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- Initialize engine version: 5.3.5p3 (4c1fbb057dc3)
- Forcing GfxDevice: Null
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- FMOD failed to initialize the output device, attempting to initialize the null output.
- (Filename: Line: 1181)
- Default audio device was changed, but the audio system failed to initialize it (No errors.). Attempting to reset sound system.
- (Filename: Line: 38)
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 1.027 seconds
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- UnloadTime: 1.393823 ms
- The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing!
- (Filename: Line: 1655)
- The referenced script on this Behaviour (Game Object 'AudioMixerManager') is missing!
- (Filename: Line: 1655)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 5.038996 ms
- HDR Render Texture not supported, disabling HDR on reflection probe.
- (Filename: Line: 257)
- 2016-10-14T15:06:04 0.013 INF Awake
- 2016-10-14T15:06:04 0.205 INF Version: Alpha 15 (b105) Compatibility Version: Alpha 15, Build: Windows 64 Bit
- 2016-10-14T15:06:04 0.205 INF System information:
- 2016-10-14T15:06:04 0.206 INF OS: Windows 8.1 (6.3.0) 64bit
- 2016-10-14T15:06:04 0.206 INF CPU: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (cores: 2)
- 2016-10-14T15:06:04 0.207 INF RAM: 8192 MB
- 2016-10-14T15:06:04 0.207 INF GPU: Null Device (128 MB)
- 2016-10-14T15:06:04 0.208 INF Graphics API: NULL 1.0 [1.0] (shader level 2.0)
- 2016-10-14T15:06:04 0.218 INF Last played version: Alpha 15
- 2016-10-14T15:06:04 0.218 INF Local UTC offset: -6 hours
- 2016-10-14T15:06:04 0.220 INF Command line arguments: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie.exe -logfile 7DaysToDie_Data\output_log__2016-10-14__15-05-43.txt -quit -batchmode -nographics -configfile=serverconfig_Ran.xml -dedicated
- 2016-10-14T15:06:04 0.266 INF Parsing server configfile: C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/../serverconfig_Ran.xml
- 2016-10-14T15:06:04 0.464 INF Parsing server configfile successfully completed
- 2016-10-14T15:06:04 0.464 INF Starting dedicated server level=Random Gen game name=New World Order
- 2016-10-14T15:06:04 0.465 INF Maximum allowed players: 8
- 2016-10-14T15:06:04 0.465 INF Game mode: GameModeSurvivalMP
- 2016-10-14T15:06:04 0.667 INF Starting PlayerInputManager...
- 2016-10-14T15:06:04 0.791 INF InControl (version 1.6.6 build 8695, native module = False, XInput = True)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/.\XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libXInputInterface32
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
- 2016-10-14T15:06:05 0.985 INF Starting UserProfileManager...
- 2016-10-14T15:06:05 0.987 WRN ApplyAllowControllerOption, sets: 3
- 2016-10-14T15:06:05 1.274 INF Texture quality is set to 3
- 2016-10-14T15:06:05 1.314 INF [NET] Disabling protocol: UNET
- 2016-10-14T15:06:05 1.315 INF [NET] Disabling protocol: RakNet
- 2016-10-14T15:06:05 1.316 INF [NET] Disabling protocol: SteamNetworking
- 2016-10-14T15:06:05 1.319 INF NET: InitCallbacks
- 2016-10-14T15:06:05 1.321 INF [MODS] No mods folder found
- 2016-10-14T15:06:05 1.392 INF Loading permissions file at 'C:\Users\media\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2016-10-14T15:06:05 1.554 INF Loading permissions file done.
- 2016-10-14T15:06:06 2.117 INF Reloading serveradmin.xml
- 2016-10-14T15:06:06 2.118 INF Loading permissions file at 'C:\Users\media\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2016-10-14T15:06:06 2.119 INF Loading permissions file done.
- UMA Overlay loading took 21181 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 4 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- 2016-10-14T15:07:08 64.198 WRN Block signShopOpenSwitch is overridden
- WARNING: Shader Unsupported: 'Suimono/effect_refractDroplets' - Setting to default shader.
- WARNING: Shader Unsupported: 'Suimono/effect_refractionViewDepth' - Setting to default shader.
- WARNING: Shader Unsupported: 'Code/GoggleEyed' - Setting to default shader.
- 2016-10-14T15:07:16 72.525 ERR Loading and parsing 'recipes.xml' (No item/block with name 'crossbowBolt' existing)
- 2016-10-14T15:07:16 72.526 ERR Loading of recipes aborted due to errors!
- 2016-10-14T15:07:16 72.528 ERR at RecipesFromXml.LoadRecipies (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
- 2016-10-14T15:07:17 73.177 ERR Loading and parsing 'traders.xml' (Item with name 'signShopOpenSwitch' not found!)
- 2016-10-14T15:07:17 73.178 ERR Loading of quests aborted due to errors!
- 2016-10-14T15:07:17 73.178 ERR at TradersFromXml.EC (System.String , System.Xml.XmlNodeList , System.Collections.Generic.List`1 , Int32 , Int32 ) [0x00000] in <filename unknown>:0
- at TradersFromXml.NC (System.Xml.XmlElement ) [0x00000] in <filename unknown>:0
- at TradersFromXml.SC (System.Xml.XmlElement ) [0x00000] in <filename unknown>:0
- at TradersFromXml.BC (System.Xml.XmlNode ) [0x00000] in <filename unknown>:0
- at TradersFromXml.LoadTraderInfo (.XmlFile xmlFile) [0x00000] in <filename unknown>:0
- 2016-10-14T15:07:17 73.348 INF WorldStaticData.Init() needed 41.993s
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\System.Configuration.dll (this message is harmless)
- 2016-10-14T15:07:17 73.515 INF Started Telnet on 8081
- 2016-10-14T15:07:17 73.516 INF Awake done
- 2016-10-14T15:07:18 74.480 INF Atlas reset took 172 ms
- 2016-10-14T15:07:18 74.480 INF Atlas load took 961 ms
- Platform assembly: C:\Program Files (x86)\Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/.\libc
- Fallback handler could not load library C:/Program Files (x86)/Steam/SteamApps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
- Unloading 3839 unused Assets to reduce memory usage. Loaded Objects now: 177170.
- Total: 196.457367 ms (FindLiveObjects: 25.304564 ms CreateObjectMapping: 6.659149 ms MarkObjects: 159.900162 ms DeleteObjects: 4.591457 ms)
- 2016-10-14T15:07:19 75.008 INF NET: Starting server protocols
- 2016-10-14T15:07:19 75.030 INF NET: UNET server started
- 2016-10-14T15:07:19 75.071 INF NET: Unity NW server started
- 2016-10-14T15:07:19 75.072 INF [Steamworks.NET] NET: Server started
- 2016-10-14T15:07:19 75.073 INF StartGame
- 2016-10-14T15:07:19 75.258 INF Atlas reset took 183 ms
- 2016-10-14T15:07:19 75.279 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BlockDurabilityModifier = 100
- GamePref.BuildCreate = False
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 50
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = True
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySenseMemory = 60
- GamePref.EnemySpawnMode = 3
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameMode = GameModeSurvivalMP
- GamePref.GameName = New World Order
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 15
- GamePref.GameWorld = Random Gen
- GamePref.JoiningOptions = True
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 7
- GamePref.LastGameResetRevision = 0
- GamePref.LootAbundance = 100
- GamePref.LootRespawnDays = 30
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.NoGraphicsMode = True
- GamePref.OptionsAA = 0
- GamePref.OptionsAllowController = False
- GamePref.OptionsAmbientVolumeLevel = 1
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsBloom = False
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDOF = False
- GamePref.OptionsFieldOfView = 50
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.375
- GamePref.OptionsGraphicsQuality = 1
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsImageEffects = False
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsLODDistance = 0.5
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMotionBlur = 0
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0.5
- GamePref.OptionsObjectBlur = False
- GamePref.OptionsOverallAudioVolumeLevel = 1
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionQuality = 0
- GamePref.OptionsResolution = 0
- GamePref.OptionsShadowDistance = 0
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsSSAO = False
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsSunShafts = False
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTextureQuality = 2
- GamePref.OptionsTreeQuality = 1
- GamePref.OptionsUMATextureQuality = 1
- GamePref.OptionsViewDistance = 8
- GamePref.OptionsVoiceChatEnabled = True
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0
- GamePref.OptionsWaterQuality = 0
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId =
- GamePref.PlayerKillingMode = 2
- GamePref.PlayerName = Player
- GamePref.PlayerSafeZoneHours = 5
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\media\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerDescription = Doom in 7 Days
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerName = Doom Doom Doom
- GamePref.ServerPort = 26900
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = True
- GamePref.TelnetPort = 8081
- GamePref.ZombiePlayers = True
- GamePref.ZombiesRun = 0
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AnimalCount = 0
- GameStat.BlockDurabilityModifier = 1
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 16
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.Difficulty = 2
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySenseMemory = 60
- GameStat.EnemySpawnMode = 3
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = False
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 7
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.ZombieHordeMeter = False
- 2016-10-14T15:07:19 75.317 INF StartAsServer
- 2016-10-14T15:07:19 75.323 INF createWorld: Random Gen, New World Order, GameModeSurvivalMP
- 2016-10-14T15:07:19 75.723 INF Started thread EU
- 2016-10-14T15:07:19 75.725 INF World.Load: Random Gen
- 2016-10-14T15:07:19 75.723 INF Started thread thread_Regenerating
- 2016-10-14T15:07:20 75.837 INF Started thread thread_Pathfinder
- 2016-10-14T15:07:20 75.876 INF SelectionBoxManager.Instance: SelectionBoxes (SelectionBoxManager)
- 2016-10-14T15:07:20 75.900 INF Started thread thread_GenerateChunks
- 2016-10-14T15:07:21 76.790 INF Loading and parsing of generator took 889ms
- WARNING: Shader Unsupported: 'Skybox/SkyboxFog' - Setting to default shader.
- 2016-10-14T15:07:21 77.704 INF createWorld() done
- 2016-10-14T15:07:21 77.706 INF Loading players.xml
- 2016-10-14T15:07:21 77.732 INF Modified file (server will go to the modded category): Data/Config/blocks.xml has invalid hash
- 2016-10-14T15:07:21 77.738 INF Modified file (server will go to the modded category): Data/Config/items.xml has invalid hash
- 2016-10-14T15:07:21 77.743 INF Modified file (server will go to the modded category): Data/Config/recipes.xml has invalid hash
- 2016-10-14T15:07:21 77.748 INF Modified file (server will go to the modded category): Data/Config/xui.xml has invalid hash
- 2016-10-14T15:07:21 77.751 INF [EAC] Starting EAC server
- 2016-10-14T15:07:22 77.838 INF [EAC] Log: [SetLogCallback] Procedure: 0000000011420890 LogLevel: Debug
- 2016-10-14T15:07:22 77.839 INF StartGame done
- 2016-10-14T15:07:22 78.553 INF ************************Weather Packages Created FROM BIOMES :D ************************
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 97c -> priority: 1
- 2016-10-14T15:07:28 84.462 INF [Steamworks.NET] GameServer.Init successful
- 2016-10-14T15:07:30 85.829 INF [Steamworks.NET] GameServer.LogOn successful
- 2016-10-14T15:09:07 183.785 INF Telnet connection from: 192.168.15.2:58055
- 2016-10-14T15:09:08 183.788 INF Started thread TelnetClientReceive_192.168.15.2:58055
- 2016-10-14T15:09:08 183.792 INF Started thread TelnetClientSend_192.168.15.2:58055
- Warning: wrong connectionId in received user packet
- 2016-10-14T15:10:00 236.352 INF NET: UNET: Connect from: 1 (Ok)
- 2016-10-14T15:10:01 237.532 INF NET: UNET: Received authentication package from 1: valid password
- 2016-10-14T15:10:01 237.551 INF [NET] PlayerConnected EntityID=-1, PlayerID='', OwnerID='', PlayerName=''
- 2016-10-14T15:10:01 237.720 INF PlayerLogin: Jasskin/Alpha 15
- 2016-10-14T15:10:01 237.720 INF Token length: 1368
- 2016-10-14T15:10:01 237.722 INF [Steamworks.NET] Auth.AuthenticateUser()
- 2016-10-14T15:10:01 237.723 INF [Steamworks.NET] Authenticating player: Jasskin SteamId: 76561197969631571 TicketLen: 1024 Result: k_EBeginAuthSessionResultOK
- 2016-10-14T15:10:01 237.724 INF Allowing player with id 76561197969631571
- 2016-10-14T15:10:01 237.725 INF [EAC] Registering user: EntityID=-1, PlayerID='76561197969631571', OwnerID='', PlayerName='Jasskin'
- 2016-10-14T15:10:01 237.726 INF [EAC] Log: [RegisterClient] ClientID: 1 PlayerGUID: 76561197969631571 OwnerGUID: N/A PlayerName:
- 2016-10-14T15:10:02 237.927 INF [Steamworks.NET] Authentication callback. ID: 76561197969631571, owner: 76561197969631571, result: k_EAuthSessionResponseOK
- 2016-10-14T15:10:02 238.712 INF RequestToEnterGame: 76561197969631571/Jasskin
- 2016-10-14T15:10:10 245.813 INF [EAC] UserStatusHandler callback. Status: ClientAuthenticated ReqKick: False Message: Client authenticated
- 2016-10-14T15:10:23 259.523 INF RequestToSpawnPlayer: 171, Jasskin, 8
- 2016-10-14T15:10:23 259.681 INF Created player with id=171
- 2016-10-14T15:10:23 259.697 INF GMSG: Player 'Jasskin' joined the game
- 2016-10-14T15:10:27 263.114 ERR Task_CommWriterRPC (cl=76561197969631571, ch=1):
- 2016-10-14T15:10:27 263.115 EXC Object reference not set to an instance of an object
- NullReferenceException: Object reference not set to an instance of an object
- at TileEntityVendingMachine.write (System.IO.BinaryWriter _bw, StreamModeWrite _eStreamMode) [0x00000] in <filename unknown>:0
- at Chunk.QUU (System.IO.BinaryWriter , Boolean ) [0x00000] in <filename unknown>:0
- at Chunk.write (System.IO.BinaryWriter stream) [0x00000] in <filename unknown>:0
- at NetPackageChunk.write (System.IO.BinaryWriter _writer) [0x00000] in <filename unknown>:0
- at NetConnectionRPC.thread_CommWriter (.TaskInfo _threadInfo) [0x00000] in <filename unknown>:0
- UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
- UnityEngine.DebugLogHandler:LogException(Exception, Object)
- UnityEngine.Logger:LogException(Exception, Object)
- UnityEngine.Debug:LogException(Exception)
- Logger:masterLogException(Exception)
- Logger:Exception(Exception)
- Log:Exception(Exception)
- NetConnectionRPC:thread_CommWriter(TaskInfo)
- ThreadManager:EC(Object)
- (Filename: Line: -1)
- 2016-10-14T15:10:35 271.224 INF Time: 3.00m FPS: 69.96 Heap: 428.1MB Max: 428.1MB Chunks: 361 CGO: 52 Ply: 1 Zom: 7 Ent: 11 (11) Items: 1 CO: 1
- 2016-10-14T15:11:01 297.556 ERR In SaveChunk (chunkX=254 chunkZ=53): Object reference not set to an instance of an object
- StackTrace: at TileEntityVendingMachine.write (System.IO.BinaryWriter _bw, StreamModeWrite _eStreamMode) [0x00000] in <filename unknown>:0
- at Chunk.QUU (System.IO.BinaryWriter , Boolean ) [0x00000] in <filename unknown>:0
- at Chunk.save (System.IO.BinaryWriter stream) [0x00000] in <filename unknown>:0
- at RegionFileManager.QSU (.Chunk ) [0x00000] in <filename unknown>:0
- 2016-10-14T15:11:05 301.237 INF Time: 3.50m FPS: 73.39 Heap: 397.6MB Max: 428.1MB Chunks: 465 CGO: 60 Ply: 1 Zom: 3 Ent: 8 (12) Items: 1 CO: 1
- 2016-10-14T15:11:35 331.249 INF Time: 4.00m FPS: 83.85 Heap: 387.1MB Max: 428.1MB Chunks: 549 CGO: 36 Ply: 1 Zom: 7 Ent: 12 (16) Items: 0 CO: 1
- 2016-10-14T15:12:05 361.271 INF Time: 4.50m FPS: 82.44 Heap: 426.9MB Max: 428.1MB Chunks: 559 CGO: 36 Ply: 1 Zom: 7 Ent: 12 (16) Items: 0 CO: 1
- 2016-10-14T15:12:13 368.908 INF Client 76561197969631571/Jasskin executing client side command: cm
- 2016-10-14T15:12:35 391.291 INF Time: 5.00m FPS: 66.86 Heap: 432.4MB Max: 432.4MB Chunks: 584 CGO: 33 Ply: 1 Zom: 8 Ent: 12 (26) Items: 0 CO: 1
- 2016-10-14T15:13:05 421.291 INF Time: 5.50m FPS: 87.99 Heap: 436.5MB Max: 436.5MB Chunks: 678 CGO: 31 Ply: 1 Zom: 8 Ent: 13 (20) Items: 0 CO: 1
- 2016-10-14T15:13:17 432.879 ERR In SaveChunk (chunkX=254 chunkZ=53): Object reference not set to an instance of an object
- StackTrace: at TileEntityVendingMachine.write (System.IO.BinaryWriter _bw, StreamModeWrite _eStreamMode) [0x00000] in <filename unknown>:0
- at Chunk.QUU (System.IO.BinaryWriter , Boolean ) [0x00000] in <filename unknown>:0
- at Chunk.save (System.IO.BinaryWriter stream) [0x00000] in <filename unknown>:0
- at RegionFileManager.QSU (.Chunk ) [0x00000] in <filename unknown>:0
- 2016-10-14T15:13:30 446.504 INF Client 76561197969631571/Jasskin executing client side command: cm
- 2016-10-14T15:13:35 451.319 INF Time: 6.00m FPS: 72.69 Heap: 396.7MB Max: 436.5MB Chunks: 731 CGO: 30 Ply: 1 Zom: 6 Ent: 12 (20) Items: 0 CO: 1
- 2016-10-14T15:13:55 471.170 INF Client 76561197969631571/Jasskin executing client side command: cm
- 2016-10-14T15:13:59 475.054 INF Client 76561197969631571/Jasskin executing client side command: cm
- 2016-10-14T15:14:05 481.338 INF Time: 6.50m FPS: 55.97 Heap: 424.7MB Max: 436.5MB Chunks: 731 CGO: 25 Ply: 1 Zom: 6 Ent: 11 (20) Items: 0 CO: 1
- 2016-10-14T15:14:10 486.472 INF Client 76561197969631571/Jasskin executing client side command: cm
- 2016-10-14T15:14:16 492.228 ERR In SaveChunk (chunkX=254 chunkZ=53): Object reference not set to an instance of an object
- StackTrace: at TileEntityVendingMachine.write (System.IO.BinaryWriter _bw, StreamModeWrite _eStreamMode) [0x00000] in <filename unknown>:0
- at Chunk.QUU (System.IO.BinaryWriter , Boolean ) [0x00000] in <filename unknown>:0
- at Chunk.save (System.IO.BinaryWriter stream) [0x00000] in <filename unknown>:0
- at RegionFileManager.QSU (.Chunk ) [0x00000] in <filename unknown>:0
- 2016-10-14T15:14:20 496.623 INF Spawning this wave: 2
- 2016-10-14T15:14:20 496.633 INF Spawned [type=EntityZombie, name=zombieSteve, id=965] at (3797.0, 51.0, 921.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:14:20 496.641 INF Spawned [type=EntityZombieCrawl, name=zombieSteveCrawler, id=966] at (3800.0, 50.0, 907.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:14:20 496.641 INF Spawning this wave: 2
- 2016-10-14T15:14:20 496.649 INF Spawned [type=EntityZombie, name=zombieSteve, id=967] at (3816.0, 49.0, 925.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:14:20 496.657 INF Spawned [type=EntityZombieCrawl, name=zombieSteveCrawler, id=968] at (3811.0, 49.0, 922.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:14:35 511.358 INF Time: 7.00m FPS: 63.93 Heap: 436.1MB Max: 436.5MB Chunks: 1176 CGO: 0 Ply: 1 Zom: 5 Ent: 9 (37) Items: 0 CO: 1
- 2016-10-14T15:15:05 541.368 INF Time: 7.50m FPS: 60.76 Heap: 431.7MB Max: 436.5MB Chunks: 1232 CGO: 0 Ply: 1 Zom: 4 Ent: 7 (32) Items: 0 CO: 1
- 2016-10-14T15:15:35 571.383 INF Time: 8.00m FPS: 63.69 Heap: 425.8MB Max: 436.5MB Chunks: 1308 CGO: 0 Ply: 1 Zom: 4 Ent: 7 (32) Items: 0 CO: 1
- 2016-10-14T15:16:05 601.403 INF Time: 8.50m FPS: 83.60 Heap: 465.6MB Max: 465.6MB Chunks: 1949 CGO: 0 Ply: 1 Zom: 2 Ent: 8 (37) Items: 0 CO: 1
- 2016-10-14T15:16:28 624.645 INF Start a new wave 'SpawnSmall'. timeout=1s
- 2016-10-14T15:16:34 630.653 INF Spawning this wave: 4
- 2016-10-14T15:16:34 630.661 INF Spawned [type=EntityZombie, name=zombieNurse, id=993] at (3063.0, 49.0, 635.0) Day=7 TotalInWave=1 CurrentWave=2
- 2016-10-14T15:16:34 630.670 INF Spawned [type=EntityZombieCrawl, name=zombieSteveCrawler, id=994] at (3058.0, 48.0, 651.0) Day=7 TotalInWave=2 CurrentWave=2
- 2016-10-14T15:16:34 630.678 INF Spawned [type=EntityZombieCrawl, name=zombieSteveCrawler, id=995] at (3076.0, 47.0, 648.0) Day=7 TotalInWave=3 CurrentWave=2
- 2016-10-14T15:16:34 630.686 INF Spawned [type=EntityZombieCrawl, name=zombieSteveCrawler, id=996] at (3054.0, 47.0, 652.0) Day=7 TotalInWave=4 CurrentWave=2
- 2016-10-14T15:16:35 631.430 INF Time: 9.00m FPS: 120.55 Heap: 489.5MB Max: 489.5MB Chunks: 2355 CGO: 0 Ply: 1 Zom: 10 Ent: 12 (43) Items: 0 CO: 1
- 2016-10-14T15:17:05 661.454 INF Time: 9.51m FPS: 84.47 Heap: 598.5MB Max: 598.5MB Chunks: 2920 CGO: 0 Ply: 1 Zom: 5 Ent: 8 (55) Items: 0 CO: 1
- 2016-10-14T15:17:13 669.642 INF Spawning this wave: 4
- 2016-10-14T15:17:13 669.652 INF Spawned [type=EntityZombie, name=zombieYo, id=1027] at (3546.0, 40.0, 109.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:17:13 669.661 INF Spawned [type=EntityZombie, name=zombieSteve, id=1028] at (3543.0, 41.0, 94.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:17:13 669.670 INF Spawned [type=EntityZombie, name=zombieMarlene, id=1029] at (3516.0, 41.0, 116.0) Day=7 TotalInWave=3 CurrentWave=1
- 2016-10-14T15:17:13 669.678 INF Spawned [type=EntityZombie, name=zombieDarlene, id=1030] at (3529.0, 40.0, 119.0) Day=7 TotalInWave=4 CurrentWave=1
- 2016-10-14T15:17:35 691.477 INF Time: 10.01m FPS: 84.90 Heap: 559.5MB Max: 598.5MB Chunks: 3189 CGO: 0 Ply: 1 Zom: 10 Ent: 15 (63) Items: 0 CO: 1
- 2016-10-14T15:18:05 721.479 INF Time: 10.51m FPS: 118.89 Heap: 597.9MB Max: 598.5MB Chunks: 3245 CGO: 0 Ply: 1 Zom: 9 Ent: 15 (72) Items: 0 CO: 1
- 2016-10-14T15:18:11 727.626 INF Spawning this wave: 2
- 2016-10-14T15:18:11 727.635 INF Spawned [type=EntityZombie, name=zombieDarlene, id=1077] at (3897.0, 49.0, 611.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:18:11 727.646 INF Spawned [type=EntityZombie, name=zombieMoe, id=1078] at (3874.0, 49.0, 635.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:18:12 728.634 INF Spawning this wave: 2
- 2016-10-14T15:18:12 728.642 INF Spawned [type=EntityZombie, name=zombieMarlene, id=1080] at (3916.0, 49.0, 619.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:18:12 728.650 INF Spawned [type=EntityZombie, name=zombieMoe, id=1081] at (3928.0, 49.0, 607.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:18:17 733.654 INF Spawning this wave: 2
- 2016-10-14T15:18:17 733.662 INF Spawned [type=EntityZombie, name=zombieArlene, id=1086] at (3860.0, 49.0, 769.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:18:17 733.670 INF Spawned [type=EntityZombie, name=zombieYo, id=1087] at (3876.0, 50.0, 741.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:18:17 733.671 INF Spawning this wave: 2
- 2016-10-14T15:18:17 733.678 INF Spawned [type=EntityZombie, name=zombieSteve, id=1088] at (3974.0, 51.0, 629.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:18:17 733.686 INF Spawned [type=EntityZombieCrawl, name=zombieSteveCrawler, id=1089] at (3974.0, 50.0, 635.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:18:17 733.687 INF Spawning this wave: 2
- 2016-10-14T15:18:17 733.694 INF Spawned [type=EntityZombie, name=zombieMarlene, id=1090] at (3967.0, 51.0, 623.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:18:17 733.702 INF Spawned [type=EntityZombie, name=zombieYo, id=1091] at (3967.0, 50.0, 634.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:18:17 733.716 INF Spawning this wave: 2
- 2016-10-14T15:18:17 733.724 INF Spawned [type=EntityZombie, name=zombieYo, id=1094] at (4006.0, 50.0, 761.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:18:17 733.732 INF Spawned [type=EntityZombie, name=zombieBoe, id=1095] at (3987.0, 49.0, 758.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:18:20 736.660 INF Spawning this wave: 2
- 2016-10-14T15:18:20 736.668 INF Spawned [type=EntityZombie, name=zombieJoe, id=1099] at (3919.0, 49.0, 782.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:18:20 736.676 INF Spawned [type=EntityZombie, name=zombieBoe, id=1100] at (3928.0, 51.0, 792.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:18:20 736.677 INF Spawning this wave: 2
- 2016-10-14T15:18:20 736.684 INF Spawned [type=EntityZombie, name=zombieArlene, id=1101] at (3926.0, 50.0, 798.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:18:20 736.692 INF Spawned [type=EntityZombie, name=zombieSteve, id=1102] at (3917.0, 49.0, 797.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:18:20 736.700 INF Spawning this wave: 2
- 2016-10-14T15:18:20 736.707 INF Spawned [type=EntityZombie, name=zombieSteve, id=1104] at (4028.0, 49.0, 759.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:18:20 736.715 INF Spawned [type=EntityZombie, name=zombieMarlene, id=1105] at (4020.0, 50.0, 767.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:18:21 737.642 INF Spawning this wave: 2
- 2016-10-14T15:18:21 737.650 INF Spawned [type=EntityZombie, name=zombieSteve, id=1107] at (4049.0, 50.0, 754.0) Day=7 TotalInWave=1 CurrentWave=1
- 2016-10-14T15:18:21 737.657 INF Spawned [type=EntityZombie, name=zombieMoe, id=1108] at (4056.0, 49.0, 743.0) Day=7 TotalInWave=2 CurrentWave=1
- 2016-10-14T15:18:21 737.774 ERR In SaveChunk (chunkX=253 chunkZ=39): Object reference not set to an instance of an object
- StackTrace: at TileEntityVendingMachine.write (System.IO.BinaryWriter _bw, StreamModeWrite _eStreamMode) [0x00000] in <filename unknown>:0
- at Chunk.QUU (System.IO.BinaryWriter , Boolean ) [0x00000] in <filename unknown>:0
- at Chunk.save (System.IO.BinaryWriter stream) [0x00000] in <filename unknown>:0
- at RegionFileManager.QSU (.Chunk ) [0x00000] in <filename unknown>:0
- 2016-10-14T15:18:35 751.523 INF Time: 11.01m FPS: 99.75 Heap: 667.8MB Max: 667.8MB Chunks: 3442 CGO: 0 Ply: 1 Zom: 29 Ent: 35 (105) Items: 0 CO: 1
- 2016-10-14T15:18:37 753.127 ERR In SaveChunk (chunkX=242 chunkZ=46): Object reference not set to an instance of an object
- StackTrace: at TileEntityVendingMachine.write (System.IO.BinaryWriter _bw, StreamModeWrite _eStreamMode) [0x00000] in <filename unknown>:0
- at Chunk.QUU (System.IO.BinaryWriter , Boolean ) [0x00000] in <filename unknown>:0
- at Chunk.save (System.IO.BinaryWriter stream) [0x00000] in <filename unknown>:0
- at RegionFileManager.QSU (.Chunk ) [0x00000] in <filename unknown>:0
- 2016-10-14T15:18:47 763.301 ERR In SaveChunk (chunkX=254 chunkZ=53): Object reference not set to an instance of an object
- StackTrace: at TileEntityVendingMachine.write (System.IO.BinaryWriter _bw, StreamModeWrite _eStreamMode) [0x00000] in <filename unknown>:0
- at Chunk.QUU (System.IO.BinaryWriter , Boolean ) [0x00000] in <filename unknown>:0
- at Chunk.save (System.IO.BinaryWriter stream) [0x00000] in <filename unknown>:0
- at RegionFileManager.QSU (.Chunk ) [0x00000] in <filename unknown>:0
- 2016-10-14T15:18:53 768.885 INF (Sunset) Blood moon horde is starting for day 7!
- 2016-10-14T15:18:53 768.887 INF Party with 1 player(s) has a computed game stage of 37
- 2016-10-14T15:18:53 768.888 INF Party members:
- 2016-10-14T15:18:53 768.888 INF Player id 171 gameStage: 37
- 2016-10-14T15:18:53 768.891 INF Spawning bloodmoon zombie from hordeStageGS31
- 2016-10-14T15:18:53 768.899 INF BloodMoonParty: spawned zombie 1 for player id 171 the day/time is 7 @ 22:00
- 2016-10-14T15:18:53 768.938 INF Spawning bloodmoon zombie from hordeStageGS31
- 2016-10-14T15:18:53 768.947 INF BloodMoonParty: spawned zombie 2 for player id 171 the day/time is 7 @ 22:00
- 2016-10-14T15:18:53 768.992 INF Spawning bloodmoon zombie from hordeStageGS31
- 2016-10-14T15:18:53 769.000 INF BloodMoonParty: spawned zombie 3 for player id 171 the day/time is 7 @ 22:00
- 2016-10-14T15:18:53 769.045 INF Spawning bloodmoon zombie from hordeStageGS31
- 2016-10-14T15:18:53 769.053 INF BloodMoonParty: spawned zombie 4 for player id 171 the day/time is 7 @ 22:00
- 2016-10-14T15:18:53 769.098 INF Spawning bloodmoon zombie from hordeStageGS31
- 2016-10-14T15:18:53 769.106 INF BloodMoonParty: spawned zombie 5 for player id 171 the day/time is 7 @ 22:00
- 2016-10-14T15:18:53 769.151 INF Spawning bloodmoon zombie from hordeStageGS31
- 2016-10-14T15:18:53 769.159 INF BloodMoonParty: spawned zombie 6 for player id 171 the day/time is 7 @ 22:00
- 2016-10-14T15:18:53 769.202 INF Spawning bloodmoon zombie from hordeStageGS31
- 2016-10-14T15:18:53 769.309 INF BloodMoonParty: spawned zombie 7 for player id 171 the day/time is 7 @ 22:00
- 2016-10-14T15:18:53 769.331 INF Spawning bloodmoon zombie from hordeStageGS31
- 2016-10-14T15:18:53 769.340 INF BloodMoonParty: spawned zombie 8 for player id 171 the day/time is 7 @ 22:00
- 2016-10-14T15:19:05 781.563 INF Time: 11.51m FPS: 95.36 Heap: 693.0MB Max: 693.0MB Chunks: 4205 CGO: 0 Ply: 1 Zom: 23 Ent: 30 (109) Items: 1 CO: 6
- 2016-10-14T15:19:16 792.500 INF Player Jasskin disconnected after 8.9 minutes
- 2016-10-14T15:19:16 792.658 INF Player disconnected: EntityID=171, PlayerID='76561197969631571', OwnerID='76561197969631571', PlayerName='Jasskin'
- 2016-10-14T15:19:16 792.660 INF [EAC] FreeUser: EntityID=171, PlayerID='76561197969631571', OwnerID='76561197969631571', PlayerName='Jasskin'
- 2016-10-14T15:19:16 792.661 INF [EAC] Log: [UnregisterClient] ClientID: 1 PlayerGUID: 76561197969631571
- 2016-10-14T15:19:16 792.693 INF GMSG: Player 'Jasskin' left the game
- 2016-10-14T15:19:16 792.698 INF NET: UNET: Dropping client: 1
- 2016-10-14T15:19:16 792.698 INF NET: UNET: Bytes/packages sent successfully: 777016 B / 3908, bytes/packages failed: 0 B / 0
- 2016-10-14T15:19:16 792.725 INF NET: UNET: Received package from an unconnected client: 1
- 2016-10-14T15:19:16 792.726 INF NET: UNET: Client disconnect from: 1 (Ok)
- 2016-10-14T15:19:16 792.762 ERR In SaveChunk (chunkX=254 chunkZ=53): Object reference not set to an instance of an object
- StackTrace: at TileEntityVendingMachine.write (System.IO.BinaryWriter _bw, StreamModeWrite _eStreamMode) [0x00000] in <filename unknown>:0
- at Chunk.QUU (System.IO.BinaryWriter , Boolean ) [0x00000] in <filename unknown>:0
- at Chunk.save (System.IO.BinaryWriter stream) [0x00000] in <filename unknown>:0
- at RegionFileManager.QSU (.Chunk ) [0x00000] in <filename unknown>:0
- 2016-10-14T15:19:16 792.787 ERR In SaveChunk (chunkX=242 chunkZ=46): Object reference not set to an instance of an object
- StackTrace: at TileEntityVendingMachine.write (System.IO.BinaryWriter _bw, StreamModeWrite _eStreamMode) [0x00000] in <filename unknown>:0
- at Chunk.QUU (System.IO.BinaryWriter , Boolean ) [0x00000] in <filename unknown>:0
- at Chunk.save (System.IO.BinaryWriter stream) [0x00000] in <filename unknown>:0
- at RegionFileManager.QSU (.Chunk ) [0x00000] in <filename unknown>:0
- 2016-10-14T15:19:24 800.494 INF Clearing all pools
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ArgumentException: An element with the same key already exists in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in <filename unknown>:0
- at RegionFileManager.ZSU (.Chunk ) [0x00000] in <filename unknown>:0
- at RegionFileManager.AddChunkSync (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkProviderGenerateWorld.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkCluster.UnloadChunk (.Chunk _chunk) [0x00000] in <filename unknown>:0
- at ChunkManager.LU () [0x00000] in <filename unknown>:0
- at ChunkManager.DetermineChunksToLoad () [0x00000] in <filename unknown>:0
- at GameManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2016-10-14T15:19:38 813.981 INF Time: 12.05m FPS: 200.44 Heap: 558.7MB Max: 693.0MB Chunks: 1602 CGO: 0 Ply: 0 Zom: 29 Ent: 0 (25) Items: 0 CO: 0
- 2016-10-14T15:19:50 826.159 INF Executing command 'sa' by Telnet from 192.168.15.2:58055
- 2016-10-14T15:19:50 826.182 INF Saving 0 of chunks took 20ms
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