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SilverKing

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Jul 11th, 2018
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  1. Initialize engine version: 2017.3.0f3 (a9f86dcd79df)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: Intel(R) HD Graphics 4000 (ID=0x166)
  6. Vendor: Intel
  7. VRAM: 912 MB
  8. Driver: 10.18.10.4358
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 1.087 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. Setting up 2 worker threads for Enlighten.
  18. Thread -> id: 3164 -> priority: 1
  19. Thread -> id: 2f34 -> priority: 1
  20. UnloadTime: 3.871308 ms
  21. Exception
  22.  
  23. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
  24.  
  25. ArgumentOutOfRangeException: Argument is out of range.
  26. Parameter name: index
  27. at System.Collections.Generic.List`1[Move].get_Item (Int32 index) [0x00000] in <filename unknown>:0
  28. at Board.Undo () [0x00000] in <filename unknown>:0
  29. at Game.Undo () [0x00000] in <filename unknown>:0
  30. at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <filename unknown>:0
  31. at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  32. at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  33. at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  34. at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  35. at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
  36. UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
  37. UnityEngine.DebugLogHandler:LogException(Exception, Object)
  38. UnityEngine.Logger:LogException(Exception, Object)
  39. UnityEngine.Debug:LogException(Exception)
  40. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  41. UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  42. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
  43. UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
  44. UnityEngine.EventSystems.StandaloneInputModule:Process()
  45. UnityEngine.EventSystems.EventSystem:Update()
  46.  
  47. (Filename: Line: -1)
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