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- - Ashton
- -- Slowpoke - Buzzy Buzz, Helping Hand
- --- Saves potential damage
- - Winston
- -- Kangaskhan - X Attack x2, Headbutt, Helping Hand
- --- Loses 1 move select, but removes getting hit a second time (Comet Punch??), burn damage and burn lag
- - Sofia
- -- Vulpix - Bouncy Bubble, Helping Hand
- -- Kadabra - Headbutt, Helping Hand
- --- Loses 1 move select. No Flamethrower burn chance. Nidorino probably dies to Kadabra, so will need to be revived before Archer. Eevee probably takes no damage and doesn't need a heal ever
- - Archer 1
- -- Weezing - Glitzy Glow, X Sp. Atk, Glitzy Glow, X Sp. Atk
- -- Golbat - Buzzy Buzz, Helping Hand
- --- Loses 1 move select to a perfect fight, but when do you ever get that? One chance to get Poisoned instead of two, and you can stay Poisoned safely. Beginner route could sack a fairy probably. Higher Sp. Atk can probably OHKO with BB and no HH, which would be better to use X Speed turn 2 and X Sp. Atk turn 3
- - Giovanni 1
- -- Persian - X Attack x2, Headbutt, Helping Hand
- -- Rhyhorn - Bouncy Bubble, Helping hand
- --- Loses 2 move selects to a perfect fight, but I think it's worth it. Rhyhorn can never be a range now. Persian technically is a range with bad EXP/AVs, but that should be rare
- - Ted
- -- Electrode - Psychic, X Sp. Atk
- -- Muk - Psychic, Heal
- --- Saves 1 move select and 3 chances to be crit/paralyzed. Also removes the need for the heal bed on a perfect fight
- - Blue
- -- Exeggutor - X Attack, Drill Peck
- -- Charizard - Scald, Drill Peck
- --- Saves needing to switch party slots twice and switching into Starmie on Charizard. Removes the only thing Aerodactyl was good at. Also sometimes Scald is a range, so Drill Peck helps there
- - Samuel
- -- Nidoking - Scald, X Sp. Atk
- --- Purely a safety play. Will probably skip it and do the HP strat if I need the time
- - Giovanni 3
- -- Dugtrio - Psychic, X Sp. Atk
- -- Nidoking - Scald, Elixir
- -- Rhydon - Scald, Heal
- -- Nidoqueen - Scald, ???
- --- EQ probably kills Rapidash so that's a little unfortunate. If it does, that's pretty dope though actually since that makes it 1 on 1 again. Assuming it doesn't die, this loses 2 move selects, but let's you heal and elixir in the fight instead of in another menu
- - Rival 5
- -- Pidgeotto - Thunderbolt, X Sp. Atk
- -- Vileplume - Psychic, X Speed
- -- Raichu - Scald, X Sp. Atk
- -- Marowak - Psychic, ???
- --- Loses no turns to a typical fight, 3 turns to a perfect one with the best stats. May not do ST if I have 140 speed, or if Rapidash dies to Gio which again it probably does
- - Naomi
- -- Kangaskhan - Hydro Pump, X Sp. Atk (Scald, X Sp. Atk if it misses)
- -- Venusaur - Psychic, ???
- --- Loses 1 move select, but is super safe. Can't even die to a crit
- - Agatha
- -- Arbok - Psychic, X Sp. Atk
- -- Weezing - Psychic, X Speed
- -- Gengar - Psychic, Heal
- -- Golbat - Thunderbolt, ???
- -- Gengar - Psychic, Elixir
- --- Loses 2 move selects. Removes two menus (pre/post Agatha) and any danger on the fight
- - Lance
- -- Seadra - Psychic, X Sp. Atk
- -- Aerodactyl - Thunderbolt, X Sp. Atk
- -- Gyarados - Thunderbolt, X Speed
- -- Charizard - Psychic, X Sp. Atk
- -- Dragonite - Psychic, Heal
- --- Adds 3 Super Effective turn arounds. Removes a menu. Adds a flinch chance from Aerodactyl
- Overall Notes:
- Order in which I'm convinced 2c is the answer from most confident to least:
- - Blue
- - Ted
- - Agatha
- - Archer 1
- - Naomi
- --- Gap ---
- - Rival 5
- - Ashton
- - Giovanni 1
- - Winston
- - Sofia
- - Giovanni 3
- --- Gap ---
- - Lance
- - Samuel
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