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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PoisonEffect : EffectBase
- {
- [SerializeField] float hitCooldown;
- [SerializeField] EffectType type;
- [SerializeField] int currentStacks,maxStacks,minStacks;
- public PoisonEffect(EffectType type,float hitCooldown,float Damage,int currentStacks,int maxStacks,int minStacks) {
- this.type = type;
- this.hitCooldown = hitCooldown;
- this.Damage = Damage;
- this.currentStacks = currentStacks;
- this.maxStacks = maxStacks;
- this.minStacks = minStacks;
- }
- public new void ApplyEffect() {
- }
- }
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