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- 0.001 2019-04-12 18:57:31; Factorio 0.17.29 (build 44443, win64, steam)
- 0.001 Operating system: Windows 10 (version 1809)
- 0.002 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
- 0.002 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
- 0.002 Write data path: C:/Users/user/AppData/Roaming/Factorio [141018/237923MB]
- 0.002 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
- 0.071 System info: [CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, 4 cores, RAM: 8855/16325 MB, page: 19062/27589 MB, virtual: 4329/134217727 MB, extended virtual: 0 MB]
- 0.072 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
- 0.121 Available displays: 2
- 0.122 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 2560x1440, 32bit, 144Hz}
- 0.123 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
- 0.205 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
- 0.393 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080; id: 10de-1b80; driver: nvldumdx.dll 25.21.14.1967
- 0.393 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,none
- 0.393 [Local Video Memory] Budget: 6867MB, CurrentUsage: 2MB, Reservation: 0/3635MB
- 0.393 [Non-Local Vid.Mem.] Budget: 7346MB, CurrentUsage: 0MB, Reservation: 0/3877MB
- 0.393 Tiled resources: Tier 2
- 0.394 Unified Memory Architecture: No
- 0.394 BGR 565 Supported: Yes
- 0.394 MaximumFrameLatency: 3, GPUThreadPriority: 0
- 0.482 Desktop composition is active.
- 0.482 Graphics settings preset: very-high
- 0.482 Dedicated video memory size 8079 MB
- 0.482 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
- 0.482 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
- 0.591 DSound: Starting _dsound_update thread
- 0.591 DSound: Enter _dsound_update; tid=13232
- 1.204 Logitech LED Controller initialized.
- 1.337 Loading mod core 0.0.0 (data.lua)
- 1.629 Loading mod base 0.17.29 (data.lua)
- 3.327 Loading mod Infinizoom 0.1.3 (data.lua)
- 3.593 Loading mod base 0.17.29 (data-updates.lua)
- 3.875 Checksum for core: 496857413
- 3.875 Checksum of base: 1852277422
- 3.875 Checksum of Infinizoom: 3200612880
- 4.757 Loading sounds...
- 8.338 Info PlayerData.cpp:69: Local player-data.json unavailable
- 8.338 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1555087778
- 8.819 Initial atlas bitmap size is 16384
- 8.857 Created atlas bitmap 16384x16384 [none]
- 8.861 Created atlas bitmap 16384x11304 [none]
- 8.861 Created atlas bitmap 16384x2116 [decal]
- 8.863 Created atlas bitmap 16384x3808 [low-object]
- 8.864 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
- 8.865 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
- 8.866 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
- 8.867 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
- 8.867 Created atlas bitmap 16384x748 [alpha-mask]
- 8.870 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
- 8.871 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
- 8.881 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
- 28.271 Parallel Sprite Loader initialized (threads: 3)
- 42.640 Sprites loaded
- 42.761 Generated mipmaps for atlas of size 16384x3808
- 42.783 Generated mipmaps for atlas of size 16384x1888
- 42.794 Generated mipmaps for atlas of size 16384x6880
- 42.805 Generated mipmaps for atlas of size 16384x480
- 42.816 Generated mipmaps for atlas of size 16384x456
- 42.827 Generated mipmaps for atlas of size 16384x1264
- 42.833 Custom inputs active: 8
- 42.990 Factorio initialised
- 61.842 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 76.524 Info UDPSocket.cpp:210: Closing socket
- 76.524 Info UDPSocket.cpp:240: Socket closed
- 76.524 Info UDPSocket.cpp:210: Closing socket
- 110.522 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 114.556 Info UDPSocket.cpp:210: Closing socket
- 114.556 Info UDPSocket.cpp:240: Socket closed
- 114.556 Info UDPSocket.cpp:210: Closing socket
- 114.557 Joining game STEAM ID:({76561198067410339})
- 114.557 Info UDPSocket.cpp:33: Opening socket
- 114.558 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 115.407 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
- 119.107 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
- 119.107 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
- 119.108 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
- 119.108 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
- 119.158 Connection refused
- 119.223 Info ClientMultiplayerManager.cpp:189: Quitting multiplayer connection.
- 119.223 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 119.224 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 119.817 Info AuthServerConnector.cpp:138: Received key from auth server.
- 119.818 Info UDPSocket.cpp:210: Closing socket
- 119.818 Info UDPSocket.cpp:240: Socket closed
- 119.818 Joining game STEAM ID:({76561198067410339})
- 119.818 Info UDPSocket.cpp:33: Opening socket
- 119.819 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 119.873 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
- 119.873 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
- 119.873 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
- 119.873 Connection refused
- 119.873 Info ClientMultiplayerManager.cpp:189: Quitting multiplayer connection.
- 119.873 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 119.875 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 120.016 Info AuthServerConnector.cpp:138: Received key from auth server.
- 120.018 Info UDPSocket.cpp:210: Closing socket
- 120.018 Info UDPSocket.cpp:240: Socket closed
- 120.018 Joining game STEAM ID:({76561198067410339})
- 120.018 Info UDPSocket.cpp:33: Opening socket
- 120.019 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 120.073 Connection refused
- 120.073 Info ClientMultiplayerManager.cpp:189: Quitting multiplayer connection.
- 120.073 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 120.077 Info UDPSocket.cpp:210: Closing socket
- 120.077 Info UDPSocket.cpp:240: Socket closed
- 121.519 Joining game STEAM ID:({76561198067410339})
- 121.519 Info UDPSocket.cpp:33: Opening socket
- 121.519 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
- 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
- 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
- 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
- 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
- 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
- 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
- 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
- 121.607 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 121.607 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 121.607 Info ClientRouter.cpp:224: ConnectionAccepted
- 122.457 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
- 122.457 Downloading file C:\Users\user\AppData\Roaming\Factorio\temp\mp-download.zip (9716042 B, 19317 blocks)
- 122.462 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 132.913 Finished download (10 s, 9.7 MB, 929 kB/s)
- 132.940 Info ClientMultiplayerManager.cpp:725: updateTick(4294967295) map download finished creating scenario
- 132.941 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 132.941 Loading map C:\Users\user\AppData\Roaming\Factorio\temp\mp-download.zip: 9716042 bytes.
- 133.079 Loading level.dat: 22208913 bytes.
- 133.085 Info Scenario.cpp:161: Map version 0.17.29-0
- 133.665 Loading script.dat: 371 bytes.
- 133.695 Checksum for script C:/Users/user/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
- 133.696 Checksum for script __Infinizoom__/control.lua: 31042036
- 133.709 Info ClientMultiplayerManager.cpp:572: UpdateTick(8894873) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 133.723 Info ClientMultiplayerManager.cpp:572: UpdateTick(8894873) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 133.823 Info ClientMultiplayerManager.cpp:572: UpdateTick(8894873) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 148.716 Info AppManagerStates.cpp:1747: Saving finished
- 153.277 Info ClientMultiplayerManager.cpp:142: Disconnecting multiplayer connection. Reason: Quit.
- 153.277 Info ClientMultiplayerManager.cpp:572: UpdateTick(8894873) changing state from(InGame) to(DisconnectScheduled)
- 153.291 Info ClientMultiplayerManager.cpp:572: UpdateTick(8894873) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
- 153.391 Info ClientMultiplayerManager.cpp:572: UpdateTick(8894873) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
- 153.391 Info ClientMultiplayerManager.cpp:883: Disconnect notification for peer (1)
- 153.599 Info UDPSocket.cpp:210: Closing socket
- 153.599 Info UDPSocket.cpp:240: Socket closed
- 161.132 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
- 161.132 Info ServerMultiplayerManager.cpp:740: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
- 161.132 Info ServerMultiplayerManager.cpp:740: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
- 161.133 Loading map C:\Users\user\AppData\Roaming\Factorio\saves\ServerSave.zip: 9716132 bytes.
- 161.240 Loading level.dat: 22208913 bytes.
- 161.246 Info Scenario.cpp:161: Map version 0.17.29-0
- 161.824 Loading script.dat: 371 bytes.
- 161.828 Checksum for script C:/Users/user/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
- 161.829 Checksum for script __Infinizoom__/control.lua: 31042036
- 161.835 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
- 161.836 Hosting game at IP ADDR:({0.0.0.0:34197})
- 161.836 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
- 161.974 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (4Tuz7kiI21hWOdB0o8sSq3FnxZt185NB) from the auth server.
- 161.974 Info ServerMultiplayerManager.cpp:740: updateTick(8894873) changing state from(CreatingGame) to(InGame)
- 162.039 Info ServerRouter.cpp:606: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
- 162.039 Info UDPSocket.cpp:39: Opening socket for broadcast
- 162.040 Info GameActionHandler.cpp:4032: UpdateTick (8894873) processed PlayerJoinGame peerID(0) playerIndex(2) mode(connect)
- 162.150 Info ServerRouter.cpp:485: Own address is IP ADDR:({89.20.231.171:34197}) (confirmed by pingpong1)
- 162.163 Info ServerRouter.cpp:485: Own address is IP ADDR:({89.20.231.171:34197}) (confirmed by pingpong3)
- 162.330 Info SteamContext.cpp:447: Failed to get lobby game server information.
- 162.340 Info ServerRouter.cpp:485: Own address is IP ADDR:({89.20.231.171:34197}) (confirmed by pingpong4)
- 162.429 Info SteamContext.cpp:401: Lobby created callback started.
- 162.429 Info SteamContext.cpp:408: Lobby created succeeded.
- 162.429 Info SteamContext.cpp:430: Lobby creation finished.
- 162.429 Info SteamContext.cpp:437: Entered own lobby.
- 162.696 Info MatchingServer.cpp:107: Matching server game `4966579` has been created.
- 162.708 Info SteamContext.cpp:391: Leaving lobby...
- 162.708 Info ServerMultiplayerManager.cpp:669: Matching server connection resumed
- 163.028 Info SteamContext.cpp:401: Lobby created callback started.
- 163.028 Info SteamContext.cpp:408: Lobby created succeeded.
- 163.028 Info SteamContext.cpp:430: Lobby creation finished.
- 163.028 Info SteamContext.cpp:437: Entered own lobby.
- 178.957 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198069342477}))
- 178.957 Refusing connection for address (STEAM ID:({76561198069342477})), username (skycore09). UserVerificationMissing
- 179.706 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198069342477}))
- 179.708 Refusing connection for address (STEAM ID:({76561198069342477})), username (skycore09). PasswordMissing
- 179.858 Warning TransmissionControlHelper.cpp:179: Fragment 0005 failed too many times
- 179.891 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198069342477}))
- 179.892 Refusing connection for address (STEAM ID:({76561198069342477})), username (skycore09). PasswordMissing
- 180.608 Warning TransmissionControlHelper.cpp:179: Fragment 000a failed too many times
- 180.791 Warning TransmissionControlHelper.cpp:179: Fragment 000c failed too many times
- 181.357 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198069342477}))
- 181.358 Info ServerRouter.cpp:418: Replying to connectionRequest for address(STEAM ID:({76561198069342477})).
- 181.358 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(597) adding peer(1)
- 182.208 Info ServerMultiplayerManager.cpp:740: updateTick(8895021) changing state from(InGame) to(InGameSavingMap)
- 182.210 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
- 182.829 Info ServerMultiplayerManager.cpp:902: UpdateTick(8895021) Serving map(C:\Users\user\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(9717649) crc(1998861985)
- 182.830 Info ServerMultiplayerManager.cpp:740: updateTick(8895021) changing state from(InGameSavingMap) to(InGame)
- 182.923 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 192.223 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 192.790 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
- 192.790 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
- 192.890 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
- 233.941 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198067410339}))
- 233.941 Refusing connection for address (STEAM ID:({76561198067410339})), username (ShiftTGC). UserVerificationMissing
- 234.523 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198067410339}))
- 234.524 Refusing connection for address (STEAM ID:({76561198067410339})), username (ShiftTGC). PasswordMissing
- 235.390 Warning TransmissionControlHelper.cpp:179: Fragment 0013 failed too many times
- 235.424 Warning TransmissionControlHelper.cpp:179: Fragment 0014 failed too many times
- 236.408 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198067410339}))
- 236.409 Info ServerRouter.cpp:418: Replying to connectionRequest for address(STEAM ID:({76561198067410339})).
- 236.409 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(2222) adding peer(2)
- 236.428 Info ServerMultiplayerManager.cpp:740: updateTick(8895021) changing state from(InGame) to(InGameSavingMap)
- 236.474 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
- 237.132 Info ServerMultiplayerManager.cpp:902: UpdateTick(8895021) Serving map(C:\Users\user\AppData\Roaming\Factorio\temp\mp-save-1.zip) for peer(2) size(9717649) crc(732331339)
- 237.132 Info ServerMultiplayerManager.cpp:740: updateTick(8895021) changing state from(InGameSavingMap) to(InGame)
- 237.223 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 248.475 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 249.340 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
- 249.340 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
- 249.425 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
- 252.508 Info GameActionHandler.cpp:4032: UpdateTick (8895021) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
- 252.508 Info GameActionHandler.cpp:4032: UpdateTick (8895021) processed PlayerJoinGame peerID(2) playerIndex(3) mode(connect)
- 275.107 Info ServerMultiplayerManager.cpp:948: Disconnect notification for peer (1)
- 275.108 Info ServerSynchronizer.cpp:576: nextHeartbeatSequenceNumber(3381) removing peer(1).
- 387.749 Info AppManagerStates.cpp:1747: Saving finished
- 391.027 Error CrashHandler.cpp:564: Received SIGSEGV
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-build-hmsemn\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
- c:\cygwin64\tmp\factorio-build-hmsemn\src\util\logger.cpp (376): Logger::writeStacktrace
- c:\cygwin64\tmp\factorio-build-hmsemn\src\util\logger.cpp (527): Logger::logStacktrace
- c:\cygwin64\tmp\factorio-build-hmsemn\src\util\crashhandler.cpp (172): CrashHandler::writeStackTrace
- c:\cygwin64\tmp\factorio-build-hmsemn\src\util\crashhandler.cpp (573): CrashHandler::SignalHandler
- minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
- f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6150DE398)
- 00007FF6150DE398 (Factorio): (filename not available): __C_specific_handler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD595D468F)
- 00007FFD595D468F (ntdll): (filename not available): _chkstk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD59534BEF)
- 00007FFD59534BEF (ntdll): (filename not available): RtlWalkFrameChain
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD595D33FE)
- 00007FFD595D33FE (ntdll): (filename not available): KiUserExceptionDispatcher
- c:\cygwin64\tmp\factorio-build-hmsemn\src\blueprint\blueprintlibrary.cpp (411): BlueprintLibrary::getAllShelves
- c:\cygwin64\tmp\factorio-build-hmsemn\src\blueprint\blueprintlibrary.cpp (560): BlueprintLibrary::getShelf
- c:\cygwin64\tmp\factorio-build-hmsemn\src\gui\blueprintrecordslotbutton.cpp (32): BlueprintRecordSlotButton::paintComponent
- c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\widget.cpp (1240): agui::Widget::recursivePaintChildren
- c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
- c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
- c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
- c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\frame.cpp (87): agui::Frame::recursivePaintChildren
- c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\widget.cpp (1246): agui::Widget::recursivePaintChildren
- c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\gui.cpp (722): agui::Gui::render
- c:\cygwin64\tmp\factorio-build-hmsemn\src\globalcontext.cpp (1337): GlobalContext::prepareRenderGui
- c:\cygwin64\tmp\factorio-build-hmsemn\src\mainloop.cpp (952): MainLoop::prepare
- c:\cygwin64\tmp\factorio-build-hmsemn\src\mainloop.cpp (606): MainLoop::mainLoopStep
- c:\cygwin64\tmp\factorio-build-hmsemn\src\mainloop.cpp (374): MainLoop::run
- c:\cygwin64\tmp\factorio-build-hmsemn\src\main.cpp (1254): wmain
- f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD591881F4)
- 00007FFD591881F4 (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5959A251)
- 00007FFD5959A251 (ntdll): (filename not available): RtlUserThreadStart
- Stack trace logging done
- 393.665 Error CrashHandler.cpp:177: Map tick at moment of crash: 8903223
- 393.665 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 395.209 Uploading log file
- 395.230 Error CrashHandler.cpp:213: Heap validation: success.
- 395.236 Creating crash dump.
- 395.691 CrashDump success
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