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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- me = game.Players.LocalPlayer
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin",me.Backpack)
- h.Name = "Portal"
- script.Parent = h
- end
- bin = script.Parent
- mode = true
- hold = false
- function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
- part.Parent = parent
- part.formFactor = form
- part.CanCollide = collide
- part.Transparency = tran
- part.Reflectance = ref
- part.Size = Vector3.new(x,y,z)
- part.BrickColor = BrickColor.new(color)
- part.TopSurface = 0
- part.BottomSurface = 0
- part.Anchored = anchor
- part:BreakJoints()
- end
- function weld(w, p, p0, p1, a, b, c, x, y, z)
- w.Parent = p
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
- end
- function mesh(mesh, parent, x, y, z, type)
- mesh.Parent = parent
- mesh.Scale = Vector3.new(x, y, z)
- mesh.MeshType = type
- end
- out = false
- inn = false
- function sel(mouse)
- local mk = nil
- local km = nil
- mouse.Button1Down:connect(function()
- if mode then
- if inn == false then
- inn = true
- mode = false
- hold = true
- local holdpos = mouse.Hit.p + Vector3.new(0,4,0)
- local portal = Instance.new("Model",workspace)
- portal.Name = "InPortal"
- local main = Instance.new("Part")
- prop(main, portal, false, 0.1, 0.1, 2.4, 2.4, 0.6, "Medium blue", true, "Custom")
- main.CFrame = CFrame.new(holdpos,mouse.Hit.p) * CFrame.new(0,3,0)
- local mes = Instance.new("SpecialMesh")
- mesh(mes,main,7,7,4,"FileMesh")
- mes.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local f = Instance.new("Fire",main)
- f.Size = 7
- f.Heat = 0
- f.Color = Color3.new(0.1,0.2,1)
- f.SecondaryColor = Color3.new(0.4,0.4,0.6)
- while hold do
- wait()
- main.CFrame = CFrame.new(holdpos,mouse.Hit.p)
- end
- mk = main
- end
- else
- if inn == true and out == false then
- out = true
- mode = true
- hold = true
- local holdpos = mouse.Hit.p + Vector3.new(0,4,0)
- local portal = Instance.new("Model",workspace)
- portal.Name = "OutPortal"
- local main = Instance.new("Part")
- prop(main, portal, false, 0.1, 0.1, 2.4, 2.4, 0.6, "Neon orange", true, "Custom")
- main.CFrame = CFrame.new(holdpos,mouse.Hit.p) * CFrame.new(0,3,0)
- local mes = Instance.new("SpecialMesh")
- mesh(mes,main,7,7,4,"FileMesh")
- mes.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local f = Instance.new("Fire",main)
- f.Size = 7
- f.Heat = 0
- f.Color = Color3.new(1,0.2,0.1)
- f.SecondaryColor = Color3.new(0.8,0.1,0.08)
- km = main
- hold = true
- while hold do
- wait()
- main.CFrame = CFrame.new(holdpos,mouse.Hit.p)
- end
- local tuch = true
- mk.Touched:connect(function(hit)
- local pla = game.Players:findFirstChild(hit.Parent.Name)
- if pla then
- if tuch then
- tuch = false
- local ff = Instance.new("Part")
- prop(ff,me.Character,false,1,0.2,2.3,2.3,1,"Medium blue",true,"Custom")
- local mag = (mk.Position - main.Position).magnitude
- ff.Size = Vector3.new(2.3,2.3,1)
- ff.CFrame = CFrame.new(mk.Position, main.Position) * CFrame.new(0,0,-mag/2)
- local mee = Instance.new("SpecialMesh",ff)
- mee.MeshType = "Brick"
- mee.Scale = Vector3.new(0.65,0.65,mag)
- for i=0.1, 1.1, 0.05 do
- mk.Transparency = i
- ff.Transparency = ff.Transparency - 0.04
- mee.Scale = Vector3.new(math.random(5,130)/100,math.random(5,130)/100,mag)
- wait()
- end
- pla.Character.Torso.CFrame = main.CFrame * CFrame.new(0,0,-3)
- for i=0.1,1.1,0.05 do
- main.Transparency = i
- ff.Transparency = ff.Transparency + 0.08
- mee.Scale = Vector3.new(math.random(30,120)/100,math.random(30,120)/100,mag)
- wait()
- end
- ff:remove()
- main:remove()
- mk:remove()
- mk = nil
- inn = false
- out = false
- end
- end
- end)
- end
- end
- end)
- mouse.Button1Up:connect(function()
- hold = false
- end)
- mouse.KeyDown:connect(function(key)
- key = key:lower()
- if (key == "q") then
- mode = true
- if mk ~= nil then
- mk:remove()
- mk = nil
- inn = false
- end
- if km ~= nil then
- km:remove()
- km = nil
- out = false
- end
- end
- end)
- end
- bin.Selected:connect(sel)
- --mediafire
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