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- using UnityEngine;
- public class GUIname : MonoBehaviour
- {
- String nik;
- void OnGUI()
- {
- Vector3 screenPosition = Camera.main.WorldToScreenPoint(gameObject.transform.position);
- Vector3 cameraRelative = Camera.main.transform.InverseTransformPoint(transform.position);
- if (cameraRelative.z > 0)
- {
- Rect position = new Rect(screenPosition.x, Screen.height - screenPosition.y, 100f, 20f);
- GUI.Label(position, nik);
- }
- }
- }
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