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Jan 22nd, 2018
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  1. models/weapons/blaster
  2.  
  3. blaster.md3=blaster01,tag_weapon,tag_flash (1 frame literally just moves up then resets)
  4. blaster_hand.md3= tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
  5. blaster_flash.md3= Parts:Flash, tag_flash (1 frame literally just moves up then resets)
  6.  
  7. models/weapons/ckit
  8.  
  9. ckit.md3= No tag, Parts:screen,cylinder,Ckit (1 frame literally just moves up then resets)
  10. ckit_hand.m3= tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
  11. there is no ckit_flash don't know why they're can't be :P would make for some cool ckit usage
  12.  
  13.  
  14. Models/weapons/ackit
  15. ackit.md3=No tag, Parts:screen,cylinder,Ckit (1 frame literally just moves up then resets)
  16. ackit_hand.m3= tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
  17. there is no ackit_flash don't know why they're can't be :P would make for some cool ckit usage
  18.  
  19.  
  20.  
  21. Models/weapons/rifle
  22.  
  23. rifle.md3= Part:Rifle, tag_flash  (1 frame literally just moves up then resets)
  24. rifle_hand.md3= tag_weapon 15 frames currently (15 frames at a ridicously low speed and just moves tag_weapon out of view)
  25. rifle_flash.md3= name of mesh flash, tag_flash (1 frame literally just moves up then resets)
  26.  
  27.  
  28. Models/weapons/psaw
  29.  
  30. psaw.md3=Parts:Chain,psaw,battery, Tag_flash,tag_weapon (1 frame literally just moves up then resets)
  31. psaw_flash.md3=Parts:Flash, tag_flash (1 frame literally just moves up then resets)
  32. Psaw_hand.md3=tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
  33.  
  34. Models/weapons/shotgun
  35.  
  36. shotgun.md3=Parts:Shotgun, tag_flash (1 frame literally just moves up then resets)
  37. shotgun_hand.md3=tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
  38. shotgun_flash.md3=Parts:Flash, tag_flash (1 frame literally just moves up then resets)
  39.  
  40.  
  41. Models/weapons/lgun
  42. lgun.md3= Lgun,tag_flash (1 frame literally just moves up then resets)
  43. lgun_hand.md3= tag_weapons (15 frames at a ridicously low speed and just moves tag_weapon out of view)
  44. lgun_flash.md3 Parts:Flash, tag_flash (1 frame literally just moves up then resets)
  45.  
  46.  
  47. Models/weapons/mdriver
  48.  
  49. mdriver.md3= Mdriver, tag_flash (1 frame literally just moves up then resets)
  50. mdriver_hand.md3 = tag_weapons (15 frames at a ridicously low speed and just moves tag_weapon out of view)
  51. mdriver_flash.md3= Flash, tag_flash (1 frame literally just moves up then resets)
  52.  
  53.  
  54. Models/weapons/chaingun
  55.  
  56. chaingun.md3=Parts:Body, tag_barrel, tag_flash (1 frame literally just moves up then resets)
  57. chaingun_barrel.md3= Parts Barrel, tag_weapon (1 frame literally just moves up then resets)
  58. chaingun_hand.md3 = (15 frames at a ridicously low speed and just moves tag_weapon out of view)
  59. chaingun_flash.md3= flash, tag_flash (1 frame literally just mjoves up then resets)
  60.  
  61. models/weapons/prifle
  62.  
  63. prifle.md3= Prifle, tag_flash (1 frame literally just moves up then resets)
  64. prifle_hand.md3 =(15 frames at a ridicously low speed and just moves tag_weapon out of view)
  65. prifle_flash.md3= flash, tag_flash (1 frame literally just mjoves up then resets)
  66.  
  67.  
  68. Models/weapons/flammer
  69.  
  70. flamer.md3= Parts:pilot,flammer,gas|tag_flash
  71. flamer_hand.md3= tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
  72. flamer_flash.md3  flash, tag_flash (1 frame literally just mjoves up then resets)
  73.  
  74. Models/weapons/lcannon
  75. blaster.md3= blaster01,tag_weapon,tag_flash (1 frame literally just mjoves up then resets)
  76. lcannon.md3= Lcannon,tag_flash (1 frame literally just mjoves up then resets)
  77. lcannon_hand.md3= tag_weapon (15 frames at a ridicously low speed and just moves tag_weapon out of view)
  78. lcannon_flash.md3= flash, tag_flash (1 frame literally just mjoves up then resets)
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