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factorio crash report

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Apr 12th, 2019
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  1. 0.001 2019-04-12 18:57:31; Factorio 0.17.29 (build 44443, win64, steam)
  2. 0.001 Operating system: Windows 10 (version 1809)
  3. 0.002 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
  4. 0.002 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
  5. 0.002 Write data path: C:/Users/user/AppData/Roaming/Factorio [141018/237923MB]
  6. 0.002 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
  7. 0.071 System info: [CPU: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz, 4 cores, RAM: 8855/16325 MB, page: 19062/27589 MB, virtual: 4329/134217727 MB, extended virtual: 0 MB]
  8. 0.072 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: 00] [Lang: en]
  9. 0.121 Available displays: 2
  10. 0.122 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 2560x1440, 32bit, 144Hz}
  11. 0.123 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [-1920,0], 1920x1080, 32bit, 60Hz}
  12. 0.205 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
  13. 0.393 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080; id: 10de-1b80; driver: nvldumdx.dll 25.21.14.1967
  14. 0.393 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,none
  15. 0.393 [Local Video Memory] Budget: 6867MB, CurrentUsage: 2MB, Reservation: 0/3635MB
  16. 0.393 [Non-Local Vid.Mem.] Budget: 7346MB, CurrentUsage: 0MB, Reservation: 0/3877MB
  17. 0.393 Tiled resources: Tier 2
  18. 0.394 Unified Memory Architecture: No
  19. 0.394 BGR 565 Supported: Yes
  20. 0.394 MaximumFrameLatency: 3, GPUThreadPriority: 0
  21. 0.482 Desktop composition is active.
  22. 0.482 Graphics settings preset: very-high
  23. 0.482 Dedicated video memory size 8079 MB
  24. 0.482 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality]
  25. 0.482 [Max load threads: 32] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Color: 32bit]
  26. 0.591 DSound: Starting _dsound_update thread
  27. 0.591 DSound: Enter _dsound_update; tid=13232
  28. 1.204 Logitech LED Controller initialized.
  29. 1.337 Loading mod core 0.0.0 (data.lua)
  30. 1.629 Loading mod base 0.17.29 (data.lua)
  31. 3.327 Loading mod Infinizoom 0.1.3 (data.lua)
  32. 3.593 Loading mod base 0.17.29 (data-updates.lua)
  33. 3.875 Checksum for core: 496857413
  34. 3.875 Checksum of base: 1852277422
  35. 3.875 Checksum of Infinizoom: 3200612880
  36. 4.757 Loading sounds...
  37. 8.338 Info PlayerData.cpp:69: Local player-data.json unavailable
  38. 8.338 Info PlayerData.cpp:72: Cloud player-data.json available, timestamp 1555087778
  39. 8.819 Initial atlas bitmap size is 16384
  40. 8.857 Created atlas bitmap 16384x16384 [none]
  41. 8.861 Created atlas bitmap 16384x11304 [none]
  42. 8.861 Created atlas bitmap 16384x2116 [decal]
  43. 8.863 Created atlas bitmap 16384x3808 [low-object]
  44. 8.864 Created atlas bitmap 16384x1888 [mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  45. 8.865 Created atlas bitmap 16384x6880 [terrain, mipmap, linear-minification, linear-mip-level, no-crop]
  46. 8.866 Created atlas bitmap 16384x480 [smoke, mipmap, linear-minification, linear-magnification]
  47. 8.867 Created atlas bitmap 16384x456 [not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, no-crop, no-scale]
  48. 8.867 Created atlas bitmap 16384x748 [alpha-mask]
  49. 8.870 Created atlas bitmap 16384x12632 [shadow, linear-magnification, alpha-mask]
  50. 8.871 Created atlas bitmap 16384x1264 [shadow, mipmap, linear-magnification, alpha-mask]
  51. 8.881 Texture processor created. GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  52. 28.271 Parallel Sprite Loader initialized (threads: 3)
  53. 42.640 Sprites loaded
  54. 42.761 Generated mipmaps for atlas of size 16384x3808
  55. 42.783 Generated mipmaps for atlas of size 16384x1888
  56. 42.794 Generated mipmaps for atlas of size 16384x6880
  57. 42.805 Generated mipmaps for atlas of size 16384x480
  58. 42.816 Generated mipmaps for atlas of size 16384x456
  59. 42.827 Generated mipmaps for atlas of size 16384x1264
  60. 42.833 Custom inputs active: 8
  61. 42.990 Factorio initialised
  62. 61.842 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  63. 76.524 Info UDPSocket.cpp:210: Closing socket
  64. 76.524 Info UDPSocket.cpp:240: Socket closed
  65. 76.524 Info UDPSocket.cpp:210: Closing socket
  66. 110.522 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
  67. 114.556 Info UDPSocket.cpp:210: Closing socket
  68. 114.556 Info UDPSocket.cpp:240: Socket closed
  69. 114.556 Info UDPSocket.cpp:210: Closing socket
  70. 114.557 Joining game STEAM ID:({76561198067410339})
  71. 114.557 Info UDPSocket.cpp:33: Opening socket
  72. 114.558 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  73. 115.407 Warning TransmissionControlHelper.cpp:179: Fragment 0000 failed too many times
  74. 119.107 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
  75. 119.107 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
  76. 119.108 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
  77. 119.108 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
  78. 119.158 Connection refused
  79. 119.223 Info ClientMultiplayerManager.cpp:189: Quitting multiplayer connection.
  80. 119.223 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  81. 119.224 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  82. 119.817 Info AuthServerConnector.cpp:138: Received key from auth server.
  83. 119.818 Info UDPSocket.cpp:210: Closing socket
  84. 119.818 Info UDPSocket.cpp:240: Socket closed
  85. 119.818 Joining game STEAM ID:({76561198067410339})
  86. 119.818 Info UDPSocket.cpp:33: Opening socket
  87. 119.819 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  88. 119.873 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
  89. 119.873 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
  90. 119.873 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionRequestReply) received from STEAM ID:({76561198067410339}): invalid state (WaitingForAccept) for packet type
  91. 119.873 Connection refused
  92. 119.873 Info ClientMultiplayerManager.cpp:189: Quitting multiplayer connection.
  93. 119.873 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  94. 119.875 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
  95. 120.016 Info AuthServerConnector.cpp:138: Received key from auth server.
  96. 120.018 Info UDPSocket.cpp:210: Closing socket
  97. 120.018 Info UDPSocket.cpp:240: Socket closed
  98. 120.018 Joining game STEAM ID:({76561198067410339})
  99. 120.018 Info UDPSocket.cpp:33: Opening socket
  100. 120.019 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  101. 120.073 Connection refused
  102. 120.073 Info ClientMultiplayerManager.cpp:189: Quitting multiplayer connection.
  103. 120.073 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
  104. 120.077 Info UDPSocket.cpp:210: Closing socket
  105. 120.077 Info UDPSocket.cpp:240: Socket closed
  106. 121.519 Joining game STEAM ID:({76561198067410339})
  107. 121.519 Info UDPSocket.cpp:33: Opening socket
  108. 121.519 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
  109. 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
  110. 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
  111. 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
  112. 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
  113. 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
  114. 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
  115. 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
  116. 121.523 Info UnparsedNetworkMessage.cpp:91: Invalid packet (type ConnectionAcceptOrDeny) received from STEAM ID:({76561198067410339}): invalid state (Connecting) for packet type
  117. 121.607 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
  118. 121.607 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
  119. 121.607 Info ClientRouter.cpp:224: ConnectionAccepted
  120. 122.457 Info ClientMultiplayerManager.cpp:745: Received mapReadyForDownload
  121. 122.457 Downloading file C:\Users\user\AppData\Roaming\Factorio\temp\mp-download.zip (9716042 B, 19317 blocks)
  122. 122.462 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  123. 132.913 Finished download (10 s, 9.7 MB, 929 kB/s)
  124. 132.940 Info ClientMultiplayerManager.cpp:725: updateTick(4294967295) map download finished creating scenario
  125. 132.941 Info ClientMultiplayerManager.cpp:572: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  126. 132.941 Loading map C:\Users\user\AppData\Roaming\Factorio\temp\mp-download.zip: 9716042 bytes.
  127. 133.079 Loading level.dat: 22208913 bytes.
  128. 133.085 Info Scenario.cpp:161: Map version 0.17.29-0
  129. 133.665 Loading script.dat: 371 bytes.
  130. 133.695 Checksum for script C:/Users/user/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
  131. 133.696 Checksum for script __Infinizoom__/control.lua: 31042036
  132. 133.709 Info ClientMultiplayerManager.cpp:572: UpdateTick(8894873) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  133. 133.723 Info ClientMultiplayerManager.cpp:572: UpdateTick(8894873) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  134. 133.823 Info ClientMultiplayerManager.cpp:572: UpdateTick(8894873) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  135. 148.716 Info AppManagerStates.cpp:1747: Saving finished
  136. 153.277 Info ClientMultiplayerManager.cpp:142: Disconnecting multiplayer connection. Reason: Quit.
  137. 153.277 Info ClientMultiplayerManager.cpp:572: UpdateTick(8894873) changing state from(InGame) to(DisconnectScheduled)
  138. 153.291 Info ClientMultiplayerManager.cpp:572: UpdateTick(8894873) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
  139. 153.391 Info ClientMultiplayerManager.cpp:572: UpdateTick(8894873) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
  140. 153.391 Info ClientMultiplayerManager.cpp:883: Disconnect notification for peer (1)
  141. 153.599 Info UDPSocket.cpp:210: Closing socket
  142. 153.599 Info UDPSocket.cpp:240: Socket closed
  143. 161.132 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  144. 161.132 Info ServerMultiplayerManager.cpp:740: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
  145. 161.132 Info ServerMultiplayerManager.cpp:740: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
  146. 161.133 Loading map C:\Users\user\AppData\Roaming\Factorio\saves\ServerSave.zip: 9716132 bytes.
  147. 161.240 Loading level.dat: 22208913 bytes.
  148. 161.246 Info Scenario.cpp:161: Map version 0.17.29-0
  149. 161.824 Loading script.dat: 371 bytes.
  150. 161.828 Checksum for script C:/Users/user/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1848333929
  151. 161.829 Checksum for script __Infinizoom__/control.lua: 31042036
  152. 161.835 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
  153. 161.836 Hosting game at IP ADDR:({0.0.0.0:34197})
  154. 161.836 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
  155. 161.974 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (4Tuz7kiI21hWOdB0o8sSq3FnxZt185NB) from the auth server.
  156. 161.974 Info ServerMultiplayerManager.cpp:740: updateTick(8894873) changing state from(CreatingGame) to(InGame)
  157. 162.039 Info ServerRouter.cpp:606: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
  158. 162.039 Info UDPSocket.cpp:39: Opening socket for broadcast
  159. 162.040 Info GameActionHandler.cpp:4032: UpdateTick (8894873) processed PlayerJoinGame peerID(0) playerIndex(2) mode(connect)
  160. 162.150 Info ServerRouter.cpp:485: Own address is IP ADDR:({89.20.231.171:34197}) (confirmed by pingpong1)
  161. 162.163 Info ServerRouter.cpp:485: Own address is IP ADDR:({89.20.231.171:34197}) (confirmed by pingpong3)
  162. 162.330 Info SteamContext.cpp:447: Failed to get lobby game server information.
  163. 162.340 Info ServerRouter.cpp:485: Own address is IP ADDR:({89.20.231.171:34197}) (confirmed by pingpong4)
  164. 162.429 Info SteamContext.cpp:401: Lobby created callback started.
  165. 162.429 Info SteamContext.cpp:408: Lobby created succeeded.
  166. 162.429 Info SteamContext.cpp:430: Lobby creation finished.
  167. 162.429 Info SteamContext.cpp:437: Entered own lobby.
  168. 162.696 Info MatchingServer.cpp:107: Matching server game `4966579` has been created.
  169. 162.708 Info SteamContext.cpp:391: Leaving lobby...
  170. 162.708 Info ServerMultiplayerManager.cpp:669: Matching server connection resumed
  171. 163.028 Info SteamContext.cpp:401: Lobby created callback started.
  172. 163.028 Info SteamContext.cpp:408: Lobby created succeeded.
  173. 163.028 Info SteamContext.cpp:430: Lobby creation finished.
  174. 163.028 Info SteamContext.cpp:437: Entered own lobby.
  175. 178.957 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198069342477}))
  176. 178.957 Refusing connection for address (STEAM ID:({76561198069342477})), username (skycore09). UserVerificationMissing
  177. 179.706 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198069342477}))
  178. 179.708 Refusing connection for address (STEAM ID:({76561198069342477})), username (skycore09). PasswordMissing
  179. 179.858 Warning TransmissionControlHelper.cpp:179: Fragment 0005 failed too many times
  180. 179.891 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198069342477}))
  181. 179.892 Refusing connection for address (STEAM ID:({76561198069342477})), username (skycore09). PasswordMissing
  182. 180.608 Warning TransmissionControlHelper.cpp:179: Fragment 000a failed too many times
  183. 180.791 Warning TransmissionControlHelper.cpp:179: Fragment 000c failed too many times
  184. 181.357 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198069342477}))
  185. 181.358 Info ServerRouter.cpp:418: Replying to connectionRequest for address(STEAM ID:({76561198069342477})).
  186. 181.358 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(597) adding peer(1)
  187. 182.208 Info ServerMultiplayerManager.cpp:740: updateTick(8895021) changing state from(InGame) to(InGameSavingMap)
  188. 182.210 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
  189. 182.829 Info ServerMultiplayerManager.cpp:902: UpdateTick(8895021) Serving map(C:\Users\user\AppData\Roaming\Factorio\temp\mp-save-0.zip) for peer(1) size(9717649) crc(1998861985)
  190. 182.830 Info ServerMultiplayerManager.cpp:740: updateTick(8895021) changing state from(InGameSavingMap) to(InGame)
  191. 182.923 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  192. 192.223 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  193. 192.790 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
  194. 192.790 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
  195. 192.890 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
  196. 233.941 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198067410339}))
  197. 233.941 Refusing connection for address (STEAM ID:({76561198067410339})), username (ShiftTGC). UserVerificationMissing
  198. 234.523 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198067410339}))
  199. 234.524 Refusing connection for address (STEAM ID:({76561198067410339})), username (ShiftTGC). PasswordMissing
  200. 235.390 Warning TransmissionControlHelper.cpp:179: Fragment 0013 failed too many times
  201. 235.424 Warning TransmissionControlHelper.cpp:179: Fragment 0014 failed too many times
  202. 236.408 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198067410339}))
  203. 236.409 Info ServerRouter.cpp:418: Replying to connectionRequest for address(STEAM ID:({76561198067410339})).
  204. 236.409 Info ServerSynchronizer.cpp:557: nextHeartbeatSequenceNumber(2222) adding peer(2)
  205. 236.428 Info ServerMultiplayerManager.cpp:740: updateTick(8895021) changing state from(InGame) to(InGameSavingMap)
  206. 236.474 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
  207. 237.132 Info ServerMultiplayerManager.cpp:902: UpdateTick(8895021) Serving map(C:\Users\user\AppData\Roaming\Factorio\temp\mp-save-1.zip) for peer(2) size(9717649) crc(732331339)
  208. 237.132 Info ServerMultiplayerManager.cpp:740: updateTick(8895021) changing state from(InGameSavingMap) to(InGame)
  209. 237.223 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  210. 248.475 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  211. 249.340 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
  212. 249.340 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
  213. 249.425 Info ServerMultiplayerManager.cpp:839: updateTick(8895021) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
  214. 252.508 Info GameActionHandler.cpp:4032: UpdateTick (8895021) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
  215. 252.508 Info GameActionHandler.cpp:4032: UpdateTick (8895021) processed PlayerJoinGame peerID(2) playerIndex(3) mode(connect)
  216. 275.107 Info ServerMultiplayerManager.cpp:948: Disconnect notification for peer (1)
  217. 275.108 Info ServerSynchronizer.cpp:576: nextHeartbeatSequenceNumber(3381) removing peer(1).
  218. 387.749 Info AppManagerStates.cpp:1747: Saving finished
  219. 391.027 Error CrashHandler.cpp:564: Received SIGSEGV
  220. Factorio crashed. Generating symbolized stacktrace, please wait ...
  221. c:\cygwin64\tmp\factorio-build-hmsemn\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
  222. c:\cygwin64\tmp\factorio-build-hmsemn\src\util\logger.cpp (376): Logger::writeStacktrace
  223. c:\cygwin64\tmp\factorio-build-hmsemn\src\util\logger.cpp (527): Logger::logStacktrace
  224. c:\cygwin64\tmp\factorio-build-hmsemn\src\util\crashhandler.cpp (172): CrashHandler::writeStackTrace
  225. c:\cygwin64\tmp\factorio-build-hmsemn\src\util\crashhandler.cpp (573): CrashHandler::SignalHandler
  226. minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
  227. f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
  228. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6150DE398)
  229. 00007FF6150DE398 (Factorio): (filename not available): __C_specific_handler
  230. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD595D468F)
  231. 00007FFD595D468F (ntdll): (filename not available): _chkstk
  232. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD59534BEF)
  233. 00007FFD59534BEF (ntdll): (filename not available): RtlWalkFrameChain
  234. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD595D33FE)
  235. 00007FFD595D33FE (ntdll): (filename not available): KiUserExceptionDispatcher
  236. c:\cygwin64\tmp\factorio-build-hmsemn\src\blueprint\blueprintlibrary.cpp (411): BlueprintLibrary::getAllShelves
  237. c:\cygwin64\tmp\factorio-build-hmsemn\src\blueprint\blueprintlibrary.cpp (560): BlueprintLibrary::getShelf
  238. c:\cygwin64\tmp\factorio-build-hmsemn\src\gui\blueprintrecordslotbutton.cpp (32): BlueprintRecordSlotButton::paintComponent
  239. c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\widget.cpp (1240): agui::Widget::recursivePaintChildren
  240. c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
  241. c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
  242. c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\layout.cpp (80): agui::Layout::recursivePaintChildren
  243. c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\frame.cpp (87): agui::Frame::recursivePaintChildren
  244. c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\widget\widget.cpp (1246): agui::Widget::recursivePaintChildren
  245. c:\cygwin64\tmp\factorio-build-hmsemn\libraries\agui\gui.cpp (722): agui::Gui::render
  246. c:\cygwin64\tmp\factorio-build-hmsemn\src\globalcontext.cpp (1337): GlobalContext::prepareRenderGui
  247. c:\cygwin64\tmp\factorio-build-hmsemn\src\mainloop.cpp (952): MainLoop::prepare
  248. c:\cygwin64\tmp\factorio-build-hmsemn\src\mainloop.cpp (606): MainLoop::mainLoopStep
  249. c:\cygwin64\tmp\factorio-build-hmsemn\src\mainloop.cpp (374): MainLoop::run
  250. c:\cygwin64\tmp\factorio-build-hmsemn\src\main.cpp (1254): wmain
  251. f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
  252. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD591881F4)
  253. 00007FFD591881F4 (KERNEL32): (filename not available): BaseThreadInitThunk
  254. ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD5959A251)
  255. 00007FFD5959A251 (ntdll): (filename not available): RtlUserThreadStart
  256. Stack trace logging done
  257. 393.665 Error CrashHandler.cpp:177: Map tick at moment of crash: 8903223
  258. 393.665 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
  259. Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  260. 395.209 Uploading log file
  261. 395.230 Error CrashHandler.cpp:213: Heap validation: success.
  262. 395.236 Creating crash dump.
  263. 395.691 CrashDump success
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