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- models/weapons/blaster
- blaster.md3=blaster01,tag_weapon,tag_flash (1 frame literally just moves up then resets)
- blaster_hand.md3= tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
- blaster_flash.md3= Parts:Flash, tag_flash (1 frame literally just moves up then resets)
- models/weapons/ckit
- ckit.md3= No tag, Parts:screen,cylinder,Ckit (1 frame literally just moves up then resets)
- ckit_hand.m3= tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
- there is no ckit_flash don't know why they're can't be :P would make for some cool ckit usage
- Models/weapons/ackit
- ackit.md3=No tag, Parts:screen,cylinder,Ckit (1 frame literally just moves up then resets)
- ackit_hand.m3= tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
- there is no ackit_flash don't know why they're can't be :P would make for some cool ckit usage
- Models/weapons/rifle
- rifle.md3= Part:Rifle, tag_flash (1 frame literally just moves up then resets)
- rifle_hand.md3= tag_weapon 15 frames currently (15 frames at a ridicously low speed and just moves tag_weapon out of view)
- rifle_flash.md3= name of mesh flash, tag_flash (1 frame literally just moves up then resets)
- Models/weapons/psaw
- psaw.md3=Parts:Chain,psaw,battery, Tag_flash,tag_weapon (1 frame literally just moves up then resets)
- psaw_flash.md3=Parts:Flash, tag_flash (1 frame literally just moves up then resets)
- Psaw_hand.md3=tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
- Models/weapons/shotgun
- shotgun.md3=Parts:Shotgun, tag_flash (1 frame literally just moves up then resets)
- shotgun_hand.md3=tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
- shotgun_flash.md3=Parts:Flash, tag_flash (1 frame literally just moves up then resets)
- Models/weapons/lgun
- lgun.md3= Lgun,tag_flash (1 frame literally just moves up then resets)
- lgun_hand.md3= tag_weapons (15 frames at a ridicously low speed and just moves tag_weapon out of view)
- lgun_flash.md3 Parts:Flash, tag_flash (1 frame literally just moves up then resets)
- Models/weapons/mdriver
- mdriver.md3= Mdriver, tag_flash (1 frame literally just moves up then resets)
- mdriver_hand.md3 = tag_weapons (15 frames at a ridicously low speed and just moves tag_weapon out of view)
- mdriver_flash.md3= Flash, tag_flash (1 frame literally just moves up then resets)
- Models/weapons/chaingun
- chaingun.md3=Parts:Body, tag_barrel, tag_flash (1 frame literally just moves up then resets)
- chaingun_barrel.md3= Parts Barrel, tag_weapon (1 frame literally just moves up then resets)
- chaingun_hand.md3 = (15 frames at a ridicously low speed and just moves tag_weapon out of view)
- chaingun_flash.md3= flash, tag_flash (1 frame literally just mjoves up then resets)
- models/weapons/prifle
- prifle.md3= Prifle, tag_flash (1 frame literally just moves up then resets)
- prifle_hand.md3 =(15 frames at a ridicously low speed and just moves tag_weapon out of view)
- prifle_flash.md3= flash, tag_flash (1 frame literally just mjoves up then resets)
- Models/weapons/flammer
- flamer.md3= Parts:pilot,flammer,gas|tag_flash
- flamer_hand.md3= tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
- flamer_flash.md3 flash, tag_flash (1 frame literally just mjoves up then resets)
- Models/weapons/lcannon
- blaster.md3= blaster01,tag_weapon,tag_flash (1 frame literally just mjoves up then resets)
- lcannon.md3= Lcannon,tag_flash (1 frame literally just mjoves up then resets)
- lcannon_hand.md3= tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
- lcannon_flash.md3= flash, tag_flash (1 frame literally just mjoves up then resets)
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