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May 24th, 2018
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  1. Large map with homebases for 3 factions.
  2. Players start naked and broke with nothing but their fists to fight with.
  3. Resources extractable from resource camps, higher tier ones closer to the center of the map where battle is thickest.
  4. Example: Tanner's village and lumbermill village closer to spawn for leather armor and wooden structures and weapons.
  5. While the ironmine village and quary village will be further to the center for iron armor and weapons and stone structures.
  6. And then a coalmine village even closer to the center of the map for the highter tier of steel armor and weapons.
  7. Various keeps and villages have their own equipment blueprints where certain equipment can be crafted using resources.
  8. Example: Keep A has blueprints for iron armor, a longsword and greataxe. Keep B has blueprints for leather armor, a crossbow and iron-tipped bolts.
  9. Keeps and villages may also sell blueprints to structures or siege equipment which can be placed and built then using resources.
  10. Resources are easily gatherable once the extraction point is obtained for the faction but not many resources can be carried at once, the game is made for combat not resource grinding.
  11.  
  12. Inventory space per player is limited, making players decide between carrying lots of resources, extra equipment or structure blueprints.
  13. Weapons can be swapped in combat by pressing a button, swapping the main weapon to the sidearm and back.
  14. The sidearm weapon slot is reserved for lighter arms only and has but one slot, this disallows players from equipping a greatsword and then a greataxe as a sidearm.
  15. Example: Longbow with arrows main and a shortsword side. Or a greatsword main and dagger side.
  16. What isn't possible is for example a greatsword main and greataxe side or a longbow and arrows main and sword and shield side.
  17.  
  18. Equipment slots
  19. Armor:
  20. - Head Adds protection to head-vitality.
  21. - Chest Adds protection to body-vitality.
  22. - Hands Adds protection to body-vitality.
  23. - Legs Adds protection to leg-vitality.
  24. - Feet Adds protection to leg-vitality.
  25.  
  26. Weapons:
  27. - Off. The offhand slot is for arrows and shields. This slot doesn't get swapped but can get disabled for example if a two-hander is equipped or a bow isn't used.
  28. - Main Main arms. Applicable to both heavy and lighter weapons.
  29. - Side Side arms. Applicable only to lighter weapons but can be swapped to in combat.
  30.  
  31.  
  32. Weapons have durability which affects their quality, durability is lost in small numbers on use and greatly when the player using the item dies.
  33. When a player dies, its equipment is dropped after the durability has been reduced, if the durability is reduced to 0 the item is destroyed completely.
  34. Lower durability means lower damage or protections depending on the type of weapon.
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