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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- function TakeDamage(hum, dmg)
- hum:TakeDamage(dmg)
- end
- plr = game.Players.LocalPlayer
- repeat
- wait(0.4)
- until plr.Character
- chr = plr.Character
- human = chr:FindFirstChild("Humanoid")
- human.MaxHealth = 1000
- human.Health = 1000
- human.JumpPower = 75
- human.WalkSpeed = 20
- mouse = plr:GetMouse()
- cam = workspace.CurrentCamera
- selected = false
- equipd = false
- tors = chr.Torso
- rarm = chr["Right Arm"]
- larm = chr["Left Arm"]
- rleg = chr["Right Leg"]
- lleg = chr["Left Leg"]
- hrp = chr.HumanoidRootPart
- hed = chr.Head
- anim = human.Animator
- activu = false
- appeared = false
- animpose = nil
- POSU = false
- local wherto = hrp
- local addcfr = CFrame.new(0, 0, 0)
- Heartbeat = Instance.new("BindableEvent")
- Heartbeat.Name = "Heartbeat"
- Heartbeat.Parent = script
- frame = 0.03333333333333333
- tf = 0
- local BC = chr["Body Colors"]
- BC.HeadColor = BrickColor.new("Pastel brown")
- BC.LeftArmColor = BrickColor.new("Pastel brown")
- BC.LeftLegColor = BrickColor.new("Pastel brown")
- BC.RightArmColor = BrickColor.new("Pastel brown")
- BC.RightLegColor = BrickColor.new("Pastel brown")
- BC.TorsoColor = BrickColor.new("Pastel brown")
- chr.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=701157866"
- chr.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=701158623"
- hed.face.Texture = "http://www.roblox.com/asset/?id=315622231"
- for i,v in pairs(chr:GetChildren()) do
- if v.ClassName == "Accessory" or v.ClassName == "Hat" then
- v:destroy()
- end
- end
- local pa = Instance.new("Part",chr)
- pa.Name = "Hair"
- local me = Instance.new("SpecialMesh",pa)
- me.MeshType = "FileMesh"
- me.MeshId = "rbxassetid://1450916371"
- me.TextureId = "rbxassetid://1450916523"
- me.Scale = Vector3.new(0.028, 0.028, 0.025)
- pa.BrickColor = BrickColor.new("New Yeller")
- local we = Instance.new("Weld")
- we.Parent = pa
- we.Part0 = hed
- we.Part1 = pa
- we.C1 = CFrame.new(0.01,-.16,0.0)
- we.C0 = CFrame.Angles(0,0,0)
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- for i = 1, math.floor(tf / frame) do
- Heartbeat:Fire()
- end
- tf = tf - frame * math.floor(tf / frame)
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- Heartbeat.Event:wait()
- else
- for i = 1, num do
- Heartbeat.Event:wait()
- end
- end
- end
- tool = Instance.new("Tool")
- tool.CanBeDropped = false
- tool.RequiresHandle = false
- tool.TextureId = "rbxassetid://291302154"
- tool.ToolTip = "NANI"
- tool.Name = "AAAAAAAAAAAAAA"
- tool.Parent = plr.Backpack
- modz = Instance.new("Model")
- modz.Name = "efx"
- modz.Parent = chr
- ZANOOB = Instance.new("Model")
- ZANOOB.Name = "THENOOB"
- ZANOOB.Parent = chr
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- function nooutline(p)
- p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
- end
- function makepart(color, name, reflec, mater, parnt, cfram)
- local port = Instance.new("Part")
- port.BrickColor = BrickColor.new(color)
- port.Name = name
- port.Transparency = 1
- nooutline(port)
- port.Reflectance = reflec
- port.Material = mater
- port.Anchored = false
- port.CanCollide = false
- port.Locked = true
- port.Size = Vector3.new(0.2, 0.2, 0.2)
- port.Parent = parnt
- return port
- end
- function makemesh(meshtype, scale, meshid, parent)
- local mes = Instance.new("SpecialMesh")
- mes.MeshType = meshtype
- mes.Scale = scale
- if meshtype == "FileMesh" then
- mes.MeshId = meshid
- end
- mes.Parent = parent
- return mes
- end
- function makemotor(parent, p0, p1, c0, c1)
- swait()
- local wel = Instance.new("Motor6D")
- wel.Part0 = p0
- wel.Part1 = p1
- wel.C0 = c0
- if c1 ~= nil then
- wel.C1 = c1
- end
- wel.Parent = parent
- return wel
- end
- local konodioda = Instance.new("Sound")
- konodioda.SoundId = "rbxassetid://4563541949"
- konodioda.Volume = 3.5
- konodioda.Parent = hrp
- local bast = Instance.new("Sound")
- bast.SoundId = "rbxassetid://2652080817"
- bast.Volume = 2.5
- bast.Parent = hrp
- local hayato = Instance.new("Sound")
- hayato.SoundId = "rbxassetid://4759793710"
- hayato.Volume = 12
- hayato.Parent = hrp
- local onrewind = Instance.new("Sound")
- onrewind.Parent = hrp
- onrewind.Volume = 7
- onrewind.SoundId = "rbxassetid://4697046357"
- local zaworld = Instance.new("Sound")
- zaworld.SoundId = "rbxassetid://615990065"
- zaworld.Volume = 2.5
- zaworld.Parent = hrp
- local wry = Instance.new("Sound")
- wry.SoundId = "rbxassetid://2302540815"
- wry.Volume = 2.75
- wry.Parent = hrp
- local wryy = Instance.new("Sound")
- wryy.SoundId = "rbxassetid://2302540815"
- wryy.Volume = 2.75
- wryy.Parent = hrp
- local wryyy = Instance.new("Sound")
- wryyy.SoundId = "rbxassetid://2302540815"
- wryyy.Volume = 2.75
- wryyy.Parent = hrp
- function animo(yep)
- if yep == true then
- anim.Parent = human
- chr.Animate.Disabled = false
- elseif yep == false then
- chr.Animate.Disabled = true
- anim.Parent = nil
- end
- end
- animo(false)
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- function resetlerp(whoever)
- if whoever == nil then
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- elseif whoever ~= nil then
- nRJ.C0 = RJC0
- nRJ.C1 = RJC1
- nN.C0 = NC0
- nN.C1 = NC1
- nRS.C0 = RSC0
- nRS.C1 = RSC1
- nLS.C0 = LSC0
- nLS.C1 = LSC1
- nRH.C0 = RHC0
- nRH.C1 = RHC1
- nLH.C0 = LHC0
- nLH.C1 = LHC1
- end
- end
- function STANDO(cfr)
- local rooto = Instance.new("Part")
- nooutline(rooto)
- rooto.Name = "HumanoidRootPart"
- rooto.Anchored = true
- rooto.CFrame = cfr
- rooto.Size = Vector3.new(2, 2, 1)
- rooto.CanCollide = false
- rooto.Locked = true
- rooto.Transparency = 1
- rooto.Parent = ZANOOB
- local head = Instance.new("Part")
- nooutline(head)
- head.Anchored = false
- head.CFrame = rooto.CFrame * CFrame.new(0, 1.5, 0)
- head.Size = Vector3.new(2, 1, 1)
- head.BrickColor = BrickColor.new("Light reddish violet")
- head.CanCollide = false
- head.Name = "Head"
- head.Locked = true
- head.Transparency = 1
- head.Parent = ZANOOB
- local headmesh = makemesh("Head", Vector3.new(1.25, 1.25, 1.25), nil, head)
- local mp = Instance.new("Part",ZANOOB)
- mp.Name = "Mask"
- mp.BrickColor = BrickColor.new("Light reddish violet")
- mp.Transparency = 1
- mp.CanCollide = false --4965575195
- local mask = Instance.new("SpecialMesh",mp)
- mask.MeshId = "http://www.roblox.com/asset/?id=4965575195"
- mask.MeshType = "FileMesh"
- mask.Scale = Vector3.new(1, 1, 1)
- local mw = Instance.new("Weld")
- mw.Parent = mask
- mw.Part0 = head
- mw.Part1 = mp
- mw.C1 = CFrame.new(0, -0.3, 0)
- mw.C0 = CFrame.Angles(0,0,0)
- local torso = Instance.new("Part")
- nooutline(torso)
- torso.Name = "Torso"
- torso.Anchored = false
- torso.CFrame = rooto.CFrame * CFrame.new(0, 0, 0)
- torso.Size = Vector3.new(2, 1, 1)
- torso.BrickColor = BrickColor.new("Light reddish violet")
- torso.CanCollide = false
- torso.Transparency = 1
- torso.Locked = true
- torso.Parent = ZANOOB
- local torsomesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/torso.mesh", torso)
- local leftarm = Instance.new("Part")
- nooutline(leftarm)
- leftarm.Anchored = false
- leftarm.Name = "Left Arm"
- leftarm.CFrame = rooto.CFrame * CFrame.new(1.5, 0, 0)
- leftarm.Size = Vector3.new(1, 2, 1)
- leftarm.BrickColor = BrickColor.new("Light reddish violet")
- leftarm.CanCollide = false
- leftarm.Transparency = 1
- leftarm.Locked = true
- leftarm.Parent = ZANOOB
- local leftarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftarm.mesh", leftarm)
- local rightarm = Instance.new("Part")
- nooutline(rightarm)
- rightarm.Anchored = false
- rightarm.CFrame = rooto.CFrame * CFrame.new(-1.5, 0, 0)
- rightarm.Name = "Right Arm"
- rightarm.Size = Vector3.new(1, 2, 1)
- rightarm.BrickColor = BrickColor.new("Light reddish violet")
- rightarm.CanCollide = false
- rightarm.Locked = true
- rightarm.Transparency = 1
- rightarm.Parent = ZANOOB
- local rightarmmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightarm.mesh", rightarm)
- local leftleg = Instance.new("Part")
- nooutline(leftleg)
- leftleg.Anchored = false
- leftleg.CFrame = rooto.CFrame * CFrame.new(1.5, -1.5, 0)
- leftleg.Name = "Left Leg"
- leftleg.Size = Vector3.new(1, 2, 1)
- leftleg.BrickColor = BrickColor.new("Light reddish violet")
- leftleg.CanCollide = false
- leftleg.Transparency = 1
- leftleg.Locked = true
- leftleg.Parent = ZANOOB
- local leftlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/leftleg.mesh", leftleg)
- local rightleg = Instance.new("Part")
- nooutline(rightleg)
- rightleg.Anchored = false
- rightleg.CFrame = rooto.CFrame * CFrame.new(-1.5, -1.5, 0)
- rightleg.Name = "Right Leg"
- rightleg.Size = Vector3.new(1, 2, 1)
- rightleg.BrickColor = BrickColor.new("Light reddish violet")
- rightleg.CanCollide = false
- rightleg.Locked = true
- rightleg.Transparency = 1
- rightleg.Parent = ZANOOB
- local rightlegmesh = makemesh("FileMesh", Vector3.new(1, 1, 1), "rbxasset://fonts/rightleg.mesh", rightleg)
- local rootweld = makemotor(rooto, rooto, torso, RJC0, RJC1)
- rootweld.Name = "RootJoint"
- local neckweld = makemotor(torso, torso, head, NC0, NC1)
- neckweld.Name = "Neck"
- local rshoulderweld = makemotor(torso, torso, rightarm, RSC0, RSC1)
- rshoulderweld.Name = "Right Shoulder"
- local lshoulderweld = makemotor(torso, torso, leftarm, LSC0, LSC1)
- lshoulderweld.Name = "Left Shoulder"
- local rhipweld = makemotor(torso, torso, rightleg, RHC0, RHC1)
- rhipweld.Name = "Right Hip"
- local lhipweld = makemotor(torso, torso, leftleg, LHC0, LHC1)
- lhipweld.Name = "Left Hip"
- local raemblem = Instance.new("Part")
- nooutline(raemblem)
- raemblem.Anchored = false
- raemblem.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- raemblem.Name = "raemblem"
- raemblem.Size = Vector3.new(0.2, 0.2, 0.2)
- raemblem.BrickColor = BrickColor.new("Bright yellow")
- raemblem.CanCollide = false
- raemblem.Locked = true
- raemblem.Material = "SmoothPlastic"
- raemblem.Transparency = 1
- raemblem.Parent = ZANOOB
- local raemblemm = makemesh("Brick", Vector3.new(0, 3, 3), nil, raemblem)
- local raemblemw = makemotor(raemblem, raemblem, rightarm, ang(rd(0.5), rd(0), rd(0)) * cf(-0.5, -0.5, 0), ang(rd(0), 0, 0))
- local emmes = Instance.new("Decal")
- emmes.Texture = "rbxassetid://0"
- emmes.Transparency = 1
- emmes.Face = "Right"
- emmes.Name = "embe"
- emmes.Parent = raemblem
- local glov1 = Instance.new("Part")
- nooutline(glov1)
- glov1.Anchored = false
- glov1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- glov1.Name = "glov1"
- glov1.Size = Vector3.new(1,1,1)
- glov1.BrickColor = BrickColor.new("Really black")
- glov1.Material = "Plastic"
- glov1.CanCollide = false
- glov1.Locked = true
- glov1.Transparency = 1
- glov1.Parent = ZANOOB
- local glov1m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://4965835754", glov1)
- local glov1w = makemotor(glov1, glov1, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.6, 0), ang(rd(0), 0, 0))
- local glov2 = Instance.new("Part")
- nooutline(glov2)
- glov2.Anchored = false
- glov2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- glov2.Name = "glov2"
- glov2.Size = Vector3.new(1,1,1)
- glov2.BrickColor = BrickColor.new("Really black")
- glov2.Material = "Plastic"
- glov2.CanCollide = false
- glov2.Locked = true
- glov2.Transparency = 1
- glov2.Parent = ZANOOB
- local glov2m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://4965902065", glov2)
- local glov2w = makemotor(glov2, glov2, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, 0.6, 0), ang(rd(0), 0, 0))
- local sho = Instance.new("Part")
- nooutline(sho)
- sho.Anchored = false
- sho.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- sho.Name = "sho"
- sho.Size = Vector3.new(1,1,1)
- sho.BrickColor = BrickColor.new("Really black")
- sho.Material = "Plastic"
- sho.CanCollide = false
- sho.Locked = true
- sho.Transparency = 1
- sho.Parent = ZANOOB
- local shom = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://4966326639", sho)
- local show = makemotor(sho, sho, rightleg, ang(rd(0), rd(0), rd(0)) * cf(0, 0.6, 0), ang(rd(0), 0, 0))
- local sho1 = Instance.new("Part")
- nooutline(sho1)
- sho1.Anchored = false
- sho1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- sho1.Name = "sho1"
- sho1.Size = Vector3.new(1,1,1)
- sho1.BrickColor = BrickColor.new("Really black")
- sho1.Material = "Plastic"
- sho1.CanCollide = false
- sho1.Locked = true
- sho1.Transparency = 1
- sho1.Parent = ZANOOB
- local shom = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://4966326639", sho1)
- local show = makemotor(sho1, sho1, leftleg, ang(rd(0), rd(0), rd(0)) * cf(0, 0.6, 0), ang(rd(0), 0, 0))
- local pant = Instance.new("Part")
- nooutline(pant)
- pant.Anchored = false
- pant.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pant.Name = "pant"
- pant.Size = Vector3.new(1,1,1)
- pant.BrickColor = BrickColor.new("Really black")
- pant.Material = "Plastic"
- pant.CanCollide = false
- pant.Locked = true
- pant.Transparency = 1
- pant.Parent = ZANOOB
- local pantm = makemesh("FileMesh", Vector3.new(1.03,1,1.03), "rbxassetid://4966393821", pant)
- local pantw = makemotor(pant, pant, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 1.20, 0), ang(rd(0), 0, 0))
- local belt = Instance.new("Part")
- nooutline(belt)
- belt.Anchored = false
- belt.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- belt.Name = "belt"
- belt.Size = Vector3.new(1,1,1)
- belt.BrickColor = BrickColor.new("Reddish brown")
- belt.Material = "Plastic"
- belt.CanCollide = false
- belt.Locked = true
- belt.Transparency = 1
- belt.Parent = ZANOOB
- local pantm = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://4966486196", belt)
- local pantw = makemotor(belt, belt, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.82, 0), ang(rd(0), 0, 0))
- local belt1 = Instance.new("Part")
- nooutline(belt1)
- belt1.Anchored = false
- belt1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- belt1.Name = "belt"
- belt1.Size = Vector3.new(1,1,1)
- belt1.BrickColor = BrickColor.new("Cork")
- belt1.Material = "Plastic"
- belt1.CanCollide = false
- belt1.Locked = true
- belt1.Transparency = 1
- belt1.Parent = ZANOOB
- local belt1m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://4966668258", belt1)
- local belt1w = makemotor(belt1, belt1, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 0.75, 0.55), ang(rd(0), 0, 0))
- local abs = Instance.new("Part")
- nooutline(abs)
- abs.Anchored = false
- abs.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- abs.Name = "abs"
- abs.Size = Vector3.new(1,1,1)
- abs.BrickColor = BrickColor.new("Light reddish violet")
- abs.Material = "Plastic"
- abs.CanCollide = false
- abs.Locked = true
- abs.Transparency = 1
- abs.Parent = ZANOOB
- local absm = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://4966678396", abs)
- local absw = makemotor(abs, abs, torso, ang(rd(0), rd(0), rd(0)) * cf(0, -.1, -.15), ang(rd(0), 0, 0))
- local pant1 = Instance.new("Part")
- nooutline(pant1)
- pant1.Anchored = false
- pant1.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- pant1.Name = "pan1t"
- pant1.Size = Vector3.new(1,1,1)
- pant1.BrickColor = BrickColor.new("Cork")
- pant1.Material = "Plastic"
- pant1.CanCollide = false
- pant1.Locked = true
- pant1.Transparency = 1
- pant1.Parent = ZANOOB
- local pant1m = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://4966458115", pant1)
- local pant1w = makemotor(pant1, pant1, torso, ang(rd(0), rd(0), rd(0)) * cf(0, 1.40, 0.55), ang(rd(0), 0, 0))
- local should = Instance.new("Part")
- nooutline(should)
- should.Anchored = false
- should.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- should.Name = "should"
- should.Size = Vector3.new(0.2, 0.2, 0.2)
- should.BrickColor = BrickColor.new("Light reddish violet")
- should.Material = "Plastic"
- should.CanCollide = false
- should.Locked = true
- should.Transparency = 1
- should.Parent = ZANOOB
- local shouldm = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://4965765039", should)
- local shouldw = makemotor(should, should, rightarm, ang(rd(0), rd(0), rd(0)) * cf(0, -0.55, 0), ang(rd(0), 0, 0))
- local should2 = Instance.new("Part")
- nooutline(should2)
- should2.Anchored = false
- should2.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- should2.Name = "should"
- should2.Size = Vector3.new(0.2, 0.2, 0.2)
- should2.BrickColor = BrickColor.new("Light reddish violet")
- should2.Material = "Plastic"
- should2.CanCollide = false
- should2.Locked = true
- should2.Transparency = 1
- should2.Parent = ZANOOB
- local shouldm = makemesh("FileMesh", Vector3.new(1,1,1), "rbxassetid://4965765039", should2)
- local shouldw = makemotor(should2, should2, leftarm, ang(rd(0), rd(0), rd(0)) * cf(0, -0.55, 0), ang(rd(0), 0, 0))
- local ra95 = Instance.new("Part")
- nooutline(ra95)
- ra95.Anchored = false
- ra95.CFrame = rooto.CFrame * CFrame.new(0, 2, 1)
- ra95.Name = "ra95"
- ra95.Size = Vector3.new(0, 0, 0)
- ra95.BrickColor = BrickColor.new("New Yeller")
- ra95.Material = "Neon"
- ra95.CanCollide = false
- ra95.Locked = true
- ra95.Transparency = 1
- ra95.Parent = ZANOOB
- local ra95w = makemotor(ra95, ra95, rightarm, ang(rd(0), rd(90), rd(22.5)) * cf(-0.55, 0.75, 0), ang(rd(0), 0, 0))
- return ZANOOB
- end
- local thenoob = STANDO(hrp.CFrame * CFrame.new(0, 0, 0))
- coroutine.resume(coroutine.create(function()
- local rot = thenoob.HumanoidRootPart
- repeat
- swait()
- rot.CFrame = rot.CFrame:lerp(wherto.CFrame * addcfr, 0.5)
- until rot == nil
- end))
- local rot = thenoob.HumanoidRootPart
- local ntorso = thenoob:FindFirstChild("Torso")
- local rightarm = thenoob:FindFirstChild("Right Arm")
- local leftarm = thenoob:FindFirstChild("Left Arm")
- local leftleg = thenoob:FindFirstChild("Left Leg")
- local rightleg = thenoob:FindFirstChild("Right Leg")
- local head = thenoob:FindFirstChild("Head")
- local face = head:FindFirstChild("face")
- local emblem = thenoob:FindFirstChild("raemblem"):FindFirstChild("embe")
- local embpart = thenoob:FindFirstChild("raemblem")
- local nRJ = rot:FindFirstChild("RootJoint")
- local nN = ntorso:FindFirstChild("Neck")
- local nRS = ntorso:FindFirstChild("Right Shoulder")
- local nLS = ntorso:FindFirstChild("Left Shoulder")
- local nRH = ntorso:FindFirstChild("Right Hip")
- local nLH = ntorso:FindFirstChild("Left Hip")
- function standappear(nbz)
- if selected == false or activu == true then
- return
- end
- if appeared == false then
- appeared = true
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- local apear = Instance.new("Sound")
- apear.SoundId = "rbxassetid://2556945475"
- apear.Parent = rot
- apear.Volume = 1.25
- Par1=Instance.new('ParticleEmitter', head)
- Par1.LightEmission=140
- Par1.LightInfluence=0.1
- Par1.LockedToPart=true
- Par1.Texture="rbxassetid://242995494"
- Par1.Color=ColorSequence.new(Color3.new(255, 255, 255))
- Par1.Transparency=NumberSequence.new(0,1)
- Par1.Lifetime=NumberRange.new(1.25)
- Par1.Speed=NumberRange.new(0)
- Par1.Rate=140
- Par1.Enabled = true
- Par2=Instance.new('ParticleEmitter', torso)
- Par2.LightEmission=140
- Par2.LightInfluence=0.1
- Par2.LockedToPart=true
- Par2.Texture="rbxassetid://242995494"
- Par2.Color=ColorSequence.new(Color3.new(255, 255, 255))
- Par2.Transparency=NumberSequence.new(0,1)
- Par2.Lifetime=NumberRange.new(1.25)
- Par2.Speed=NumberRange.new(0)
- Par2.Rate=140
- Par2.Enabled = true
- Par3=Instance.new('ParticleEmitter', rightarm)
- Par3.LightEmission=140
- Par3.LightInfluence=0.1
- Par3.LockedToPart=true
- Par3.Texture="rbxassetid://242995494"
- Par3.Color=ColorSequence.new(Color3.new(255, 255, 255))
- Par3.Transparency=NumberSequence.new(0,1)
- Par3.Lifetime=NumberRange.new(1.25)
- Par3.Speed=NumberRange.new(0)
- Par3.Rate=140
- Par3.Enabled = true
- Par4=Instance.new('ParticleEmitter', leftarm)
- Par4.LightEmission=140
- Par4.LightInfluence=0.1
- Par4.LockedToPart=true
- Par4.Texture="rbxassetid://242995494"
- Par4.Color=ColorSequence.new(Color3.new(255, 255, 255))
- Par4.Transparency=NumberSequence.new(0,1)
- Par4.Lifetime=NumberRange.new(1.25)
- Par4.Speed=NumberRange.new(0)
- Par4.Rate=140
- Par4.Enabled = true
- Par5=Instance.new('ParticleEmitter', rightleg)
- Par5.LightEmission=140
- Par5.LightInfluence=0.1
- Par5.LockedToPart=true
- Par5.Texture="rbxassetid://242995494"
- Par5.Color=ColorSequence.new(Color3.new(255, 255, 255))
- Par5.Transparency=NumberSequence.new(0,1)
- Par5.Lifetime=NumberRange.new(1.25)
- Par5.Speed=NumberRange.new(0)
- Par5.Rate=140
- Par5.Enabled = true
- Par6=Instance.new('ParticleEmitter', leftleg)
- Par6.LightEmission=140
- Par6.LightInfluence=0.1
- Par6.LockedToPart=true
- Par6.Texture="rbxassetid://242995494"
- Par6.Color=ColorSequence.new(Color3.new(255, 255, 255))
- Par6.Transparency=NumberSequence.new(0,1)
- Par6.Lifetime=NumberRange.new(1.25)
- Par6.Speed=NumberRange.new(0)
- Par6.Rate=140
- Par6.Enabled = true
- Par7=Instance.new('ParticleEmitter', hed)
- Par7.LightEmission=140
- Par7.LightInfluence=0.1
- Par7.LockedToPart=true
- Par7.Texture="rbxassetid://242995494"
- Par7.Color=ColorSequence.new(Color3.new(255, 255, 255))
- Par7.Transparency=NumberSequence.new(0,1)
- Par7.Lifetime=NumberRange.new(1.25)
- Par7.Rate=140
- Par7.Speed=NumberRange.new(0)
- Par7.Enabled = true
- Par8=Instance.new('ParticleEmitter', tors)
- Par8.LightEmission=140
- Par8.LightInfluence=0.1
- Par8.LockedToPart=true
- Par8.Texture="rbxassetid://242995494"
- Par8.Color=ColorSequence.new(Color3.new(255, 255, 255))
- Par8.Transparency=NumberSequence.new(0,1)
- Par8.Lifetime=NumberRange.new(1.25)
- Par8.Speed=NumberRange.new(0)
- Par8.Rate=140
- Par8.Enabled = true
- Par9=Instance.new('ParticleEmitter', rarm)
- Par9.LightEmission=140
- Par9.LightInfluence=0.1
- Par9.LockedToPart=true
- Par9.Texture="rbxassetid://242995494"
- Par9.Color=ColorSequence.new(Color3.new(255, 255, 255))
- Par9.Transparency=NumberSequence.new(0,1)
- Par9.Lifetime=NumberRange.new(1.25)
- Par9.Speed=NumberRange.new(0)
- Par9.Rate=140
- Par9.Enabled = true
- Par10=Instance.new('ParticleEmitter', larm)
- Par10.LightEmission=140
- Par10.LightInfluence=0.1
- Par10.LockedToPart=true
- Par10.Texture="rbxassetid://242995494"
- Par10.Color=ColorSequence.new(Color3.new(255, 255, 255))
- Par10.Transparency=NumberSequence.new(0,1)
- Par10.Lifetime=NumberRange.new(1.25)
- Par10.Speed=NumberRange.new(0)
- Par10.Rate=140
- Par10.Enabled = true
- Par11=Instance.new('ParticleEmitter', rleg)
- Par11.LightEmission=140
- Par11.LightInfluence=0.1
- Par11.LockedToPart=true
- Par11.Texture="rbxassetid://242995494"
- Par11.Color=ColorSequence.new(Color3.new(255, 255, 255))
- Par11.Transparency=NumberSequence.new(0,1)
- Par11.Lifetime=NumberRange.new(1.25)
- Par11.Speed=NumberRange.new(0)
- Par11.Rate=140
- Par11.Enabled = true
- Par12=Instance.new('ParticleEmitter', lleg)
- Par12.LightEmission=140
- Par12.LightInfluence=0.1
- Par12.LockedToPart=true
- Par12.Texture="rbxassetid://242995494"
- Par12.Color=ColorSequence.new(Color3.new(255, 255, 255))
- Par12.Transparency=NumberSequence.new(0,1)
- Par12.Lifetime=NumberRange.new(1.25)
- Par12.Speed=NumberRange.new(0)
- Par12.Rate=140
- Par12.Enabled = true
- game.Debris:AddItem(apear, 1.5)
- apear:Play()
- for _, n in pairs(nbz:GetChildren()) do
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- if n ~= rot and n ~= embpart and n.ClassName ~= "Sound" then
- swait()
- n.Transparency = n.Transparency - 0.2
- emblem.Transparency = emblem.Transparency - 0.2
- end
- end
- if n ~= rot and n ~= embpart then
- n.Transparency = 0
- end
- emblem.Transparency = 0
- end))
- end
- elseif appeared == true then
- appeared = false
- wherto = hrp
- local dapear = Instance.new("Sound")
- dapear.SoundId = "rbxassetid://2561641111"
- dapear.Parent = rot
- dapear.Volume = 1.25
- addcfr = cf(0, 0, 0)
- Par1:Remove()
- Par2:Remove()
- Par3:Remove()
- Par4:Remove()
- Par5:Remove()
- Par6:Remove()
- Par7:Remove()
- Par8:Remove()
- Par9:Remove()
- Par10:Remove()
- Par11:Remove()
- Par12:Remove()
- dapear:Play()
- for _, n in pairs(nbz:GetChildren()) do
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- if n ~= rot and n ~= embpart then
- swait()
- n.Transparency = n.Transparency + 0.2
- emblem.Transparency = emblem.Transparency + 0.2
- end
- end
- if n ~= rot and n ~= embpart then
- n.Transparency = 1
- end
- emblem.Transparency = 1
- end))
- end
- end
- end
- function THREATENING()
- if selected == false and cancarry == true then
- return
- end
- if POSU == false then
- activu = true
- cancarry = false
- addcfr = cf(2, 1, 2)
- POSU = true
- human.WalkSpeed = 0
- local d = Instance.new("ParticleEmitter")
- d.Name = "MENACINGU"
- d.Lifetime = NumberRange.new(1)
- d.Rate = 2
- d.Texture = "rbxassetid://298768656"
- d.VelocitySpread = 60
- d.Parent = tors
- human:SetStateEnabled(3, false)
- local randomoth = math.random(1)
- if randomoth == 1 then
- repeat
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(-0.125, 0, 0.5) * ang(rd(-22.5), rd(0), rd(-10)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0.125, 0, 0.5) * ang(rd(-67.5), rd(0), rd(20)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0.25, 0, 0) * ang(rd(0), rd(25), rd(-5)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0.5, 0, 0) * ang(rd(10), rd(10), rd(-10)), 0.3)
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.3)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(0), rd(-50)), 0.3)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, -0.125) * ang(rd(-0), rd(-45), rd(90)), 0.3)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-0), rd(0), rd(15)), 0.3)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRH, "C0" ,RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-15), rd(-10)), 0.3)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(10), rd(-10)), 0.3)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- until POSU == false
- end
- elseif POSU == true then
- POSU = false
- addcfr = cf(-2, 1, 2)
- human.WalkSpeed = 25
- human:SetStateEnabled(3, true)
- frame = 0.03333333333333333
- tors.MENACINGU:Destroy()
- activu = true
- activu = false
- cancarry = true
- end
- end
- function THREATENING1()
- if selected == false and cancarry == true then
- return
- end
- if POSU == false then
- activu = true
- cancarry = false
- addcfr = cf(2, 1, 2)
- POSU = true
- human.WalkSpeed = 0
- local rewind = Instance.new("Sound")
- rewind.SoundId = "rbxassetid://4028044049"
- rewind.Parent = hrp
- rewind.Volume = 7
- local d = Instance.new("ParticleEmitter")
- d.Name = "MENACINGU"
- d.Lifetime = NumberRange.new(1)
- d.Rate = 2
- d.Texture = "rbxassetid://298768656"
- d.VelocitySpread = 60
- d.Parent = tors
- rewind:Play()
- human:SetStateEnabled(3, false)
- local randomoth = math.random(1)
- if randomoth == 1 then
- repeat
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 5) * ang(rd(0), rd(0), rd(50)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, -0.125) * ang(rd(-0), rd(-60), rd(120)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-0), rd(60), rd(-120)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(-0.65, 0.75, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 4) * ang(rd(-60), rd(0), rd(50)), 0.3)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, -0.125) * ang(rd(-0), rd(-60), rd(120)), 0.3)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-0), rd(60), rd(-120)), 0.3)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(10)), 0.3)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLH, "C0", LHC0 * cf(-0.65, 0.75, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- until POSU == false
- end
- elseif POSU == true then
- POSU = false
- addcfr = cf(-2, 1, 2)
- human.WalkSpeed = 25
- human:SetStateEnabled(3, true)
- frame = 0.03333333333333333
- tors.MENACINGU:Destroy()
- activu = true
- activu = false
- cancarry = true
- end
- end
- local Click = false
- function Switch()
- if selected == false or activu == true and Click == false then
- return
- end
- if appeared == false then
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(2, 1, 2)
- end
- cancarry = false
- activu = true
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- local ZAWRU = Instance.new("Sound")
- ZAWRU.SoundId = "rbxassetid://2302540815"
- ZAWRU.TimePosition = 0
- ZAWRU.Volume = 3
- ZAWRU.Parent = hrp
- ZAWRU:Play()
- local ora = Instance.new("Sound")
- ora.SoundId = "rbxassetid://2652080817"
- ora.Volume = 4
- ora.Parent = hrp
- ora:Play()
- game.Debris:AddItem(ora, 2.5)
- for _ = 1, 7 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- for _ = 1, 8 do
- swait()
- hito(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 0)
- lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
- lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- swait(5)
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- activu = false
- cancarry = true
- Click = true
- end
- function Switchon()
- if selected == false or activu == true and Click == true then
- return
- end
- if appeared == false then
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- end
- cancarry = false
- activu = true
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- local ZAWRU = Instance.new("Sound")
- ZAWRU.SoundId = "rbxassetid://2302540815"
- ZAWRU.TimePosition = 0
- ZAWRU.Volume = 3
- ZAWRU.Parent = hrp
- ZAWRU:Play()
- game.Debris:AddItem(ZAWRU, 2.5)
- for _ = 1, 7 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- for _ = 1, 8 do
- swait(1)
- hito(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 0)
- lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
- lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- swait(5)
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- activu = false
- cancarry = true
- Click = false
- end
- local EHMMM = 0
- function block()
- if EHMMM == 27.5 or selected == false or activu == true then
- return
- end
- if appeared == false then
- standappear(thenoob)
- end
- wherto = hrp
- addcfr = cf(0, 0, -3)
- local bep = true
- local humanshealth = human.Health
- activu = true
- human:SetStateEnabled(15, false)
- local de = mouse.KeyUp:connect(function(key)
- if key == "e" then
- bep = false
- end
- end)
- local poopes = 0
- repeat
- swait()
- poopes = poopes + 1
- human.Health = humanshealth
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(0)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(7), rd(0), rd(0)), 0.5)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(110), rd(160)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(-110), rd(-160)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- until bep == false or poopes > 240
- de:Disconnect()
- human:SetStateEnabled(15, true)
- activu = false
- EHMMM = 27.5
- coroutine.resume(coroutine.create(function()
- wait(5)
- EHMMM = 0
- end))
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- end
- function MUDA()
- if selected == false or activu == true then
- return
- end
- if appeared == false then
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- end
- wry:Stop()
- local bep = true
- activu = true
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- local function blur(limb)
- coroutine.resume(coroutine.create(function()
- local memedon = {}
- for i = 1, 6 do
- local b1 = Instance.new("Part")
- nooutline(b1)
- b1.Size = Vector3.new(1, 2, 1)
- b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
- b1.CanCollide = false
- b1.Material = "Neon"
- b1.BrickColor = limb.BrickColor
- b1.Anchored = true
- b1.Transparency = 0.85
- b1.Locked = true
- b1.Parent = modz
- table.insert(memedon, b1)
- end
- local num = 0
- repeat
- swait()
- num = num % 6 + 1
- memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
- until bep == false
- for i = 1, #memedon do
- swait()
- memedon[i]:Destroy()
- end
- end))
- end
- local de = mouse.KeyUp:connect(function(key)
- if key == "r" then
- bep = false
- end
- end)
- blur(rightarm)
- blur(leftarm)
- local mudodo = Instance.new("Sound")
- mudodo.Volume = 7.5
- mudodo.SoundId = "rbxassetid://4264140426"
- mudodo.Looped = true
- mudodo.Parent = hrp
- mudodo:Play()
- repeat
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(4), rd(4), rd(30)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-28)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0.5, 0.25, -0.1) * ang(rd(20), rd(20), rd(105)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(30), rd(10), rd(-70)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(-30)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(31)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(-10), rd(-30), rd(75)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(10), rd(-70)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(3), rd(3), rd(32)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-29)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0.35, 0.25, 0.1) * ang(rd(-10), rd(-20), rd(95)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(-10), rd(10), rd(-80)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(3), rd(-40)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-2), rd(35)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(20), rd(-30), rd(65)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(30), rd(-75)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- until bep == false or 0 >= human.Health
- de:Disconnect()
- mudodo:Stop()
- wry:Play()
- for _ = 1, 6 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- for _ = 1, 7 do
- swait()
- hito(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 50)
- lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
- lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- swait(5)
- wherto = hrp
- mudodo:Destroy()
- addcfr = cf(-2, 1, 2)
- activu = false
- end
- function MUDAA()
- if selected == false or activu == true then
- return
- end
- if appeared == false then
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- end
- wryy:Stop()
- local bep = true
- activu = true
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- local function blur(limb)
- coroutine.resume(coroutine.create(function()
- local memedon = {}
- for i = 1, 6 do
- local b1 = Instance.new("Part")
- nooutline(b1)
- b1.Size = Vector3.new(1, 2, 1)
- b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
- b1.CanCollide = false
- b1.BrickColor = limb.BrickColor
- b1.Anchored = true
- b1.Transparency = 0.85
- b1.Locked = true
- b1.Parent = modz
- b1.Material = "Neon"
- table.insert(memedon, b1)
- end
- local num = 0
- repeat
- swait()
- num = num % 6 + 1
- memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
- until bep == false
- for i = 1, #memedon do
- swait()
- memedon[i]:Destroy()
- end
- end))
- end
- local de = mouse.KeyUp:connect(function(key)
- if key == "y" then
- bep = false
- end
- end)
- blur(rightarm)
- blur(leftarm)
- local mudododo = Instance.new("Sound")
- mudododo.Volume = 7.5
- mudododo.SoundId = "rbxassetid://4264140426"
- mudododo.Looped = true
- mudododo.Parent = hrp
- mudododo:Play()
- repeat
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(4), rd(4), rd(30)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-28)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0.5, 0.25, -0.1) * ang(rd(20), rd(20), rd(105)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(30), rd(10), rd(-70)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito2(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(-30)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2), rd(0), rd(31)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(-10), rd(-30), rd(75)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(10), rd(-70)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito2(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(3), rd(3), rd(32)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(0), rd(-29)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0.35, 0.25, 0.1) * ang(rd(-10), rd(-20), rd(95)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(0.25, 0.1, 0) * ang(rd(-10), rd(10), rd(-80)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito2(rightarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(3), rd(-40)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(-2), rd(35)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(-0.1, 0.05, -0.1) * ang(rd(20), rd(-30), rd(65)), 0.85)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLS, "C0", LSC0 * cf(-0.5, 0.1, -0.2) * ang(rd(-30), rd(30), rd(-75)), 0.85)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- end
- hito2(leftarm, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- until bep == false or 0 >= human.Health
- de:Disconnect()
- mudododo:Stop()
- wryy:Play()
- for _ = 1, 6 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 1.25, 0) * ang(rd(0), rd(4), rd(-85)), 0.75)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(75)), 0.75)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.75)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- for _ = 1, 7 do
- swait()
- hito2(rightarm, 3, 20, 0.35, rot.CFrame.lookVector * 50)
- lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(0), rd(10), rd(75)), 0.75)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.75)
- lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-60), rd(100)), 0.75)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.75)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.75)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.75)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.75)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.75)
- end
- swait(5)
- wherto = hrp
- mudododo:Destroy()
- addcfr = cf(-2, 1, 2)
- activu = false
- end
- function MUDAAA()
- if selected == false or activu == true then
- return
- end
- if appeared == false then
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- end
- wryyy:Stop()
- local bep = true
- activu = true
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- local function blur(limb)
- coroutine.resume(coroutine.create(function()
- local memedon = {}
- for i = 1, 6 do
- local b1 = Instance.new("Part")
- nooutline(b1)
- b1.Size = Vector3.new(1, 2, 1)
- b1.CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
- b1.CanCollide = false
- b1.BrickColor = limb.BrickColor
- b1.Anchored = true
- b1.Transparency = 0.85
- b1.Locked = true
- b1.Parent = modz
- b1.Material = "Neon"
- table.insert(memedon, b1)
- end
- local num = 0
- repeat
- swait()
- num = num % 6 + 1
- memedon[num].CFrame = limb.CFrame * CFrame.new(rd2(-5, 5) / 10, rd2(-5, 5) / 10, rd2(-5, 5) / 10)
- until bep == false
- for i = 1, #memedon do
- swait()
- memedon[i]:Destroy()
- end
- end))
- end
- local de = mouse.KeyUp:connect(function(key)
- if key == "t" then
- bep = false
- end
- end)
- blur(rightleg)
- blur(leftleg)
- local mudodododo = Instance.new("Sound")
- mudodododo.Volume = 7.5
- mudodododo.SoundId = "rbxassetid://4264140426"
- mudodododo.Looped = true
- mudodododo.Parent = hrp
- mudodododo:Play()
- repeat
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-45), rd(0), rd(10)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0.15) * ang(rd(35), rd(0), rd(0)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0.25, 0) * ang(rd(22.5), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0.25, 0) * ang(rd(22.5), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(-0.25, 0.30, 0) * ang(rd(0), rd(0), rd(-67.5)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0.5, -1, 0) * ang(rd(0), rd(0), rd(-22.5)), 0.85)
- end
- hito3(rightleg, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-45), rd(0), rd(-10)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0.15) * ang(rd(35), rd(0), rd(0)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0.25, 0) * ang(rd(22.5), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0.25, 0) * ang(rd(22.5), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(-0.5, -1, 0) * ang(rd(0), rd(0), rd(22.5)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(67.5)), 0.85)
- end
- hito3(leftleg, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-45), rd(0), rd(10)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0.15) * ang(rd(35), rd(0), rd(0)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0.25, 0) * ang(rd(22.5), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0.25, 0) * ang(rd(22.5), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-67.5)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0.5, -1, 0) * ang(rd(0), rd(0), rd(-22.5)), 0.85)
- end
- hito3(rightleg, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- for _ = 1, 2 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-45), rd(0), rd(-10)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0.15) * ang(rd(35), rd(0), rd(0)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0.25, 0) * ang(rd(22.5), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0.25, 0) * ang(rd(22.5), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(-0.5, -1, 0) * ang(rd(0), rd(0), rd(22.5)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(67.5)), 0.85)
- end
- hito3(leftleg, 3.3, 5, 0.01, rot.CFrame.lookVector * 5)
- until bep == false or 0 >= human.Health
- de:Disconnect()
- mudodododo:Stop()
- wryyy:Play()
- for _ = 1, 6 do
- swait()
- lerpz(nRJ, "C0", RJC0 * cf(0, 1, 0) * ang(rd(-22.5), rd(0), rd(0)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0.15) * ang(rd(35), rd(0), rd(0)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0.25, 0) * ang(rd(11.25), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0.25, 0) * ang(rd(11.25), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(-0.5, -1, 0) * ang(rd(0), rd(0), rd(22.5)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0.5, -1, 0) * ang(rd(0), rd(0), rd(-22.5)), 0.85)
- end
- for _ = 1, 7 do
- swait()
- hito3(rightleg, 3, 20, 0.35, rot.CFrame.lookVector * 50)
- lerpz(nRJ, "C0", RJC0 * cf(0, -1, 0) * ang(rd(-67.5), rd(0), rd(0)), 0.85)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0.15) * ang(rd(35), rd(0), rd(0)), 0.85)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0.25, 0) * ang(rd(45), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0.25, 0) * ang(rd(45), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.85)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.85)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(45)), 0.85)
- end
- swait(5)
- wherto = hrp
- mudodododo:Destroy()
- addcfr = cf(-2, 1, 2)
- activu = false
- end
- function cability()
- if selected == false or activu == true then
- return
- end
- if appeared == false then
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(0, 0, -3.75)
- end
- activu = true
- wherto = hrp
- addcfr = cf(0, 0, -3.5)
- local ZAWRUA = Instance.new("Sound")
- ZAWRUA.SoundId = "rbxassetid://2652080817"
- ZAWRUA.Volume = 3
- ZAWRUA.Parent = hrp
- ZAWRUA:Play()
- game.Debris:AddItem(ZAWRUA, 2.5)
- local wate = Instance.new("Part")
- nooutline(wate)
- wate.Size = Vector3.new(0.2, 0.2, 0.2)
- wate.Material = "Neon"
- wate.Transparency = 1
- wate.BrickColor = BrickColor.new("New Yeller")
- wate.CFrame = rightarm.CFrame * cf(0, -1.5, 0)
- wate.Anchored = true
- wate.CanCollide = false
- wate.Parent = modz
- local wmesh = makemesh("Sphere", Vector3.new(5, 5, 5), nil, wate)
- coroutine.resume(coroutine.create(function()
- repeat
- swait()
- wate.CFrame = rightarm.CFrame * cf(0, -1, 0)
- wmesh.Scale = wmesh.Scale:lerp(Vector3.new(10, 10, 10), 0.5)
- until not wate
- end))
- coroutine.resume(coroutine.create(function()
- local pt = {}
- for _ = 1, 10 do
- local wp = Instance.new("Part")
- nooutline(wp)
- wp.Size = Vector3.new(0.2, 0.2, 0.2)
- wp.Material = "Neon"
- wp.Transparency = 1
- wp.BrickColor = BrickColor.new("New Yeller")
- wp.CFrame = wate.CFrame * ang(rd2(-100, 100) / 1000, rd2(-100, 100) / 1000, rd2(-100, 100) / 1000) * cf(0, -0.25, 0)
- wp.Anchored = true
- wp.CanCollide = false
- wp.Parent = modz
- local wmz = makemesh("Sphere", Vector3.new(0.5, 2, 0.5), nil, wp)
- table.insert(pt, wp)
- table.insert(pt, wmz)
- end
- for m = 1, 45 do
- swait()
- for _, hey in pairs(pt) do
- if hey.ClassName == "SpecialMesh" then
- hey.Scale = hey.Scale + Vector3.new(0.005, 0.04, 0.005)
- elseif hey.ClassName == "Part" then
- hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
- hey.Transparency = hey.Transparency - 0.015
- end
- end
- end
- for m = 45, 50 do
- swait()
- for _, hey in pairs(pt) do
- if hey.ClassName == "SpecialMesh" then
- hey.Scale = hey.Scale + Vector3.new(0.025, 0.08, 0.025)
- elseif hey.ClassName == "Part" then
- hey.CFrame = wate.CFrame * ang(rd(rd2(-360, 360)), rd(rd2(-360, 360)), rd(rd2(-360, 360))) * cf(0, -m / 25, 0)
- hey.Transparency = hey.Transparency + 0.2
- end
- end
- end
- for _, AAA in pairs(pt) do
- if AAA.ClassName == "Part" then
- AAA:Destroy()
- end
- end
- end))
- for _ = 1, 50 do
- swait()
- wmesh.Scale = Vector3.new(9, 9, 9)
- wate.Transparency = wate.Transparency - 0.008
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-125)), 0.2)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(115)), 0.2)
- lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.2)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.2)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.2)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.2)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
- end
- local pooo = Instance.new("Sound")
- pooo.SoundId = "rbxassetid://1277342512"
- pooo.Volume = 3
- pooo.Parent = hrp
- pooo:Play()
- game.Debris:AddItem(pooo, 2.5)
- for _ = 1, 1 do
- swait()
- wate.Transparency = wate.Transparency + 0.15
- lerpz(nRJ, "C0", RJC0 * cf(0, -2, 0) * ang(rd(0), rd(10), rd(35)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-30)), 0.5)
- lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-80), rd(100)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- local swoo = Instance.new("Part")
- nooutline(swoo)
- swoo.Size = Vector3.new(0.2, 0.2, 0.2)
- swoo.Material = "Neon"
- swoo.Transparency = 0.2
- swoo.BrickColor = BrickColor.new("Neon orange")
- swoo.CFrame = rightarm.CFrame * ang(rd(0), rd(-15), rd(240)) * cf(1.5, -2.5, 0)
- swoo.Anchored = true
- swoo.CanCollide = false
- swoo.Parent = modz
- local wmesh = makemesh("FileMesh", Vector3.new(0.013333333333333334, 0.015384615384615385, 0.025), "rbxassetid://576041905", swoo)
- local pli = Instance.new("PointLight")
- pli.Brightness = 2
- pli.Color = Color3.new(0.45098039215686275, 1, 0)
- pli.Range = 10
- pli.Shadows = true
- pli.Parent = swoo
- hito(swoo, 5, 40, 0.15, rot.CFrame.lookVector * 80)
- for _ = 1, 10 do
- swait()
- wate.Transparency = wate.Transparency + 0.05
- swoo.Transparency = swoo.Transparency + 0.075
- pli.Range = pli.Range - 1
- lerpz(nRJ, "C0", RJC0 * cf(0, -3, 0) * ang(rd(0), rd(10), rd(105)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(-7), rd(-65)), 0.5)
- lerpz(nRS, "C0", RSC0 * cf(0.75, 0, 0.25) * ang(rd(10), rd(-30), rd(100)), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-20), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- wate:Destroy()
- swoo:Destroy()
- pli:Destroy()
- swait(15)
- wherto = hrp
- addcfr = cf(-2, 1, 2)
- activu = false
- end
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=188959462")
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616594208")
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=616576400")
- game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id=291088606")
- function THEBEST()
- if selected == false or activu == true or appeared == true or POSU == true then
- return
- end
- local dipperhat = chr:FindFirstChild("DXD_DipperHat")
- local dipperrot
- if dipperhat then
- dipperrot = dipperhat.Handle.HatAttachment.Rotation
- end
- activu = true
- POSU = true
- cam.CameraType = "Scriptable"
- chr.PrimaryPart = hrp
- human.WalkSpeed = 0
- human:SetStateEnabled(3, false)
- local actmus1 = Instance.new("Sound")
- actmus1.SoundId = "rbxassetid://188959462"
- actmus1.Volume = 1.5
- actmus1.RollOffMode = 1
- actmus1.TimePosition = 0
- actmus1.Parent = cam
- local actmus2 = Instance.new("Sound")
- actmus2.SoundId = "rbxassetid://188959462"
- actmus2.Volume = 1.5
- actmus2.RollOffMode = 1
- actmus2.TimePosition = 0
- actmus2.Parent = hrp
- actmus1:Play()
- actmus2:Play()
- local mus1 = Instance.new("Sound")
- mus1.SoundId = "rbxassetid://616594208"
- mus1.Volume = 1.25
- mus1.TimePosition = 0.45
- mus1.Parent = cam
- local mus2 = Instance.new("Sound")
- mus2.SoundId = "rbxassetid://616594208"
- mus2.Volume = 1.25
- mus2.TimePosition = 0.45
- mus2.Parent = hrp
- local zawarudoda = Instance.new("Sound")
- zawarudoda.SoundId = "rbxassetid://616576400"
- zawarudoda.Volume = 2
- zawarudoda.TimePosition = 0.3
- zawarudoda.Parent = hrp
- mus1:Play()
- mus2:Play()
- cam.CoordinateFrame = hrp.CFrame * ang(rd(20), rd(100), rd(0)) * cf(0, 0, 7)
- local regface = hed.face.Texture
- local whogothit, bodyvel
- local function checkhit(partoz, magn)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and not whogothit then
- whogothit = guy
- guy:FindFirstChild("Humanoid").PlatformStand = true
- do
- local derp = Instance.new("BodyPosition")
- derp.MaxForce = Vector3.new(999999999999, 999999999999, 999999999999)
- derp.P = 8000
- derp.D = 500
- derp.Position = hrp.Position + hrp.CFrame.lookVector * 20
- derp.Parent = guy:FindFirstChild("HumanoidRootPart")
- bodyvel = derp
- local derp2 = Instance.new("BodyAngularVelocity")
- derp2.MaxTorque = Vector3.new(999999999999, 999999999999, 999999999999)
- derp2.P = 8000
- derp2.AngularVelocity = Vector3.new(rd2(2, 4), rd2(50, 100), 0)
- derp2.Parent = guy:FindFirstChild("HumanoidRootPart")
- delay(0.1, function()
- derp2:Destroy()
- end)
- bodyvel = derp
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for _ = 1, 25 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(10), rd(20)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- for _ = 1, 20 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(-5), rd(-20)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(10), rd(20)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(30), rd(-30)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0.4) * ang(rd(70), rd(-60), rd(-100)), 0.3)
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, -40, 0), 0.3)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-20)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end))
- repeat
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(1), rd(0)) * cf(0.15, 0, 0)
- until mus1.TimePosition > 2.9
- mus1:Pause()
- mus2:Pause()
- zawarudoda:Play()
- coroutine.resume(coroutine.create(function()
- for _ = 1, 7 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(-5)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(5), rd(2), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(80)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(-70)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(10)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- for _ = 1, 16 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-5)), 0.4)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(8), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-80), rd(80)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(80), rd(-70)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-15)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(15)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end))
- repeat
- swait()
- until zawarudoda.TimePosition > 1.4
- zawarudoda:Pause()
- activu = false
- standappear(thenoob)
- wherto = hrp
- addcfr = cf(3, 0.25, -1.5)
- activu = true
- cam.CoordinateFrame = hrp.CFrame * ang(rd(-25), rd(0), rd(0)) * cf(0, 2, 3)
- for _ = 1, 10 do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 1.5)
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(-75)), 0.5)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(45)), 0.5)
- lerpz(nRS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(-15, -5)), rd(rd2(-25, -15)), rd(rd2(95, 105))), 0.5)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.5)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.5)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.5)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- wherto = hrp
- addcfr = cf(-3, 0.25, -1.5)
- for _ = 1, 25 do
- swait()
- checkhit(rightarm, 3)
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(4), rd(105)), 0.4)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(3), rd(-45)), 0.4)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(100)), 0.4)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-25), rd(10), rd(10)), 0.4)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(-5)), 0.4)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(5)), 0.4)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.4)
- end
- if whogothit then
- print("derp")
- cam.CoordinateFrame = hrp.CFrame * ang(rd(15), rd(140), rd(0)) * cf(0, 1, 4)
- local laugo = Instance.new("Sound")
- laugo.SoundId = "rbxassetid://291088606"
- laugo.Volume = 1.5
- laugo.Parent = hrp
- game.Debris:AddItem(laugo, 2.5)
- laugo:Play()
- local sda = 0
- local chn = 2
- local cs = math.cos
- for D = 1, 60 do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.15)
- sda = sda + chn
- lerpz(RJ, "C0", RJC0 * cf(0, 0.75, 1 * cs(sda / 2)) * ang(rd(-40), rd(0), rd(-5)), 0.8 / D)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-60 + 40 * cs(sda / 2)), rd(8), rd(0)), 0.8 / D)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(10), rd(-110 + 80 * cs(sda / 2)), rd(80)), 0.8 / D)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(10), rd(110 + 80 * cs(sda / 2)), rd(-70)), 0.8 / D)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
- lerpz(RH, "C0", RHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(-10), rd(-40)), 0.8 / D)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
- lerpz(LH, "C0", LHC0 * cf(0, -1 * cs(sda / 2), 0) * ang(rd(-10), rd(10), rd(40)), 0.8 / D)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.8 / D)
- end
- hed.face.Texture = "rbxassetid://176777497"
- mus1.TimePosition = 2.75
- mus1:Play()
- for C = 1, 30 do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, -(0.02 + C / 60))
- sda = sda + chn
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.05 + C / 31)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.05 + C / 31)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.05 + C / 31)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(35), rd(-50), rd(-100)), 0.05 + C / 31)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.05 + C / 31)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.05 + C / 31)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05 + C / 31)
- end
- for _ = 1, 5 do
- swait()
- cam.CoordinateFrame = cam.CoordinateFrame * ang(rd(0), rd(0), rd(0)) * cf(0, 0, 0.02)
- sda = sda + chn
- lerpz(RJ, "C0", RJC0 * cf(0, -0.5, 0) * ang(rd(20), rd(0), rd(-5)), 0.5)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.5)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-10), rd(-20), rd(-20)), 0.5)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LS, "C0", LSC0 * cf(0, 0.25, 0) * ang(rd(60), rd(-60), rd(-100)), 0.5)
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperhat.Handle.HatAttachment.Rotation:lerp(dipperrot + Vector3.new(0, 0, 0), 0.5)
- end
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-10), rd(-10), rd(20)), 0.5)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-10), rd(10), rd(20)), 0.5)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.5)
- end
- wait(2)
- elseif whogothit == nil then
- print("noderp")
- end
- human:SetStateEnabled(3, true)
- activu = false
- standappear(thenoob)
- activu = true
- if dipperhat then
- dipperhat.Handle.HatAttachment.Rotation = dipperrot
- end
- actmus1:Destroy()
- actmus2:Destroy()
- bast:Play()
- if bodyvel then
- bodyvel:Destroy()
- end
- cam.CameraType = "Custom"
- hed.face.Texture = regface
- chr.PrimaryPart = head
- human.WalkSpeed = 16
- activu = false
- POSU = false
- end
- function hito(partoz, magn, dmg, debtim, bodyfdire)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local horp = guy:FindFirstChild("HumanoidRootPart")
- TakeDamage(humz, dmg)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = horp
- delay(debtim, function()
- db:Destroy()
- end)
- local b = Instance.new("Part")
- nooutline(b)
- b.Size = Vector3.new(0.2, 0.2, 0.2)
- b.Transparency = 0.25
- b.Anchored = true
- b.CanCollide = false
- b.BrickColor = BrickColor.new("New Yeller")
- b.Material = "Neon"
- b.Locked = true
- b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
- b.Parent = modz
- local c = Instance.new("SpecialMesh")
- c.MeshType = "Sphere"
- c.Scale = Vector3.new(3.5, 3.5, 3.5)
- c.Parent = b
- game.Debris:AddItem(b, 1)
- if bodyfdire then
- local boopyve = Instance.new("BodyVelocity")
- boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- boopyve.P = math.huge
- boopyve.Velocity = bodyfdire * 1.25
- boopyve.Parent = horp
- game.Debris:AddItem(boopyve, debtim)
- end
- local bet = Instance.new("Sound")
- bet.Pitch = rd2(9, 11) / 10
- bet.Volume = rd2(12, 14) / 10
- bet.SoundId = "rbxassetid://165604684"
- bet.Parent = b
- bet:Play()
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- swait()
- b.Transparency = b.Transparency + 0.15
- c.Scale = c.Scale + Vector3.new(1 * dmg, 1 * dmg, 1 * dmg)
- end
- end))
- end
- end
- end
- end
- function hito2(partoz, magn, dmg, debtim, bodyfdire)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local horp = guy:FindFirstChild("HumanoidRootPart")
- TakeDamage(humz, -dmg)
- if humz.Health >= humz.MaxHealth then
- humz.Health = humz.MaxHealth
- end
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = horp
- delay(debtim, function()
- db:Destroy()
- end)
- local b = Instance.new("Part")
- nooutline(b)
- b.Size = Vector3.new(0.2, 0.2, 0.2)
- b.Transparency = 0.25
- b.Anchored = true
- b.CanCollide = false
- b.BrickColor = BrickColor.new("Lime green")
- b.Locked = true
- b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
- b.Parent = modz
- b.Material = "Neon"
- local c = Instance.new("SpecialMesh")
- c.MeshType = "Sphere"
- c.Scale = Vector3.new(3.5, 3.5, 3.5)
- c.Parent = b
- game.Debris:AddItem(b, 1)
- if bodyfdire then
- local boopyve = Instance.new("BodyVelocity")
- boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- boopyve.P = math.huge
- boopyve.Velocity = bodyfdire * 1.25
- boopyve.Parent = horp
- game.Debris:AddItem(boopyve, debtim)
- end
- local bet = Instance.new("Sound")
- bet.Pitch = rd2(9, 11) / 10
- bet.Volume = rd2(12, 14) / 10
- bet.SoundId = "rbxassetid://165604684"
- bet.Parent = b
- bet:Play()
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- swait()
- b.Transparency = b.Transparency + 0.15
- c.Scale = c.Scale + Vector3.new(1 * dmg, 1 * dmg, 1 * dmg)
- end
- end))
- end
- end
- end
- end
- function hito3(partoz, magn, dmg, debtim, bodyfdire)
- for _, guy in pairs(workspace:GetChildren()) do
- if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("HumanoidRootPart") and guy ~= chr and magn > (guy:FindFirstChild("HumanoidRootPart").Position - partoz.Position).magnitude and guy:FindFirstChild("HumanoidRootPart"):FindFirstChild("alabo") == nil then
- do
- local humz = guy:FindFirstChild("Humanoid")
- local horp = guy:FindFirstChild("HumanoidRootPart")
- TakeDamage(humz, dmg)
- local db = Instance.new("StringValue")
- db.Name = "alabo"
- db.Parent = horp
- delay(debtim, function()
- db:Destroy()
- end)
- local b = Instance.new("Part")
- nooutline(b)
- b.Size = Vector3.new(0.2, 0.2, 0.2)
- b.Transparency = 0.25
- b.Anchored = true
- b.CanCollide = false
- b.BrickColor = BrickColor.new("New Yeller")
- b.Locked = true
- b.CFrame = horp.CFrame * CFrame.new(rd2(-1, 1), rd2(-2, 2), rd2(-1, 1))
- b.Parent = modz
- b.Material = "Neon"
- local c = Instance.new("SpecialMesh")
- c.MeshType = "Sphere"
- c.Scale = Vector3.new(3.5, 3.5, 3.5)
- c.Parent = b
- game.Debris:AddItem(b, 1)
- if bodyfdire then
- local boopyve = Instance.new("BodyVelocity")
- boopyve.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- boopyve.P = math.huge
- boopyve.Velocity = bodyfdire * 2
- boopyve.Parent = horp
- game.Debris:AddItem(boopyve, debtim)
- end
- local bet = Instance.new("Sound")
- bet.Pitch = rd2(9, 11) / 10
- bet.Volume = rd2(12, 14) / 10
- bet.SoundId = "rbxassetid://165604684"
- bet.Parent = b
- bet:Play()
- coroutine.resume(coroutine.create(function()
- for _ = 1, 5 do
- swait()
- b.Transparency = b.Transparency + 0.15
- c.Scale = c.Scale + Vector3.new(1 * dmg, 1 * dmg, 1 * dmg)
- end
- end))
- end
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if human.Health <= 0 then
- return
- end
- if key == "f" then
- standappear(thenoob)
- end
- if key == "z" then
- Switch()
- end
- if key == "x" and Click == true then
- Switchon()
- end
- if key == "r" then
- MUDA()
- end
- if key == "y" then
- MUDAA()
- end
- if key == "t" then
- MUDAAA()
- end
- if key == "e" then
- block()
- end
- if key == "e" then
- block()
- end
- if key == "v" then
- cability()
- end
- if key == "m" and plr.UserId then
- THEBEST()
- end
- if key == "j" then
- THREATENING()
- end
- if key == "h" then
- THREATENING1()
- end
- if key == "k" then
- konodioda:Play()
- end
- if key == "n" then
- hayato:Play()
- end
- if key == "l" then
- bast:Play()
- end
- if key == "g" then
- onrewind:Play()
- end
- if key == "u" then
- zaworld:Play()
- end
- end)
- tool.Equipped:connect(function()
- selected = true
- end)
- tool.Unequipped:connect(function()
- selected = false
- end)
- sine = 0
- charge = 1
- cos = math.cos
- game:GetService("RunService").RenderStepped:connect(function()
- if POSU == false then
- local checkfloor = Ray.new(hrp.Position, hrp.CFrame.upVector * -4)
- local checkpart = workspace:FindPartOnRayWithIgnoreList(checkfloor, {chr}, false, false)
- local checkstate = human:GetState()
- if checkstate.Value == 13 then
- animpose = "Sitting"
- elseif hrp.Velocity.y > 1 and checkpart == nil then
- animpose = "Jumping"
- elseif hrp.Velocity.y < -1 and checkpart == nil then
- animpose = "Falling"
- elseif 1 > (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude then
- animpose = "Idle"
- elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude < 35 then
- animpose = "Walking"
- elseif (hrp.Velocity * Vector3.new(1, 0, 1)).magnitude > 35 then
- animpose = "TooFast"
- end
- if animpose == "Idle" then
- sine = sine + charge
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(2 * cos(sine / 60))), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(-5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-3 - 1 * cos(sine / 60)), rd(5 - 1 * cos(sine / 60)), rd(1 * cos(sine / 60))), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Walking" then
- sine = sine + charge
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.03 * cos(sine / 60)) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(3 - 3 * cos(sine / 60)), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 60)), rd(-2 - 2 * cos(sine / 60)), rd(30 * cos(sine / 10))), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(-1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-1 - 1 * cos(sine / 60)), rd(1 - 1 * cos(sine / 60)), rd(-30 * cos(sine / 10))), 0.6)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Jumping" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(5), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Falling" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(7), rd(-5), rd(2)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(7), rd(5), rd(-3)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(10)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(-0.65, 0.75, 0) * ang(rd(0), rd(0), rd(20)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "TooFast" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -1.5) * ang(rd(20), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(20), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-20), rd(-10), rd(-10)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, -0.75, 0) * ang(rd(10), rd(-80), rd(-10)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(30), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0.75, 1.5, 0) * ang(rd(0), rd(0), rd(30)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(50)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- if animpose == "Sitting" then
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-90)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end
- if appeared == false and activu == false then
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- elseif appeared == true and activu == false then
- sine = sine + charge
- lerpz(nRJ, "C0", RJC0 * cf(0, 0, 0.05 * cos(sine / 90)) * ang(rd(1 - 1 * cos(sine / 90)), rd(0), rd(-5)), 0.3)
- lerpz(nN, "C0", NC0 * cf(0, 0, 0) * ang(rd(2 - 2 * cos(sine / 90)), rd(0), rd(4)), 0.3)
- lerpz(nRS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(-3 - 3 * cos(sine / 100)), rd(0)), 0.3)
- lerpz(nRS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(2 * cos(sine / 110)), rd(3 - 3 * cos(sine / 100)), rd(0)), 0.3)
- lerpz(nLS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nRH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(-3 - 3 * cos(sine / 100)), rd(-2 - 2 * cos(sine / 100))), 0.3)
- lerpz(nRH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(nLH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-2 - 2 * cos(sine / 100)), rd(3 - 3 * cos(sine / 100)), rd(2 - 2 * cos(sine / 100))), 0.3)
- lerpz(nLH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- end)
- function dispose()
- for i, v in pairs(getfenv(0)) do
- v = nil
- end
- error = nil
- print = nil
- warn = nil
- end
- human.Died:connect(dispose)
- chr.Changed:connect(function()
- if chr.Parent == nil then
- dispose()
- end
- end)
- explode = true -- if u want them to explode or not
- local countdown = 5 -- seconds before the explosion if u have it on
- plr = game.Players.LocalPlayer
- char = plr.Character
- hum = char.Humanoid
- tool = Instance.new("HopperBin", plr.Backpack)
- tool.Name = "Primary Bomb"
- mouse = plr:GetMouse()
- flyspeed = 0
- tool.Selected:connect(function()
- mouse.Button1Down:connect(function()
- if tool.Active == true and mouse.Target.Parent:FindFirstChild("Humanoid") or mouse.Target.Parent.Parent:FindFirstChild("Humanoid") or mouse.Target.Parent:FindFirstChild("Torso") then
- local torso = mouse.Target.Parent:FindFirstChild("Torso")
- local thum = torso.Parent:FindFirstChild("Humanoid")
- if thum ~= hum then
- local humrootpart = torso.Parent:FindFirstChild("HumanoidRootPart")
- local bv = Instance.new("BodyVelocity")
- bv.MaxForce = Vector3.new(1e8,1e8,1e8)
- bv.Velocity = Vector3.new(flyspeed,flyspeed,flyspeed)
- bv.Parent = torso
- local pe = Instance.new("ParticleEmitter", torso)
- pe.Texture = "rbxassetid://242986251"
- pe.Size = NumberSequence.new(0.1)
- pe.Lifetime = NumberRange.new(5,10)
- pe.Rate = 50
- pe.VelocitySpread = 20
- pe.Speed = NumberRange.new(10)
- local stars = Instance.new("Sound", torso)
- stars.Volume = 1
- stars.SoundId = "rbxassetid://2686077452"
- stars.TimePosition = 23.5
- stars:Play()
- if explode == true then
- local ex = Instance.new("Sound", torso)
- ex.Volume = 1
- ex.SoundId = "rbxassetid://3636967384"
- ex.TimePosition = 23.5
- ex:Play()
- for i = 1,countdown do
- tool.Name = "Exploding in " .. countdown - i .. "."
- wait(1)
- end
- tool.Name = "Primary Bomb"
- local explosion = Instance.new("Explosion", torso)
- explosion.Position = torso.Position
- ex.TimePosition = 0.4
- ex:Play()
- stars:Stop()
- torso.Parent:BreakJoints()
- pe:Destroy()
- local me = Instance.new("ParticleEmitter", torso)
- me.Texture = "rbxassetid://242987017"
- me.Size = NumberSequence.new(5)
- me.Lifetime = NumberRange.new(5,10)
- me.Rate = 150
- me.VelocitySpread = 20
- me.Speed = NumberRange.new(10)
- wait(3)
- me:Destroy()
- torso.Parent:Destroy()
- end
- end
- end
- end)
- end)
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