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- public List<TileObject> Objects
- {
- get
- {
- List<TileObject> objects = new List<TileObject>();
- uint pointerItems = address + 44;
- uint pointerOrder = address + 4;
- for (uint i = 0; i < ObjectCount; i++)
- {
- objects.Add(new TileObject(
- client.Memory.ReadUInt32(pointerItems + 8),//itemId
- client.Memory.ReadUInt32(pointerItems +4), //Itemdata
- client.Memory.ReadUInt32(pointerItems + 0),//itemdatex
- client.Memory.ReadUInt32(pointerOrder) ,
- this));
- pointerItems += Adresses.Map.StepTileObject;
- pointerOrder += 4;
- }
- return objects;
- }
- }
- public List<TileObject> Objects
- {
- get
- {
- List<TileObject> objects = new List<TileObject>();
- uint pointerItems = address + Adresses.Map.DistanceTileItems;
- for (uint i = 0; i < ObjectCount; i++)
- {
- objects.Add(new TileObject(
- client.Memory.ReadUInt32(pointerItems + 8),//itemId
- client.Memory.ReadUInt32(pointerItems +4), //Itemdata
- client.Memory.ReadUInt32(pointerItems + 0),//itemdatex
- i ,
- this));
- pointerItems += Adresses.Map.StepTileObject;
- }
- return objects;
- }
- }
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