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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.SceneManagement;
- public class Movement : MonoBehaviour {
- public float speed;
- private Rigidbody rb;
- // Use this for initialization
- void Start () {
- rb = GetComponent<Rigidbody> ();
- }
- // Update is called once per frame
- void Update () {
- float moveHorizontal = Input.GetAxis ("Horizontal");
- float moveVertical = Input.GetAxis ("Vertical");
- Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
- rb.AddForce (movement * speed);
- }
- //---------------------------------
- void OnTriggerEnter(Collider other)
- {
- if (other.gameObject.CompareTag ("Win")) {
- SceneManager.LoadScene ("win", LoadSceneMode.Single);
- }
- else if(other.gameObject.CompareTag("Lose")){
- SceneManager.LoadScene ("lose", LoadSceneMode.Single);
- }
- }
- //---------------------------------
- }
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