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jewalky

Untitled

Jan 27th, 2017
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  1. class MyHandler : StaticEventHandler
  2. {
  3.     //string myS;
  4.     //int myI;
  5.  
  6.     override void WorldLoadedUnsafe()
  7.     {
  8.         Console.Printf("map loaded [unsafe] %p\n", myS);
  9.     }
  10.    
  11.     override void WorldUnloadingUnsafe()
  12.     {
  13.         Console.Printf("map unloaded [unsafe]\n");
  14.     }
  15.    
  16.     override void WorldLoaded()
  17.     {
  18.         Console.Printf("map loaded\n");
  19.         if (level.mapname == "MAP01")
  20.         {
  21.             let handler = MySerializedHandler(EventHandler.Create('MySerializedHandler'));
  22.             EventHandler.Register(handler);
  23.             //if (handler) handler.s = "";
  24.         }
  25.     }
  26.    
  27.     override void WorldUnloading()
  28.     {
  29.         //myS = "test";
  30.         Console.Printf("map unloaded\n");
  31.     }
  32.    
  33.     override void RenderFrame()
  34.     {
  35.         //
  36.     }
  37. }
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