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- Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 3086.
- Total: 16.268120 ms (FindLiveObjects: 0.736405 ms CreateObjectMapping: 0.105524 ms MarkObjects: 14.434789 ms DeleteObjects: 0.989826 ms)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Font Material
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Font Material
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Font Material
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Font Material
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Font Material
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Font Material
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: toggle
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: toggle on act
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: toggle on
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: toggle act
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: toggle
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Font Texture
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: toggle on
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Font Texture
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Font Texture
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: toggle on focus
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Font Texture
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: toggle on act
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: toggle act
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: toggle focus
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Font Texture
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Font Texture
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: toggle on focus
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: toggle focus
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Lucida Grande small bold
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Lucida Grande Big
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Lucida Grande small
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Lucida Grande Warning
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Lucida Grande
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
- [./Editor/Src/BuildPipeline/BuildTargetPlatformSpecific.cpp line 1165]
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 173)
- An asset is marked with HideFlags.DontSave but is included in the build:
- Asset: 'Library/unity editor resources'
- Asset name: Lucida Grande Bold
- (You are probably referencing internal Unity data in your build.)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:173)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:925)
- UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:797)
- UnityEditor.BuildPlayerWindow:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:366)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MethodBase:Invoke(Object, Object[])
- UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:340)
- UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:334)
- UnityEditor.HostView:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:146)
- UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:278)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:481)
- UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:464)
- UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:444)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:189)
- UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
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