Zeldaboy111

Skript #240 - map

Sep 9th, 2019
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  1. options:
  2.  
  3. prefix: &f[&aTD&f]
  4. mprefix: &f[&aTD&f] &6>>&f
  5. {TD::edittingmap::%arg-1%} = {TD::edittingmap::%player%}
  6. {TD::blockLoc::%{TD::cancelBreak::num::%location of event-block%}%} = {TD::blockLoc::%{Count}%}
  7. {TD::blockType::%{TD::cancelBreak::num::%location of event-block%}%} = {TD::blockType::%{Count}%}
  8. {TD::wSign::%arg 2%::warp} = {TD::wSign::%{_name}%::warp} = {TD::wSign::%location of clicked block%::warp}
  9. {TD::wSign::%location of targeted block%} = {TD::wSign::%location of clicked block%}
  10. {TD::warps::%arg 2%} = {TD::warps::%{_name}%}
  11.  
  12. #options:
  13.  
  14. on enderman place:
  15. if world of event-block is "TD":
  16. cancel event
  17.  
  18.  
  19. on enderman pickup:
  20. if world of event-block is "TD":
  21. cancel event
  22.  
  23.  
  24. on place:
  25. if world of event-block is "TD":
  26. if {TD::edittingmap::%player%} is not set:
  27. cancel event
  28. stop
  29.  
  30. else:
  31. set {TD::blockLoc::%{Count}%} to location of event-block
  32. set {TD::blockType::%{Count}%} to type of event-block
  33. set {TD::cancelBreak::%location of event-block%} to true
  34. set {TD::cancelBreak::num::%location of event-block%} to {Count}
  35. add 1 to {Count}
  36.  
  37.  
  38.  
  39.  
  40. on break:
  41. if world of event-block is "TD":
  42. if {TD::edittingmap::%player%} is not set:
  43. if {TD::cancelBreak::%location of event-block%} is true:
  44. cancel event
  45. stop
  46.  
  47. else:
  48. if {TD::cancelBreak::%location of event-block%} is true:
  49. delete {TD::blockLoc::%{TD::cancelBreak::num::%location of event-block%}%}
  50. delete {TD::blockType::%{TD::cancelBreak::num::%location of event-block%}%}
  51. delete {TD::cancelBreak::%location of event-block%}
  52. delete {TD::cancelBreak::num::%location of event-block%}
  53. remove 1 from {Count}
  54.  
  55.  
  56.  
  57. on rightclick:
  58. if clicked block is a sign:
  59. if {TD::wSign::%location of clicked block%} is set:
  60. set {_name} to {TD::wSign::%location of clicked block%}
  61. set {_warp} to {TD::wSign::%{_name}%::warp}
  62.  
  63. teleport player to {TD::warps::%{_warp}%}
  64.  
  65.  
  66.  
  67. command /editmap [<offline player>]:
  68. trigger:
  69. if arg 1 is not set:
  70. if player has permission "TD.editmap":
  71.  
  72. if {TD::edittingmap::%player%} is not set:
  73. set {TD::edittingmap::%player%} to true
  74. send "{@mprefix} Je kan de map nu bewerken."
  75.  
  76. else:
  77. clear {TD::edittingmap::%player%}
  78. send "{@mprefix} Je kan de map niet meer bewerken."
  79.  
  80. else:
  81. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  82.  
  83. else:
  84.  
  85. if player has permission "TD.editmap.others":
  86. if {TD::edittingmap::%arg-1%} is not set:
  87. set {TD::edittingmap::%arg-1%} to true
  88.  
  89. if arg-1 is player:
  90. send "{@mprefix} Je kan de map nu bewerken."
  91.  
  92. else:
  93. send "{@mprefix} Je kan de map nu bewerken." to arg 1
  94. send "{@mprefix} De speler &l%arg 1% &fkan de map nu bewerken."
  95.  
  96. else:
  97. clear {TD::edittingmap::%arg-1%}
  98.  
  99. if arg-1 is player:
  100. send "{@mprefix} Je kan de map niet meer bewerken."
  101.  
  102. else:
  103. send "{@mprefix} Je kan de map niet meer bewerken." to arg 1
  104. send "{@mprefix} De speler &l%arg 1% &fkan de map niet meer bewerken."
  105.  
  106. else:
  107. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  108.  
  109.  
  110. command /reset:
  111. trigger:
  112. if player has permission "TD.resetmap":
  113.  
  114. if {TD::reset::%player%} is true:
  115. send "{@mprefix} &4Je bent de map al aan het resetten."
  116.  
  117. else:
  118. set {TD::reset::%player%} to true
  119. send "{@mprefix} De map aan het resetten..."
  120.  
  121. loop {Count} times:
  122. set {Count} to loop-value
  123. set block at location of {TD::blockLoc::%{Count}%} to {TD::blockType::%{Count}%}
  124.  
  125. wait 10 ticks
  126. delete {TD::reset::%player%}
  127. send "{@mprefix} Map gereset!"
  128. else:
  129. send "{@mprefix} &4Je hebt hier &convoldoende permissies &4voor!"
  130.  
  131. # 1 -> create/remove, 2 -> mapnaam, 3 -> warp (bij create), 4 -> spelers (bij create)
  132. # 1 -> setwarp, 2 -> naam
  133. # 1 -> warplist
  134. command /sign [<text>] [<text>] [<text>] [<text>]:
  135. trigger:
  136. if player has permission "TD.joinsign":
  137. if arg 1 is "setwarp":
  138. if arg 2 is set:
  139. if {TD::warpList::*} doesn't contain "%arg 2%":
  140. send "{@mprefix} Warp %arg 2% gemaakt!"
  141.  
  142. add arg 2 to {TD::warpList::*}
  143. set {TD::warps::%arg 2%} to location of player
  144. set {_name} to arg 2
  145.  
  146. else:
  147. send "{@mprefix} &4De warp &c%arg 2% &4is al in gebruik."
  148.  
  149. else:
  150. send "{@mprefix} &4Je moet nog een &cwarpnaam &4opgeven."
  151.  
  152. else if arg 1 is "warplist":
  153. if {TD::warpList::*} is not empty:
  154. send "{@mprefix} Dit is de lijst met alle warps:%nl%%{TD::warpList::*}%"
  155. else:
  156. send "{@mprefix} Er zijn geen warps."
  157.  
  158. else if arg 1 is "create":
  159. if targeted block is not a sign:
  160. send "{@mprefix} &4Een join sign kan alleen een sign zijn."
  161.  
  162. else if {TD::%location of targeted block%} is set:
  163. send "{@mprefix} &4Het getargete blok is al een join sign."
  164.  
  165. else if arg 2 is set:
  166. if {TD::signList::*} contains arg 2:
  167. send "{@mprefix} &4De naam &c%arg 2% &4is al in gebruik."
  168.  
  169. else:
  170. if arg 3 is set:
  171. send "%{TD::warpList::*}%"
  172. if {TD::warpList::*} doesn't contain arg 3:
  173. send "{@mprefix} &4De warp &c%arg 3% &4bestaat niet."
  174.  
  175.  
  176.  
  177. else:
  178. if arg 4 is set:
  179. send "{@mprefix} Join sign gemaakt met de volgende eigenschappen:%nl%&fNaam: %arg 2%%nl%&fWarp: %arg 3%%nl%&fSpelers: %arg 4%"
  180. add arg 2 to {TD::signList::*}
  181. set {TD::wSign::%location of targeted block%} to arg 2
  182. set {TD::wSign::%arg 2%::warp} to arg 3
  183. set {TD::wSign::%arg 2%::maxP} to arg 4
  184.  
  185.  
  186. else:
  187. send "{@mprefix} &4Je moet nog een &caantal spelers &4opgeven."
  188.  
  189.  
  190.  
  191. else:
  192. send "{@mprefix} &4Je moet nog een &cwarp &4en &caantal spelers &4opgeven."
  193. else:
  194. send "{@mprefix} &4Je moet nog een &cnaam, warp &4en &caantal spelers &4opgeven."
  195.  
  196.  
  197. else if arg 1 is "remove":
  198. if targeted block is not a sign:
  199. send "{@mprefix} &4Een join sign kan alleen een sign zijn."
  200.  
  201. else:
  202. send "{@mprefix} Join sign aan het verwijderen..."
  203.  
  204. set {_name} to {TD::wSign::%location of targeted block%}
  205.  
  206. remove {_name} from {TD::signList::*}
  207. delete {TD::wSign::%location of targeted block%}
  208. delete {TD::wSign::%{_name}%::warp}
  209. delete {TD::wSign::%{_name}%::maxP}
  210.  
  211. wait 3 ticks
  212.  
  213. send "{@mprefix} Join sign verwijderd!"
  214.  
  215. else if arg 1 is set:
  216. send "{@mprefix} &4Het argument &c%arg 1% &4is ongeldig, kies uit de volgende argumenten: &ccreate, remove &4of &csetwarp&4."
  217.  
  218. else:
  219. send "{@mprefix} &4Je moet nog opgeven wat je wil doen, &ccreate, remove &4of &csetwarp&4."
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