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- void shoot()
- {
- Vector3 _offset = new Vector3(-0.005f, -0.7f, -6.6f);
- var input = Input.inputString;
- switch (input)
- {
- case "1":
- Input.GetMouseButtonDown(1);
- break;
- case "2":
- Input.GetMouseButtonDown(2);
- break;
- default:
- Instantiate(_laserPrefab, transform.position + _offset, _laserPrefab.transform.localRotation);
- break;
- }
- }
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