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Jan 29th, 2026
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C++ 2.02 KB | Gaming | 0 0
  1.  
  2. FowMapAuthor = "Your name here"; // So people know who made this map
  3.  
  4.  
  5. mapVersion = 2; // Don't change
  6.  
  7. mapCamo = MAP_CAMO_GRAY;  // Is this map gray (desert) or green (forest)? possible values: MAP_CAMO_GREEN, MAP_CAMO_GRAY
  8.  
  9. mapTemperature = MAP_TEMP_MILD; // How hot the map is? possible values: MAP_TEMP_COLD, MAP_TEMP_MILD, MAP_TEMP_WARM, MAP_TEMP_HOT
  10.  
  11.  
  12. // Places on map, each class name is a marker name
  13. class MapPlaces
  14. {
  15.  
  16. class girna : Town{};   // Town at the marker "girna"
  17. class agia_marina : Town
  18. {
  19. // side = east; // Towns can also have predefined side, works only with Predefined "Army starting positions" mission parameter
  20. };
  21.  
  22. class agios_cephas : TownSmall {};   // Small town at the marker "agios_cephas"
  23. class agios_loanis : TownSmall {};
  24. class tsoukalia : TownSmall {};
  25. class old_outpost : TownSmall {};
  26. class some_place : TownSmall {};
  27. class some_place2 : TownSmall {};
  28. class some_place3 : TownSmall {};
  29. class some_place4 : TownSmall {};
  30. class limeri_bay : TownSmall {};
  31.  
  32.  
  33. class StartBlue : Fob   // "StartBlue" is the marker name of west starting point. note: must be "StartBlue" (These are for predefined mode)
  34. {
  35.  side = west;
  36. };
  37.  
  38. class StartRed : Fob   // east starting FOB (Predefined mode)
  39. {
  40.  side = east;
  41. };
  42.  
  43. };
  44.  
  45.  
  46. class StaticMapPlaces
  47. {
  48.  // "airf1" is the marker name for the airfield
  49.  // It should be rectangle where width means the airfields width and height means the airfield length
  50.  class airf1 : StaticAirfield
  51.  {
  52.   servicePoint = "af1sp";   // "af1sp" is the marker name of the service point
  53.  };
  54.  
  55.  // This defines a makeshift airfield at "makeshiftAf" marker position
  56.  class makeshiftAf : StaticAirfield
  57.  {
  58.   isCustomAf = true; // is makeshift airfield
  59.   runwayStart = "msaRunway"; // Determines runway start and direction
  60.  
  61.   servicePoint = "msAfSp";
  62.  };
  63.  
  64. };
  65.  
  66. autoPlacePlayers = true; // This allows automatic placing of playable units if the map has marker named "playableSpawn". The players are created every time you press Ctrl + P in the editor
  67.  
  68.  
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