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Dec 1st, 2017
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  1. class in_redbuff extends Emitter;
  2.  
  3.  
  4. defaultproperties
  5. {
  6.     Begin Object Class=MeshEmitter Name=MeshEmitter2
  7.         StaticMesh=StaticMesh'Steel_castle_Ctower_S.iron_C_trap01'
  8.         UseMeshBlendMode=False
  9.         ColorScale(0)=(RelativeTime=0.0,Color=(R=255,G=255,B=255,A=255))
  10.         ColorScale(1)=(RelativeTime=1.0,Color=(R=255,G=255,B=255,A=255))
  11.         ColorMultiplierRange=(X=(Min=1.0,Max=1.0),Y=(Min=0.3,Max=0.3),Z=(Min=0.25,Max=0.25))
  12.         Opacity=0.3
  13.         FadeOutStartTime=3.45
  14.         FadeOut=True
  15.         FadeInEndTime=0.8
  16.         FadeIn=True
  17.         MaxParticles=3
  18.         Name="lowbeam"
  19.         SpinParticles=True
  20.         UseSizeScale=True
  21.         UseRegularSizeScale=False
  22.         SizeScale(0)=(RelativeTime=0.0,RelativeSize=1.0)
  23.         SizeScale(1)=(RelativeTime=0.5,RelativeSize=1.5)
  24.         SizeScale(2)=(RelativeTime=1.0,RelativeSize=2.0)
  25.         StartSizeRange=(X=(Min=0.7,Max=0.7),Y=(Min=0.7,Max=0.7),Z=(Min=0.7,Max=0.7))
  26.         LifetimeRange=(Min=5.0,Max=5.0)
  27.         WarmupTicksPerSecond=1.0
  28.         RelativeWarmupTime=4.0
  29.     End Object
  30.     Emitters(0)=MeshEmitter'MeshEmitter2'
  31.     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
  32.         Acceleration=(X=0.0,Y=0.0,Z=2.0)
  33.         ColorScale(0)=(RelativeTime=0.0,Color=(R=255,G=255,B=255,A=255))
  34.         ColorScale(1)=(RelativeTime=1.0,Color=(R=255,G=255,B=255,A=255))
  35.         Opacity=0.5
  36.         FadeOutStartTime=2.08
  37.         FadeOut=True
  38.         FadeInEndTime=2.08
  39.         FadeIn=True
  40.         Name="Particles"
  41.         SpinParticles=True
  42.         SpinsPerSecondRange=(X=(Min=0.0,Max=0.1),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
  43.         StartSpinRange=(X=(Min=0.0,Max=0.3),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
  44.         UniformSize=True
  45.         StartSizeRange=(X=(Min=5.0,Max=5.0),Y=(Min=5.0,Max=5.0),Z=(Min=5.0,Max=5.0))
  46.         Texture=Texture'LineageEffectsTextures.etc.fx_m_t0153'
  47.         StartVelocityRange=(X=(Min=0.0,Max=0.0),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=5.0))
  48.         WarmupTicksPerSecond=1.0
  49.         RelativeWarmupTime=4.0
  50.     End Object
  51.     Emitters(1)=SpriteEmitter'SpriteEmitter1'
  52.     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
  53.         ColorScale(0)=(RelativeTime=0.0,Color=(R=255,G=255,B=255,A=255))
  54.         ColorScale(1)=(RelativeTime=1.0,Color=(R=255,G=255,B=255,A=255))
  55.         ColorMultiplierRange=(X=(Min=1.0,Max=1.0),Y=(Min=0.3,Max=0.3),Z=(Min=0.25,Max=0.25))
  56.         Opacity=0.35
  57.         FadeOutStartTime=2.16
  58.         FadeOut=True
  59.         FadeInEndTime=0.64
  60.         FadeIn=True
  61.         MaxParticles=3
  62.         Name="circles"
  63.         StartLocationOffset=(X=0.0,Y=0.0,Z=52.5)
  64.         SpinParticles=True
  65.         SpinCCWorCW=(X=1.0,Y=0.5,Z=0.5)
  66.         SpinsPerSecondRange=(X=(Min=0.2,Max=0.2),Y=(Min=0.0,Max=0.0),Z=(Min=0.0,Max=0.0))
  67.         UseSizeScale=True
  68.         UseRegularSizeScale=False
  69.         UniformSize=True
  70.         SizeScale(0)=(RelativeTime=0.0,RelativeSize=0.3)
  71.         SizeScale(1)=(RelativeTime=1.0,RelativeSize=1.5)
  72.         StartSizeRange=(X=(Min=15.0,Max=15.0),Y=(Min=15.0,Max=15.0),Z=(Min=15.0,Max=15.0))
  73.         Texture=Texture'LineageEffectsTextures.etc.fx_m_t0153'
  74.         WarmupTicksPerSecond=1.0
  75.         RelativeWarmupTime=1.0
  76.     End Object
  77.     Emitters(2)=SpriteEmitter'SpriteEmitter0'
  78.     bLightChanged=True
  79.     bNoDelete=False
  80.     bSunAffect=True
  81.     DrawScale=0.1
  82.     bUnlit=False
  83. }
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