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Jun 19th, 2018
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C# 0.27 KB | None | 0 0
  1. Vector3 difference = player.position - arm.position;
  2.                     difference.Normalize();
  3.                     float rotZ = Mathf.Atan2(difference.y, difference.x) * Mathf.Rad2Deg;
  4.                     arm.rotation = Quaternion.Euler(0f, 0f, rotZ + rotationOffset);
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