NovaYoshi

Bank layouts

May 19th, 2016
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  1. 0: Level data
  2. 1: (more level data later)
  3. 2: (more level data later)
  4. 3:
  5. 4:
  6. 5:
  7. 6:
  8. 7:
  9. 8: dialog text
  10. 9: (more gameplay code later)
  11. A: metatiles, enemy code, scrolling code, player code
  12. B: (more graphics later)
  13. C: (more graphics later)
  14. D: compressed graphics
  15. E: variable width font code + font, voice sample code + samples, music engine + music, level select, inventory, level postprocess
  16. F: boot, main loop, level decompression, graphics decompression, math, dialogs, miscellaneous code
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