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- Memory editor = new Memory();
- int basemoduleaddress;
- int moduleaddress;
- int moduleeditor = 0x493DD8;
- int[] offsets = new int[] { 0x1524 };
- editor.OpenProcess("gameclient_release");
- basemoduleaddress = editor.BaseAddress("gameclient_release.exe");
- moduleaddress = basemoduleaddress + moduleeditor;
- txbxRunSpeed.Text = editor.ReadInt(moduleaddress, offsets).ToString();
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