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- public void LoadDefaultTileData()
- {
- DefaultMapTiles.Add(3, new object[] { Color.FromArgb(0, 236, 0), GameFolder + "truetile\\ter-lichpine.png" });
- DefaultMapTiles.Add(15, new object[] { Color.FromArgb(0, 160, 0), GameFolder + "truetile\\ter-conifore.png" });
- DefaultMapTiles.Add(20, new object[] { Color.FromArgb(200, 200, 200), GameFolder + "truetile\\ter-hicliff.png" });
- DefaultMapTiles.Add(21, new object[] { Color.FromArgb(255, 87, 247), GameFolder + "truetile\\ter-pit.png" });
- DefaultMapTiles.Add(30, new object[] { Color.FromArgb(255, 21, 232), GameFolder + "truetile\\ter-kotacamp.png" });
- DefaultMapTiles.Add(31, new object[] { Color.FromArgb(171, 87, 0), GameFolder + "truetile\\ter-shelter.png" });
- DefaultMapTiles.Add(46, new object[] { Color.FromArgb(31, 31, 31), GameFolder + "truetile\\ter-road.png" });
- DefaultMapTiles.Add(47, new object[] { Color.FromArgb(0, 0, 0), GameFolder + "truetile\\ter-pasture.png" });
- DefaultMapTiles.Add(58, new object[] { Color.FromArgb(0, 160, 0), GameFolder + "truetile\\ter-ground.png" });
- DefaultMapTiles.Add(60, new object[] { Color.FromArgb(255, 255, 255), GameFolder + "truetile\\ter-cave.png" });
- DefaultMapTiles.Add(86, new object[] { Color.FromArgb(198, 0, 0), GameFolder + "truetile\\ter-snghouse.png" });
- DefaultMapTiles.Add(91, new object[] { Color.FromArgb(150, 150, 150), GameFolder + "truetile\\ter-hill.png" });
- DefaultMapTiles.Add(93, new object[] { Color.FromArgb(200, 200, 200), GameFolder + "truetile\\ter-cliff.png" });
- DefaultMapTiles.Add(94, new object[] { Color.FromArgb(240, 240, 240), GameFolder + "truetile\\ter-mount.png" });
- DefaultMapTiles.Add(176, new object[] { Color.FromArgb(50, 50, 100), GameFolder + "truetile\\ter-ford.png" });
- DefaultMapTiles.Add(177, new object[] { Color.FromArgb(210, 210, 240), GameFolder + "truetile\\ter-rapids.png" });
- DefaultMapTiles.Add(178, new object[] { Color.FromArgb(108, 121, 216), GameFolder + "truetile\\ter-river.png" });
- DefaultMapTiles.Add(180, new object[] { Color.FromArgb(8, 20, 200), GameFolder + "truetile\\ter-sea.png" });
- DefaultMapTiles.Add(181, new object[] { Color.FromArgb(0, 75, 215), GameFolder + "truetile\\ter-shsea.png" });
- DefaultMapTiles.Add(182, new object[] { Color.FromArgb(8, 8, 216), GameFolder + "truetile\\ter-dpwater.png" });
- DefaultMapTiles.Add(183, new object[] { Color.FromArgb(8, 8, 244), GameFolder + "truetile\\ter-shwater.png" });
- DefaultMapTiles.Add(210, new object[] { Color.FromArgb(64, 0, 0), GameFolder + "truetile\\ter-fortvill.png" });
- DefaultMapTiles.Add(211, new object[] { Color.FromArgb(128, 0, 0), GameFolder + "truetile\\ter-snghouse.png" });
- DefaultMapTiles.Add(228, new object[] { Color.FromArgb(0, 80, 0), GameFolder + "truetile\\ter-thicket.png" });
- DefaultMapTiles.Add(233, new object[] { Color.FromArgb(0, 40, 0), GameFolder + "truetile\\ter-openmire.png" });
- DefaultMapTiles.Add(235, new object[] { Color.FromArgb(0, 128, 0), GameFolder + "truetile\\ter-sprmire.png" });
- DefaultMapTiles.Add(236, new object[] { Color.FromArgb(0, 80, 0), GameFolder + "truetile\\ter-pinemire.png" });
- DefaultMapTiles.Add(238, new object[] { Color.FromArgb(0, 200, 0), GameFolder + "truetile\\ter-heath.png" });
- DefaultMapTiles.Add(239, new object[] { Color.FromArgb(244, 244, 131), GameFolder + "truetile\\ter-village.png" });
- DefaultMapTiles.Add(244, new object[] { Color.FromArgb(8, 8, 244), GameFolder + "truetile\\ter-water.png" });
- DefaultMapTiles.Add(247, new object[] { Color.FromArgb(8, 8, 244), GameFolder + "truetile\\ter-water.png" });
- DefaultMapTiles.Add(250, new object[] { Color.FromArgb(0, 160, 0), GameFolder + "truetile\\ter-ground.png" });
- DefaultMapTiles.Add(251, new object[] { Color.FromArgb(0, 240, 0), GameFolder + "truetile\\ter-field.png" });
- DefaultMapTiles.Add(4, new object[] { Color.FromArgb(69, 65, 81), GameFolder + "truetile\\ter-firepla.png" });
- // Fireplace -- truetile\\ter-firepla
- DefaultMapTiles.Add(5, new object[] { Color.FromArgb(27, 24, 36), GameFolder + "truetile\\ter-saustove.png" });
- // Sauna stove -- truetile\\ter-saustove
- DefaultMapTiles.Add(8, new object[] { Color.FromArgb(83, 87, 115), GameFolder + "truetile\\ter-rowan.png" });
- // Rowan -- truetile\\ter-rowan
- DefaultMapTiles.Add(10, new object[] { Color.FromArgb(255, 255, 255), GameFolder + "truetile\\ter-birch.png" });
- // Birch -- truetile\\ter-birch
- DefaultMapTiles.Add(12, new object[] { Color.FromArgb(43, 61, 29), GameFolder + "truetile\\ter-yspruce.png" });
- // Young spruce -- truetile\\ter-yspruce
- DefaultMapTiles.Add(13, new object[] { Color.FromArgb(61, 78, 31), GameFolder + "truetile\\ter-spruce.png" });
- // Spruce -- truetile\\ter-spruce
- DefaultMapTiles.Add(16, new object[] { Color.FromArgb(83, 87, 115), GameFolder + "truetile\\ter-grove.png" });
- // Grove -- truetile\\ter-grove
- DefaultMapTiles.Add(17, new object[] { Color.FromArgb(98, 38, 6), GameFolder + "truetile\\ter-ypine.png" });
- // Young pine -- truetile\\ter-ypine
- DefaultMapTiles.Add(18, new object[] { Color.FromArgb(112, 82, 66), GameFolder + "truetile\\ter-pine.png" });
- // Pine -- truetile\\ter-pine
- DefaultMapTiles.Add(19, new object[] { Color.FromArgb(172, 117, 77), GameFolder + "truetile\\ter-bunk.png" });
- // Sleeping bunk -- truetile\\ter-bunk
- DefaultMapTiles.Add(22, new object[] { Color.FromArgb(111, 69, 47), GameFolder + "truetile\\ter-doorop.png" });
- // Open door -- truetile\\ter-doorop
- DefaultMapTiles.Add(23, new object[] { Color.FromArgb(111, 69, 47), GameFolder + "truetile\\ter-shutter.png" });
- // Shutter -- truetile\\ter-shutter
- DefaultMapTiles.Add(24, new object[] { Color.FromArgb(83, 87, 115), GameFolder + "truetile\\ter-alder.png" });
- // Alder -- truetile\\ter-alder
- DefaultMapTiles.Add(28, new object[] { Color.FromArgb(172, 117, 77), GameFolder + "truetile\\ter-bench.png" });
- // Bench -- truetile\\ter-bench
- DefaultMapTiles.Add(29, new object[] { Color.FromArgb(192, 115, 94), GameFolder + "truetile\\ter-antnest.png" });
- // ant nest -- truetile\\ter-antnest
- DefaultMapTiles.Add(39, new object[] { Color.FromArgb(70, 71, 77), GameFolder + "truetile\\ter-boulder.png" });
- // Big rock -- truetile\\ter-boulder
- DefaultMapTiles.Add(40, new object[] { Color.FromArgb(103, 103, 135), GameFolder + "truetile\\ter-gcfloor.png" });
- // Inside of a kota -- truetile\\ter-gcfloor
- DefaultMapTiles.Add(41, new object[] { Color.FromArgb(95, 67, 31), GameFolder + "truetile\\ter-kotafram.png" });
- // Framework -- truetile\\ter-kotafram
- DefaultMapTiles.Add(42, new object[] { Color.FromArgb(84, 59, 26), GameFolder + "truetile\\ter-fence.png" });
- // Fence -- truetile\\ter-fence
- DefaultMapTiles.Add(43, new object[] { Color.FromArgb(135, 135, 135), GameFolder + "truetile\\ter-kotadoor.png" });
- // Kota doorway -- truetile\\ter-kotadoor
- DefaultMapTiles.Add(44, new object[] { Color.FromArgb(84, 59, 26), GameFolder + "truetile\\ter-fenceclg.png" });
- // Fence gate -- truetile\\ter-fenceclg
- DefaultMapTiles.Add(45, new object[] { Color.FromArgb(84, 59, 26), GameFolder + "truetile\\ter-fenceopg.png" });
- // Fence gate -- truetile\\ter-fenceopg
- DefaultMapTiles.Add(81, new object[] { Color.FromArgb(95, 67, 31), GameFolder + "truetile\\ter-cellar.png" });
- // Cellar -- truetile\\ter-cellar
- DefaultMapTiles.Add(82, new object[] { Color.FromArgb(59, 42, 20), GameFolder + "truetile\\ter-prepsoil.png" });
- // Prepared soil -- truetile\\ter-prepsoil
- DefaultMapTiles.Add(95, new object[] { Color.FromArgb(103, 103, 135), GameFolder + "truetile\\ter-gcfloor.png" });
- // Inside of a building -- truetile\\ter-gcfloor
- DefaultMapTiles.Add(96, new object[] { Color.FromArgb(103, 103, 135), GameFolder + "truetile\\ter-gcfloor.png" });
- // Cave floor -- truetile\\ter-gcfloor
- DefaultMapTiles.Add(136, new object[] { Color.FromArgb(135, 135, 135), GameFolder + "truetile\\ter-kotaw.png" });
- // Western wall of a kota -- truetile\\ter-kotaw
- DefaultMapTiles.Add(138, new object[] { Color.FromArgb(135, 135, 135), GameFolder + "truetile\\ter-kotanwc.png" });
- // North-west corner of a kota -- truetile\\ter-kotanwc
- DefaultMapTiles.Add(139, new object[] { Color.FromArgb(135, 135, 135), GameFolder + "truetile\\ter-kotanec.png" });
- // North-east corner of a kota -- truetile\\ter-kotanec
- DefaultMapTiles.Add(140, new object[] { Color.FromArgb(135, 135, 135), GameFolder + "truetile\\ter-kotaswc.png" });
- // South-west corner of a kota -- truetile\\ter-kotaswc
- DefaultMapTiles.Add(141, new object[] { Color.FromArgb(135, 135, 135), GameFolder + "truetile\\ter-kotasec.png" });
- // South-east corner of a kota -- truetile\\ter-kotasec
- DefaultMapTiles.Add(142, new object[] { Color.FromArgb(135, 135, 135), GameFolder + "truetile\\ter-kotan.png" });
- // Northern wall of a kota -- truetile\\ter-kotan
- DefaultMapTiles.Add(143, new object[] { Color.FromArgb(135, 135, 135), GameFolder + "truetile\\ter-kotas.png" });
- // Southern wall of a kota -- truetile\\ter-kotas
- DefaultMapTiles.Add(144, new object[] { Color.FromArgb(135, 135, 135), GameFolder + "truetile\\ter-kotae.png" });
- // Eastern wall of a kota -- truetile\\ter-kotae
- DefaultMapTiles.Add(188, new object[] { Color.FromArgb(86, 54, 36), GameFolder + "truetile\\ter-walle.png" });
- // Eastern wall -- truetile\\ter-walle
- DefaultMapTiles.Add(191, new object[] { Color.FromArgb(86, 54, 36), GameFolder + "truetile\\ter-wallnec.png" });
- // North-east corner -- truetile\\ter-wallnec
- DefaultMapTiles.Add(192, new object[] { Color.FromArgb(86, 54, 36), GameFolder + "truetile\\ter-wallswc.png" });
- // South-west corner -- truetile\\ter-wallswc
- DefaultMapTiles.Add(196, new object[] { Color.FromArgb(86, 54, 36), GameFolder + "truetile\\ter-walln.png" });
- // Northern wall -- truetile\\ter-walln
- DefaultMapTiles.Add(200, new object[] { Color.FromArgb(86, 54, 36), GameFolder + "truetile\\ter-wallw.png" });
- // Western wall -- truetile\\ter-wallw
- DefaultMapTiles.Add(208, new object[] { Color.FromArgb(86, 54, 36), GameFolder + "truetile\\ter-walls.png" });
- // Southern wall -- truetile\\ter-walls
- DefaultMapTiles.Add(217, new object[] { Color.FromArgb(86, 54, 36), GameFolder + "truetile\\ter-wallsec.png" });
- // South-east corner -- truetile\\ter-wallsec
- DefaultMapTiles.Add(218, new object[] { Color.FromArgb(86, 54, 36), GameFolder + "truetile\\ter-wallnwc.png" });
- // North-west corner -- truetile\\ter-wallnwc
- DefaultMapTiles.Add(237, new object[] { Color.FromArgb(97, 120, 14), GameFolder + "truetile\\ter-bushes.png" });
- // Bushes -- truetile\\ter-bushes
- DefaultMapTiles.Add(240, new object[] { Color.FromArgb(172, 117, 77), GameFolder + "truetile\\ter-table.png" });
- // Table -- truetile\\ter-table
- DefaultMapTiles.Add(254, new object[] { Color.FromArgb(86, 54, 36), GameFolder + "truetile\\ter-doorcl.png" });
- }
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