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Loontik

Untitled

Jan 20th, 2020
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  1.  
  2.                          E  NullReferenceException: DefaultItem is null. Set component of type FriendItemComponent to DefaultItem.
  3.                          E    at UIWidgets.ListViewCustom`2[TComponent,TItem].Start () [0x00000] in <00000000000000000000000000000000>:0
  4.                          E    at GiftsWindow.UpdateRecieveInfo () [0x00000] in <00000000000000000000000000000000>:0
  5.                          E    at GiftsWindow.InitWindow () [0x00000] in <00000000000000000000000000000000>:0
  6.                          E    at BaseWindow.OnShow () [0x00000] in <00000000000000000000000000000000>:0
  7.                          E    at GiftsWindow.OnShow () [0x00000] in <00000000000000000000000000000000>:0
  8.                          E    at WindowsController.Show (System.Type windowType) [0x00000] in <00000000000000000000000000000000>:0
  9.                          E    at WindowsController.Show[T] () [0x00000] in <00000000000000000000000000000000>:0
  10.                          E    at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  11.                          E    at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] fun
  12.                  Parcel  E  Reading a NULL string not supported here.
  13.  
  14.                          E  NullReferenceException: Object reference not set to an instance of an object.
  15.                          E    at UIWidgets.ListViewCustom`2[TComponent,TItem].GetItemSize () [0x00000] in <00000000000000000000000000000000>:0
  16.                          E    at UIWidgets.ListViewCustom`2[TComponent,TItem].GetFirstVisibleIndex (System.Boolean strict) [0x00000] in <00000000000000000000000000000000>:0
  17.                          E    at UIWidgets.ListViewCustom`2[TComponent,TItem].UpdateView () [0x00000] in <00000000000000000000000000000000>:0
  18.                          E    at UIWidgets.ListViewCustom`2[TComponent,TItem].SetNewItems (UIWidgets.ObservableList`1[T] newItems, System.Boolean updateView) [0x00000] in <00000000000000000000000000000000>:0
  19.                          E    at UIWidgets.ListViewCustom`2[TComponent,TItem].set_DataSource (UIWidgets.ObservableList`1[T] value) [0x00000] in <00000000000000000000000000000000>:0
  20.                          E    at GiftsWindow.UpdateRecieveInfo () [0x00000] in <00000000000000000000000000000000>:0
  21.                          E    at GiftsWindow.InitWindow () [0x00000] in <00000000000000000000000000000000>:0
  22.                          E    at BaseWindow.OnShow () [0x00000] in <0000000000000000000000
  23.  
  24.  
  25.                          E  NullReferenceException: Object reference not set to an instance of an object.
  26.                          E    at FriendItemComponent.OnClick () [0x00000] in <00000000000000000000000000000000>:0
  27.                          E    at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  28.                          E    at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000
  29.                             000000000000>:0
  30.                          E    at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchPress (UnityEngine.EventSystems.PointerEventData pointerEvent, System.Boolean pressed, System.Boolean released) [0x00000] in <00000000000000000000000000000000>:0
  31.                          E    at UnityEngine.EventSystems.StandaloneInputModule.ProcessTouchEvents () [0x00000] in <00000000000000000000000000000000>:0
  32.                          E    at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0
  33.                          E  UnityEngine.EventSystems.ExecuteEvents:E
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