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- Chapter 4:
- - Get Shooting Star before General Guy
- Chapter 6:
- - Get Stinky Herb
- - Get Shooting Star
- - Keep Power Jump equipped when equipping S. Jump Charge
- Chapter 7:
- - Peach Warp
- - Clubba 1: Power Jump Clubba, Bomb
- - Level HP (If you didn’t level on Huff)
- - Same as before (can still get invisible Jammin Jelly with super boots)
- Crystal King: block exactly 2/4 attacks
- Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush, Quick Change, Power Quake
- t1: Charge, attack crystal bit
- t2: Charge, watt
- t3: Charge, attack crystal bit
- t4: Charge, ATTACK WITH WATT (need extra damage if 4 cap)
- t5: Bounce, watt (5 bounce to skip watt attack)
- (If Spiny Spawn you level here:(Level BP 15/20/15)
- Chapter 8, Same except for these changes:
- - Equip Power Quake somewhere if you didn't level on CK
- - Get Jail Life Shroom (need unless you are confident in getting Beamless)
- - Get Jammin Jelly off stairs after door 2
- Jr Troopa: Block Everything
- T1: Charge, Electro Dash
- T2: Charge, Electro Dash
- T3: Smooch, Electro Dash
- T4: Charge, Do Nothing
- T5: Power Bounce, Electro Dash
- - Eat Jammin Jelly
- - Take off S. Jump Charge
- - Equip Power Jump, P-Up D-Down, Fire Shield
- Hallway Bowser:
- Time Out Strat:
- T1: Time Out, Electro Dash
- T2: Power Bounce, Nothing
- T3: Power Bounce, Nothing
- T4: Power Bounce, Untimed Electro Dash
- If Time Out fails turn 1:
- T1: Outta Sight
- T2: Power Bounce
- T3: Star Beam, Outta Sight
- T4: Time Out
- T5: Power Bounce
- T6: Power Bounce
- Safe Strat (you should use this one):
- idk lol ill figure it out
- - Eat Stinky Herb
- Final Bowser with Super Boots:
- Badges: Speedy Spin (1), Mega Rush (2), Triple Dip (5), Fire Shield (7), Power Bounce (9), P Up D Down (11), Quick Change (15)
- Items: Shooting Star x4, Jammin Jelly, Repel Gel, Life Shroom.
- Phase 1:
- T1: Power Bounce, Outta Sight
- T2: Power Bounce
- T3: Star Beam
- Phase 2 (75 HP max):
- T1: Star Beam, Water Block (75 HP, 17 FP)
- T2: Shooting Star x3, Watt (53 HP, 11 FP)
- T3: Repel Gel, Shoot Star, Jammin Jelly, Watt (43 HP, 20 FP)
- Beamless:
- T4: Electro Charge, Power Bounce (28 HP, 14 FP)
- T5: Power Bounce, Outta Sight (13 HP, 9 FP) **Can use Watt with 9 extra damage from Bounces**
- T6: Power Bounce (Dead, 6 FP)
- Turn 3 Beam:
- T4: Star Beam, Electro Charge (43 HP, 17 FP)
- T5: Power Bounce, Outta Sight (28 HP, 12 FP)
- T6: Power Bounce (13 HP, 9 FP) (Die, use lifeshroom, partner block wave if wave)
- T7: Star Storm, Watt (need minimum 1 four cap)
- Turn 4 Beam:
- T5: Star Beam, Outta Sight (28 HP, 12 FP)
- T6: Power Bounce (13 HP, 9 FP) (Die, use lifeshroom, partner block wave if wave)
- T7: Star Storm, Watt (need minimum 1 four cap)
- Turn 5 Beam:
- T6: Power Bounce (13 HP, 9 FP) (Die, use lifeshroom, partner block wave if wave)
- T7: Star Storm, Watt (need minimum 1 four cap)
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