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- package santa.decor.blocks;
- import cpw.mods.fml.common.registry.GameRegistry;
- import net.minecraft.block.Block;
- import net.minecraft.block.material.Material;
- import net.minecraft.init.Blocks;
- import net.minecraft.init.Items;
- import net.minecraft.item.ItemStack;
- import santa.decor.blocks.blaze.*;
- import santa.decor.blocks.bone.*;
- import santa.decor.blocks.burnt.*;
- import santa.decor.blocks.ender.*;
- import santa.decor.blocks.flesh.*;
- import santa.decor.blocks.ice.*;
- import santa.decor.blocks.leather.*;
- import santa.decor.blocks.slime.*;
- import santa.decor.blocks.snow.*;
- /**
- * Created by elijahfoster-wysocki on 7/14/14.
- */
- public class BlockHandler {
- public static Block boneBrick;
- public static Block boneChiseled;
- public static Block boneCobble;
- public static Block boneSmooth;
- public static Block boneLog;
- public static Block bonePlank;
- public static Block boneLamp;
- public static Block fleshBrick;
- public static Block fleshChiseled;
- public static Block fleshCobble;
- public static Block fleshSmooth;
- public static Block fleshLog;
- public static Block fleshPlank;
- public static Block icyBrick;
- public static Block icyChiseled;
- public static Block icyCobble;
- public static Block icySmooth;
- public static Block icyLog;
- public static Block icyPlank;
- public static Block icyQuartz;
- public static Block icyQChiseled;
- public static Block icyPillar;
- public static Block icyLamp;
- public static Block blazeBrick;
- public static Block blazeChiseled;
- public static Block blazeCobble;
- public static Block blazeSmooth;
- public static Block blazeQuartz;
- public static Block blazeQChiseled;
- public static Block blazePillar;
- public static Block blazeLog;
- public static Block blazePlank;
- public static Block blazeLamp;
- public static Block leatherBrick;
- public static Block leatherChiseled;
- public static Block leatherCobble;
- public static Block leatherSmooth;
- public static Block leatherLog;
- public static Block leatherPlank;
- public static Block snowyBrick;
- public static Block snowyChiseled;
- public static Block snowyCobble;
- public static Block snowySmooth;
- public static Block snowyLog;
- public static Block snowyPlank;
- public static Block snowyLamp;
- public static Block slimyBrick;
- public static Block slimyChiseled;
- public static Block slimyCobble;
- public static Block slimySmooth;
- public static Block slimyQuartz;
- public static Block slimyQChiseled;
- public static Block slimyPillar;
- public static Block slimyLog;
- public static Block slimyPlank;
- public static Block slimyLamp;
- public static Block enderBrick;
- public static Block enderChiseled;
- public static Block enderCobble;
- public static Block enderSmooth;
- public static Block enderQuartz;
- public static Block enderQChiseled;
- public static Block enderPillar;
- public static Block enderLog;
- public static Block enderPlank;
- public static Block enderLamp;
- public static Block burntStone;
- public static Block burntCobble;
- public static Block burntBricks;
- public static Block burntChiseled;
- public static Block burntQuartz;
- public static Block burntQChiseled;
- public static Block burntPillar;
- public static Block burntLog;
- public static Block burntPlank;
- public static void meet(){
- boneBrick = new BoneBrick();
- boneChiseled = new ChiseledBoneBrick();
- boneCobble = new BoneCobblestone();
- boneSmooth = new BoneStone();
- boneLog = new BoneLog();
- bonePlank = new BonePlank();
- boneLamp = new BoneLamp();
- fleshBrick = new FleshBrick();
- fleshChiseled = new ChiseledFleshBrick();
- fleshCobble = new FleshCobblestone();
- fleshSmooth = new FleshStone();
- fleshLog = new FleshLog();
- fleshPlank = new FleshPlank();
- icyBrick = new IcyBrick();
- icyChiseled = new ChiseledIcyBrick();
- icyCobble = new IcyCobblestone();
- icySmooth = new IcyStone();
- icyLog = new IcyLog();
- icyPlank = new IcyPlank();
- icyQuartz = new IcyQuartz();
- icyQChiseled = new IcyChiseledQuartz();
- icyPillar = new IcyPillar();
- icyLamp = new IcyLamp();
- blazeBrick = new BlazeBrick();
- blazeChiseled = new ChiseledBlazeBrick();
- blazeCobble = new BlazeCobblestone();
- blazeSmooth = new BlazeStone();
- blazeQuartz = new BlazeQuartz();
- blazeQChiseled = new BlazeChiseledQuartz();
- blazeLog = new BlazeLog();
- blazePlank = new BlazePlank();
- blazePillar = new BlazePillar();
- blazeLamp = new BlazeLamp();
- leatherBrick = new LeatherBrick();
- leatherChiseled = new ChiseledLeatherBrick();
- leatherCobble = new LeatherCobblestone();
- leatherSmooth = new LeatherStone();
- leatherLog = new LeatherLog();
- leatherPlank = new LeatherPlank();
- snowyBrick = new SnowyBrick();
- snowyChiseled = new ChiseledSnowyBrick();
- snowyCobble = new SnowyCobblestone();
- snowySmooth = new SnowyStone();
- snowyLog = new SnowyLog();
- snowyPlank = new SnowyPlank();
- snowyLamp = new SnowyLamp();
- slimyBrick = new SlimyBrick();
- slimyChiseled = new ChiseledSlimyBrick();
- slimyCobble = new SlimyCobblestone();
- slimySmooth = new SlimyStone();
- slimyLog = new SlimyLog();
- slimyPlank = new SlimyPlank();
- slimyQuartz = new SlimyQuartz();
- slimyQChiseled = new SlimyChiseledQuartz();
- slimyPillar = new SlimyPillar();
- slimyLamp = new SlimyLamp();
- enderBrick = new EnderBrick();
- enderChiseled = new ChiseledEnderBrick();
- enderCobble = new EnderCobblestone();
- enderSmooth = new EnderStone();
- enderQuartz = new EnderQuartz();
- enderQChiseled = new EnderChiseledQuartz();
- enderLog = new EnderLog();
- enderPlank = new EnderPlank();
- enderPillar = new EnderPillar();
- enderLamp = new EnderLamp();
- burntStone = new BurntStone();
- burntCobble = new BurntCobble();
- burntBricks = new BurntBricks();
- burntChiseled = new BurntChiseled();
- burntQuartz = new BurntQuartz();
- burntQChiseled = new BurntChiseledQuartz();
- burntPillar = new BurntPillar();
- burntLog = new BurntLog();
- burntPlank = new BurntPlank();
- }
- public static void date(){
- GameRegistry.registerBlock(boneBrick, BlockInfo.BONEBRICK_KEY);
- GameRegistry.registerBlock(boneChiseled, BlockInfo.BONECHISELED_KEY);
- GameRegistry.registerBlock(boneCobble, BlockInfo.BONECOBBLE_KEY);
- GameRegistry.registerBlock(boneSmooth, BlockInfo.BONESTONE_KEY);
- GameRegistry.registerBlock(boneLog, BlockInfo.BONELOG_KEY);
- GameRegistry.registerBlock(bonePlank, BlockInfo.BONEPLANK_KEY);
- GameRegistry.registerBlock(boneLamp, BlockInfo.BONELAMP_KEY);
- GameRegistry.registerBlock(fleshBrick, BlockInfo.FLESHBRICK_KEY);
- GameRegistry.registerBlock(fleshChiseled, BlockInfo.FLESHCHISELED_KEY);
- GameRegistry.registerBlock(fleshCobble, BlockInfo.FLESHCOBBLE_KEY);
- GameRegistry.registerBlock(fleshSmooth, BlockInfo.FLESHSTONE_KEY);
- GameRegistry.registerBlock(fleshLog, BlockInfo.FLESHLOG_KEY);
- GameRegistry.registerBlock(fleshPlank, BlockInfo.FLESHPLANK_KEY);
- GameRegistry.registerBlock(icyBrick, BlockInfo.ICEBRICK_KEY);
- GameRegistry.registerBlock(icyChiseled, BlockInfo.ICECHISELED_KEY);
- GameRegistry.registerBlock(icyCobble, BlockInfo.ICECOBBLE_KEY);
- GameRegistry.registerBlock(icySmooth, BlockInfo.ICESTONE_KEY);
- GameRegistry.registerBlock(icyLog, BlockInfo.ICELOG_KEY);
- GameRegistry.registerBlock(icyPlank, BlockInfo.ICEPLANK_KEY);
- GameRegistry.registerBlock(icyQuartz, BlockInfo.ICEQUARTZ_KEY);
- GameRegistry.registerBlock(icyQChiseled, BlockInfo.ICECHISELEDQ_KEY);
- GameRegistry.registerBlock(icyPillar, BlockInfo.ICEPILLAR_KEY);
- GameRegistry.registerBlock(icyLamp, BlockInfo.ICELAMP_KEY);
- GameRegistry.registerBlock(blazeBrick, BlockInfo.BLAZEBRICK_KEY);
- GameRegistry.registerBlock(blazeChiseled, BlockInfo.BLAZECHISELED_KEY);
- GameRegistry.registerBlock(blazeCobble, BlockInfo.BLAZECOBBLE_KEY);
- GameRegistry.registerBlock(blazeSmooth, BlockInfo.BLAZESTONE_KEY);
- GameRegistry.registerBlock(blazeQuartz, BlockInfo.BLAZEQUARTZ_KEY);
- GameRegistry.registerBlock(blazeQChiseled, BlockInfo.BLAZECHISELEDQ_KEY);
- GameRegistry.registerBlock(blazeLog, BlockInfo.BLAZELOG_KEY);
- GameRegistry.registerBlock(blazePlank, BlockInfo.BLAZEPLANK_KEY);
- GameRegistry.registerBlock(blazePillar, BlockInfo.BLAZEPILLAR_KEY);
- GameRegistry.registerBlock(blazeLamp, BlockInfo.BLAZELAMP_KEY);
- GameRegistry.registerBlock(leatherBrick, BlockInfo.LEATHERBRICK_KEY);
- GameRegistry.registerBlock(leatherChiseled, BlockInfo.LEATHERCHISELED_KEY);
- GameRegistry.registerBlock(leatherCobble, BlockInfo.LEATHERCOBBLE_KEY);
- GameRegistry.registerBlock(leatherSmooth, BlockInfo.LEATHERSTONE_KEY);
- GameRegistry.registerBlock(leatherLog, BlockInfo.LEATHERLOG_KEY);
- GameRegistry.registerBlock(leatherPlank, BlockInfo.LEATHERPLANK_KEY);
- GameRegistry.registerBlock(snowyBrick, BlockInfo.SNOWBRICK_KEY);
- GameRegistry.registerBlock(snowyChiseled, BlockInfo.SNOWCHISELED_KEY);
- GameRegistry.registerBlock(snowyCobble, BlockInfo.SNOWCOBBLE_KEY);
- GameRegistry.registerBlock(snowySmooth, BlockInfo.SNOWSTONE_KEY);
- GameRegistry.registerBlock(snowyLog, BlockInfo.SNOWLOG_KEY);
- GameRegistry.registerBlock(snowyPlank, BlockInfo.SNOWPLANK_KEY);
- GameRegistry.registerBlock(snowyLamp, BlockInfo.SNOWLAMP_KEY);
- GameRegistry.registerBlock(slimyBrick, BlockInfo.SLIMEBRICK_KEY);
- GameRegistry.registerBlock(slimyChiseled, BlockInfo.SLIMECHISELED_KEY);
- GameRegistry.registerBlock(slimyCobble, BlockInfo.SLIMECOBBLE_KEY);
- GameRegistry.registerBlock(slimySmooth, BlockInfo.SLIMESTONE_KEY);
- GameRegistry.registerBlock(slimyQuartz, BlockInfo.SLIMEQUARTZ_KEY);
- GameRegistry.registerBlock(slimyQChiseled, BlockInfo.SLIMECHISELEDQ_KEY);
- GameRegistry.registerBlock(slimyLog, BlockInfo.SLIMELOG_KEY);
- GameRegistry.registerBlock(slimyPlank, BlockInfo.SLIMEPLANK_KEY);
- GameRegistry.registerBlock(slimyPillar, BlockInfo.SLIMEPILLAR_KEY);
- GameRegistry.registerBlock(slimyLamp, BlockInfo.SLIMELAMP_KEY);
- GameRegistry.registerBlock(enderBrick, BlockInfo.ENDERBRICK_KEY);
- GameRegistry.registerBlock(enderChiseled, BlockInfo.ENDERCHISELED_KEY);
- GameRegistry.registerBlock(enderCobble, BlockInfo.ENDERCOBBLE_KEY);
- GameRegistry.registerBlock(enderSmooth, BlockInfo.ENDERSTONE_KEY);
- GameRegistry.registerBlock(enderQuartz, BlockInfo.ENDERQUARTZ_KEY);
- GameRegistry.registerBlock(enderQChiseled, BlockInfo.ENDERCHISELEDQ_KEY);
- GameRegistry.registerBlock(enderLog, BlockInfo.ENDERLOG_KEY);
- GameRegistry.registerBlock(enderPlank, BlockInfo.ENDERPLANK_KEY);
- GameRegistry.registerBlock(enderPillar, BlockInfo.ENDERPILLAR_KEY);
- GameRegistry.registerBlock(enderLamp, BlockInfo.ENDERLAMP_KEY);
- GameRegistry.registerBlock(burntStone, BlockInfo.BURNTSTONE_KEY);
- GameRegistry.registerBlock(burntCobble, BlockInfo.BURNTCOBBLE_KEY);
- GameRegistry.registerBlock(burntBricks, BlockInfo.BURNTBRICKS_KEY);
- GameRegistry.registerBlock(burntChiseled, BlockInfo.BURNTCHISELED_KEY);
- GameRegistry.registerBlock(burntQuartz, BlockInfo.BURNTQUARTZ_KEY);
- GameRegistry.registerBlock(burntQChiseled, BlockInfo.BURNTCHISELEDQ_KEY);
- GameRegistry.registerBlock(burntPillar, BlockInfo.BURNTPILLAR_KEY);
- GameRegistry.registerBlock(burntLog, BlockInfo.BURNTLOG_KEY);
- GameRegistry.registerBlock(burntPlank, BlockInfo.BURNTPLANK_KEY);
- }
- public static void useMove(){
- GameRegistry.addRecipe(new ItemStack(boneBrick, 4), new Object[] {"XX", "XX", Character.valueOf('X'), boneSmooth });
- GameRegistry.addRecipe(new ItemStack(boneCobble, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.cobblestone, Character.valueOf('Z'), Items.bone });
- GameRegistry.addRecipe(new ItemStack(boneChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), boneBrick });
- GameRegistry.addRecipe(new ItemStack(boneLog, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.log, Character.valueOf('Z'), Items.bone });
- GameRegistry.addShapelessRecipe(new ItemStack(bonePlank, 4), new Object[] { new ItemStack(boneLog) });
- GameRegistry.addRecipe(new ItemStack(boneSmooth, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.stone, Character.valueOf('Z'), Items.bone });
- GameRegistry.addShapelessRecipe(new ItemStack(boneLamp, 1), new Object[]{ new ItemStack(Blocks.redstone_lamp), Items.bone});
- GameRegistry.addRecipe(new ItemStack(fleshBrick, 4), new Object[] { "XX", "XX", Character.valueOf('X'), fleshSmooth });
- GameRegistry.addRecipe(new ItemStack(fleshCobble, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.cobblestone, Character.valueOf('Z'), Items.rotten_flesh });
- GameRegistry.addRecipe(new ItemStack(fleshChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), fleshBrick });
- GameRegistry.addRecipe(new ItemStack(fleshLog, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.log, Character.valueOf('Z'), Items.rotten_flesh });
- GameRegistry.addShapelessRecipe(new ItemStack(fleshPlank, 4), new Object[] { new ItemStack(fleshLog) });
- GameRegistry.addRecipe(new ItemStack(fleshSmooth, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.stone, Character.valueOf('Z'), Items.rotten_flesh });
- GameRegistry.addRecipe(new ItemStack(icyBrick, 4), new Object[] { "XX", "XX", Character.valueOf('X'), icySmooth });
- GameRegistry.addRecipe(new ItemStack(icyCobble, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.cobblestone, Character.valueOf('Z'), Blocks.ice });
- GameRegistry.addRecipe(new ItemStack(icyChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), icyBrick });
- GameRegistry.addRecipe(new ItemStack(icyLog, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.log, Character.valueOf('Z'), Blocks.ice });
- GameRegistry.addShapelessRecipe(new ItemStack(icyPlank, 4), new Object[] { new ItemStack(icyLog) });
- GameRegistry.addRecipe(new ItemStack(icySmooth, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.stone, Character.valueOf('Z'), Blocks.ice });
- GameRegistry.addRecipe(new ItemStack(icyQuartz, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.quartz_block, Character.valueOf('Z'), Blocks.ice });
- GameRegistry.addRecipe(new ItemStack(icyQChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), icyQuartz });
- GameRegistry.addRecipe(new ItemStack(icyPillar, 2), new Object[] { "X", "X", Character.valueOf('X'), icyQuartz });
- GameRegistry.addShapelessRecipe(new ItemStack(icyLamp, 1), new Object[]{ new ItemStack(Blocks.redstone_lamp), Blocks.ice});
- GameRegistry.addRecipe(new ItemStack(snowyBrick, 4), new Object[] { "XX", "XX", Character.valueOf('X'), snowySmooth });
- GameRegistry.addRecipe(new ItemStack(snowyCobble, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.cobblestone, Character.valueOf('Z'), Items.snowball });
- GameRegistry.addRecipe(new ItemStack(snowyChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), snowyBrick });
- GameRegistry.addRecipe(new ItemStack(snowyLog, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.log, Character.valueOf('Z'), Items.snowball });
- GameRegistry.addShapelessRecipe(new ItemStack(snowyPlank, 4), new Object[] { new ItemStack(snowyLog) });
- GameRegistry.addRecipe(new ItemStack(snowySmooth, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.stone, Character.valueOf('Z'), Items.snowball });
- GameRegistry.addShapelessRecipe(new ItemStack(snowyLamp, 1), new Object[]{ new ItemStack(Blocks.redstone_lamp), Items.snowball});
- GameRegistry.addRecipe(new ItemStack(leatherBrick, 4), new Object[] { "XX", "XX", Character.valueOf('X'), leatherSmooth });
- GameRegistry.addRecipe(new ItemStack(leatherCobble, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.cobblestone, Character.valueOf('Z'), Items.leather });
- GameRegistry.addRecipe(new ItemStack(leatherChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), leatherBrick });
- GameRegistry.addRecipe(new ItemStack(leatherLog, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.log, Character.valueOf('Z'), Items.leather });
- GameRegistry.addShapelessRecipe(new ItemStack(leatherPlank, 4), new Object[] { new ItemStack(leatherLog) });
- GameRegistry.addRecipe(new ItemStack(leatherSmooth, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.stone, Character.valueOf('Z'), Items.leather });
- GameRegistry.addRecipe(new ItemStack(blazeBrick, 4), new Object[] { "XX", "XX", Character.valueOf('X'), blazeSmooth });
- GameRegistry.addRecipe(new ItemStack(blazeCobble, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.cobblestone, Character.valueOf('Z'), Items.blaze_rod });
- GameRegistry.addRecipe(new ItemStack(blazeChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), blazeBrick });
- GameRegistry.addRecipe(new ItemStack(blazeLog, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.log, Character.valueOf('Z'), Items.blaze_rod });
- GameRegistry.addShapelessRecipe(new ItemStack(blazePlank, 4), new Object[] { new ItemStack(blazeLog) });
- GameRegistry.addRecipe(new ItemStack(blazeSmooth, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.stone, Character.valueOf('Z'), Items.blaze_rod });
- GameRegistry.addRecipe(new ItemStack(blazeQuartz, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.quartz_block, Character.valueOf('Z'), Items.blaze_rod });
- GameRegistry.addRecipe(new ItemStack(blazeQChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), blazeQuartz });
- GameRegistry.addRecipe(new ItemStack(blazePillar, 2), new Object[] { "X", "X", Character.valueOf('X'), blazeQuartz });
- GameRegistry.addShapelessRecipe(new ItemStack(blazeLamp, 1), new Object[]{ new ItemStack(Blocks.redstone_lamp), Items.blaze_rod});
- GameRegistry.addRecipe(new ItemStack(slimyBrick, 4), new Object[] { "XX", "XX", Character.valueOf('X'), slimySmooth });
- GameRegistry.addRecipe(new ItemStack(slimyCobble, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.cobblestone, Character.valueOf('Z'), Items.slime_ball });
- GameRegistry.addRecipe(new ItemStack(slimyChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), slimyBrick });
- GameRegistry.addRecipe(new ItemStack(slimyLog, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.log, Character.valueOf('Z'), Items.slime_ball });
- GameRegistry.addShapelessRecipe(new ItemStack(slimyPlank, 4), new Object[] { new ItemStack(slimyLog) });
- GameRegistry.addRecipe(new ItemStack(slimySmooth, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.stone, Character.valueOf('Z'), Items.slime_ball });
- GameRegistry.addRecipe(new ItemStack(slimyQuartz, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.quartz_block, Character.valueOf('Z'), Items.slime_ball });
- GameRegistry.addRecipe(new ItemStack(slimyQChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), slimyQuartz });
- GameRegistry.addRecipe(new ItemStack(slimyPillar, 2), new Object[] { "X", "X", Character.valueOf('X'), slimyQuartz });
- GameRegistry.addShapelessRecipe(new ItemStack(slimyLamp, 1), new Object[]{ new ItemStack(Blocks.redstone_lamp), Items.slime_ball});
- GameRegistry.addRecipe(new ItemStack(enderBrick, 4), new Object[] { "XX", "XX", Character.valueOf('X'), enderSmooth });
- GameRegistry.addRecipe(new ItemStack(enderCobble, 24), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.cobblestone, Character.valueOf('Z'), Items.ender_pearl });
- GameRegistry.addRecipe(new ItemStack(enderChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), enderBrick });
- GameRegistry.addRecipe(new ItemStack(enderLog, 24), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.log, Character.valueOf('Z'), Items.ender_pearl });
- GameRegistry.addShapelessRecipe(new ItemStack(enderPlank, 4), new Object[] { new ItemStack(enderLog) });
- GameRegistry.addRecipe(new ItemStack(enderSmooth, 24), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.stone, Character.valueOf('Z'), Items.ender_pearl });
- GameRegistry.addRecipe(new ItemStack(enderQuartz, 24), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.quartz_block, Character.valueOf('Z'), Items.ender_pearl });
- GameRegistry.addRecipe(new ItemStack(enderQChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), enderQuartz });
- GameRegistry.addRecipe(new ItemStack(enderPillar, 2), new Object[] { "X", "X", Character.valueOf('X'), enderQuartz });
- GameRegistry.addShapelessRecipe(new ItemStack(enderLamp, 3), new Object[]{ new ItemStack(Blocks.redstone_lamp), Items.ender_pearl});
- GameRegistry.addRecipe(new ItemStack(burntStone, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.stone, Character.valueOf('Z'), Items.coal });
- GameRegistry.addRecipe(new ItemStack(burntQuartz, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.quartz_block, Character.valueOf('Z'), Items.coal });
- GameRegistry.addRecipe(new ItemStack(burntBricks, 4), new Object[] { "XX", "XX", Character.valueOf('X'), burntStone });
- GameRegistry.addRecipe(new ItemStack(burntChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), burntBricks });
- GameRegistry.addRecipe(new ItemStack(burntQChiseled, 4), new Object[] { "XX", "XX", Character.valueOf('X'), burntQuartz });
- GameRegistry.addRecipe(new ItemStack(burntPillar, 2), new Object[] { "X", "X", Character.valueOf('X'), burntQuartz });
- GameRegistry.addShapelessRecipe(new ItemStack(burntPlank, 4), new Object[] { new ItemStack(burntLog) });
- GameRegistry.addRecipe(new ItemStack(burntCobble, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.cobblestone, Character.valueOf('Z'), Items.coal });
- GameRegistry.addRecipe(new ItemStack(burntLog, 8), new Object[] { "XXX", "XZX", "XXX", Character.valueOf('X'), Blocks.log, Character.valueOf('Z'), Items.coal });
- }
- }
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