Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="TANGLEWALKER_CW_43547" />
- <CARDNAME text="TANGLEWALKER" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Tanglewalker]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Marcheuse de la Filandre]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Caminante de la Maraña]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Knäuelwanderer]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Viandante del Groviglio]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[絡み森を歩む者]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Tanglewalker]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Tanglewalker]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Caminhante do Emaranhado]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[铬铜林行者]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Tanglewalker]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="43547" />
- <ARTID value="TANGLEWALKER" />
- <ARTIST name="Pete Venters" />
- <CASTING_COST cost="{2}{G}" />
- <FLAVOURTEXT>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Quand il implanta la vie sur Mirrodin, Memnarch réussit mieux qu’il ne le pensait car Mirrodin créa bientôt sa propre forme de vie.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Al traer vida a Mirrodin, Memnarch tuvo más éxito del que pensaba. Mirrodin comenzó a tener una vida propia.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Memnarch war bei seinen Versuchen, Leben auf Mirrodin zu bringen, erfolgreicher, als er glaubte denn Mirrodin begann, sich selber um Bewohner zu kümmern.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Memnarch ha avuto più successo di quanto egli stesso creda nel portare la vita su Mirrodin, poiché Mirrodin ha cominciato a sviluppare una vita propria.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[ミラディンに生命をもたらすとき、メムナークは思った以上の成功を得た――ミラディン自身が生命を生み出し始めたのだ。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ao trazer a vida para Mirrodin, o Memnarca foi ainda mais bem sucedido do que imaginava pois Mirrodin começou a criar vida própria.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[在替秘罗地培育生命这个方面,蒙纳坷的成就远超乎自己所知~秘罗地已经发展出独特的生命形式。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[In bringing life to Mirrodin, Memnarch was more successful than he knew—for Mirrodin began to take on a life of its own.]]></LOCALISED_TEXT>
- </FLAVOURTEXT>
- <TYPE metaname="Creature" />
- <SUB_TYPE metaname="Dryad" />
- <EXPANSION value="DST" />
- <RARITY metaname="U" />
- <POWER value="2" />
- <TOUGHNESS value="2" />
- <TRIGGERED_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Each creature you control can’t be blocked as long as defending player controls an artifact land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Les créatures que vous contrôlez sont imblocables tant que le joueur défenseur contrôle au moins un terrain-artefact.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Las criaturas que controles son imbloqueables mientras el jugador defensor controle una tierra artefacto.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Kreaturen, die du kontrollierst, sind unblockbar, solange der verteidigende Spieler ein Artefakt, Land kontrolliert.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Le creature che controlli non possono essere bloccate fintanto che il giocatore in difesa controlla almeno una terra artefatto.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールするクリーチャーは、防御プレイヤーがアーティファクト・土地をコントロールしているかぎり、ブロックされない。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Each creature you control can’t be blocked as long as defending player controls an artifact land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Each creature you control can’t be blocked as long as defending player controls an artifact land.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[As criaturas que você controla não podem ser bloqueadas enquanto o jogador defensor controlar um terreno artefato.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[只要防御牌手操控神器地,由你操控的生物便不能被阻挡。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Each creature you control can’t be blocked as long as defending player controls an artifact land.]]></LOCALISED_TEXT>
- <TRIGGER value="ATTACKING" simple_qualifier="objectyoucontrol" />
- <INTERVENING_IF>
- local player = TriggerObjectLKI():GetPlayerAttacked()
- local oFilter = ClearFilter()
- oFilter:Add( FE_TYPE, OP_IS, CARD_TYPE_ARTIFACT )
- oFilter:Add( FE_TYPE, OP_IS, CARD_TYPE_LAND )
- oFilter:Add( FE_CONTROLLER, OP_IS, player )
- local nonbasic_count = oFilter:CountStopAt(1)
- if nonbasic_count == 0 then
- return false
- else
- return true
- end
- </INTERVENING_IF>
- <CONTINUOUS_ACTION layer="6">
- if TriggerObject() ~= nil then
- local characteristics = EffectSource():GetCurrentCharacteristics()
- characteristics:Bool_Set( CHARACTERISTIC_UNBLOCKABLE, 1 )
- end
- </CONTINUOUS_ACTION>
- </TRIGGERED_ABILITY>
- <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
- <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[28-09-16]]></DATE>
- </CARD_V2>
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement