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- 1.- Autentication.cs
- using System;
- using ProjectName.Network.Cryptography;
- using System.Text;
- namespace ProjectName.Network.AuthPackets
- {
- public class Authentication
- {
- byte[] Buffer;
- public string Username
- {
- get
- {
- string x = Encoding.Default.GetString(Buffer, 8, 32);
- return x.Replace("\0", "");
- }
- }
- public string Password
- {
- get
- {
- byte[] PasswordArray = Encoding.Default.GetBytes(Encoding.Default.GetString(Buffer, 84, 32).Replace("\0", ""));
- string x = ProjectName.Network.Cryptography.PasswordDecryption.Decrypt(PasswordArray);
- return x.Replace("\0", "");
- }
- }
- public string Server
- {
- get
- {
- string x = Encoding.Default.GetString(Buffer, 136, 16);
- return x.Replace("\0", "").Replace("0", "");
- }
- }
- public string MacAddress
- {
- get
- {
- string x = Encoding.Default.GetString(Buffer, 152, 16);
- return x.Replace("\0", "");
- }
- }
- public void Deserialize(byte[] buffer)
- {
- if (buffer.Length == 312)
- {
- ushort length = BitConverter.ToUInt16(buffer, 0);
- if (length == 312)
- {
- ushort type = BitConverter.ToUInt16(buffer, 2);
- if (type == 1636)
- {
- Buffer = buffer;
- }
- }
- }
- }
- }
- }
- =====================================================================================================
- 2- LoaderEncryption.cs
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- namespace ProjectName.Network.Cryptography
- {
- using System.Text;
- public class PasswordDecryption
- {
- static byte[] Key = new byte[32] { 90, 45, 12, 17, 35, 66, 44, 1, 02, 41, 59, 32, 36, 2, 234, 1, 10, 2, 79, 73, 202, 31, 99, 75, 7, 34, 16, 35, 101, 226, 99, 152 };
- public static string Decrypt(byte[] data)
- {
- int length = Key.Length;
- for (int x = 0; x < data.Length; x++)
- {
- data[x] ^= Key[x % length];
- data[x] ^= Key[(x * 24 % 16) % length];
- data[x] ^= Key[(x * 48 % 32) % length];
- }
- return Encoding.Default.GetString(data);
- }
- }
- }
- ==============================================================================================================
- 3.- Constants GameCryptkey
- XCheatLoaderMeGo
- ==============================================================================================================
- 4.- Program/Server static void AuthServer_OnClientReceive(byte[] buffer, int length, ClientWrapper arg3)
- public static void AuthServer_OnClientReceive(byte[] buffer, int length, ClientWrapper arg3)
- {
- var player = arg3.Connector as Client.AuthClient;
- player.Cryptographer.Decrypt(buffer, length);
- player.Queue.Enqueue(buffer, length);
- while (player.Queue.CanDequeue())
- {
- byte[] packet = player.Queue.Dequeue();
- ushort len = BitConverter.ToUInt16(packet, 0);
- ushort id = BitConverter.ToUInt16(packet, 2);
- if (len == 312)
- {
- player.Info = new ProjectName.Network.AuthPackets.Authentication();
- player.Info.Deserialize(packet);
- player.Account = new AccountTable(player.Info.Username);
- msvcrt.msvcrt.srand(player.PasswordSeed);
- Forward Fw = new Forward();
- if (player.Account.Password == player.Info.Password && player.Account.exists)
- Fw.Type = Forward.ForwardType.Ready;
- else
- Fw.Type = Forward.ForwardType.InvalidInfo;
- if (Fw.Type == Network.AuthPackets.Forward.ForwardType.Ready)
- {
- Fw.Identifier = player.Account.GenerateKey();
- Kernel.AwaitingPool[Fw.Identifier] = player.Account;
- Fw.IP = Program.GameIP;
- Fw.Port = Program.GamePort;
- }
- player.Send(Fw);
- }
- }
- }
- ======================================================================================================
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