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Meme Lunatic (MEME MODE SONG DEFINETLY FIXED!)

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Jan 26th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player = owner
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5.     script.Parent = Player.Character
  6.     local CAS = {Actions={}}
  7.     local Event = Instance.new("RemoteEvent")
  8.     Event.Name = "UserInput_Event"
  9.     Event.Parent = Player.Character
  10.     local fakeEvent = function()
  11.         local t = {_fakeEvent=true}
  12.         t.Connect = function(self,f)self.Function=f end
  13.         t.connect = t.Connect
  14.         return t
  15.     end
  16.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18.     function CAS:BindAction(name,fun,touch,...)
  19.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20.     end
  21.     function CAS:UnbindAction(name)
  22.         CAS.Actions[name] = nil
  23.     end
  24.     local function te(self,ev,...)
  25.         local t = m[ev]
  26.         if t and t._fakeEvent and t.Function then
  27.             t.Function(...)
  28.         end
  29.     end
  30.     m.TrigEvent = te
  31.     UIS.TrigEvent = te
  32.     Event.OnServerEvent:Connect(function(plr,io)
  33.         if plr~=Player then return end
  34.         if io.isMouse then
  35.             m.Target = io.Target
  36.             m.Hit = io.Hit
  37.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38.             if io.UserInputState == Enum.UserInputState.Begin then
  39.                 m:TrigEvent("Button1Down")
  40.             else
  41.                 m:TrigEvent("Button1Up")
  42.             end
  43.         else
  44.             for n,t in pairs(CAS.Actions) do
  45.                 for _,k in pairs(t.Keys) do
  46.                     if k==io.KeyCode then
  47.                         t.Function(t.Name,io.UserInputState,io)
  48.                     end
  49.                 end
  50.             end
  51.             if io.UserInputState == Enum.UserInputState.Begin then
  52.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53.                 UIS:TrigEvent("InputBegan",io,false)
  54.             else
  55.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56.                 UIS:TrigEvent("InputEnded",io,false)
  57.             end
  58.         end
  59.     end)
  60.     NLS([==[
  61.     local Player = game:GetService("Players").LocalPlayer
  62.    
  63.     local Char = Player.Character
  64.     local Event = Char:WaitForChild("UserInput_Event")
  65.    
  66.     local UIS = game:GetService("UserInputService")
  67.    
  68.     local input = function(io,a)
  69.         if a then return end
  70.         local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  71.         Event:FireServer(io)
  72.     end
  73.     UIS.InputBegan:Connect(input)
  74.     UIS.InputEnded:Connect(input)
  75.     local Changed = false
  76.  
  77.     local h,t = Mouse.Hit,Mouse.Target
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  81.             h,t=Mouse.Hit,Mouse.Target
  82.         end
  83.     end
  84.     ]==],Player.Character)
  85.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94.  
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. RightArm = Character["Right Arm"]
  99. LeftArm = Character["Left Arm"]
  100. RightLeg = Character["Right Leg"]
  101. LeftLeg = Character["Left Leg"]
  102. RootJoint = RootPart["RootJoint"]
  103. Neck = Torso["Neck"]
  104. RightShoulder = Torso["Right Shoulder"]
  105. LeftShoulder = Torso["Left Shoulder"]
  106. RightHip = Torso["Right Hip"]
  107. LeftHip = Torso["Left Hip"]
  108.  
  109. Character = Player.Character
  110. Humanoid = Character.Humanoid
  111.  
  112. Player = owner
  113. PlayerGui = Player.PlayerGui
  114. Cam = workspace.CurrentCamera
  115. Backpack = Player.Backpack
  116. Character = Player.Character
  117. Humanoid = Character.Humanoid
  118.  
  119. RootPart = Character["HumanoidRootPart"]
  120. SIZE = 1
  121. local SINE = 0
  122. IT = Instance.new
  123. CF = CFrame.new
  124. VT = Vector3.new
  125. RAD = math.rad
  126. C3 = Color3.new
  127. UD2 = UDim2.new
  128. BRICKC = BrickColor.new
  129. ANGLES = CFrame.Angles
  130. EULER = CFrame.fromEulerAnglesXYZ
  131. COS = math.cos
  132. ACOS = math.acos
  133. SIN = math.sin
  134. ASIN = math.asin
  135. ABS = math.abs
  136. MRANDOM = math.random
  137. FLOOR = math.floor
  138.  
  139. --[[
  140.     local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  141. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  142. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  143. --]]
  144. --Credit To Rufus14
  145. --I just edit it a bit ^_^
  146.  
  147. function ragdoll()
  148. owner.Character.Archivable = true
  149. clone = owner.Character:Clone()
  150. clone.Parent = workspace
  151. for i,v in pairs(clone:GetChildren()) do
  152.     if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  153.         v:destroy()
  154.     end
  155.     for i,p in pairs(v:GetChildren()) do
  156.     if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  157.         p:destroy()
  158.     end
  159. end
  160. end
  161. for i,t in pairs(owner:GetChildren()) do
  162.     if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  163.         t:destroy()
  164.     end
  165. end
  166. vel = Instance.new("BodyVelocity", clone.Torso)
  167. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  168. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  169. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  170. using = false
  171. hit = Instance.new("Sound", clone.Torso)
  172. hit.SoundId = "rbxassetid://260430060"
  173. hit.Volume = 5
  174. hit1 = Instance.new("Sound", clone.Torso)
  175. hit1.SoundId = "rbxassetid://138087186"
  176. hit1.Volume = 5
  177. hit2 = Instance.new("Sound", clone.Torso)
  178. hit2.SoundId = "rbxassetid://131237241"
  179. hit2.Volume = 5
  180. hit3 = Instance.new("Sound", clone.Torso)
  181. hit3.SoundId = "rbxassetid://278062209"
  182. hit3.Volume = 5
  183. hit3.TimePosition = 0.33
  184. ded = Instance.new("Sound", clone.Torso)
  185. ded.SoundId = "rbxassetid://163154423"
  186. ded.Volume = 5
  187. local leftarm = clone:findFirstChild("Left Arm")
  188. local rightrm = clone:findFirstChild("Right Arm")
  189. local leftleg = clone:findFirstChild("Left Leg")
  190. local rightleg = clone:findFirstChild("Right Leg")
  191. local head = clone:findFirstChild("Head")
  192. local welding = Instance.new("Weld", clone.Torso)
  193. welding.Part0 = clone.Torso
  194. welding.Part1 = head
  195. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  196. for i, g in pairs(game.Players.owner:GetChildren()) do
  197.     if g.ClassName == "Part" then
  198.         g:destroy()
  199.     end
  200. end
  201. for i, h in pairs(game.Players.ownerGetChildren()) do
  202.     if h.ClassName == "Accesory" then
  203.         h:destroy()
  204.     end
  205. end
  206. game.Workspace.CurrentCamera.CameraSubject = head
  207. if leftleg ~= nil then
  208. local glue = Instance.new("Glue", clone.Torso)
  209. glue.Part0 = clone.Torso
  210. glue.Part1 = leftleg
  211. glue.Name = "Left leg"
  212. local collider = Instance.new("Part", leftleg)
  213. collider.Position = Vector3.new(0,999,0)
  214. collider.Size = Vector3.new(1.7, 1, 1)
  215. collider.Shape = "Cylinder"
  216. local weld = Instance.new("Weld", collider)
  217. weld.Part0 = leftleg
  218. weld.Part1 = collider
  219. weld.C0 = CFrame.Angles(0, 0, 80)
  220. collider.TopSurface = "Smooth"
  221. collider.BottomSurface = "Smooth"
  222. collider.formFactor = "Symmetric"
  223. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  224. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  225. collider.Transparency = 1
  226. end
  227. ------------
  228. if rightleg ~= nil then
  229. local glue1 = Instance.new("Glue", clone.Torso)
  230. glue1.Part0 = clone.Torso
  231. glue1.Part1 = rightleg
  232. glue1.Name = "Right leg"
  233. local collider1 = Instance.new("Part", rightleg)
  234. collider1.Position = Vector3.new(0,999,0)
  235. collider1.Size = Vector3.new(1.7, 1, 1)
  236. collider1.Shape = "Cylinder"
  237. local weld1 = Instance.new("Weld", collider1)
  238. weld1.Part0 = rightleg
  239. weld1.Part1 = collider1
  240. weld1.C0 = CFrame.Angles(0, 0, 80)
  241. collider1.TopSurface = "Smooth"
  242. collider1.BottomSurface = "Smooth"
  243. collider1.formFactor = "Symmetric"
  244. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  245. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  246. collider1.Transparency = 1
  247. end
  248. ------------
  249. if rightrm ~= nil then
  250. local glue11 = Instance.new("Glue", clone.Torso)
  251. glue11.Part0 = clone.Torso
  252. glue11.Part1 = rightrm
  253. glue11.Name = "Right shoulder"
  254. local collider11 = Instance.new("Part", rightrm)
  255. collider11.Position = Vector3.new(0,9999,0)
  256. collider11.Size = Vector3.new(1.8,1,1)
  257. collider11.Shape = "Cylinder"
  258. local weld11 = Instance.new("Weld", collider11)
  259. weld11.Part0 = rightrm
  260. weld11.Part1 = collider11
  261. weld11.C0 = CFrame.Angles(0, 0, 80)
  262. collider11.TopSurface = "Smooth"
  263. collider11.BottomSurface = "Smooth"
  264. collider11.formFactor = "Symmetric"
  265. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  266. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  267. collider11.Transparency = 1
  268. end
  269. ------------
  270. if leftarm ~= nil then
  271. local glue111 = Instance.new("Glue", clone.Torso)
  272. glue111.Part0 = clone.Torso
  273. glue111.Part1 = leftarm
  274. glue111.Name = "Left shoulder"
  275. local collider111 = Instance.new("Part", leftarm)
  276. collider111.Position = Vector3.new(0,9999,0)
  277. collider111.Size = Vector3.new(1.8,1,1)
  278. collider111.Shape = "Cylinder"
  279. local weld111 = Instance.new("Weld", collider111)
  280. weld111.Part0 = leftarm
  281. weld111.Part1 = collider111
  282. weld111.C0 = CFrame.Angles(0, 0, 80)
  283. collider111.TopSurface = "Smooth"
  284. collider111.BottomSurface = "Smooth"
  285. collider111.formFactor = "Symmetric"
  286. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  287. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  288. collider111.Transparency = 1
  289. ----------------
  290. sensoring = Instance.new("Part", clone.Torso)
  291. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  292. sensoring.CanCollide = false
  293. sensoring.Position = clone.Torso.Position
  294. local welder = Instance.new("Weld", sensoring)
  295. welder.Part0 = clone.Torso
  296. welder.Part1 = sensoring
  297. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  298. sensoring.Transparency = 1
  299. -----------------
  300. sensoring1 = Instance.new("Part", clone.Torso)
  301. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  302. sensoring1.CanCollide = false
  303. sensoring1.Position = clone.Torso.Position
  304. local welder1 = Instance.new("Weld", sensoring)
  305. welder1.Part0 = clone.Torso
  306. welder1.Part1 = sensoring1
  307. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  308. sensoring1.Transparency = 1
  309. end
  310. clone.Name = owner.Character.Name.." (DEAD)"
  311. ded:Play()
  312. vel:destroy()
  313. wait(0.5)
  314. local function touch()
  315.     if not using then
  316.         using = true
  317.         local Math = math.random(1,4)
  318.         if Math == 1 then
  319.             hit:Play()
  320.         end
  321.         if Math == 2 then
  322.             hit1:Play()
  323.         end
  324.         if Math == 3 then
  325.             hit2:Play()
  326.         end
  327.         if Math == 4 then
  328.             hit3:Play()
  329.         end
  330.         wait(0.1)
  331.         using = false
  332.     end
  333. end
  334. sensoring.Touched:connect(touch)
  335. sensoring1.Touched:connect(touch)
  336. wait(4.47)
  337. hit1.Volume = 0
  338. hit2.Volume = 0
  339. hit3.Volume = 0
  340. hit.Volume = 0
  341.         end
  342.  
  343. owner.Character.Humanoid.Died:connect(ragdoll)
  344.  
  345. --di ent
  346. ---------------------------------------
  347. local insanityface={"1895698679"}
  348. local sine=0
  349. Animation_Speed = 1.5
  350. local CHANGE = 2 / Animation_Speed
  351. -----------------------
  352. --[[ Name : WAOV2.2 ]]--
  353. -------------------------------------------------------
  354. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  355.  
  356. --Discord Creterisk#2958 <- makhail07's discord
  357.  
  358. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  359. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  360. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  361. --YOU FUCKING SKIDS,
  362. --For Those who log/decompile this, If you sell or trade this,
  363. --and I find out who you are, i will take massive action.
  364. --:b:
  365. --Also, minor edit by xXKiutbXx.
  366. -------------------------------------------------------
  367.  
  368. local FavIDs = {
  369.     340106355, --Nefl Crystals
  370.     927529620, --Dimension
  371.     876981900, --Fantasy
  372.     398987889, --Ordinary Days
  373.     1117396305, --Oh wait, it's you.
  374.    885996042, --Action Winter Journey
  375.    919231299, --Sprawling Idiot Effigy
  376.    743466274, --Good Day Sunshine
  377.    727411183, --Knife Fight
  378.    1402748531, --The Earth Is Counting On You!
  379.    595230126 --Robot Language
  380.    }
  381.  
  382.  
  383.  
  384. --The reality of my life isn't real but a Universe -Creterisk
  385. --All people can be nice, Even if you don't think so. -2003boobear
  386. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  387. wait()
  388. local plr = owner
  389. local char = plr.Character
  390. local hum = char.Humanoid
  391. local hed = char.Head
  392. local root = char.HumanoidRootPart
  393. local rootj = root.RootJoint
  394. local tors = char.Torso
  395. local ra = char["Right Arm"]
  396. local la = char["Left Arm"]
  397. local rl = char["Right Leg"]
  398. local ll = char["Left Leg"]
  399. local neck = tors["Neck"]
  400.  
  401. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  402. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  403. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  404. local maincolor = BrickColor.new("Really black")
  405. exploitable = true
  406. local Player = owner
  407. local Character = Player.Character
  408. local Humanoid = Character.Humanoid
  409.  
  410. local LeftArm = Character["Left Arm"]
  411. local RightArm = Character["Right Arm"]
  412. local LeftLeg = Character["Left Leg"]
  413. local RightLeg = Character["Right Leg"]
  414. local Head = Character.Head
  415. local Torso = Character.Torso
  416.  
  417. local FE = Workspace.FilteringEnabled
  418.  
  419. IT = Instance.new
  420. CF = CFrame.new
  421. VT = Vector3.new
  422. RAD = math.rad
  423. C3 = Color3.new
  424. UD2 = UDim2.new
  425. BRICKC = BrickColor.new
  426. ANGLES = CFrame.Angles
  427. EULER = CFrame.fromEulerAnglesXYZ
  428. COS = math.cos
  429. ACOS = math.acos
  430. SIN = math.sin
  431. ASIN = math.asin
  432. ABS = math.abs
  433. MRANDOM = math.random
  434. FLOOR = math.floor
  435. -------------------------------------------------------
  436. --Start Whitelist and Invincibility--
  437. -------------------------------------------------------
  438. ff = Instance.new("ForceField",char)
  439. ff.Visible = false
  440. hum.Name = "Base"
  441. hum.MaxHealth = 14214242142124
  442. hum.Health = 14214242142124
  443. -------------------------------------------------------
  444. --End Whitelist and Invincibility--
  445. -------------------------------------------------------
  446. local Hair = Instance.new("Part", char)
  447. Hair.Name = "Hair"
  448. Hair.CanCollide = false
  449. Hair.BrickColor = BrickColor.new("Institutional white")
  450. Hair.Transparency = 0
  451. Hair.Material = "Plastic"
  452. Hair.Size = Vector3.new(1, 1, 2)
  453. Hair.TopSurface = Enum.SurfaceType.Smooth
  454. Hair.BottomSurface = Enum.SurfaceType.Smooth
  455.  
  456. local Weld = Instance.new("Weld", Hair)
  457. Weld.Part0 = hed
  458. Weld.Part1 = Hair
  459. Weld.C1 = CFrame.new(0, -.6, 0)
  460. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  461.  
  462. local M2 = Instance.new("SpecialMesh")
  463. M2.Parent = Hair
  464. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  465. M2.TextureId = "http://www.roblox.com/asset/?id=18987684"
  466. M2.Scale = Vector3.new(1, 1, 1)
  467. -------------------------------------------------------
  468. for i,v in pairs(char:children()) do
  469. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  470. v:Remove()
  471. end
  472. end
  473. shirt = Instance.new("Shirt", char)
  474. shirt.Name = "Shirt"
  475. pants = Instance.new("Pants", char)
  476. pants.Name = "Pants"
  477. char.Shirt.ShirtTemplate = "rbxassetid://676428254"
  478. char.Pants.PantsTemplate = "rbxassetid://676428351"
  479. -------------------------------------------------------
  480. --------------
  481.  
  482. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  483.  
  484. warn("I hope you enjoy.")
  485.  
  486. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  487.  
  488. warn("Edited by saba1520/kisslarge")
  489.  
  490. warn("you made it guys to i maked it to 3.0 thanks!")
  491.  
  492. -------------------------------------------------------
  493. --Start Good Stuff--
  494. -------------------------------------------------------
  495. cam = game.Workspace.CurrentCamera
  496. CF = CFrame.new
  497. VT = Vector3.new
  498. angles = CFrame.Angles
  499. attack = false
  500. Euler = CFrame.fromEulerAnglesXYZ
  501. Rad = math.rad
  502. IT = Instance.new
  503. BrickC = BrickColor.new
  504. Cos = math.cos
  505. COS = math.cos
  506. Acos = math.acos
  507. Sin = math.sin
  508. Asin = math.asin
  509. Abs = math.abs
  510. Mrandom = math.random
  511. Floor = math.floor
  512. -------------------------------------------------------
  513. --End Good Stuff--
  514. -------------------------------------------------------
  515. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  516. RSH, LSH = nil, nil
  517. RW = Instance.new("Weld")
  518. LW = Instance.new("Weld")
  519. RH = tors["Right Hip"]
  520. LH = tors["Left Hip"]
  521. RSH = tors["Right Shoulder"]
  522. LSH = tors["Left Shoulder"]
  523. RSH.Parent = nil
  524. LSH.Parent = nil
  525. RW.Name = "RW"
  526. RW.Part0 = tors
  527. RW.C0 = CF(1.5, 0.5, 0)
  528. RW.C1 = CF(0, 0.5, 0)
  529. RW.Part1 = ra
  530. RW.Parent = tors
  531. LW.Name = "LW"
  532. LW.Part0 = tors
  533. LW.C0 = CF(-1.5, 0.5, 0)
  534. LW.C1 = CF(0, 0.5, 0)
  535. LW.Part1 = la
  536. LW.Parent = tors
  537. Effects = {}
  538. -------------------------------------------------------
  539. --Start HeartBeat--
  540. -------------------------------------------------------
  541. ArtificialHB = Instance.new("BindableEvent", script)
  542. ArtificialHB.Name = "Heartbeat"
  543. script:WaitForChild("Heartbeat")
  544.  
  545. frame = 1 / 60
  546. tf = 0
  547. allowframeloss = false
  548. tossremainder = false
  549.  
  550.  
  551. lastframe = tick()
  552. script.Heartbeat:Fire()
  553.  
  554.  
  555. game:GetService("RunService").Heartbeat:connect(function(s, p)
  556.    tf = tf + s
  557.    if tf >= frame then
  558.        if allowframeloss then
  559.            script.Heartbeat:Fire()
  560.            lastframe = tick()
  561.        else
  562.            for i = 1, math.floor(tf / frame) do
  563.                script.Heartbeat:Fire()
  564.            end
  565.            lastframe = tick()
  566.        end
  567.        if tossremainder then
  568.            tf = 0
  569.        else
  570.            tf = tf - frame * math.floor(tf / frame)
  571.        end
  572.    end
  573. end)
  574. -------------------------------------------------------
  575. --End HeartBeat--
  576. -------------------------------------------------------
  577.  
  578. local ohno = Instance.new("Sound")
  579. ohno.Parent = hed
  580. ohno.Volume = 10
  581. ohno.Pitch = 1
  582. ohno.Looped = true
  583.  
  584. local bass = Instance.new("Sound") --why
  585. bass.Parent = hed
  586. bass.Volume = 7
  587. bass.Pitch = 1
  588. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  589. bass.Looped = true
  590.  
  591. local newnoob = Instance.new("Sound") --why
  592. newnoob.Parent = hed
  593. newnoob.Volume = 7
  594. newnoob.Pitch = 1
  595. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  596. newnoob.Looped = false
  597.  
  598. meme = Instance.new("Sound", hed)
  599. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  600. meme.Volume = 10
  601. meme.Pitch = 1
  602. meme.Looped = true
  603. meme.TimePosition = 1
  604.  
  605. TAUNT = Instance.new("Sound", tors)
  606. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  607. TAUNT.Volume = 10
  608. TAUNT.Pitch = 1
  609. TAUNT.Looped = false
  610. TAUNT.TimePosition = 0.12
  611.  
  612. TAUNT2 = Instance.new("Sound", tors)
  613. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  614. TAUNT2.Volume = 10
  615. TAUNT2.Pitch = 1
  616. TAUNT2.Looped = false
  617. TAUNT2.TimePosition = 0.12
  618.  
  619. chargeup = Instance.new("Sound", hed)
  620. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  621. chargeup.Volume = 10
  622. chargeup.Pitch = 1
  623. chargeup.Looped = true
  624. chargeup.TimePosition = 1
  625.  
  626. BTAUNT = Instance.new("Sound", tors)
  627. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  628. BTAUNT.Volume = 10
  629. BTAUNT.Pitch = 1
  630. BTAUNT.Looped = false
  631. BTAUNT.TimePosition = 0.2
  632.  
  633. NOTAUNT = Instance.new("Sound", tors)
  634. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  635. NOTAUNT.Volume = 10
  636. NOTAUNT.Pitch = 1
  637. NOTAUNT.Looped = false
  638. NOTAUNT.TimePosition = 0.2
  639.  
  640. NOSOUND = Instance.new("Sound", tors)
  641. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  642. NOSOUND.Volume = 10
  643. NOSOUND.Pitch = 1
  644. NOSOUND.Looped = false
  645. NOSOUND.TimePosition = 0.2
  646.  
  647. ITAUNT = Instance.new("Sound", tors)
  648. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  649. ITAUNT.Volume = 50
  650. ITAUNT.Pitch = 1
  651. ITAUNT.Looped = false
  652. ITAUNT.TimePosition = 0
  653.  
  654. BATAUNT = Instance.new("Sound", tors)
  655. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  656. BATAUNT.Volume = 10
  657. BATAUNT.Pitch = 1
  658. BATAUNT.Looped = false
  659. BATAUNT.TimePosition = 0
  660.  
  661. pop = Instance.new("Sound", tors)
  662. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  663. pop.Volume = 10
  664. pop.Pitch = 1
  665. pop.Looped = false
  666. pop.TimePosition = 0
  667.  
  668. STAUNT = Instance.new("Sound", tors)
  669. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  670. STAUNT.Volume = 10
  671. STAUNT.Pitch = 1
  672. STAUNT.Looped = false
  673. STAUNT.TimePosition = 0.05
  674.  
  675. DTAUNT = Instance.new("Sound", tors)
  676. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  677. DTAUNT.Volume = 10
  678. DTAUNT.Pitch = 1
  679. DTAUNT.Looped = false
  680. DTAUNT.TimePosition = 0
  681.  
  682. sex = Instance.new("Sound", tors)
  683. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  684. sex.Volume = 10
  685. sex.Pitch = 1
  686. sex.Looped = false
  687. sex.TimePosition = 0
  688.  
  689. so = Instance.new("Sound", tors)
  690. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  691. so.Volume = 10
  692. so.Pitch = 1
  693. so.Looped = false
  694. so.TimePosition = 0
  695.  
  696. LAZOR = Instance.new("Sound", ra)
  697. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  698. LAZOR.Volume = 10
  699. LAZOR.Pitch = 0.7
  700. LAZOR.Looped = false
  701. LAZOR.TimePosition = 0
  702.  
  703. WTF = Instance.new("Sound", tors)
  704. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  705. WTF.Volume = 10
  706. WTF.Pitch = 1
  707. WTF.Looped = false
  708. WTF.TimePosition = 0
  709.  
  710. MERKIO = Instance.new("Sound", tors) --why
  711. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  712. MERKIO.Volume = 5467543465
  713. MERKIO.Pitch = 1
  714. MERKIO.Looped = false
  715. MERKIO.TimePosition = 0
  716.  
  717. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  718. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  719. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  720. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  721. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  722. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  723.  
  724. -------------------------------------------------------
  725. --Start Important Functions--
  726. -------------------------------------------------------
  727. function MakeForm(PART,TYPE)
  728.    if TYPE == "Cyl" then
  729.        local MSH = IT("CylinderMesh",PART)
  730.    elseif TYPE == "Ball" then
  731.        local MSH = IT("SpecialMesh",PART)
  732.        MSH.MeshType = "Sphere"
  733.    elseif TYPE == "Wedge" then
  734.        local MSH = IT("SpecialMesh",PART)
  735.        MSH.MeshType = "Wedge"
  736.    end
  737. end
  738.  
  739. function chatfunc(text, color)
  740.    local chat = coroutine.wrap(function()
  741.        if char:FindFirstChild("TalkingBillBoard") ~= nil then
  742.            char:FindFirstChild("TalkingBillBoard"):destroy()
  743.        end
  744.        local naeeym2 = Instance.new("BillboardGui", char)
  745.        naeeym2.Size = UDim2.new(0, 100, 0, 40)
  746.        naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  747.        naeeym2.Adornee = hed
  748.        naeeym2.Name = "TalkingBillBoard"
  749.        local tecks2 = Instance.new("TextLabel", naeeym2)
  750.        tecks2.BackgroundTransparency = 1
  751.        tecks2.BorderSizePixel = 0
  752.        tecks2.Text = ""
  753.        tecks2.Font = "SciFi"
  754.        tecks2.TextSize = 30
  755.        tecks2.TextStrokeTransparency = 0
  756.        tecks2.TextColor3 = color
  757.        tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  758.        tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  759.        local tecks3 = Instance.new("TextLabel", naeeym2)
  760.        tecks3.BackgroundTransparency = 1
  761.        tecks3.BorderSizePixel = 0
  762.        tecks3.Text = ""
  763.        tecks3.Font = "SciFi"
  764.        tecks3.TextSize = 30
  765.        tecks3.TextStrokeTransparency = 0
  766.        tecks3.TextColor3 = Color3.new(0, 0, 0)
  767.        tecks3.TextStrokeColor3 = color
  768.        tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  769.        coroutine.resume(coroutine.create(function()
  770.            while true do
  771.                swait(1)
  772.                    tecks2.TextColor3 = BrickColor.random().Color
  773.                    tecks3.TextStrokeColor3 = BrickColor.random().Color
  774.                tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  775.                tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  776.                tecks2.Rotation = math.random(-5, 5)
  777.                tecks3.Rotation = math.random(-5, 5)
  778.            end
  779.        end))
  780.        for i = 1, string.len(text) do
  781.            CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  782.            tecks2.Text = string.sub(text, 1, i)
  783.            tecks3.Text = string.sub(text, 1, i)
  784.            swait(1)
  785.        end
  786.        wait(1)
  787.        local randomrot = math.random(1, 2)
  788.        if randomrot == 1 then
  789.            for i = 1, 50 do
  790.                swait()
  791.                tecks2.Rotation = tecks2.Rotation - 0.75
  792.                tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  793.                tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  794.                tecks3.Rotation = tecks2.Rotation + 0.75
  795.                tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  796.                tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  797.            end
  798.        elseif randomrot == 2 then
  799.            for i = 1, 50 do
  800.                swait()
  801.                tecks2.Rotation = tecks2.Rotation + 0.75
  802.                tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  803.                tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  804.                tecks3.Rotation = tecks2.Rotation - 0.75
  805.                tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  806.                tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  807.            end
  808.        end
  809.        naeeym2:Destroy()
  810.    end)
  811.    chat()
  812. end
  813.  
  814. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  815.    local type = type
  816.    local rng = Instance.new("Part", char)
  817.    rng.Anchored = true
  818.    rng.BrickColor = color
  819.    rng.CanCollide = false
  820.    rng.FormFactor = 3
  821.    rng.Name = "Ring"
  822.    rng.Material = "Neon"
  823.    rng.Size = Vector3.new(1, 1, 1)
  824.    rng.Transparency = 0
  825.    rng.TopSurface = 0
  826.    rng.BottomSurface = 0
  827.    rng.CFrame = pos
  828.    rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  829.    local rngm = Instance.new("SpecialMesh", rng)
  830.    rngm.MeshType = "Sphere"
  831.    rngm.Scale = Vector3.new(x1, y1, z1)
  832.    local scaler2 = 1
  833.    local speeder = FastSpeed
  834.    if type == "Add" then
  835.        scaler2 = 1 * value
  836.    elseif type == "Divide" then
  837.        scaler2 = 1 / value
  838.    end
  839.    coroutine.resume(coroutine.create(function()
  840.        for i = 0, 10 / bonuspeed, 0.1 do
  841.            swait()
  842.            if type == "Add" then
  843.                scaler2 = scaler2 - 0.01 * value / bonuspeed
  844.            elseif type == "Divide" then
  845.                scaler2 = scaler2 - 0.01 / value * bonuspeed
  846.            end
  847.                        rng.BrickColor = BrickColor.random()
  848.            speeder = speeder - 0.01 * FastSpeed * bonuspeed
  849.            rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  850.            rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  851.            rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  852.        end
  853.        rng:Destroy()
  854.    end))
  855. end
  856.  
  857. function SoulSteal(dude)
  858. if dude.Name ~= char then
  859. local bgf = IT("BodyGyro", dude.Head)
  860. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  861. local val = IT("BoolValue", dude)
  862. val.Name = "IsHit"
  863. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  864. local soulst = coroutine.wrap(function()
  865. local soul = Instance.new("Part",dude)
  866. soul.Size = Vector3.new(1,1,1)
  867. soul.CanCollide = false
  868. soul.Anchored = false
  869. soul.Position = torso.Position
  870. soul.Transparency = 1
  871. local PartEmmit1 = IT("ParticleEmitter", soul)
  872. PartEmmit1.LightEmission = 1
  873. PartEmmit1.Texture = "rbxassetid://569507414"
  874. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  875. PartEmmit1.Rate = 250
  876. PartEmmit1.Lifetime = NumberRange.new(1.6)
  877. PartEmmit1.Size = NumberSequence.new({
  878.    NumberSequenceKeypoint.new(0, 1, 0),
  879.    NumberSequenceKeypoint.new(1, 0, 0)
  880. })
  881. PartEmmit1.Transparency = NumberSequence.new({
  882.    NumberSequenceKeypoint.new(0, 0, 0),
  883.    NumberSequenceKeypoint.new(1, 1, 0)
  884. })
  885. PartEmmit1.Speed = NumberRange.new(0, 0)
  886. PartEmmit1.VelocitySpread = 30000
  887. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  888. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  889. local BodPoss = IT("BodyPosition", soul)
  890. BodPoss.P = 3000
  891. BodPoss.D = 1000
  892. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  893. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  894. wait(1.6)
  895. soul.Touched:connect(function(hit)
  896.    if hit.Parent == char then
  897.    soul:Destroy()
  898.    end
  899. end)
  900. wait(1.2)
  901. while soul do
  902.    swait()
  903.    PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  904.    BodPoss.Position = tors.Position
  905. end
  906. end)
  907.    soulst()
  908.    end
  909. end
  910. function FaceMouse()
  911. local   Cam = workspace.CurrentCamera
  912.    return {
  913.        CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  914.        Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  915.    }
  916. end
  917.  
  918. function Clerp(a, b, t)
  919.    local qa = {QuaternionFromCFrame(a)}
  920.    local qb = {QuaternionFromCFrame(b)}
  921.    local ax, ay, az = a.x, a.y, a.z
  922.    local bx, by, bz = b.x, b.y, b.z
  923.    local _t = 1 - t
  924.    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  925. end
  926.  
  927. function Eviscerate(dude)
  928.    if dude.Name ~= char then
  929.        local bgf = IT("BodyGyro", dude.Head)
  930.        bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  931.        local val = IT("BoolValue", dude)
  932.        val.Name = "IsHit"
  933.        local ds = coroutine.wrap(function()
  934.            dude:WaitForChild("Head"):BreakJoints()
  935.            wait(0.5)
  936.            target = nil
  937.            coroutine.resume(coroutine.create(function()
  938.                for i, v in pairs(dude:GetChildren()) do
  939.                    if v:IsA("Accessory") then
  940.                        v:Destroy()
  941.                    end
  942.                    if v:IsA("Humanoid") then
  943.                        v:Destroy()
  944.                    end
  945.                    if v:IsA("CharacterMesh") then
  946.                        v:Destroy()
  947.                    end
  948.                    if v:IsA("Model") then
  949.                        v:Destroy()
  950.                    end
  951.                    if v:IsA("Part") or v:IsA("MeshPart") then
  952.                        for x, o in pairs(v:GetChildren()) do
  953.                            if o:IsA("Decal") then
  954.                                o:Destroy()
  955.                            end
  956.                        end
  957.                        coroutine.resume(coroutine.create(function()
  958.                            v.Material = "Neon"
  959.                            v.CanCollide = false
  960.                            local PartEmmit1 = IT("ParticleEmitter", v)
  961.                            PartEmmit1.LightEmission = 1
  962.                            PartEmmit1.Texture = "rbxassetid://284205403"
  963.                            PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  964.                            PartEmmit1.Rate = 150
  965.                            PartEmmit1.Lifetime = NumberRange.new(1)
  966.                            PartEmmit1.Size = NumberSequence.new({
  967.                                NumberSequenceKeypoint.new(0, 0.75, 0),
  968.                                NumberSequenceKeypoint.new(1, 0, 0)
  969.                            })
  970.                            PartEmmit1.Transparency = NumberSequence.new({
  971.                                NumberSequenceKeypoint.new(0, 0, 0),
  972.                                NumberSequenceKeypoint.new(1, 1, 0)
  973.                            })
  974.                            PartEmmit1.Speed = NumberRange.new(0, 0)
  975.                            PartEmmit1.VelocitySpread = 30000
  976.                            PartEmmit1.Rotation = NumberRange.new(-500, 500)
  977.                            PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  978.                            local BodPoss = IT("BodyPosition", v)
  979.                            BodPoss.P = 3000
  980.                            BodPoss.D = 1000
  981.                            BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  982.                            BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  983.                            v.Color = maincolor.Color
  984.                            coroutine.resume(coroutine.create(function()
  985.                                for i = 0, 49 do
  986.                                    swait(1)
  987.                                    v.Transparency = v.Transparency + 0.08
  988.                                end
  989.                                wait(0.5)
  990.                                PartEmmit1.Enabled = false
  991.                                wait(3)
  992.                                v:Destroy()
  993.                                dude:Destroy()
  994.                            end))
  995.                        end))
  996.                    end
  997.                end
  998.            end))
  999.        end)
  1000.        ds()
  1001.    end
  1002. end
  1003.  
  1004. function killnearest(position,range,maxstrength)
  1005.    for i,v in ipairs(workspace:GetChildren()) do
  1006.    local body = v:GetChildren()
  1007.        for part = 1, #body do
  1008.            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1009.                if(body[part].Position - position).Magnitude < range then
  1010.                    if v.ClassName == "Model" then
  1011.                        v:BreakJoints()
  1012.                    end
  1013.                    table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1014.                    body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1015.                end
  1016.            end
  1017.        end
  1018.        if v.ClassName == "Part" then
  1019.            if v.Anchored == false and (v.Position - position).Magnitude < range then
  1020.                table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1021.                v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1022.            end
  1023.        end
  1024.    end
  1025. end
  1026.  
  1027.  
  1028. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1029.    local NEWPART = IT("Part")
  1030.    NEWPART.formFactor = FORMFACTOR
  1031.    NEWPART.Reflectance = REFLECTANCE
  1032.    NEWPART.Transparency = TRANSPARENCY
  1033.    NEWPART.CanCollide = false
  1034.    NEWPART.Locked = true
  1035.    NEWPART.Anchored = true
  1036.    if ANCHOR == false then
  1037.        NEWPART.Anchored = false
  1038.    end
  1039.    NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1040.    NEWPART.Name = NAME
  1041.    NEWPART.Size = SIZE
  1042.    NEWPART.Position = Torso.Position
  1043.    NEWPART.Material = MATERIAL
  1044.    NEWPART:BreakJoints()
  1045.    NEWPART.Parent = PARENT
  1046.    return NEWPART
  1047. end
  1048.  
  1049.        local joyemoji = Instance.new('ParticleEmitter', tors)
  1050.        joyemoji.VelocitySpread = 2000
  1051.        joyemoji.Lifetime = NumberRange.new(1)
  1052.        joyemoji.Speed = NumberRange.new(40)
  1053. joy= {}
  1054. for i=0, 19 do
  1055.  joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1056. end
  1057. joyemoji.Size = NumberSequence.new(joy)
  1058.        joyemoji.Rate = 0
  1059.        joyemoji.LockedToPart = false
  1060.        joyemoji.LightEmission = 0
  1061.        joyemoji.Texture = "rbxassetid://1176402123"
  1062.        joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1063.  
  1064.        local LIT = Instance.new('ParticleEmitter', tors)
  1065.        LIT.VelocitySpread = 2000
  1066.        LIT.Lifetime = NumberRange.new(1)
  1067.        LIT.Speed = NumberRange.new(45)
  1068. nani= {}
  1069. for i=0, 19 do
  1070.  nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1071. end
  1072. LIT.Size = NumberSequence.new(nani)
  1073.        LIT.Rate = 0
  1074.        LIT.LockedToPart = false
  1075.        LIT.LightEmission = 0
  1076.        LIT.Texture = "rbxassetid://1492670151"
  1077.        LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1078.  
  1079.        local ok = Instance.new('ParticleEmitter', tors)
  1080.        ok.VelocitySpread = 2000
  1081.        ok.Lifetime = NumberRange.new(1)
  1082.        ok.Speed = NumberRange.new(50)
  1083. cool= {}
  1084. for i=0, 19 do
  1085.  cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1086. end
  1087. ok.Size = NumberSequence.new(cool)
  1088.        ok.Rate = 0
  1089.        ok.LockedToPart = false
  1090.        ok.LightEmission = 0
  1091.        ok.Texture = "rbxassetid://636768448"
  1092.        ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1093.  
  1094.        local toast = Instance.new('ParticleEmitter', tors)
  1095.        toast.VelocitySpread = 2000
  1096.        toast.Lifetime = NumberRange.new(1)
  1097.        toast.Speed = NumberRange.new(60)
  1098. toasterstoasttoast= {}
  1099. for i=0, 19 do
  1100.  toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1101. end
  1102. toast.Size = NumberSequence.new(toasterstoasttoast)
  1103.        toast.Rate = 0
  1104.        toast.LockedToPart = false
  1105.        toast.LightEmission = 0
  1106.        toast.Texture = "rbxassetid://436096230"
  1107.        toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1108.  
  1109. function WhatHuh()
  1110.    attack = true
  1111.    hum.WalkSpeed = 1.01
  1112.    CreateSound("130766865", hed, 10, 1)
  1113.        Character.Head.face.Texture = "rbxassetid://276732672"
  1114.    for i = 0,4,0.1 do
  1115.        swait()
  1116.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1117.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1118.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1119.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1120.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1121.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1122.    end
  1123.    for i = 0,6.7,0.1 do
  1124.        swait()
  1125.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1126.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1127.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1128.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1129.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1130.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1131.    end
  1132.    for i = 0,8.1,0.1 do
  1133.        swait()
  1134.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1135.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1136.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1137.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1138.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1139.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1140.    end
  1141.    for i = 0,1,0.1 do
  1142.        swait()
  1143.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1144.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1145.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1146.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1147.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1148.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1149.    end
  1150.    for i = 0,1,0.1 do
  1151.        swait()
  1152.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1153.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1154.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1155.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1156.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1157.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1158.    end
  1159.    for i = 0,4,0.1 do
  1160.        swait()
  1161.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1162.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1163.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1164.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1165.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1166.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1167.    end
  1168.    attack = false
  1169.        Character.Head.face.Texture = "rbxassetid://620619801"
  1170.    hum.WalkSpeed = 16
  1171. end
  1172.  
  1173. function EndMySufferingV3() --why
  1174.    attack = true
  1175.    hum.WalkSpeed = 1.01
  1176.        Character.Head.face.Texture = "rbxassetid://202210455"
  1177.        local A = math.random(1,5)
  1178.        if A == 1 then
  1179.            meme.SoundId = "rbxassetid://295810519"
  1180.        end
  1181.        if A == 2 then
  1182.            meme.SoundId = "rbxassetid://1124778077"
  1183.        end
  1184.        if A == 3 then
  1185.            meme.SoundId = "rbxassetid://464157070"
  1186.        end
  1187.        if A == 4 then
  1188.            meme.SoundId = "rbxassetid://146334595"
  1189.        end
  1190.        if A == 5 then
  1191.            meme.SoundId = "rbxassetid://145536915"
  1192.        end
  1193.        meme:Play()
  1194.        bass:Play()
  1195.        joyemoji.Rate = 70
  1196.        LIT.Rate = 70
  1197.        ok.Rate = 70
  1198.        toast.Rate = 70
  1199.      
  1200.    for i = 0,50,0.1 do
  1201.        swait()
  1202.    CameraEnshaking(1, 10)
  1203.        bass.Parent = hed
  1204.        meme.Parent = hed
  1205.    rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1206.    tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1207.    RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1208.    LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1209.    RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1210.    LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1211.    end
  1212.        bass:Stop()
  1213.        meme:Stop()
  1214.        joyemoji.Rate = 0
  1215.        LIT.Rate = 0
  1216.        ok.Rate = 0
  1217.        toast.Rate = 0
  1218.        Character.Head.face.Texture = "rbxassetid://620619801"
  1219.    attack = false
  1220.    hum.WalkSpeed = 16
  1221. end
  1222.  
  1223. function slap()
  1224.    attack = true
  1225.    hum.WalkSpeed = 1.01
  1226.    local icri = CreateSound("1205111204", hed, 10, 1)
  1227.    swait(165)
  1228.    local FRAME = tors.CFrame
  1229.    repeat
  1230.        swait()
  1231.                Character.Head.face.Texture = "rbxassetid://582931093"
  1232.        CameraEnshaking(1, 10)
  1233.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1234.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1235.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1236.        RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1237.        LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1238.        tors.CFrame = FRAME * CF(0,1,0)
  1239.        swait()
  1240.        tors.CFrame = FRAME
  1241.    until icri.Playing == false
  1242.        Character.Head.face.Texture = "rbxassetid://620619801"
  1243.    attack = false
  1244.    hum.WalkSpeed = 16
  1245. end
  1246.  
  1247. function EndMySufferingV2()
  1248. attack = true
  1249.    for i = 0,6,0.1 do
  1250.        swait()
  1251.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1252.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1253.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1254.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1255.        RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1256.        LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1257.    end
  1258.    CreateSound("1093102664", hed, 10, 1)
  1259.    CameraEnshaking(3, 8)
  1260.    for i = 0,2,0.1 do
  1261.        swait()
  1262.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1263.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1264.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1265.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1266.        RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1267.        LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1268.    end
  1269. hum.MaxHealth = 0
  1270. ragdoll(char)
  1271. CreateSound("135488453", hed, 5, 1)
  1272. error("Seems like you just died.")
  1273. end
  1274.  
  1275. function Clerp(a, b, t)
  1276.    local qa = {
  1277.        QuaternionFromCFrame(a)
  1278.    }
  1279.    local qb = {
  1280.        QuaternionFromCFrame(b)
  1281.    }
  1282.    local ax, ay, az = a.x, a.y, a.z
  1283.    local bx, by, bz = b.x, b.y, b.z
  1284.    local _t = 1 - t
  1285.    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1286. end
  1287.  
  1288. function Swait(NUMBER)
  1289.    if NUMBER == 0 or NUMBER == nil then
  1290.        ArtificialHB.Event:wait()
  1291.    else
  1292.        for i = 1, NUMBER do
  1293.            ArtificialHB.Event:wait()
  1294.        end
  1295.    end
  1296. end
  1297.  
  1298. function swait(num)
  1299.    if num == 0 or num == nil then
  1300.        game:service("RunService").Stepped:wait(0)
  1301.    else
  1302.        for i = 0, num do
  1303.            game:service("RunService").Stepped:wait(0)
  1304.        end
  1305.    end
  1306. end
  1307. function thread(f)
  1308.    coroutine.resume(coroutine.create(f))
  1309. end
  1310. function clerp(a, b, t)
  1311.    local qa = {
  1312.        QuaternionFromCFrame(a)
  1313.    }
  1314.    local qb = {
  1315.        QuaternionFromCFrame(b)
  1316.    }
  1317.    local ax, ay, az = a.x, a.y, a.z
  1318.    local bx, by, bz = b.x, b.y, b.z
  1319.    local _t = 1 - t
  1320.    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1321. end
  1322. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1323.    coroutine.resume(coroutine.create(function()
  1324.        local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1325.        wave.Anchored = true
  1326.        wave.CFrame = Part.CFrame * cframe1
  1327.        local Msh = Create("SpecialMesh"){
  1328.            Parent = wave,
  1329.            MeshType = "Sphere"
  1330.        }
  1331.        Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1332.        for i = 0, 1, 0.2 do
  1333.            wait()
  1334.            local dir = wave.CFrame.lookVector * -1
  1335.            local pos = rayCast(wave.Position, dir, 5, Character)
  1336.            wave.CFrame = wave.CFrame * cframe2
  1337.                        table.insert(Effects, {
  1338.                                wave,
  1339.                                "Sphere",
  1340.                                0.01,
  1341.                                .03,
  1342.                                .03,
  1343.                                .03,
  1344.                        })
  1345.        end
  1346.    end))
  1347. end
  1348.  
  1349. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1350. MakeForm(RightHole,"Cyl")
  1351. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1352. MakeForm(LeftHole,"Cyl")
  1353.  
  1354. function getbloody(victim,amount)
  1355.    local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1356.    PART.CFrame = victim.CFrame
  1357.    local HITPLAYERSOUNDS = {"356551938","264486467"}
  1358.    Debris:AddItem(PART,5)
  1359.    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1360.    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1361.    CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1362.    local prtcl = asd:Clone()
  1363.    prtcl.Parent = PART
  1364.    prtcl:Emit(amount*10)
  1365. end
  1366.  
  1367. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1368. local type = type
  1369. local rng = Instance.new("Part", char)
  1370.        rng.Anchored = true
  1371.        rng.BrickColor = color
  1372.        rng.CanCollide = false
  1373.        rng.FormFactor = 3
  1374.        rng.Name = "Ring"
  1375.        rng.Material = "Neon"
  1376.        rng.Size = Vector3.new(1, 1, 1)
  1377.        rng.Transparency = 0
  1378.        rng.TopSurface = 0
  1379.        rng.BottomSurface = 0
  1380.        rng.CFrame = pos
  1381. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1382.        local rngm = Instance.new("SpecialMesh", rng)
  1383.        rngm.MeshType = "Brick"
  1384. rngm.Scale = VT(x1,y1,z1)
  1385. if rainbowmode == true then
  1386. rng.Color = Color3.new(r/255,g/255,b/255)
  1387. end
  1388. local scaler2 = 1
  1389. local speeder = FastSpeed/10
  1390. if type == "Add" then
  1391. scaler2 = 1*value
  1392. elseif type == "Divide" then
  1393. scaler2 = 1/value
  1394. end
  1395. coroutine.resume(coroutine.create(function()
  1396. for i = 0,10/bonuspeed,0.1 do
  1397. swait()
  1398. if type == "Add" then
  1399. scaler2 = scaler2 - 0.01*value/bonuspeed
  1400. elseif type == "Divide" then
  1401. scaler2 = scaler2 - 0.01/value*bonuspeed
  1402. end
  1403. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1404. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1405. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1406. end
  1407. rng:Destroy()
  1408. end))
  1409. end
  1410. New = function(Object, Parent, Name, Data)
  1411.    local Object = Instance.new(Object)
  1412.    for Index, Value in pairs(Data or {}) do
  1413.        Object[Index] = Value
  1414.    end
  1415.    Object.Parent = Parent
  1416.    Object.Name = Name
  1417.    return Object
  1418. end
  1419. function QuaternionFromCFrame(cf)
  1420.    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1421.    local trace = m00 + m11 + m22
  1422.    if trace > 0 then
  1423.        local s = math.sqrt(1 + trace)
  1424.        local recip = 0.5 / s
  1425.        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1426.    else
  1427.        local i = 0
  1428.        if m00 < m11 then
  1429.            i = 1
  1430.        end
  1431.        if m22 > (i == 0 and m00 or m11) then
  1432.            i = 2
  1433.        end
  1434.        if i == 0 then
  1435.            local s = math.sqrt(m00 - m11 - m22 + 1)
  1436.            local recip = 0.5 / s
  1437.            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1438.        elseif i == 1 then
  1439.            local s = math.sqrt(m11 - m22 - m00 + 1)
  1440.            local recip = 0.5 / s
  1441.            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1442.        elseif i == 2 then
  1443.            local s = math.sqrt(m22 - m00 - m11 + 1)
  1444.            local recip = 0.5 / s
  1445.            return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1446.        end
  1447.    end
  1448. end
  1449. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1450.    local xs, ys, zs = x + x, y + y, z + z
  1451.    local wx, wy, wz = w * xs, w * ys, w * zs
  1452.    local xx = x * xs
  1453.    local xy = x * ys
  1454.    local xz = x * zs
  1455.    local yy = y * ys
  1456.    local yz = y * zs
  1457.    local zz = z * zs
  1458.    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1459. end
  1460.  
  1461. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1462. function WACKYEFFECT(Table)
  1463.    local TYPE = (Table.EffectType or "Sphere")
  1464.    local SIZE = (Table.Size or VT(1,1,1))
  1465.    local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1466.    local TRANSPARENCY = (Table.Transparency or 0)
  1467.    local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1468.    local CFRAME = (Table.CFrame or Torso.CFrame)
  1469.    local MOVEDIRECTION = (Table.MoveToPos or nil)
  1470.    local ROTATION1 = (Table.RotationX or 0)
  1471.    local ROTATION2 = (Table.RotationY or 0)
  1472.    local ROTATION3 = (Table.RotationZ or 0)
  1473.    local MATERIAL = (Table.Material or "Neon")
  1474.    local COLOR = (Table.Color or C3(1,1,1))
  1475.    local TIME = (Table.Time or 45)
  1476.    local SOUNDID = (Table.SoundID or nil)
  1477.    local SOUNDPITCH = (Table.SoundPitch or nil)
  1478.    local SOUNDVOLUME = (Table.SoundVolume or nil)
  1479.    coroutine.resume(coroutine.create(function()
  1480.        local PLAYSSOUND = false
  1481.        local SOUND = nil
  1482.        local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1483.        if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1484.            PLAYSSOUND = true
  1485.            SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1486.        end
  1487.        EFFECT.Color = COLOR
  1488.        local MSH = nil
  1489.        if TYPE == "Sphere" then
  1490.            MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1491.        elseif TYPE == "Block" then
  1492.            MSH = IT("BlockMesh",EFFECT)
  1493.            MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1494.        elseif TYPE == "Wave" then
  1495.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1496.        elseif TYPE == "Ring" then
  1497.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1498.        elseif TYPE == "Slash" then
  1499.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1500.        elseif TYPE == "Round Slash" then
  1501.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1502.        elseif TYPE == "Swirl" then
  1503.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1504.        elseif TYPE == "Skull" then
  1505.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1506.        elseif TYPE == "Crystal" then
  1507.            MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1508.        end
  1509.        if MSH ~= nil then
  1510.            local MOVESPEED = nil
  1511.            if MOVEDIRECTION ~= nil then
  1512.                MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1513.            end
  1514.            local GROWTH = SIZE - ENDSIZE
  1515.            local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1516.            if TYPE == "Block" then
  1517.                EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1518.            else
  1519.                EFFECT.CFrame = CFRAME
  1520.            end
  1521.            for LOOP = 1, TIME+1 do
  1522.                Swait()
  1523.                MSH.Scale = MSH.Scale - GROWTH/TIME
  1524.                if TYPE == "Wave" then
  1525.                    MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1526.                end
  1527.                EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1528.                if TYPE == "Block" then
  1529.                    EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1530.                else
  1531.                    EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1532.                end
  1533.                if MOVEDIRECTION ~= nil then
  1534.                    local ORI = EFFECT.Orientation
  1535.                    EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1536.                    EFFECT.Orientation = ORI
  1537.                end
  1538.            end
  1539.            if PLAYSSOUND == false then
  1540.                EFFECT:remove()
  1541.            else
  1542.                repeat Swait() until SOUND.Playing == false
  1543.                EFFECT:remove()
  1544.            end
  1545.        else
  1546.            if PLAYSSOUND == false then
  1547.                EFFECT:remove()
  1548.            else
  1549.                repeat Swait() until SOUND.Playing == false
  1550.                EFFECT:remove()
  1551.            end
  1552.        end
  1553.    end))
  1554. end
  1555.  
  1556.  
  1557. function QuaternionSlerp(a, b, t)
  1558.    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1559.    local startInterp, finishInterp
  1560.    if cosTheta >= 1.0E-4 then
  1561.        if 1 - cosTheta > 1.0E-4 then
  1562.            local theta = math.acos(cosTheta)
  1563.            local invSinTheta = 1 / Sin(theta)
  1564.            startInterp = Sin((1 - t) * theta) * invSinTheta
  1565.            finishInterp = Sin(t * theta) * invSinTheta
  1566.        else
  1567.            startInterp = 1 - t
  1568.            finishInterp = t
  1569.        end
  1570.    elseif 1 + cosTheta > 1.0E-4 then
  1571.        local theta = math.acos(-cosTheta)
  1572.        local invSinTheta = 1 / Sin(theta)
  1573.        startInterp = Sin((t - 1) * theta) * invSinTheta
  1574.        finishInterp = Sin(t * theta) * invSinTheta
  1575.    else
  1576.        startInterp = t - 1
  1577.        finishInterp = t
  1578.    end
  1579.    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1580. end
  1581. function rayCast(Position, Direction, Range, Ignore)
  1582.    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1583. end
  1584. local RbxUtility = LoadLibrary("RbxUtility")
  1585. local Create = RbxUtility.Create
  1586.  
  1587. -------------------------------------------------------
  1588. --Start Damage Function--
  1589. -------------------------------------------------------
  1590. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1591.    local type = type
  1592.    local rng = Instance.new("Part", char)
  1593.    rng.Anchored = true
  1594.    rng.BrickColor = color
  1595.    rng.CanCollide = false
  1596.    rng.FormFactor = 3
  1597.    rng.Name = "Ring"
  1598.    rng.Material = "Neon"
  1599.    rng.Size = Vector3.new(1, 1, 1)
  1600.    rng.Transparency = 0
  1601.    rng.TopSurface = 0
  1602.    rng.BottomSurface = 0
  1603.    rng.CFrame = pos
  1604.    rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1605.    local rngm = Instance.new("SpecialMesh", rng)
  1606.    rngm.MeshType = "Sphere"
  1607.    rngm.Scale = Vector3.new(x1, y1, z1)
  1608.    local scaler2 = 1
  1609.    local speeder = FastSpeed
  1610.    if type == "Add" then
  1611.        scaler2 = 1 * value
  1612.    elseif type == "Divide" then
  1613.        scaler2 = 1 / value
  1614.    end
  1615.    coroutine.resume(coroutine.create(function()
  1616.        for i = 0, 10 / bonuspeed, 0.1 do
  1617.            swait()
  1618.            if type == "Add" then
  1619.                scaler2 = scaler2 - 0.01 * value / bonuspeed
  1620.            elseif type == "Divide" then
  1621.                scaler2 = scaler2 - 0.01 / value * bonuspeed
  1622.            end
  1623.            speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1624.            rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1625.            rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1626.            rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1627.        end
  1628.        rng:Destroy()
  1629.    end))
  1630. end
  1631. -----------------------------
  1632. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1633.    if hit.Parent == nil then
  1634.        return
  1635.    end
  1636.    local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1637.    for _, v in pairs(hit.Parent:children()) do
  1638.        if v:IsA("Humanoid") then
  1639.            h = v
  1640.        end
  1641.    end
  1642.         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1643.  
  1644.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1645.         end
  1646.  
  1647.    if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1648.        if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1649.            if hit.Parent.DebounceHit.Value == true then
  1650.                return
  1651.            end
  1652.        end
  1653.         if insta == true then
  1654.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1655.         end
  1656.        local c = Create("ObjectValue"){
  1657.            Name = "creator",
  1658.            Value = owner,
  1659.            Parent = h,
  1660.        }
  1661.        game:GetService("Debris"):AddItem(c, .5)
  1662.        if HitSound ~= nil and HitPitch ~= nil then
  1663.            CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1664.        end
  1665.        local Damage = math.random(minim, maxim)
  1666.        local blocked = false
  1667.        local block = hit.Parent:findFirstChild("Block")
  1668.        if block ~= nil then
  1669.            if block.className == "IntValue" then
  1670.                if block.Value > 0 then
  1671.                    blocked = true
  1672.                    block.Value = block.Value - 1
  1673.                    print(block.Value)
  1674.                end
  1675.            end
  1676.        end
  1677.        if blocked == false then
  1678.            h.Health = h.Health - Damage
  1679.            ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1680.        else
  1681.            h.Health = h.Health - (Damage / 2)
  1682.            ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1683.        end
  1684.        if Type == "Knockdown" then
  1685.            local hum = hit.Parent.Humanoid
  1686.            hum.PlatformStand = true
  1687.            coroutine.resume(coroutine.create(function(HHumanoid)
  1688.                swait(1)
  1689.                HHumanoid.PlatformStand = false
  1690.            end), hum)
  1691.            local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1692.            local bodvol = Create("BodyVelocity"){
  1693.                velocity = angle * knockback,
  1694.                P = 5000,
  1695.                maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1696.                Parent = hit,
  1697.            }
  1698.            local rl = Create("BodyAngularVelocity"){
  1699.                P = 3000,
  1700.                maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1701.                angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1702.                Parent = hit,
  1703.            }
  1704.            game:GetService("Debris"):AddItem(bodvol, .5)
  1705.            game:GetService("Debris"):AddItem(rl, .5)
  1706.        elseif Type == "Random Guy" then
  1707.            local vp = Create("BodyVelocity"){
  1708.                P = 500,
  1709.                maxForce = Vector3.new(math.huge, 0, math.huge),
  1710.                velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1711.            }
  1712.            if knockback > 0 then
  1713.                vp.Parent = hit.Parent.Torso
  1714.            end
  1715.            game:GetService("Debris"):AddItem(vp, .5)
  1716.        elseif Type == "Up" then
  1717.            local bodyVelocity = Create("BodyVelocity"){
  1718.                velocity = Vector3.new(0, 20, 0),
  1719.                P = 5000,
  1720.                maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1721.                Parent = hit,
  1722.            }
  1723.            game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1724.        elseif Type == "DarkUp" then
  1725.            coroutine.resume(coroutine.create(function()
  1726.                for i = 0, 1, 0.1 do
  1727.                    swait()
  1728.                    Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1729.                end
  1730.            end))
  1731.            local bodyVelocity = Create("BodyVelocity"){
  1732.                velocity = Vector3.new(0, 20, 0),
  1733.                P = 5000,
  1734.                maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1735.                Parent = hit,
  1736.            }
  1737.            game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1738.        elseif Type == "Snare" then
  1739.            local bp = Create("BodyPosition"){
  1740.                P = 2000,
  1741.                D = 100,
  1742.                maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1743.                position = hit.Parent.Torso.Position,
  1744.                Parent = hit.Parent.Torso,
  1745.            }
  1746.            game:GetService("Debris"):AddItem(bp, 1)
  1747.        elseif Type == "Freeze" then
  1748.            local BodPos = Create("BodyPosition"){
  1749.                P = 50000,
  1750.                D = 1000,
  1751.                maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1752.                position = hit.Parent.Torso.Position,
  1753.                Parent = hit.Parent.Torso,
  1754.            }
  1755.            local BodGy = Create("BodyGyro") {
  1756.                maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1757.                P = 20e+003,
  1758.                Parent = hit.Parent.Torso,
  1759.                cframe = hit.Parent.Torso.CFrame,
  1760.            }
  1761.            hit.Parent.Torso.Anchored = true
  1762.            coroutine.resume(coroutine.create(function(Part)
  1763.                swait(1.5)
  1764.                Part.Anchored = false
  1765.            end), hit.Parent.Torso)
  1766.            game:GetService("Debris"):AddItem(BodPos, 3)
  1767.            game:GetService("Debris"):AddItem(BodGy, 3)
  1768.        end
  1769.        local debounce = Create("BoolValue"){
  1770.            Name = "DebounceHit",
  1771.            Parent = hit.Parent,
  1772.            Value = true,
  1773.        }
  1774.        game:GetService("Debris"):AddItem(debounce, Delay)
  1775.        c = Create("ObjectValue"){
  1776.            Name = "creator",
  1777.            Value = Player,
  1778.            Parent = h,
  1779.        }
  1780.        game:GetService("Debris"):AddItem(c, .5)
  1781.    end
  1782. end
  1783. -------------------------------------------------------
  1784. --End Damage Function--
  1785. -------------------------------------------------------
  1786.  
  1787. -------------------------------------------------------
  1788. --Start Damage Function Customization--
  1789. -------------------------------------------------------
  1790. function ShowDamage(Pos, Text, Time, Color)
  1791.    local Rate = (1 / 30)
  1792.    local Pos = (Pos or Vector3.new(0, 0, 0))
  1793.    local Text = (Text or "")
  1794.    local Time = (Time or 2)
  1795.    local Color = (Color or Color3.new(1, 0, 1))
  1796.    local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1797.    EffectPart.Anchored = true
  1798.    local BillboardGui = Create("BillboardGui"){
  1799.        Size = UDim2.new(3, 0, 3, 0),
  1800.        Adornee = EffectPart,
  1801.        Parent = EffectPart,
  1802.    }
  1803.    local TextLabel = Create("TextLabel"){
  1804.        BackgroundTransparency = 1,
  1805.        Size = UDim2.new(1, 0, 1, 0),
  1806.        Text = Text,
  1807.        Font = "Bodoni",
  1808.        TextColor3 = Color,
  1809.        TextScaled = true,
  1810.        TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1811.        Parent = BillboardGui,
  1812.    }
  1813.    game.Debris:AddItem(EffectPart, (Time))
  1814.    EffectPart.Parent = game:GetService("Workspace")
  1815.    delay(0, function()
  1816.        local Frames = (Time / Rate)
  1817.        for Frame = 1, Frames do
  1818.            wait(Rate)
  1819.            local Percent = (Frame / Frames)
  1820.            EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1821.            TextLabel.TextTransparency = Percent
  1822.        end
  1823.        if EffectPart and EffectPart.Parent then
  1824.            EffectPart:Destroy()
  1825.        end
  1826.    end)
  1827. end
  1828.  
  1829. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1830.    local type = type
  1831.    local rng = Instance.new("Part", char)
  1832.    rng.Anchored = true
  1833.    rng.BrickColor = color
  1834.    rng.CanCollide = false
  1835.    rng.FormFactor = 3
  1836.    rng.Name = "Ring"
  1837.    rng.Material = "Neon"
  1838.    rng.Size = Vector3.new(1, 1, 1)
  1839.    rng.Transparency = 0
  1840.    rng.TopSurface = 0
  1841.    rng.BottomSurface = 0
  1842.    rng.CFrame = pos
  1843.    rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1844.    local rngm = Instance.new("SpecialMesh", rng)
  1845.    rngm.MeshType = "Brick"
  1846.    rngm.Scale = Vector3.new(x1,y1,z1)
  1847.    local scaler2 = 1
  1848.    local speeder = FastSpeed/10
  1849.    if type == "Add" then
  1850.        scaler2 = 1*value
  1851.    elseif type == "Divide" then
  1852.        scaler2 = 1/value
  1853.    end
  1854.    coroutine.resume(coroutine.create(function()
  1855.        for i = 0,10/bonuspeed,0.1 do
  1856.            swait()
  1857.            if type == "Add" then
  1858.                scaler2 = scaler2 - 0.01*value/bonuspeed
  1859.            elseif type == "Divide" then
  1860.                scaler2 = scaler2 - 0.01/value*bonuspeed
  1861.            end
  1862.            speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1863.            rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1864.            rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1865.            rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1866.        end
  1867.    rng:Destroy()
  1868.    end))
  1869. end
  1870.  
  1871. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1872. local p = Instance.new("Part",EffectModel)
  1873. p.BrickColor = BrickColor.new(colour)
  1874. p.Size = Vector3.new()
  1875. p.Anchored = true
  1876. p.CanCollide = false
  1877. p.CFrame = cf
  1878. if inverse == true then
  1879. p.Transparency = 1
  1880. else
  1881. p.Transparency = 0
  1882. end
  1883. local m = Instance.new("SpecialMesh",p)
  1884. m.MeshId = meshid
  1885. m.TextureId = textid
  1886. m.Scale = meshstart
  1887. coroutine.wrap(function()
  1888. for i=0,1,factor do
  1889. swait()
  1890. if inverse == true then
  1891. p.Transparency = 1-i
  1892. else
  1893. p.Transparency = i
  1894. end
  1895. m.Scale = m.Scale + meshadd
  1896. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1897. end
  1898. p:Destroy()
  1899. end)()
  1900. return p
  1901. end
  1902. -------------------------------------------------------
  1903. --End Damage Function Customization--
  1904. -------------------------------------------------------
  1905.  
  1906. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1907.  for _, c in pairs(workspace:children()) do
  1908.    local hum = c:findFirstChild("Humanoid")
  1909.    if hum ~= nil then
  1910.      local head = c:findFirstChild("Head")
  1911.      if head ~= nil then
  1912.        local targ = head.Position - Part.Position
  1913.        local mag = targ.magnitude
  1914.        if magni >= mag and c.Name ~= Player.Name then
  1915.          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1916.        end
  1917.      end
  1918.    end
  1919.  end
  1920. end
  1921.  
  1922.  
  1923. CFuncs = {
  1924.    Part = {
  1925.        Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1926.            local Part = Create("Part")({
  1927.                Parent = Parent,
  1928.                Reflectance = Reflectance,
  1929.                Transparency = Transparency,
  1930.                CanCollide = false,
  1931.                Locked = true,
  1932.                BrickColor = BrickColor.new(tostring(BColor)),
  1933.                Name = Name,
  1934.                Size = Size,
  1935.                Material = Material
  1936.            })
  1937.            RemoveOutlines(Part)
  1938.            return Part
  1939.        end
  1940.    },
  1941.    Mesh = {
  1942.        Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1943.            local Msh = Create(Mesh)({
  1944.                Parent = Part,
  1945.                Offset = OffSet,
  1946.                Scale = Scale
  1947.            })
  1948.            if Mesh == "SpecialMesh" then
  1949.                Msh.MeshType = MeshType
  1950.                Msh.MeshId = MeshId
  1951.            end
  1952.            return Msh
  1953.        end
  1954.    },
  1955.    Mesh = {
  1956.        Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1957.            local Msh = Create(Mesh)({
  1958.                Parent = Part,
  1959.                Offset = OffSet,
  1960.                Scale = Scale
  1961.            })
  1962.            if Mesh == "SpecialMesh" then
  1963.                Msh.MeshType = MeshType
  1964.                Msh.MeshId = MeshId
  1965.            end
  1966.            return Msh
  1967.        end
  1968.    },
  1969.    Weld = {
  1970.        Create = function(Parent, Part0, Part1, C0, C1)
  1971.            local Weld = Create("Weld")({
  1972.                Parent = Parent,
  1973.                Part0 = Part0,
  1974.                Part1 = Part1,
  1975.                C0 = C0,
  1976.                C1 = C1
  1977.            })
  1978.            return Weld
  1979.        end
  1980.    },
  1981.    Sound = {
  1982.        Create = function(id, par, vol, pit)
  1983.            coroutine.resume(coroutine.create(function()
  1984.                local S = Create("Sound")({
  1985.                    Volume = vol,
  1986.                    Pitch = pit or 1,
  1987.                    SoundId = id,
  1988.                    Parent = par or workspace
  1989.                })
  1990.                wait()
  1991.                S:play()
  1992.                game:GetService("Debris"):AddItem(S, 6)
  1993.            end))
  1994.        end
  1995.    },
  1996.    ParticleEmitter = {
  1997.        Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1998.            local fp = Create("ParticleEmitter")({
  1999.                Parent = Parent,
  2000.                Color = ColorSequence.new(Color1, Color2),
  2001.                LightEmission = LightEmission,
  2002.                Size = Size,
  2003.                Texture = Texture,
  2004.                Transparency = Transparency,
  2005.                ZOffset = ZOffset,
  2006.                Acceleration = Accel,
  2007.                Drag = Drag,
  2008.                LockedToPart = LockedToPart,
  2009.                VelocityInheritance = VelocityInheritance,
  2010.                EmissionDirection = EmissionDirection,
  2011.                Enabled = Enabled,
  2012.                Lifetime = LifeTime,
  2013.                Rate = Rate,
  2014.                Rotation = Rotation,
  2015.                RotSpeed = RotSpeed,
  2016.                Speed = Speed,
  2017.                VelocitySpread = VelocitySpread
  2018.            })
  2019.            return fp
  2020.        end
  2021.    }
  2022. }
  2023. function RemoveOutlines(part)
  2024.    part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2025. end
  2026. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2027.    local Part = Create("Part")({
  2028.        formFactor = FormFactor,
  2029.        Parent = Parent,
  2030.        Reflectance = Reflectance,
  2031.        Transparency = Transparency,
  2032.        CanCollide = false,
  2033.        Locked = true,
  2034.        BrickColor = BrickColor.new(tostring(BColor)),
  2035.        Name = Name,
  2036.        Size = Size,
  2037.        Material = Material
  2038.    })
  2039.    RemoveOutlines(Part)
  2040.    return Part
  2041. end
  2042. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2043.    local Msh = Create(Mesh)({
  2044.        Parent = Part,
  2045.        Offset = OffSet,
  2046.        Scale = Scale
  2047.    })
  2048.    if Mesh == "SpecialMesh" then
  2049.        Msh.MeshType = MeshType
  2050.        Msh.MeshId = MeshId
  2051.    end
  2052.    return Msh
  2053. end
  2054. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2055.    local Weld = Create("Weld")({
  2056.        Parent = Parent,
  2057.        Part0 = Part0,
  2058.        Part1 = Part1,
  2059.        C0 = C0,
  2060.        C1 = C1
  2061.    })
  2062.    return Weld
  2063. end
  2064.  
  2065. abss = Instance.new("BillboardGui",char)
  2066. abss.Size = UDim2.new(10,0,10,0)
  2067. abss.Enabled = false
  2068. imgl = Instance.new("ImageLabel",abss)
  2069. imgl.Position = UDim2.new(0,0,0,0)
  2070. imgl.Size = UDim2.new(1,0,1,0)
  2071. imgl.Image = "rbxassetid://153485522"
  2072. imgl.BackgroundTransparency = 1
  2073. imgl.ImageColor3 = Color3.new(.9,0,0)
  2074. img2 = Instance.new("ImageLabel",abss)
  2075. img2.Position = UDim2.new(0,0,0,0)
  2076. img2.Size = UDim2.new(1,0,1,0)
  2077. img2.Image = "rbxassetid://153485522"
  2078. img2.BackgroundTransparency = 1
  2079. img2.ImageColor3 = Color3.new(.9,0,0)
  2080.  
  2081. function TargetSelect(person)
  2082. local dd=coroutine.wrap(function()
  2083. if targetted ~= person then
  2084. targetted = person
  2085. img2.Size = UDim2.new(1,0,1,0)
  2086. img2.ImageTransparency = 0
  2087. img2.Position = UDim2.new(0,0,0,0)
  2088. for i = 0, 2, 0.1 do
  2089. swait()
  2090. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2091. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2092. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2093. end
  2094. end
  2095. end)
  2096. dd()
  2097. end
  2098.  
  2099. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2100.    local NEWWELD = IT(TYPE)
  2101.    NEWWELD.Part0 = PART0
  2102.    NEWWELD.Part1 = PART1
  2103. NEWWELD.C0 = C0
  2104.    NEWWELD.C1 = C1
  2105.    NEWWELD.Parent = PARENT
  2106.    return NEWWELD
  2107. end
  2108.  
  2109. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2110.  
  2111. local Blood1 = Create("ParticleEmitter")({
  2112.  Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2113.  Transparency = NumberSequence.new(0.1, 1),
  2114.  Size = NumberSequence.new(0.5, 0),
  2115.  Texture = "rbxassetid://602578593",
  2116.  Lifetime = NumberRange.new(0.8),
  2117.  Rate = 255,
  2118.  VelocitySpread = 40,
  2119.  Rotation = NumberRange.new(100),
  2120.  Speed = NumberRange.new(5),
  2121.  LightEmission = 0,
  2122.  LockedToPart = false,
  2123.  Acceleration = Vector3.new(0, -10, 0),
  2124.  EmissionDirection = "Bottom"
  2125. })
  2126. function Sayonara()
  2127.    local target = nil
  2128.    local targettorso = nil
  2129.    if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2130.        if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2131.            target = mouse.Target.Parent.Humanoid
  2132.            targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2133.            targethead = mouse.Target.Parent:FindFirstChild("Head")
  2134.            targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2135.            targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2136.        end
  2137.    end
  2138.    if target ~= nil then
  2139.        targettorso.Anchored = true
  2140.        attack = true
  2141.        hum.WalkSpeed = 0
  2142.        root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2143.        for i = 0,6.2,0.1 do
  2144.            swait()
  2145.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2146.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2147.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2148.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2149.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2150.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2151.        end
  2152.        do
  2153.        CreateSound("429400881", targettorso, 5, 1)
  2154.        local ModelArm02 = New("Model", char, "Arm", {})
  2155.        local ModelArm03 = New("Model", char, "Arm", {})
  2156.        local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2157.        local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2158.        local Arm02 = targetleftarm:Clone()
  2159.        local Arm03 = targetrightarm:Clone()
  2160.        targetleftarm.Transparency = 1
  2161.        targetrightarm.Transparency = 1
  2162.        Arm02.Parent = ModelArm02
  2163.        Arm03.Parent = ModelArm03
  2164.        for i, v in pairs(Arm02:GetChildren()) do
  2165.          v:Destroy()
  2166.        end
  2167.        for i, v in pairs(Arm03:GetChildren()) do
  2168.          v:Destroy()
  2169.        end
  2170.        local weldArm02 = Instance.new("Weld")
  2171.        weldArm02.Parent = Arm02
  2172.        weldArm02.Part0 = targetleftarm
  2173.        weldArm02.Part1 = Arm02
  2174.        weldArm02.C1 = CFrame.new(0, 0, 0)
  2175.        local weldArm03 = Instance.new("Weld")
  2176.        weldArm03.Parent = Arm03
  2177.        weldArm03.Part0 = targetrightarm
  2178.        weldArm03.Part1 = Arm03
  2179.        weldArm03.C1 = CFrame.new(0, 0, 0)
  2180.        for i, v in pairs(target:GetChildren()) do
  2181.          if v:IsA("Shirt") then
  2182.            v:clone().Parent = ModelArm02
  2183.          end
  2184.        end
  2185.        for i, v in pairs(target:GetChildren()) do
  2186.          if v:IsA("Shirt") then
  2187.            v:clone().Parent = ModelArm03
  2188.          end
  2189.        end
  2190.        weldArm02.Part0 = la
  2191.        weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2192.        weldArm03.Part0 = ra
  2193.        weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2194.        local BE1 = Blood1:Clone()
  2195.        BE1.Parent = targetleftarm
  2196.        game:GetService("Debris"):AddItem(BE1, 3)
  2197.        BE1.Rate = 255
  2198.        local BE2 = Blood1:Clone()
  2199.        BE2.Parent = targetrightarm
  2200.        game:GetService("Debris"):AddItem(BE2, 3)
  2201.        BE2.Rate = 255
  2202.        for i = 0,6.2,0.1 do
  2203.            swait()
  2204.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2205.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2206.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2207.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2208.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2209.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2210.        end
  2211.        for i = 0,6.2,0.1 do
  2212.            swait()
  2213.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2214.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2215.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2216.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2217.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2218.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2219.        end
  2220.        CreateSound("541909763", targettorso, 5, .8)
  2221.        weldArm02:Destroy()
  2222.        Arm02.CanCollide = true
  2223.        weldArm03:Destroy()
  2224.        Arm03.CanCollide = true
  2225.        local bodyVelocity2 = Create("BodyVelocity")({
  2226.          velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2227.          P = 5000,
  2228.          maxForce = Vector3.new(8000, 8000, 8000),
  2229.          Parent = Arm02
  2230.        })
  2231.        local bodyVelocity3 = Create("BodyVelocity")({
  2232.          velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2233.          P = 5000,
  2234.          maxForce = Vector3.new(8000, 8000, 8000),
  2235.          Parent = Arm03
  2236.        })
  2237.        game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2238.        game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2239.        for i = 0,6.2,0.1 do
  2240.            swait()
  2241.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2242.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2243.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2244.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2245.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2246.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2247.        end
  2248.        for i = 0,6.2,0.1 do
  2249.            swait()
  2250.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2251.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2252.        RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2253.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2254.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2255.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2256.        end
  2257.        targettorso:Remove()
  2258.        for i = 0,6.2,0.1 do
  2259.            swait()
  2260.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2261.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2262.        RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2263.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2264.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2265.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2266.        end
  2267.        end
  2268.        targettorso.Anchored = false
  2269.        attack = false
  2270.        hum.WalkSpeed = 16
  2271.        root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2272.    end
  2273. end
  2274.  
  2275. -------------------------------------------------------
  2276. --Start Effect Function--
  2277. -------------------------------------------------------
  2278. EffectModel = Instance.new("Model", char)
  2279. Effects = {
  2280.  Block = {
  2281.    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2282.      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2283.      prt.Anchored = true
  2284.      prt.CFrame = cframe
  2285.      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2286.      game:GetService("Debris"):AddItem(prt, 10)
  2287.      if Type == 1 or Type == nil then
  2288.        table.insert(Effects, {
  2289.          prt,
  2290.          "Block1",
  2291.          delay,
  2292.          x3,
  2293.          y3,
  2294.          z3,
  2295.          msh
  2296.        })
  2297.      elseif Type == 2 then
  2298.        table.insert(Effects, {
  2299.          prt,
  2300.          "Block2",
  2301.          delay,
  2302.          x3,
  2303.          y3,
  2304.          z3,
  2305.          msh
  2306.        })
  2307.      else
  2308.        table.insert(Effects, {
  2309.          prt,
  2310.          "Block3",
  2311.          delay,
  2312.          x3,
  2313.          y3,
  2314.          z3,
  2315.          msh
  2316.        })
  2317.      end
  2318.    end
  2319.  },
  2320.  Sphere = {
  2321.    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2322.      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2323.      prt.Anchored = true
  2324.      prt.CFrame = cframe
  2325.      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2326.      game:GetService("Debris"):AddItem(prt, 10)
  2327.      table.insert(Effects, {
  2328.        prt,
  2329.        "Cylinder",
  2330.        delay,
  2331.        x3,
  2332.        y3,
  2333.        z3,
  2334.        msh
  2335.      })
  2336.    end
  2337.  },
  2338.  Cylinder = {
  2339.    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2340.      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2341.      prt.Anchored = true
  2342.      prt.CFrame = cframe
  2343.      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2344.      game:GetService("Debris"):AddItem(prt, 10)
  2345.      table.insert(Effects, {
  2346.        prt,
  2347.        "Cylinder",
  2348.        delay,
  2349.        x3,
  2350.        y3,
  2351.        z3,
  2352.        msh
  2353.      })
  2354.    end
  2355.  },
  2356.  Wave = {
  2357.    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2358.      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2359.      prt.Anchored = true
  2360.      prt.CFrame = cframe
  2361.      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2362.      game:GetService("Debris"):AddItem(prt, 10)
  2363.      table.insert(Effects, {
  2364.        prt,
  2365.        "Cylinder",
  2366.        delay,
  2367.        x3 / 60,
  2368.        y3 / 60,
  2369.        z3 / 60,
  2370.        msh
  2371.      })
  2372.    end
  2373.  },
  2374.  Ring = {
  2375.    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2376.      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2377.      prt.Anchored = true
  2378.      prt.CFrame = cframe
  2379.      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2380.      game:GetService("Debris"):AddItem(prt, 10)
  2381.      table.insert(Effects, {
  2382.        prt,
  2383.        "Cylinder",
  2384.        delay,
  2385.        x3,
  2386.        y3,
  2387.        z3,
  2388.        msh
  2389.      })
  2390.    end
  2391.  },
  2392.  Break = {
  2393.    Create = function(brickcolor, cframe, x1, y1, z1)
  2394.      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2395.      prt.Anchored = true
  2396.      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2397.      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2398.      local num = math.random(10, 50) / 1000
  2399.      game:GetService("Debris"):AddItem(prt, 10)
  2400.      table.insert(Effects, {
  2401.        prt,
  2402.        "Shatter",
  2403.        num,
  2404.        prt.CFrame,
  2405.        math.random() - math.random(),
  2406.        0,
  2407.        math.random(50, 100) / 100
  2408.      })
  2409.    end
  2410.  },
  2411. Spiral = {
  2412.    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2413.      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2414.      prt.Anchored = true
  2415.      prt.CFrame = cframe
  2416.      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2417.      game:GetService("Debris"):AddItem(prt, 10)
  2418.      table.insert(Effects, {
  2419.        prt,
  2420.        "Cylinder",
  2421.        delay,
  2422.        x3,
  2423.        y3,
  2424.        z3,
  2425.        msh
  2426.      })
  2427.    end
  2428.  },
  2429. Push = {
  2430.    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2431.      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2432.      prt.Anchored = true
  2433.      prt.CFrame = cframe
  2434.      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2435.      game:GetService("Debris"):AddItem(prt, 10)
  2436.      table.insert(Effects, {
  2437.        prt,
  2438.        "Cylinder",
  2439.        delay,
  2440.        x3,
  2441.        y3,
  2442.        z3,
  2443.        msh
  2444.      })
  2445.    end
  2446.  }
  2447. }
  2448. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2449.    local fp = IT("Part")
  2450.    fp.formFactor = formfactor
  2451.    fp.Parent = parent
  2452.    fp.Reflectance = reflectance
  2453.    fp.Transparency = transparency
  2454.    fp.CanCollide = false
  2455.    fp.Locked = true
  2456.    fp.BrickColor = brickcolor
  2457.    fp.Name = name
  2458.    fp.Size = size
  2459.    fp.Position = tors.Position
  2460.    RemoveOutlines(fp)
  2461.    fp.Material = "Neon"
  2462.    fp:BreakJoints()
  2463.    return fp
  2464. end
  2465.  
  2466. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2467.    local mesh = IT(Mesh)
  2468.    mesh.Parent = part
  2469.    if Mesh == "SpecialMesh" then
  2470.        mesh.MeshType = meshtype
  2471.    if meshid ~= "nil" then
  2472.        mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2473.        end
  2474.    end
  2475.    mesh.Offset = offset
  2476.    mesh.Scale = scale
  2477.    return mesh
  2478. end
  2479.  
  2480. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2481.    local type = type
  2482.    local rng = Instance.new("Part", char)
  2483.    rng.Anchored = true
  2484.    rng.BrickColor = color
  2485.    rng.CanCollide = false
  2486.    rng.FormFactor = 3
  2487.    rng.Name = "Ring"
  2488.    rng.Material = "Neon"
  2489.    rng.Size = Vector3.new(1, 1, 1)
  2490.    rng.Transparency = 1
  2491.    rng.TopSurface = 0
  2492.    rng.BottomSurface = 0
  2493.    rng.CFrame = pos
  2494.    rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2495.    local rngm = Instance.new("SpecialMesh", rng)
  2496.    rngm.MeshType = MType
  2497.    rngm.Scale = Vector3.new(x1, y1, z1)
  2498.    local scaler2 = 1
  2499.    local speeder = FastSpeed
  2500.    if type == "Add" then
  2501.        scaler2 = 1 * value
  2502.    elseif type == "Divide" then
  2503.        scaler2 = 1 / value
  2504.    end
  2505.    coroutine.resume(coroutine.create(function()
  2506.        for i = 0, 10 / bonuspeed, 0.1 do
  2507.            swait()
  2508.            if type == "Add" then
  2509.                scaler2 = scaler2 - 0.01 * value / bonuspeed
  2510.            elseif type == "Divide" then
  2511.                scaler2 = scaler2 - 0.01 / value * bonuspeed
  2512.            end
  2513.            speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2514.            rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2515.            rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2516.            rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2517.        end
  2518.        rng:Destroy()
  2519.    end))
  2520. end
  2521.  
  2522. local PlayerSize = 1
  2523. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2524. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2525. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2526. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2527. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2528. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2529.  
  2530. function Cryo_Freeze()
  2531.    attack = true
  2532.    for i = 0,5.2,0.03 do
  2533.        swait()
  2534.        Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2535.        Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2536.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2537.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2538.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2539.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2540.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2541.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2542.    end
  2543.    CreateSound("331666100", tors, 10, 1)
  2544.    Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2545.    for i = 1,3,0.1 do
  2546.    hum.WalkSpeed = 0.10
  2547.    MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2548.    rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2549.    tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2550.    RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2551.    LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2552.    RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2553.    LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2554.    end
  2555.    for i = 1,10,0.1 do
  2556.        swait(10)
  2557.    hum.WalkSpeed = 0.10
  2558.    MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2559.    Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2560.    rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2561.    tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2562.    RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2563.    LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2564.    RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2565.    LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2566.    end
  2567.    wait(.6)
  2568.    attack = false
  2569. end
  2570.  
  2571. function HAAAAA() --HTGJHYG
  2572.    attack = true
  2573.    hum.WalkSpeed = 0.30
  2574.    CreateSound("794081034", hed, 10, 1)
  2575.        Character.Head.face.Texture = "rbxassetid://396389196"
  2576.    for i = 0,2,0.1 do
  2577.        swait()
  2578.        CameraEnshaking(1, 2)
  2579.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2580.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2581.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2582.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2583.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2584.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2585.    end
  2586.    for i = 0,14.7,0.1 do
  2587.        swait()
  2588.        CameraEnshaking(1, 3)
  2589.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2590.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2591.        RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2592.        LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2593.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2594.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2595.    end
  2596.    attack = false
  2597.        Character.Head.face.Texture = "rbxassetid://620619801"
  2598.    hum.WalkSpeed = 16
  2599. end
  2600.  
  2601. function Hell_From_Above()
  2602.    local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2603.    attack = true
  2604.    hum.WalkSpeed = 3.01
  2605.    for i = 0,6.3,0.1 do
  2606.        swait()
  2607.        Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2608.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2609.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2610.        RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2611.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2612.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2613.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2614.    end
  2615.    CreateSound("142070127", tors, 10, 1)
  2616.    Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2617.    Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2618.    Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2619.    Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2620.    for i = 0,3.8,0.1 do
  2621.        swait()
  2622.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2623.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2624.        RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2625.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2626.        RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2627.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2628.    end
  2629.    CreateSound("224339201", tors, 10, 0.5)
  2630.    for i = 1, 3 do
  2631.    MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2632.    UhhhhThing.CFrame = mouse.Hit
  2633.    Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2634.    Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2635.    end
  2636.    UhhhhThing:Destroy()
  2637.    attack = false
  2638.    hum.WalkSpeed = 16
  2639. end
  2640.  
  2641. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2642.    local type = type
  2643.    local rng = Instance.new("Part", char)
  2644.    rng.Anchored = true
  2645.    rng.BrickColor = color
  2646.    rng.CanCollide = false
  2647.    rng.FormFactor = 3
  2648.    rng.Name = "Ring"
  2649.    rng.Material = "Neon"
  2650.    rng.Size = Vector3.new(1, 1, 1)
  2651.    rng.Transparency = 0
  2652.    rng.TopSurface = 0
  2653.    rng.BottomSurface = 0
  2654.    rng.CFrame = pos
  2655.    local rngm = Instance.new("SpecialMesh", rng)
  2656.    rngm.MeshType = MType
  2657.    rngm.Scale = scale
  2658.    local scaler2 = 1
  2659.    if type == "Add" then
  2660.        scaler2 = 1 * value
  2661.    elseif type == "Divide" then
  2662.        scaler2 = 1 / value
  2663.    end
  2664.    coroutine.resume(coroutine.create(function()
  2665.        for i = 0, 10 / bonuspeed, 0.1 do
  2666.            swait()
  2667.            if type == "Add" then
  2668.                scaler2 = scaler2 - 0.01 * value / bonuspeed
  2669.            elseif type == "Divide" then
  2670.                scaler2 = scaler2 - 0.01 / value * bonuspeed
  2671.            end
  2672.            rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2673.            rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2674.        end
  2675.        rng:Destroy()
  2676.    end))
  2677. end
  2678.  
  2679. function Eviscerate(dude)
  2680.    if dude.Name ~= char then
  2681.        local bgf = IT("BodyGyro", dude.Head)
  2682.        bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2683.        local val = IT("BoolValue", dude)
  2684.        val.Name = "IsHit"
  2685.        local ds = coroutine.wrap(function()
  2686.            dude:WaitForChild("Head"):BreakJoints()
  2687.            wait(0.5)
  2688.            target = nil
  2689.            coroutine.resume(coroutine.create(function()
  2690.                for i, v in pairs(dude:GetChildren()) do
  2691.                    if v:IsA("Accessory") then
  2692.                        v:Destroy()
  2693.                    end
  2694.                    if v:IsA("Humanoid") then
  2695.                        v:Destroy()
  2696.                    end
  2697.                    if v:IsA("CharacterMesh") then
  2698.                        v:Destroy()
  2699.                    end
  2700.                    if v:IsA("Model") then
  2701.                        v:Destroy()
  2702.                    end
  2703.                    if v:IsA("Part") or v:IsA("MeshPart") then
  2704.                        for x, o in pairs(v:GetChildren()) do
  2705.                            if o:IsA("Decal") then
  2706.                                o:Destroy()
  2707.                            end
  2708.                        end
  2709.                        coroutine.resume(coroutine.create(function()
  2710.                            v.Material = "Neon"
  2711.                            v.CanCollide = false
  2712.                            local PartEmmit1 = IT("ParticleEmitter", v)
  2713.                            PartEmmit1.LightEmission = 1
  2714.                            PartEmmit1.Texture = "rbxassetid://284205403"
  2715.                            PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2716.                            PartEmmit1.Rate = 150
  2717.                            PartEmmit1.Lifetime = NumberRange.new(1)
  2718.                            PartEmmit1.Size = NumberSequence.new({
  2719.                                NumberSequenceKeypoint.new(0, 0.75, 0),
  2720.                                NumberSequenceKeypoint.new(1, 0, 0)
  2721.                            })
  2722.                            PartEmmit1.Transparency = NumberSequence.new({
  2723.                                NumberSequenceKeypoint.new(0, 0, 0),
  2724.                                NumberSequenceKeypoint.new(1, 1, 0)
  2725.                            })
  2726.                            PartEmmit1.Speed = NumberRange.new(0, 0)
  2727.                            PartEmmit1.VelocitySpread = 30000
  2728.                            PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2729.                            PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2730.                            local BodPoss = IT("BodyPosition", v)
  2731.                            BodPoss.P = 3000
  2732.                            BodPoss.D = 1000
  2733.                            BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2734.                            BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2735.                            v.Color = maincolor.Color
  2736.                            coroutine.resume(coroutine.create(function()
  2737.                                for i = 0, 49 do
  2738.                                    swait(1)
  2739.                                    v.Transparency = v.Transparency + 0.08
  2740.                                end
  2741.                                wait(0.5)
  2742.                                PartEmmit1.Enabled = false
  2743.                                wait(3)
  2744.                                v:Destroy()
  2745.                                dude:Destroy()
  2746.                            end))
  2747.                        end))
  2748.                    end
  2749.                end
  2750.            end))
  2751.        end)
  2752.        ds()
  2753.    end
  2754. end
  2755.  
  2756. function FindNearestHead(Position, Distance, SinglePlayer)
  2757.    if SinglePlayer then
  2758.        return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2759.    end
  2760.    local List = {}
  2761.    for i, v in pairs(workspace:GetChildren()) do
  2762.        if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2763.            table.insert(List, v)
  2764.        end
  2765.    end
  2766.    return List
  2767. end
  2768.  
  2769. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2770.    local type = type
  2771.    local rng = Instance.new("Part", char)
  2772.    rng.Anchored = true
  2773.    rng.BrickColor = color
  2774.    rng.CanCollide = false
  2775.    rng.FormFactor = 3
  2776.    rng.Name = "Ring"
  2777.    rng.Material = "Neon"
  2778.    rng.Size = Vector3.new(1, 1, 1)
  2779.    rng.Transparency = 0
  2780.    rng.TopSurface = 0
  2781.    rng.BottomSurface = 0
  2782.    rng.CFrame = pos
  2783.    rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2784.    local rngm = Instance.new("SpecialMesh", rng)
  2785.    rngm.MeshType = MType
  2786.    rngm.Scale = Vector3.new(x1, y1, z1)
  2787.    local scaler2 = 1
  2788.    local speeder = FastSpeed
  2789.    if type == "Add" then
  2790.        scaler2 = 1 * value
  2791.    elseif type == "Divide" then
  2792.        scaler2 = 1 / value
  2793.    end
  2794.    coroutine.resume(coroutine.create(function()
  2795.        for i = 0, 10 / bonuspeed, 0.1 do
  2796.            swait()
  2797.            if type == "Add" then
  2798.                scaler2 = scaler2 - 0.01 * value / bonuspeed
  2799.            elseif type == "Divide" then
  2800.                scaler2 = scaler2 - 0.01 / value * bonuspeed
  2801.            end
  2802.            speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2803.            rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2804.            rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2805.            rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2806.        end
  2807.        rng:Destroy()
  2808.    end))
  2809. end
  2810.  
  2811. function SoulSteal(dude)
  2812. if dude.Name ~= char then
  2813. local bgf = IT("BodyGyro", dude.Head)
  2814. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2815. local val = IT("BoolValue", dude)
  2816. val.Name = "IsHit"
  2817. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2818. local soulst = coroutine.wrap(function()
  2819. local soul = Instance.new("Part",dude)
  2820. soul.Size = Vector3.new(1,1,1)
  2821. soul.CanCollide = false
  2822. soul.Anchored = false
  2823. soul.Position = torso.Position
  2824. soul.Transparency = 1
  2825. local PartEmmit1 = IT("ParticleEmitter", soul)
  2826. PartEmmit1.LightEmission = 1
  2827. PartEmmit1.Texture = "rbxassetid://569507414"
  2828. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2829. PartEmmit1.Rate = 250
  2830. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2831. PartEmmit1.Size = NumberSequence.new({
  2832.    NumberSequenceKeypoint.new(0, 1, 0),
  2833.    NumberSequenceKeypoint.new(1, 0, 0)
  2834. })
  2835. PartEmmit1.Transparency = NumberSequence.new({
  2836.    NumberSequenceKeypoint.new(0, 0, 0),
  2837.    NumberSequenceKeypoint.new(1, 1, 0)
  2838. })
  2839. PartEmmit1.Speed = NumberRange.new(0, 0)
  2840. PartEmmit1.VelocitySpread = 30000
  2841. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2842. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2843. local BodPoss = IT("BodyPosition", soul)
  2844. BodPoss.P = 3000
  2845. BodPoss.D = 1000
  2846. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2847. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2848. wait(1.6)
  2849. soul.Touched:connect(function(hit)
  2850.    if hit.Parent == char then
  2851.    soul:Destroy()
  2852.    end
  2853. end)
  2854. wait(1.2)
  2855. while soul do
  2856.    swait()
  2857.    PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2858.    BodPoss.Position = tors.Position
  2859. end
  2860. end)
  2861.    soulst()
  2862.    end
  2863. end
  2864. function FaceMouse()
  2865. local   Cam = workspace.CurrentCamera
  2866.    return {
  2867.        CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2868.        Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2869.    }
  2870. end
  2871. -------------------------------------------------------
  2872. --End Effect Function--
  2873. -------------------------------------------------------
  2874. function Cso(ID, PARENT, VOLUME, PITCH)
  2875.    local NSound = nil
  2876.    coroutine.resume(coroutine.create(function()
  2877.        NSound = IT("Sound", PARENT)
  2878.        NSound.Volume = VOLUME
  2879.        NSound.Pitch = PITCH
  2880.        NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2881.        swait()
  2882.        NSound:play()
  2883.        game:GetService("Debris"):AddItem(NSound, 10)
  2884.    end))
  2885.    return NSound
  2886. end
  2887. function CameraEnshaking(Length, Intensity)
  2888.    coroutine.resume(coroutine.create(function()
  2889.        local intensity = 1 * Intensity
  2890.        local rotM = 0.01 * Intensity
  2891.        for i = 0, Length, 0.1 do
  2892.            swait()
  2893.            intensity = intensity - 0.05 * Intensity / Length
  2894.            rotM = rotM - 5.0E-4 * Intensity / Length
  2895.            hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2896.            cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2897.        end
  2898.        hum.CameraOffset = Vector3.new(0, 0, 0)
  2899.    end))
  2900. end
  2901. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2902. local Hitboxpart = Instance.new("Part", EffectModel)
  2903.  RemoveOutlines(Hitboxpart)
  2904.  Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2905.  Hitboxpart.CanCollide = false
  2906.  Hitboxpart.Transparency = 1
  2907.  Hitboxpart.Anchored = true
  2908.  Hitboxpart.CFrame = Pose
  2909.  game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2910.  MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2911. end
  2912. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2913.  local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2914.  prt.Anchored = true
  2915.  prt.CFrame = cframe
  2916.  local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2917.  game:GetService("Debris"):AddItem(prt, 10)
  2918.  if Type == 1 or Type == nil then
  2919.    table.insert(Effects, {
  2920.      prt,
  2921.      "Block1",
  2922.      delay,
  2923.      x3,
  2924.      y3,
  2925.      z3,
  2926.      msh
  2927.    })
  2928.  elseif Type == 2 then
  2929.    table.insert(Effects, {
  2930.      prt,
  2931.      "Block2",
  2932.      delay,
  2933.      x3,
  2934.      y3,
  2935.      z3,
  2936.      msh
  2937.    })
  2938.  elseif Type == 3 then
  2939.    table.insert(Effects, {
  2940.      prt,
  2941.      "Block3",
  2942.      delay,
  2943.      x3,
  2944.      y3,
  2945.      z3,
  2946.      msh
  2947.    })
  2948.  end
  2949. end
  2950.  
  2951. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2952.    local Part = Create("Part"){
  2953.        Parent = Parent,
  2954.        Reflectance = Reflectance,
  2955.        Transparency = Transparency,
  2956.        CanCollide = false,
  2957.        Locked = true,
  2958.        BrickColor = BrickColor.new(tostring(BColor)),
  2959.        Name = Name,
  2960.        Size = Size,
  2961.        Material = Material,
  2962.    }
  2963.    RemoveOutlines(Part)
  2964.    return Part
  2965. end
  2966.  
  2967. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2968.    local Msh = Create(Mesh){
  2969.        Parent = Part,
  2970.        Offset = OffSet,
  2971.        Scale = Scale,
  2972.    }
  2973.    if Mesh == "SpecialMesh" then
  2974.        Msh.MeshType = MeshType
  2975.        Msh.MeshId = MeshId
  2976.    end
  2977.    return Msh
  2978. end
  2979.  
  2980. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2981. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2982. prt.Anchored = true
  2983. prt.CFrame = cframe
  2984. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2985. game:GetService("Debris"):AddItem(prt,2)
  2986. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2987. for i=0,1,delay do
  2988. swait()
  2989. Part.Transparency=i
  2990. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2991. end
  2992. Part.Parent=nil
  2993. end),prt,msh,(math.random(0,1)+math.random())/5)
  2994. end
  2995. -------------------------------------------------------
  2996. --End Important Functions--
  2997. -------------------------------------------------------
  2998. -------------------------------------------------------
  2999.  
  3000.  
  3001. --[[
  3002.        Thanks for using Build-To-Lua by jarredbcv.
  3003. ]]--
  3004.  
  3005. New = function(Object, Parent, Name, Data)
  3006.    local Object = Instance.new(Object)
  3007.    for Index, Value in pairs(Data or {}) do
  3008.        Object[Index] = Value
  3009.    end
  3010.    Object.Parent = Parent
  3011.    Object.Name = Name
  3012.    return Object
  3013. end
  3014.  
  3015. Gaunty = New("Model",char,"Gaunty",{})
  3016. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3017. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3018. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3019. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3020. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3021. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3022. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3023. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3024. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3025. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3026. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3027. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3028. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3029. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3030. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3031. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3032. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3033. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3034. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3035. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3036. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3037. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3038. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3039. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3040. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3041. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3042. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3043. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3044. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3045. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3046. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3047. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3048. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3049. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3050. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3051. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3052. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3053. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3054. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3055. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3056. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3057. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3058. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3059. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3060. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3061. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3062. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3063. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3064. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3065. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3066. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3067. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3069. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3070. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3071. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3072. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3073. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3075. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3076. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3077. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3078. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3079. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3081. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3082. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3083. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3084. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3085. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3086. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3087. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3088. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3089. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3090. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3091. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3092. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3093. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3094. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3095. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3096. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3097. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3098. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3099. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3100. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3101. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3102. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3103. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3104. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3105. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3106. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3107. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3108. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3109. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3110.  
  3111. Gaunty2 = New("Model",char,"Gaunty2",{})
  3112. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3113. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3114. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3115. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3116. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3117. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3118. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3119. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3120. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3121. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3122. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3123. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3124. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3125. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3126. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3127. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3128. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3129. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3130. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3131. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3132. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3134. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3135. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3136. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3137. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3138. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3140. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3141. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3142. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3143. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3144. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3145. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3146. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3147. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3148. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3149. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3150. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3151. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3152. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3153. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3154. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3155. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3156. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3157. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3158. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3159. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3160. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3161. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3162. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3163. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3165. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3166. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3167. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3168. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3169. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3171. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3172. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3173. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3174. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3175. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3177. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3178. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3179. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3180. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3181. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3182. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3183. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3184. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3185. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3186. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3187. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3188. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3189. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3190. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3191. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3192. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3193. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3194. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3195. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3196. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3197. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3198. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3199. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3200. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3201. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3202. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3203. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3204. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3205. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3206.  
  3207.  
  3208. NewInstance = function(instance,parent,properties)
  3209.    local inst = Instance.new(instance,parent)
  3210.    if(properties)then
  3211.        for i,v in next, properties do
  3212.            pcall(function() inst[i] = v end)
  3213.        end
  3214.    end
  3215.    return inst;
  3216. end
  3217.  
  3218. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3219. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3220.  
  3221. for _,v in next, Gaunty:children() do
  3222.    v.CanCollide = false
  3223. end
  3224. for _,v in next, Gaunty2:children() do
  3225.    v.CanCollide = false
  3226. end
  3227. local all, last = {}, nil
  3228. ArmourParts = {}
  3229. NeonParts = {}
  3230. function scan(p)
  3231.  for _, v in pairs(p:GetChildren()) do
  3232.    if v:IsA("BasePart") then
  3233.      if v.BrickColor == BrickColor.new("Black") then
  3234.        table.insert(ArmourParts, v)
  3235.      end
  3236.      if v.BrickColor == BrickColor.new("Institutional white") then
  3237.        table.insert(NeonParts, v)
  3238.      end
  3239.      if last then
  3240.        local w = Instance.new("Weld")
  3241.        w.Part0, w.Part1 = last, v
  3242.        w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3243.        w.Parent = last
  3244.      end
  3245.      table.insert(all, v)
  3246.      last = v
  3247.    end
  3248.    scan(v)
  3249.  end
  3250. end
  3251. scan(Gaunty)
  3252. local all2, last2 = {}, nil
  3253. ArmourParts2 = {}
  3254. NeonParts2 = {}
  3255. function scan2(p)
  3256.  for _, v in pairs(p:GetChildren()) do
  3257.    if v:IsA("BasePart") then
  3258.      if v.BrickColor == BrickColor.new("Black") then
  3259.        table.insert(ArmourParts2, v)
  3260.      end
  3261.      if v.BrickColor == BrickColor.new("Institutional white") then
  3262.        table.insert(NeonParts2, v)
  3263.      end
  3264.      if last2 then
  3265.        local w = Instance.new("Weld")
  3266.        w.Part0, w.Part1 = last2, v
  3267.        w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3268.        w.Parent = last2
  3269.      end
  3270.      table.insert(all2, v)
  3271.      last2 = v
  3272.    end
  3273.    scan2(v)
  3274.  end
  3275. end
  3276. scan2(Gaunty2)
  3277. for i, v in pairs(ArmourParts) do
  3278.     v.BrickColor = BrickC("Black")
  3279.        end
  3280. for i, v in pairs(NeonParts) do
  3281.     v.BrickColor = BrickC("Dark stone grey")
  3282.        end
  3283. for i, v in pairs(ArmourParts2) do
  3284.     v.BrickColor = BrickC("Black")
  3285.        end
  3286. for i, v in pairs(NeonParts2) do
  3287.     v.BrickColor = BrickC("Dark stone grey")
  3288.        end
  3289. local EyeSizes={
  3290.    NumberSequenceKeypoint.new(0,0.65,0),
  3291.    NumberSequenceKeypoint.new(0.5,0.7,0),
  3292.    NumberSequenceKeypoint.new(1,0,0)
  3293. }
  3294. local EyeTrans={
  3295.    NumberSequenceKeypoint.new(0,0,0),
  3296.    NumberSequenceKeypoint.new(0.5,0,0),
  3297.    NumberSequenceKeypoint.new(1,1,0)
  3298. }
  3299. local PE2=Instance.new("ParticleEmitter", ra)
  3300. PE2.LightEmission=.9
  3301. PE2.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3302. PE2.Transparency=NumberSequence.new(EyeTrans)
  3303. PE2.Lifetime=NumberRange.new(0.35)
  3304. PE2.Rotation=NumberRange.new(0,360)
  3305. PE2.Rate=999
  3306. PE2.VelocitySpread = 10000
  3307. PE2.Acceleration = Vector3.new(0,25,0)
  3308. PE2.ZOffset = 0.5
  3309. PE2.Drag = 0
  3310. PE2.Speed = NumberRange.new(0,0,0)
  3311. PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3312. PE2.Name = "PE2"
  3313. PE2.Enabled = true
  3314. PE2.LockedToPart = true
  3315. --
  3316. local EyeSizes={
  3317.    NumberSequenceKeypoint.new(0,0.65,0),
  3318.    NumberSequenceKeypoint.new(0.5,0.7,0),
  3319.    NumberSequenceKeypoint.new(1,0,0)
  3320. }
  3321. local EyeTrans={
  3322.    NumberSequenceKeypoint.new(0,0,0),
  3323.    NumberSequenceKeypoint.new(0.5,0,0),
  3324.    NumberSequenceKeypoint.new(1,1,0)
  3325. }
  3326. local PE3=Instance.new("ParticleEmitter", la)
  3327. PE3.LightEmission=.9
  3328. PE3.Color = ColorSequence.new(BrickC("Dark indigo").Color,BrickC("Royal purple").Color)
  3329. PE3.Transparency=NumberSequence.new(EyeTrans)
  3330. PE3.Lifetime=NumberRange.new(0.35)
  3331. PE3.Rotation=NumberRange.new(0,360)
  3332. PE3.Rate=999
  3333. PE2.VelocitySpread = 10000
  3334. PE3.Acceleration = Vector3.new(0,25,0)
  3335. PE3.ZOffset = 0.5
  3336. PE3.Drag = 0
  3337. PE3.Speed = NumberRange.new(0,0,0)
  3338. PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
  3339. PE3.Name = "PE3"
  3340. PE3.Enabled = true
  3341. PE3.LockedToPart = true
  3342. --
  3343. -------------------------------------------------------
  3344. --Start Customization--
  3345. -------------------------------------------------------
  3346.  
  3347. ---------------------------------------------
  3348. local Player_Size = 1
  3349. if Player_Size ~= 1 then
  3350. root.Size = root.Size * Player_Size
  3351. tors.Size = tors.Size * Player_Size
  3352. hed.Size = hed.Size * Player_Size
  3353. ra.Size = ra.Size * Player_Size
  3354. la.Size = la.Size * Player_Size
  3355. rl.Size = rl.Size * Player_Size
  3356. ll.Size = ll.Size * Player_Size
  3357. ----------------------------------------------------------------------------------
  3358. rootj.Parent = root
  3359. neck.Parent = tors
  3360. RW.Parent = tors
  3361. LW.Parent = tors
  3362. RH.Parent = tors
  3363. LH.Parent = tors
  3364. ----------------------------------------------------------------------------------
  3365. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3366. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3367. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3368. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3369. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3370. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3371. ----------------------------------------------------------------------------------
  3372. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3373. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3374. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3375. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3376. --hat.Parent = Character
  3377. end
  3378. ----------------------------------------------------------------------------------
  3379. local SONG = 685766564
  3380. local SONG2 = 0
  3381. local Music = Instance.new("Sound",tors)
  3382. Music.Volume = 8
  3383. Music.Looped = true
  3384. Music.Pitch = 1 --Pitcher
  3385. ----------------------------------------------------------------------------------
  3386. local equipped = false
  3387. local idle = 0
  3388. local change = 1
  3389. local val = 0
  3390. local toim = 0
  3391. local idleanim = 0.4
  3392. local sine = 0
  3393. local Mode = 1
  3394. ----------------------------------------------------------------------------------
  3395. hum.WalkSpeed = 27
  3396. hum.JumpPower = 57
  3397. hum.Animator.Parent = nil
  3398. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3399. local naeeym2 = IT("BillboardGui",char)
  3400. naeeym2.AlwaysOnTop = true
  3401. naeeym2.Size = UDim2.new(5,35,2,15)
  3402. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3403. naeeym2.MaxDistance = 75
  3404. naeeym2.Adornee = hed
  3405. naeeym2.Name = "Name"
  3406. --naeeym2.PlayerToHideFrom = Player
  3407. local tecks2 = IT("TextLabel",naeeym2)
  3408. tecks2.BackgroundTransparency = 1
  3409. tecks2.TextScaled = true
  3410. tecks2.BorderSizePixel = 0
  3411. tecks2.Text = "The Lunar is Thinking"
  3412. tecks2.Font = "Fantasy"
  3413. tecks2.TextSize = 40
  3414. tecks2.TextStrokeTransparency = 0
  3415. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3416. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3417. tecks2.Size = UDim2.new(1,0,0.5,0)
  3418. tecks2.Parent = naeeym2
  3419. -------------------------------------------------------
  3420. --End Customization--
  3421. -------------------------------------------------------
  3422.  
  3423. -----------------------------------------------------
  3424. --Start Attacks N Stuff--
  3425. -------------------------------------------------------
  3426. function resetmode()
  3427.    tecks2.Text = "The Lunar is Thinking"
  3428.    tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3429.    tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3430.  for i, v in pairs(ArmourParts) do
  3431.    v.BrickColor = BrickColor.new("Black")
  3432.    v.Material = "Neon"
  3433.    v.Transparency = 0
  3434.  end
  3435.  for i, v in pairs(NeonParts) do
  3436.    maincolor = BrickColor.new("Dark stone grey")
  3437.    v.BrickColor = maincolor
  3438.    v.Material = "Neon"
  3439.    v.Transparency = 0
  3440.  end
  3441.  for i, v in pairs(ArmourParts2) do
  3442.    v.BrickColor = BrickColor.new("Black")
  3443.    v.Material = "Neon"
  3444.    v.Transparency = 0
  3445.  end
  3446.  for i, v in pairs(NeonParts2) do
  3447.    maincolor = BrickColor.new("Dark stone grey")
  3448.    v.BrickColor = maincolor
  3449.    v.Material = "Neon"
  3450.    v.Transparency = 0
  3451.  end
  3452.    Mode = 1
  3453.  SONG = 924434831
  3454. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3455. end
  3456.  
  3457. function Taunt10000()
  3458.    attack = true
  3459.    Cso("649634100", hed, 10, 0.5)
  3460.    for i = 0, 6, 0.1 do
  3461.        swait()
  3462.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3463.        tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3464.        RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3465.        LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3466.        RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3467.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3468.    end
  3469.    attack = false
  3470. end
  3471.  
  3472. function Taunt2()
  3473.    attack = true
  3474.    hum.WalkSpeed = 27
  3475.        TAUNT2:Play()
  3476.    repeat
  3477.        swait()
  3478.        TAUNT.Parent = tors
  3479.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3480.        tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3481.        RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3482.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3483.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3484.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3485.    until TAUNT2.Playing == false
  3486.    attack = false
  3487.    hum.WalkSpeed = 16
  3488. end
  3489.  
  3490. function AnnoyingSink()
  3491.    coroutine.resume(coroutine.create(function()
  3492.        attack = true
  3493.        for i = 0, 6, 0.1 do
  3494.        swait()
  3495.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3496.        tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3497.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3498.        LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3499.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3500.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3501.        end
  3502.        local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3503.        Hole2.Color = Color3.new(0,0,0)
  3504.        local MESH = MakeForm(Hole2,"Cyl")
  3505.        MESH.Scale = Vector3.new(0,1,0)
  3506.        Hole2.CFrame = CF(mouse.Hit.p)
  3507.        Cso("154955269", Hole2, 10, .7)
  3508.        for i = 0, 3, 0.1 do
  3509.        swait()
  3510.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3511.        tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3512.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3513.        LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3514.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3515.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3516.        end
  3517.        attack = false
  3518.        for i = 1, 50 do
  3519.            swait()
  3520.            MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3521.        end
  3522.        for i = 1, 200 do
  3523.            swait()
  3524.            Sink(Hole2.Position,Hole2.Size.X/2.2)
  3525.        end
  3526.        swait(100)
  3527.        for i = 1, 50 do
  3528.            swait()
  3529.            Trail(Hole2)
  3530.            MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3531.        end
  3532.        Hole2:remove()
  3533.    end))
  3534. end
  3535.  
  3536. function Taunt()
  3537.    attack = true
  3538.    hum.WalkSpeed = 0
  3539.        TAUNT:Play()
  3540.    repeat
  3541.        swait()
  3542.        TAUNT.Parent = tors
  3543.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3544.        tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3545.        RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3546.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3547.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3548.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3549.    until TAUNT.Playing == false
  3550.    attack = false
  3551.    hum.WalkSpeed = 16
  3552. end
  3553. function attackone()
  3554.    attack = true
  3555.    hum.WalkSpeed = 3.01
  3556.    for i = 0, 1.7, 0.1 do
  3557.        swait()
  3558.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3559.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3560.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3561.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3562.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3563.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3564.    end
  3565.    Cso("203426541", ra, 10, 1)
  3566.    HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3567.    CameraEnshaking(2, 5)
  3568.    for i = 0, 1.4, 0.1 do
  3569.        swait()
  3570.        BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3571.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3572.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3573.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3574.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3575.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3576.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3577.    end
  3578.    hum.WalkSpeed = 16
  3579.    attack = false
  3580. end
  3581.  
  3582.  
  3583.  
  3584. function attacktwo()
  3585.    attack = true
  3586.    hum.WalkSpeed = 3.01
  3587.    for i = 0, 1.7, 0.1 do
  3588.        swait()
  3589.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3590.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3591.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3592.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3593.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3594.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3595.    end
  3596.    Cso("203426541", rl, 10, 1)
  3597.    HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3598.    CameraEnshaking(2, 3)
  3599.    for i = 0, 1.4, 0.1 do
  3600.        swait()
  3601.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3602.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3603.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3604.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3605.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3606.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3607.    end
  3608.    hum.WalkSpeed = 16
  3609.    attack = false
  3610. end
  3611. function attackthree()
  3612.    attack = true
  3613.    hum.WalkSpeed = 3.01
  3614.    for i = 0, 1.4, 0.1 do
  3615.        swait()
  3616.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3617.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3618.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3619.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3620.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3621.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3622.    end
  3623.    Cso("203426541", hed, 10, 1)
  3624.    for i = 0, 1.7, 0.1 do
  3625.        swait()
  3626.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3627.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3628.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3629.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3630.        RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3631.        LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3632.    end
  3633.    CameraEnshaking(2, 8)
  3634.    Cso("260435136", hed, 10, .9)
  3635.    BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3636.    BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3637.    HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3638.    for i = 0, 1.8, 0.1 do
  3639.        swait()
  3640.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3641.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3642.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3643.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3644.        RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3645.        LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3646.    end
  3647.    hum.WalkSpeed = 16
  3648.    attack = false
  3649. end
  3650.  
  3651. function somuchcancerwhy() --o no
  3652.    attack = true
  3653.    hum.WalkSpeed = 0.10
  3654.        Character.Head.face.Texture = "rbxassetid://315074049"
  3655.        local A = math.random(1,13)
  3656.        if A == 1 then
  3657.            ohno.SoundId = "rbxassetid://295810519"
  3658.            ohno.TimePosition = 1
  3659.        end
  3660.        if A == 2 then
  3661.            ohno.SoundId = "rbxassetid://488472970"
  3662.            ohno.TimePosition = 2
  3663.        end
  3664.        if A == 3 then
  3665.            ohno.SoundId = "rbxassetid://917045199"
  3666.            ohno.TimePosition = 3
  3667.        end
  3668.        if A == 4 then
  3669.            ohno.SoundId = "rbxassetid://324205173"
  3670.            ohno.TimePosition = 1
  3671.        end
  3672.        if A == 5 then
  3673.            ohno.SoundId = "rbxassetid://376134741"
  3674.            ohno.TimePosition = 8
  3675.        end
  3676.        if A == 6 then
  3677.            ohno.SoundId = "rbxassetid://164147183"
  3678.            ohno.TimePosition = 0
  3679.        end
  3680.        if A == 7 then
  3681.            ohno.SoundId = "rbxassetid://825526716"
  3682.            ohno.TimePosition = 1
  3683.        end
  3684.        if A == 8 then
  3685.            ohno.SoundId = "rbxassetid://185460366"
  3686.            ohno.TimePosition = 0
  3687.        end
  3688.        if A == 9 then
  3689.            ohno.SoundId = "rbxassetid://273319633"
  3690.            ohno.TimePosition = 1
  3691.        end
  3692.        if A == 10 then
  3693.            ohno.SoundId = "rbxassetid://506212392"
  3694.            ohno.TimePosition = 2
  3695.        end
  3696.        if A == 11 then
  3697.            ohno.SoundId = "rbxassetid://708297448"
  3698.            ohno.TimePosition = 4
  3699.        end
  3700.        if A == 12 then
  3701.            ohno.SoundId = "rbxassetid://497199103"
  3702.            ohno.TimePosition = 9
  3703.        end
  3704.        if A == 13 then
  3705.            ohno.SoundId = "rbxassetid://152833989"
  3706.            ohno.TimePosition = 1
  3707.        end
  3708.        ohno:Play()
  3709.    for i = 0,100,0.1 do
  3710.        swait()
  3711.            CameraEnshaking(2, 3)
  3712.                ohno.Parent = hed
  3713.            char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3714.    end
  3715.    attack = false
  3716.        ohno:Stop()
  3717.        Character.Head.face.Texture = "rbxassetid://620619801"
  3718.    hum.WalkSpeed = 16
  3719. end
  3720.  
  3721. function Power_Burst()
  3722.    hum.WalkSpeed = 4
  3723.    attack = true
  3724.    Cso("163619849", Handle, 10, 1.35)
  3725.    for i = 0,4.3,0.1 do
  3726.        swait()
  3727. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3728.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3729.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3730.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3731.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3732.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3733.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3734.    end
  3735.    CameraEnshaking(2.5, 20)
  3736.    Cso("539294959", Handle, 10, .9)
  3737.    BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3738.    BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3739.    HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3740.    for i = 0,3,0.1 do
  3741.        swait()
  3742.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3743.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3744.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3745.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3746.        RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3747.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3748.    end
  3749.    hum.WalkSpeed = 16
  3750.    attack = false
  3751. end
  3752.  
  3753. function Eruption2()
  3754.    attack = true
  3755.    hum.WalkSpeed = 2
  3756.        hum.JumpPower = 0
  3757.    for i = 0,7,0.1 do
  3758.            HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3759.        swait()
  3760.        Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3761.        Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3762.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3763.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3764.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3765.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3766.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3767.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3768.    end
  3769.    CreateSound("144699494", tors, 10, 1)
  3770.    Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3771.    Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3772.    Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3773.    Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3774.    MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3775.    coroutine.resume(coroutine.create(function()
  3776.        for i = 0,1.8,0.1 do
  3777.            swait()
  3778.            hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3779.        end
  3780.        for i = 0,1.8,0.1 do
  3781.            swait()
  3782.        hum.CameraOffset = Vector3.new(0,0,0)
  3783.        end
  3784.    end))
  3785.        local vel2 = Instance.new("BodyVelocity",tors)
  3786.        vel2.Velocity = Vector3.new(0,55,0)
  3787.        vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3788.    for i = 0,4,0.1 do
  3789.            HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3790.        swait()
  3791.        Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3792.        Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3793.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3794.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3795.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3796.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3797.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3798.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3799.    end
  3800.    hum.WalkSpeed = 16
  3801.        vel2:Destroy()
  3802.        hum.JumpPower = 50
  3803.    attack = false
  3804. end
  3805.  
  3806. function Magic_Bombs()
  3807.    attack = true
  3808.    hum.WalkSpeed = 0
  3809. local GYRO = IT("BodyGyro",root)
  3810. GYRO.D = 100
  3811. GYRO.P = 2000
  3812. GYRO.MaxTorque = VT(0,4000000,0)
  3813. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3814.    for i = 0,3.6,0.1 do
  3815.            swait()
  3816.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3817.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3818.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3819.        LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3820.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3821.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3822.    end
  3823.    CameraEnshaking(1, 6)
  3824.        GYRO:Destroy()
  3825.    Cso("588734356", Handle, 10, 1.05)
  3826.    BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3827.    BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3828.    HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3829.    for i = 0,2,0.1 do
  3830.            swait()
  3831.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3832.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3833.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3834.        LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3835.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3836.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3837.    end
  3838. local GYRO = IT("BodyGyro",root)
  3839. GYRO.D = 100
  3840. GYRO.P = 2000
  3841. GYRO.MaxTorque = VT(0,4000000,0)
  3842. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3843.    for i = 0,2.4,0.1 do
  3844.            swait()
  3845.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3846.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3847.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3848.        LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3849.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3850.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3851.    end
  3852.        GYRO:Destroy()
  3853.    CameraEnshaking(1, 6)
  3854.    Cso("588734356", Handle, 10, 1.05)
  3855.    BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3856.    BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3857.    HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3858.    for i = 0,2,0.1 do
  3859.            swait()
  3860.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3861.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3862.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3863.        LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3864.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3865.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3866.    end
  3867. local GYRO = IT("BodyGyro",root)
  3868. GYRO.D = 100
  3869. GYRO.P = 2000
  3870. GYRO.MaxTorque = VT(0,4000000,0)
  3871. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3872.    for i = 0,2.4,0.1 do
  3873.            swait()
  3874.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3875.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3876.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3877.        LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3878.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3879.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3880.    end
  3881.        GYRO:Destroy()
  3882.    CameraEnshaking(1, 6)
  3883.    Cso("588734356", Handle, 10, 1.05)
  3884.    BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3885.    BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3886.    HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3887.    for i = 0,2,0.1 do
  3888.            swait()
  3889.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3890.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3891.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3892.        LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3893.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3894.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3895.    end
  3896.    attack = false
  3897.    hum.WalkSpeed = 16
  3898. end
  3899.  
  3900. function Dangerous_Field()
  3901.    attack = true
  3902.    hum.WalkSpeed = 0
  3903.    for i = 0,10,0.1 do
  3904.            swait()
  3905.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3906.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3907.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3908.        LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3909.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3910.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3911.    CameraEnshaking(1, 7)
  3912.    Cso("588734356", Handle, 10, 1.2)
  3913.    BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3914.    BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3915.    HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3916.    HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3917.        end
  3918.    attack = false
  3919.    hum.WalkSpeed = 16
  3920. end
  3921. function Field()
  3922.    attack = true
  3923.    hum.WalkSpeed = 0
  3924.    for i = 0,10,0.1 do
  3925.            swait()
  3926.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3927.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3928.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3929.        LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3930.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3931.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3932.    CameraEnshaking(1, 7)
  3933.    Cso("588734356", Handle, 10, 1.2)
  3934.    BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3935.    BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3936.    HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3937.    HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3938.        end
  3939.    attack = false
  3940.    hum.WalkSpeed = 16
  3941. end
  3942. function Shockwave()
  3943.    attack = true
  3944.    hum.WalkSpeed = 0
  3945.    for i = 0,4,0.1 do
  3946.        swait()
  3947.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3948.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3949.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3950.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3951.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3952.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3953.    end
  3954.    coroutine.resume(coroutine.create(function()
  3955.        BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3956.        BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3957.        BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3958.    HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3959.    HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3960.    HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3961.    CameraEnshaking(1, 7)
  3962.        wait(0.05)
  3963.        BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3964.        BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3965.        BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966.    HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3967.    HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3968.    HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3969.    CameraEnshaking(1, 7)
  3970.        wait(0.05)
  3971.        BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3972.        BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3973.        BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3974.    HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3975.    HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3976.    HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3977.    CameraEnshaking(1, 7)
  3978.        wait(0.05)
  3979.        BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3980.        BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3981.        BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3982.    HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3983.    HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3984.    HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3985.    CameraEnshaking(1, 7)
  3986.        wait(0.05)
  3987.        BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3988.        BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3989.        BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3990.    HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3991.    HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3992.    HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3993.    CameraEnshaking(1, 7)
  3994.        wait(0.05)
  3995.        BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3996.        BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3997.        BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3998.    HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3999.    HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4000.    HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  4001.    CameraEnshaking(1, 7)
  4002.    end))
  4003.    Cso("440145223", Handle, 10, 1.05)
  4004.    for i = 1,7,0.1 do
  4005.    rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4006.    tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4007.    RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4008.    LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4009.    RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4010.    LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4011.    end
  4012.    wait(.6)
  4013.    hum.WalkSpeed = 16
  4014.    attack = false
  4015. end
  4016. function Pulse()
  4017.    attack = true
  4018.    hum.WalkSpeed = 0
  4019. local GYRO = IT("BodyGyro",root)
  4020. GYRO.D = 100
  4021. GYRO.P = 2000
  4022. GYRO.MaxTorque = VT(0,4000000,0)
  4023. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4024.    for i = 0,4,0.1 do
  4025.        swait()
  4026.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4027.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4028.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4029.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4030.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4031.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4032.    end
  4033.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4034.    HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4035.    CameraEnshaking(1, 25)
  4036.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4037.    HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4038.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4039.    HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4040.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4041.    HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4042.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4043.    HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4044.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4045.    HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4046.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4047.    HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4048.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4049.    HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4050.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4051.    HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4052.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4053.    HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4054.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4055.    HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4056.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4057.    HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4058.    Cso("440145223", Handle, 10, 1.05)
  4059.        GYRO:Destroy()
  4060.    for i = 1,2,0.1 do
  4061.        swait()
  4062. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4063.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4064.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4065.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4066.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4067.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4068.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4069.    end
  4070.    hum.WalkSpeed = 16
  4071.    attack = false
  4072. end
  4073.  
  4074. function Technobeam()
  4075.    attack = true
  4076.    hum.WalkSpeed = 3.01
  4077.    for i = 0, 4, 0.1 do
  4078.        swait()
  4079.        hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4080.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4081.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4082.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4083.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4084.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4085.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4086.    end
  4087.    for i = 0, 2, 0.1 do
  4088.        swait()
  4089.        hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4090.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4091.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4092.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4093.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4094.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4095.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4096.    end
  4097.    Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4098.    Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4099.    Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4100.    Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4101.    CameraEnshaking(4, 5)
  4102.    Cso("206049428", char, 10, 1)
  4103.    for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4104.        if v:FindFirstChild("Head") then
  4105.            Eviscerate(v)
  4106.        end
  4107.    end
  4108.    for i = 0, 2, 0.1 do
  4109.        swait()
  4110.        hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4111.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4112.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4113.        RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4114.        LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4115.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4116.        LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4117.    end
  4118.    hum.WalkSpeed = 16
  4119.    attack = false
  4120. end
  4121.  
  4122. function Painful_Stomp2()
  4123.    attack = true
  4124.    for i = 0,5.2,0.1 do
  4125.        swait()
  4126.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4127.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4128.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4129.        LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4130.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4131.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4132.    end
  4133.    CreateSound("331666100", char, 10, 1)
  4134.    Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4135.    Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4136.    Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4137.    Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4138.    Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4139.    Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4140.    Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4141.    for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4142.        if v:FindFirstChild("Head") then
  4143.            Eviscerate(v)
  4144.        end
  4145.    end
  4146.    coroutine.resume(coroutine.create(function()
  4147.        for i = 0,2.8,0.1 do
  4148.            swait()
  4149.            hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4150.        end
  4151.        for i = 0,1.8,0.1 do
  4152.            swait()
  4153.        hum.CameraOffset = Vector3.new(0,0,0)
  4154.        end
  4155.    end))
  4156.    for i = 0,3.7,0.1 do
  4157.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4158.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4159.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4160.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4161.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4162.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4163.    end
  4164.    wait(.6)
  4165.    attack = false
  4166. end
  4167.  
  4168. function Painful_Stomp()
  4169.    attack = true
  4170.    for i = 0,5.2,0.1 do
  4171.        swait()
  4172.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4173.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4174.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4175.        LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4176.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4177.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4178.    end
  4179.    CreateSound("331666100", char, 10, 1)
  4180.    Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4181.    Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4182.    Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4183.    Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4184.    Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4185.    Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4186.    Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4187.    for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4188.        if v:FindFirstChild("Head") then
  4189.            Eviscerate(v)
  4190.        end
  4191.    end
  4192.    coroutine.resume(coroutine.create(function()
  4193.        for i = 0,2.8,0.1 do
  4194.            swait()
  4195.            hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4196.        end
  4197.        for i = 0,1.8,0.1 do
  4198.            swait()
  4199.        hum.CameraOffset = Vector3.new(0,0,0)
  4200.        end
  4201.    end))
  4202.    for i = 0,3.7,0.1 do
  4203.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4204.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4205.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4206.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4207.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4208.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4209.    end
  4210.    wait(.6)
  4211.    attack = false
  4212. end
  4213.  
  4214.  
  4215. function LAZER()
  4216.    attack = true
  4217.    hum.WalkSpeed = 0.03
  4218.    for i = 0,4,0.1 do
  4219.        swait()
  4220.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4221.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4222.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4223.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4224.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4225.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4226.    end
  4227.        LAZOR:Play()
  4228. local GYRO = IT("BodyGyro",root)
  4229. GYRO.D = 100
  4230. GYRO.P = 2000
  4231. GYRO.MaxTorque = VT(0,4000000,0)
  4232. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4233.        repeat
  4234.        swait(2)
  4235. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4236. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4237.        GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4238.        LAZOR.Parent = ra
  4239.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240.    HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4241.    CameraEnshaking(1, 7)
  4242.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4243.    HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4244.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4245.    HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4246.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4247.    HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4248.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4249.    HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4250.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4251.    HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4252.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4253.    HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4254.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4255.    HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4256.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4257.    HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4258.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4259.    HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4260.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4261.    HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4262.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4263.    HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4264.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4265.    HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4266.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4267.    HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4268.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4269.    HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4270.    until LAZOR.Playing == false
  4271.        GYRO:Destroy()
  4272.    hum.WalkSpeed = 16
  4273.    attack = false
  4274. end
  4275. function new()
  4276.    attack = true
  4277.    hum.WalkSpeed = 0.03
  4278.    for i = 0,4,0.1 do
  4279.        swait()
  4280.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4281.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4282.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4283.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4284.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4285.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4286.    end
  4287.        LAZOR:Play()
  4288. local GYRO = IT("BodyGyro",root)
  4289. GYRO.D = 100
  4290. GYRO.P = 2000
  4291. GYRO.MaxTorque = VT(0,4000000,0)
  4292. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4293.        repeat
  4294.        swait(2)
  4295. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4296. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4297.        GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4298.        LAZOR.Parent = ra
  4299.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4300.    HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4301.    CameraEnshaking(1, 7)
  4302.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4303.    HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4304.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4305.    HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4306.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4307.    HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4308.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4309.    HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4310.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4311.    HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4312.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4313.    HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4314.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4315.    HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4316.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4317.    HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4318.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4319.    HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4320.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4321.    HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4322.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4323.    HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4324.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4325.    HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4326.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4327.    HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4328.        BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4329.    HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4330.    until LAZOR.Playing == false
  4331.        GYRO:Destroy()
  4332.    hum.WalkSpeed = 16
  4333.    attack = false
  4334. end
  4335.  
  4336. function Tauntmelon()
  4337.    attack = true
  4338.    hum.WalkSpeed = 0
  4339.    for i = 0, 9, 0.1 do
  4340.        swait()
  4341.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4342.                tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4343.                RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4344.                LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4345.        RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4346.        LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4347.    end
  4348.    attack = false
  4349.    hum.WalkSpeed = 16
  4350. end
  4351.  
  4352. function Purity_Slam()
  4353.    attack = true
  4354.    for i = 0,5.2,0.1 do
  4355.        swait()
  4356.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4357.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4358.        RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4359.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4360.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4361.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4362.    end
  4363.    CreateSound("331666100", tors, 10, 1)
  4364.    Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4365.    Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4366.    Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4367.    Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4368.    MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4369.    coroutine.resume(coroutine.create(function()
  4370.        for i = 0,1.8,0.1 do
  4371.            swait()
  4372.            hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4373.        end
  4374.        for i = 0,1.8,0.1 do
  4375.            swait()
  4376.        hum.CameraOffset = Vector3.new(0,0,0)
  4377.        end
  4378.    end))
  4379.    for i = 1,4.7,0.1 do
  4380.    rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4381.    tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4382.    RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4383.    LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4384.    RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4385.    LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4386.    end
  4387.    wait(.6)
  4388.    attack = false
  4389. end
  4390.  
  4391. function Spirit_Beam()
  4392.        attack = true
  4393.    hum.WalkSpeed = 0
  4394. local GYRO = IT("BodyGyro",root)
  4395. GYRO.D = 100
  4396. GYRO.P = 2000
  4397. GYRO.MaxTorque = VT(0,4000000,0)
  4398. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4399.    for i = 0,5,0.1 do
  4400.        swait()
  4401.                GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4402.        rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4403.        tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4404.        RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4405.        LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4406.        RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4407.        LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4408.        end
  4409.        ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4410.    HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4411.        BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4412.    local beam = Instance.new("Part", workspace)
  4413.    beam.BrickColor = BrickColor.new("Fog")
  4414.    beam.FormFactor = "Custom"
  4415.    beam.Material = "Neon"
  4416.    beam.Transparency = 0.5
  4417.    beam.Anchored = true
  4418.    beam.Locked = true
  4419.    beam.CanCollide = false
  4420.    local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4421.    beam.Size = Vector3.new(1.05, 1.05, distance)
  4422.    beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4423.    game:GetService("Debris"):AddItem(beam, 0.14)
  4424.    local sound = Instance.new('Sound',Handle)
  4425.    sound.SoundId = 'rbxassetid://588697948'
  4426.     sound.Volume = 7
  4427.     sound.EmitterSize = 40
  4428.     sound.MaxDistance = 450
  4429.     sound:Play()
  4430.     game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4431.         GYRO:Destroy()
  4432. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4433. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4434. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4435. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4436. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4437. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4438. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4439. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4440. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4441. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4442.         wait(0.3)
  4443.         attack = false
  4444.     hum.WalkSpeed = 16
  4445.         ref:Destroy()
  4446. end
  4447. function Distort()
  4448.     attack = true
  4449.     hum.WalkSpeed = 0
  4450.         local pos = root.Position
  4451.         root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4452.     Cso("261227592", tors, 10, 0.85)
  4453.     for i = 1,2.5,0.1 do
  4454.         swait()
  4455.         rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4456.         end
  4457.     attack = false
  4458.     hum.WalkSpeed = 8
  4459. end
  4460. function Ancient_Rage()
  4461.     attack = true
  4462.     hum.WalkSpeed = 4
  4463.     Cso("135017578", tors, 10, 1.05)
  4464.     for i = 1,14,0.1 do
  4465.         swait()
  4466.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4467.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4468.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4469.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4470.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4471.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4472.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4473.         if v:FindFirstChild("Head") then
  4474.                         Eviscerate(v)
  4475.         end
  4476.     end
  4477.         end
  4478.     attack = false
  4479.     hum.WalkSpeed = 16
  4480. end
  4481. function Ancient_Ragu()
  4482.     attack = true
  4483.     hum.WalkSpeed = 4
  4484.     Cso("1028044973", tors, 10, 1.05)
  4485.     for i = 1,14,0.1 do
  4486.         swait()
  4487.                 rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4488.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4489.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4490.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4491.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4492.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4493.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4494.         if v:FindFirstChild("Head") then
  4495.                         Eviscerate(v)
  4496.         end
  4497.     end
  4498.         end
  4499.     attack = false
  4500.     hum.WalkSpeed = 16
  4501. end
  4502. function TTTTTTTTTTGaunt()
  4503.     attack = true
  4504.     hum.WalkSpeed = 0
  4505.         sex:Play()
  4506.         repeat
  4507.         swait()
  4508.         sex.Parent = tors
  4509.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4510.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4511.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4512.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4513.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4514.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4515.     until sex.Playing == false
  4516.     attack = false
  4517.     hum.WalkSpeed = 16
  4518. end
  4519. function TTTTTTTTTTTaunt()
  4520.     attack = true
  4521.     hum.WalkSpeed = 0
  4522.         DTAUNT:Play()
  4523.         repeat
  4524.         swait()
  4525.         DTAUNT.Parent = tors
  4526.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4527.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4528.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4529.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4530.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4531.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4532.     until DTAUNT.Playing == false
  4533.     attack = false
  4534.     hum.WalkSpeed = 16
  4535. end
  4536.  
  4537. function Taunt3()
  4538.     attack = true
  4539.     hum.WalkSpeed = 0
  4540.         newnoob:Play()
  4541.         repeat
  4542.         swait()
  4543.         newnoob.Parent = tors
  4544.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4545.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4546.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4547.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4548.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4549.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4550.     until newnoob.Playing == false
  4551.     attack = false
  4552.     hum.WalkSpeed = 16
  4553. end
  4554.  
  4555.  
  4556. function Multi_Bombs()
  4557.     attack = true
  4558.     hum.WalkSpeed = 3.01
  4559.     for i = 0,3,0.1 do
  4560.         swait()
  4561.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4562.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4563.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4564.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4565.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4566.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4567.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4568.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4569.     end
  4570.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4571.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4572.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4573.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4574.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4575.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4576.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4577.     CreateSound("142070127", tors, 10, 1)
  4578.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4579.     for i = 0,1,0.1 do
  4580.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4581.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4582.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4583.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4584.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4585.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4586.     end
  4587.     for i = 0,2,0.1 do
  4588.         swait()
  4589.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4590.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4591.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4592.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4593.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4594.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4595.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4596.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4597.     end
  4598.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4599.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4600.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4601.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4602.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4603.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4604.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4605.     CreateSound("142070127", tors, 10, 1)
  4606.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4607.     for i = 0,1,0.1 do
  4608.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4609.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4610.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4611.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4612.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4613.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4614.     end
  4615.     for i = 0,2,0.1 do
  4616.         swait()
  4617.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4618.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4619.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4620.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4621.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4622.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4623.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4624.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4625.     end
  4626.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4627.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4628.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4629.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4630.     Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4631.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4632.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4633.     CreateSound("142070127", tors, 10, 1)
  4634.     MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4635.     for i = 0,1,0.1 do
  4636.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4637.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4638.         RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4639.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4640.         RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4641.         LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4642.     end
  4643.     wait(.6)
  4644.     attack = false
  4645.     hum.WalkSpeed = 16
  4646. end
  4647.  
  4648. function Universal_Crush()
  4649.     attack = true
  4650.     for i = 0,5.2,0.05 do
  4651.         swait()
  4652.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4653.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4654.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4655.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4656.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4657.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4658.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4659.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4660.     end
  4661.     CreateSound("331666100", tors, 10, 1)
  4662.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4663.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4664.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4665.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4666.     MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4667.     coroutine.resume(coroutine.create(function()
  4668.         for i = 0,1.8,0.1 do
  4669.             swait()
  4670.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4671.         end
  4672.         for i = 0,1.8,0.1 do
  4673.             swait()
  4674.         hum.CameraOffset = Vector3.new(0,0,0)
  4675.         end
  4676.     end))
  4677.     for i = 1,4.7,0.1 do
  4678.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4679.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4680.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4681.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4682.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4683.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4684.     end
  4685.     wait(.6)
  4686.     attack = false
  4687. end
  4688.  
  4689. function HAAH()
  4690.     attack = true
  4691.     hum.WalkSpeed = 0
  4692.     Cso("300208779", hed, 10, 1)
  4693.     for i = 0,9,0.1 do
  4694.         swait()
  4695.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4696.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4697.         if Mrandom(1,15) == 1 then
  4698.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4699.         end
  4700.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4701.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4702.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4703.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4704.     end
  4705.     attack = false
  4706.     hum.WalkSpeed = 16
  4707. end
  4708. function again()
  4709.         attack = true
  4710.     hum.WalkSpeed = 0
  4711.         ITAUNT:Play()
  4712.         repeat
  4713.         swait()
  4714.         ITAUNT.Parent = tors
  4715.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4716.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4717.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4718.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4719.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4720.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4721.     until ITAUNT.Playing == false
  4722.         attack = false
  4723.     hum.WalkSpeed = 16
  4724. end
  4725. function LunarSpin()
  4726.     attack = true
  4727.     hum.WalkSpeed = 0
  4728.     for i = 0,17,0.05 do
  4729.         CameraEnshaking(1, 5)
  4730.             MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4731.             Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4732.         Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4733.         swait()
  4734.         PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4735.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4736.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4737.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4738.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4739.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4740.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4741.     end
  4742.     hum.WalkSpeed = 16
  4743.     attack = false
  4744. end
  4745. function Decapitate()
  4746.     local target = nil
  4747.     local targettorso = nil
  4748.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4749.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4750.             target = mouse.Target.Parent.Humanoid
  4751.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4752.             targethead = mouse.Target.Parent:FindFirstChild("Head")
  4753.         end
  4754.     end
  4755.     if target ~= nil then
  4756.         targettorso.Anchored = true
  4757.         attack = true
  4758.         hum.WalkSpeed = 0
  4759.         root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4760.         for i = 0,4.2,0.1 do
  4761.             swait()
  4762.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4763.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4764.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4765.         LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4766.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4767.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4768.         end
  4769.         local ModelHead01 = New("Model", char, "", {})
  4770.         local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4771.         local Head01 = targethead:Clone()
  4772.         targethead.Transparency = 1
  4773.         Head01.Parent = ModelHead01
  4774.         local weldHead01 = Instance.new("Weld")
  4775.         weldHead01.Parent = Head01
  4776.         weldHead01.Part0 = targethead
  4777.         weldHead01.Part1 = Head01
  4778.         weldHead01.C1 = CFrame.new(0, 0, 0)
  4779.         targethead.face:Remove()
  4780.         weldHead01.Part0 = ra
  4781.         weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4782.         targettorso:BreakJoints()
  4783.         CreateSound("314390675", targettorso, 5, .7)
  4784.         for i = 0,3.2,0.1 do
  4785.             swait()
  4786.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4787.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4788.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4789.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4790.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4791.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4792.         end
  4793.         for i = 0,4.2,0.1 do
  4794.             swait()
  4795.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4796.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4797.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4798.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4799.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4800.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4801.         end
  4802.         CreateSound("541909763", targettorso, 5, .8)
  4803.         weldHead01:Destroy()
  4804.         Head01.CanCollide = true
  4805.         local bodyVelocity2 = Create("BodyVelocity")({
  4806.           velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4807.           P = 5000,
  4808.           maxForce = Vector3.new(8000, 8000, 8000),
  4809.           Parent = Head01
  4810.         })
  4811.         game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4812.         for i = 0,6.2,0.1 do
  4813.             swait()
  4814.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4815.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4816.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4817.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4818.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4819.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4820.         end
  4821.         targettorso.Anchored = false
  4822.         attack = false
  4823.         hum.WalkSpeed = 16
  4824.         root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4825.     end
  4826. end
  4827. function BalanceSpin()
  4828.     attack = true
  4829.     hum.WalkSpeed = 2
  4830.     for i = 0,17,0.07 do
  4831.         CameraEnshaking(1, 5)
  4832.         MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4833.         swait()
  4834.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4835.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4836.     Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4837.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4838.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4839.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4840.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4841.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4842.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4843.     end
  4844.     hum.WalkSpeed = 16
  4845.     attack = false
  4846. end
  4847.  
  4848. function lolik()
  4849.     attack = true
  4850.     hum.WalkSpeed = 0
  4851.     pop:Play()
  4852.     repeat
  4853.     pop.Parent = tors
  4854.     swait()
  4855.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4856.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4857.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4858.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4859.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4860.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4861.     until pop.Playing == false
  4862.     attack = false
  4863.     hum.WalkSpeed = 16
  4864. end
  4865.  
  4866. function BARK()
  4867.     attack = true
  4868.     hum.WalkSpeed = 0
  4869.     BATAUNT:Play()
  4870.     repeat
  4871.     BATAUNT.Parent = tors
  4872.     swait()
  4873.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4874.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4875.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4876.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4877.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4878.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4879.     until BATAUNT.Playing == false
  4880.     attack = false
  4881.     hum.WalkSpeed = 16
  4882. end
  4883.  
  4884. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4885.     local NSound = nil
  4886.     coroutine.resume(coroutine.create(function()
  4887.         NSound = Instance.new("Sound", PARENT)
  4888.         NSound.Volume = VOLUME
  4889.         NSound.Pitch = PITCH
  4890.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4891.         swait()
  4892.         NSound:play()
  4893.         game:GetService("Debris"):AddItem(NSound, 10)
  4894.     end))
  4895.     return NSound
  4896. end
  4897. function nope()
  4898.     attack = true
  4899.     hum.WalkSpeed = 0
  4900.     NOTAUNT:Play()
  4901.     repeat
  4902.     NOTAUNT.Parent = tors
  4903.     swait()
  4904.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4905.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4906.     RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4907.     LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4908.     RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4909.     LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4910.     until NOTAUNT.Playing == false
  4911.     attack = false
  4912.     hum.WalkSpeed = 16
  4913. end
  4914. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4915.     local NSound = nil
  4916.     coroutine.resume(coroutine.create(function()
  4917.         NSound = Instance.new("Sound", PARENT)
  4918.         NSound.Volume = VOLUME
  4919.         NSound.Pitch = PITCH
  4920.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4921.         swait()
  4922.         NSound:play()
  4923.         game:GetService("Debris"):AddItem(NSound, 10)
  4924.     end))
  4925.     return NSound
  4926. end
  4927. function Anime_Splosion()
  4928.     attack = true
  4929.     for i = 0,2,0.05 do
  4930.         swait()
  4931.         Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4932.         Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4933.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4934.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4935.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4936.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4937.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4938.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4939.     end
  4940.     CreateSound("331666100", tors, 10, 1)
  4941.     Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4942.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4943.     CameraEnshaking(1.5, 10)  
  4944.     for i = 1,2,0.1 do
  4945.         swait()
  4946.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4947.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4948.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4949.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4950.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4951.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4952.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4953.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4954.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4955.     end
  4956.     wait(.6)
  4957.     attack = false
  4958. end
  4959. corrupted = false
  4960. function Bark_Splosion()
  4961.     attack = true
  4962.     for i = 0,2,0.05 do
  4963.         swait()
  4964.         Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4965.         Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4966.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4967.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4968.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4969.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4970.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4971.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4972.     end
  4973.     CreateSound("331666100", tors, 10, 1)
  4974.     Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4975.     MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4976.     CameraEnshaking(1.5, 10)  
  4977.     for i = 1,2,0.1 do
  4978.         swait()
  4979.     PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4980.     PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4981.     PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4982.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4983.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4984.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4985.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4986.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4987.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4988.     end
  4989.     wait(.6)
  4990.     attack = false
  4991. end
  4992. corrupted = false
  4993.  
  4994. function Taunt1000()
  4995.     attack = true
  4996.     hum.WalkSpeed = 0
  4997.     for i = 0, 9, 0.1 do
  4998.         swait()
  4999.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  5000.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5001.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  5002.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  5003.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  5004.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  5005.     end
  5006.     attack = false
  5007.     hum.WalkSpeed = 16
  5008. end
  5009.  
  5010. function Pixel_Corrupt()
  5011.     attack = true
  5012.         corrupted = true
  5013.     for i = 0,3,0.05 do
  5014.         swait()
  5015.     rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  5016.     tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  5017.     RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  5018.     LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  5019.     RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  5020.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  5021.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5022.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5023.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5024.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5025.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5026.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5027.     end
  5028.         refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  5029.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  5030.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  5031.     CreateSound("331666100", refa, 10, 1)
  5032.     CameraEnshaking(1.5, 10)  
  5033.     coroutine.resume(coroutine.create(function()
  5034.     for i = 1,20,0.1 do
  5035.         swait(5)
  5036. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5037. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5038. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5039. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  5040.     CreateSound("331666100", refa, 10, 1)
  5041.         BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5042.     HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5043.         end
  5044.         refa:Destroy()
  5045.         corrupted = false
  5046.         end))
  5047.     for i = 1,2.5,0.1 do
  5048.         swait()
  5049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5050.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5051.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5052.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5053.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5054.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5055.     end
  5056.     wait(.3)
  5057.     attack = false
  5058. end
  5059.  
  5060. function FearMe()
  5061.     attack = true
  5062.     hum.WalkSpeed = 0
  5063.         so:Play()
  5064.         repeat
  5065.         swait()
  5066.         so.Parent = tors
  5067.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5068.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5069.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5070.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5071.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5072.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5073.     until so.Playing == false
  5074.     attack = false
  5075.     hum.WalkSpeed = 16
  5076. end
  5077.  
  5078. function heregoes()
  5079.     attack = true
  5080.     hum.WalkSpeed = 0
  5081.     Cso("134978657", hed, 10, 1)
  5082.     for i = 0,9,0.1 do
  5083.         swait()
  5084.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5085.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5086.         if Mrandom(1,15) == 1 then
  5087.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5088.         end
  5089.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5090.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5091.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5092.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5093.     end
  5094.     attack = false
  5095.     hum.WalkSpeed = 16
  5096. end
  5097. function again()
  5098.         attack = true
  5099.     hum.WalkSpeed = 0
  5100.         ITAUNT:Play()
  5101.         repeat
  5102.         swait()
  5103.         ITAUNT.Parent = tors
  5104.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5105.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5106. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5107.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5108.     RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5109.     LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5110.     until ITAUNT.Playing == false
  5111.         attack = false
  5112.     hum.WalkSpeed = 16
  5113. end
  5114.  
  5115. function thing()
  5116.     attack = true
  5117.         timetofly = false
  5118.     hum.WalkSpeed = 0.05
  5119.         Character.Head.face.Texture = "rbxassetid://705269463"
  5120.         Cause_Im_having_a_good_time_having_a_good_time:Play()
  5121.         Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5122.         Humanoid.JumpPower = 0
  5123.     for i = 0,300,0.1 do --thatsalongtime
  5124.         swait()
  5125.         CameraEnshaking(1, 7)
  5126.             HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5127.                 Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5128.                 root.Velocity = root.CFrame.lookVector * 225
  5129.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5130.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5131.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5132.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5133.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5134.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5135.     end
  5136.         Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5137.     attack = false
  5138.         Humanoid.JumpPower = 50
  5139.         Character.Head.face.Texture = "rbxassetid://620619801"
  5140.     hum.WalkSpeed = 16
  5141.         wait(45)
  5142.         timetofly = true
  5143.         warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5144. end
  5145.  
  5146. function DANCEFORME()
  5147.     attack = true
  5148.         Character.Head.face.Texture = "rbxassetid://183225545"
  5149.         MERKIO:Play()
  5150.         repeat
  5151.     for i = 0,0.7,0.2 do
  5152.         swait()
  5153.                 MERKIO.Parent = tors
  5154.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5155.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5156.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5157.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5158.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5159.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5160.     end
  5161.         for i = 0,0.7,0.2 do
  5162.                 swait()
  5163.                 MERKIO.Parent = tors
  5164.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5165.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5166.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5167.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5168.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5169.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5170.         end
  5171.         until MERKIO.Playing == false
  5172.         MERKIO:Stop()
  5173.         Character.Head.face.Texture = "rbxassetid://620619801"
  5174.     attack = false
  5175.     hum.WalkSpeed = 16
  5176. end
  5177.  
  5178. function HAA55() --ik
  5179.     attack = true
  5180.     hum.WalkSpeed = 1.01
  5181.         Character.Head.face.Texture = "rbxassetid://111523405"
  5182.     CreateSound("1395854043", hed, 10, 1)
  5183.     for i = 0,14,0.1 do
  5184.         swait()
  5185.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5186.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5187.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5188.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5189.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5190.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5191.     end
  5192.     attack = false
  5193.         Character.Head.face.Texture = "rbxassetid://620619801"
  5194.     hum.WalkSpeed = 16
  5195. end
  5196.  
  5197. function DistortThem()
  5198.     CanUse = false
  5199.     local HIT = tors.Touched:Connect(function(hit)
  5200.     Kill(hit.Parent)
  5201.     end)
  5202.     for i = 1, 350 do
  5203.                     swait()
  5204.                     RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5205.                     CreateSound("333430981", hed, 1.5, 1)
  5206.                     RA.Parent = ra
  5207.                     LA.Parent = la
  5208.                     FT.Parent = tors
  5209.                     RL.Parent = rl
  5210.                     LL.Parent = ll
  5211.         for _,v in next, char:GetDescendants() do
  5212.             if(v:IsA'DataModelMesh')then
  5213.                 v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5214.             end
  5215.         end
  5216.         end
  5217.         FT.Parent = nil
  5218.         RA.Parent = nil
  5219.         LA.Parent = nil
  5220.         RL.Parent = nil
  5221.         LL.Parent = nil
  5222.         for _,v in next, char:GetDescendants() do
  5223.             if(v:IsA'DataModelMesh')then
  5224.                 v.Offset = Vector3.new(0,0,0)
  5225.             end
  5226.         end
  5227.         HIT:Disconnect()
  5228.         wait(3.5)
  5229.         CanUse = true
  5230. end
  5231.  
  5232. function targett()
  5233. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5234. TargetSelect(mouse.Target.Parent)
  5235. CreateSound("743521450", char, 1, .8)
  5236. end
  5237. end
  5238.  
  5239. function un_fun()
  5240.         attack = true
  5241.     hum.WalkSpeed = 0
  5242.         BTAUNT:Play()
  5243.         repeat
  5244.         swait()
  5245.         BTAUNT.Parent = tors
  5246.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5247.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5248.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5249.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5250.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5251.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5252.     until BTAUNT.Playing == false
  5253.         attack = false
  5254.     hum.WalkSpeed = 16
  5255. end
  5256. function thisisit()
  5257.         attack = true
  5258.     hum.WalkSpeed = 0
  5259.         STAUNT:Play()
  5260.         repeat
  5261.         swait()
  5262.         STAUNT.Parent = tors
  5263.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5264.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5265.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5266.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5267.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5268.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5269.     until STAUNT.Playing == false
  5270.         attack = false
  5271.     hum.WalkSpeed = 16
  5272. end
  5273. function PENIS()
  5274.         attack = true
  5275.     hum.WalkSpeed = 0
  5276.         NOSOUND:Play()
  5277.         repeat
  5278.         swait()
  5279.         NOSOUND.Parent = tors
  5280.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5281.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5282.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5283.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5284.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5285.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5286.     until NOSOUND.Playing == false
  5287.         attack = false
  5288.     hum.WalkSpeed = 16
  5289. end
  5290. function Exploit()
  5291.         exploitable = false
  5292.     Cso("907332670", tors, 10, 1.05)
  5293.     coroutine.resume(coroutine.create(function()
  5294.     for i = 1,20,0.1 do
  5295.         swait()
  5296.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5297.         end
  5298.     Cso("12222030", tors, 10, 1.05)
  5299.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5300.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5301.         if v:FindFirstChild("Head") then
  5302.                         Eviscerate(v)
  5303.                         SoulSteal(v)
  5304.         end
  5305.     end
  5306.         wait(15)
  5307.         exploitable = true
  5308.         end))
  5309. end
  5310. function wutdefaq()
  5311.         attack = true
  5312.     hum.WalkSpeed = 0
  5313.         WTF:Play()
  5314.         repeat
  5315.         swait()
  5316.         WTF.Parent = tors
  5317.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5318.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5319.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5320.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5321.         RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5322.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5323.     until STAUNT.Playing == false
  5324.         attack = false
  5325.     hum.WalkSpeed = 16
  5326. end
  5327. function Exploit()
  5328.         exploitable = false
  5329.     Cso("135017578", tors, 10, 1.05)
  5330.     coroutine.resume(coroutine.create(function()
  5331.     for i = 1,20,0.1 do
  5332.         swait()
  5333.     BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5334.         end
  5335.     Cso("160718677", tors, 10, 1.05)
  5336.         BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5337.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5338.         if v:FindFirstChild("Head") then
  5339.                         Eviscerate(v)
  5340.                         SoulSteal(v)
  5341.         end
  5342.     end
  5343.         wait(15)
  5344.         exploitable = true
  5345.         end))
  5346. end
  5347. function ASCENTION()
  5348.     attack = true
  5349.     hum.WalkSpeed = 0
  5350.     Cso("987502413", tors, 10, 1.05)
  5351.         local vel2 = Instance.new("BodyVelocity",tors)
  5352.         vel2.Velocity = Vector3.new(0,30,0)
  5353.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5354.     for i = 0,20,0.1 do
  5355.     HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5356.         swait()
  5357.                 BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5358.                 BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5359.         CameraEnshaking(1, 4)
  5360.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5361.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5362.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5363.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5364.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5365.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5366.     end
  5367.     hum.WalkSpeed = 16
  5368.         vel2:Destroy()
  5369.     attack = false
  5370. end
  5371.  
  5372. function Taunt1()
  5373.     attack = true
  5374.     hum.WalkSpeed = 3.01
  5375.     Cso("1535994137", hed, 10, 1)
  5376.     for i = 0, 9, 0.1 do
  5377.         swait()
  5378.         hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5379.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5380.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5381.         RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5382.         LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5383.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5384.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5385.     end
  5386.     hum.WalkSpeed = 16
  5387.     attack = false
  5388. end
  5389.  
  5390. function Destruction()
  5391.     attack = true
  5392.     local Ring1 = Instance.new("Part", char)
  5393.     Ring1.Anchored = true
  5394.     Ring1.BrickColor = maincolor
  5395.     Ring1.CanCollide = false
  5396.     Ring1.FormFactor = 3
  5397.     Ring1.Name = "Ring"
  5398.     Ring1.Material = "Neon"
  5399.     Ring1.Size = Vector3.new(1, 0.05, 1)
  5400.     Ring1.Transparency = 1
  5401.     Ring1.TopSurface = 0
  5402.     Ring1.BottomSurface = 0
  5403.     local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5404.     Ring1Mesh.MeshType = "Brick"
  5405.     Ring1Mesh.Name = "SizeMesh"
  5406.     Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5407.     local InnerRing1 = Ring1:Clone()
  5408.     InnerRing1.Parent = char
  5409.     InnerRing1.Transparency = 0
  5410.     InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5411.     InnerRing1.Size = Vector3.new(1, 1, 1)
  5412.     local InnerRing1Mesh = InnerRing1.SizeMesh
  5413.     InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5414.     InnerRing1Mesh.MeshType = "Sphere"
  5415.     Ring1:Destroy()
  5416.     for i = 0, 5, 0.1 do
  5417.         swait()
  5418.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5419.         SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5420.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5421.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5422.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5423.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5424.         RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5425.         LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5426.         root.CFrame = FaceMouse()[1]
  5427.     end
  5428.     InnerRing1.Transparency = 1
  5429.     InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5430.     CreateSound("294188875", char, 2.3, 1)
  5431.     local a = IT("Part", char)
  5432.     a.Name = "Direction"
  5433.     a.Anchored = true
  5434.     a.BrickColor = maincolor
  5435.     a.Material = "Neon"
  5436.     a.Transparency = 0
  5437.     a.Shape = "Cylinder"
  5438.     a.CanCollide = false
  5439.     local a2 = IT("Part", char)
  5440.     a2.Name = "Direction"
  5441.     a2.Anchored = true
  5442.     a2.BrickColor = maincolor
  5443.     a2.Color = maincolor.Color
  5444.     a2.Material = "Neon"
  5445.     a2.Transparency = 0.5
  5446.     a2.Shape = "Cylinder"
  5447.     a2.CanCollide = false
  5448.     local ba = IT("Part", char)
  5449.     ba.Name = "HitDirect"
  5450.     ba.Anchored = true
  5451.     ba.BrickColor = maincolor
  5452.     ba.Material = "Neon"
  5453.     ba.Transparency = 1
  5454.     ba.CanCollide = false
  5455.     local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5456.     local ignore = char
  5457.     local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5458.     a.BottomSurface = 10
  5459.     a.TopSurface = 10
  5460.     a2.BottomSurface = 10
  5461.     a2.TopSurface = 10
  5462.     local distance = (InnerRing1.CFrame.p - position).magnitude
  5463.     a.Size = Vector3.new(distance, 1, 1)
  5464.     a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5465.     a2.Size = Vector3.new(distance, 1, 1)
  5466.     a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5467.     ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5468.     a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5469.     a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5470.     game:GetService("Debris"):AddItem(a, 20)
  5471.     game:GetService("Debris"):AddItem(a2, 20)
  5472.     game:GetService("Debris"):AddItem(ba, 20)
  5473.     local msh = Instance.new("SpecialMesh", a)
  5474.     msh.MeshType = "Sphere"
  5475.     msh.Scale = Vector3.new(1, 25, 25)
  5476.     local msh2 = Instance.new("SpecialMesh", a2)
  5477.     msh2.MeshType = "Sphere"
  5478.     msh2.Scale = Vector3.new(1, 30, 30)
  5479.     for i = 0, 10, 0.1 do
  5480.         swait()
  5481.         root.CFrame = FaceMouse()[1]
  5482.         hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5483.         a2.Color = maincolor.Color
  5484.         InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5485.         ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5486.         hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5487.         distance = (InnerRing1.CFrame.p - position).magnitude
  5488.         a.Size = Vector3.new(distance, 1, 1)
  5489.         a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5490.         a2.Size = Vector3.new(distance, 1, 1)
  5491.         a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5492.         ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5493.         a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5494.         a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5495.         msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5496.         msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5497.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5498.         SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5499.         for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5500.         if v:FindFirstChild("Head") then
  5501.             Eviscerate(v)
  5502.             SoulSteal(v)
  5503.         end
  5504.     end
  5505.     end
  5506.     a:Destroy()
  5507.     a2:Destroy()
  5508.     ba:Destroy()
  5509.     InnerRing1:Destroy()
  5510.     attack = false
  5511.     hum.CameraOffset = Vector3.new(0,0,0)
  5512. end
  5513.  
  5514. function Flame_Burst()
  5515.     local target = nil
  5516.     local targettorso = nil
  5517.     if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5518.         if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5519.             target = mouse.Target.Parent.Humanoid
  5520.             target2 = mouse.Target.Parent
  5521.             targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5522.         end
  5523.     end
  5524.     if target ~= nil then
  5525.         attack = true
  5526.         hum.WalkSpeed = 0
  5527.         for i = 0, 3.4, 0.1 do
  5528.             swait()
  5529.             hum.WalkSpeed = 0
  5530.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5531.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5532.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5533.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5534.             RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5535.             LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5536.         end
  5537.         --targettorso:BreakJoints()
  5538.         for i = 0, 3.4, 0.1 do
  5539.             swait()
  5540.             hum.WalkSpeed = 0
  5541.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5542.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5543.             RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5544.             LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5545.             RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5546.             LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5547.         end
  5548.         for i, v in pairs(target2:GetChildren()) do
  5549.             if(not char:IsAncestorOf(v))then
  5550.                 local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5551.                 local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5552.                 if(hum and hedder and hum.Health > 0)then
  5553.                 Eviscerate(v.Parent)
  5554.             end
  5555.             end
  5556.         end
  5557.         attack = false
  5558.         hum.WalkSpeed = 16
  5559.     end
  5560. end
  5561.  
  5562. function GIMME_THOSE()
  5563.     attack = true
  5564.     chatfunc("BURN....", BrickColor.random().Color)
  5565.     for i = 0,5.2,0.1 do
  5566.         swait()
  5567.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5568.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5569.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5570.         LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5571.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5572.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5573.     end
  5574.     chatfunc("IN....", BrickColor.random().Color)
  5575.     wait(2)
  5576.     CreateSound("331666100", char, 10, 1)
  5577.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5578.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5579.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5580.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5581.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5582.     Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5583.     chatfunc("HELL!!!!!", BrickColor.random().Color)
  5584.     for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5585.         if v:FindFirstChild("Head") then
  5586.             Eviscerate(v)
  5587.             SoulSteal(v)
  5588.         end
  5589.     end
  5590.     coroutine.resume(coroutine.create(function()
  5591.         for i = 0,2.8,0.1 do
  5592.             swait()
  5593.             hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5594.         end
  5595.         for i = 0,1.8,0.1 do
  5596.             swait()
  5597.         hum.CameraOffset = Vector3.new(0,0,0)
  5598.         end
  5599.     end))
  5600.     for i = 0,3.7,0.1 do
  5601.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5602.         SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5603.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5604.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5605.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5606.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5607.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5608.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5609.     end
  5610.     wait(.6)
  5611.     CreateSound("907332997", hed, 10, 1)
  5612.     attack = false
  5613. end
  5614.  
  5615. function Eruption()
  5616.     attack = true
  5617.     hum.WalkSpeed = 2
  5618.         hum.JumpPower = 0
  5619.     for i = 0,7,0.1 do
  5620.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5621.         swait()
  5622.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5623.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5624.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5625.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5626.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5627.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5628.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5629.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5630.     end
  5631.     CreateSound("144699494", tors, 10, 1)
  5632.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5633.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5634.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5635.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5636.     MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5637.     coroutine.resume(coroutine.create(function()
  5638.         for i = 0,1.8,0.1 do
  5639.             swait()
  5640.             hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5641.         end
  5642.         for i = 0,1.8,0.1 do
  5643.             swait()
  5644.         hum.CameraOffset = Vector3.new(0,0,0)
  5645.         end
  5646.     end))
  5647.         local vel2 = Instance.new("BodyVelocity",tors)
  5648.         vel2.Velocity = Vector3.new(0,55,0)
  5649.         vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5650.     for i = 0,4,0.1 do
  5651.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5652.         swait()
  5653.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5654.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5655.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5656.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5657.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5658.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5659.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5660.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5661.     end
  5662.     hum.WalkSpeed = 16
  5663.         vel2:Destroy()
  5664.         hum.JumpPower = 50
  5665.     attack = false
  5666. end
  5667.  
  5668. function Solar_Flare2()
  5669.     attack = true
  5670.     hum.WalkSpeed = 2
  5671.         hum.JumpPower = 75
  5672.         hum.Jump = true
  5673.         wait(0.4)
  5674.     CreateSound("144699494", tors, 10, 1)
  5675.         hum.JumpPower = 0
  5676.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5677.     Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5678.     Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5679.     for i = 0,20,0.1 do
  5680.                 root.Velocity = root.CFrame.lookVector * 60
  5681.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5682.         swait()
  5683.         Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5684.         Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5685.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5686.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5687.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5688.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5689.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5690.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5691.     end
  5692.     hum.WalkSpeed = 16
  5693.         hum.JumpPower = 50
  5694.     attack = false
  5695. end
  5696.  
  5697. function Solar_Flare()
  5698.     attack = true
  5699.     hum.WalkSpeed = 2
  5700.         hum.JumpPower = 75
  5701.         hum.Jump = true
  5702.         wait(0.4)
  5703.     CreateSound("144699494", tors, 10, 1)
  5704.         hum.JumpPower = 0
  5705.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5706.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5707.     Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5708.     for i = 0,20,0.1 do
  5709.                 root.Velocity = root.CFrame.lookVector * 60
  5710.             HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5711.         swait()
  5712.         Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5713.         Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5714.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5715.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5716.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5717.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5718.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5719.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5720.     end
  5721.     hum.WalkSpeed = 16
  5722.         hum.JumpPower = 50
  5723.     attack = false
  5724. end
  5725. function dmg(dude)
  5726. if dude.Name ~= char then
  5727. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5728. local bgf = Instance.new("BodyGyro",dude.Head)
  5729. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5730. local val = Instance.new("BoolValue",dude)
  5731. val.Name = "IsHit"
  5732. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5733. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5734. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5735. partasdeff.LightEmission = .1
  5736. partasdeff.Size = NumberSequence.new(0.2)
  5737. partasdeff.Texture = "rbxassetid://771221224"
  5738. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5739. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5740. partasdeff.Transparency = bbb
  5741. partasdeff.Size = aaa
  5742. partasdeff.ZOffset = .9
  5743. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5744. partasdeff.LockedToPart = false
  5745. partasdeff.EmissionDirection = "Back"
  5746. partasdeff.Lifetime = NumberRange.new(1, 2)
  5747. partasdeff.Rate = 1000
  5748. partasdeff.Rotation = NumberRange.new(-100, 100)
  5749. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5750. partasdeff.Speed = NumberRange.new(6)
  5751. partasdeff.VelocitySpread = 10000
  5752. partasdeff.Enabled=false
  5753. partasdeff:Emit(30)
  5754. coroutine.wrap(function()
  5755. targetted = nil
  5756. swait(30)
  5757. dude:BreakJoints()
  5758. swait(5)
  5759. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5760. for i=0,1,.05 do
  5761. for a,v in pairs(dude:GetChildren()) do
  5762. if v:IsA("BasePart") then
  5763. v.Transparency = i
  5764. end
  5765. end
  5766. swait()
  5767. end
  5768. for a,v in pairs(dude:GetChildren()) do
  5769. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5770. v.ParticleEmitter.Enabled = false
  5771. end
  5772. game:service'Debris':AddItem(v,2)
  5773. end
  5774. end)()
  5775. end
  5776. end
  5777. function kdown(dd)
  5778. if dd.Name ~= char then
  5779. dd.Humanoid.PlatformStand = true
  5780. local bgf = Instance.new("BodyGyro",dd.Head)
  5781. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5782. local val = Instance.new("BoolValue",dd)
  5783. val.Name = "IsHit"
  5784. end
  5785. end
  5786. function TargetSelect(person)
  5787. local dd=coroutine.wrap(function()
  5788. if targetted ~= person then
  5789. targetted = person
  5790. img2.Size = UDim2.new(1,0,1,0)
  5791. img2.ImageTransparency = 0
  5792. img2.Position = UDim2.new(0,0,0,0)
  5793. for i = 0, 2, 0.1 do
  5794. swait()
  5795. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5796. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5797. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5798. end
  5799. end
  5800. end)
  5801. dd()
  5802. end
  5803. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5804.     attack = true
  5805.     hum.WalkSpeed = 0
  5806.     if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5807.         local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5808.             local partasdeff = Instance.new("ParticleEmitter",torsy)
  5809.             partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5810.             partasdeff.LightEmission = .1
  5811.             partasdeff.Size = NumberSequence.new(0.2)
  5812.             partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5813.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5814.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5815.             partasdeff.Transparency = bbb
  5816.             partasdeff.Size = aaa
  5817.             partasdeff.ZOffset = .9
  5818.             partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5819.             partasdeff.LockedToPart = false
  5820.             partasdeff.EmissionDirection = "Back"
  5821.             partasdeff.Lifetime = NumberRange.new(1, 2)
  5822.             partasdeff.Rate = 1000
  5823.             partasdeff.Rotation = NumberRange.new(-100, 100)
  5824.             partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5825.             partasdeff.Speed = NumberRange.new(6)
  5826.             partasdeff.VelocitySpread = 10000
  5827.             partasdeff.Enabled=false
  5828.     for i = 0, 1.4, 0.1 do
  5829.         swait()
  5830.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5831.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5832.         if Mrandom(1,15) == 1 then
  5833.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5834.         end
  5835.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5836.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5837.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5838.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5839.     end
  5840.     dmg(targetted)
  5841.     partasdeff.Enabled=true
  5842. CreateSound("429400881", torsy, 10, .8)
  5843.     for i = 0, 1.4, 0.1 do
  5844.         swait()
  5845.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5846.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5847.         if Mrandom(1,15) == 1 then
  5848.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5849.         end
  5850.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5851.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5852.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5853.         LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5854.     end
  5855.     partasdeff.Enabled=false
  5856.     for i = 0, 1.4, 0.1 do
  5857.         swait()
  5858.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5859.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5860.         if Mrandom(1,15) == 1 then
  5861.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5862.         end
  5863.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5864.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5865.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5866.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5867.         end
  5868.     attack = false
  5869.     hum.WalkSpeed = 16
  5870.     elseif targetted.Name == "makhail07" then
  5871.     for i = 0, 2.4, 0.1 do
  5872.         swait()
  5873.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5874.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5875.         if Mrandom(1,15) == 1 then
  5876.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5877.         end
  5878.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5879.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5880.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5881.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5882.     end
  5883.     for i = 0, 2.4, 0.1 do
  5884.         swait()
  5885.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5886.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5887.         if Mrandom(1,15) == 1 then
  5888.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5889.         end
  5890.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5891.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5892.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5893.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5894.     end
  5895.     coroutine.wrap(function()
  5896.     wait(2)
  5897.     --partasdeff:Remove()
  5898.     end)()
  5899.     local sel = Mrandom(1,3)
  5900.     if sel == 1 then  
  5901.     chatfunc("Hmhmhm, Why try?")
  5902.     elseif sel == 2 then  
  5903.     chatfunc("Stop it that's my creator.")
  5904.     elseif sel == 3 then
  5905.     chatfunc("I can't do that...")
  5906.     end
  5907.     wait(2)
  5908.     hum.WalkSpeed = 16
  5909.     attack = false
  5910.     elseif targetted.Name == "Salvo_Starly" then
  5911.         for i = 0, 2.4, 0.1 do
  5912.         swait()
  5913.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5914.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5915.         if Mrandom(1,15) == 1 then
  5916.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5917.         end
  5918.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5919.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5920.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5921.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5922.     end
  5923.         for i = 0, 2.4, 0.1 do
  5924.         swait()
  5925.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5926.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5927.         if Mrandom(1,15) == 1 then
  5928.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5929.         end
  5930.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5931.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5932.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5933.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5934.     end
  5935.     coroutine.wrap(function()
  5936.     wait(2)
  5937.     --partasdeff:Remove()
  5938.     end)()
  5939.     local sel = Mrandom(1,3)
  5940.     if sel == 1 then  
  5941.     chatfunc("Sorry about that.")
  5942.     elseif sel == 2 then  
  5943.     chatfunc("H-Hello. I almost killed you.")
  5944.     elseif sel == 3 then
  5945.     chatfunc("OwO?")
  5946.     end
  5947.     wait(2)
  5948.     hum.WalkSpeed = 16
  5949.     attack = false
  5950.     elseif targetted.Name == "Nebula_Zorua" then
  5951.         for i = 0, 2.4, 0.1 do
  5952.         swait()
  5953.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5954.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5955.         if Mrandom(1,15) == 1 then
  5956.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5957.         end
  5958.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5959.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5960.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5961.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5962.     end
  5963.         for i = 0, 2.4, 0.1 do
  5964.         swait()
  5965.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5966.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5967.         if Mrandom(1,15) == 1 then
  5968.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5969.         end
  5970.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5971.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5972.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5973.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5974.     end
  5975.     coroutine.wrap(function()
  5976.     wait(2)
  5977.     --partasdeff:Remove()
  5978.     end)()
  5979.     local sel = Mrandom(1,3)
  5980.     if sel == 1 then  
  5981.     chatfunc("Sorry, Nebula.")
  5982.     elseif sel == 2 then  
  5983.     chatfunc("Theres no need to harm you. Yet...")
  5984.     elseif sel == 3 then
  5985.     chatfunc("My mistake.")
  5986.     end
  5987.     wait(2)
  5988.     hum.WalkSpeed = 16
  5989.     attack = false
  5990.     elseif targetted.Name == "KillerDarkness0105" then
  5991.         for i = 0, 2.4, 0.1 do
  5992.         swait()
  5993.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5994.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5995.         if Mrandom(1,15) == 1 then
  5996.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5997.         end
  5998.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5999.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6000.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6001.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  6002.     end
  6003.         for i = 0, 2.4, 0.1 do
  6004.         swait()
  6005.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  6006.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  6007.         if Mrandom(1,15) == 1 then
  6008.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  6009.         end
  6010.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6011.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  6012.         RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  6013.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30),  -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  6014.     end
  6015.     coroutine.wrap(function()
  6016.     wait(2)
  6017.     --partasdeff:Remove()
  6018.     end)()
  6019.     local sel = Mrandom(1,3)
  6020.     if sel == 1 then  
  6021.     chatfunc("Hm, Killer it's been a while.")
  6022.     elseif sel == 2 then  
  6023.     chatfunc("No need for this.")
  6024.     elseif sel == 3 then
  6025.     chatfunc("Hello, sorry.")
  6026.     end
  6027.     wait(2)
  6028.     hum.WalkSpeed = 16
  6029.     attack = false
  6030.     end
  6031. end
  6032. function HAAHHHHHH()
  6033.     attack = true
  6034.     hum.WalkSpeed = 0
  6035.     Cso("300208779", hed, 10, 1)
  6036.     for i = 0,9,0.1 do
  6037.         swait()
  6038.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6039.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6040.         if Mrandom(1,15) == 1 then
  6041.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6042.         end
  6043.         RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6044.         LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6045.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6046.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6047.     end
  6048.     attack = false
  6049.     hum.WalkSpeed = 16
  6050. end
  6051. -------------------------------------------------------
  6052. --End Attacks N Stuff--
  6053. -------------------------------------------------------
  6054.  
  6055. Sprinting = false
  6056. mouse.KeyDown:connect(function(key)
  6057.     if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6058.         Swing = 2
  6059.         hum.WalkSpeed = 38.82
  6060.         Sprinting = true
  6061.     end
  6062. end)
  6063. mouse.KeyUp:connect(function(key)
  6064.     if string.byte(key) == 48 and attack == false then
  6065.         Swing = 1
  6066.         Sprinting = false
  6067.         hum.WalkSpeed = 16
  6068.     end
  6069. end)
  6070. mouse.KeyDown:connect(function(key)
  6071.     if attack == false then
  6072.         if key == 'q' and Mode == 1 then
  6073.                         Power_Burst()
  6074.         elseif key == 'e' and Mode == 1 then
  6075.             Mode = 2
  6076.             SONG = 254826701
  6077.             tecks2.Text = "Evil Lunatic"
  6078.             tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6079.             tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6080.         for i, v in pairs(ArmourParts) do
  6081.         v.BrickColor = BrickColor.new("Bright red")
  6082.         v.Material = "Neon"
  6083.         v.Transparency = 0
  6084.         end
  6085.   for i, v in pairs(NeonParts) do
  6086.     maincolor = BrickColor.new("New Yeller")
  6087.     v.BrickColor = maincolor
  6088.     v.Material = "Neon"
  6089.     v.Transparency = 0
  6090.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6091.   end
  6092.   for i, v in pairs(ArmourParts2) do
  6093.     v.BrickColor = BrickColor.new("Bright red")
  6094.     v.Material = "Neon"
  6095.     v.Transparency = 0
  6096.   end
  6097.   for i, v in pairs(NeonParts2) do
  6098.     maincolor = BrickColor.new("New Yeller")
  6099.     v.BrickColor = maincolor
  6100.     v.Material = "Neon"
  6101.     v.Transparency = 0
  6102.   end
  6103.         elseif key == 'e' and Mode == 2 then
  6104.             resetmode()
  6105.         elseif key == 't' and Mode == 1 then
  6106.                         Taunt()
  6107.         elseif key == 'q' and Mode == 2 then
  6108.                         Magic_Bombs()
  6109.         elseif key == 'e' and Mode == 2 then
  6110.                         Dangerous_Field()
  6111.         elseif key == 't' and Mode == 2 then
  6112.                         HAAH()
  6113.         end
  6114.     ---------------------------------------------------------------------
  6115.     if key == 'r' and Mode == 1 then
  6116.         Mode = 98534
  6117.         SONG = 928767240
  6118.         tecks2.Text = "EDGY LUNATIC"
  6119.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6120.         tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6121.  for i, v in pairs(ArmourParts) do
  6122.     v.BrickColor = BrickColor.new("Royal purple")
  6123.     v.Material = "Neon"
  6124.     v.Transparency = 0
  6125.   end
  6126.   for i, v in pairs(NeonParts) do
  6127.     maincolor = BrickColor.new("Royal purple")
  6128.     v.BrickColor = maincolor
  6129.     v.Material = "Neon"
  6130.     v.Transparency = 0
  6131.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6132.   end
  6133.  for i, v in pairs(ArmourParts2) do
  6134.     v.BrickColor = BrickColor.new("Really black")
  6135.     v.Material = "Neon"
  6136.     v.Transparency = 0
  6137.   end
  6138.   for i, v in pairs(NeonParts2) do
  6139.     maincolor = BrickColor.new("Royal purple")
  6140.     v.BrickColor = maincolor
  6141.     v.Material = "Neon"
  6142.     v.Transparency = 0
  6143.   end
  6144.         elseif key == 'q' and Mode == 98534 then
  6145.             targett()
  6146.         elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6147.             Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6148.         elseif key == 't' and Mode == 98534 then
  6149.             HAAHHHHHH()
  6150.         elseif key == 'r' and Mode == 98534  then
  6151.             resetmode()
  6152.     end
  6153.     ---------------------------------------------------------------------
  6154.     if key == 'm' and Mode == 1 then
  6155.         Mode = pIXELATED
  6156.         SONG = 853518668
  6157.         tecks2.Text = "PiXeL Lunatic"
  6158.         tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6159.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6160.  for i, v in pairs(ArmourParts) do
  6161.     v.BrickColor = BrickColor.new("Hot white")
  6162.     v.Material = "Neon"
  6163.     v.Transparency = 0
  6164.   end
  6165.   for i, v in pairs(NeonParts) do
  6166.     maincolor = BrickColor.new("Lapis")
  6167.     v.BrickColor = maincolor
  6168.     v.Material = "Neon"
  6169.     v.Transparency = 0
  6170.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6171.   end
  6172.  for i, v in pairs(ArmourParts2) do
  6173.     v.BrickColor = BrickColor.new("Really black")
  6174.     v.Material = "Neon"
  6175.     v.Transparency = 0
  6176.   end
  6177.   for i, v in pairs(NeonParts2) do
  6178.     maincolor = BrickColor.new("Lapis")
  6179.     v.BrickColor = maincolor
  6180.     v.Material = "Neon"
  6181.     v.Transparency = 0
  6182.   end
  6183.         elseif key == 'm' and Mode == pIXELATED then
  6184.             resetmode()
  6185.         elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6186.             Pixel_Corrupt()
  6187.         elseif key == 'm' and Mode == pIXELATED then
  6188.             resetmode()
  6189.     end
  6190.     ---------------------------------------------------------------------
  6191.     if key == 'y' and Mode == 1 then
  6192.         Mode = 3
  6193.         SONG = 231975329
  6194.         tecks2.Text = "Strange Man"
  6195.         tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6196.         tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6197.  for i, v in pairs(ArmourParts) do
  6198.     v.BrickColor = BrickColor.new("Black")
  6199.     v.Material = "Neon"
  6200.     v.Transparency = 0
  6201.   end
  6202.   for i, v in pairs(NeonParts) do
  6203.     maincolor = BrickColor.new("Royal purple")
  6204.     v.BrickColor = maincolor
  6205.     v.Material = "Neon"
  6206.     v.Transparency = 0
  6207.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6208.   end
  6209.  for i, v in pairs(ArmourParts2) do
  6210.     v.BrickColor = BrickColor.new("Black")
  6211.     v.Material = "Neon"
  6212.     v.Transparency = 0
  6213.   end
  6214.   for i, v in pairs(NeonParts2) do
  6215.     maincolor = BrickColor.new("Royal purple")
  6216.     v.BrickColor = maincolor
  6217.     v.Material = "Neon"
  6218.     v.Transparency = 0
  6219.   end
  6220.         elseif key == 'y' and Mode == 3 then
  6221.             resetmode()
  6222.         elseif key == 'e' and Mode == 3 then
  6223.             Painful_Stomp()
  6224.         elseif key == 'z' and Mode == 3 then
  6225.             Purity_Slam()
  6226.         elseif key == 'x' and Mode == 3 then
  6227.             Tauntmelon()
  6228.         elseif key == 't' and Mode == 3 then
  6229.             un_fun()
  6230.         elseif key == 'q' and Mode == 3 then
  6231.             Shockwave()
  6232.     end
  6233.     ---------------------------------------------------------------------
  6234.     if key == 'u' and Mode == 1 then
  6235.         Mode = 1555
  6236.         SONG = 926249857
  6237.         tecks2.Text = "Anime and Trap Lunatic"
  6238.         tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6239.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6240.  for i, v in pairs(ArmourParts) do
  6241.     v.BrickColor = BrickColor.new("Black")
  6242.     v.Material = "Neon"
  6243.     v.Transparency = 0
  6244.   end
  6245.   for i, v in pairs(NeonParts) do
  6246.     maincolor = BrickColor.new("Carnation pink")
  6247.     v.BrickColor = maincolor
  6248.     v.Material = "Neon"
  6249.     v.Transparency = 0
  6250.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6251.   end
  6252.  for i, v in pairs(ArmourParts2) do
  6253.     v.BrickColor = BrickColor.new("Black")
  6254.     v.Material = "Neon"
  6255.     v.Transparency = 0
  6256.   end
  6257.   for i, v in pairs(NeonParts2) do
  6258.     maincolor = BrickColor.new("Carnation pink")
  6259.     v.BrickColor = maincolor
  6260.     v.Material = "Neon"
  6261.     v.Transparency = 0
  6262.   end
  6263.         elseif key == 'u' and Mode == 1555 then
  6264.             resetmode()
  6265.         elseif key == 'y' and Mode == 1555 then
  6266.             Field()
  6267.         elseif key == 't' and Mode == 1555 then
  6268.             lolik()
  6269.         elseif key == 'q' and Mode == 1555 then
  6270.             Pixel_Corrupt()
  6271.         elseif key == 'f' and Mode == 1555 then
  6272.             Anime_Splosion()
  6273.         elseif key == 'z' and Mode == 1555 then
  6274.             Cryo_Freeze()
  6275.         elseif key == 'x' and Mode == 1555 then
  6276.             Painful_Stomp2()
  6277.     end
  6278.     ---------------------------------------------------------------------
  6279.     if key == 'i' and Mode == 1 then
  6280.         Mode = 56565
  6281.         SONG = 419346122
  6282.         tecks2.Text = "Solar Lunatic"
  6283.         tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6284.         tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6285.  for i, v in pairs(ArmourParts) do
  6286.     v.BrickColor = BrickColor.new("Really black")
  6287.     v.Material = "Neon"
  6288.     v.Transparency = 0
  6289.   end
  6290.   for i, v in pairs(NeonParts) do
  6291.     maincolor = BrickColor.new("Deep orange")
  6292.     v.BrickColor = maincolor
  6293.     v.Material = "Neon"
  6294.     v.Transparency = 0
  6295.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6296.   end
  6297.  for i, v in pairs(ArmourParts2) do
  6298.     v.BrickColor = BrickColor.new("Really black")
  6299.     v.Material = "Neon"
  6300.     v.Transparency = 0
  6301.   end
  6302.   for i, v in pairs(NeonParts2) do
  6303.     maincolor = BrickColor.new("Deep orange")
  6304.     v.BrickColor = maincolor
  6305.     v.Material = "Neon"
  6306.     v.Transparency = 0
  6307.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6308.   end
  6309.         elseif key == 't' and Mode == 56565 then
  6310.             Taunt2()
  6311.         elseif key == 'i' and Mode == 56565 then
  6312.             resetmode()
  6313.         elseif key == 'c' and Mode == 56565 then
  6314.             Eruption2()
  6315.         elseif key == 'x' and Mode == 56565 then
  6316.             Solar_Flare2()
  6317.         elseif key == 'z' and Mode == 56565 then
  6318.             Painful_Stomp()
  6319.     end
  6320.     ---------------------------------------------------------------------
  6321.     if key == 'm' and Mode == 6 then
  6322.         Mode = 1800
  6323.         SONG = 1118967006
  6324.         tecks2.Text = "Forbidden Soul"
  6325.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6326.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6327.  for i, v in pairs(ArmourParts) do
  6328.     v.BrickColor = BrickColor.new("Hot White")
  6329.     v.Material = "Neon"
  6330.     v.Transparency = 0
  6331.   end
  6332.   for i, v in pairs(NeonParts) do
  6333.     maincolor = BrickColor.new("Really black")
  6334.     v.BrickColor = maincolor
  6335.     v.Material = "Neon"
  6336.     v.Transparency = 0
  6337.   end
  6338.  for i, v in pairs(ArmourParts2) do
  6339.     v.BrickColor = BrickColor.new("Hot White")
  6340.     v.Material = "Neon"
  6341.     v.Transparency = 0
  6342.   end
  6343.   for i, v in pairs(NeonParts2) do
  6344.     maincolor = BrickColor.new("Really black")
  6345.     v.BrickColor = maincolor
  6346.     v.Material = "Neon"
  6347.     v.Transparency = 0
  6348.   end
  6349. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6350.         elseif key == 't' and Mode == 1800 then
  6351.             TTTTTTTTTTGaunt()
  6352.         elseif key == 'm' and Mode == 1800 then
  6353.             resetmode()
  6354.         elseif key == 'q' and Mode == 1800 and exploitable == true then
  6355.             Exploit()
  6356.         elseif key == 'y' and Mode == 1800 then
  6357.             Ancient_Rage()
  6358.         elseif key == 'r' and Mode == 1800 then
  6359.             Distort()
  6360.         elseif key == 'g' and Mode == 1800 then
  6361.             Hell_From_Above()
  6362.         elseif key == 'h' and Mode == 1800 then
  6363.             Universal_Crush()
  6364.         elseif key == 'j' and Mode == 1800 then
  6365.             Multi_Bombs()
  6366.         elseif key == 'z' and Mode == 1800 then
  6367.             Eruption()
  6368.         elseif key == 'x' and Mode == 1800 then
  6369.             Solar_Flare()
  6370.     end
  6371.     ---------------------------------------------------------------------
  6372.     if key == 'o' and Mode == 1 then
  6373.         Mode = 4
  6374.         SONG = 595800581
  6375.         tecks2.Text = "Divine Lunatic"
  6376.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6377.         tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6378.  for i, v in pairs(ArmourParts) do
  6379.     v.BrickColor = BrickColor.new("Orange")
  6380.     v.Material = "Neon"
  6381.     v.Transparency = 0
  6382.   end
  6383.   for i, v in pairs(NeonParts) do
  6384.     maincolor = BrickColor.new("Bright yellow")
  6385.     v.BrickColor = maincolor
  6386.     v.Material = "Neon"
  6387.     v.Transparency = 0
  6388. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6389.   end
  6390.  for i, v in pairs(ArmourParts2) do
  6391.     v.BrickColor = BrickColor.new("Black")
  6392.     v.Material = "Neon"
  6393.     v.Transparency = 0
  6394.   end
  6395.   for i, v in pairs(NeonParts2) do
  6396.     maincolor = BrickColor.new("Bright yellow")
  6397.     v.BrickColor = maincolor
  6398.     v.Material = "Neon"
  6399.     v.Transparency = 0
  6400.   end
  6401.         elseif key == 'o' and Mode == 4 then
  6402.             resetmode()
  6403.         elseif key == 't' and Mode == 4 then
  6404.             again()
  6405.         elseif key == 'q' and Mode == 4 then
  6406.             Pulse()
  6407.     end
  6408.     ---------------------------------------------------------------------
  6409.     if key == 'p' and Mode == 1 then
  6410.                 attack = true
  6411.         SONG = 1881895904
  6412.                 hum.WalkSpeed = 0
  6413.             for i = 1,20,0.1 do
  6414.                 swait()
  6415.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6416.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6417.         RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6418.         LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6419.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6420.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6421.             BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6422.                 end
  6423.                 hum.WalkSpeed = 16
  6424.                 attack = false
  6425.         Mode = 100
  6426.         tecks2.Text = "OverPowered-Divine Lunatic"
  6427.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6428.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6429.             Cso("743499393", tors, 10, 1.05)
  6430.             BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6431.             BlockEffect(BrickC("Really orange"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6432.  for i, v in pairs(ArmourParts) do
  6433.     v.BrickColor = BrickColor.new("Really red")
  6434.     v.Material = "Neon"
  6435.     v.Transparency = 0.2
  6436.   end
  6437.   for i, v in pairs(NeonParts) do
  6438.     maincolor = BrickColor.new("Deep orange")
  6439.     v.BrickColor = maincolor
  6440.     v.Material = "Neon"
  6441.     v.Transparency = 0.5
  6442. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6443.   end
  6444.  for i, v in pairs(ArmourParts2) do
  6445.     v.BrickColor = BrickColor.new("Really black")
  6446.     v.Material = "Neon"
  6447.     v.Transparency = 0.2
  6448.   end
  6449.   for i, v in pairs(NeonParts2) do
  6450.     maincolor = BrickColor.new("Deep orange")
  6451.     v.BrickColor = maincolor
  6452.     v.Material = "Neon"
  6453.     v.Transparency = 0.5
  6454.   end
  6455.         elseif key == 'p' and Mode == 100 then
  6456.             resetmode()
  6457.         elseif key == 'q' and Mode == 100 then
  6458.             LAZER()
  6459.     end
  6460.     ---------------------------------------------------------------------
  6461.     if key == 'f' and Mode == 1 then
  6462.         Mode = 5
  6463.         SONG = 891225839
  6464.         tecks2.Text = "Cyber Lunatic"
  6465.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6466.         tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6467.  for i, v in pairs(ArmourParts) do
  6468.     v.BrickColor = BrickColor.new("Dark blue")
  6469.     v.Material = "Neon"
  6470.     v.Transparency = 0
  6471.   end
  6472.   for i, v in pairs(NeonParts) do
  6473.     maincolor = BrickColor.new("Really blue")
  6474.     v.BrickColor = maincolor
  6475.     v.Material = "Neon"
  6476.     v.Transparency = 0
  6477. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6478.   end
  6479.  for i, v in pairs(ArmourParts2) do
  6480.     v.BrickColor = BrickColor.new("Black")
  6481.     v.Material = "Neon"
  6482.     v.Transparency = 0
  6483.   end
  6484.   for i, v in pairs(NeonParts2) do
  6485.     maincolor = BrickColor.new("Really red")
  6486.     v.BrickColor = maincolor
  6487.     v.Material = "Neon"
  6488.     v.Transparency = 0
  6489.   end
  6490.         elseif key == 'f' and Mode == 5 then
  6491.             resetmode()
  6492.         elseif key == 'q' and Mode == 5 and exploitable == true then
  6493.             Exploit()
  6494.         elseif key == 't' and Mode == 5 then
  6495.             PENIS()
  6496.     end
  6497.     ---------------------------------------------------------------------
  6498.     if key == 'g' and Mode == 1 then
  6499.         Mode = 6
  6500.         SONG = 407749940
  6501.         tecks2.Text = "The_Hell_Error_Lunatic"
  6502.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6503.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6504.  for i, v in pairs(ArmourParts) do
  6505.     v.BrickColor = BrickColor.new("Royal purple")
  6506.     v.Material = "Metal"
  6507.     v.Transparency = 0
  6508.   end
  6509.   for i, v in pairs(NeonParts) do
  6510.     maincolor = BrickColor.new("Really red")
  6511.     v.BrickColor = maincolor
  6512.     v.Material = "Neon"
  6513.     v.Transparency = 0
  6514.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6515.   end
  6516.  for i, v in pairs(ArmourParts2) do
  6517.     v.BrickColor = BrickColor.new("Dark red")
  6518.     v.Material = "Metal"
  6519.     v.Transparency = 0
  6520.   end
  6521.   for i, v in pairs(NeonParts2) do
  6522.     maincolor = BrickColor.new("Really red")
  6523.     v.BrickColor = maincolor
  6524.     v.Material = "Neon"
  6525.     v.Transparency = 0
  6526.   end
  6527.         elseif key == 'g' and Mode == 6 then
  6528.             resetmode()
  6529.         elseif key == 'q' and Mode == 6 then
  6530.             Distort()
  6531.         elseif key == 'e' and Mode == 6 then
  6532.             Ancient_Rage()
  6533.         elseif key == 't' and Mode == 6 then
  6534.             TTTTTTTTTTTaunt()
  6535.     end
  6536.     ---------------------------------------------------------------------
  6537.     if key == 'h' and Mode == 1 then
  6538.         Mode = 7
  6539.         SONG = 150794704
  6540.         tecks2.Text = "Doge"
  6541.         tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6542.         tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6543.  for i, v in pairs(ArmourParts) do
  6544.     v.BrickColor = BrickColor.new("Cool yellow")
  6545.     v.Material = "Neon"
  6546.     v.Transparency = 0
  6547.   end
  6548.   for i, v in pairs(NeonParts) do
  6549.     maincolor = BrickColor.new("New Yeller")
  6550.     v.BrickColor = maincolor
  6551.     v.Material = "Neon"
  6552.     v.Transparency = 0
  6553.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6554.   end
  6555.  for i, v in pairs(ArmourParts2) do
  6556.     v.BrickColor = BrickColor.new("Cool yellow")
  6557.     v.Material = "Neon"
  6558.     v.Transparency = 0
  6559.   end
  6560.   for i, v in pairs(NeonParts2) do
  6561.     maincolor = BrickColor.new("New Yeller")
  6562.     v.BrickColor = maincolor
  6563.     v.Material = "Neon"
  6564.     v.Transparency = 0
  6565.   end
  6566.     elseif key == 'h' and Mode == 7 then
  6567.         resetmode()
  6568.     elseif key == 't' and Mode == 7 then
  6569.                 BARK()
  6570.     elseif key == 'q' and Mode == 7 then
  6571.                 Bark_Splosion()
  6572.     end
  6573.     if key == 'j' and Mode == 1 then
  6574.         SONG = 1359036559
  6575.             attack = true
  6576.             hum.WalkSpeed = 0
  6577.     for i = 0,10,0.08 do
  6578.         swait()
  6579.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6580.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6581.         RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6582.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6583.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6584.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6585.     end
  6586.     attack = false
  6587.     hum.WalkSpeed = 16
  6588.         Mode = 50
  6589.             BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6590.         tecks2.Text = "SUPER_OVERPOWERED_DOGE"
  6591.         tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6592.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6593.  for i, v in pairs(ArmourParts) do
  6594.     v.BrickColor = BrickColor.new("Magenta")
  6595.     v.Material = "Neon"
  6596.     v.Transparency = 0
  6597.   end
  6598.   for i, v in pairs(NeonParts) do
  6599.     maincolor = BrickColor.new("White")
  6600.     v.BrickColor = maincolor
  6601.     v.Material = "Neon"
  6602.     v.Transparency = 0
  6603.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6604.   end
  6605.  for i, v in pairs(ArmourParts2) do
  6606.     v.BrickColor = BrickColor.new("Magenta")
  6607.     v.Material = "Neon"
  6608.     v.Transparency = 0
  6609.   end
  6610.   for i, v in pairs(NeonParts2) do
  6611.     maincolor = BrickColor.new("White")
  6612.     v.BrickColor = maincolor
  6613.     v.Material = "Neon"
  6614.     v.Transparency = 0
  6615.   end
  6616.         elseif key == 'j' and Mode == 50 then
  6617.             resetmode()
  6618.         elseif key == 'q' and Mode == 50 then
  6619.             ASCENTION()
  6620.         elseif key == 't' and Mode == 50 then
  6621.             nope()
  6622.         elseif key == 'y' and Mode == 50 then
  6623.             EndMySufferingV2()
  6624.     end
  6625.     ---------------------------------------------------------------------
  6626.     if key == 'k' and Mode == 1 then
  6627.         Mode = 6666
  6628.         SONG = 607666857
  6629.         tecks2.Text = "Meme Lunatic"
  6630.             BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6631.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6632.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6633.  for i, v in pairs(ArmourParts) do
  6634.     v.BrickColor = BrickColor.new("Black")
  6635.     v.Material = "Neon"
  6636.     v.Transparency = 0
  6637.   end
  6638.   for i, v in pairs(NeonParts) do
  6639.     maincolor = BrickColor.new("Dark blue")
  6640.     v.BrickColor = maincolor
  6641.     v.Material = "Neon"
  6642.     v.Transparency = 0
  6643.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6644.   end
  6645.  for i, v in pairs(ArmourParts2) do
  6646.     v.BrickColor = BrickColor.new("Black")
  6647.     v.Material = "Neon"
  6648.     v.Transparency = 0
  6649.   end
  6650.   for i, v in pairs(NeonParts2) do
  6651.     maincolor = BrickColor.new("Dark blue")
  6652.     v.BrickColor = maincolor
  6653.     v.Material = "Neon"
  6654.     v.Transparency = 0
  6655.   end
  6656.         elseif key == 'y' and Mode == 6666 then
  6657.             somuchcancerwhy()
  6658.         elseif key == 'r' and Mode == 6666 then
  6659.             HAA55()
  6660.         elseif key == 'k' and Mode == 6666 then
  6661.             resetmode()
  6662.         elseif key == 't' and Mode == 6666 then
  6663.             EndMySufferingV3()
  6664.         elseif key == 'f' and Mode == 6666 then
  6665.             WhatHuh()
  6666.         elseif key == 'g' and Mode == 6666 then
  6667.             slap()
  6668.         elseif key == 'h' and Mode == 6666 then
  6669.             HAAAAA()
  6670.         elseif key == 'j' and Mode == 6666 then
  6671.             DANCEFORME()
  6672.         elseif key == 'm' and Mode == 6666 then
  6673.             thing()
  6674.     end
  6675.     ---------------------------------------------------------------------
  6676.     if key == 'l' and Mode == 1 then
  6677.         Mode = 8888
  6678.         SONG = 1752290765
  6679.         tecks2.Text = "ToTALLy NoT LuNATIc"
  6680.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6681.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6682.         tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6683.  for i, v in pairs(ArmourParts) do
  6684.     v.BrickColor = BrickColor.new("Really black")
  6685.     v.Material = "Neon"
  6686.     v.Transparency = 0
  6687.   end
  6688.   for i, v in pairs(NeonParts) do
  6689.     maincolor = BrickColor.new("Really red")
  6690.     v.BrickColor = maincolor
  6691.     v.Material = "Neon"
  6692.     v.Transparency = 0
  6693.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6694.   end
  6695.  for i, v in pairs(ArmourParts2) do
  6696.     v.BrickColor = BrickColor.new("Black")
  6697.     v.Material = "Neon"
  6698.     v.Transparency = 0
  6699.   end
  6700.   for i, v in pairs(NeonParts2) do
  6701.     maincolor = BrickColor.new("Really red")
  6702.     v.BrickColor = maincolor
  6703.     v.Material = "Neon"
  6704.     v.Transparency = 0
  6705.   end
  6706.         elseif key == 'l' and Mode == 8888 then
  6707.             resetmode()
  6708.         elseif key == 'r' and Mode == 8888 then
  6709.             Technobeam()
  6710.         elseif key == 't' and Mode == 8888 then
  6711.             Taunt1()
  6712.         elseif key == 'y' and Mode == 8888 then
  6713.             Destruction()
  6714.     end
  6715.     ---------------------------------------------------------------------
  6716.     if key == 'z' and Mode == 1 then
  6717.         Mode = 111111112
  6718.         SONG = 601069330
  6719.         tecks2.Text = "Dark-God Lunatic"
  6720.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6721.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6722.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6723.  for i, v in pairs(ArmourParts) do
  6724.     v.BrickColor = BrickColor.new("Really black")
  6725.     v.Material = "Neon"
  6726.     v.Transparency = 0
  6727.   end
  6728.   for i, v in pairs(NeonParts) do
  6729.     maincolor = BrickColor.new("Really black")
  6730.     v.BrickColor = maincolor
  6731.     v.Material = "Neon"
  6732.     v.Transparency = 0
  6733.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6734.   end
  6735.  for i, v in pairs(ArmourParts2) do
  6736.     v.BrickColor = BrickColor.new("Really black")
  6737.     v.Material = "Neon"
  6738.     v.Transparency = 0
  6739.   end
  6740.   for i, v in pairs(NeonParts2) do
  6741.     maincolor = BrickColor.new("Really black")
  6742.     v.BrickColor = maincolor
  6743.     v.Material = "Neon"
  6744.     v.Transparency = 0
  6745.   end
  6746.         elseif key == 'z' and Mode == 111111112 then
  6747.             resetmode()
  6748.         elseif key == 'q' and Mode == 111111112 then
  6749.             Flame_Burst()
  6750.         elseif key == 't' and Mode == 111111112 then
  6751.             Taunt10000()
  6752.     end
  6753.     ---------------------------------------------------------------------
  6754.     if key == 'x' and Mode == 1 then
  6755.         Mode = 111111111
  6756.         SONG = 1494452913
  6757.         tecks2.Text = "Watcher Lunatic"
  6758.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6759.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6760.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6761.  for i, v in pairs(ArmourParts) do
  6762.     v.BrickColor = BrickColor.new("Really blue")
  6763.     v.Material = "Neon"
  6764.     v.Transparency = 0
  6765.   end
  6766.   for i, v in pairs(NeonParts) do
  6767.     maincolor = BrickColor.new("Hot white")
  6768.     v.BrickColor = maincolor
  6769.     v.Material = "Neon"
  6770.     v.Transparency = 0
  6771.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6772.   end
  6773.  for i, v in pairs(ArmourParts2) do
  6774.     v.BrickColor = BrickColor.new("Really black")
  6775.     v.Material = "Neon"
  6776.     v.Transparency = 0
  6777.   end
  6778.   for i, v in pairs(NeonParts2) do
  6779.     maincolor = BrickColor.new("Hot white")
  6780.     v.BrickColor = maincolor
  6781.     v.Material = "Neon"
  6782.     v.Transparency = 0
  6783.   end
  6784.         elseif key == 'x' and Mode == 111111111 then
  6785.             resetmode()
  6786.         elseif key == 'q' and Mode == 111111111 then
  6787.             Destruction()
  6788.         elseif key == 't' and Mode == 111111111 then
  6789.             Taunt1000()
  6790.     end
  6791.     ---------------------------------------------------------------------
  6792.     if key == 'c' and Mode == 1 then
  6793.         Mode = 99900
  6794.         SONG = 265241849
  6795.         tecks2.Text = "Noob Lunatic"
  6796.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6797.         tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6798.         tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6799.  for i, v in pairs(ArmourParts) do
  6800.     v.BrickColor = BrickColor.new("Really black")
  6801.     v.Material = "Neon"
  6802.     v.Transparency = 0
  6803.   end
  6804.   for i, v in pairs(NeonParts) do
  6805.     maincolor = BrickColor.new("New Yeller")
  6806.     v.BrickColor = maincolor
  6807.     v.Material = "Neon"
  6808.     v.Transparency = 0
  6809.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6810.   end
  6811.  for i, v in pairs(ArmourParts2) do
  6812.     v.BrickColor = BrickColor.new("Really black")
  6813.     v.Material = "Neon"
  6814.     v.Transparency = 0
  6815.   end
  6816.   for i, v in pairs(NeonParts2) do
  6817.     maincolor = BrickColor.new("New Yeller")
  6818.     v.BrickColor = maincolor
  6819.     v.Material = "Neon"
  6820.     v.Transparency = 0
  6821.   end
  6822.         elseif key == 'q' and Mode == 99900 then
  6823.             Sayonara()
  6824.         elseif key == 't' and Mode == 99900 then
  6825.             Taunt3()
  6826.         elseif key == 'c' and Mode == 99900 then
  6827.             resetmode()
  6828.     end
  6829. --------------------------------------------------------
  6830.     if key == 'v' and Mode == 1 then
  6831.         Mode = 7777
  6832.         SONG = 919231299
  6833.         tecks2.Text = "The_Insanity_Error_Lunatic"
  6834.             BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6835.         tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6836.         tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6837.  for i, v in pairs(ArmourParts) do
  6838.     v.BrickColor = BrickColor.new("Dark blue")
  6839.     v.Material = "Neon"
  6840.     v.Transparency = 0
  6841.   end
  6842.   for i, v in pairs(NeonParts) do
  6843.     maincolor = BrickColor.new("Really red")
  6844.     v.BrickColor = maincolor
  6845.     v.Material = "Neon"
  6846.     v.Transparency = 0
  6847.     char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6848.   end
  6849.  for i, v in pairs(ArmourParts2) do
  6850.     v.BrickColor = BrickColor.new("Dark blue")
  6851.     v.Material = "Neon"
  6852.     v.Transparency = 0
  6853.   end
  6854.   for i, v in pairs(NeonParts2) do
  6855.     maincolor = BrickColor.new("Really red")
  6856.     v.BrickColor = maincolor
  6857.     v.Material = "Neon"
  6858.     v.Transparency = 0
  6859.   end
  6860.         elseif key == 'y' and Mode == 7777 then
  6861.             Painful_Stomp()
  6862.         elseif key == 't' and Mode == 7777 then
  6863.             FearMe()
  6864.         elseif key == 'r' and Mode == 7777 then
  6865.             GIMME_THOSE()
  6866.         elseif key == 'v' and Mode == 7777 then
  6867.             resetmode()
  6868.     end
  6869. --------------------------------------------------------
  6870.     if key == 'b' and Mode == 1 then
  6871.         Mode = 25
  6872.         SONG = 1564523997
  6873.         tecks2.Text = "Ghost Lunatic"
  6874.             BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6875.         tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6876.         tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6877.  for i, v in pairs(ArmourParts) do
  6878.     v.BrickColor = BrickColor.new("Ghost grey")
  6879.     v.Material = "Neon"
  6880.     v.Transparency = 0.7
  6881.   end
  6882.   for i, v in pairs(NeonParts) do
  6883.     maincolor = BrickColor.new("Fog")
  6884.     v.BrickColor = maincolor
  6885.     v.Material = "Neon"
  6886.     v.Transparency = 0.5
  6887.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6888.   end
  6889.  for i, v in pairs(ArmourParts2) do
  6890.     v.BrickColor = BrickColor.new("Ghost grey")
  6891.     v.Material = "Neon"
  6892.     v.Transparency = 0.7
  6893.   end
  6894.   for i, v in pairs(NeonParts2) do
  6895.     maincolor = BrickColor.new("Fog")
  6896.     v.BrickColor = maincolor
  6897.     v.Material = "Neon"
  6898.     v.Transparency = 0.5
  6899.   end
  6900.         elseif key == 'b' and Mode == 25 then
  6901.             resetmode()
  6902.         elseif key == 't' and Mode == 25 then
  6903.             thisisit()
  6904.         elseif key == 'q' and Mode == 25 then
  6905.             Spirit_Beam()
  6906.     end
  6907.     ---------------------------------------------------------------------
  6908.     if key == 'n' and Mode == 1 then
  6909.         Mode = 8
  6910.         SONG = 207375545
  6911.         tecks2.Text = "Purified Lunatic"
  6912.         tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6913.         tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6914.     for i, v in pairs(ArmourParts) do
  6915.     v.BrickColor = BrickColor.new("Cyan")
  6916.     v.Material = "Neon"
  6917.     v.Transparency = 0
  6918.     end
  6919.     for i, v in pairs(NeonParts) do
  6920.     maincolor = BrickColor.new("Institutional white")
  6921.     v.BrickColor = maincolor
  6922.     v.Material = "Neon"
  6923.     v.Transparency = 0
  6924.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6925.     end
  6926.     for i, v in pairs(ArmourParts2) do
  6927.     v.BrickColor = BrickColor.new("Cyan")
  6928.     v.Material = "Neon"
  6929.     v.Transparency = 0
  6930.     end
  6931.     for i, v in pairs(NeonParts2) do
  6932.     maincolor = BrickColor.new("Institutional white")
  6933.     v.BrickColor = maincolor
  6934.     v.Material = "Neon"
  6935.     v.Transparency = 0
  6936.     end
  6937.         elseif key == 'n' and Mode == 8 then
  6938.             resetmode()
  6939.         elseif key == 'q' and Mode == 8 then
  6940.             LunarSpin()
  6941.     end
  6942.     ---------------------------------------------------------------------
  6943.     if key == 'm' and Mode == 8 then
  6944.         Mode = 9
  6945.         SONG = 563062677
  6946.         tecks2.Text = "Grim"
  6947.         tecks2.TextColor3 = Color3.new(255, 255, 255)
  6948.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6949.  for i, v in pairs(ArmourParts) do
  6950.     v.BrickColor = BrickColor.new("Institutional white")
  6951.     v.Material = "Neon"
  6952.     v.Transparency = 0
  6953.   end
  6954.   for i, v in pairs(NeonParts) do
  6955.     maincolor = BrickColor.new("Really black")
  6956.     v.BrickColor = maincolor
  6957.     v.Material = "Neon"
  6958.     v.Transparency = 0
  6959.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6960.   end
  6961.  for i, v in pairs(ArmourParts2) do
  6962.     v.BrickColor = BrickColor.new("Institutional white")
  6963.     v.Material = "Neon"
  6964.     v.Transparency = 0
  6965.   end
  6966.   for i, v in pairs(NeonParts2) do
  6967.     maincolor = BrickColor.new("Really black")
  6968.     v.BrickColor = maincolor
  6969.     v.Material = "Neon"
  6970.     v.Transparency = 0
  6971.   end
  6972.         elseif key == 'm' and Mode == 9 then
  6973.             resetmode()
  6974.         elseif key == 't' and Mode == 9 then
  6975.             heregoes()
  6976.         elseif key == 'q' and Mode == 9 then
  6977.             BalanceSpin()
  6978.         elseif key == 'y' and Mode == 9 then
  6979.             Ancient_Ragu()
  6980.     end
  6981.     ---------------------------------------------------------------------------
  6982.     if key == 'm' and Mode == 7 then
  6983.         Mode = 10
  6984.         SONG = 407749940
  6985.         local A = math.random(1,4)
  6986.         if A == 1 then
  6987.     SONG = 407749940
  6988.         elseif A == 2 then
  6989.     SONG = 407749940
  6990.         elseif A == 3 then
  6991.     SONG = 407749940
  6992.         elseif A == 4 then
  6993.     SONG = 407749940
  6994.         end
  6995.         tecks2.Text = "ErRoR Of The InSaNiTy"
  6996.         tecks2.TextColor3 = Color3.new(0, 0, 0)
  6997.         tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6998.  for i, v in pairs(ArmourParts) do
  6999.     v.BrickColor = BrickColor.random()
  7000.     v.Material = "Neon"
  7001.     v.Transparency = 0
  7002.   end
  7003.   for i, v in pairs(NeonParts) do
  7004.     maincolor = BrickColor.random()
  7005.     v.BrickColor = maincolor
  7006.     v.Material = "Neon"
  7007.     v.Transparency = 0
  7008.     char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  7009.   end
  7010.  for i, v in pairs(ArmourParts2) do
  7011.     v.BrickColor = BrickColor.new("Hot white")
  7012.     v.Material = "Neon"
  7013.     v.Transparency = 0
  7014.   end
  7015.   for i, v in pairs(NeonParts2) do
  7016.     maincolor = BrickColor.new("Hot white")
  7017.     v.BrickColor = maincolor
  7018.     v.Material = "Neon"
  7019.     v.Transparency = 0
  7020.   end
  7021.     elseif key == 'm' and Mode == 10 then
  7022.         resetmode()
  7023.     elseif key == 'q' and Mode == 10 then
  7024.         Decapitate()
  7025.     elseif key == 't' and Mode == 10 then
  7026.         wutdefaq()
  7027.     elseif key == 'y' and Mode == 10 then
  7028.         Painful_Stomp()
  7029.     end
  7030.     end
  7031. end)
  7032. local Combo = 1
  7033. mouse.Button1Down:connect(function(key)
  7034.     if attack == false then
  7035.         if Combo == 1 then
  7036.             Combo = 2
  7037.             attackone()
  7038.         elseif Combo == 2 then
  7039.             Combo = 3
  7040.             attacktwo()
  7041.         elseif Combo == 3 then
  7042.             Combo = 1
  7043.             attackthree()
  7044.         end
  7045.     end
  7046. end)
  7047.  
  7048.  
  7049.  
  7050.  
  7051.  
  7052.  
  7053.  -------------------------------------------------------
  7054. --Start Animations--
  7055. -------------------------------------------------------
  7056. while true do
  7057.     swait()
  7058.     sine = sine + change
  7059.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7060.     local velderp = root.Velocity.y
  7061.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7062.     if equipped == true or equipped == false then
  7063.         if attack == false then
  7064.             idle = idle + 1
  7065.         else
  7066.             idle = 0
  7067.         end
  7068.         if 1 < root.Velocity.y and hitfloor == nil then
  7069.             Anim = "Jump"
  7070.             if attack == false then
  7071.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7072.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7073.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7074.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7075.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7076.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7077.             end
  7078.         elseif -1 > root.Velocity.y and hitfloor == nil then
  7079.             Anim = "Fall"
  7080.             if attack == false then
  7081.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7082.                 neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7083.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7084.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7085.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7086.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7087.             end
  7088.         elseif torvel < 1 and hitfloor ~= nil then
  7089.             Anim = "Idle"
  7090.             change = 1
  7091.             if attack == false then
  7092.                 if Mode == 1 then --Normal
  7093.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7094.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7095.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7096.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7097.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7098.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7099.                 elseif Mode == 99900 then
  7100.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7101.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7102.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7103.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7104.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7105.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7106.                 elseif Mode == 8888 then --idk
  7107.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7108.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7109.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7110.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7111.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7112.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7113.                 elseif Mode == 98534 then
  7114.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7115.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7116.                 if Mrandom(1,15) == 1 then
  7117.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7118.                 end
  7119.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7120.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7121.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7122.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7123.                 elseif Mode == 56565 then --idk
  7124.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7125.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7126.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7127.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7128.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7129.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7130.                 elseif Mode == pIXELATED then --PIXELATED
  7131.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7132.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7133.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7134.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7135.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7136.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7137.                 elseif Mode == 50 then --ASCENDED
  7138.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7139.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7140.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7141.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7142.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7143.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7144.             elseif Mode == 7777 then --NOTHING SPECIAL
  7145.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7146.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7147.                 if Mrandom(1,15) == 1 then
  7148.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7149.                 end
  7150.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7151.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7152.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7153.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7154.             elseif Mode == 6666 then --MEMER
  7155.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7156.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7157.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7158.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7159.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7160.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7161.             elseif Mode == 2 then --Machinery
  7162.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7163.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7164.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7165.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7166.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7167.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7168.             elseif Mode == 3 then --ICE
  7169. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7170. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7171. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7172. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7173. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7174. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7175.             elseif Mode == 4 then --Infused
  7176.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7177.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7178.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7179.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7180.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7181.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7182.             elseif Mode == 5 then --Cybernetic
  7183.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7184.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7185.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7186.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7187.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7188.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7189.             elseif Mode == 25 then --Spiritual
  7190.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7191.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7192.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7193.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7194.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7195.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7196.             elseif Mode == 6 then --Controlled Beyond Recognition
  7197.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7198.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7199.                 if Mrandom(1,15) == 1 then
  7200.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7201.                 end
  7202.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7203.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7204.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7205.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7206.             elseif Mode == 1800 then --demon
  7207.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7208.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7209.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7210.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7211.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7212.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7213.             elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia  ----------hdfsfhg
  7214.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7215.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7216.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7217.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06  - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7218.                 RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7219.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7220.             elseif Mode == 1555 then --anime
  7221.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7222.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7223.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7224.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7225.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7226.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7227.             elseif Mode == 111111111 then
  7228.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7229.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7230.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7231.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7232.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7233.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7234.             elseif Mode == 100 then --Overclocked
  7235.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7236.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7237.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7238.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7239.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7240.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7241.             elseif Mode == 8 then --Lunarist
  7242.                 MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7243.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7244.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7245.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7246.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7247.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7248.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7249.             elseif Mode == 111111112 then
  7250.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7251.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7252.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7253.                 LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7254.                 RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7255.                 LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7256.             elseif Mode == 10 then --INSANITY
  7257.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7258.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7259.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7260.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7261.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7262.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7263.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 +  0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7264.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7265.             end
  7266.             end
  7267.         elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7268.             Anim = "Walk"
  7269.             change = 1.1
  7270.             if attack == false then
  7271.                 if Mode == 6 then
  7272.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7273.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7274.                 if Mrandom(1,15) == 1 then
  7275.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7276.                 end
  7277.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7278.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7279.                 RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7280.                 LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7281.                 elseif Mode == 3 then
  7282.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7283.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7284.                 RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7285.                 LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7286.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7287.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,  Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7288.                 elseif Mode == 98534 then
  7289.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7290.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7291.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7292.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7293.                 RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7294.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70)  * Cos(sine / 7) , Rad(0) ,    Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7295.                 elseif Mode == 111111112 then
  7296.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7297.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7298.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7299.                 LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7300.                 RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7301.                 LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7302.                 elseif Mode == 111111111 then
  7303.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7304.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7305.                 RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7306.                 LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7307.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7308.                 LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7309.                 elseif Mode == 99900 then
  7310.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7311.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7312.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7313.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7314.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7315.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57)  * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) ,  Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7316.                 elseif Mode == 1 then --Normal
  7317.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7318.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7319.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7320.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7321.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7322.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7323.                 elseif Mode == 7777 then --NORTHING SPECIAL
  7324.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7325.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7326.                 RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7327.                 LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7328.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7329.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-15)), 0.1)
  7330.                 elseif Mode == 4 then --Infused
  7331.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7332.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7333.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7334.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7335.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7336.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7337.                 elseif Mode == 56565 then --idk
  7338.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7339.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7340.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7341.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7342.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7343.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7344.                 elseif Mode == 8888 then --ik
  7345.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7346.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7347.                 RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size)  * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7348.                 LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7349.                 RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7350.                 LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7351.             elseif Mode == 1555 then --anime
  7352.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7353.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7354.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7355.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7356.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7357.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) ,   Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7358.             elseif Mode == 6666 then
  7359.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7360.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7361.                 RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7362.                 LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7363.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7364.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0),  Rad(-5)), 0.1)
  7365.             elseif Mode == 1800 then
  7366.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7367.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7368.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7369.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7370.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7371.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7372.             elseif Mode == 5 then
  7373.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7374.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7375.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7376.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7377.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7378.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7379.             elseif Mode == 25 then
  7380.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7381.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7382.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7383.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7384.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7385.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7386.             elseif Mode == 100 then
  7387.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7388.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7389.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7390.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7391.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7392.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7393.             elseif Mode == 10 then
  7394.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7395.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7396.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7397.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7398.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7399.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7400.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7401.             elseif Mode == 8 then
  7402.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7403.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7404.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7405.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7406.                 RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7407.                 LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7408.             elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7409.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7410.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7411.                 RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size)  * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7412.                     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7413.                 RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7414.                 LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37)  * Cos(sine / 7) , Rad(0) ,   Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7415.             end
  7416.             end
  7417.         elseif torvel >= 25 and hitfloor ~= nil then
  7418.             Anim = "Sprint"
  7419.             change = 1.35
  7420.             if attack == false then
  7421.         if Mode == 5 then
  7422.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7423.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7424.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7425.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7426.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7427.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7428.         elseif Mode == 56565 then
  7429.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7430.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7431.             RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7432.             LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7433.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7434.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7435.         elseif Mode  == 111111111 then
  7436.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7437.             tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7438.             RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7439.             LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7440.             RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110)  * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7441.             LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110)  * Cos(sine / 7) , Rad(0) ,    Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7442.         elseif Mode  == 4 then
  7443.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7444.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7445.                 RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7446.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7447.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7448.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7449.         elseif Mode == 1 then
  7450.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7451.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7452.                 RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7453.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7454.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7455.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7456.         elseif Mode == 25 or Mode == 10 then
  7457.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7458.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7459.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7460.             LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7461.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7462.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7463.         elseif Mode ~= 5 then
  7464.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7465.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7466.             RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7467.                 LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7468.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125)  * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7469.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125)  * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7470.             end
  7471.             end
  7472.         end
  7473.     end
  7474.     Music.SoundId = "rbxassetid://"..SONG
  7475.     Music.Looped = true
  7476.     Music.Pitch = 1
  7477.     Music.Volume = 8
  7478.     Music.Parent = tors
  7479.     Music:Resume()
  7480.     if 0 < #Effects then
  7481.         for e = 1, #Effects do
  7482.             if Effects[e] ~= nil then
  7483.                 local Thing = Effects[e]
  7484.                 if Thing ~= nil then
  7485.                     local Part = Thing[1]
  7486.                     local Mode = Thing[2]
  7487.                     local Delay = Thing[3]
  7488.                     local IncX = Thing[4]
  7489.                     local IncY = Thing[5]
  7490.                     local IncZ = Thing[6]
  7491.                     if 1 >= Thing[1].Transparency then
  7492.                         if Thing[2] == "Block1" then
  7493.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7494.                             local Mesh = Thing[1].Mesh
  7495.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7496.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7497.                         elseif Thing[2] == "Block2" then
  7498.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7499.                             local Mesh = Thing[7]
  7500.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7501.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7502.                         elseif Thing[2] == "Block3" then
  7503.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7504.                             local Mesh = Thing[7]
  7505.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7506.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7507.                         elseif Thing[2] == "Cylinder" then
  7508.                             local Mesh = Thing[1].Mesh
  7509.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7510.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7511.                         elseif Thing[2] == "Blood" then
  7512.                             local Mesh = Thing[7]
  7513.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7514.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7515.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7516.                         elseif Thing[2] == "Elec" then                          local Mesh = Thing[1].Mesh
  7517.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7518.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7519.                         elseif Thing[2] == "Disappear" then
  7520.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7521.                         elseif Thing[2] == "Shatter" then
  7522.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7523.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7524.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7525.                             Thing[6] = Thing[6] + Thing[5]
  7526.                         end
  7527.                     else
  7528.                         Part.Parent = nil
  7529.                         table.remove(Effects, e)
  7530.                     end
  7531.                 end
  7532.             end
  7533.         end
  7534.     end
  7535. end
  7536. -------------------------------------------------------
  7537. --End Animations And Script--
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