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- local A_1 = "Set"
- local A_2 = "CurrentGemsAmount"
- local A_3 = 100000 -- Any Amount You Want
- local A_4 = true
- local Event = game:GetService("Workspace").PlayerModule.PlayerStatsFunction
- Event:InvokeServer(A_1, A_2, A_3, A_4)
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Comments
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- im so confused does this even work on anime adventures?
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- same is this tds? IDK
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- this is for fruit battlegrounds xd
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