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Dec 11th, 2017
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C# 0.49 KB | None | 0 0
  1. using UnityEngine;
  2.  
  3. public class GUIname : MonoBehaviour
  4. {
  5. String nik;
  6.     void OnGUI()
  7.     {
  8.         Vector3 screenPosition = Camera.main.WorldToScreenPoint(gameObject.transform.position);
  9.         Vector3 cameraRelative = Camera.main.transform.InverseTransformPoint(transform.position);
  10.         if (cameraRelative.z > 0)
  11.         {
  12.             Rect position = new Rect(screenPosition.x, Screen.height - screenPosition.y, 100f, 20f);
  13.             GUI.Label(position, nik);
  14.         }
  15.     }
  16. }
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