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WishNite

Season 1 Balance Changes

Sep 8th, 2023 (edited)
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  1. New scrolls, obtainable via the scroll shop:
  2. Pylons
  3. A Spark-type entry hazard. When a Doodle gets sent out into a Pylons, they take damage equivalent from a same level Doodle with 80 Base Magic Attack using a magical 40 power spark type move.
  4. This means Earth-types are immune, and Doodles with Conductor get a magical boost if there are pylons on their side of the field!
  5.  
  6. Somnambulism
  7. This move only works while the user is sleeping. The user randomly selects another move it knows to use.
  8.  
  9. **Move changes
  10. Careless Assault
  11. Changed to a recoil move, does 50% of the damage dealt to the user
  12.  
  13. Bee Summon
  14. 1/8 of current health --> 1/10 of max health, can now cause Doodles to faint
  15.  
  16. Thunder Strike
  17. 20% chance paralysis > 10% chance paralysis
  18.  
  19. **Buffs**
  20. Squonk
  21. +Boo (print)
  22.  
  23. Somberock
  24. + Aurora Flash (print move)
  25.  
  26. Somberock-A
  27. +5 Magic Attack
  28.  
  29. Anubeetle:
  30. Shale -> Hit-n-Run
  31.  
  32. Partybug-A
  33. Archmage:
  34. For the rest of the battle, this Doodle and its allies have 10% more attack and magical attack.
  35. (used to be magical attack and magical defense)
  36.  
  37. Velodo
  38. 90 Attack -> 95 Attack
  39. 82 Speed -> 92 Speed
  40.  
  41. Marigrimm
  42. Aparrition
  43. This Doodle’s Basic-type moves become Spirit-type.
  44.  
  45. Calamander
  46. 62 Magic Attack -> 72 Magic Attack
  47.  
  48. Meltimaw
  49. Sharp Fangs -> Scarf Down
  50.  
  51. Endovul
  52. 75 HP > 85 hp
  53. 65 Attack > 55 Attack
  54.  
  55. Megortles
  56. 80 Attack > 95 Attack
  57. 72 Magic Attack > 77 Magic Attack
  58. 88 Magic Defense > 80 Mdef
  59. Herbivore > Robust
  60.  
  61. Mammolten
  62. Form change is permanent for the rest of the battle after using a Fire-type move
  63.  
  64. Gowatt
  65. 90 Attack > 95 Attack
  66. 70 Defense > 80 Defense
  67. Now learns Shock Therapy at level 52
  68. Learns Bestial Wrath at level 65
  69.  
  70. Glubbie
  71. +Goo Blast (print move)
  72. 90 Magic Attack > 100 Magic Attack
  73. Ethereal > Healthy Toxins
  74. Healthy Toxins: If there's Acid Rain, heals 10% of max Hp at the end of each turn
  75.  
  76. Vixalor
  77. 73 HP > 78 HP
  78. 87 Speed > 97 Speed
  79. +Dispose (print move)
  80.  
  81. Swoptar
  82. 55 Magic defense > 65 magic defense
  83. 87 speed > 97 speed
  84. +War Cry (print move)
  85.  
  86. Jelluminous
  87. 84 hp > 94 hp
  88. 76 def > 81 def
  89.  
  90. Ostigon
  91. Antivenom > Dust Storm
  92. Dust Storm now makes the user immune to Sandstorm
  93.  
  94. Klydaskunk
  95. 75 Attack > 85 Attack
  96. 80 Magic Attack > 90 Magic Attack
  97.  
  98. Bionotic
  99. 90 Defense > 95 Defense
  100. Bionotic has its niche w Nullify, and I think its best application is anti-weather. With the emergence of Sand, I think some extra defense could give it a small buff to accomodate for the addition of Pylons
  101.  
  102. Taryonix
  103. 70 Defense > 75 Defense
  104. 75 Magic Defense > 70 Magic Defense
  105. 40 Speed > 50 Speed
  106. +Venom Bite (scroll move)
  107.  
  108. Suomous
  109. 93 Speed > 105 Speed
  110.  
  111. Jellupy
  112. +Protect (print)
  113.  
  114. Cthuwu/Cruthulu/Ctholos now can have Stormwater as a possible trait.
  115. Ctholos
  116. 55 Speed > 60 Speed
  117.  
  118. Moyai
  119. Fortified > Sand Swap
  120. During a Sandstorm, swap this Doodle's Attack and Defense stats.
  121.  
  122. Pebblett/Boulduo/Monolugg
  123. Blinding Rocks > Sand Shield
  124. This Doodle can't be inflicted with Status effects during a Sandstorm.
  125.  
  126. Staligant-A
  127. Mental Momentum
  128. After doing damage with an attack, this Doodle\'s Mind-type attacks get stronger.
  129. Previously, Mental Momentum would only activate after using a Mind-type move. After this, you can use any damaging move to boost Staligant's Mind-type attack power.
  130.  
  131. Junipyro
  132. +Quick Thinking
  133.  
  134. Nerfs:
  135. Trait -
  136. Refresh
  137. When this doodle is swapped out, they heal themselves for 50% of their missing health.
  138. The Refresh change shouldn’t have a crazy high impact unless games go on for super long, which should help lead S1 away from a stall meta. The main Doodle this will affect is Girasera. Girasera still has great utility, and while this change will hurt it, Girasera isn’t going away anytime soon
  139. Refreshed Resilience is not being changed at all.
  140.  
  141. Tulenna-A
  142. 125 Attack > 120 Attack
  143. 125 Magic Attack > 120 Magic Attack
  144. Tulenna-A is arguably the strongest awakened Doodle currently, and its attack already gains a buff from Toxicity which effectively allows it to 2HKO most Doodles. I worry that Tulenna has the potential to become oppressive when S1 rolls around, so I think it’s best to get the jump on it without making it slightly weaker
  145.  
  146. Roadterra
  147. 111 Speed > 105 Speed
  148. Roadterra is hard to balance due to Confidence, but one of its main strengths right now is that it can just be sent in, go “ah darn” and then outspeed the opponent before switching out. By lowering its speed, it has less room to squeeze out of disadvantageous matchups for free
  149.  
  150. Corrolizard
  151. 120 Magic Attack > 110 Magic Attack
  152. Corrolizard excels at clearing hazards with Corrosion due to its natural Lingering Poison removal, and its 120 MAtk makes it hard to switch into. With the addition of Pylons, Corrolizard could very easily dominate the meta with its offenses and utility. Cursed Cloak sets additionally allow it to serve as a magical wall, which allows Corrolizard to take full advantage of its coverage options & MAtk. By taking away - 10 MAtk, Corrolizard will become easier to deal with while also still maintaining its niche and overall being a great Doodle
  153.  
  154. Potterfield
  155. Sand Screen
  156. 50% damage reduction > 30% damage reduction
  157. 60 Attack > 70 Attack
  158. 75 Magic Attack > 80 Attack
  159. Sand Screen is a very strong ability, and with the rise of sand I think it’s worth adjusting Potterfiend to focus more on what it does best, which is clicking Armor Break and hitting stuff hard. Sand Screen will still be good, but I worry that left unchanged Potterfiend could become overwhelming fairly quickly, especially with Pylons in the picture to hurt Water-types
  160.  
  161. Desdog
  162. 100 Speed > 94 Speed
  163.  
  164. Skadean-A
  165. 110 Defense > 105 Magic Defense
  166. 110 Magic Defense > 105 Magic Defense
  167. Skadean-A does lose its defense buff when it switches out, but still, 95/110/110 bulk with 100 MAtk and an automatic +1 MAtk is very very strong. I think it could afford to lose some defenses while still maintaining its strength, making it easier to chip down. At the very least, I think that Skadean-A should be very closely monitored
  168.  
  169. Grimantle
  170. 120 Magic Defense > 115 Magic Defense
  171. Grimantle is currently one of the strongest Doodles in S0 due to its bulk, recovery, and utility. It has a 58% winrate, and pretty much everything else in that range is getting hit with a nerf. Grimantle will arguably receive a buff with the release of Pylons, as hazard clearing will become more important and Grimantle is an excellent choice at doing so. I think leaving Grimantle untouched headed into S1 is a bad idea. It can be hotfixed if it becomes overbearing, but - 5 MDef should be fine for now I guess
  172.  
  173. Fruitoad
  174. 107 HP > 100 HP
  175.  
  176. Infurnius
  177. Menacing Snarl > Karna
  178. Karna: This Doodle takes 50% less damage from Earth-type attacks. When this Doodle gets hit with an Earth-type attack, boost a random stat.
  179. Karna can NOT boost accuracy or evasion.
  180.  
  181. Koriyu
  182. -Quick Ice
  183. +Assail
  184.  
  185. Groato-A
  186. 126 Attack > 115 Attack
  187. Defense 85 > 80
  188.  
  189. Thornet
  190. -Piercing Ice
  191. +Assail
  192.  
  193. Owol
  194. Guardian
  195. When this Doodle enters battle, it takes 25% less damage until it uses a move, and then 25% more after it uses a move.
  196.  
  197. Zerzura
  198. -Disarm
  199. I'm keeping a close eye on Zerzura. If it still is overbearing, the Detox heal might have to be reduced. As it stands, it walls any Doodle that doesn't hit it super effectively.
  200.  
  201.  
  202.  
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Comments
  • TalonclawPog
    258 days
    Comment was deleted
  • TalonclawPog
    258 days
    # text 0.26 KB | 0 0
    1. I feel like the nerf to Koryiu was jus a slap In the face man, Its usage is already low and now it is literally unusable. Also why did thornet have to get nerfed again along with groato, they are both extremely fun to use and Thornet didnt deserve to lose piercing ice.
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