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- public class Encounter : TrainerController
- {
- public float waitTime = .5f;
- public SpawnManager spawnmanager;
- public bool isSpawned;
- private void Awake()
- {
- spawnmanager= GetComponent<SpawnManager>();
- }
- public override void BattleLost()
- {
- base.BattleLost();
- if (spawnmanager != null)
- {
- spawnmanager.enemyCount--;
- }
- Destroy(gameObject);
- }
- }
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