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Potential Any% route changes

Feb 8th, 2019
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  1. - Ashton
  2. -- Slowpoke - Buzzy Buzz, Helping Hand
  3. --- Saves potential damage
  4.  
  5. - Winston
  6. -- Kangaskhan - X Attack x2, Headbutt, Helping Hand
  7. --- Loses 1 move select, but removes getting hit a second time (Comet Punch??), burn damage and burn lag
  8.  
  9. - Sofia
  10. -- Vulpix - Bouncy Bubble, Helping Hand
  11. -- Kadabra - Headbutt, Helping Hand
  12. --- Loses 1 move select. No Flamethrower burn chance. Nidorino probably dies to Kadabra, so will need to be revived before Archer. Eevee probably takes no damage and doesn't need a heal ever
  13.  
  14. - Archer 1
  15. -- Weezing - Glitzy Glow, X Sp. Atk, Glitzy Glow, X Sp. Atk
  16. -- Golbat - Buzzy Buzz, Helping Hand
  17. --- Loses 1 move select to a perfect fight, but when do you ever get that? One chance to get Poisoned instead of two, and you can stay Poisoned safely. Beginner route could sack a fairy probably. Higher Sp. Atk can probably OHKO with BB and no HH, which would be better to use X Speed turn 2 and X Sp. Atk turn 3
  18.  
  19. - Giovanni 1
  20. -- Persian - X Attack x2, Headbutt, Helping Hand
  21. -- Rhyhorn - Bouncy Bubble, Helping hand
  22. --- Loses 2 move selects to a perfect fight, but I think it's worth it. Rhyhorn can never be a range now. Persian technically is a range with bad EXP/AVs, but that should be rare
  23.  
  24. - Ted
  25. -- Electrode - Psychic, X Sp. Atk
  26. -- Muk - Psychic, Heal
  27. --- Saves 1 move select and 3 chances to be crit/paralyzed. Also removes the need for the heal bed on a perfect fight
  28.  
  29. - Blue
  30. -- Exeggutor - X Attack, Drill Peck
  31. -- Charizard - Scald, Drill Peck
  32. --- Saves needing to switch party slots twice and switching into Starmie on Charizard. Removes the only thing Aerodactyl was good at. Also sometimes Scald is a range, so Drill Peck helps there
  33.  
  34. - Samuel
  35. -- Nidoking - Scald, X Sp. Atk
  36. --- Purely a safety play. Will probably skip it and do the HP strat if I need the time
  37.  
  38. - Giovanni 3
  39. -- Dugtrio - Psychic, X Sp. Atk
  40. -- Nidoking - Scald, Elixir
  41. -- Rhydon - Scald, Heal
  42. -- Nidoqueen - Scald, ???
  43. --- EQ probably kills Rapidash so that's a little unfortunate. If it does, that's pretty dope though actually since that makes it 1 on 1 again. Assuming it doesn't die, this loses 2 move selects, but let's you heal and elixir in the fight instead of in another menu
  44.  
  45. - Rival 5
  46. -- Pidgeotto - Thunderbolt, X Sp. Atk
  47. -- Vileplume - Psychic, X Speed
  48. -- Raichu - Scald, X Sp. Atk
  49. -- Marowak - Psychic, ???
  50. --- Loses no turns to a typical fight, 3 turns to a perfect one with the best stats. May not do ST if I have 140 speed, or if Rapidash dies to Gio which again it probably does
  51.  
  52. - Naomi
  53. -- Kangaskhan - Hydro Pump, X Sp. Atk (Scald, X Sp. Atk if it misses)
  54. -- Venusaur - Psychic, ???
  55. --- Loses 1 move select, but is super safe. Can't even die to a crit
  56.  
  57. - Agatha
  58. -- Arbok - Psychic, X Sp. Atk
  59. -- Weezing - Psychic, X Speed
  60. -- Gengar - Psychic, Heal
  61. -- Golbat - Thunderbolt, ???
  62. -- Gengar - Psychic, Elixir
  63. --- Loses 2 move selects. Removes two menus (pre/post Agatha) and any danger on the fight
  64.  
  65. - Lance
  66. -- Seadra - Psychic, X Sp. Atk
  67. -- Aerodactyl - Thunderbolt, X Sp. Atk
  68. -- Gyarados - Thunderbolt, X Speed
  69. -- Charizard - Psychic, X Sp. Atk
  70. -- Dragonite - Psychic, Heal
  71. --- Adds 3 Super Effective turn arounds. Removes a menu. Adds a flinch chance from Aerodactyl
  72.  
  73. Overall Notes:
  74. Order in which I'm convinced 2c is the answer from most confident to least:
  75. - Blue
  76. - Ted
  77. - Agatha
  78. - Archer 1
  79. - Naomi
  80. --- Gap ---
  81. - Rival 5
  82. - Ashton
  83. - Giovanni 1
  84. - Winston
  85. - Sofia
  86. - Giovanni 3
  87. --- Gap ---
  88. - Lance
  89. - Samuel
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