iycewynd

Chapter 7 and 8 Super Boots Rough Strats

Oct 21st, 2016
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  1. Chapter 4:
  2. - Get Shooting Star before General Guy
  3.  
  4. Chapter 6:
  5. - Get Stinky Herb
  6. - Get Shooting Star
  7. - Keep Power Jump equipped when equipping S. Jump Charge
  8.  
  9. Chapter 7:
  10. - Peach Warp
  11. - Clubba 1: Power Jump Clubba, Bomb
  12. - Level HP (If you didn’t level on Huff)
  13. - Same as before (can still get invisible Jammin Jelly with super boots)
  14.  
  15. Crystal King: block exactly 2/4 attacks
  16.  
  17. Badges: S. Jump Charge, Speedy Spin, Power Bounce, Mega Rush, Quick Change, Power Quake
  18.  
  19. t1: Charge, attack crystal bit
  20. t2: Charge, watt
  21. t3: Charge, attack crystal bit
  22. t4: Charge, ATTACK WITH WATT (need extra damage if 4 cap)
  23. t5: Bounce, watt (5 bounce to skip watt attack)
  24. (If Spiny Spawn you level here:(Level BP 15/20/15)
  25.  
  26. Chapter 8, Same except for these changes:
  27. - Equip Power Quake somewhere if you didn't level on CK
  28. - Get Jail Life Shroom (need unless you are confident in getting Beamless)
  29. - Get Jammin Jelly off stairs after door 2
  30.  
  31. Jr Troopa: Block Everything
  32. T1: Charge, Electro Dash
  33. T2: Charge, Electro Dash
  34. T3: Smooch, Electro Dash
  35. T4: Charge, Do Nothing
  36. T5: Power Bounce, Electro Dash
  37.  
  38. - Eat Jammin Jelly
  39. - Take off S. Jump Charge
  40. - Equip Power Jump, P-Up D-Down, Fire Shield
  41.  
  42. Hallway Bowser:
  43. Time Out Strat:
  44. T1: Time Out, Electro Dash
  45. T2: Power Bounce, Nothing
  46. T3: Power Bounce, Nothing
  47. T4: Power Bounce, Untimed Electro Dash
  48.  
  49. If Time Out fails turn 1:
  50. T1: Outta Sight
  51. T2: Power Bounce
  52. T3: Star Beam, Outta Sight
  53. T4: Time Out
  54. T5: Power Bounce
  55. T6: Power Bounce
  56.  
  57. Safe Strat (you should use this one):
  58. idk lol ill figure it out
  59.  
  60. - Eat Stinky Herb
  61.  
  62. Final Bowser with Super Boots:
  63. Badges: Speedy Spin (1), Mega Rush (2), Triple Dip (5), Fire Shield (7), Power Bounce (9), P Up D Down (11), Quick Change (15)
  64. Items: Shooting Star x4, Jammin Jelly, Repel Gel, Life Shroom.
  65.  
  66. Phase 1:
  67. T1: Power Bounce, Outta Sight
  68. T2: Power Bounce
  69. T3: Star Beam
  70.  
  71. Phase 2 (75 HP max):
  72. T1: Star Beam, Water Block (75 HP, 17 FP)
  73. T2: Shooting Star x3, Watt (53 HP, 11 FP)
  74. T3: Repel Gel, Shoot Star, Jammin Jelly, Watt (43 HP, 20 FP)
  75.  
  76. Beamless:
  77. T4: Electro Charge, Power Bounce (28 HP, 14 FP)
  78. T5: Power Bounce, Outta Sight (13 HP, 9 FP) **Can use Watt with 9 extra damage from Bounces**
  79. T6: Power Bounce (Dead, 6 FP)
  80.  
  81. Turn 3 Beam:
  82. T4: Star Beam, Electro Charge (43 HP, 17 FP)
  83. T5: Power Bounce, Outta Sight (28 HP, 12 FP)
  84. T6: Power Bounce (13 HP, 9 FP) (Die, use lifeshroom, partner block wave if wave)
  85. T7: Star Storm, Watt (need minimum 1 four cap)
  86.  
  87. Turn 4 Beam:
  88. T5: Star Beam, Outta Sight (28 HP, 12 FP)
  89. T6: Power Bounce (13 HP, 9 FP) (Die, use lifeshroom, partner block wave if wave)
  90. T7: Star Storm, Watt (need minimum 1 four cap)
  91.  
  92. Turn 5 Beam:
  93. T6: Power Bounce (13 HP, 9 FP) (Die, use lifeshroom, partner block wave if wave)
  94. T7: Star Storm, Watt (need minimum 1 four cap)
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