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- FowMapAuthor = "Your name here"; // So people know who made this map
- mapVersion = 2; // Don't change
- mapCamo = MAP_CAMO_GRAY; // Is this map gray (desert) or green (forest)? possible values: MAP_CAMO_GREEN, MAP_CAMO_GRAY
- mapTemperature = MAP_TEMP_MILD; // How hot the map is? possible values: MAP_TEMP_COLD, MAP_TEMP_MILD, MAP_TEMP_WARM, MAP_TEMP_HOT
- // Places on map, each class name is a marker name
- class MapPlaces
- {
- class girna : Town{}; // Town at the marker "girna"
- class agia_marina : Town
- {
- // side = east; // Towns can also have predefined side, works only with Predefined "Army starting positions" mission parameter
- };
- class agios_cephas : TownSmall {}; // Small town at the marker "agios_cephas"
- class agios_loanis : TownSmall {};
- class tsoukalia : TownSmall {};
- class old_outpost : TownSmall {};
- class some_place : TownSmall {};
- class some_place2 : TownSmall {};
- class some_place3 : TownSmall {};
- class some_place4 : TownSmall {};
- class limeri_bay : TownSmall {};
- class StartBlue : Fob // "StartBlue" is the marker name of west starting point. note: must be "StartBlue" (These are for predefined mode)
- {
- side = west;
- };
- class StartRed : Fob // east starting FOB (Predefined mode)
- {
- side = east;
- };
- };
- class StaticMapPlaces
- {
- // "airf1" is the marker name for the airfield
- // It should be rectangle where width means the airfields width and height means the airfield length
- class airf1 : StaticAirfield
- {
- servicePoint = "af1sp"; // "af1sp" is the marker name of the service point
- };
- // This defines a makeshift airfield at "makeshiftAf" marker position
- class makeshiftAf : StaticAirfield
- {
- isCustomAf = true; // is makeshift airfield
- runwayStart = "msaRunway"; // Determines runway start and direction
- servicePoint = "msAfSp";
- };
- };
- autoPlacePlayers = true; // This allows automatic placing of playable units if the map has marker named "playableSpawn". The players are created every time you press Ctrl + P in the editor
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