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- using UnityEngine;
- using System.Collections;
- [System.Serializable]
- public class UserFb {
- public string Id { get; set; }
- public string Name { get; set; }
- public string Score { get; set; }
- public Texture Avatar{ get; set; }
- public UserFb(string id, string name, string score, Texture avatar)
- {
- this.Id = id;
- this.Name = name;
- this.Score = score;
- this.Avatar = avatar;
- }
- public UserFb(string id, string name, string score)
- {
- this.Id = id;
- this.Name = name;
- this.Score = score;
- }
- public UserFb(string score, Texture avatar)
- {
- this.Score = score;
- this.Avatar = avatar;
- }
- }
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