flamethrower_foley_F,,SFX\Weapon\Special\Flame_Thrower\foley\flame_front.wav,,0.5,0.5,35,8400,,,,,reload,,,,,,,1,1,,2d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,weap_flamethrower_foley_R,,500,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  950. weap_flamethrower_foley_R,,SFX\Weapon\Special\Flame_Thrower\foley\flame_rear.wav,,0.5,0.5,35,8400,,,,,reload,,,,,,,1,1,,2d,,,,,pel1 pel1a pel2 oki2 audio_test_tuey firing_range living_battlefield all_mp see2 ber3,,,,,500,wpn_rear,,,,,,,,,,,,90,90,0.25,1,,
  951. #For MP,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  952. weap_ignite_falloff,,SFX\Destruction\Explosion_Falloff\Explosion_Falloff_00.wav,1,0.25,0.25,100,4500,,,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_mp ,,,,,,,,,,,,,,,,,,20,50,0.35,1,,
  953. weap_ignite_falloff,,SFX\Destruction\Explosion_Falloff\Explosion_Falloff_01.wav,2,0.25,0.25,100,4500,,,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_mp ,,,,,,,,,,,,,,,,,,20,50,0.35,1,,
  954. weap_ignite_falloff,,SFX\Destruction\Explosion_Falloff\Explosion_Falloff_02.wav,3,0.25,0.25,100,4500,,,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_mp ,,,,,,,,,,,,,,,,,,20,50,0.35,1,,
  955. weap_ignite_falloff,,SFX\Destruction\Explosion_Falloff\Explosion_Falloff_03.wav,4,0.25,0.25,100,4500,,,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_mp ,,,,,,,,,,,,,,,,,,20,50,0.35,1,,
  956. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  957. #Special Weapons,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  958. #Mitsubishi Zero,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  959. weap_zero_fire,,SFX/Weapon/MG/30cal/Fire/wpn_30Cal_mn.wav,,0.9,1,200,4400,,,,,hvy_wpn,,curve3,,,,,0.9,1,,3d,,,,0.7,pel1a firing_range,,,,,,,,,,,,,,,,,,75,90,0.25,0.8,,yes
  960. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  961. #F4 Corsair,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  962. weap_corsair_fire,,SFX/Weapon/Special/airplane_50cal/plane_50cal.wav,,0.9,1,200,4400,,,,,hvy_wpn,,curve3,,,,,0.9,1,,3d,,,,0.7,pel1a firing_range pel2,,,,,,,,,,,,,,,,,,75,90,0.25,0.8,,yes
  963. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  964. #Bouncing Betty,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  965. Betty_activated,,SFX\Weapon\Special\Bouncing_Betty\BBTrigger.wav,,0.9,1,10,1300,,,,,hvy_wpn,,curve3,,2000,,,0.9,1,,3d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,75,90,0.25,0.8,,
  966. Betty_activated,,SFX\Weapon\Special\Bouncing_Betty\BBTrigger.wav,,0.9,1,10,1300,,,,,hvy_wpn,,curve3,,2000,,,0.9,1,,3d,,,,0.7,audio_test_tuey,,,mortar_dirt_zombie,,,,,,,,,,,,,,,75,90,0.25,0.8,,
  967. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  968. bbetty_plant_wood,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  969. bbetty_plant_rock,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  970. bbetty_plant_dirt,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  971. bbetty_plant_default,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  972. bbetty_plant_bark,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  973. bbetty_plant_brick,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  974. bbetty_plant_carpet,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  975. bbetty_plant_cloth,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  976. bbetty_plant_concrete,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  977. #bbetty_plant_flesh,,SFX/null.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  978. bbetty_plant_foliage,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  979. bbetty_plant_glass,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  980. bbetty_plant_grass,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  981. bbetty_plant_gravel,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  982. bbetty_plant_ice,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  983. bbetty_plant_metal,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  984. bbetty_plant_mud,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  985. #bbetty_plant_paper,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  986. bbetty_plant_plaster,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  987. bbetty_plant_sand,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  988. bbetty_plant_snow,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  989. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  990. bbetty_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_02.wav,1,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  991. bbetty_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_03.wav,2,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  992. bbetty_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_04.wav,3,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  993. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  994. #bbetty_plant_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  995. bbetty_plant_asphalt,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  996. bbetty_plant_ceramic,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  997. #bbetty_plant_plastic,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  998. #bbetty_plant_rubber,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  999. bbetty_plant_cushion,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1000. #bbetty_plant_fruit,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1001. #bbetty_plant_paintedmetal,,SFX\Weapon\Special\Bouncing_Betty\bb_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp audio_test_tuey,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1002. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1003. #Satchel Place,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1004. #shoebox_bomb_plant,,SFX/Weapon/Special/shoebox_bomb/set_bomb_##,,0.9,1,10,300,,,,,hvy_wpn,,curve3,,600,,,0.9,1,,3d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,75,90,0.25,0.8,,
  1005. #shoebox_activated,,SFX/Weapon/Special/shoebox_bomb/shoebox_activate.wav,,0.9,1,10,1300,,,,,hvy_wpn,,curve3,,600,,,0.9,1,,3d,,,,0.7,all_mp,,,,,,,,,,,,,,,,,,75,90,0.25,0.8,,
  1006. #shoebox_explo_main,,SFX/Destruction/Explosion_Spc_##,,0.9,1,350,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.5,0.25,,,,,,,,,,80,90,0.25,1,,
  1007. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1008. satchel_plant_wood,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1009. satchel_plant_rock,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1010. satchel_plant_dirt,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1011. satchel_plant_default,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1012. satchel_plant_bark,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1013. satchel_plant_brick,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1014. satchel_plant_carpet,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1015. satchel_plant_cloth,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1016. satchel_plant_concrete,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1017. #satchel_plant_flesh,,SFX/null.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1018. satchel_plant_foliage,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1019. satchel_plant_glass,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1020. satchel_plant_grass,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1021. satchel_plant_gravel,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1022. satchel_plant_ice,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1023. satchel_plant_metal,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1024. satchel_plant_mud,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1025. satchel_plant_paper,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1026. satchel_plant_plaster,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1027. satchel_plant_sand,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1028. satchel_plant_snow,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1029. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1030. satchel_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_02.wav,1,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1031. satchel_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_03.wav,2,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1032. satchel_plant_water,,SFX/Weapon/Gren/grenade_water/grenade_water_04.wav,3,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1033. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1034. #satchel_plant_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1035. satchel_plant_asphalt,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1036. satchel_plant_ceramic,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1037. satchel_plant_plastic,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1038. satchel_plant_rubber,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1039. satchel_plant_cushion,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1040. #satchel_plant_fruit,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1041. #satchel_plant_paintedmetal,,SFX\Weapon\Special\Satchel_charge\satchel_plant.wav,,0.9,1,50,1300,,,,,character,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1042. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1043. #Satchel Place,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1044. satchel_click,,SFX\Weapon\Special\Satchel_charge\satchel_detonator.wav,,1,1,50,1300,,,,,full_vol,,curve2,,,,,0.9,1.05,,3d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1045. satchel_click_plr,,SFX\Weapon\Special\Satchel_charge\satchel_detonator.wav,,1,1,,,,,,,full_vol,,curve2,,,,,0.9,1.05,,2d,,,,,all_mp oki2,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1046. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1047. #Special Effects,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1048. #Sub Thump,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1049. sub_thump_wpn,,SFX/Levels/Berlin_2/thump_##,,0.3,0.3,500,5000,,,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_sp all_mp,,,,, ,,1,,,,,,,,,,,50,80,0.25,1,,yes
  1050. sub_thump_gren,,SFX/Levels/Berlin_2/thump_##,,0.8,0.8,500,5000,3,priority,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_sp all_mp,,,rocket_expander,, ,,1,,,,,,,,,,,50,80,0.25,1,,yes
  1051. sub_thump_gren2,,SFX/Levels/Berlin_2/thump_##,,0.8,0.8,2000,5000,3,priority,,,full_vol,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,grenade_explode_trail_l,, ,wpn_all,1,,,,,,,,,,,50,80,0.25,1,,yes
  1052. sub_thump_tank,,SFX/Levels/Berlin_2/thump_##,,0.8,1,500,5000,3,priority,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_sp all_mp,,,tank_ringoff,,,,1,,,,,,,,,,,50,80,0.25,1,,yes
  1053. sub_thump_wpn_92,,SFX/Levels/Berlin_2/thump_##,,0.3,0.35,500,1500,3,priority,,,hvy_wpn,,,,,,,1,1,,3d,,,,,all_sp all_mp,,,,, ,,1,,,,,,,,,,,50,80,0.25,1,,yes
  1054. sub_thump_rpg,,SFX/Levels/Berlin_2/thump_##,,0.7,0.9,500,5000,3,priority,,,hvy_wpn,,,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,250,,1,,,,,,,,,,,90,90,0.25,1,,yes
  1055. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1056. # Grenade Explos,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1057. #Pull Pin,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1058. grenade_pull_pin,,SFX/Weapon/Gren/Pull_Throw/pullpin.wav,,0.9,1,200,1000,,,,,reload,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  1059. #Pull Pin SMOKE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1060. smoke_pull_pin_plyr,,SFX/Weapon/Gren/Pull_Throw/pullpin.wav,,0.9,1,200,1000,,,,,reload,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp,,,smoke_pull_pin_pop,,300,,,,,,,,,,,,,90,90,0.25,1,,
  1061. smoke_pull_pin_pop,,SFX/Weapon/Gren/Smoke/Fire/pin_##,,0.4,0.4,200,1000,,,,,reload,,,,,,,0.9,1.1,,2d,,,,,all_sp all_mp,,,,,410,,,,,,,,,,,,,90,90,0.25,1,,
  1062. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1063. #Foley throw,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1064. foley_throw,,SFX/Weapon/Gren/Pull_Throw/gren_throw.wav,,0.9,1,200,300,,,,,reload,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp,,,gear_player,,,,,,,,,,,,,,,90,90,0.25,1,,
  1065. #foley_throw_grunt,,SFX/Weapon/Gren/Pull_Throw/grunt_##,,0.9,1,200,1000,,,,,ambience,,,,,,,0.98,1.02,,3d,,0.015,,,all_sp all_mp,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  1066. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1067. #Explo Generic,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1068. #grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire_##,,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode_trail_l,,,,0.7,,,,,,,no,no,,,90,90,0.25,1,,
  1069. grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.7,0.8,1000,5000,3,priority,,,full_vol,,curve2,,12000,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode_trail_r,,50,,,,,,,,,no,no,left_player,10,90,90,0.25,1,,yes
  1070. grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail_##,,0.7,0.8,1000,5000,3,priority,,,full_vol,,curve2,,12000,,,0.9,1,,3d,,,,,all_sp,,,,,50,,,,,,,,,no,no,right_player,10,90,90,0.25,1,,yes
  1071. #grenade_explode_dist,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
  1072. #grenade_explode_distR,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
  1073. grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire_##,,0.8,1,1000,6000,3,priority,,,full_vol,,curve4,,12000,,,0.9,1.04,,3d,,,,master,all_sp,,,grenade_explode_dist,,,,0.5,,,,,0.15,,no,no,,,90,90,0.25,1,,yes
  1074. grenade_explode_dist,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,18000,3,priority,,,full_vol,,curve4,,24000,,,0.9,1.1,,3d,,,,,all_sp,,,grenade_explode_bass,,100,,0.4,,,,,,,yes,no,,,40,60,0.55,1,,yes
  1075. grenade_explode_bass,,SFX\Destruction\Explosion_Falloff_##,,0.7,0.8,1000,6000,3,priority,,,full_vol,,curve3,,6500,,,0.9,1.04,,3d,,,,,all_sp,,,grenade_explode_trail_l,,,wpn_all,0.5,,,,,0.15,,no,no,,,90,90,0.25,1,,yes
  1076. #For MP,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1077. grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire/fire_00.wav,1,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_l,,,,0.7,,,,,,,yes,,,,90,90,0.25,1,,yes
  1078. grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire/fire_01.wav,2,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_l,,,,0.7,,,,,,,yes,,,,90,90,0.25,1,,yes
  1079. grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire/fire_02.wav,3,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_l,,,,0.7,,,,,,,yes,,,,90,90,0.25,1,,yes
  1080. grenade_explode,,SFX/Weapon/Gren/Gen_Gren/fire/fire_03.wav,4,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_l,,,,0.7,,,,,,,yes,,,,90,90,0.25,1,,yes
  1081. grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_00.wav,1,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_r,,50,,,,,,,,,yes,,left_player,10,90,90,0.25,1,,yes
  1082. grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_01.wav,2,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_r,,50,,,,,,,,,yes,,left_player,10,90,90,0.25,1,,yes
  1083. grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_02.wav,3,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_r,,50,,,,,,,,,yes,,left_player,10,90,90,0.25,1,,yes
  1084. grenade_explode_trail_l,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_03.wav,4,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_trail_r,,50,,,,,,,,,yes,,left_player,10,90,90,0.25,1,,yes
  1085. grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_00.wav,1,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_dist,,50,,,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
  1086. grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_01.wav,2,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_dist,,50,,,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
  1087. grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_02.wav,3,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_dist,,50,,,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
  1088. grenade_explode_trail_r,,SFX/Weapon/Gren/Gen_Gren/gren_trail/gren_trail_03.wav,4,0.4,0.6,500,2000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_dist,,50,,,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
  1089. grenade_explode_dist,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
  1090. grenade_explode_dist,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
  1091. grenade_explode_dist,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
  1092. grenade_explode_dist,,SFX/Destruction/explosion_dist/explosion_dist_03.wav,4,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,grenade_explode_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
  1093. grenade_explode_distR,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
  1094. grenade_explode_distR,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
  1095. grenade_explode_distR,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
  1096. grenade_explode_distR,,SFX/Destruction/explosion_dist/explosion_dist_03.wav,4,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
  1097. #Rifle Grenade Explo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1098. rifle_grenade_explode,,SFX/Destruction/explosion_main_##,,0.8,0.9,500,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,all_sp,,,rifle_grenadeR,,,,0.05,0.25,,,,,,,,left_player,,90,95,0.25,1,,yes
  1099. rifle_grenadeR,,SFX/Destruction/explosion_main_##,,0.8,1,500,4000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_dist,,,,0.5,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
  1100. rifle_grenade_dist,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,rifle_grenade_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
  1101. rifle_grenade_distR,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_sp,,,bomb_far_falloff_glo,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
  1102. #for mp,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1103. rifle_grenade_explode,,SFX/Destruction/explosion_main/explosion_main_00.wav,1,0.8,0.9,500,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenadeR,,,,0.05,0.25,,,,,,,,left_player,,90,95,0.25,1,,yes
  1104. rifle_grenade_explode,,SFX/Destruction/explosion_main/explosion_main_01.wav,2,0.8,0.9,500,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenadeR,,,,0.05,0.25,,,,,,,,left_player,,90,95,0.25,1,,yes
  1105. rifle_grenade_explode,,SFX/Destruction/explosion_main/explosion_main_02.wav,3,0.8,0.9,500,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenadeR,,,,0.05,0.25,,,,,,,,left_player,,90,95,0.25,1,,yes
  1106. rifle_grenade_explode,,SFX/Destruction/explosion_main/explosion_main_03.wav,4,0.8,0.9,500,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenadeR,,,,0.05,0.25,,,,,,,,left_player,,90,95,0.25,1,,yes
  1107. rifle_grenadeR,,SFX/Destruction/explosion_main/explosion_main_00.wav,1,0.8,1,500,4000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_dist,,,,0.5,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
  1108. rifle_grenadeR,,SFX/Destruction/explosion_main/explosion_main_01.wav,2,0.8,1,500,4000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_dist,,,,0.5,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
  1109. rifle_grenadeR,,SFX/Destruction/explosion_main/explosion_main_02.wav,3,0.8,1,500,4000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_dist,,,,0.5,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
  1110. rifle_grenadeR,,SFX/Destruction/explosion_main/explosion_main_03.wav,4,0.8,1,500,4000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_dist,,,,0.5,,,,,,,yes,,right_player,10,90,90,0.25,1,,yes
  1111. rifle_grenade_dist,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenade_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
  1112. rifle_grenade_dist,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenade_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
  1113. rifle_grenade_dist,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenade_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
  1114. rifle_grenade_dist,,SFX/Destruction/explosion_dist/explosion_dist_03.wav,4,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,rifle_grenade_distR,,,,0.4,,,,,,,yes,,left_player,10,40,60,0.55,1,,yes
  1115. rifle_grenade_distR,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,bomb_far_falloff_glo,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
  1116. rifle_grenade_distR,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,bomb_far_falloff_glo,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
  1117. rifle_grenade_distR,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,bomb_far_falloff_glo,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
  1118. rifle_grenade_distR,,SFX/Destruction/explosion_dist/explosion_dist_03.wav,4,0.9,1,3000,12000,3,priority,,,explosion,,curve5,,13000,,,0.9,1.1,,3d,,,,,all_mp,,,bomb_far_falloff_glo,,,,0.4,,,,,,,yes,,right_player,10,40,60,0.55,1,,yes
  1119. #Explo SMOKE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1120. smoke_grenade_explode,,SFX/Weapon/Gren/Smoke/Fire/explo_##,,0.8,1,500,1000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,smoke_hiss,,,,0.5,,,,,,,yes,,,,90,90,0.25,1,,
  1121. smoke_hiss,,Stream/weapon/smoke_grenade/hiss/smoke_hiss.wav,,0.8,1,500,1000,,,,,explosion,,,,2500,,,0.9,1,pitch,3d,streamed,,,,all_sp all_mp,,,smoke_explode_distL,,,,,,,,,0.2,,yes,,,,90,90,0.25,1,,
  1122. smoke_explode_distL,,SFX/Weapon/Gren/Smoke/Fire/dist/dist_smokeL.wav,,0.8,1,500,5000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp all_mp,,,smoke_explode_distR,,,,0.5,,,,,,,yes,,left_player,2,90,90,0.25,1,,
  1123. smoke_explode_distR,,SFX/Weapon/Gren/Smoke/Fire/dist/dist_smokeR.wav,,0.8,1,500,5000,3,priority,,,explosion,,curve5,,10000,,,0.9,1,,3d,,,,,all_sp all_mp,,,,,,,0.5,,,,,,,yes,,right_player,2,90,90,0.25,1,,
  1124. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1125. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1126. #Material based explos,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1127. grenade_explode_wood,,SFX/weapon/gren/grenade_wood_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1128. grenade_explode_carpet,,SFX/weapon/gren/Grenade_Wood_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1129. grenade_explode_plaster,,SFX/weapon/gren/Grenade_Wood_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1130. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1131. grenade_explode_rock,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1132. grenade_explode_asphalt,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1133. grenade_explode_brick,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1134. grenade_explode_ceramic,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1135. grenade_explode_concrete,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1136. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1137. grenade_explode_dirt,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1138. grenade_explode_bark,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1139. grenade_explode_foliage,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1140. grenade_explode_grass,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1141. grenade_explode_gravel,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1142. grenade_explode_ice,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1143. grenade_explode_mud,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1144. grenade_explode_sand,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1145. grenade_explode_snow,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1146. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1147. grenade_explode_cloth,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1148. grenade_explode_cushion,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1149. grenade_explode_default,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1150. grenade_explode_flesh,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1151. grenade_explode_fruit,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1152. grenade_explode_glass,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1153. grenade_explode_metal,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1154. grenade_explode_paintedmetal,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1155. #grenade_explode_paper,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1156. grenade_explode_plastic,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1157. grenade_explode_rubber,,SFX/null.wav,,0.9,1,50,500,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,grenade_explode,,50,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1158. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1159. grenade_explode_water,,SFX/Weapon/Gren/grenade_water_##,,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,4000,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode_water_2,,50,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,yes
  1160. grenade_explode_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.9,1,500,2000,3,priority,,,full_vol,,curve5,,4000,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,yes
  1161. #Material based bounce,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1162. grenade_bounce_wood,,SFX/Weapon/Gren/bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1163. grenade_bounce_rock,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1164. grenade_bounce_dirt,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1165. grenade_bounce_default,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1166. grenade_bounce_bark,,SFX/Weapon/Gren/bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1167. grenade_bounce_brick,,SFX/Weapon/Gren/bounce/earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1168. grenade_bounce_carpet,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1169. grenade_bounce_cloth,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1170. grenade_bounce_concrete,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1171. #grenade_bounce_flesh,,SFX/null.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1172. grenade_bounce_foliage,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1173. grenade_bounce_glass,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1174. grenade_bounce_grass,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1175. grenade_bounce_gravel,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1176. grenade_bounce_ice,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1177. grenade_bounce_metal,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1178. grenade_bounce_mud,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1179. grenade_bounce_paper,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1180. grenade_bounce_plaster,,SFX/Weapon/Gren/bounce/metal_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1181. grenade_bounce_sand,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1182. grenade_bounce_snow,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1183. grenade_bounce_water,,SFX/Weapon/gren/bounce/water_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1184. #grenade_bounce_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1185. grenade_bounce_asphalt,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1186. grenade_bounce_ceramic,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1187. #grenade_bounce_plastic,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1188. grenade_bounce_rubber,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1189. grenade_bounce_cushion,,SFX/Weapon/Gren/bounce/Earth_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1190. #grenade_bounce_fruit,,SFX/null.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1191. #grenade_bounce_paintedmetal,,SFX/weapon/gren/gen_gren/Fire_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1192. #Sticky_gren bounce,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1193. sticky_gren_bounce_wood,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1194. sticky_gren_bounce_rock,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1195. sticky_gren_bounce_dirt,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1196. sticky_gren_bounce_default,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1197. sticky_gren_bounce_bark,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1198. sticky_gren_bounce_brick,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1199. sticky_gren_bounce_carpet,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1200. sticky_gren_bounce_cloth,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1201. sticky_gren_bounce_concrete,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1202. #sticky_gren_bounce_flesh,,SFX/null.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1203. sticky_gren_bounce_foliage,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1204. sticky_gren_bounce_glass,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1205. sticky_gren_bounce_grass,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1206. sticky_gren_bounce_gravel,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1207. sticky_gren_bounce_ice,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1208. sticky_gren_bounce_metal,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1209. sticky_gren_bounce_mud,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1210. sticky_gren_bounce_paper,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1211. sticky_gren_bounce_plaster,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1212. sticky_gren_bounce_sand,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1213. sticky_gren_bounce_snow,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1214. sticky_gren_bounce_water,,SFX/Weapon/gren/bounce/water_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1215. #sticky_gren_bounce_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1216. sticky_gren_bounce_asphalt,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1217. sticky_gren_bounce_ceramic,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1218. #sticky_gren_bounce_plastic,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1219. sticky_gren_bounce_rubber,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1220. sticky_gren_bounce_cushion,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1221. #sticky_gren_bounce_fruit,,SFX/null.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1222. #sticky_gren_bounce_paintedmetal,,SFX\Weapon\gren\sticky_gren_splat.wav,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1223. #Material bounce SMOKE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1224. smoke_bounce_wood,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1225. smoke_bounce_rock,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1226. smoke_bounce_dirt,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1227. smoke_bounce_default,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1228. smoke_bounce_bark,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1229. smoke_bounce_brick,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1230. smoke_bounce_carpet,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1231. smoke_bounce_cloth,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1232. smoke_bounce_concrete,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1233. #smoke_bounce_flesh,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1234. smoke_bounce_foliage,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1235. smoke_bounce_glass,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1236. smoke_bounce_grass,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1237. smoke_bounce_gravel,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1238. smoke_bounce_ice,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1239. smoke_bounce_metal,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1240. smoke_bounce_mud,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1241. smoke_bounce_paper,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1242. smoke_bounce_plaster,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1243. smoke_bounce_sand,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1244. smoke_bounce_snow,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1245. smoke_bounce_water,,SFX/Weapon/gren/bounce/water_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1246. #smoke_bounce_water_2,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1247. smoke_bounce_asphalt,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1248. smoke_bounce_ceramic,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1249. #smoke_bounce_plastic,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1250. smoke_bounce_rubber,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1251. smoke_bounce_cushion,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1252. #smoke_bounce_fruit,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1253. #smoke_bounce_paintedmetal,,SFX/Weapon/Gren/smk_bounce/wood_##,,0.65,0.85,500,1300,,,,,projectile,,,,,,,0.9,1.05,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1254. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1255. #Material based explos -- RIFLE GRENADE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1256. rifle_grenade_wood,,SFX/weapon/gren/Grenade_Wood_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1257. rifle_grenade_carpet,,SFX/weapon/gren/Grenade_Wood_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1258. rifle_grenade_plaster,,SFX/weapon/gren/Grenade_Wood_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1259. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1260. rifle_grenade_rock,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1261. rifle_grenade_asphalt,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1262. rifle_grenade_brick,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1263. rifle_grenade_ceramic,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1264. rifle_grenade_concrete,,SFX/weapon/gren/Grenade_rock_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1265. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1266. rifle_grenade_dirt,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1267. rifle_grenade_bark,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1268. rifle_grenade_foliage,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1269. rifle_grenade_grass,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1270. rifle_grenade_gravel,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1271. rifle_grenade_ice,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1272. rifle_grenade_mud,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1273. #rifle_grenade_sand,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1274. rifle_grenade_snow,,SFX/weapon/gren/Grenade_dirt_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,rifle_grenade_water_2,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1275. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1276. rifle_grenade_water,,SFX/Weapon/Gren/grenade_water_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,
  1277. rifle_grenade_water_2,,SFX/Destruction/Explosion_Debris/water_##,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp,,,,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,
  1278. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1279. rifle_grenade_cloth,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1280. rifle_grenade_cushion,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1281. rifle_grenade_default,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1282. rifle_grenade_flesh,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1283. rifle_grenade_fruit,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1284. rifle_grenade_glass,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1285. rifle_grenade_metal,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1286. rifle_grenade_paintedmetal,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1287. rifle_grenade_paper,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1288. rifle_grenade_plastic,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1289. rifle_grenade_rubber,,SFX/null.wav,,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_sp all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1290. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1291. #MP optimized by Kevin Material based explos -- RIFLE GRENADE,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1292. rifle_grenade_wood,,SFX/weapon/gren/Grenade_Wood/grenade_wood_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1293. rifle_grenade_wood,,SFX/weapon/gren/Grenade_Wood/grenade_wood_02.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1294. rifle_grenade_wood,,SFX/weapon/gren/Grenade_Wood/grenade_wood_05.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1295. rifle_grenade_carpet,,SFX/weapon/gren/Grenade_Wood/grenade_wood_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1296. rifle_grenade_carpet,,SFX/weapon/gren/Grenade_Wood/grenade_wood_02.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1297. rifle_grenade_carpet,,SFX/weapon/gren/Grenade_Wood/grenade_wood_05.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1298. rifle_grenade_plaster,,SFX/weapon/gren/Grenade_Wood/grenade_wood_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1299. rifle_grenade_plaster,,SFX/weapon/gren/Grenade_Wood/grenade_wood_02.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1300. rifle_grenade_plaster,,SFX/weapon/gren/Grenade_Wood/grenade_wood_05.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1301. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1302. rifle_grenade_rock,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1303. rifle_grenade_rock,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1304. rifle_grenade_rock,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1305. rifle_grenade_asphalt,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1306. rifle_grenade_asphalt,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1307. rifle_grenade_asphalt,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1308. rifle_grenade_brick,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1309. rifle_grenade_brick,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1310. rifle_grenade_brick,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1311. rifle_grenade_ceramic,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1312. rifle_grenade_ceramic,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1313. rifle_grenade_ceramic,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1314. rifle_grenade_concrete,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1315. rifle_grenade_concrete,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1316. rifle_grenade_concrete,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1317. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1318. rifle_grenade_dirt,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1319. rifle_grenade_dirt,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1320. rifle_grenade_dirt,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1321. rifle_grenade_bark,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1322. rifle_grenade_bark,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1323. rifle_grenade_bark,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1324. rifle_grenade_foliage,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1325. rifle_grenade_foliage,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1326. rifle_grenade_foliage,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1327. rifle_grenade_grass,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1328. rifle_grenade_grass,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1329. rifle_grenade_grass,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1330. rifle_grenade_gravel,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1331. rifle_grenade_gravel,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1332. rifle_grenade_gravel,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1333. rifle_grenade_ice,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1334. rifle_grenade_ice,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1335. rifle_grenade_ice,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1336. rifle_grenade_mud,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1337. rifle_grenade_mud,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1338. rifle_grenade_mud,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1339. rifle_grenade_snow,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1340. rifle_grenade_snow,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1341. rifle_grenade_snow,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1342. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1343. rifle_grenade_water,,SFX/Weapon/Gren/grenade_water/grenade_water_02.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,
  1344. rifle_grenade_water,,SFX/Weapon/Gren/grenade_water/grenade_water_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,
  1345. rifle_grenade_water,,SFX/Weapon/Gren/grenade_water/grenade_water_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,
  1346. rifle_grenade_water_2,,SFX/Destruction/Explosion_Debris/water/water_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,
  1347. rifle_grenade_water_2,,SFX/Destruction/Explosion_Debris/water/water_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,
  1348. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1349. grenade_explode_wood,,SFX/weapon/gren/Grenade_Wood/grenade_wood_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1350. grenade_explode_wood,,SFX/weapon/gren/Grenade_Wood/grenade_wood_02.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1351. grenade_explode_wood,,SFX/weapon/gren/Grenade_Wood/grenade_wood_05.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1352. grenade_explode_carpet,,SFX/weapon/gren/Grenade_Wood/grenade_wood_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1353. grenade_explode_carpet,,SFX/weapon/gren/Grenade_Wood/grenade_wood_02.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1354. grenade_explode_carpet,,SFX/weapon/gren/Grenade_Wood/grenade_wood_05.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1355. grenade_explode_plaster,,SFX/weapon/gren/Grenade_Wood/grenade_wood_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1356. grenade_explode_plaster,,SFX/weapon/gren/Grenade_Wood/grenade_wood_02.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1357. grenade_explode_plaster,,SFX/weapon/gren/Grenade_Wood/grenade_wood_05.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1358. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1359. grenade_explode_rock,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1360. grenade_explode_rock,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1361. grenade_explode_rock,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1362. grenade_explode_asphalt,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1363. grenade_explode_asphalt,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1364. grenade_explode_asphalt,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1365. grenade_explode_brick,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1366. grenade_explode_brick,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1367. grenade_explode_brick,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1368. grenade_explode_ceramic,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1369. grenade_explode_ceramic,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1370. grenade_explode_ceramic,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1371. grenade_explode_concrete,,SFX/weapon/gren/Grenade_rock/grenade_rock_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1372. grenade_explode_concrete,,SFX/weapon/gren/Grenade_rock/grenade_rock_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1373. grenade_explode_concrete,,SFX/weapon/gren/Grenade_rock/grenade_rock_03.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1374. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1375. grenade_explode_dirt,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1376. grenade_explode_dirt,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1377. grenade_explode_dirt,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1378. grenade_explode_bark,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1379. grenade_explode_bark,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1380. grenade_explode_bark,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1381. grenade_explode_foliage,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1382. grenade_explode_foliage,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1383. grenade_explode_foliage,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1384. grenade_explode_grass,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1385. grenade_explode_grass,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1386. grenade_explode_grass,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1387. grenade_explode_gravel,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1388. grenade_explode_gravel,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1389. grenade_explode_gravel,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1390. grenade_explode_ice,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1391. grenade_explode_ice,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1392. grenade_explode_ice,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1393. grenade_explode_mud,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1394. grenade_explode_mud,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1395. grenade_explode_mud,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1396. grenade_explode_snow,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_01.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1397. grenade_explode_snow,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1398. grenade_explode_snow,,SFX/weapon/gren/Grenade_dirt/grenade_dirt_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,rifle_grenade_explode,,,,0.5,,,,,,,,,,,80,95,0.25,1,,
  1399. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1400. grenade_explode_water,,SFX/Weapon/Gren/grenade_water/grenade_water_02.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,
  1401. grenade_explode_water,,SFX/Weapon/Gren/grenade_water/grenade_water_03.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,
  1402. grenade_explode_water,,SFX/Weapon/Gren/grenade_water/grenade_water_04.wav,3,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,grenade_explode_water_2,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,
  1403. grenade_explode_water_2,,SFX/Destruction/Explosion_Debris/water/water_00.wav,1,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,
  1404. grenade_explode_water_2,,SFX/Destruction/Explosion_Debris/water/water_01.wav,2,0.9,1,500,2000,3,priority,,,explosion,,curve5,,,,,0.9,1,,3d,,,,,all_mp,,,,,,,0.5,,,,,0.1,0.2,,,,,80,95,0.25,1,,
  1405. #Artillery Impacts,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1406. #Incoming,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1407. art_incoming,,SFX/Destruction/incoming_##,,0.9,1,300,2000,,,,,hvy_wpn,,curve4,,4000,,curve2,0.8,1.1,,3d,,,,0.8,firing_range hol2 ber3 see1 see2 see3 hol1 hol2 hol3 ber3b,,,,,,,,,,,,,,,,,,80,95,0.25,1,,
  1408. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1409. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1410. wpn_mortar_fire,,SFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire.wav,,0.9,1,100,1000,,,,,hvy_wpn,,curve3,,1500,,curve3,0.9,1.1,,3d,,,,0.8,firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,wpn_mortar_fire_dist,,,,,,,,,,,,,,,80,95,0.25,1,,yes
  1411. wpn_mortar_fire_dist,,SFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire_dist.wav,,0.9,1,250,3000,,,,,dist_wpn,,curve3,,6000,,curve3,0.9,1.1,,3d,,,,0.8,firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,,,,,,,,,,,,,,,,80,95,0.25,1,,yes
  1412. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1413. mortar_dirt_zombie,,SFX/Destruction/Explosion_Spc_##,,0.9,1,350,12000,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey,,,,,,,0.5,0.25,,,,0.1,,,,,,80,90,0.25,1,,yes
  1414. mortar_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt_##,,0.9,1,400,10000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,,,,,,,,,,0.5,,,,,,80,90,0.25,1,,yes
  1415. mortar_dirt,,SFX/Destruction/Explosion_Spc_##,,0.9,1,350,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b all_mp,,,,,,,0.5,0.25,,,,0.25,,,,,,80,90,0.25,1,,yes
  1416. mortar_dirt,,SFX/Destruction/Explosion_Spc_##,,0.9,1,350,12000,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey nazi_zombie_asylum,,,,,,,0.5,0.25,,,,0.25,,,,,,80,90,0.25,1,,yes
  1417. mortar_impact_water,,SFX/Weapon/projectile/Mortar/w_impact_##,,0.75,0.85,400,8000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range,,,mortar_water,,,,0.5,0.25,,,,,,,,,,80,90,0.25,1,,yes
  1418. mortar_water,,SFX/Weapon/projectile/Mortar/w_splash_##,,0.95,1,1000,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,audio_test_tuey firing_range,,,,,,,,,,,,,,,,,,80,90,0.25,1,,yes
  1419. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1420. mortar_explosion_dist,,SFX/Amb/bomb_far_##,,0.55,0.75,250,6000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,sub_thump_gren,,,,0.05,,,,,,,,,,,80,90,0.25,1,,yes
  1421. bomb_far_falloff_glo,,SFX/Destruction/Explosion_Falloff_##,,0.55,0.75,250,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,audio_test_tuey firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b all_mp,,,,,,,0.4,,,,,,,,,,,40,60,0.55,1,,yes
  1422. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1423. mortar_incoming1,,SFX/Weapon/projectile/Mortar/incoming_##,,0.55,0.75,250,1500,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b pel1a oki2 oki3 pel1 pel2 pel1b,,,,,,,0.05,,,,,,,,,,,80,90,0.25,1,,
  1424. mortar_incoming2,,SFX/Weapon/projectile/Mortar/incoming_##,,0.55,0.75,250,1500,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b pel1a oki2 oki3 pel1 pel2 pel1b,,,,,,,0.05,,,,,,,,,,,80,90,0.25,1,,
  1425. mortar_incoming3,,SFX/Weapon/projectile/Mortar/incoming_##,,0.55,0.75,250,1500,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b pel1a oki2 oki3 pel1 pel2 pel1b,,,,,,,0.05,,,,,,,,,,,80,90,0.25,1,,
  1426. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1427. mortar_explosion,,SFX/Destruction/Explosion_Impact_##,,0.55,0.75,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,bomb_far_falloff_glo,,,,0.05,,,,,,,,,,,90,95,0.25,1,,
  1428. mortar_explosion1,,SFX/Destruction/Explosion_Impact_##,,0.55,0.75,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,,,,,0.05,,,,,,,,,,,90,95,0.25,1,,
  1429. mortar_explosion2,,SFX/Destruction/Explosion_Impact_##,,0.55,0.75,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,,,,,0.05,,,,,,,,,,,90,95,0.25,1,,
  1430. mortar_explosion3,,SFX/Destruction/Explosion_Impact_##,,0.55,0.75,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,0.8,firing_range hol2 ber3 see1 see2 see3 ber1 ber2 hol1 hol2 hol3 ber3b,,,,,,,0.05,,,,,,,,,,,90,95,0.25,1,,
  1431. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1432. #Makin Mortars,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1433. wpn_mortar_fire,,SFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire.wav,,0.9,1,100,1000,,,,,hvy_wpn,,curve3,,1500,,curve3,0.9,1.1,,3d,,,,,mak module_mortar,,,wpn_mortar_fire_dist,,,,,,,,,,,,,,,80,95,0.25,1,,yes
  1434. wpn_mortar_fire_dist,,SFX/Weapon/Mortars/Mortar/Fire/wpn_mortar_fire_dist.wav,,0.9,1,250,3000,,,,,dist_wpn,,curve3,,6000,,curve3,0.9,1.1,,3d,,,,,mak module_mortar,,,,,,,,,,,,,,,,,,80,95,0.25,1,,yes
  1435. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1436. mortar_impact_water,,SFX/Weapon/projectile/Mortar/w_impact_##,,0.75,0.85,400,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,mak module_mortar,,,mortar_water,,,,0.5,0.25,,,,,,,,,,80,90,0.25,1,,yes
  1437. mortar_water,,SFX/Weapon/projectile/Mortar/w_splash_##,,0.95,1,400,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,mak module_mortar,,,mortar_water_dist,,,,,,,,,,,,,,,80,90,0.25,1,,yes
  1438. mortar_water_dist,,SFX/Destruction/water_explo_dist_##,,0.8,0.9,3000,12000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,mak module_mortar,,,sub_thump_rpg,,,,,,,,,,,,,,,80,90,0.25,1,,yes
  1439. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1440. mortar_dirt,,SFX/Destruction/explosion_main_##,,0.8,0.9,500,4000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,mak module_mortar,,,bomb_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
  1441. bomb_far_falloff_glo,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,mak module_mortar,,,mortar_dirt_debris,,,,0.4,,,,,,,,,,,40,60,0.55,1,,yes
  1442. mortar_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt_##,,0.9,1,400,3000,,,,,hvy_wpn,,,,,,,0.9,1.1,,3d,,,,,mak module_mortar,,,sub_thump_rpg,,,,,,,,,,,,,,,80,90,0.25,1,,yes
  1443. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1444. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1445. #TEMP Rockets,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1446. rocket_launch,,SFX/Weapon/gen_rocket/launch/gen_rocket_launch.wav,1,0.95,1,2500,25000,,,,,hvy_wpn,,,,,,,1,1.05,,3d,,,,,mak pel2 sniper pel1a pel1b pby,,,,,,,0.05,0.05,,,,,,,,,,90,95,0.25,1,,
  1447. rocket_launch,,SFX/Weapon/gen_rocket/launch/gen_rocket_launch_b.wav,2,0.95,1,2500,25000,,,,,hvy_wpn,,,,,,,1,1.05,,3d,,,,,mak pel2 sniper pel1a pel1b pby,,,,,,,0.05,0.05,,,,,,,,,,90,95,0.25,1,,
  1448. rocket_barrage_l,,SFX/Weapon/gen_rocket/rocket_barrage/rocket_barrage.wav,,0.3,0.3,1200,8000,,,,,explosion,,,,,,,1,1.05,,3d,,,,,mak pel2 sniper pel1a pel1b pby,,,,,,,0.05,,,,,,,,,,,90,90,0.25,1,,
  1449. rocket_barrage_r,,SFX/Weapon/gen_rocket/rocket_barrage/rocket_barrage.wav,,0.65,0.65,5000,8000,,,,,explosion,,,,,,,1,1.05,,3d,,,,,mak pel2 sniper pel1a pel1b pby,,,,,,,0.05,,,,,,,,,,,90,90,0.25,1,,
  1450. rocket_barrage_s,,SFX/Weapon/gen_rocket/rocket_barrage/rocket_barrage.wav,,0.75,0.75,5000,45000,,,,,explosion,,,,,,,1,1.05,,3d,,,,,mak pel2 sniper pel1a pel1b pby,,,,,,,0.05,,,,,,,,,,,90,90,0.25,1,,
  1451. rocket_run,,SFX/Weapon/gen_rocket/rocket_run_##,,0.85,1,1000,6000,,,,,hvy_wpn,,curve4,,,,,0.9,1.1,,3d,,,looping,,mak pel2 sniper pel1a pel1b pby oki2,,,,,,,,,,,,0.1,,,no,,,30,80,0.25,0.75,,
  1452. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1453. rocket_falloff,,SFX/Destruction/Explosion_Falloff_##,,0.9,0.95,100,4500,,,,,hvy_wpn,,,,,,,,,,2d,,,,,all_sp,,,,,1000,,,,,,,,,,,,,20,85,0.65,1,,
  1454. #mp opt,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1455. rocket_falloff,,SFX/Destruction/Explosion_Falloff/Explosion_Falloff_00.wav,1,0.9,0.95,100,4500,,,,,hvy_wpn,,,,,,,,,,2d,,,,,all_mp,,,,,1000,,,,,,,,,,,,,20,85,0.65,1,,
  1456. rocket_falloff,,SFX/Destruction/Explosion_Falloff/Explosion_Falloff_01.wav,2,0.9,0.95,100,4500,,,,,hvy_wpn,,,,,,,,,,2d,,,,,all_mp,,,,,1000,,,,,,,,,,,,,20,85,0.65,1,,
  1457. rocket_falloff,,SFX/Destruction/Explosion_Falloff/Explosion_Falloff_02.wav,3,0.9,0.95,100,4500,,,,,hvy_wpn,,,,,,,,,,2d,,,,,all_mp,,,,,1000,,,,,,,,,,,,,20,85,0.65,1,,
  1458. #Metal Explosions,,,,,,,,,,,,,,,,,,,,,,,,,,,# explo_metal_rand is in the PBY table for mix reasons.,,,,,,,,,,,,,,,,,,,,,,,
  1459. explo_metal_rand,,SFX/Destruction/vehicle_##,,0.9,0.95,1500,10000,,,,,full_vol,,curve3,,15000,,curve2,0.9,1.1,,3d,,,,,mak pel1 pel2 see1 pel1a pel1b ber1 pby oki2 ber3b,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,90,95,0.25,1,,yes
  1460. #optimized for sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1461. explo_metal_rand,,SFX/Destruction/vehicle/vehicle_02.wav,,0.9,0.95,1500,10000,,,,,full_vol,,curve3,,15000,,curve2,0.9,1.1,,3d,,,,,sniper,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,90,95,0.25,1,,yes
  1462. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1463. explo_shockwave_l,,SFX/Levels/Makin/exp_sweetner/exp_decay_R.wav,,0.9,0.95,1200,6000,1,priority,,,decay,,curve3,,18000,,,0.98,1.02,,3d,,,,0.75,mak pel1 pel2 sniper see1 pel1a pel1b see2 ber1 ber2 pby ber3 ber3b all_mp,,,explo_shockwave_r,,250,,,,,,,,,no,no,left_player,4,90,90,0.25,1,,yes
  1464. explo_shockwave_r,,SFX/Levels/sniper/dist_explos/explo_sweetner_right.wav,,0.9,0.95,1200,6000,1,priority,,,decay,,curve3,,18000,,,1,1,,3d,,,,0.75,mak pel1 pel2 sniper see1 pel1a pel1b see2 ber1 ber2 pby ber3 ber3b all_mp,,,bomb_far_falloff_glo,,350,,,,,,,,,no,no,right_player,4,90,90,0.25,1,,yes
  1465. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1466. #optimized for sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1467. explo_metal_rand,,SFX/Destruction/vehicle_##,,0.9,0.95,1200,18000,,,,,full_vol,,curve3,,22000,,curve2,0.9,1.1,,3d,,,,,see2,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,90,95,0.25,1,,yes
  1468. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1469. #Vehicle_explo,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1470. vehicle_explo,,SFX/Destruction/vehicle_##,1,0.95,1,500,10000,,,,,explosion,,curve4,,15000,,curve2,0.9,1.1,,3d,,,,,mak pel1 pel2 see1 pel1a pel1b see2 ber1 pby oki2 ber3 ber3b,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,90,95,0.25,1,,yes
  1471. #for sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1472. vehicle_explo,,SFX/Destruction/vehicle/vehicle_02.wav,3,0.95,1,500,10000,,,,,explosion,,curve4,,15000,,curve2,0.9,1.1,,3d,,,,,sniper,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,90,95,0.25,1,,yes
  1473. #for mp,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1474. vehicle_explo,,SFX/Destruction/vehicle/vehicle_02.wav,3,0.95,1,500,10000,,,,,full_vol,,curve4,,15000,,curve2,0.9,1.1,,3d,,,,,all_mp,,,explo_shockwave_l,,,,0.2,,,,,0.2,,no,no,,,90,95,0.25,1,,yes
  1475. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1476. # Misc Weapons,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1477. #Molotov Cocktail,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1478. weap_molotov_flick_open,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp nazi_zombie_asylum ,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  1479. weap_molotov_light,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp nazi_zombie_asylum ,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  1480. weap_molotov_flick_close,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp nazi_zombie_asylum ,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  1481. #weap_molotov_fuseburn,,SFX/Weapon/Special/Molotov/molotov_armed_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp nazi_zombie_asylum ,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  1482. weap_molotov_throw,,SFX/Weapon/Special/Molotov/molotov_throw_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp sniper nazi_zombie_asylum ,,,foley_throw,,,,,,,,,,,,,,,90,90,0.25,1,,
  1483. weap_molotov_impact,,SFX/Weapon/Special/Molotov/molotov_explode_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,see1 ber1 ber2 ber3 ber3b all_mp sniper nazi_zombie_asylum,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  1484. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1485. weap_molotov_flick_open,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,audio_test_tuey,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  1486. weap_molotov_light,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,audio_test_tuey,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  1487. weap_molotov_flick_close,,SFX/Weapon/Special/Molotov/molotov_light_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,audio_test_tuey,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  1488. #weap_molotov_fuseburn,,SFX/Weapon/Special/Molotov/molotov_armed_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,audio_test_tuey,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  1489. weap_molotov_throw,,SFX/Weapon/Special/Molotov/molotov_throw_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,audio_test_tuey,,,foley_throw,,,,,,,,,,,,,,,90,90,0.25,1,,
  1490. weap_molotov_impact,,SFX/Weapon/Special/Molotov/molotov_explode_00.wav,,0.9,1,35,3000,,,,,explosion,,,,,,,0.85,1,,3d,,,,,audio_test_tuey,,,,,,,,,,,,,,,,,,90,90,0.25,1,,
  1491. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1492. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1493. # Dry Fire,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1494. dryfire_pistol_plr,,SFX/Weapon/empty/Pistol_dry_fire_st.wav,,0.8,0.85,,,,,,,pis_1st,,,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,0.2,,,,,,,,,,90,90,0.25,1,,
  1495. dryfire_rifle_plr,,SFX/Weapon/empty/Rifle_dry_fire_st.wav,,0.8,0.85,,,,,,,rfl_1st,,,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,0.2,,,,,,,,,,90,90,0.25,1,,
  1496. dryfire_smg_plr,,SFX/Weapon/empty/smg_dry_fire_st.wav,,0.8,0.85,,,,,,,smg_1st,,,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,,wpn_fnt,,0.2,,,,,,,,,,90,90,0.25,1,,
  1497. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1498. dryfire_pistol,,SFX/Weapon/empty/Pistol_dry_fire_mn.wav,,0.9,1,50,600,2,priority,1,oldest,pis_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,20,70,0.35,1,,
  1499. dryfire_rifle,,SFX/Weapon/empty/Rifle_dry_fire_mn.wav,,0.9,1,50,600,2,priority,1,oldest,rfl_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,20,70,0.35,1,,
  1500. dryfire_smg,,SFX/Weapon/empty/smg_dry_fire_mn.wav,,0.9,1,50,600,2,priority,1,oldest,smg_3rd,,curve1,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,,,,,,,,,,,,,,,,20,70,0.35,1,,
  1501. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1502. # Tank Impacts,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1503. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1504. #Main Battle Tank,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1505. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1506. tank_impact_full,,SFX/Destruction/explosion_main_##,,0.75,0.85,500,6000,6,oldest,,,explosion,,curve4,,10000,,curve2,0.9,1.1,pitch,3d,,,,,all_sp,,,tank_far_falloff_glo,,,,0.5,,,,,,,,,,,60,100,0.25,1,,yes
  1507. tank_far_falloff_glo,,SFX/Destruction/explosion_dist_##,,0.9,1,3000,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_sp,,,tank_dirt_debris,,,,0.4,,,,,,,,,,,40,60,0.55,1,,yes
  1508. tank_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt_##,,0.9,1,400,3000,3,oldest,,,explosion,,,,,,,0.9,1.1,pitch,3d,,,,,all_sp,,,sub_thump_rpg,,,,,,,,,,,,,,,80,90,0.25,1,,yes
  1509. #for mp,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1510. tank_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt/dirt_00.wav,1,0.9,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,,,,,,,80,90,0.25,1,,yes
  1511. tank_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt/dirt_01.wav,2,0.9,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,,,,,,,80,90,0.25,1,,yes
  1512. tank_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt/dirt_02.wav,3,0.9,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,,,,,,,80,90,0.25,1,,yes
  1513. tank_impact_full,,SFX/Destruction/explosion_main/explosion_main_00.wav,1,0.8,0.9,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
  1514. tank_impact_full,,SFX/Destruction/explosion_main/explosion_main_01.wav,2,0.8,0.9,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
  1515. tank_impact_full,,SFX/Destruction/explosion_main/explosion_main_02.wav,3,0.8,0.9,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
  1516. tank_far_falloff_glo,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.9,1,3000,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_dirt_debris,,,,0.4,,,,,,,,,,,40,60,0.55,1,,yes
  1517. tank_far_falloff_glo,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.9,1,3000,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_dirt_debris,,,,0.4,,,,,,,,,,,40,60,0.55,1,,yes
  1518. tank_far_falloff_glo,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.9,1,3000,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_dirt_debris,,,,0.4,,,,,,,,,,,40,60,0.55,1,,yes
  1519. #for see2,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1520. tank_shell,,SFX/Destruction/explosion_main_##,,0.8,0.9,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,see2 all_mp,,,tank_far_falloff_glo,,,,0.05,,,,,,,,,,,90,95,0.25,1,,yes
  1521. shell_impact2d,,SFX\Vehicles\impact\Imp_1p_tank_00.wav,1,1,1,250,300,,,1,reject,full_vol,,,,,,curve5,,,,3d,,,,,all_mp,,,tank_shell,,,wpn_all,0.5,,,,,0,,,no,,,25,80,0.25,1,,
  1522. shell_impact2d,,SFX\Vehicles\impact\Imp_1p_tank_01.wav,2,1,1,250,300,,,1,reject,full_vol,,,,,,curve5,,,,3d,,,,,all_mp,,,tank_shell,,,wpn_all,0.5,,,,,0,,,no,,,25,80,0.25,1,,
  1523. shell_impact2d,,SFX\Vehicles\impact\Imp_1p_tank_02.wav,3,1,1,250,300,,,1,reject,full_vol,,,,,,curve5,,,,3d,,,,,all_mp,,,tank_shell,,,wpn_all,0.5,,,,,0,,,no,,,25,80,0.25,1,,
  1524. tank_shell_metal,,SFX\Vehicles\impact\3p\Imp_3p_tank_00.wav,,1,1,500,3000,,,1,reject,full_vol,,,,3500,,,0.8,1,,3d,,,,,all_mp,,,shell_impact2d,,,,,,,,,,,,,,,25,80,0.25,1,,
  1525. tank_shell_default,,null.wav,,1,1,500,3000,,,1,reject,full_vol,,,,3500,,,0.8,1,,3d,,,,,all_mp,,,tank_shell,,,,,,,,,,,,,,,25,80,0.25,1,,
  1526. #sniper,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1527. explosion,,SFX/Destruction/explosion_main_##,,0.75,0.85,500,6000,6,oldest,,,explosion,,curve4,,10000,,curve2,0.9,1.1,pitch,3d,,,,,sniper,,,tank_far_falloff_glo,,,,0.5,,,,,,,,,,,60,100,0.25,1,,yes
  1528. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1529. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1530. #Small Main Gun,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1531. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1532. tank_impact_small,,SFX/Destruction/explosion_main_##,,0.9,1,1500,8000,,,,,explosion,,curve4,,12000,,curve2,0.9,1.1,,3d,,,,,all_sp,,,tank_sm_far_falloff_glo,,,,0.05,0.25,,,,0.1,,,,,,90,95,0.25,1,,yes
  1533. tank_sm_far_falloff_glo,,SFX/Destruction/explosion_dist_##,,0.8,1,3000,12000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_sp,,,tank_sm_dirt_debris,,,,0.4,,,,,0.1,,,,,,40,60,0.55,1,,yes
  1534. tank_sm_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt_##,,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_sp,,,sub_thump_rpg,,,,,,,,,0.1,,,,,,80,90,0.25,1,,yes
  1535. #for mp,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1536. tank_sm_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt/dirt_00.wav,1,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,0.25,,,,,,80,90,0.25,1,,yes
  1537. tank_sm_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt/dirt_01.wav,2,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,0.25,,,,,,80,90,0.25,1,,yes
  1538. tank_sm_dirt_debris,,SFX/Destruction/Explosion_Debris/dirt/dirt_02.wav,3,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,0.25,,,,,,80,90,0.25,1,,yes
  1539. tank_sm_far_falloff_glo,,SFX/Destruction/explosion_dist/explosion_dist_00.wav,1,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,0.25,,,,,,80,90,0.25,1,,yes
  1540. tank_sm_far_falloff_glo,,SFX/Destruction/explosion_dist/explosion_dist_01.wav,2,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,0.25,,,,,,80,90,0.25,1,,yes
  1541. tank_sm_far_falloff_glo,,SFX/Destruction/explosion_dist/explosion_dist_02.wav,3,0.8,1,400,3000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,sub_thump_rpg,,,,,,,,,0.25,,,,,,80,90,0.25,1,,yes
  1542. tank_impact_small,,SFX/Destruction/explosion_main/explosion_main_00.wav,1,0.8,1,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_sm_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
  1543. tank_impact_small,,SFX/Destruction/explosion_main/explosion_main_01.wav,2,0.8,1,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_sm_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
  1544. tank_impact_small,,SFX/Destruction/explosion_main/explosion_main_02.wav,3,0.8,1,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_sm_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
  1545. tank_impact_small,,SFX/Destruction/explosion_main/explosion_main_03.wav,4,0.8,1,500,4000,,,,,explosion,,,,,,,0.9,1.1,,3d,,,,,all_mp,,,tank_sm_far_falloff_glo,,,,0.05,0.25,,,,,,,,,,90,95,0.25,1,,yes
  1546. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1547. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1548. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1549. # Melee,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1550. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1551. #Knife,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1552. knife_stab_plr,,SFX\Weapon\knife\knife_stab_##,,0.9,1,100,100,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_all,0.3,1,,,,,,,,,,90,90,0.25,1,,
  1553. knife_pull_plr,,SFX\Weapon\knife\knife_pull_##,,0.9,1,100,100,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_all,0.3,1,,,,,,,,,,90,90,0.25,1,,
  1554. melee_knife_hit_body,,SFX\Weapon\knife\knife_slash_##,,0.9,1,100,100,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_all,0.3,1,,,,,,,,,,90,90,0.25,1,,
  1555. melee_knife_hit_other,,SFX\Weapon\knife\hit_other_##,,0.68,0.78,100,100,,,,,full_vol,,,,,,,0.98,1.04,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_fnt,,1,,,,,,,,,,90,90,0.25,1,,
  1556. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1557. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1558. gr_bayonet_futz,,SFX\Weapon\bayonet\gr_bayonet_futz.wav,,0.5,0.6,10,300,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_fnt,,1,,,,,,,,,,90,90,0.25,1,,
  1559. gr_bayonet_fix,,SFX\Weapon\bayonet\gr_bayonet_ix.wav,,0.5,0.6,10,300,,,,,full_vol,,,,,,,0.9,1.1,,3d,,,,,all_sp all_mp firing_range,,,,,,wpn_fnt,,1,,,,,,,,,,90,90,0.25,1,,
  1560. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1561. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1562. #Rifle Grenade Reloads,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1563. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1564. gr_m1gren_load,,SFX\Weapon\rifle_gren\gr_rifle_gren_load.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  1565. gr_m1gren_futz,,SFX\Weapon\rifle_gren\gr_rifle_gren_futz.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  1566. gr_m1gren_click,,SFX\Weapon\rifle_gren\gr_rifle_gren_click.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  1567. gr_m1gren_remove,,SFX\Weapon\rifle_gren\gr_rifle_gren_remove.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,,pel2 audio_test_tuey firing_range living_battlefield all_mp pel1b,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  1568. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1569. #MG Deploys,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1570. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1571. gr_mg_deploy_start,,SFX\Weapon\MG\deploy\gr_deploy_start.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,, audio_test_tuey firing_range living_battlefield all_mp all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  1572. gr_mg_deploy_end,,SFX\Weapon\MG\deploy\gr_deploy_end.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,, audio_test_tuey firing_range living_battlefield all_mp all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  1573. gr_mg_break_down,,SFX\Weapon\MG\deploy\gr_break_down.wav,,0.75,0.8,50,300,,,,,full_vol,,,,600,,curve4,0.95,1.05,,3d,,,,, audio_test_tuey firing_range living_battlefield all_mp all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
  1574. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1575. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1576. #3p Reloads,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1577. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1578. gr_rifle_rechamber_3p,,SFX\Weapon\3p_Reload\rifle_rechamber_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  1579. gr_rifle_open_3p,,SFX\Weapon\3p_Reload\rifle_open_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  1580. gr_rifle_round_in_3p,,SFX\Weapon\3p_Reload\rifle_rechamber_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  1581. gr_rifle_close_3p,,SFX\Weapon\3p_Reload\rifle_close_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  1582. gr_smg_reload_empty_3p,,SFX\Weapon\3p_Reload\smg_reload_empty_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  1583. gr_smg_reload_notempty_3p,,SFX\Weapon\3p_Reload\smg_reload_notempty_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  1584. gr_pistol_reload_empty_3p,,SFX\Weapon\3p_Reload\pistol_reload_empty_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  1585. gr_pistol_reload_notempty_3p,,SFX\Weapon\3p_Reload\pistol_reload_notempty_3p.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,all_sp all_mp living_battlefield firing_range,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  1586. gr_raygun_reload,,sfx\weapon\ray_gun\wpn_ray_reload_3rd.wav,,0.9,1,50,300,,,,,reload,,curve3,,500,,curve4,0.95,1.05,,3d,,,,,pel1 audio_test_tuey nazi_zombie_prototype,,,,,,,,,,,,,,,,,,40,60,0.55,1,,
  1587. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1588. #Paintball,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1589. paintball_fire_plr,,SFX\Weapon\paintball\paintball_fire.wav,,1,1,,,3,oldest,,,pis_1st,,curve3,,,,,1,1,,2d,,,,,all_sp all_mp,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1590. paintball_fire,,SFX\Weapon\paintball\paintball_fire.wav,,0.75,0.8,250,2000,,,,,pis_3rd,,curve4,,4000,,,0.85,1,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,50,80,0.35,1,,
  1591. paintball_impact,,SFX\Weapon\paintball\paintball_imp_##,,0.75,0.8,250,2000,,,,,projectile,,curve4,,4000,,curve4,0.9,1.1,,3d,,,,,all_sp all_mp,,,,,,,,,,,,,,,,,,50,80,0.35,1,,
  1592. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1593. #nulled missing,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1594. weap_reload_smg_clipin_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1595. weap_reload_smg_clipout_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1596. weap_reload_pistol_clipout_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1597. weap_reload_pistol_clipin_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1598. weap_reload_pistol_chamber_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1599. ai_shotgun_pump,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1600. weap_reload_shotgun_loop_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1601. weap_reload_shotgun_pump_npc,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1602. weap_nagant_fire,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1603. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1604. dawnville_defensive_german_1,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1605. dawnville_defensive_german_2,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1606. dawnville_defensive_german_3,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1607. dawnville_defensive_german_4,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1608. dawnville_defensive_german_5,,SFX/null.wav,,0.65,0.75,35,6000,,,,,smg_3rd,,curve4,,,,,0.8,1,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,70,20,0.35,1,,
  1609. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1610. #UBER Weapons for Zombies,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1611. #BAR UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1612. weap_bar_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.9,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_bar_move_st_l_uber,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
  1613. weap_bar_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.85,1,250,2000,10,priority,3,oldest,pis_3rd,,,,2000,,,0.92,1.08,pitch variant,3d,,,,0.7,all_sp all_mp,,,weap_bar_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1614. weap_bar_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1615. weap_bar_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_bar_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1616. weap_bar_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_bar_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1617. weap_bar_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_bar_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1618. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1619. #FG42 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1620. #weap_fg42_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.7,0.7,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_fg42_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1621. #weap_fg42_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,250,2000,10,priority,2,oldest,smg_3rd,,curve0,,2000,,,0.95,1.05,,3d,,,,0.7,all_sp all_mp,,,weap_fg42_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1622. #weap_fg42_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_fg42_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1623. #weap_fg42_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_fg42_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1624. #weap_fg42_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_fg42_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1625. #weap_fg42_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_fg42_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1626. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1627. #G43 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1628. #weap_g43_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,2,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_g43_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1629. #weap_g43_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,1,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_g43_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1630. #weap_g43_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_g43_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1631. #weap_g43_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_g43_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1632. #weap_g43_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_g43_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1633. #weap_g43_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_g43_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1634. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1635. #KAR98k UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1636. #weap_kar98k_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_kar98k_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1637. #weap_kar98k_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,variant,3d,,,,0.7,all_sp all_mp,,,weap_kar98k_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1638. #weap_kar98k_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_kar98k_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1639. #weap_kar98k_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_kar98k_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1640. #weap_kar98k_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_kar98k_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1641. #weap_kar98k_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_kar98k_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1642. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1643. #KAR98k Sniper UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1644. #weap_kar98ksnp_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.87,0.94,,,,,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_kar98ksnp_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1645. #weap_kar98ksnp_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_kar98ksnp_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1646. #weap_kar98ksnp_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_kar98ksnp_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1647. #weap_kar98ksnp_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_kar98k_fire_plr_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1648. #weap_kar98ksnp_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_kar98ksnp_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1649. #weap_kar98ksnp_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_kar98k_fire_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1650. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1651. #Arisaka UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1652. #weap_arisaka_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,all_sp all_mp,,,weap_arisaka_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1653. #weap_arisaka_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,0.95,500,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,,all_sp all_mp,,,weap_arisaka_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1654. #weap_arisaka_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_arisaka_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1655. #weap_arisaka_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_arisaka_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1656. #weap_arisaka_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_arisaka_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1657. #weap_arisaka_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_arisaka_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1658. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1659. #Arisaka Sniper UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1660. #weap_arisakasnp_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_arisakasnp_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1661. #weap_arisakasnp_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,1000,5000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_arisakasnp_move_m_l_uber,,,,,,,,,0.2,,,,,,50,90,0.35,1,,
  1662. #weap_arisakasnp_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_arisakasnp_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1663. #weap_arisakasnp_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_arisaka_fire_plr_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1664. #weap_arisakasnp_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_arisakasnp_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1665. #weap_arisakasnp_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_arisaka_fire_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1666. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1667. #Mosin UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1668. #weap_mosinnagant_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_mosinnagant_move_st_l_uber,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  1669. #weap_mosinnagant_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,variant,3d,,,,0.7,all_sp all_mp,,,weap_mosinnagant_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1670. #weap_mosinnagant_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1671. #weap_mosinnagant_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1672. #weap_mosinnagant_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1673. #weap_mosinnagant_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1674. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1675. #Mosin Sniper UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1676. #weap_mosinnagantsnp_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.7,0.9,,,,,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,,all_sp all_mp,,,weap_mosinnagantsnp_move_st_l_uber,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
  1677. #weap_mosinnagantsnp_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,500,4000,10,priority,2,oldest,rfl_3rd,,curve4,,,,,0.95,1.05,pitch,3d,,,,,all_sp all_mp,,,weap_mosinnagantsnp_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1678. #weap_mosinnagantsnp_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mosinnagantsnp_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1679. #weap_mosinnagantsnp_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_fire_plr_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1680. #weap_mosinnagantsnp_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mosinnagantsnp_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1681. #weap_mosinnagantsnp_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mosinnagant_fire_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1682. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1683. #Carbine UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1684. #weap_carbine_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.85,0.95,,,,,,,rfl_1st,,curve3,,,,,0.98,1.02,,2d,,,,,all_sp all_mp,,,weap_carbine_move_st_l_uber,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  1685. #weap_carbine_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,250,2000,10,priority,2,oldest,rfl_3rd,,curve2,,2000,,curve4,0.95,1.05,pitch,3d,,,,,all_sp all_mp,,,weap_carbine_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1686. #weap_carbine_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_carbine_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1687. #weap_carbine_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_carbine_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1688. #weap_carbine_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_carbine_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1689. #weap_carbine_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_carbine_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1690. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1691. #M1Garand UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1692. #weap_m1garand_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_m1garand_move_st_l_uber,,50,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1,,
  1693. #weap_m1garand_firelast_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.9,0.95,,2d,,,,0.75,all_sp all_mp,,,weap_m1garand_movelast_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1694. #weap_m1garand_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_m1garand_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1695. #weap_m1garand_firelast_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_m1garand_movelast_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1696. #weap_m1garand_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_m1garand_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1697. #weap_m1garand_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_m1garand_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1698. #weap_m1garand_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_m1garand_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1699. #weap_m1garand_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_m1garand_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1700. #weap_m1garand_movelast_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_m1garand_movelast_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1701. #weap_m1garand_movelast_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_m1garand_lastshot_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1702. #weap_m1garand_movelast_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_m1garand_movelast_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1703. #weap_m1garand_movelast_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_m1garand_lastshot,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1704. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1705. #Springfield UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1706. #weap_springfield_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,all_sp all_mp,,,weap_springfield_move_st_l_uber,,20,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1707. #weap_springfield_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_springfield_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1708. #weap_springfield_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_springfield_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1709. #weap_springfield_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_springfield_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1710. #weap_springfield_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_springfield_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1711. #weap_springfield_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_springfield_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1712. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1713. #Springfield Sniper UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1714. #weap_springfieldsnp_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,,all_sp all_mp,,,weap_springfieldsnp_move_st_l_uber,,95,wpn_all,0.25,0.5,,,,,,,,,,90,90,0.25,1,,
  1715. #weap_springfieldsnp_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,500,1300,10,priority,2,oldest,rfl_3rd,,,,,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_springfieldsnp_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1716. #weap_springfieldsnp_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_springfieldsnp_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1717. #weap_springfieldsnp_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_springfield_fire_plr_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1718. #weap_springfieldsnp_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_springfieldsnp_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1719. #weap_springfieldsnp_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_springfield_fire_snp,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1720. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1721. #MP44 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1722. #weap_mp44_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.9,1,,,1,oldest,,,smg_1st,,,,,,,,,,2d,,,,0.75,all_sp all_mp,,,weap_mp44_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1723. #weap_mp44_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,10,priority,2,oldest,smg_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,all_sp all_mp,,,weap_mp44_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1724. #weap_mp44_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mp44_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1725. #weap_mp44_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mp44_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1726. #weap_mp44_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mp44_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1727. #weap_mp44_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mp44_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1728. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1729. #SVT40 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1730. #weap_svt40_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.8,0.8,,,2,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,all_sp all_mp,,,weap_svt40_move_st_l_uber,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  1731. #weap_svt40_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.98,1.02,,3d,,,,0.7,all_sp all_mp,,,weap_svt40_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1732. #weap_svt40_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_svt40_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1733. #weap_svt40_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_svt40_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1734. #weap_svt40_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_svt40_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1735. #weap_svt40_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_svt40_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1736. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1737. #PTRS UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1738. weap_ptrs_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_ptrs_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,yes
  1739. weap_ptrs_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,1000,5000,10,priority,2,oldest,rfl_3rd,,curve4,,10000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_ptrs_move_m_l_uber,,,,,,,,,0.2,,,,,,50,90,0.35,1,,yes
  1740. weap_ptrs_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_ptrs_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1741. weap_ptrs_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_ptrs_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1742. weap_ptrs_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_ptrs_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1743. weap_ptrs_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_ptrs_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1744. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1745. #MP40 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1746. #weap_mp40_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_mp40_move_st_l_uber,,,wpn_all,0.1,0.5,,,,,,,,,,90,90,0.25,1,,
  1747. #weap_mp40_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,10,priority,2,oldest,rfl_3rd,,curve1,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_mp40_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1748. #weap_mp40_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mp40_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1749. #weap_mp40_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mp40_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1750. #weap_mp40_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mp40_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1751. #weap_mp40_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mp40_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1752. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1753. #Thompson UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1754. weap_thompson_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.8,0.85,,,2,oldest,,,smg_1st,,,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_thompson_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1755. weap_thompson_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.7,0.7,250,1500,10,priority,2,oldest,smg_3rd,,curve2,,2000,,,0.95,1.05,,3d,,,,0.7,all_sp all_mp,,,weap_thompson_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1756. weap_thompson_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_thompson_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1757. weap_thompson_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_thompson_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1758. weap_thompson_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_thompson_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1759. weap_thompson_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_thompson_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1760. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1761. #PPSH UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1762. weap_ppsh_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.8,0.9,,,1,oldest,,,smg_1st,,curve3,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_ppsh_move_st_l_uber,,,wpn_all,0.5,,,,,,,,,,,90,90,0.25,1,,
  1763. weap_ppsh_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.4,0.5,500,2000,10,priority,2,oldest,smg_3rd,,curve2,,3000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_ppsh_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1764. weap_ppsh_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_ppsh_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1765. weap_ppsh_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_ppsh_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1766. weap_ppsh_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_ppsh_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1767. weap_ppsh_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_ppsh_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1768. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1769. #Type100 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1770. #weap_type100_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.87,0.94,,,2,oldest,,,smg_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_type100_move_st_l_uber,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,
  1771. #weap_type100_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.7,0.8,250,2000,10,priority,2,oldest,smg_3rd,,curve2,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_type100_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1772. #weap_type100_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type100_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1773. #weap_type100_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_type100_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1774. #weap_type100_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type100_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1775. #weap_type100_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_type100_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1776. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1777. #30Cal UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1778. #weap_30cal_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.7,0.74,,,2,oldest,,,full_vol,,curve3,,,,,0.9,1.1,,2d,,,,0.75,all_sp all_mp,,,weap_30cal_move_st_l_uber,,,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1,,yes
  1779. #weap_30cal_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2000,,,2,oldest,smg_3rd,,curve4,,2000,,,0.9,1.05,,3d,,,,0.7,all_sp all_mp,,,weap_30cal_move_m_l_uber,,,,,,,,,,,,,,,60,90,0.35,1,,yes
  1780. #weap_30cal_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_30cal_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1781. #weap_30cal_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_30cal_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1782. #weap_30cal_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_30cal_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1783. #weap_30cal_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_30cal_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1784. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1785. #MG42 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1786. #weap_mg42_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.75,0.85,,,2,oldest,,,rfl_1st,,curve3,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_mg42_move_st_l_uber,,,wpn_all,,0.5,,,,,,,,,,90,90,0.25,1,,yes
  1787. #weap_mg42_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.5,0.6,250,3000,15,priority,10,oldest,hvy_wpn,,,,5000,,curve2,0.9,1.1,pitch,3d,,,,0.7,all_sp all_mp,,,weap_mg42_move_m_l_uber,,,,,,,,,0.25,,,,,,50,90,0.35,1,,yes
  1788. #weap_mg42_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mg42_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1789. #weap_mg42_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mg42_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1790. #weap_mg42_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_mg42_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1791. #weap_mg42_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_mg42_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1792. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1793. #Type92 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1794. #weap_type92_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.78,0.84,,,2,oldest,2,,hvy_wpn,,curve3,,,,,0.9,1.1,pitch,2d,,,,0.75,all_sp all_mp,,,weap_type92_move_st_l_uber,,,wpn_all,0.5,0.5,,,,,,,,,,90,90,0.25,1,,yes
  1795. #weap_type92_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,2500,,,2,oldest,hvy_wpn,,curve3,,2000,,,0.9,1.1,pitch,3d,,,,0.7,all_sp all_mp,,,weap_type92_move_m_l_uber,,,,0.25,,,,,0.8,,,,,,50,90,0.35,1,,yes
  1796. #weap_type92_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type92_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1797. #weap_type92_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_type92_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1798. #weap_type92_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type92_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1799. #weap_type92_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_type92_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1800. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1801. #Type99 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1802. #weap_type99_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.87,0.94,,,1,oldest,,,smg_1st,,curve3,,,,,0.96,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_type99_move_st_l_uber,,,wpn_all,0.2,0.5,,,,,,,,,,90,90,0.25,1,,yes
  1803. #weap_type99_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,1700,,,2,oldest,smg_3rd,,curve2,,2000,,,0.85,1,,3d,,,,0.7,all_sp all_mp,,,weap_type99_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  1804. #weap_type99_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type99_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1805. #weap_type99_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_type99_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1806. #weap_type99_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_type99_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1807. #weap_type99_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_type99_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1808. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1809. #DP28 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1810. #weap_dp28_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.65,0.65,,,1,oldest,,,smg_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_dp28_move_st_l_uber,,,wpn_all,0.1,,,,,,,,,,,90,90,0.25,1,,yes
  1811. #weap_dp28_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,250,1700,10,priority,2,oldest,rfl_3rd,,,,2000,,,0.95,1.05,,3d,,,,0.7,all_sp all_mp,,,weap_dp28_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  1812. #weap_dp28_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_dp28_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1813. #weap_dp28_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_dp28_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1814. #weap_dp28_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_dp28_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1815. #weap_dp28_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_dp28_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1816. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1817. #Pnzr (Panzer) UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1818. #weap_pnzr_fire_ubershot_st,,null.wav,,0.7,0.8,,,,,,,full_vol,,curve3,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_pnzr_fire_plr_f,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,yes
  1819. #weap_pnzr_fire_ubershot_m,,null.wav,,1,1,1000,10000,,,,,full_vol,,curve4,,15000,,curve2,0.98,1.04,,3d,,,,0.7,pel1 pel2 oki2 pel1a pel1b audio_test_tuey firing_range see1 see2 ber1 ber2 ber3 ber3b all_mp,,,weap_pnzr_fire,,,,,,,,,,,,,,,90,90,0.25,1,,yes
  1820. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1821. #Colt UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1822. weap_colt_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.95,1,,,2,oldest,,,pis_1st,,curve3,,,,,0.9,1.1,,2d,,,,0.75,all_sp all_mp,,,weap_colt_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1823. weap_colt_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,1400,,,,,pis_3rd,,curve4,,2000,,curve3,0.85,1,,3d,,,,0.7,all_sp all_mp,,,weap_colt_move_m_l_uber,,,,,,,,,,,,,,,50,80,0.35,1,,
  1824. weap_colt_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_colt_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1825. weap_colt_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_colt_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1826. weap_colt_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_colt_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1827. weap_colt_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_colt_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1828. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1829. #P38 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1830. #weap_p38_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.8,0.8,,,2,oldest,,,pis_1st,,,,,,,0.88,0.92,,2d,,,,0.75,all_sp all_mp,,,weap_p38_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1831. #weap_p38_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.75,0.8,250,1400,,,,,pis_3rd,,curve2,,2000,,,0.85,1,,3d,,,,0.7,all_sp all_mp,,,weap_p38_move_m_l_uber,,,,,,,,,,,,,,,90,90,0.25,1,,
  1832. #weap_p38_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_p38_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1833. #weap_p38_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_p38_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1834. #weap_p38_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_p38_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1835. #weap_p38_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_p38_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1836. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1837. #Nambu UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1838. #weap_nambu_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,1,oldest,,,pis_1st,,curve3,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_nambu_move_st_l_uber,,,wpn_fnt,,,,,,,,,,,,90,90,0.25,1,,
  1839. #weap_nambu_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.75,0.8,250,1400,,,,,pis_3rd,,curve4,,2000,,,0.85,1,,3d,,,,0.7,all_sp all_mp,,,weap_nambu_move_m_l_uber,,,,,,,,,,,,,,,50,80,0.35,1,,
  1840. #weap_nambu_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_nambu_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1841. #weap_nambu_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_nambu_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1842. #weap_nambu_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_nambu_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1843. #weap_nambu_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_nambu_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1844. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1845. #TT33 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1846. #weap_tt33_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,0.8,0.9,,,1,oldest,,,pis_1st,,curve3,,,,,1,1,,2d,,,,0.75,all_sp all_mp,,,weap_tt33_move_st_l_uber,,,wpn_rear,,0.5,,,,,,,,,,90,90,0.25,1,,
  1847. #weap_tt33_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.9,1,250,1400,,,,,pis_3rd,,curve4,,2000,,,0.98,1.02,,3d,,,,0.7,all_sp all_mp,,,weap_tt33_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,
  1848. #weap_tt33_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_tt33_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1849. #weap_tt33_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_tt33_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1850. #weap_tt33_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_tt33_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1851. #weap_tt33_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_tt33_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1852. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1853. #357 UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1854. #weap_357_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,1,oldest,,,rfl_1st,,curve3,,,,,0.98,1.04,,2d,,,,0.75,all_sp all_mp,,,weap_357_move_st_l_uber,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1855. #weap_357_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.8,0.9,250,1500,10,priority,2,oldest,rfl_3rd,,curve4,,2000,,,0.95,1.05,pitch,3d,,,,0.7,all_sp all_mp,,,weap_357_move_m_l_uber,,,,,,,,,0.2,,,,,,50,90,0.35,1,,
  1856. #weap_357_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_357_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1857. #weap_357_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_357_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1858. #weap_357_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_357_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1859. #weap_357_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_357_fire,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1860. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1861. #Shotguns UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1862. #weap_shotgun_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,rfl_1st,,curve3,,,,,0.95,1,,2d,,,,0.75,all_sp all_mp,,,weap_shotgun_move_st_l_uber,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
  1863. #weap_shotgun_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_shotgun_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1864. #weap_shotgun_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_shotgun_fire_pump_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1865. #weap_dbshot_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,full_vol,,curve3,,,,,0.95,1,,2d,,,,0.75,all_sp all_mp,,,weap_dbshot_move_st_l_uber,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
  1866. #weap_dbshot_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_dbshot_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1867. #weap_dbshot_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_dbshot_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1868. #weap_dbsawshot_fire_ubershot_st,,SFX/Weapon/uber/uber_shot_st.wav,,1,1,,,,,,,full_vol,,curve3,,,,,0.95,1,,2d,,,,0.75,all_sp all_mp,,,weap_dbsawshot_move_st_l_uber,,,wpn_all,0.7,0.5,,,,,,,,,,90,90,0.25,1,,yes
  1869. #weap_dbsawshot_move_st_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_dbsawshot_move_st_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1870. #weap_dbsawshot_move_st_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_dbsawshot_fire_plr,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1871. #weap_shotgun_fire_ubershot_m,,SFX/Weapon/uber/uber_shot_m.wav,,0.98,1,250,1300,10,priority,2,oldest,rfl_1st,,curve3,,2000,,,0.95,1.05,pitch,3d,,,,,all_sp all_mp,,,weap_shotgun_move_m_l_uber,,,,,,,,,,,,,,,50,90,0.35,1,,yes
  1872. #weap_shotgun_move_m_l_uber,,SFX/Weapon/uber/uber_m_left.wav,,0.95,1,200,6000,3,oldest,,,decay,,curve5,,,,,0.98,1.02,,3d,,,,,all_sp all_mp,,,weap_shotgun_move_m_r_uber,,75,,,,,,,,,,,left_shot,4,90,90,0.25,1,,
  1873. #weap_shotgun_move_m_r_uber,,SFX/Weapon/uber/uber_m_right.wav,,0.9,1,200,6000,3,oldest,,,decay,,curve5,,,,,1,1,,3d,,,,,all_sp all_mp,,,weap_shotgun_fire_pump,,100,,,,,,,,,,,right_shot,4,90,90,0.25,1,,
  1874. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1875. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1876. #RGUN (Ray Gun) UBER,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
  1877. weap_rgun_fire_ubershot_st,,null.wav,,1,1,,,1,oldest,,,rfl_1st,,,,,,,0.98,1.02,,2d,,,,0.75,all_sp all_mp,,,weap_rgun_fire_plr,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
  1878. weap_rgun_fire_ubershot_m,,null.wav,,1,1,250,4000,1,oldest,,,rfl_3rd,,,,,,,0.98,1.02,,3d,,,,0.75,all_sp all_mp,,,weap_rgun_fire,,,,,,,,,,,,,,,70,90,0.25,1,,
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