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Nov 23rd, 2017
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  1. // roll
  2. if (keys[keyBinds.MOVE_RIGHT]) {
  3.             transform.localEulerAngles = new Vector3 (transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z-1);
  4.         }
  5.  
  6.         if (keys[keyBinds.MOVE_LEFT]) {
  7.             transform.localEulerAngles = new Vector3 (transform.localEulerAngles.x, transform.localEulerAngles.y, transform.localEulerAngles.z+1);
  8.         }
  9. //
  10.             camYaw += camMoveSpeedH * Input.GetAxis("Mouse X");
  11.             camPitch -= camMoveSpeedV * Input.GetAxis("Mouse Y");
  12.  
  13.             Quaternion targ = Quaternion.Euler(new Vector3(camPitch, camYaw, currentShip.transform.localEulerAngles.z));
  14.             currentShip.transform.localRotation = Quaternion.Slerp(currentShip.transform.localRotation,targ,0.1f);
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