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- Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
- Vendor: Intel
- VRAM: 912 MB
- Driver: 10.18.10.4358
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.087 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 3164 -> priority: 1
- Thread -> id: 2f34 -> priority: 1
- UnloadTime: 3.871308 ms
- Exception
- (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ArgumentOutOfRangeException: Argument is out of range.
- Parameter name: index
- at System.Collections.Generic.List`1[Move].get_Item (Int32 index) [0x00000] in <filename unknown>:0
- at Board.Undo () [0x00000] in <filename unknown>:0
- at Game.Undo () [0x00000] in <filename unknown>:0
- at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0
- at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
- at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
- at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
- UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
- UnityEngine.EventSystems.StandaloneInputModule:Process()
- UnityEngine.EventSystems.EventSystem:Update()
- (Filename: Line: -1)
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