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- using UnityEngine;
- public class LookAtTarget2D : MonoBehaviour
- {
- [SerializeField] private Transform _target;
- [SerializeField] private Vector3 _worldUp = Vector3.up;
- private void Update()
- {
- Vector2 direction = _target.position - transform.position;
- transform.rotation = Quaternion.FromToRotation(_worldUp, direction);
- }
- }
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