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ovagames

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Feb 17th, 2018
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  1. Update v1.3 Changelog:
  2. ________________________________________
  3.  
  4. • Fix render thread synchronization issues which could cause several types of crashes on some systems.
  5. • Implement support for handling higher-resolution UI images.
  6. • Fix overdrive button prompt icon when playing with keyboard/mouse or xbox controller prompts selected.
  7. • When playing in Japanese, use the Japanese logo images on the title screen and display Japanese names for all the character and location introduction text graphics.
  8.  
  9. Update v1.2:
  10. • Various optimizations to loading speed and caching.
  11. • Fix memory allocation ordering issues, eliminating some types of crashes occuring on some sytems.
  12. • Permanently cache battle UI images to improve battle loading speed and prevent some rendering issues.
  13. • Correctly apply English localized textures for ARCUS covers when playing the English version.
  14. • Reduce Z-fighting on support character cut-ins during Divine Knight battles.
  15. • Fix flickering and shadow issues in Sachsen Iron Mine map.
  16. • Eliminate visible texture seams at some resolutions on title screen and some shop screen tabs.
  17. • Fix aspect ratio of cockpit cutins when playing in ultra widescreen.
  18. • Pillar box shop menus when playing in ultra widescreen.
  19. • Added 120 FPS and 240 FPS frame limiter options.
  20. • Added experimental HD font option.
  21.  
  22. Update v1.1:
  23. • Fix memory corruption issue when performing specific costume/accessory equip/unequip sequences (either manually or automatically in a cutscene). This fixes a variety of potential crashes.
  24. • Fix launcher gamepad button rebinding interface to only allow rebindings that are 1 to 1 mappings of buttons to actions, as only these are supported by the game. If you have an existing rebinding which doesn't work, please revert it to the defaults first.
  25. • Add around 25 additional voiced lines, which were missing in 1.0.
  26. • Minor performance improvements, particularly when loading and the game is installed on the primary system HDD/SSD.
  27. • Reduce visual artifacts (Z-fighting) on top windows at the Valflame Palace.
  28. • Extend running distance of Lloyd and Rixia in cutscene (EV_05_06_01).
  29. • Remove (defunct) "Cross-save" functionality from the chapter intermission menus.
  30. • Better synchronization for the "Now loading" renderer, improving stability.
  31. • Adjust launcher help text to be platform-independent (ie. not to refer to Steam functionality in the GoG release).
  32. • Change game executable icon to prevent misunderstandings.
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