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Sep 25th, 2017
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C# 1.90 KB | None | 0 0
  1. TemplateScreen4.cs
  2. -----------------------------
  3.  
  4. using ScitechGUI;
  5. using SharpDX;
  6. using SharpDX.Toolkit;
  7. using SharpDX.Toolkit.Content;
  8. using SharpDX.Toolkit.Graphics;
  9.  
  10.  
  11. namespace TestTemplate
  12. {
  13.     public class TemplateScreen4 : Screen
  14.     {
  15.         Button startButton;
  16.  
  17.         public TemplateScreen4(Screen baseScreen, GraphicsDevice gDevice, ContentManager cManager, AssetManager aManager, SpriteBatch sBatch)
  18.             : base()
  19.         {
  20.             this.GraphicsDevice = gDevice;
  21.             this.content = cManager;
  22.             this.assetManager = aManager;
  23.             this.spriteBatch = sBatch;
  24.  
  25.             foreach (ScitechGUI.DrawableComponent c in baseScreen.components)
  26.             {
  27.                 components.Add(c);
  28.             }
  29.         }
  30.        
  31.         public override void Initialize()
  32.         {
  33.             base.Initialize();
  34.  
  35.             startButton = controlByName(@"StartButton") as Button;
  36.             startButton.OnMouseDown += StartButton_OnMouseDown;
  37.         }
  38.  
  39.         private void StartButton_OnMouseDown(object sender, ControlEventArgs e)
  40.         {
  41.             DoThing();
  42.         }
  43.  
  44.         public override void Draw(GameTime gameTime)
  45.         {
  46.             base.Draw(gameTime);
  47.         }
  48.  
  49.         public void DoThing()
  50.         {
  51.             System.Windows.Forms.MessageBox.Show("Do thing!");
  52.         }
  53.     }
  54. }
  55.  
  56.  
  57. Game1.cs
  58. ------------------------
  59.  
  60. assetManager.LoadAssets(@"Content\Screen4Assets.xml", @"Content\");
  61.             Screen tempScreen = Screen.Load(@"Content\Screen4.xml", GraphicsDevice, assetManager, spriteBatch);
  62.             screen4 = new TemplateScreen4(tempScreen, GraphicsDevice, Content, assetManager, spriteBatch);
  63.             screen4.Initialize();
  64.             screen4.Enabled = false;
  65.             screen4.Visible = false;
  66.             tempScreen = screen4 as Screen;
  67.             defaultGUIRenderer.AddScreen(ref tempScreen);
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