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- -- MAKE SURE THE KQ_LINK IS INSTALLED AND RUNNING BEFORE THIS SCRIPT
- -- GET KQ_LINK FOR FREE HERE: https://github.com/Kuzkay/kq_link
- Config = {}
- Config.debug = false
- Config.lockers = {
- {
- coords = vector3(47.676, 99.946, 77.903),
- rotation = vector3(0.3, -0.8, 68.9),
- size = 2, -- 1 for small, 2 for large
- model = 2 -- 1 for PostOp, 2 for GoPostal
- },
- {
- coords = vector3(302.455, -908.788, 28.297),
- rotation = vector3(0, 0, 160),
- size = 1,
- model = 1
- },
- {
- coords = vector3(58.614, -1734.654, 28.2),
- rotation = vector3(0, 0, -130),
- size = 1,
- model = 1
- },
- {
- coords = vector3(307.477, -1456.315, 28.974),
- rotation = vector3(0, 0, -130),
- size = 2,
- model = 2
- },
- {
- coords = vector3(-134.854, -672.818, 34),
- rotation = vector3(0.6, -1.7, 70.7),
- size = 2,
- model = 1
- },
- {
- coords = vector3(-102.691, 40.295, 70.43),
- rotation = vector3(0, 0, -115),
- size = 1,
- model = 2
- },
- {
- coords = vector3(-1354.168, -668.830, 24.75),
- rotation = vector3(1, 1, -60),
- size = 1,
- model = 2
- },
- {
- coords = vector3(1959.083, 3737.763, 31.377),
- rotation = vector3(0, 0, -61),
- size = 1,
- model = 1
- }
- }
- --Time it takes to loot props
- Config.loot_times = {
- small = 2, -- seconds
- medium = 3, -- seconds
- large = 5 -- seconds
- }
- Config.inputs = {
- drop = {
- key = 'X',
- control = '~INPUT_VEH_DUCK~'
- },
- loot = {
- key = 'E',
- control = '~INPUT_CONTEXT~'
- },
- hack = {
- key = 'F',
- control = '~INPUT_VEH_DUCK~'
- },
- pick_up = {
- key = 'E',
- control = '~INPUT_CONTEXT~'
- },
- break_in = {
- key = 'L',
- control = '~INPUT_CONTEXT~'
- }
- }
- Config.props = {
- ['small'] = {
- 'prop_drug_package_02',
- 'm23_2_prop_m32_package_01a',
- 'v_ret_ps_box_03',
- 'v_ret_ps_box_01',
- 'prop_cs_box_clothes',
- 'prop_box_guncase_02a'
- },
- ['medium'] = {
- 'v_ret_gc_ammo5',
- 'v_ret_gc_ammo3',
- 'hei_prop_heist_deposit_box',
- 'ba_prop_battle_antique_box',
- 'prop_box_ammo07a',
- 'm23_1_prop_m31_box_metal_01a',
- 'sf_prop_sf_box_cigar_01a',
- },
- --If you add more props here, you will also have to add a key-value pair in Config.prop_attach
- ['large'] = {
- 'v_res_filebox01',
- 'v_serv_abox_04',
- 'prop_paper_box_05',
- 'hei_prop_heist_box',
- 'prop_cs_cardbox_01'
- }
- }
- Config.prop_attach = {
- ['v_res_filebox01'] = {
- offset = vector3(0.08, 0.12, -0.27),
- rotation = vector3(166, 69, -257),
- ped_bone = 0xDEAD
- },
- ['v_serv_abox_04'] = {
- offset = vector3(0.02, 0.12, -0.28),
- rotation = vector3(69, 0, 30),
- ped_bone = 0xDEAD
- },
- ['prop_paper_box_05'] = {
- offset = vector3(0.02, 0.12, -0.28),
- rotation = vector3(69, 0, 30),
- ped_bone = 0xDEAD
- },
- ['hei_prop_heist_box'] = {
- offset = vector3(0.02, 0.12, -0.28),
- rotation = vector3(69, 0, 30),
- ped_bone = 0xDEAD
- },
- ['prop_cs_cardbox_01'] = {
- offset = vector3(0.02, 0.12, -0.28),
- rotation = vector3(69, 0, 30),
- ped_bone = 0xDEAD
- }
- }
- --How long until looted locker can reset
- Config.locker_reset_cooldown = {
- value = 10,
- units = 'minutes' -- 'minutes' or 'seconds'
- }
- Config.loot = {
- --The chance that the cell will be empty
- empty_cell_chance = 10, -- percentage
- --Chance that the loot will be empty
- empty_loot_chance = 20, -- percentage
- --Amount of items that a player can receive from 1 loot item
- amounts = {
- small = {
- min = 1,
- max = 2
- },
- medium = {
- min = 2,
- max = 3
- },
- large = {
- min = 4,
- max = 6
- }
- },
- --Determines the amount that the item will give
- --First table value determines minimum amount and second value - maximum amount
- items = {
- small = {
- ['phone'] = { 1, 5 },
- ['money'] = { 1, 5 },
- ['mastercard'] = { 1, 5 },
- ['clothing'] = { 1, 5 },
- },
- medium = {
- ['phone'] = { 1, 5 },
- ['money'] = { 1, 5 },
- ['mastercard'] = { 1, 5 },
- ['clothing'] = { 1, 5 },
- },
- large = {
- ['phone'] = { 1, 5 },
- ['money'] = { 1, 5 },
- ['mastercard'] = { 1, 5 },
- ['clothing'] = { 1, 5 },
- }
- },
- }
- -- Hacking minigame configuration
- Config.hack = {
- code_length = 4, -- Length of the code to guess (4 digits by default)
- max_attempts = 8, -- Maximum number of attempts allowed
- timer_length = 90, -- Time limit in seconds
- }
- Config.particles = {
- enable = true,
- particle_asset = 'core',
- particle_name = 'ent_anim_dusty_hands',
- particle_scale = 2.0,
- particle_play_length = 2000
- }
- Config.dispatch = {
- enabled = true,
- jobs = { 'police', 'bsco', 'lspd' }, -- player with either of these jobs will get the alert
- blip = {
- sprite = 4,
- color = 1,
- scale = 1.5,
- text = L('dispatch_blip_message'),
- flash = false
- }
- }
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