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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- [CreateAssetMenu(menuName = "Inventory/ItemDatabase")]
- public class ItemDatabase : ScriptableObject
- {
- public List<InventoryItem> items = new List<InventoryItem>();
- public InventoryItem GetItem(string itemName)
- {
- for (int i = 0; i < items.Count; i++)
- {
- if(items[i].itemName == itemName)
- {
- return items[i];
- }
- }
- return null;
- }
- }
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