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JobimaCRT_guest_advancedV8 test2

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  1. /*
  2.  
  3. CRT - Guest - NTSC
  4.  
  5. Copyright (C) 2018-2026 guest(r)
  6.  
  7. Sega MS Blue Lift and Sega MD Pallete Fix fixes inspired by Azurfel
  8.  
  9. contrast_sigmoid_inv function Copyright (C) 2020-2023 Dogway (Jose Linares)
  10.  
  11. Incorporates many good ideas and suggestions from Dr. Venom.
  12.  
  13. I would also like give thanks to many Libretro forums members for continuous feedback, suggestions and using the shader.
  14.  
  15. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License
  16. as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
  17.  
  18. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
  19. without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
  20. See the GNU General Public License for more details.
  21.  
  22. You should have received a copy of the GNU General Public License along with this program; if not,
  23. write to the Free Software Foundation, Inc, 59 Temple Place - STE 330, Boston, MA 02111-1307, USA.
  24.  
  25. Ported to ReShade by DevilSingh with some help from guest(r)
  26.  
  27. */
  28.  
  29. // ============================================================================
  30. // crt-black_crush-koko (ReShade port by Jobima)
  31. // ============================================================================
  32.  
  33. ///////////////////////////// GPL LICENSE NOTICE /////////////////////////////
  34. //
  35. // crt-black_crush-koko
  36. // Copyright (C) 2024 Antonio Orefice <[email protected]>
  37. //
  38. // This program is free software; you can redistribute it and/or modify it
  39. // under the terms of the GNU General Public License as published by the Free
  40. // Software Foundation; either version 3 of the License, or any later version.
  41. //
  42. ////////////////////////////////////////////////////////////////////////////////
  43.  
  44. uniform float bth <
  45. ui_category = "Afterglow Settings";
  46. ui_type = "drag";
  47. ui_min = 1.0;
  48. ui_max = 125.0;
  49. ui_step = 1.0;
  50. ui_label = "Afterglow Effect Threshold";
  51. > = 10.0;
  52.  
  53. uniform float PR <
  54. ui_category = "Afterglow Settings";
  55. ui_type = "drag";
  56. ui_min = 0.0;
  57. ui_max = 0.5;
  58. ui_step = 0.01;
  59. ui_label = "Persistence Red";
  60. > = 0.32;
  61.  
  62. uniform float PG <
  63. ui_category = "Afterglow Settings";
  64. ui_type = "drag";
  65. ui_min = 0.0;
  66. ui_max = 0.5;
  67. ui_step = 0.01;
  68. ui_label = "Persistence Green";
  69. > = 0.32;
  70.  
  71. uniform float PB <
  72. ui_category = "Afterglow Settings";
  73. ui_type = "drag";
  74. ui_min = 0.0;
  75. ui_max = 0.5;
  76. ui_step = 0.01;
  77. ui_label = "Persistence Blue";
  78. > = 0.32;
  79.  
  80. uniform float AS <
  81. ui_category = "Afterglow Settings";
  82. ui_type = "drag";
  83. ui_min = 0.0;
  84. ui_max = 0.6;
  85. ui_step = 0.01;
  86. ui_label = "Afterglow Strength";
  87. > = 0.1;
  88.  
  89. uniform float ST <
  90. ui_category = "Afterglow Settings";
  91. ui_type = "drag";
  92. ui_min = 0.0;
  93. ui_max = 1.0;
  94. ui_step = 0.01;
  95. ui_label = "Afterglow saturation";
  96. > = 0.5;
  97.  
  98. uniform float CS <
  99. ui_category = "Color Tweaks";
  100. ui_type = "drag";
  101. ui_min = 0.0;
  102. ui_max = 5.0;
  103. ui_step = 1.0;
  104. ui_label = "Display Gamut: sRGB | Modern | DCI | Adobe | Rec. 2020 | P3";
  105. > = 0.0;
  106.  
  107. uniform float CP <
  108. ui_category = "Color Tweaks";
  109. ui_type = "drag";
  110. ui_min = -1.0;
  111. ui_max = 5.0;
  112. ui_step = 1.0;
  113. ui_label = "CRT Profile: EBU | P22 | SMPTE-C | Philips | Trinitron";
  114. > = 0.0;
  115.  
  116. uniform float TNTC <
  117. ui_category = "Color Tweaks";
  118. ui_type = "drag";
  119. ui_min = 0.0;
  120. ui_max = 4.0;
  121. ui_step = 1.0;
  122. ui_label = "LUT Colors: NTSC-J | Trinitron | Nec MultiSync | NTSC 1953";
  123. > = 0.0;
  124.  
  125. uniform float LUTLOW <
  126. ui_category = "Color Tweaks";
  127. ui_type = "drag";
  128. ui_min = 0.0;
  129. ui_max = 50.0;
  130. ui_step = 1.0;
  131. ui_label = "Fix LUT Dark Range";
  132. > = 5.0;
  133.  
  134. uniform float LUTBR <
  135. ui_category = "Color Tweaks";
  136. ui_type = "drag";
  137. ui_min = 0.0;
  138. ui_max = 1.0;
  139. ui_step = 0.01;
  140. ui_label = "Fix LUT Brightness";
  141. > = 1.0;
  142.  
  143. uniform float WP <
  144. ui_category = "Color Tweaks";
  145. ui_type = "drag";
  146. ui_min = -100.0;
  147. ui_max = 100.0;
  148. ui_step = 5.0;
  149. ui_label = "Color Temperature %";
  150. > = 0.0;
  151.  
  152. uniform float wp_saturation <
  153. ui_category = "Color Tweaks";
  154. ui_type = "drag";
  155. ui_min = 0.0;
  156. ui_max = 2.0;
  157. ui_step = 0.05;
  158. ui_label = "Saturation Adjustment";
  159. > = 0.95;
  160.  
  161. uniform float pre_bb <
  162. ui_category = "Color Tweaks";
  163. ui_type = "drag";
  164. ui_min = 0.0;
  165. ui_max = 2.0;
  166. ui_step = 0.01;
  167. ui_label = "Brightness Adjustment";
  168. > = 1.0;
  169.  
  170. uniform float contra <
  171. ui_category = "Color Tweaks";
  172. ui_type = "drag";
  173. ui_min = -2.0;
  174. ui_max = 2.0;
  175. ui_step = 0.05;
  176. ui_label = "Contrast Adjustment";
  177. > = 0.2;
  178.  
  179. uniform float pre_gc <
  180. ui_category = "Color Tweaks";
  181. ui_type = "drag";
  182. ui_min = 0.5;
  183. ui_max = 1.75;
  184. ui_step = 0.025;
  185. ui_label = "Gamma Correct Adjustment";
  186. > = 1.025;
  187.  
  188. uniform float sega_fix <
  189. ui_category = "Color Tweaks";
  190. ui_type = "drag";
  191. ui_min = 0.0;
  192. ui_max = 1.0;
  193. ui_step = 1.0;
  194. ui_label = "Sega Brightness Fix";
  195. > = 0.0;
  196.  
  197. uniform float segams <
  198. ui_category = "Color Tweaks";
  199. ui_type = "drag";
  200. ui_min = 0.0;
  201. ui_max = 1.0;
  202. ui_step = 1.0;
  203. ui_label = "Sega MS Blue Lift";
  204. > = 0.0;
  205.  
  206. uniform float segapal <
  207. ui_category = "Color Tweaks";
  208. ui_type = "drag";
  209. ui_min = 0.0;
  210. ui_max = 1.0;
  211. ui_step = 1.0;
  212. ui_label = "Sega MD Pallete Fix";
  213. > = 0.0;
  214.  
  215. uniform float BP <
  216. ui_category = "Color Tweaks";
  217. ui_type = "drag";
  218. ui_min = -100.0;
  219. ui_max = 0.0;
  220. ui_step = 1.0;
  221. ui_label = "Lower Black Level";
  222. > = 0.0;
  223.  
  224. uniform float BP1 <
  225. ui_category = "Color Tweaks";
  226. ui_type = "drag";
  227. ui_min = 0.0;
  228. ui_max = 25.0;
  229. ui_step = 1.0;
  230. ui_label = "Raise Black Level";
  231. > = 0.0;
  232.  
  233. uniform float vigstr <
  234. ui_category = "Color Tweaks";
  235. ui_type = "drag";
  236. ui_min = 0.0;
  237. ui_max = 2.0;
  238. ui_step = 0.05;
  239. ui_label = "Vignette Strength";
  240. > = 0.0;
  241.  
  242. uniform float vigdef <
  243. ui_category = "Color Tweaks";
  244. ui_type = "drag";
  245. ui_min = 0.5;
  246. ui_max = 3.0;
  247. ui_step = 0.1;
  248. ui_label = "Vignette Size";
  249. > = 1.0;
  250.  
  251. uniform float interr <
  252. ui_category = "Interlacing Options";
  253. ui_type = "drag";
  254. ui_min = 0.0;
  255. ui_max = 800.0;
  256. ui_step = 25.0;
  257. ui_label = "Interlace Trigger Resolution";
  258. > = 400.0;
  259.  
  260. uniform float interm <
  261. ui_category = "Interlacing Options";
  262. ui_type = "drag";
  263. ui_min = 0.0;
  264. ui_max = 6.0;
  265. ui_step = 1.0;
  266. ui_label = "Interlace Mode: 0:OFF | 1-3,6:Normal | 4-5:Interpolation";
  267. > = 4.0;
  268.  
  269. uniform float iscanb <
  270. ui_category = "Interlacing Options";
  271. ui_type = "drag";
  272. ui_min = 0.0;
  273. ui_max = 1.0;
  274. ui_step = 0.05;
  275. ui_label = "Interlacing Scanline Effect ('Laced Brightness)";
  276. > = 0.2;
  277.  
  278. uniform float intres <
  279. ui_category = "Resolution/Scaling Options";
  280. ui_type = "drag";
  281. ui_min = 0.0;
  282. ui_max = 10.0;
  283. ui_step = 0.5;
  284. ui_label = "Internal Resolution Y: 0.5...y-dowsample divider";
  285. > = 0.0;
  286.  
  287. uniform float downsample_levelx <
  288. ui_category = "Resolution/Scaling Options";
  289. ui_type = "drag";
  290. ui_min = 0.0;
  291. ui_max = 2.0;
  292. ui_step = 0.05;
  293. ui_label = "Downsampling-X (High-res content, pre-scalers)";
  294. > = 0.0;
  295.  
  296. uniform float downsample_levely <
  297. ui_category = "Resolution/Scaling Options";
  298. ui_type = "drag";
  299. ui_min = 0.0;
  300. ui_max = 2.0;
  301. ui_step = 0.05;
  302. ui_label = "Downsampling-Y (High-res content, pre-scalers)";
  303. > = 0.0;
  304.  
  305. uniform float iscans <
  306. ui_category = "Resolution/Scaling Options";
  307. ui_type = "drag";
  308. ui_min = 0.0;
  309. ui_max = 1.0;
  310. ui_step = 0.05;
  311. ui_label = "Interlacing (Scanline) Saturation";
  312. > = 0.25;
  313.  
  314. uniform float hiscan <
  315. ui_category = "Resolution/Scaling Options";
  316. ui_type = "drag";
  317. ui_min = 0.0;
  318. ui_max = 1.0;
  319. ui_step = 1.0;
  320. ui_label = "High Resolution Scanlines (prepend a scaler...)";
  321. > = 0.0;
  322.  
  323. uniform float filter_res <
  324. ui_category = "Resolution/Scaling Options";
  325. ui_type = "drag";
  326. ui_min = 0.5;
  327. ui_max = 8.0;
  328. ui_step = 0.1;
  329. ui_label = "Horizontal Filtering Resolution";
  330. > = 1.0;
  331.  
  332. uniform float speedup <
  333. ui_category = "Resolution/Scaling Options";
  334. ui_type = "drag";
  335. ui_min = 1.0;
  336. ui_max = 4.0;
  337. ui_step = 1.0;
  338. ui_label = "Speedup w. higher Internal Res.";
  339. > = 1.0;
  340.  
  341. uniform float cust_artifacting <
  342. ui_category = "NTSC Settings";
  343. ui_type = "drag";
  344. ui_min = 0.0;
  345. ui_max = 5.0;
  346. ui_step = 0.1;
  347. ui_label = "NTSC Artifacting Value";
  348. > = 0.2;
  349.  
  350. uniform float cust_fringing <
  351. ui_category = "NTSC Settings";
  352. ui_type = "drag";
  353. ui_min = 0.0;
  354. ui_max = 5.0;
  355. ui_step = 0.1;
  356. ui_label = "NTSC Fringing Value";
  357. > = 0.1;
  358.  
  359. uniform float ntsc_fields <
  360. ui_category = "NTSC Settings";
  361. ui_type = "drag";
  362. ui_min = -1.0;
  363. ui_max = 1.0;
  364. ui_step = 1.0;
  365. ui_label = "NTSC Merge Fields: Auto | No | Yes";
  366. > = -1.0;
  367.  
  368. uniform float ntsc_phase <
  369. ui_category = "NTSC Settings";
  370. ui_type = "drag";
  371. ui_min = 1.0;
  372. ui_max = 5.0;
  373. ui_step = 1.0;
  374. ui_label = "NTSC Phase: Auto | 2 Phase | 3 Phase | Mixed | PCE";
  375. > = 1.0;
  376.  
  377. uniform float nscale <
  378. ui_category = "NTSC Settings";
  379. ui_type = "drag";
  380. ui_min = 0.2;
  381. ui_max = 5.0;
  382. ui_step = 0.05;
  383. ui_label = "NTSC Filter (Resolution) Scaling";
  384. > = 1.25;
  385.  
  386. uniform float ntsc_dith <
  387. ui_category = "NTSC Settings";
  388. ui_type = "drag";
  389. ui_min = 0.0;
  390. ui_max = 1.5;
  391. ui_step = 0.01;
  392. ui_label = "NTSC Resolution: De-dithering Booster";
  393. > = 0.25;
  394.  
  395. uniform float ntsc_sat <
  396. ui_category = "NTSC Settings";
  397. ui_type = "drag";
  398. ui_min = 0.0;
  399. ui_max = 2.0;
  400. ui_step = 0.01;
  401. ui_label = "NTSC Color Saturation";
  402. > = 1.07;
  403.  
  404. uniform float ntsc_brt <
  405. ui_category = "NTSC Settings";
  406. ui_type = "drag";
  407. ui_min = 0.0;
  408. ui_max = 1.5;
  409. ui_step = 0.01;
  410. ui_label = "NTSC Brightness";
  411. > = 1.0;
  412.  
  413. uniform float ntsc_gamma <
  414. ui_category = "NTSC Settings";
  415. ui_type = "drag";
  416. ui_min = 0.25;
  417. ui_max = 2.5;
  418. ui_step = 0.025;
  419. ui_label = "NTSC Filtering Gamma Correction";
  420. > = 1.125;
  421.  
  422. uniform float ntsc_rainbow <
  423. ui_category = "NTSC Settings";
  424. ui_type = "drag";
  425. ui_min = 0.0;
  426. ui_max = 3.0;
  427. ui_step = 1.0;
  428. ui_label = "NTSC Coloring/Rainbow Effect (2-phase)";
  429. > = 2.0;
  430.  
  431. uniform float ntsc_taps <
  432. ui_category = "NTSC Settings";
  433. ui_type = "drag";
  434. ui_min = 6.0;
  435. ui_max = 48.0;
  436. ui_step = 1.0;
  437. ui_label = "NTSC # of Taps (Filter Width)";
  438. > = 16.0;
  439.  
  440. uniform float ntsc_charp1 <
  441. ui_category = "NTSC Settings";
  442. ui_type = "drag";
  443. ui_min = 0.0;
  444. ui_max = 10.0;
  445. ui_step = 0.5;
  446. ui_label = "NTSC Preserve 'Edge' Colors (2-phase)";
  447. > = 5.0;
  448.  
  449. uniform float ntsc_charp2 <
  450. ui_category = "NTSC Settings";
  451. ui_type = "drag";
  452. ui_min = 0.0;
  453. ui_max = 10.0;
  454. ui_step = 0.5;
  455. ui_label = "NTSC Preserve 'Edge' Colors (3-phase)";
  456. > = 3.0;
  457.  
  458. uniform float ntsc_cscale1 <
  459. ui_category = "NTSC Settings";
  460. ui_type = "drag";
  461. ui_min = 0.5;
  462. ui_max = 4.00;
  463. ui_step = 0.05;
  464. ui_label = "NTSC Chroma Scaling/Bleeding (2-phase)";
  465. > = 1.5;
  466.  
  467. uniform float ntsc_cscale2 <
  468. ui_category = "NTSC Settings";
  469. ui_type = "drag";
  470. ui_min = 0.2;
  471. ui_max = 2.25;
  472. ui_step = 0.05;
  473. ui_label = "NTSC Chroma Scaling/Bleeding (3-phase)";
  474. > = 1.0;
  475.  
  476. uniform float ntsc_ring <
  477. ui_category = "NTSC Settings";
  478. ui_type = "drag";
  479. ui_min = 0.0;
  480. ui_max = 1.0;
  481. ui_step = 0.1;
  482. ui_label = "NTSC Anti-Ringing";
  483. > = 0.9;
  484.  
  485. uniform float ntsc_shrp <
  486. ui_category = "NTSC Settings";
  487. ui_type = "drag";
  488. ui_min = -10.0;
  489. ui_max = 10.0;
  490. ui_step = 0.5;
  491. ui_label = "NTSC Sharpness (Adaptive)";
  492. > = -2.5;
  493.  
  494. uniform float ntsc_fonts <
  495. ui_category = "NTSC Settings";
  496. ui_type = "drag";
  497. ui_min = 0.25;
  498. ui_max = 0.75;
  499. ui_step = 0.01;
  500. ui_label = "NTSC Preserve Fonts (0.25 = OFF)";
  501. > = 0.45;
  502.  
  503. uniform float ntsc_shpe <
  504. ui_category = "NTSC Settings";
  505. ui_type = "drag";
  506. ui_min = 0.5;
  507. ui_max = 1.0;
  508. ui_step = 0.025;
  509. ui_label = "NTSC Sharpness Shape";
  510. > = 0.5;
  511.  
  512. uniform float RFNOISE <
  513. ui_category = "RF Noise Options";
  514. ui_type = "drag";
  515. ui_min = 0.0;
  516. ui_max = 1.0;
  517. ui_step = 0.01;
  518. ui_label = "NTSC RF Noise Frequency";
  519. > = 0.30;
  520.  
  521. uniform float RFNOISE1 <
  522. ui_category = "RF Noise Options";
  523. ui_type = "drag";
  524. ui_min = 0.0;
  525. ui_max = 0.7;
  526. ui_step = 0.01;
  527. ui_label = "NTSC RF Noise Luma+";
  528. > = 0.01;
  529.  
  530. uniform float RFNOISE2 <
  531. ui_category = "RF Noise Options";
  532. ui_type = "drag";
  533. ui_min = 0.0;
  534. ui_max = 0.7;
  535. ui_step = 0.01;
  536. ui_label = "NTSC RF Noise Chroma+";
  537. > = 0.01;
  538.  
  539. uniform float CSHARPEN <
  540. ui_category = "FSharpen";
  541. ui_type = "drag";
  542. ui_min = 0.0;
  543. ui_max = 5.0;
  544. ui_step = 0.1;
  545. ui_label = "FSharpen - Sharpen Strength";
  546. > = 0.5;
  547.  
  548. uniform float CCONTR <
  549. ui_category = "FSharpen";
  550. ui_type = "drag";
  551. ui_min = 0.0;
  552. ui_max = 0.25;
  553. ui_step = 0.01;
  554. ui_label = "FSharpen - Sharpen (+ Deb) Contrast";
  555. > = 0.05;
  556.  
  557. uniform float CDETAILS <
  558. ui_category = "FSharpen";
  559. ui_type = "drag";
  560. ui_min = 0.0;
  561. ui_max = 1.0;
  562. ui_step = 0.05;
  563. ui_label = "FSharpen - Details sharpened";
  564. > = 0.25;
  565.  
  566. uniform float NDEBLUR <
  567. ui_category = "FSharpen";
  568. ui_type = "drag";
  569. ui_min = 1.0;
  570. ui_max = 8.0;
  571. ui_step = 0.25;
  572. ui_label = "FSharpen - Deblur Strength";
  573. > = 1.5;
  574.  
  575. uniform float DSMART <
  576. ui_category = "FSharpen";
  577. ui_type = "drag";
  578. ui_min = 0.0;
  579. ui_max = 1.0;
  580. ui_step = 1.0;
  581. ui_label = "FSharpen - Smart 'Dithering' Deblur";
  582. > = 1.0;
  583.  
  584. uniform float DREDGE <
  585. ui_category = "FSharpen";
  586. ui_type = "drag";
  587. ui_min = 0.7;
  588. ui_max = 1.0;
  589. ui_step = 0.01;
  590. ui_label = "FSharpen - Deblur Edges Falloff";
  591. > = 0.92;
  592.  
  593. uniform float DSHARP <
  594. ui_category = "FSharpen";
  595. ui_type = "drag";
  596. ui_min = 0.0;
  597. ui_max = 4.0;
  598. ui_step = 0.2;
  599. ui_label = "FSharpen - Deblur Extra Sharpen";
  600. > = 1.0;
  601.  
  602. uniform float ADPT_BLK_RANGE <
  603. ui_category = "crt-black_crush-koko";
  604. ui_type = "slider";
  605. ui_label = "CRT Black Crush (<0: Darker gamma, >0: Black Crush)";
  606. ui_min = -2.0;
  607. ui_max = 2.0;
  608. ui_step = 0.1;
  609. > = 0.05;
  610.  
  611. uniform float lsmooth <
  612. ui_category = "Raster Bloom Options";
  613. ui_type = "drag";
  614. ui_min = 0.5;
  615. ui_max = 1.0;
  616. ui_step = 0.01;
  617. ui_label = "Raster Bloom Effect Smoothing";
  618. > = 0.75;
  619.  
  620. uniform float lsdev <
  621. ui_category = "Raster Bloom Options";
  622. ui_type = "drag";
  623. ui_min = -0.25;
  624. ui_max = 0.25;
  625. ui_step = 0.01;
  626. ui_label = "Raster Bloom Smoothing Bright Deviation";
  627. > = 0.05;
  628.  
  629. uniform float OS <
  630. ui_category = "Raster Bloom Options";
  631. ui_type = "drag";
  632. ui_min = 0.0;
  633. ui_max = 2.0;
  634. ui_step = 1.0;
  635. ui_label = "R. Bloom Overscan Mode";
  636. > = 1.0;
  637.  
  638. uniform float blm_2 <
  639. ui_category = "Raster Bloom Options";
  640. ui_type = "drag";
  641. ui_min = 0.0;
  642. ui_max = 20.0;
  643. ui_step = 1.0;
  644. ui_label = "Raster bloom %";
  645. > = 1.0;
  646.  
  647. uniform float gamma_i <
  648. ui_category = "Gamma Options";
  649. ui_type = "drag";
  650. ui_min = 1.0;
  651. ui_max = 5.0;
  652. ui_step = 0.05;
  653. ui_label = "Gamma Input";
  654. > = 2.20;
  655.  
  656. uniform float gamma_o <
  657. ui_category = "Gamma Options";
  658. ui_type = "drag";
  659. ui_min = 1.0;
  660. ui_max = 5.0;
  661. ui_step = 0.05;
  662. ui_label = "Gamma out";
  663. > = 2.20;
  664.  
  665. uniform float HSHARPNESS <
  666. ui_category = "Filtering Options";
  667. ui_type = "drag";
  668. ui_min = 1.0;
  669. ui_max = 8.0;
  670. ui_step = 0.05;
  671. ui_label = "Horizontal Filter Range";
  672. > = 1.55;
  673.  
  674. uniform float LIGMA_H <
  675. ui_category = "Filtering Options";
  676. ui_type = "drag";
  677. ui_min = 0.15;
  678. ui_max = 1.0;
  679. ui_step = 0.01;
  680. ui_label = "Horizontal Blur Sigma";
  681. > = 0.55;
  682.  
  683. uniform float S_SHARP <
  684. ui_category = "Filtering Options";
  685. ui_type = "drag";
  686. ui_min = 0.0;
  687. ui_max = 3.0;
  688. ui_step = 0.05;
  689. ui_label = "Substractive Sharpness";
  690. > = 0.4;
  691.  
  692. uniform float MAXS <
  693. ui_category = "Filtering Options";
  694. ui_type = "drag";
  695. ui_min = 0.0;
  696. ui_max = 0.3;
  697. ui_step = 0.01;
  698. ui_label = "Maximum Sharpness";
  699. > = 0.05;
  700.  
  701. uniform float SSRNG <
  702. ui_category = "Filtering Options";
  703. ui_type = "drag";
  704. ui_min = 0.0;
  705. ui_max = 4.0;
  706. ui_step = 0.05;
  707. ui_label = "Substractive Sharpness Ringing";
  708. > = 0.15;
  709.  
  710. uniform float spike <
  711. ui_category = "Filtering Options";
  712. ui_type = "drag";
  713. ui_min = 0.0;
  714. ui_max = 2.0;
  715. ui_step = 0.1;
  716. ui_label = "Scanline Spike Removal";
  717. > = 0.9;
  718.  
  719. uniform float m_glow <
  720. ui_category = "Magic Glow Settings";
  721. ui_type = "drag";
  722. ui_min = 0.0;
  723. ui_max = 2.0;
  724. ui_step = 1.0;
  725. ui_label = "Ordinary Glow | Magic Glow";
  726. > = 2.0;
  727.  
  728. uniform float m_glow_cutoff <
  729. ui_category = "Magic Glow Settings";
  730. ui_type = "drag";
  731. ui_min = 0.0;
  732. ui_max = 0.4;
  733. ui_step = 0.01;
  734. ui_label = "Magic Glow Cutoff";
  735. > = 0.12;
  736.  
  737. uniform float m_glow_low <
  738. ui_category = "Magic Glow Settings";
  739. ui_type = "drag";
  740. ui_min = 0.0;
  741. ui_max = 7.0;
  742. ui_step = 0.05;
  743. ui_label = "Magic Glow Low Strength";
  744. > = 5.00;
  745.  
  746. uniform float m_glow_high <
  747. ui_category = "Magic Glow Settings";
  748. ui_type = "drag";
  749. ui_min = 0.0;
  750. ui_max = 7.0;
  751. ui_step = 0.1;
  752. ui_label = "Magic Glow High Strength";
  753. > = 5.0;
  754.  
  755. uniform float m_glow_dist <
  756. ui_category = "Magic Glow Settings";
  757. ui_type = "drag";
  758. ui_min = 0.2;
  759. ui_max = 4.0;
  760. ui_step = 0.05;
  761. ui_label = "Magic Glow Distribution";
  762. > = 0.7;
  763.  
  764. uniform float m_glow_mask <
  765. ui_category = "Magic Glow Settings";
  766. ui_type = "drag";
  767. ui_min = 0.0;
  768. ui_max = 2.0;
  769. ui_step = 0.025;
  770. ui_label = "Magic Glow Mask Strength";
  771. > = 0.6;
  772.  
  773. uniform float FINE_GAUSS <
  774. ui_category = "Magic Glow Settings";
  775. ui_type = "drag";
  776. ui_min = -1.0;
  777. ui_max = 5.0;
  778. ui_step = 1.0;
  779. ui_label = "Fine Glow/M.Glow Sampling";
  780. > = 5.0;
  781.  
  782. uniform float SIZEH <
  783. ui_category = "Glow Pass Settings";
  784. ui_type = "drag";
  785. ui_min = 1.0;
  786. ui_max = 50.0;
  787. ui_step = 1.0;
  788. ui_label = "Horizontal Glow Radius";
  789. > = 6.0;
  790.  
  791. uniform float SIGMA_H <
  792. ui_category = "Glow Pass Settings";
  793. ui_type = "drag";
  794. ui_min = 0.2;
  795. ui_max = 15.0;
  796. ui_step = 0.05;
  797. ui_label = "Horizontal Glow Sigma";
  798. > = 1.2;
  799.  
  800. uniform float SIZEV <
  801. ui_category = "Glow Pass Settings";
  802. ui_type = "drag";
  803. ui_min = 1.0;
  804. ui_max = 50.0;
  805. ui_step = 1.0;
  806. ui_label = "Vertical Glow Radius";
  807. > = 6.0;
  808.  
  809. uniform float SIGMA_V <
  810. ui_category = "Glow Pass Settings";
  811. ui_type = "drag";
  812. ui_min = 0.2;
  813. ui_max = 15.0;
  814. ui_step = 0.05;
  815. ui_label = "Vertical Glow Sigma";
  816. > = 1.2;
  817.  
  818. uniform float FINE_BLOOM <
  819. ui_category = "Bloom/Halation (Glow) Pass Settings";
  820. ui_type = "drag";
  821. ui_min = -1.0;
  822. ui_max = 5.0;
  823. ui_step = 1.0;
  824. ui_label = "Fine Bloom/Halation Sampling";
  825. > = 3.0;
  826.  
  827. uniform float SIZEX <
  828. ui_category = "Bloom/Halation (Glow) Pass Settings";
  829. ui_type = "drag";
  830. ui_min = 1.0;
  831. ui_max = 50.0;
  832. ui_step = 1.0;
  833. ui_label = "Horizontal Bloom/Halation Radius";
  834. > = 3.0;
  835.  
  836. uniform float SIGMA_X <
  837. ui_category = "Bloom/Halation (Glow) Pass Settings";
  838. ui_type = "drag";
  839. ui_min = 0.25;
  840. ui_max = 3.0;
  841. ui_step = 0.01;
  842. ui_label = "Horizontal Bloom/Halation Sigma";
  843. > = 0.75;
  844.  
  845. uniform float SIZEY <
  846. ui_category = "Bloom/Halation (Glow) Pass Settings";
  847. ui_type = "drag";
  848. ui_min = 1.0;
  849. ui_max = 50.0;
  850. ui_step = 1.0;
  851. ui_label = "Vertical Bloom/Halation Radius";
  852. > = 3.0;
  853.  
  854. uniform float SIGMA_Y <
  855. ui_category = "Bloom/Halation (Glow) Pass Settings";
  856. ui_type = "drag";
  857. ui_min = 0.25;
  858. ui_max = 15.0;
  859. ui_step = 0.025;
  860. ui_label = "Vertical Bloom/Halation Sigma";
  861. > = 0.60;
  862.  
  863. uniform float glow <
  864. ui_category = "Brightness Settings";
  865. ui_type = "drag";
  866. ui_min = -2.0;
  867. ui_max = 2.0;
  868. ui_step = 0.01;
  869. ui_label = "(Magic) Glow Strength";
  870. > = 0.10;
  871.  
  872. uniform float blm_1 <
  873. ui_category = "Brightness Settings";
  874. ui_type = "drag";
  875. ui_min = -2.0;
  876. ui_max = 2.0;
  877. ui_step = 0.05;
  878. ui_label = "Bloom Strength";
  879. > = 0.10;
  880.  
  881. uniform float mask_bloom <
  882. ui_category = "Brightness Settings";
  883. ui_type = "drag";
  884. ui_min = -2.0;
  885. ui_max = 2.0;
  886. ui_step = 0.05;
  887. ui_label = "Mask Bloom";
  888. > = 0.5;
  889.  
  890. uniform float bloom_dist <
  891. ui_category = "Brightness Settings";
  892. ui_type = "drag";
  893. ui_min = -2.0;
  894. ui_max = 3.0;
  895. ui_step = 0.05;
  896. ui_label = "Bloom Distribution";
  897. > = 0.05;
  898.  
  899. uniform float halation <
  900. ui_category = "Brightness Settings";
  901. ui_type = "drag";
  902. ui_min = -2.0;
  903. ui_max = 2.0;
  904. ui_step = 0.025;
  905. ui_label = "Halation Strength";
  906. > = -0.1;
  907.  
  908. uniform float b_mask <
  909. ui_category = "Brightness Settings";
  910. ui_type = "drag";
  911. ui_min = -1.0;
  912. ui_max = 1.0;
  913. ui_step = 0.025;
  914. ui_label = "Bloom Mask Strength";
  915. > = -0.1;
  916.  
  917. uniform float h_mask <
  918. ui_category = "Brightness Settings";
  919. ui_type = "drag";
  920. ui_min = -1.0;
  921. ui_max = 1.0;
  922. ui_step = 0.025;
  923. ui_label = "Halation Mask Strength";
  924. > = -0.75;
  925.  
  926. uniform float gamma_c <
  927. ui_category = "Brightness Settings";
  928. ui_type = "drag";
  929. ui_min = 0.5;
  930. ui_max = 2.0;
  931. ui_step = 0.025;
  932. ui_label = "Gamma correct";
  933. > = 1.025;
  934.  
  935. uniform float gamma_d <
  936. ui_category = "Brightness Settings";
  937. ui_type = "drag";
  938. ui_min = 1.0;
  939. ui_max = 2.0;
  940. ui_step = 0.025;
  941. ui_label = "Complementary Gamma Correct";
  942. > = 1.15;
  943.  
  944. uniform float brightboost1 <
  945. ui_category = "Brightness Settings";
  946. ui_type = "drag";
  947. ui_min = 0.25;
  948. ui_max = 10.0;
  949. ui_step = 0.05;
  950. ui_label = "Bright Boost Dark Pixels";
  951. > = 1.4;
  952.  
  953. uniform float brightboost2 <
  954. ui_category = "Brightness Settings";
  955. ui_type = "drag";
  956. ui_min = 0.25;
  957. ui_max = 3.0;
  958. ui_step = 0.025;
  959. ui_label = "Bright Boost Bright Pixels";
  960. > = 1.1;
  961.  
  962. uniform float clp <
  963. ui_category = "Brightness Settings";
  964. ui_type = "drag";
  965. ui_min = -1.0;
  966. ui_max = 1.0;
  967. ui_step = 0.05;
  968. ui_label = "Clip Saturated Color Beams";
  969. > = 0.25;
  970.  
  971. uniform float bloomsamp <
  972. ui_category = "Brightness Settings";
  973. ui_type = "drag";
  974. ui_min = 0.0;
  975. ui_max = 2.0;
  976. ui_step = 1.0;
  977. ui_label = "Bloom Pixel Sampling";
  978. > = 2.0;
  979.  
  980. uniform float gsl <
  981. ui_category = "Scanline Options";
  982. ui_type = "drag";
  983. ui_min = -1.0;
  984. ui_max = 2.0;
  985. ui_step = 1.0;
  986. ui_label = "Scanline Type";
  987. > = 2.0;
  988.  
  989. uniform float scanline1 <
  990. ui_category = "Scanline Options";
  991. ui_type = "drag";
  992. ui_min = -20.0;
  993. ui_max = 40.0;
  994. ui_step = 0.5;
  995. ui_label = "Scanline Beam Shape Center";
  996. > = 8.0;
  997.  
  998. uniform float scanline2 <
  999. ui_category = "Scanline Options";
  1000. ui_type = "drag";
  1001. ui_min = 0.0;
  1002. ui_max = 70.0;
  1003. ui_step = 1.0;
  1004. ui_label = "Scanline Beam Shape Edges";
  1005. > = 4.0;
  1006.  
  1007. uniform float beam_min <
  1008. ui_category = "Scanline Options";
  1009. ui_type = "drag";
  1010. ui_min = 0.25;
  1011. ui_max = 10.0;
  1012. ui_step = 0.05;
  1013. ui_label = "Scanline Shape Dark Pixels";
  1014. > = 3.0;
  1015.  
  1016. uniform float beam_max <
  1017. ui_category = "Scanline Options";
  1018. ui_type = "drag";
  1019. ui_min = 0.2;
  1020. ui_max = 3.5;
  1021. ui_step = 0.025;
  1022. ui_label = "Scanline Shape Bright Pixels";
  1023. > = 1.0;
  1024.  
  1025. uniform float tds <
  1026. ui_category = "Scanline Options";
  1027. ui_type = "drag";
  1028. ui_min = 0.0;
  1029. ui_max = 1.0;
  1030. ui_step = 1.0;
  1031. ui_label = "Thinner Dark Scanlines";
  1032. > = 0.0;
  1033.  
  1034. uniform float beam_size <
  1035. ui_category = "Scanline Options";
  1036. ui_type = "drag";
  1037. ui_min = 0.0;
  1038. ui_max = 1.0;
  1039. ui_step = 0.05;
  1040. ui_label = "Increased Bright Scanline Beam";
  1041. > = 0.5;
  1042.  
  1043. uniform float scans <
  1044. ui_category = "Scanline Options";
  1045. ui_type = "drag";
  1046. ui_min = 0.0;
  1047. ui_max = 6.0;
  1048. ui_step = 0.1;
  1049. ui_label = "Scanline Saturation / Mask Falloff";
  1050. > = 0.7;
  1051.  
  1052. uniform float scan_falloff <
  1053. ui_category = "Scanline Options";
  1054. ui_type = "drag";
  1055. ui_min = 0.1;
  1056. ui_max = 2.0;
  1057. ui_step = 0.025;
  1058. ui_label = "Scanline Falloff";
  1059. > = 0.2;
  1060.  
  1061. uniform float ssharp <
  1062. ui_category = "Scanline Options";
  1063. ui_type = "drag";
  1064. ui_min = 0.0;
  1065. ui_max = 0.5;
  1066. ui_step = 0.01;
  1067. ui_label = "Smart Sharpen Scanlines";
  1068. > = 0.01;
  1069.  
  1070. uniform float scangamma <
  1071. ui_category = "Scanline Options";
  1072. ui_type = "drag";
  1073. ui_min = 0.5;
  1074. ui_max = 5.0;
  1075. ui_step = 0.05;
  1076. ui_label = "Scanline Gamma";
  1077. > = 2.4;
  1078.  
  1079. uniform float rolling_scan <
  1080. ui_category = "Scanline Options";
  1081. ui_type = "drag";
  1082. ui_min = -1.0;
  1083. ui_max = 1.0;
  1084. ui_step = 0.01;
  1085. ui_label = "Rolling Scanlines";
  1086. > = 0.0;
  1087.  
  1088. uniform float no_scanlines <
  1089. ui_category = "Scanline Options";
  1090. ui_type = "drag";
  1091. ui_min = 0.0;
  1092. ui_max = 1.5;
  1093. ui_step = 0.05;
  1094. ui_label = "No-scanline Mode";
  1095. > = 0.0;
  1096.  
  1097. uniform float IOS <
  1098. ui_category = "Screen Options";
  1099. ui_type = "drag";
  1100. ui_min = 0.0;
  1101. ui_max = 4.0;
  1102. ui_step = 1.0;
  1103. ui_label = "Integer Scaling: Odd:Y | Even:'X'+Y";
  1104. > = 0.0;
  1105.  
  1106. uniform float warpx <
  1107. ui_category = "Screen Options";
  1108. ui_type = "drag";
  1109. ui_min = 0.0;
  1110. ui_max = 0.25;
  1111. ui_step = 0.01;
  1112. ui_label = "Curvature X (Default 0.03)";
  1113. > = 0.0;
  1114.  
  1115. uniform float warpy <
  1116. ui_category = "Screen Options";
  1117. ui_type = "drag";
  1118. ui_min = 0.0;
  1119. ui_max = 0.25;
  1120. ui_step = 0.01;
  1121. ui_label = "Curvature Y (Default 0.04)";
  1122. > = 0.0;
  1123.  
  1124. uniform float c_shape <
  1125. ui_category = "Screen Options";
  1126. ui_type = "drag";
  1127. ui_min = 0.05;
  1128. ui_max = 0.6;
  1129. ui_step = 0.05;
  1130. ui_label = "Curvature Shape";
  1131. > = 0.25;
  1132.  
  1133. uniform float cbulge <
  1134. ui_category = "Screen Options";
  1135. ui_type = "drag";
  1136. ui_min = 0.0;
  1137. ui_max = 1.0;
  1138. ui_step = 0.05;
  1139. ui_label = "Curvature 3D Effect";
  1140. > = 0.25;
  1141.  
  1142. uniform float overscanx <
  1143. ui_category = "Screen Options";
  1144. ui_type = "drag";
  1145. ui_min = -200.0;
  1146. ui_max = 200.0;
  1147. ui_step = 1.0;
  1148. ui_label = "Overscan X original Pixels";
  1149. > = 0.0;
  1150.  
  1151. uniform float overscany <
  1152. ui_category = "Screen Options";
  1153. ui_type = "drag";
  1154. ui_min = -200.0;
  1155. ui_max = 200.0;
  1156. ui_step = 1.0;
  1157. ui_label = "Overscan Y original Pixels";
  1158. > = 0.0;
  1159.  
  1160. uniform float VShift <
  1161. ui_category = "Screen Options";
  1162. ui_type = "drag";
  1163. ui_min = -200.0;
  1164. ui_max = 200.0;
  1165. ui_step = 1.0;
  1166. ui_label = "Vertical shift Y original pixels";
  1167. > = 0.0;
  1168.  
  1169. uniform float csize <
  1170. ui_category = "Screen Options";
  1171. ui_type = "drag";
  1172. ui_min = 0.0;
  1173. ui_max = 0.35;
  1174. ui_step = 0.01;
  1175. ui_label = "Corner Size";
  1176. > = 0.0;
  1177.  
  1178. uniform float bsize <
  1179. ui_category = "Screen Options";
  1180. ui_type = "drag";
  1181. ui_min = 0.0;
  1182. ui_max = 2.0;
  1183. ui_step = 0.01;
  1184. ui_label = "Border Size";
  1185. > = 0.0;
  1186.  
  1187. uniform float sborder <
  1188. ui_category = "Screen Options";
  1189. ui_type = "drag";
  1190. ui_min = 0.25;
  1191. ui_max = 2.0;
  1192. ui_step = 0.05;
  1193. ui_label = "Border Intensity";
  1194. > = 0.75;
  1195.  
  1196. uniform float barspeed <
  1197. ui_category = "Screen Options";
  1198. ui_type = "drag";
  1199. ui_min = 5.0;
  1200. ui_max = 200.0;
  1201. ui_step = 1.0;
  1202. ui_label = "Hum Bar Speed";
  1203. > = 50.0;
  1204.  
  1205. uniform float barintensity <
  1206. ui_category = "Screen Options";
  1207. ui_type = "drag";
  1208. ui_min = -1.0;
  1209. ui_max = 1.0;
  1210. ui_step = 0.01;
  1211. ui_label = "Hum Bar Intensity";
  1212. > = 0.0;
  1213.  
  1214. uniform float bardir <
  1215. ui_category = "Screen Options";
  1216. ui_type = "drag";
  1217. ui_min = 0.0;
  1218. ui_max = 1.0;
  1219. ui_step = 1.0;
  1220. ui_label = "Hum Bar Direction";
  1221. > = 0.0;
  1222.  
  1223. uniform float shadow_msk <
  1224. ui_category = "CRT Mask Options";
  1225. ui_type = "drag";
  1226. ui_min = -1.0;
  1227. ui_max = 14.0;
  1228. ui_step = 1.0;
  1229. ui_label = "CRT Mask: 0:CGWG | 1-4:Lottes | 5-14:'Trinitron'";
  1230. > = 6.0;
  1231.  
  1232. uniform float maskstr <
  1233. ui_category = "CRT Mask Options";
  1234. ui_type = "drag";
  1235. ui_min = -0.5;
  1236. ui_max = 1.0;
  1237. ui_step = 0.025;
  1238. ui_label = "Mask Strength (0, 5-14)";
  1239. > = 0.7;
  1240.  
  1241. uniform float mcut <
  1242. ui_category = "CRT Mask Options";
  1243. ui_type = "drag";
  1244. ui_min = 0.0;
  1245. ui_max = 2.0;
  1246. ui_step = 0.05;
  1247. ui_label = "Mask 5-14 Low Strength";
  1248. > = 1.05;
  1249.  
  1250. uniform float maskboost <
  1251. ui_category = "CRT Mask Options";
  1252. ui_type = "drag";
  1253. ui_min = 1.0;
  1254. ui_max = 3.0;
  1255. ui_step = 0.05;
  1256. ui_label = "CRT Mask Boost";
  1257. > = 2.0;
  1258.  
  1259. uniform float masksize <
  1260. ui_category = "CRT Mask Options";
  1261. ui_type = "drag";
  1262. ui_min = 1.0;
  1263. ui_max = 4.0;
  1264. ui_step = 1.0;
  1265. ui_label = "CRT Mask Size";
  1266. > = 1.0;
  1267.  
  1268. uniform float mask_zoom <
  1269. ui_category = "CRT Mask Options";
  1270. ui_type = "drag";
  1271. ui_min = -10.0;
  1272. ui_max = 6.0;
  1273. ui_step = 1.0;
  1274. ui_label = "CRT Mask Zoom (+ mask width)";
  1275. > = 0.0;
  1276.  
  1277. uniform float zoom_mask <
  1278. ui_category = "CRT Mask Options";
  1279. ui_type = "drag";
  1280. ui_min = 0.0;
  1281. ui_max = 1.0;
  1282. ui_step = 0.05;
  1283. ui_label = "CRT Mask Zoom Sharpen (needs Mask Zoom)";
  1284. > = 0.0;
  1285.  
  1286. uniform float mshift <
  1287. ui_category = "CRT Mask Options";
  1288. ui_type = "drag";
  1289. ui_min = 0.0;
  1290. ui_max = 1.0;
  1291. ui_step = 0.5;
  1292. ui_label = "(Transform to) Shadow Mask";
  1293. > = 0.5;
  1294.  
  1295. uniform float mask_layout <
  1296. ui_category = "CRT Mask Options";
  1297. ui_type = "drag";
  1298. ui_min = 0.0;
  1299. ui_max = 1.0;
  1300. ui_step = 1.0;
  1301. ui_label = "Mask Layout Sequence: RGB or BGR (check LCD panel)";
  1302. > = 0.0;
  1303.  
  1304. uniform float laysh <
  1305. ui_category = "CRT Mask Options";
  1306. ui_type = "drag";
  1307. ui_min = -1.0;
  1308. ui_max = 1.0;
  1309. ui_step = 1.0;
  1310. ui_label = "Mask Layout Shift: GBR, RGB, BRG | GRB, RBG, BGR";
  1311. > = 0.0;
  1312.  
  1313. uniform float mask_drk <
  1314. ui_category = "CRT Mask Options";
  1315. ui_type = "drag";
  1316. ui_min = 0.0;
  1317. ui_max = 2.0;
  1318. ui_step = 0.05;
  1319. ui_label = "Lottes maskDark";
  1320. > = 0.5;
  1321.  
  1322. uniform float mask_lgt <
  1323. ui_category = "CRT Mask Options";
  1324. ui_type = "drag";
  1325. ui_min = 0.0;
  1326. ui_max = 2.0;
  1327. ui_step = 0.05;
  1328. ui_label = "Lottes maskBright";
  1329. > = 1.5;
  1330.  
  1331. uniform float mask_gamma <
  1332. ui_category = "CRT Mask Options";
  1333. ui_type = "drag";
  1334. ui_min = 1.0;
  1335. ui_max = 5.0;
  1336. ui_step = 0.05;
  1337. ui_label = "Mask gamma";
  1338. > = 2.4;
  1339.  
  1340. uniform float slotmask1 <
  1341. ui_category = "CRT Mask Options";
  1342. ui_type = "drag";
  1343. ui_min = 0.0;
  1344. ui_max = 1.0;
  1345. ui_step = 0.05;
  1346. ui_label = "Slot Mask Strength Bright Pixels";
  1347. > = 0.1;
  1348.  
  1349. uniform float slotmask2 <
  1350. ui_category = "CRT Mask Options";
  1351. ui_type = "drag";
  1352. ui_min = 0.0;
  1353. ui_max = 1.0;
  1354. ui_step = 0.05;
  1355. ui_label = "Slot Mask Strength Dark Pixels";
  1356. > = 0.2;
  1357.  
  1358. uniform float slotwidth <
  1359. ui_category = "CRT Mask Options";
  1360. ui_type = "drag";
  1361. ui_min = 0.0;
  1362. ui_max = 16.0;
  1363. ui_step = 1.0;
  1364. ui_label = "Slot Mask Width (0:Auto)";
  1365. > = 0.0;
  1366.  
  1367. uniform float double_slot <
  1368. ui_category = "CRT Mask Options";
  1369. ui_type = "drag";
  1370. ui_min = 1.0;
  1371. ui_max = 4.0;
  1372. ui_step = 1.0;
  1373. ui_label = "Slot Mask Height: 2x1 or 4x1...";
  1374. > = 2.0;
  1375.  
  1376. uniform float slotms <
  1377. ui_category = "CRT Mask Options";
  1378. ui_type = "drag";
  1379. ui_min = 1.0;
  1380. ui_max = 4.0;
  1381. ui_step = 1.0;
  1382. ui_label = "Slot Mask Thickness";
  1383. > = 1.0;
  1384.  
  1385. uniform float smoothmask <
  1386. ui_category = "CRT Mask Options";
  1387. ui_type = "drag";
  1388. ui_min = 0.0;
  1389. ui_max = 2.0;
  1390. ui_step = 0.25;
  1391. ui_label = "Smooth Masks in bright scanlines";
  1392. > = 0.25;
  1393.  
  1394. uniform float smask_mit <
  1395. ui_category = "CRT Mask Options";
  1396. ui_type = "drag";
  1397. ui_min = 0.0;
  1398. ui_max = 1.0;
  1399. ui_step = 0.05;
  1400. ui_label = "Mitigate Slot Mask Interaction";
  1401. > = 0.5;
  1402.  
  1403. uniform float bmask <
  1404. ui_category = "CRT Mask Options";
  1405. ui_type = "drag";
  1406. ui_min = 0.0;
  1407. ui_max = 0.25;
  1408. ui_step = 0.01;
  1409. ui_label = "Base (black) Mask Strength";
  1410. > = 0.001;
  1411.  
  1412. uniform float mclip <
  1413. ui_category = "CRT Mask Options";
  1414. ui_type = "drag";
  1415. ui_min = 0.0;
  1416. ui_max = 1.0;
  1417. ui_step = 0.025;
  1418. ui_label = "Preserve Mask Strength";
  1419. > = 0.05;
  1420.  
  1421. uniform float pr_scan <
  1422. ui_category = "CRT Mask Options";
  1423. ui_type = "drag";
  1424. ui_min = 0.0;
  1425. ui_max = 1.0;
  1426. ui_step = 0.025;
  1427. ui_label = "Preserve Scanline Properties";
  1428. > = 0.125;
  1429.  
  1430. uniform float edgemask <
  1431. ui_category = "CRT Mask Options";
  1432. ui_type = "drag";
  1433. ui_min = 0.0;
  1434. ui_max = 1.0;
  1435. ui_step = 0.1;
  1436. ui_label = "Mitigate Mask on Edges";
  1437. > = 0.5;
  1438.  
  1439. uniform float dctypex <
  1440. ui_category = "Deconvergence Options";
  1441. ui_type = "drag";
  1442. ui_min = 0.0;
  1443. ui_max = 0.75;
  1444. ui_step = 0.05;
  1445. ui_label = "Deconvergence Type X: 0:static | Other:dynamic";
  1446. > = 0.15;
  1447.  
  1448. uniform float dctypey <
  1449. ui_category = "Deconvergence Options";
  1450. ui_type = "drag";
  1451. ui_min = 0.0;
  1452. ui_max = 0.75;
  1453. ui_step = 0.05;
  1454. ui_label = "Deconvergence Type Y: 0:Static | Other:Dynamic";
  1455. > = 0.15;
  1456.  
  1457. uniform float deconrx <
  1458. ui_category = "Deconvergence Options";
  1459. ui_type = "drag";
  1460. ui_min = -15.0;
  1461. ui_max = 15.0;
  1462. ui_step = 0.25;
  1463. ui_label = "Horizontal Deconvergence Red Range";
  1464. > = 1.0;
  1465.  
  1466. uniform float decongx <
  1467. ui_category = "Deconvergence Options";
  1468. ui_type = "drag";
  1469. ui_min = -15.0;
  1470. ui_max = 15.0;
  1471. ui_step = 0.25;
  1472. ui_label = "Horizontal Deconvergence Green Range";
  1473. > = 0.0;
  1474.  
  1475. uniform float deconbx <
  1476. ui_category = "Deconvergence Options";
  1477. ui_type = "drag";
  1478. ui_min = -15.0;
  1479. ui_max = 15.0;
  1480. ui_step = 0.25;
  1481. ui_label = "Horizontal Deconvergence Blue Range";
  1482. > = -0.75;
  1483.  
  1484. uniform float deconry <
  1485. ui_category = "Deconvergence Options";
  1486. ui_type = "drag";
  1487. ui_min = -15.0;
  1488. ui_max = 15.0;
  1489. ui_step = 0.25;
  1490. ui_label = "Vertical Deconvergence Red Range";
  1491. > = 0.5;
  1492.  
  1493. uniform float decongy <
  1494. ui_category = "Deconvergence Options";
  1495. ui_type = "drag";
  1496. ui_min = -15.0;
  1497. ui_max = 15.0;
  1498. ui_step = 0.25;
  1499. ui_label = "Vertical Deconvergence Green Range";
  1500. > = -0.25;
  1501.  
  1502. uniform float deconby <
  1503. ui_category = "Deconvergence Options";
  1504. ui_type = "drag";
  1505. ui_min = -15.0;
  1506. ui_max = 15.0;
  1507. ui_step = 0.25;
  1508. ui_label = "Vertical Deconvergence Blue Range";
  1509. > = 0.0;
  1510.  
  1511. uniform float decons <
  1512. ui_category = "Deconvergence Options";
  1513. ui_type = "drag";
  1514. ui_min = 0.0;
  1515. ui_max = 3.0;
  1516. ui_step = 0.1;
  1517. ui_label = "Deconvergence Strength";
  1518. > = 1.2;
  1519.  
  1520. uniform float addnoised <
  1521. ui_category = "Noise Options";
  1522. ui_type = "drag";
  1523. ui_min = -1.0;
  1524. ui_max = 1.0;
  1525. ui_step = 0.02;
  1526. ui_label = "Add Noise";
  1527. > = 0.02;
  1528.  
  1529. uniform float noiseresd <
  1530. ui_category = "Noise Options";
  1531. ui_type = "drag";
  1532. ui_min = 1.0;
  1533. ui_max = 10.0;
  1534. ui_step = 1.0;
  1535. ui_label = "Noise Resolution";
  1536. > = 2.0;
  1537.  
  1538. uniform float noisetype <
  1539. ui_category = "Noise Options";
  1540. ui_type = "drag";
  1541. ui_min = 0.0;
  1542. ui_max = 1.0;
  1543. ui_step = 1.0;
  1544. ui_label = "Noise Type: Colored | Luma";
  1545. > = 0.0;
  1546.  
  1547. uniform float post_br <
  1548. ui_category = "Post Effects";
  1549. ui_type = "drag";
  1550. ui_min = 0.25;
  1551. ui_max = 5.0;
  1552. ui_step = 0.01;
  1553. ui_label = "Post Brightness";
  1554. > = 1.03;
  1555.  
  1556. uniform float oimage <
  1557. ui_category = "Post Effects";
  1558. ui_type = "drag";
  1559. ui_min = 0.0;
  1560. ui_max = 1.0;
  1561. ui_step = 0.25;
  1562. ui_label = "Show Original Image";
  1563. > = 0.0;
  1564.  
  1565. #include "ReShade.fxh"
  1566.  
  1567. #define TexSize float2(Resolution_X,Resolution_Y)
  1568. #define IptSize float2(800.00000000,600.00000000)
  1569. #define BoxSize float2(AspectSize_X,AspectSize_Y)
  1570. #define OptSize float4(BUFFER_SCREEN_SIZE,1.0/BUFFER_SCREEN_SIZE)
  1571. #define OrgSize float4(TexSize,1.0/TexSize)
  1572. #define SrcSize float4(IptSize,1.0/IptSize)
  1573. #define NewSize float4(BoxSize,1.0/BoxSize)
  1574. #define fuxcoord (texcoord*1.00001)
  1575. #define scans 1.5*scans
  1576. #define eps 1e-8
  1577. #define wts float((bloomsamp < 0.5) ? -10.0 : -12.5)
  1578. #define pii 3.14159265
  1579. #define fracoord (fuxcoord*NewSize.xy)
  1580. #define texCD(c,d) tex2Dlod(c,float4(d,0,0))
  1581. #define LumSize float4(2.0*TexSize.x,1.0*TexSize.y,1.0/(2.0*TexSize.x),1.0/(1.0*TexSize.y))
  1582. #define rgb_m float3x3(0.2989,0.5870,0.1140,0.5959,-0.2744,-0.3216,0.2115,-0.5229,0.3114)
  1583. #define yiq_m float3x3(1.0000,0.9560,0.6210,1.0000,-0.2720,-0.6474,1.0000,-1.1060,1.7046)
  1584. #define fetch_offset1(dx) texCD(JoNTSC_S03,tex_c+dx).xyz+texCD(JoNTSC_S03,tex_c-dx).xyz
  1585. #define fetch_offset2(dx) float3(texCD(JoNTSC_S03,tex_c+dx.xz).x+texCD(JoNTSC_S03,tex_c-dx.xz).x,texCD(JoNTSC_S03,tex_c+dx.yz).yz+texCD(JoNTSC_S03,tex_c-dx.yz).yz)
  1586.  
  1587. #ifndef Resolution_X
  1588. #define Resolution_X 854
  1589. #endif
  1590.  
  1591. #ifndef Resolution_Y
  1592. #define Resolution_Y 480
  1593. #endif
  1594.  
  1595. #ifndef AspectSize_X
  1596. #define AspectSize_X BUFFER_SCREEN_SIZE.x
  1597. #endif
  1598.  
  1599. #ifndef AspectSize_Y
  1600. #define AspectSize_Y BUFFER_SCREEN_SIZE.y
  1601. #endif
  1602.  
  1603. #ifndef OriginalFPS
  1604. #define OriginalFPS 60
  1605. #endif
  1606.  
  1607. #define JoNTSC_S00 ReShade::BackBuffer
  1608.  
  1609. texture JoNTSC_T0S{Width=1.0*Resolution_X;Height=Resolution_Y;Format=RGBA16F;};
  1610. sampler JoNTSC_S0S{Texture=JoNTSC_T0S;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=POINT ;MinFilter=POINT ;MipFilter=POINT ;};
  1611.  
  1612. texture JoNTSC_T01{Width=1.0*Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
  1613. sampler JoNTSC_S01{Texture=JoNTSC_T01;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1614.  
  1615. texture JoNTSC_T02{Width=1.0*Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
  1616. sampler JoNTSC_S02{Texture=JoNTSC_T02;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1617.  
  1618. texture JoNTSC_T0I{Width=1.0*Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
  1619. sampler JoNTSC_S0I{Texture=JoNTSC_T0I;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1620.  
  1621. texture JoNTSC_T03{Width=4.0*Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
  1622. sampler JoNTSC_S03{Texture=JoNTSC_T03;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=POINT ;MinFilter=POINT ;MipFilter=POINT ;};
  1623.  
  1624. texture JoNTSC_T04{Width=2.0*Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
  1625. sampler JoNTSC_S04{Texture=JoNTSC_T04;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1626.  
  1627. texture JoNTSC_T05{Width=2.0*Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
  1628. sampler JoNTSC_S05{Texture=JoNTSC_T05;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1629.  
  1630. texture JoNTSC_T06{Width=2.0*Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
  1631. sampler JoNTSC_S06{Texture=JoNTSC_T06;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1632.  
  1633. texture JBCrsh_T01{Width=2.0*Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
  1634. sampler JBCrsh_S01{Texture=JBCrsh_T01;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=POINT ;MinFilter=POINT ;MipFilter=POINT ;};
  1635.  
  1636. texture JBCrsh_T02{Width=2.0*Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
  1637. sampler JBCrsh_S02{Texture=JBCrsh_T02;AddressU=REPEAT;AddressV=REPEAT;AddressW=REPEAT;MagFilter=POINT ;MinFilter=POINT ;MipFilter=POINT ;};
  1638.  
  1639. texture JoNTSC_T07{Width=2.0*Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
  1640. sampler JoNTSC_S07{Texture=JoNTSC_T07;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1641.  
  1642. texture JoNTSC_T08{Width=2.0*Resolution_X;Height=Resolution_Y ;Format=RGBA16F;};
  1643. sampler JoNTSC_S08{Texture=JoNTSC_T08;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1644.  
  1645. texture JoNTSC_T09{Width=1.0*AspectSize_X;Height=Resolution_Y ;Format=RGBA16F;};
  1646. sampler JoNTSC_S09{Texture=JoNTSC_T09;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1647.  
  1648. texture JoNTSC_T10{Width=1.0*800.00000000;Height=Resolution_Y ;Format=RGBA16F;};
  1649. sampler JoNTSC_S10{Texture=JoNTSC_T10;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1650.  
  1651. texture JoNTSC_T11{Width=1.0*800.00000000;Height=600.00000000 ;Format=RGBA16F;};
  1652. sampler JoNTSC_S11{Texture=JoNTSC_T11;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1653.  
  1654. texture JoNTSC_T12{Width=1.0*800.00000000;Height=600.00000000 ;Format=RGBA16F;};
  1655. sampler JoNTSC_S12{Texture=JoNTSC_T12;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1656.  
  1657. texture JoNTSC_T13{Width=1.0*800.00000000;Height=600.00000000 ;Format=RGBA16F;};
  1658. sampler JoNTSC_S13{Texture=JoNTSC_T13;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1659.  
  1660. texture JoNTSC_T14{Width=1.0*AspectSize_X;Height=AspectSize_Y ;Format=RGBA16F;};
  1661. sampler JoNTSC_S14{Texture=JoNTSC_T14;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1662.  
  1663. texture JoNTSC_T15{Width=1.0*AspectSize_X;Height=AspectSize_Y ;Format=RGBA16F;};
  1664. sampler JoNTSC_S15{Texture=JoNTSC_T15;AddressU=BORDER;AddressV=BORDER;AddressW=BORDER;MagFilter=LINEAR;MinFilter=LINEAR;MipFilter=LINEAR;};
  1665.  
  1666. texture JoNTSC_001<source="CRT-LUT-1.png";>{Width=1024;Height=32;};
  1667. sampler JoNTSC_L01{Texture=JoNTSC_001;};
  1668.  
  1669. texture JoNTSC_002<source="CRT-LUT-2.png";>{Width=1024;Height=32;};
  1670. sampler JoNTSC_L02{Texture=JoNTSC_002;};
  1671.  
  1672. texture JoNTSC_003<source="CRT-LUT-3.png";>{Width=1024;Height=32;};
  1673. sampler JoNTSC_L03{Texture=JoNTSC_003;};
  1674.  
  1675. texture JoNTSC_004<source="CRT-LUT-4.png";>{Width=1024;Height=32;};
  1676. sampler JoNTSC_L04{Texture=JoNTSC_004;};
  1677.  
  1678. uniform int framecount<source="framecount";>;
  1679.  
  1680. float3 fix_lut(float3 lut,float3 ref)
  1681. {
  1682. float r=length(ref);
  1683. float l=length(lut);
  1684. float m=max(max(ref.r,ref.g),ref.b);
  1685. ref=normalize(lut+0.0000001)*lerp(r,l,pow(m,1.25));
  1686. return lerp(lut,ref,LUTBR);
  1687. }
  1688.  
  1689. float vignette(float2 pos)
  1690. {
  1691. float2 b=vigdef*float2(1.0,OrgSize.x/OrgSize.y)*0.125;
  1692. pos=clamp(pos,0.0,1.0);
  1693. pos=abs(2.0*(pos-0.5));
  1694. float2 res=lerp(0.0.xx,1.0.xx,smoothstep(1.0.xx,1.0.xx-b,sqrt(pos)));
  1695. res=pow(res,0.70.xx);
  1696. return max(lerp(1.0,sqrt(res.x*res.y),vigstr),0.0);
  1697. }
  1698.  
  1699. float contrast(float x)
  1700. {
  1701. return max(lerp(x,smoothstep(0,1.0,x),contra),0.0);
  1702. }
  1703.  
  1704. float3 pgc(float3 c)
  1705. {
  1706. float mc = max(max(c.r,c.g),c.b);
  1707. float mg = pow(mc, 1.0/pre_gc);
  1708. return c * mg/(mc + 1e-8);
  1709. }
  1710.  
  1711. float contrast_sigmoid_inv(float imgColor, float cont, float pivot)
  1712. {
  1713. cont = cont - 1.0; cont = cont*cont*cont;
  1714. float knee = 1.0 / (1.0 + exp (cont * pivot));
  1715. float shldr = 1.0 / (1.0 + exp (cont * (pivot - 1.0)));
  1716. imgColor = pivot - log(1.0 / (imgColor * (shldr - knee) + knee) - 1.0) / cont;
  1717. return imgColor;
  1718. }
  1719.  
  1720. float dist(float3 A,float3 B)
  1721. {
  1722. float r=0.5*(A.r+B.r);
  1723. float3 d=A-B;
  1724. float3 c=float3(2.+r,4.,3.-r);
  1725. return sqrt(dot(c*d,d))/3.;
  1726. }
  1727.  
  1728. float3 plant(float3 tar,float r)
  1729. {
  1730. float t=max(max(tar.r,tar.g),tar.b)+0.00001;
  1731. return tar*r/t;
  1732. }
  1733.  
  1734. float3 fetch_pixel(float2 coord)
  1735. {
  1736. float2 dx=float2(LumSize.z,0.0)*downsample_levelx;
  1737. float2 dy=float2(0.0,LumSize.w)*downsample_levely;
  1738. float2 d1=dx+dy;
  1739. float2 d2=dx-dy;
  1740. float sum=15.0;
  1741. float3 result=
  1742. 3.0*texCD(JBCrsh_S02,coord ).rgb+2.0*texCD(JBCrsh_S02,coord+dx).rgb+2.0*texCD(JBCrsh_S02,coord-dx).rgb+
  1743. 2.0*texCD(JBCrsh_S02,coord+dy).rgb+2.0*texCD(JBCrsh_S02,coord-dy).rgb+ texCD(JBCrsh_S02,coord+d1).rgb+
  1744. texCD(JBCrsh_S02,coord-d1).rgb+ texCD(JBCrsh_S02,coord+d2).rgb+ texCD(JBCrsh_S02,coord-d2).rgb;
  1745. return result/sum;
  1746. }
  1747.  
  1748. float gauss_h(float x)
  1749. {
  1750. float sigma=1.0/(2.0*SIGMA_H*SIGMA_H);
  1751. return exp(-x*x*sigma);
  1752. }
  1753.  
  1754. float gauss_v(float x)
  1755. {
  1756. float sigma=1.0/(2.0*SIGMA_V*SIGMA_V);
  1757. return exp(-x*x*sigma);
  1758. }
  1759.  
  1760. float bloom_h(float x)
  1761. {
  1762. float SIGMA_X2 = SIGMA_X * SIZEX / 3.0;
  1763. float sigma=1.0/(2.0*SIGMA_X2*SIGMA_X2);
  1764. return exp(-x*x*sigma);
  1765. }
  1766.  
  1767. float bloom_v(float x)
  1768. {
  1769. float SIGMA_Y2 = SIGMA_Y * SIZEY / 3.0;
  1770. float sigma=1.0/(2.0*SIGMA_Y2*SIGMA_Y2);
  1771. return exp(-x*x*sigma);
  1772. }
  1773.  
  1774. float crthd_h(float x,float y)
  1775. {
  1776. return exp(-x*x*y);
  1777. }
  1778.  
  1779. float mod(float x,float y)
  1780. {
  1781. return x-y* floor(x/y);
  1782. }
  1783.  
  1784. float st0(float x)
  1785. {
  1786. return exp2(wts*x*x);
  1787. }
  1788.  
  1789. float3 sw0(float x,float color,float scanline,float3 c)
  1790. {
  1791. float3 xe=lerp(1.0.xxx+scans,1.0.xxx,c);
  1792. float tmp=lerp(beam_min,beam_max,color);
  1793. float ex=x*tmp;
  1794. ex=(gsl>-0.5)?ex*ex:lerp(ex*ex,ex*ex*ex,0.4);
  1795. return exp2(-scanline*ex*xe);
  1796. }
  1797.  
  1798. float3 sw1(float x,float color,float scanline,float3 c)
  1799. {
  1800. float3 xe=lerp(1.0.xxx+scans,1.0.xxx,c);
  1801. x=lerp(x,beam_min*x,max(x-0.4*color,0.0));
  1802. float tmp=lerp(1.2*beam_min,beam_max,color);
  1803. float ex=x*tmp;
  1804. return exp2(-scanline*ex*ex*xe);
  1805. }
  1806.  
  1807. float3 sw2(float x,float color,float scanline,float3 c)
  1808. {
  1809. float3 xe=lerp(1.0.xxx+scans,1.0.xxx,c);
  1810. float tmp=lerp((2.5-0.5*color)*beam_min,beam_max,color);
  1811. tmp=lerp(beam_max,tmp,pow(x,color+0.3));
  1812. float ex=x*tmp;
  1813. return exp2(-scanline*ex*ex*xe);
  1814. }
  1815.  
  1816. float2 overscan(float2 pos,float dx,float dy)
  1817. {
  1818. pos=pos*2.0-1.0;
  1819. pos*=float2(dx,dy);
  1820. return pos*0.5+0.5;
  1821. }
  1822.  
  1823. float2 warp(float2 pos)
  1824. {
  1825. pos=pos*2.0-1.0;
  1826. pos=lerp(pos,sign(pos)*pow(abs(pos),1.0+min(15.0*float2(warpy,warpx)*cbulge.xx,cbulge.xx)),0.075+0.125*(abs(pos)+pos*pos));
  1827. pos=lerp(pos,float2(pos.x*rsqrt(1.0-c_shape*pos.y*pos.y),pos.y*rsqrt(1.0-c_shape*pos.x*pos.x)),float2(warpx,warpy)/c_shape);
  1828. return pos*0.5+0.5;
  1829. }
  1830.  
  1831. float3 gc1(float3 c)
  1832. {
  1833. float mc=max(max(c.r,c.g),c.b);
  1834. float mg=pow(mc,1.0/gamma_c);
  1835. return c*mg/(mc+eps);
  1836. }
  1837.  
  1838. float3 rgb2yiq(float3 r)
  1839. {
  1840. return mul(rgb_m, r);
  1841. }
  1842.  
  1843. float3 yiq2rgb(float3 y)
  1844. {
  1845. return mul(yiq_m, y);
  1846. }
  1847.  
  1848. float get_luma(float3 c)
  1849. {
  1850. return dot(c,float3(0.299,0.587,0.114));
  1851. }
  1852.  
  1853. float swoothstep(float e0,float e1,float x)
  1854. {
  1855. return clamp((x-e0)/(e1-e0),0.0,1.0);
  1856. }
  1857.  
  1858. float3 crt_mask(float2 pos,float mx,float mb)
  1859. {
  1860. float3 mask=mask_drk;
  1861. float3 one=1.0;
  1862. if(shadow_msk== 0.0)
  1863. {
  1864. float mc=1.0-max(maskstr,0.0);
  1865. pos.x=frac(pos.x*0.5);
  1866. if(pos.x<0.49)
  1867. {
  1868. mask.r=1.0;mask.g= mc;mask.b=1.0;
  1869. }else
  1870. {
  1871. mask.r= mc;mask.g=1.0;mask.b= mc;
  1872. }
  1873. }else
  1874. if(shadow_msk== 1.0)
  1875. {
  1876. float lane=mask_lgt;
  1877. float odd=0.0;
  1878. if(frac(pos.x/6.0)<0.49)odd=1.0;
  1879. if(frac((pos.y+odd)/2.0)<0.49)lane=mask_drk;
  1880. pos.x=floor(mod(pos.x,3.0));
  1881. if(pos.x<0.5)mask.r=mask_lgt;else
  1882. if(pos.x<1.5)mask.g=mask_lgt;else
  1883. mask.b= mask_lgt;
  1884. mask*=lane;
  1885. }else
  1886. if(shadow_msk== 2.0)
  1887. {
  1888. pos.x=floor(mod(pos.x,3.0));
  1889. if(pos.x<0.5)mask.r=mask_lgt;else
  1890. if(pos.x<1.5)mask.g=mask_lgt;else
  1891. mask.b= mask_lgt;
  1892. }else
  1893. if(shadow_msk== 3.0)
  1894. {
  1895. pos.x+=pos.y*3.0;
  1896. pos.x=frac(pos.x/6.0);
  1897. if(pos.x<0.3)mask.r=mask_lgt;else
  1898. if(pos.x<0.6)mask.g=mask_lgt;else
  1899. mask.b= mask_lgt;
  1900. }else
  1901. if(shadow_msk== 4.0)
  1902. {
  1903. pos.xy=floor(pos.xy*float2(1.0,0.5));
  1904. pos.x+=pos.y*3.0;
  1905. pos.x=frac(pos.x/6.0);
  1906. if(pos.x<0.3)mask.r=mask_lgt;else
  1907. if(pos.x<0.6)mask.g=mask_lgt;else
  1908. mask.b= mask_lgt;
  1909. }else
  1910. if(shadow_msk== 5.0)
  1911. {
  1912. mask=0.0;
  1913. pos.x=frac(pos.x/2.0);
  1914. if(pos.x<0.49)
  1915. {
  1916. mask.r=1.0;
  1917. mask.b=1.0;
  1918. }else
  1919. mask.g=1.0;
  1920. mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
  1921. }else
  1922. if(shadow_msk== 6.0)
  1923. {
  1924. mask=0.0;
  1925. pos.x=floor(mod(pos.x,3.0));
  1926. if(pos.x<0.5)mask.r=1.0;else
  1927. if(pos.x<1.5)mask.g=1.0;else
  1928. mask.b=1.0;
  1929. mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
  1930. }else
  1931. if(shadow_msk== 7.0)
  1932. {
  1933. mask=0.0;
  1934. pos.x=frac(pos.x/2.0);
  1935. if(pos.x<0.49)
  1936. {
  1937. mask=0.0.xxx;
  1938. }else
  1939. mask=1.0.xxx;
  1940. mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
  1941. }else
  1942. if(shadow_msk== 8.0)
  1943. {
  1944. mask=0.0;
  1945. pos.x=frac(pos.x/3.0);
  1946. if(pos.x<0.3)mask=0.0.xxx;else
  1947. if(pos.x<0.6)mask=1.0.xxx;else
  1948. mask=1.0.xxx;
  1949. mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
  1950. }else
  1951. if(shadow_msk== 9.0)
  1952. {
  1953. mask=0.0;
  1954. pos.x=frac(pos.x/3.0);
  1955. if(pos.x<0.3)mask =0.0.xxx;else
  1956. if(pos.x<0.6)mask.rb=1.0.xx ;else
  1957. mask.g=1.0;
  1958. mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
  1959. }else
  1960. if(shadow_msk==10.0)
  1961. {
  1962. mask=0.0;
  1963. pos.x=frac(pos.x*0.25);
  1964. if(pos.x<0.2)mask =0.0.xxx;else
  1965. if(pos.x<0.4)mask.r=1.0 ;else
  1966. if(pos.x<0.7)mask.g=1.0 ;else
  1967. mask.b=1.0;
  1968. mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
  1969. }else
  1970. if(shadow_msk==11.0)
  1971. {
  1972. mask=0.0;
  1973. pos.x=frac(pos.x*0.25);
  1974. if(pos.x<0.2)mask.r =1.0 ;else
  1975. if(pos.x<0.4)mask.rg=1.0.xx;else
  1976. if(pos.x<0.7)mask.gb=1.0.xx;else
  1977. mask.b=1.0;mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
  1978. }else
  1979. if(shadow_msk==12.0)
  1980. {
  1981. mask=0.0;
  1982. pos.x=floor(mod(pos.x,7.0));
  1983. if(pos.x<0.5)mask =0.0.xxx;else
  1984. if(pos.x<2.5)mask.r=1.0 ;else
  1985. if(pos.x<4.5)mask.g=1.0 ;else
  1986. mask.b=1.0;
  1987. mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
  1988. }else
  1989. if(shadow_msk==13.0)
  1990. {
  1991. mask=0.0;
  1992. pos.x=floor(mod(pos.x,6.0));
  1993. if(pos.x<0.5)mask =0.0.xxx;else
  1994. if(pos.x<1.5)mask.r =1.0 ;else
  1995. if(pos.x<2.5)mask.rg =1.0.xx ;else
  1996. if(pos.x<3.5)mask.rgb=1.0.xxx;else
  1997. if(pos.x<4.5)mask.gb =1.0.xx ;else
  1998. mask.b=1.0;
  1999. mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
  2000. }else
  2001. {
  2002. mask=0.0;
  2003. pos.x=floor(mod(pos.x,5.0));
  2004. if(pos.x<0.5)mask =0.0.xxx;else
  2005. if(pos.x<1.5)mask.r =1.0 ;else
  2006. if(pos.x<2.5)mask.rg =1.0.xx ;else
  2007. if(pos.x<3.5)mask.gb =1.0.xx ;else
  2008. mask.b=1.0;
  2009. mask=clamp(lerp(lerp(one,mask,mcut),lerp(one,mask,maskstr),mx),0.0,1.0);
  2010. }
  2011. if(mask_layout>0.5)mask=mask.rbg;
  2012. float maskmin=min(min(mask.r,mask.g),mask.b);
  2013. return (mask-maskmin)*(1.0+(maskboost-1.0)*mb)+maskmin;
  2014. }
  2015.  
  2016. float slt_mask(float2 pos,float m,float swidth)
  2017. {
  2018. if ((slotmask1+slotmask2)==0.0)return 1.0;else
  2019. {
  2020. pos.y=floor(pos.y/slotms);
  2021. float mlen=swidth*2.0;
  2022. float px=floor( mod(pos.x, 0.99999*mlen));
  2023. float py=floor(frac(pos.y/(2.0*double_slot))*2.0*double_slot);
  2024. float slot_dark=lerp(1.0-slotmask2,1.0-slotmask1,m);
  2025. float slot=1.0;
  2026. if(py==0.0&&px<swidth) slot=slot_dark;else
  2027. if(py==double_slot&&px>=swidth) slot=slot_dark;
  2028. return slot;
  2029. }
  2030. }
  2031.  
  2032. float humbars(float pos)
  2033. {
  2034. if (barintensity==0.0)return 1.0;else
  2035. {
  2036. pos=(barintensity>=0.0)?pos:(1.0-pos);
  2037. pos=frac(pos+ mod(float(framecount),barspeed)/(barspeed-1.0));
  2038. pos=(barintensity< 0.0)?pos:(1.0-pos);
  2039. return (1.0-barintensity)+barintensity*pos;
  2040. }
  2041. }
  2042.  
  2043. float corner(float2 pos)
  2044. {
  2045. pos=abs(2.0*(pos-0.50));
  2046. float2 aspect=float2(1.0,NewSize.x/NewSize.y);
  2047. float b=bsize*0.05+0.0005;pos.y=pos.y+b*(aspect.y-1.0);
  2048. float2 crn=max(csize.xx,2.0*b+0.0015);
  2049. float2 crp=max(pos-(1.0-crn*aspect),0.0)/aspect;float cd=sqrt(dot(crp,crp));
  2050. pos=max(pos,1.0-crn+cd);
  2051. float res=lerp(1.0,0.0,smoothstep(1.0-b,1.0,sqrt(max(pos.x,pos.y))));
  2052. return pow(res,sborder);
  2053. }
  2054.  
  2055. float3 declip(float3 c,float b)
  2056. {
  2057. float m=max(max(c.r,c.g),c.b);
  2058. if(m>b)c=c*b/m;
  2059. return c;
  2060. }
  2061.  
  2062. float igc(float mc)
  2063. {
  2064. return pow(mc,gamma_c);
  2065. }
  2066.  
  2067. float3 gc2(float3 c,float w3)
  2068. {
  2069. float mc=max(max(c.r,c.g),c.b);
  2070. float p=1.0/(1.0+(gamma_d-1.0)* lerp(0.375,1.0,w3));
  2071. float mg=pow(mc, p );
  2072. return c*mg/(mc+eps);
  2073. }
  2074.  
  2075. float3 noise(float3 v)
  2076. {
  2077. if(addnoised<0.0)v.z=-addnoised;else v.z= mod(v.z,6001.0)/1753.0;
  2078. v =frac(v)+frac(v*1e4)+frac(v*1e-4);
  2079. v+=float3(0.12345,0.6789,0.314159);
  2080. v =frac(v*dot(v,v)*123.456);
  2081. v =frac(v*dot(v,v)*123.456);
  2082. v =frac(v*dot(v,v)*123.456);
  2083. v =frac(v*dot(v,v)*123.456);
  2084. return v;
  2085. }
  2086.  
  2087. float smothstep (float e0, float e1, float x)
  2088. {
  2089. return clamp((x - e0) / (e1 - e0), 0.0, 1.0);
  2090. }
  2091.  
  2092. float2 psrnd(float2 TexCoord, float FrameCount) {
  2093. float3 p = float3(TexCoord * 16758.5453, FrameCount);
  2094. float x = frac(sin(dot(p, float3(12.9898, 78.233, 3.183))) * 43758.5453);
  2095. float y = frac(sin(dot(p, float3(25.9796, 14.113, 11.271))) * 96321.9124);
  2096. return float2(x, y);
  2097. }
  2098.  
  2099. float3 NoiseNP3(float2 TexCoord, float FrameCount) {
  2100. float RFNOISE0 = RFNOISE*RFNOISE + 0.00001;
  2101. TexCoord = psrnd(TexCoord, FrameCount);
  2102. float3 p = float3(TexCoord * 758.5453, FrameCount);
  2103. float res1 = frac(sin(dot(p, float3(12.989835, 78.23341, 0.16453))) * 43758.54531);
  2104. float res2 = frac(sin(dot(p, float3(39.34679, 11.13523, 83.15573))) * 39459.32423);
  2105. float res3 = frac(sin(dot(p, float3(73.15691, 52.23504, 9.15197))) * 60493.84731);
  2106. float lns = float(abs(res1-0.5) < 0.2*RFNOISE0);
  2107. float cny = float(abs(res2-0.5) < 0.5*RFNOISE0);
  2108. float cnz = float(abs(res3-0.5) < 0.5*RFNOISE0);
  2109. lns = lns*smothstep(0.5-0.2*RFNOISE0, 0.5+0.2*RFNOISE0, res1) * 0.66 - 0.33*lns;
  2110. cny = cny*smothstep(0.5-0.5*RFNOISE0, 0.5+0.5*RFNOISE0, res2) - 0.5*cny;
  2111. cnz = cnz*smothstep(0.5-0.5*RFNOISE0, 0.5+0.5*RFNOISE0, res3) - 0.5*cnz;
  2112. return float3(lns, cny, cnz);
  2113. }
  2114.  
  2115. void bring_pixel(inout float3 c,inout float3 b,inout float3 g,float2 coord,float2 boord)
  2116. {
  2117. float stepx=NewSize.z;
  2118. float stepy=NewSize.w;
  2119. float2 dx=float2(stepx,0.0);
  2120. float2 dy=float2(0.0,stepy);
  2121. float posx= 2.0*coord.x-1.0;
  2122. float posy= 2.0*coord.y-1.0;
  2123. if(dctypex>0.025)
  2124. {
  2125. posx= sign(posx)*pow(abs(posx),1.05-dctypex);
  2126. dx=posx*dx;
  2127. }
  2128. if(dctypey>0.025)
  2129. {
  2130. posy= sign(posy)*pow(abs(posy),1.05-dctypey);
  2131. dy=posy*dy;
  2132. }
  2133. float2 rc=deconrx*dx+deconry*dy;
  2134. float2 gc=decongx*dx+decongy*dy;
  2135. float2 bc=deconbx*dx+deconby*dy;
  2136. float r1=texCD(JoNTSC_S14,coord+rc).r;
  2137. float g1=texCD(JoNTSC_S14,coord+gc).g;
  2138. float b1=texCD(JoNTSC_S14,coord+bc).b;
  2139. float ds=decons;
  2140. float3 d=float3(r1,g1,b1);
  2141. c=clamp(lerp(c,d,ds),0.0,1.0);
  2142. r1=texCD(JoNTSC_S13,boord+rc).r;
  2143. g1=texCD(JoNTSC_S13,boord+gc).g;
  2144. b1=texCD(JoNTSC_S13,boord+bc).b;
  2145. d=float3(r1,g1,b1);
  2146. b=g=lerp(b,d,min(ds,1.0));
  2147. r1=texCD(JoNTSC_S11,boord+rc).r;
  2148. g1=texCD(JoNTSC_S11,boord+gc).g;
  2149. b1=texCD(JoNTSC_S11,boord+bc).b;
  2150. d=float3(r1,g1,b1);
  2151. g=lerp(g,d,min(ds,1.0));
  2152. }
  2153.  
  2154. float3 scale_to_range(float3 x, float dmin, float dmax)
  2155. {
  2156. return ( (dmax - dmin) * x ) + dmin; //Scales 0..1 range to a..b range
  2157. }
  2158.  
  2159.  
  2160. float3 adaptive_black(float3 c, float lum_in, float range, bool dark_crush)
  2161. {
  2162. if (dark_crush)
  2163. {
  2164. // Black crush
  2165. return clamp(scale_to_range(c, -lum_in * range,1.0), 0.0,1.0);
  2166. }
  2167. else
  2168. {
  2169. // Increase gamma
  2170. float ga = 1.0 + lum_in * 2.0 * range;
  2171. return pow(c, float3(ga,ga,ga));
  2172. }
  2173. }
  2174.  
  2175. float get_fps()
  2176. {
  2177. // Direct port (frametime uniforms not available)
  2178. return OriginalFPS;
  2179. }
  2180.  
  2181. static const float2 expanse=BoxSize/ (2*OptSize.xy);
  2182. static const float2 capital=0.0/OptSize.xy+0.5;
  2183. static const float coord_w=capital.x-expanse.x;
  2184. static const float coord_e=capital.x+expanse.x;
  2185. static const float coord_n=capital.y-expanse.y;
  2186. static const float coord_s=capital.y+expanse.y;
  2187. static const float2 correct=float2(coord_w,coord_n);
  2188.  
  2189. void CropProcessVS(in uint id:SV_VertexID,out float4 position:SV_Position,out float2 texcoord:TEXCOORD)
  2190. {
  2191. #if __RENDERER__ <= 0x09300
  2192. texcoord.x=(id==1||id==3)?coord_e:coord_w;
  2193. texcoord.y=(id>1)?coord_s:coord_n;
  2194. position.x=(id==1||id==3)? 1:-1;
  2195. position.y=(id>1)?-1: 1;
  2196. position.zw=1;
  2197. #else
  2198. texcoord.x=(id&1)?coord_e:coord_w;
  2199. texcoord.y=(id&2)?coord_s:coord_n;
  2200. position.x=(id&1)? 1:-1;
  2201. position.y=(id&2)?-1: 1;
  2202. position.zw=1;
  2203. #endif
  2204. }
  2205.  
  2206. float4 StockPassPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2207. {
  2208. return texCD(JoNTSC_S00,texcoord);
  2209. }
  2210.  
  2211. float4 AfterglowPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2212. {
  2213. float2 dx=float2(OrgSize.z,0.0);
  2214. float2 dy=float2(0.0,OrgSize.w);
  2215. float w=1.0;
  2216. float3 color0=texCD(JoNTSC_S0S,texcoord ).rgb;
  2217. float3 color1=texCD(JoNTSC_S0S,texcoord-dx).rgb;
  2218. float3 color2=texCD(JoNTSC_S0S,texcoord+dx).rgb;
  2219. float3 color3=texCD(JoNTSC_S0S,texcoord-dy).rgb;
  2220. float3 color4=texCD(JoNTSC_S0S,texcoord+dy).rgb;
  2221. float3 cr=(2.5*color0+color1+color2+color3+color4)/6.5;
  2222. float3 a=texCD(JoNTSC_S01,texcoord).rgb;
  2223. float b = bth/255.0;
  2224. float c = max(max(color0.r,color0.g),color0.b);
  2225. w = smoothstep(b, 2.0*b, c);
  2226. float3 result=lerp(max(lerp(cr,a,0.49+float3(PR,PG,PB))-0.5/255.0,0.0),cr,w);
  2227. return float4(result,w);
  2228. }
  2229.  
  2230. float4 PreShaderPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2231. {
  2232. const float3x3 File0=float3x3(0.412391, 0.212639,0.019331, 0.357584,0.715169, 0.119195, 0.180481,0.072192,0.950532);
  2233. const float3x3 File1=float3x3(0.430554, 0.222004,0.020182, 0.341550,0.706655, 0.129553, 0.178352,0.071341,0.939322);
  2234. const float3x3 File2=float3x3(0.396686, 0.210299,0.006131, 0.372504,0.713766, 0.115356, 0.181266,0.075936,0.967571);
  2235. const float3x3 File3=float3x3(0.393521, 0.212376,0.018739, 0.365258,0.701060, 0.111934, 0.191677,0.086564,0.958385);
  2236. const float3x3 File4=float3x3(0.392258, 0.209410,0.016061, 0.351135,0.725680, 0.093636, 0.166603,0.064910,0.850324);
  2237. const float3x3 File5=float3x3(0.377923, 0.195679,0.010514, 0.317366,0.722319, 0.097826, 0.207738,0.082002,1.076960);
  2238. const float3x3 ToRGB=float3x3(3.240970,-0.969244,0.055630,-1.537383,1.875968,-0.203977,-0.498611,0.041555,1.056972);
  2239. const float3x3 ToMDN=float3x3(2.791723,-0.894766,0.041678,-1.173165,1.815586,-0.130886,-0.440973,0.032000,1.002034);
  2240. const float3x3 ToDCI=float3x3(2.973422,-0.867605,0.045031,-1.110433,1.843757,-0.095697,-0.480247,0.024743,1.201215);
  2241. const float3x3 ToADB=float3x3(2.041588,-0.969244,0.013444,-0.565007,1.875968,-0.118360,-0.344731,0.041555,1.015175);
  2242. const float3x3 ToREC=float3x3(1.716651,-0.666684,0.017640,-0.355671,1.616481,-0.042771,-0.253366,0.015769,0.942103);
  2243. const float3x3 ToP3=float3x3(2.493509,-0.829473,0.0358512,-0.931388,1.762630,-0.0761839,-0.402712,0.023624,0.9570296);
  2244. const float3x3 D65_to_D55=float3x3(0.4850339153,0.2500956126,0.0227359648,0.3488957224,0.6977914447,0.1162985741,0.1302823568,0.0521129427,0.6861537456);
  2245. const float3x3 D65_to_D93=float3x3(0.3412754080,0.1759701322,0.0159972847,0.3646170520,0.7292341040,0.1215390173,0.2369894093,0.0947957637,1.2481442225);
  2246. float4 imgColor=texCD(JoNTSC_S0S,texcoord);
  2247. float4 aftrglow=texCD(JoNTSC_S01,texcoord);
  2248. float w=1.0-aftrglow.w;
  2249. float l=length(aftrglow.rgb);
  2250. aftrglow.rgb=AS*w*normalize(pow(aftrglow.rgb+0.01,ST))*l;
  2251. float bp=w*BP1/255.0;
  2252. if(sega_fix>0.5) imgColor.rgb=imgColor.rgb*(255.0/239.0);
  2253. if(segams>0.5) { imgColor.b=(abs(imgColor.b - 0.375) < 0.125) ? 0.4078431372549019607843137254902 : imgColor.b; }
  2254. imgColor.rgb=min(imgColor.rgb,1.0);
  2255. if (segapal > 0.5) {
  2256. imgColor.r = contrast_sigmoid_inv(imgColor.r,2.578419881,0.520674);
  2257. imgColor.g = contrast_sigmoid_inv(imgColor.g,2.578419881,0.520674);
  2258. imgColor.b = contrast_sigmoid_inv(imgColor.b,2.578419881,0.520674); }
  2259.  
  2260. imgColor.rgb = min(imgColor.rgb, 1.0);
  2261. float3 color=imgColor.rgb;
  2262. if(int(TNTC)==0) {color.rgb=imgColor.rgb;}else
  2263. {
  2264. float lutlow=LUTLOW/255.0;float invs=1.0/32.0;
  2265. float3 lut_ref=imgColor.rgb+lutlow*(1.0-pow(imgColor.rgb,0.333.xxx));
  2266. float lutb=lut_ref.b*(1.0-0.5*invs);
  2267. lut_ref.rg=lut_ref.rg*(1.0-invs)+0.5*invs;
  2268. float tile1=ceil(lutb*(32.0-1.0));
  2269. float tile0=max(tile1-1.0,0.0);
  2270. float f=frac(lutb*(32.0-1.0));if(f==0.0)f=1.0;
  2271. float2 coord1=float2(tile0+lut_ref.r,lut_ref.g)*float2(invs,1.0);
  2272. float2 coord2=float2(tile1+lut_ref.r,lut_ref.g)*float2(invs,1.0);
  2273. float4 color1,color2,res;
  2274. if(int(TNTC)==1)
  2275. {
  2276. color1=texCD(JoNTSC_L01,coord1);
  2277. color2=texCD(JoNTSC_L01,coord2);
  2278. res=lerp(color1,color2,f);
  2279. }else
  2280. if(int(TNTC)==2)
  2281. {
  2282. color1=texCD(JoNTSC_L02,coord1);
  2283. color2=texCD(JoNTSC_L02,coord2);
  2284. res=lerp(color1,color2,f);
  2285. }else
  2286. if(int(TNTC)==3)
  2287. {
  2288. color1=texCD(JoNTSC_L03,coord1);
  2289. color2=texCD(JoNTSC_L03,coord2);
  2290. res=lerp(color1,color2,f);
  2291. }else
  2292. if(int(TNTC)==4)
  2293. {
  2294. color1=texCD(JoNTSC_L04,coord1);
  2295. color2=texCD(JoNTSC_L04,coord2);
  2296. res=lerp(color1,color2,f);
  2297. }
  2298. res.rgb=fix_lut(res.rgb,imgColor.rgb);
  2299. color=lerp(imgColor.rgb,res.rgb,min(TNTC,1.0));
  2300. }
  2301. float3 c=clamp(color,0.0,1.0);
  2302. float3x3 m_o;
  2303. float p;
  2304. if(CS==0.0){p=2.2;m_o=ToRGB;}else
  2305. if(CS==1.0){p=2.2;m_o=ToMDN;}else
  2306. if(CS==2.0){p=2.6;m_o=ToDCI;}else
  2307. if(CS==3.0){p=2.2;m_o=ToADB;}else
  2308. if(CS==4.0){p=2.4;m_o=ToREC;}
  2309. if(CS==5.0){p=2.2;m_o=ToP3; }
  2310. color=pow(c,p);
  2311. float3x3 m_i;
  2312. if(CP==0.0){m_i=File0;}else
  2313. if(CP==1.0){m_i=File1;}else
  2314. if(CP==2.0){m_i=File2;}else
  2315. if(CP==3.0){m_i=File3;}else
  2316. if(CP==4.0){m_i=File4;}else
  2317. if(CP==5.0){m_i=File5;}
  2318. color=mul(color,m_i);
  2319. color=mul(color,m_o);
  2320. color=clamp(color,0.0,1.0);
  2321. color=pow(color,1.0/p);
  2322. if(CP==-1.0)color=c;
  2323. float3 solor1=plant(pow(color,wp_saturation),max(max(color.r,color.g),color.b));
  2324. float luma=dot(color,float3(0.299,0.587,0.114));
  2325. float3 solor2=lerp(luma,color,wp_saturation);
  2326. color=(wp_saturation>1.0)?solor1:solor2;
  2327. color=plant(color,contrast(max(max(color.r,color.g),color.b)));
  2328. p=2.2;
  2329. color=clamp(color,0.0,1.0);
  2330. color=pow(color,p);
  2331. float3 warmer=mul(color,D65_to_D55);
  2332. warmer=mul(warmer,ToRGB);
  2333. float3 cooler=mul(color,D65_to_D93);
  2334. cooler=mul(cooler,ToRGB);
  2335. float m=abs(WP)/100.0;
  2336. float3 comp=(WP<0.0)?cooler:warmer;
  2337. color=lerp(color,comp,m);
  2338. color=pow(max(color,0.0),1.0/p);
  2339. color=pgc(color);
  2340. float bp1 = min(BP, 0.0);
  2341. color = max(color + bp1/255.0, 0.0) / (1.0 + bp1/255.0*step(-bp1/255.0, max(max(color.r,color.g),color.b)));
  2342. color = color + aftrglow.rgb + bp;
  2343. color=min(color*pre_bb,1.0);
  2344. return float4(color,vignette(texcoord));
  2345. }
  2346.  
  2347. float4 InterlacePS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2348. {
  2349. float3 c1=texCD(JoNTSC_S02,fuxcoord).rgb;
  2350. float3 c2=texCD(JoNTSC_S02,fuxcoord+float2(0.0,OrgSize.w)).rgb;
  2351. if((downsample_levelx+downsample_levely)>0.025)
  2352. {
  2353. c1=fetch_pixel(fuxcoord);
  2354. c2=fetch_pixel(fuxcoord+float2(0.0,OrgSize.w));
  2355. }
  2356. float3 c=c1;
  2357. float intera=1.0;
  2358. float m1=max(max(c1.r,c1.g),c1.b);
  2359. float m2=max(max(c2.r,c2.g),c2.b);
  2360. float3 df=abs(c1-c2);
  2361. float d=max(max(df.r,df.g),df.b);
  2362. if(interm==2.0) d=lerp(0.1*d,10.0*d,step(m1/(m2+0.0001),m2/(m1+0.0001)));
  2363. float r=m1;
  2364. float yres_div=1.0;if(intres>1.25)yres_div=intres;
  2365. bool hscans=(hiscan>0.5);
  2366. if(interr<=OrgSize.y/yres_div&&interm>0.5&&intres!=1.0&&intres!=0.5||hscans)
  2367. {
  2368. intera=0.25;
  2369. float liine_no=floor( mod(OrgSize.y*fuxcoord.y,2.0));
  2370. float frame_no=floor( mod(float(framecount),2.0));
  2371. float ii=abs(liine_no-frame_no);
  2372. if(interm< 3.5 || interm > 5.5)
  2373. {
  2374. if (interm == 6.0) c = lerp(c2, c1, ii); else
  2375. {
  2376. c2=plant(lerp(c2,c2*c2,iscans),max(max(c2.r,c2.g),c2.b));
  2377. r=max(m1*ii,(1.0-iscanb)*min(m1,m2));
  2378. c=plant(lerp(lerp(c1,c2,min(lerp(m1,1.0-m2,min(m1,1.0-m1))/(d+0.00001),1.0)),c1,ii),r);
  2379. if(interm==3.0) c=(1.0-0.5*iscanb)*lerp(c2,c1,ii);
  2380. }
  2381. }
  2382. if(interm==4.0){c=plant(lerp(c,c*c,0.5*iscans),max(max(c.r,c.g),c.b))*(1.0-0.5*iscanb);
  2383. }
  2384. if(interm==5.0){c=lerp(c2,c1,0.5);c=plant(lerp(c,c*c,0.5*iscans),max(max(c.r,c.g),c.b))*(1.0-0.5*iscanb);
  2385. }
  2386. if(hscans)c=c1;
  2387. }
  2388. return float4(c,intera);
  2389. }
  2390.  
  2391. float4 Signal_1_PS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2392. {
  2393. float2 vtexcoord=texcoord*float2(speedup, 1.0);
  2394. float NOrgSize = OrgSize.x / max(round(OrgSize.x / 300.0), 1.0);
  2395. float phase = (ntsc_phase < 1.5) ? ((NOrgSize > 300.0 || (OrgSize.x > 400.0 && OrgSize.y > 250.0)) ? 2.0 : 3.0) : ((ntsc_phase > 2.5) ? 3.0 : 2.0);
  2396. if(ntsc_phase==4.0)phase=3.0; else if (ntsc_phase == 5.0) phase = 2.0;
  2397. float ntsc_sizex = (phase == 2.0) ? 320.0 : 256.0;
  2398. float ntsc_sizey = OrgSize.y / max(round(OrgSize.y / 220.0), 1.0);
  2399. float2 pix_no = vtexcoord * float2(ntsc_sizex,ntsc_sizey) * float2(4.0, 1.0);
  2400. pix_no.y = round(pix_no.y);
  2401. float CHROMA_MOD_FREQ=(phase == 2.0 && ntsc_phase != 5.0) ? (4.0 * pii / 15.0) : ((NOrgSize <= 300.0 || phase == 3.0) ? (pii / 3.0) : (pii/2.0));
  2402. float ARTIFACT=cust_artifacting;
  2403. float FRINGING=cust_fringing;
  2404. float BRIGHTNESS=ntsc_brt;
  2405. float SATURATION=ntsc_sat;
  2406. float MERGE=0.0;
  2407. if(ntsc_fields== -1.0&&phase==3.0) MERGE=1.0;else
  2408. if(ntsc_fields== 0.0) MERGE=0.0;else
  2409. if(ntsc_fields== 1.0) MERGE=1.0;
  2410. float MIT = ntsc_taps; if (ntsc_charp1 > 0.25 && phase == 2.0) MIT = clamp(MIT, 8.0, min(ntsc_taps,14.0));
  2411. MIT = smothstep(16.0, 8.0, MIT) * 0.325;
  2412. float3x3 mix_m = float3x3(BRIGHTNESS,FRINGING,FRINGING,ARTIFACT,2.0*SATURATION,0.0,ARTIFACT,0.0,2.0*SATURATION);
  2413. if (vtexcoord.x > 1.0) return 0.0.xxxx; else
  2414. {
  2415. float3 col0=texCD(JoNTSC_S0I, vtexcoord).rgb;
  2416. float3 yiq1=rgb2yiq(col0);
  2417. yiq1.x=pow(yiq1.x,ntsc_gamma); float lum=yiq1.x;
  2418. float3 temp=yiq1;
  2419. float3 yiq2=yiq1;
  2420. float3 yiqs=yiq1;
  2421. float3 yiqz=yiq1;
  2422.  
  2423. float res = nscale;
  2424.  
  2425. if (ntsc_dith > 0.005)
  2426. {
  2427. float2 TexD = (floor(vtexcoord * OrgSize.xy) + 0.5)*OrgSize.zw;
  2428. float2 xx = float2(OrgSize.z, 0.0);
  2429.  
  2430. float ca = get_luma(texCD(JoNTSC_S0I, TexD - xx - xx).rgb);
  2431. float c0 = get_luma(texCD(JoNTSC_S0I, TexD - xx).rgb);
  2432. float c1 = get_luma(texCD(JoNTSC_S0I, TexD ).rgb);
  2433. float c2 = get_luma(texCD(JoNTSC_S0I, TexD + xx).rgb);
  2434. float cb = get_luma(texCD(JoNTSC_S0I, TexD + xx + xx).rgb);
  2435.  
  2436. float line0 = smothstep(0.0075, 0.0, min(abs(c1-c0),abs(c2-c1)));
  2437. float line1 = max(smothstep(0.0075, 0.0, min(abs(ca-c0),abs(c2-cb))), line0);
  2438. float line2 = max(smothstep(0.0075, 0.0, min(abs(ca-c2),abs(c0-cb))), line1);
  2439. res /= 1.0 + (1.0-line2) * ntsc_dith;
  2440. }
  2441.  
  2442. if(MERGE>0.5)
  2443. {
  2444. float chroma_phase2=(phase<2.5)?pii*(mod(pix_no.y,2.0)+mod(float(framecount)+1,2.)):0.6667*pii*(mod(pix_no.y,3.0)+mod(float(framecount)+1,2.));
  2445. float mod_phase2=chroma_phase2+pix_no.x*CHROMA_MOD_FREQ;
  2446. float i_mod2=cos( mod_phase2 );
  2447. float q_mod2=sin( mod_phase2 );
  2448. yiq2.yz*=float2(i_mod2,q_mod2);
  2449. yiq2=mul(mix_m,yiq2);
  2450. yiq2.yz*=float2(i_mod2,q_mod2);
  2451. yiq2.yz =lerp(yiq2.yz,temp.yz,MIT);
  2452. if(res>1.025)
  2453. {
  2454. mod_phase2=chroma_phase2 +res *pix_no.x*CHROMA_MOD_FREQ;
  2455. i_mod2=cos(mod_phase2);
  2456. q_mod2=sin(mod_phase2);
  2457. yiqs.yz*=float2(i_mod2,q_mod2);
  2458. yiq2.x=dot(yiqs,mix_m[0]);
  2459. }
  2460. }
  2461. float chroma_phase1=(phase<2.5)?pii*(mod(pix_no.y,2.0)+mod(float(framecount) ,2.)):0.6667*pii*(mod(pix_no.y,3.0)+mod(float(framecount) ,2.));
  2462. float mod_phase1=chroma_phase1+pix_no.x*CHROMA_MOD_FREQ;
  2463. float i_mod1=cos( mod_phase1 );
  2464. float q_mod1=sin( mod_phase1 );
  2465. yiq1.yz*=float2(i_mod1,q_mod1);
  2466. yiq1=mul(mix_m,yiq1);
  2467. yiq1.yz*=float2(i_mod1,q_mod1);
  2468. yiq1.yz =lerp(yiq1.yz,temp.yz,MIT);
  2469. if(res>1.025)
  2470. {
  2471. mod_phase1=chroma_phase1 +res *pix_no.x*CHROMA_MOD_FREQ;
  2472. i_mod1=cos(mod_phase1);
  2473. q_mod1=sin(mod_phase1);
  2474. yiqz.yz*=float2(i_mod1,q_mod1);
  2475. yiq1.x=dot(yiqz,mix_m[0]);
  2476. }
  2477. if(ntsc_phase==4.0){yiq1.x=lum;yiq2.x=lum;}
  2478. if(MERGE>0.5){if(ntsc_rainbow<0.5||phase>2.5)yiq1=0.5*(yiq1+yiq2); else yiq1.x=0.5*(yiq1.x+yiq2.x);}
  2479. return float4(yiq1,lum);
  2480. }
  2481. }
  2482.  
  2483. float4 Signal_2_PS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2484. {
  2485. float chroma_filter_2_phase[33]={
  2486. 0.001384762, 0.001678312, 0.002021715, 0.002420562, 0.002880460, 0.003406879, 0.004004985, 0.004679445, 0.005434218, 0.006272332, 0.007195654,
  2487. 0.008204665, 0.009298238, 0.010473450, 0.011725413, 0.013047155, 0.014429548, 0.015861306, 0.017329037, 0.018817382, 0.020309220, 0.021785952,
  2488. 0.023227857, 0.024614500, 0.025925203, 0.027139546, 0.028237893, 0.029201910, 0.030015081, 0.030663170, 0.031134640, 0.031420995, 0.031517031};
  2489. float chroma_filter_3_phase[33]={
  2490. 0.000000000, 0.000000000, 0.000000000, 0.000000000, 0.000000000,
  2491. 0.000000000, 0.000000000, 0.000000000,
  2492. -0.000118847,-0.000271306,-0.000502642,-0.000930833,-0.001451013,
  2493. -0.002064744,-0.002700432,-0.003241276,-0.003524948,-0.003350284,
  2494. -0.002491729,-0.000721149, 0.002164659, 0.006313635, 0.011789103,
  2495. 0.018545660, 0.026414396, 0.035100710, 0.044196567, 0.053207202,
  2496. 0.061590275, 0.068803602, 0.074356193, 0.077856564, 0.079052396};
  2497. float luma_filter_2_phase[33]={
  2498. -0.000174844,-0.000205844,-0.000149453,-0.000051693, 0.000000000,-0.000066171,-0.000245058,-0.000432928,-0.000472644,-0.000252236, 0.000198929,
  2499. 0.000687058, 0.000944112, 0.000803467, 0.000363199, 0.000013422, 0.000253402, 0.001339461, 0.002932972, 0.003983485, 0.003026683,-0.001102056,
  2500. -0.008373026,-0.016897700,-0.022914480,-0.021642347,-0.028863273, 0.027271957, 0.054921920, 0.098342579, 0.139044281, 0.168055832, 0.178571429};
  2501. float luma_filter_3_phase[33]={
  2502. 0.000000000, 0.000000000, 0.000000000, 0.000000000, 0.000000000,
  2503. 0.000000000, 0.000000000, 0.000000000,
  2504. -0.000012020,-0.000022146,-0.000013155,-0.000012020,-0.000049979,
  2505. -0.000113940,-0.000122150,-0.000005612, 0.000170516, 0.000237199,
  2506. 0.000169640, 0.000285688, 0.000984574, 0.002018683, 0.002002275,
  2507. -0.005909882,-0.012049081,-0.018222860,-0.022606931, 0.002460860,
  2508. 0.035868225, 0.084016453, 0.135563500, 0.175261268, 0.220176552};
  2509. const int TAPS_2_phase=32;
  2510. const int TAPS_3_phase=24;
  2511. float2 tex_c=texcoord+float2(0.5/speedup*OrgSize.z/4.0,0.0);
  2512. if (tex_c.x * speedup > (1.00325)) discard;
  2513. float NOrgSize = OrgSize.x / round(OrgSize.x / 300.0);
  2514. float phase= ( ntsc_phase<1.5)?((NOrgSize>300.0)?2.0:3.0):((ntsc_phase>2.5)?3.0:2.0);
  2515. float res = nscale;
  2516.  
  2517. if (ntsc_dith > 0.005)
  2518. {
  2519. float2 TexD = (floor(tex_c * OrgSize.xy) + 0.5)*OrgSize.zw;
  2520. float2 xx = float2(OrgSize.z, 0.0);
  2521.  
  2522. float ca = texCD(JoNTSC_S03, TexD - xx - xx).a;
  2523. float c0 = texCD(JoNTSC_S03, TexD - xx).a;
  2524. float c1 = texCD(JoNTSC_S03, TexD ).a;
  2525. float c2 = texCD(JoNTSC_S03, TexD + xx).a;
  2526. float cb = texCD(JoNTSC_S03, TexD + xx + xx).a;
  2527.  
  2528. float line0 = smothstep(0.0075, 0.0, min(abs(c1-c0),abs(c2-c1)));
  2529. float line1 = max(smothstep(0.0075, 0.0, min(abs(ca-c0),abs(c2-cb))), line0);
  2530. float line2 = max(smothstep(0.0075, 0.0, min(abs(ca-c2),abs(c0-cb))), line1);
  2531. res /= 1.0 + (1.0-line2) * ntsc_dith;
  2532. }
  2533.  
  2534. float ntsc_sizex = (phase == 2.0) ? 320.0 : 256.0;
  2535. float2 one_x = 0.25 / ntsc_sizex.xx;
  2536. one_x.x = one_x.x / res / speedup;
  2537. one_x.y = one_x.y / speedup;
  2538.  
  2539. float3 signal = 0.0;
  2540. if(ntsc_phase>3.5){phase=3.0;luma_filter_3_phase=luma_filter_2_phase;}
  2541. float offset=0.0;int i=0; float j =0.0;
  2542. float3 wsum =0.0.xxx;
  2543. float3 sums=wsum;
  2544. float3 tmps=wsum;
  2545. if(phase<2.5)
  2546. {
  2547. float loop=max(ntsc_taps,8.0);
  2548. if(ntsc_charp1>0.25)loop=min(loop,14.0);
  2549. int loopstart=int(TAPS_2_phase-loop);
  2550. float loob=loop+1.0;
  2551. float ssub=loop-loop/ntsc_cscale1;
  2552. float taps=0.0;
  2553. float mit=1.0+0.04*pow(swoothstep(16.0,8.0,loop),0.5);
  2554. float2 dx=float2(one_x.x*mit,0.0); float2 xd=dx;
  2555. for(i=loopstart;i<32;i++)
  2556. {
  2557. offset=float(i-loopstart); j=offset+1.0;xd= (offset-loop)*dx;
  2558. sums=fetch_offset1(xd); taps=max(j-ssub,0.0);
  2559. tmps=float3(luma_filter_2_phase[max(i,0)], taps.xx );
  2560. wsum=wsum+tmps;
  2561. signal+=sums*tmps;
  2562. }
  2563. taps=loob-ssub;
  2564. tmps=float3(luma_filter_2_phase[TAPS_2_phase], taps.xx);
  2565. wsum=wsum+wsum+tmps;
  2566. signal+=texCD(JoNTSC_S03,tex_c).xyz*tmps;
  2567. signal =signal/wsum;
  2568. }else
  2569. {
  2570. one_x.y=one_x.y/ntsc_cscale2;
  2571. float3 dx=float3(one_x.x,one_x.y,0.0);
  2572. float mit=1.0;
  2573. float loop=min(ntsc_taps,TAPS_3_phase);
  2574. if(ntsc_phase>3.5){loop=max(loop,8.0); mit=1.0+0.04*pow(swoothstep(16.0,8.0,loop),0.5);}
  2575. float3 xd=dx; dx.x*=mit;
  2576. int loopstart=int(32.0-loop);
  2577. for(i=loopstart;i<32;i++)
  2578. {
  2579. offset=float(i-loopstart); xd.xy=(offset-loop)*dx.xy;
  2580. sums=fetch_offset2(xd);
  2581. tmps=float3(luma_filter_3_phase[i], chroma_filter_3_phase[i].xx);
  2582. wsum=wsum+tmps;
  2583. signal+=sums*tmps;
  2584. }
  2585. tmps=float3(luma_filter_3_phase[TAPS_2_phase], chroma_filter_3_phase[TAPS_2_phase], chroma_filter_3_phase[TAPS_2_phase]);
  2586. wsum=wsum+wsum+tmps;
  2587. signal+=texCD(JoNTSC_S03,tex_c).xyz*tmps;
  2588. signal =signal/wsum;
  2589. }
  2590. signal.x=clamp( signal.x,0.0,1.0);
  2591. if(ntsc_ring>0.05)
  2592. {
  2593. float2 dx=float2(OrgSize.z/min(res,1.0)/speedup,0.0);
  2594. float a=texCD(JoNTSC_S03,tex_c-2.0*dx).a;
  2595. float b=texCD(JoNTSC_S03,tex_c- dx).a;
  2596. float c=texCD(JoNTSC_S03,tex_c+2.0*dx).a;
  2597. float d=texCD(JoNTSC_S03,tex_c+ dx).a;
  2598. float e=texCD(JoNTSC_S03,tex_c ).a;
  2599. signal.x=lerp(signal.x,clamp(signal.x,min(min(min(a,b),min(c,d)),e),max(max(max(a,b),max(c,d)),e)),ntsc_ring);
  2600. }
  2601. float x=get_luma(texCD(JoNTSC_S02, tex_c*float2(speedup, 1.0)).rgb);
  2602. return float4(signal,x);
  2603. }
  2604.  
  2605. float4 Signal_3_PS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2606. {
  2607. float2 vtex_c0=texcoord / float2(speedup, 1.0);
  2608. float2 vtex_c1=(floor(vtex_c0*OrgSize.xy)+0.5)*OrgSize.zw;
  2609. float2 vtex_c=texcoord+float2(0.5*OrgSize.z/4.0,0.0);
  2610.  
  2611. float4 AdvSize= LumSize;
  2612.  
  2613. if(speedup > 1.25 && ((OrgSize.y > 500.0 && AdvSize.y > 820.0) || AdvSize.y > 820.0))
  2614. {
  2615. float3 signal = texCD(JoNTSC_S04, vtex_c0).xyz;
  2616. signal.x = pow(signal.x, 1.0/ntsc_gamma);
  2617. return float4(clamp(yiq2rgb(signal), 0.0, 1.0), 1.0);
  2618. }
  2619. else
  2620. {
  2621.  
  2622. float2 dx=float2(0.0625*OrgSize.z / speedup,0.0);
  2623. float2 xx=float2(0.5000*OrgSize.z / speedup,0.0);
  2624.  
  2625. float2 tcoorb=(floor(OrgSize.xy*vtex_c)+0.5)*OrgSize.zw;
  2626. float2 tcoord=vtex_c-2.0*dx;
  2627. float2 vTex=vtex_c;
  2628. if (speedup > 1.25) { tcoorb = vtex_c1; tcoord = vtex_c0; vTex = vtex_c0; }
  2629. float3 ll1=texCD(JoNTSC_S04,tcoord+ xx).xyz;
  2630. float3 ll2=texCD(JoNTSC_S04,tcoord- xx).xyz;
  2631. float dy=0.0;
  2632. float2 yy = float2(0.0, OrgSize.w);
  2633. xx=float2(OrgSize.z/speedup,0.0);
  2634. float phase= (ntsc_phase<1.5)?((OrgSize.x>300.0)? 2.0:3.0):((ntsc_phase>2.5)?3.0:2.0);
  2635. if(ntsc_phase>3.5)phase=3.0;
  2636. float th=(phase<2.5)?0.025:0.0075;;
  2637. float ca=texCD(JoNTSC_S03,tcoorb-xx-xx).a;
  2638. float c0=texCD(JoNTSC_S03,tcoorb-xx ).a;
  2639. float c1=texCD(JoNTSC_S03,tcoorb ).a;
  2640. float c2=texCD(JoNTSC_S03,tcoorb+xx ).a;
  2641. float cb=texCD(JoNTSC_S03,tcoorb+xx+xx).a;
  2642. float line0= swoothstep(th,0.0,min(abs(c1-c0),abs(c2-c1)));
  2643. float line1=max(swoothstep(th,0.0,min(abs(ca-c0),abs(c2-cb))), line0 );
  2644. float line2=max(swoothstep(th,0.0,min(abs(ca-c2),abs(c0-cb))), line1 );
  2645.  
  2646. float diffboost = 0.0;
  2647.  
  2648. if (ntsc_fonts > 0.255)
  2649. {
  2650. float b1 = texCD(JoNTSC_S03, tcoorb - yy).a;
  2651. float d1 = texCD(JoNTSC_S03, tcoorb + yy).a;
  2652. float d2 = texCD(JoNTSC_S03, tcoorb + xx + yy).a;
  2653.  
  2654. float maxdif = float(0.5 * (abs(c0-c1) + abs(c1-c2)) > (1.0 - ntsc_fonts)) * float(abs(c2-c0) < 0.05);
  2655. float linecb = swoothstep(0.1, 0.0, max(abs(c1-b1), abs(c1-d1)));
  2656. linecb = linecb * float(abs(c1-b1) < 0.05 || abs(c2-d2) < 0.05);
  2657.  
  2658. float xdif1 = 0.0;
  2659. float xdif2 = 0.0;
  2660. float th = 0.215;
  2661.  
  2662. for (float i = 0.5; i < 10.5; i++)
  2663. {
  2664. float j = i + 1.0;
  2665. ca = texCD(JoNTSC_S04, tcoord - i*xx).x;
  2666. c0 = texCD(JoNTSC_S04, tcoord - j*xx).x;
  2667. c2 = texCD(JoNTSC_S04, tcoord + i*xx).x;
  2668. cb = texCD(JoNTSC_S04, tcoord + j*xx).x;
  2669. xdif1 = max(abs(ca - c0) - th, xdif1);
  2670. xdif2 = max(abs(cb - c2) - th, xdif2);
  2671. }
  2672.  
  2673. float linex = swoothstep(0.0, 0.125, min(xdif1, xdif2));
  2674. diffboost = min(linex * linecb * maxdif, 0.625);
  2675. }
  2676.  
  2677. float3 ref = texCD(JoNTSC_S04, tcoord).xyz;
  2678. float2 org = ref.yz;
  2679. if( ntsc_rainbow>0.5&&(phase<2.5 || ntsc_phase == 5.0))
  2680. {
  2681. float ybool1=1.0;
  2682. if((ntsc_rainbow<1.5)&&bool(line0))ybool1=0.0;else
  2683. if((ntsc_rainbow<2.5)&&bool(line2))ybool1=0.0;
  2684.  
  2685. float liine_no=floor( mod(OrgSize.y*vtex_c.y,2.0));
  2686. float frame_no=floor( mod(float(framecount),2.0));
  2687. float ii=abs(liine_no-frame_no);
  2688. dy=ii*OrgSize.w*ybool1;
  2689. float2 ref1 = texCD(JoNTSC_S04, tcoord + float2(0.0, -dy)).yz;
  2690.  
  2691. float2 ref2 = texCD(JoNTSC_S04, tcoord + float2(0.0, dy)).yz;
  2692. float2 rdf1 = abs(org - ref1);
  2693. float2 rdf2 = abs(org - ref2);
  2694. rdf1 = rdf1 / max(rdf1 + rdf2, 0.0000001);
  2695.  
  2696. ref.yz = lerp(ref1, ref2, rdf1);
  2697. }
  2698. float lum1=min(texCD(JoNTSC_S03,vTex-dx).a, texCD(JoNTSC_S03,vTex+dx).a);
  2699. float lum2=ref.x ;
  2700. float3 ll3=abs(ll1-ll2);
  2701. float di=max(max(max(ll3.x,ll3.y),max(ll3.z,abs(ll1.x*ll1.x-ll2.x*ll2.x))),diffboost);
  2702. float df=pow(di,0.125);
  2703. float lc=swoothstep(0.20,0.10,abs(lum2-lum1))*df;
  2704. float tmp1=swoothstep(0.05-0.03*lc,0.425-0.375*lc,di);
  2705. float tmp2=pow((tmp1+0.1)/1.1,0.25);
  2706. float sweight=lerp(tmp1,tmp2,line0);
  2707. float zweight=lerp(tmp1,tmp2,line2);
  2708. float3 signal=ref;
  2709. float ntzc_shrp= abs(ntsc_shrp);
  2710. if(ntzc_shrp>0.25 || ntsc_fonts > 0.255)
  2711. {
  2712. float mixer=zweight;
  2713. if(ntsc_shrp < -0.25)mixer=sweight; mixer*=max(0.1*ntzc_shrp, diffboost*1.25);
  2714. float lumix=lerp(lum2,lum1,mixer);
  2715. float lm1=lerp(lum2*lum2 ,lum1*lum1 ,mixer);lm1=sqrt(lm1);
  2716. float lm2=lerp(sqrt(lum2),sqrt(lum1),mixer);lm2=lm2* lm2 ;
  2717. float k1=abs(lumix-lm1)+0.00001;
  2718. float k2=abs(lumix-lm2)+0.00001;
  2719. signal.x=min((k2*lm1+k1*lm2)/(k1+k2),1.0);
  2720. signal.x=min(signal.x,max(ntsc_shpe*signal.x,lum2));
  2721. }
  2722. if((ntsc_charp1+ntsc_charp2)>0.25)
  2723. {
  2724. dx.x = 0.0625 * OrgSize.z;
  2725. float lcoord=OrgSize.x*(vtex_c.x+dx.x )-0.5;
  2726. float fpx=frac(lcoord);
  2727. lcoord =(floor(lcoord)+0.5)*OrgSize.z;
  2728. float mixer=sweight;
  2729. if(ntsc_shrp>0.25)mixer=zweight;
  2730. mixer =lerp(swoothstep(0.075,0.125,max(ll3.y,ll3.z)),swoothstep(0.015,0.0275,di),line2)*mixer;
  2731. mixer*=0.1*((phase<2.5)? ntsc_charp1:ntsc_charp2);
  2732. tcoord=float2(lcoord,tcoord.y);
  2733. float3 origin=rgb2yiq(lerp(texCD(JoNTSC_S02,tcoord).rgb,texCD(JoNTSC_S02,tcoord+16.0*dx).rgb,clamp(1.5*fpx-0.25,0.0,1.0)));
  2734. signal.yz=lerp(signal.yz,origin.yz,mixer);
  2735. }
  2736.  
  2737. if ((RFNOISE1 + RFNOISE2) > 0.005)
  2738. {
  2739. float3 ns = NoiseNP3(vtex_c, float(framecount));
  2740. float Y = lerp(0.375, 1.0, pow(signal.x, 0.2));
  2741.  
  2742. signal.x = clamp(signal.x + RFNOISE1 * ns.x, 0.00, 1.00);
  2743. signal.y = clamp(signal.y + Y * RFNOISE2 * (0.325 + 1.325 * abs(signal.y)) * ns.y, -0.60, 0.60);
  2744. signal.z = clamp(signal.z + Y * RFNOISE2 * (0.325 + 1.325 * abs(signal.z)) * ns.z, -0.53, 0.53);
  2745. }
  2746. signal.x=pow(signal.x,1.0/ntsc_gamma);
  2747. signal=clamp(yiq2rgb(signal),0.0,1.0);
  2748. zweight = (phase == 2.0 || ntsc_phase > 3.5) ? zweight : 1.0;
  2749. return float4(signal,zweight);
  2750. }
  2751. }
  2752.  
  2753. float4 SharpnessPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2754. {
  2755. float resmult = round(OrgSize.x / 300.0);
  2756. float2 g01=float2(-0.5*resmult*OrgSize.z,0.0);
  2757. float2 g21=float2( 0.5*resmult*OrgSize.z,0.0);
  2758. float3 c01=texCD(JoNTSC_S05,texcoord+g01).rgb;
  2759. float3 c21=texCD(JoNTSC_S05,texcoord+g21).rgb;
  2760. float3 c11=texCD(JoNTSC_S05,texcoord ).rgb;
  2761. float3 b11=0.5*(c01+c21);
  2762. float contrazt=max(max(c11.r,c11.g),c11.b);
  2763. contrazt=lerp(2.0*CCONTR,CCONTR,contrazt);
  2764. float3 nim=min(min(c01,c21),c11);float3 mn1=min(nim,c11*(1.0-contrazt));
  2765. float3 xam=max(max(c01,c21),c11);float3 mx1=max(xam,c11*(1.0+contrazt));
  2766. float3 di0=pow(mx1-mn1+0.00001,0.75);
  2767. float3 sharpen=lerp(CSHARPEN*CDETAILS,CSHARPEN,di0);
  2768. float3 res=clamp(lerp(c11,b11,-sharpen),mn1,mx1);
  2769. if(NDEBLUR>1.125)
  2770. {
  2771. float2 toxcoord=(floor(OrgSize.xy*texcoord)+0.5)*OrgSize.zw;
  2772. float l01=get_luma(texCD(JoNTSC_S02,texcoord+2.0*g01).rgb);
  2773. float l21=get_luma(texCD(JoNTSC_S02,texcoord+2.0*g21).rgb);
  2774. float l11=get_luma(texCD(JoNTSC_S02,toxcoord ).rgb);
  2775. float dth = texCD(JoNTSC_S05,texcoord).a;
  2776. float DEB = max(lerp(0.375*NDEBLUR, NDEBLUR, max(1.0-DSMART, dth)), 1.0);
  2777. float d11=min(min(l01,l21),l11);
  2778. l11=max(max(l01,l21),l11);
  2779. float lmn=min(min(get_luma(c01),get_luma(c21)),get_luma(c11));float ln1=min(lerp(d11,lmn,lmn),lmn);
  2780. float lmx=max(max(get_luma(c01),get_luma(c21)),get_luma(c11));float lx1=max(lerp(lmx,l11,lmx),lmx);
  2781. float r11=get_luma(res);
  2782. float di1=max((r11-ln1),0.0)+0.00001;di1=pow(di1,DEB);
  2783. float di2=max((lx1-r11),0.0)+0.00001;di2=pow(di2,DEB);
  2784. float ratio=di1/(di1+di2);
  2785. float zharpen=lerp(ln1,lx1,ratio);
  2786. zharpen=min(zharpen,max(DREDGE*zharpen,r11));
  2787. res=rgb2yiq(res);
  2788. d11=res.x;
  2789. res.x=zharpen;
  2790. res.x=clamp((1.0+ DSHARP)* res.x-DSHARP*d11,ln1*(1.0-contrazt),lx1*(1.0+contrazt));
  2791. res=max(yiq2rgb(res),0.0);
  2792. }
  2793. return float4(res,1.0);
  2794. }
  2795.  
  2796. float4 PS_CRT_BlackCrush_AvgLum(float4 position:SV_Position,float2 texcoord:TEXCOORD) : SV_Target
  2797. {
  2798. float vTsmooth = 0.8;
  2799. const float tsmooth_at_60 = 0.8;
  2800. const float tsmooth_at_30 = 0.65;
  2801. float t = (60.0 - get_fps()) / 30.0;
  2802. vTsmooth = lerp(tsmooth_at_60, tsmooth_at_30, t);
  2803.  
  2804. float3 c_current = texCD(JoNTSC_S06, texcoord).rgb;
  2805. float lum_past = texCD(JBCrsh_S01, texcoord).a;
  2806. float lum_current = (c_current.r + c_current.g + c_current.b) / 3.0;
  2807.  
  2808. if (framecount == 0.0) lum_past = lum_current;
  2809. float lum_avg = lerp(lum_current, lum_past, vTsmooth);
  2810. return float4(c_current, lum_avg);
  2811. }
  2812.  
  2813. float4 PS_CRT_BlackCrush(float4 position:SV_Position,float2 texcoord:TEXCOORD) : SV_Target
  2814. {
  2815. float lum = tex2Dlod(JBCrsh_S01, float4(float2(0.5,0.5), 20.0,0)).a;
  2816. float3 c = texCD(JoNTSC_S06, texcoord).rgb;
  2817. c = adaptive_black(c, lum, abs(ADPT_BLK_RANGE),ADPT_BLK_RANGE > 0.0);
  2818.  
  2819. return float4(c, 1.0);
  2820. }
  2821.  
  2822. float4 LuminancePS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2823. {
  2824. float m=max(log2(LumSize.x),log2(LumSize.y));
  2825. m=floor(max(m,1.0))-1.0;
  2826. float2 dx=float2(1.0/LumSize.x,0.0);
  2827. float2 dy=float2(0.0,1.0/LumSize.y);
  2828. float2 x2=2.0*dx;
  2829. float2 y2=2.0*dy;
  2830. float ltotal=0.0;
  2831. ltotal+=length(tex2Dlod(JBCrsh_S02,float4(float2(0.3,0.3),m,0)).rgb);
  2832. ltotal+=length(tex2Dlod(JBCrsh_S02,float4(float2(0.3,0.7),m,0)).rgb);
  2833. ltotal+=length(tex2Dlod(JBCrsh_S02,float4(float2(0.7,0.3),m,0)).rgb);
  2834. ltotal+=length(tex2Dlod(JBCrsh_S02,float4(float2(0.7,0.7),m,0)).rgb);
  2835. ltotal*=0.25;
  2836. ltotal=pow(0.577350269*ltotal,0.7);
  2837. float lhistory=texCD(JoNTSC_S07,float2(0.5,0.5)).a;
  2838. ltotal=lerp(ltotal,lhistory,min(lerp(lsmooth, lsmooth + lsdev, ltotal),0.99));
  2839. float3 l1=texCD(JBCrsh_S02,fuxcoord.xy ).rgb;
  2840. float3 r1=texCD(JBCrsh_S02,fuxcoord.xy+dx).rgb;
  2841. float3 l2=texCD(JBCrsh_S02,fuxcoord.xy-dx).rgb;
  2842. float3 r2=texCD(JBCrsh_S02,fuxcoord.xy+x2).rgb;
  2843. float c1=dist(l2,l1);
  2844. float c2=dist(l1,r1);
  2845. float c3=dist(r2,r1);
  2846. return float4(c1,c2,c3,ltotal);
  2847. }
  2848.  
  2849.  
  2850. float4 LinearizeNewPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2851. {
  2852. float3 c = texCD(JBCrsh_S02,fuxcoord).rgb;
  2853. if((downsample_levelx+downsample_levely)>0.025)
  2854. {
  2855. c=fetch_pixel(fuxcoord);
  2856. }
  2857. float intera = texCD(JoNTSC_S0I,fuxcoord).a;
  2858. float gamma_in=gamma_i;
  2859. c=pow(c,gamma_in);
  2860. if(fuxcoord.x>0.5)gamma_in=intera;else gamma_in=1.0/gamma_in;
  2861. return float4(c,gamma_in);
  2862. }
  2863.  
  2864. float4 HGaussianPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2865. {
  2866. float FINE_GAUSS= (FINE_GAUSS>0.5)? FINE_GAUSS: lerp(0.75,0.50,-FINE_GAUSS);
  2867. float4 AdvSize=float4(OrgSize.x,OrgSize.y,OrgSize.z,OrgSize.w)*float4(FINE_GAUSS,FINE_GAUSS,1.0/FINE_GAUSS,1.0/FINE_GAUSS);
  2868. float f=frac(AdvSize.x*texcoord.x);
  2869. f=0.5-f;
  2870. float2 tex=floor(AdvSize.xy*texcoord)*AdvSize.zw+0.5*AdvSize.zw;
  2871. float3 color=0.0;
  2872. float2 dx=float2(AdvSize.z ,0.0);
  2873. float3 pixel;
  2874. float w;
  2875. float wsum=0.0;
  2876. float n=-SIZEH;
  2877. do
  2878. {
  2879. pixel=texCD(JoNTSC_S08,tex+n*dx).rgb;
  2880. if(m_glow>0.5)
  2881. {
  2882. pixel=max(pixel-m_glow_cutoff,0.0);
  2883. pixel=plant(pixel,max(max(max(pixel.r,pixel.g),pixel.b)-m_glow_cutoff,0.0));
  2884. }
  2885. w=gauss_h(n+f);
  2886. color=color+w*pixel;
  2887. wsum=wsum+w;
  2888. n=n+1.0;
  2889. }
  2890. while(n<=SIZEH);
  2891. color=color/wsum;
  2892. return float4(color,1.0);
  2893. }
  2894.  
  2895. float4 VGaussianPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2896. {
  2897. float FINE_GAUSS= (FINE_GAUSS>0.5)? FINE_GAUSS: lerp(0.75,0.50,-FINE_GAUSS);
  2898. float4 AdvSize=float4(SrcSize.x,OrgSize.y,SrcSize.z,OrgSize.w)*float4(FINE_GAUSS,FINE_GAUSS,1.0/FINE_GAUSS,1.0/FINE_GAUSS);
  2899. float f=frac(AdvSize.y*texcoord.y);
  2900. f=0.5-f;
  2901. float2 tex=floor(AdvSize.xy*texcoord)*AdvSize.zw+0.5*AdvSize.zw;
  2902. float3 color=0.0;
  2903. float2 dy=float2(0.0,AdvSize.w );
  2904. float3 pixel;
  2905. float w;
  2906. float wsum=0.0;
  2907. float n=-SIZEV;
  2908. do
  2909. {
  2910. pixel=texCD(JoNTSC_S10,tex+n*dy).rgb;
  2911. w=gauss_v(n+f);
  2912. color=color+w*pixel;
  2913. wsum=wsum+w;
  2914. n=n+1.0;
  2915. }
  2916. while(n<=SIZEV);
  2917. color=color/wsum;
  2918. return float4(color,1.0);
  2919. }
  2920.  
  2921. float4 BloomHorzPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2922. {
  2923. float FINE_BLOOM= (FINE_BLOOM>0.5)? FINE_BLOOM: lerp(0.75,0.50,-FINE_BLOOM);
  2924. float4 AdvSize=float4(OrgSize.x,OrgSize.y,OrgSize.z,OrgSize.w)*float4(FINE_BLOOM,FINE_BLOOM,1.0/FINE_BLOOM,1.0/FINE_BLOOM);
  2925. float f=frac(AdvSize.x*texcoord.x);
  2926. f=0.5-f;
  2927. float2 tex=floor(AdvSize.xy*texcoord)*AdvSize.zw+0.5*AdvSize.zw;
  2928. float4 color=0.0;
  2929. float2 dx=float2(AdvSize.z ,0.0);
  2930. float4 pixel;
  2931. float w;
  2932. float wsum=0.0;
  2933. float n=-SIZEX;
  2934. do
  2935. {
  2936. pixel=texCD(JoNTSC_S08,tex+n*dx);
  2937. w=bloom_h(n+f);
  2938. pixel.a =max(max(pixel.r,pixel.g),pixel.b);
  2939. pixel.a*=pixel.a*pixel.a;
  2940. color=color+w*pixel;
  2941. wsum=wsum+w;
  2942. n=n+1.0;
  2943. }
  2944. while(n<=SIZEX);
  2945. color=color/wsum;
  2946. return float4(color.rgb,pow(color.a,0.333333));
  2947. }
  2948.  
  2949. float4 BloomVertPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2950. {
  2951. float FINE_BLOOM= (FINE_BLOOM>0.5)? FINE_BLOOM: lerp(0.75,0.50,-FINE_BLOOM);
  2952. float4 AdvSize=float4(SrcSize.x,OrgSize.y,SrcSize.z,OrgSize.w)*float4(FINE_BLOOM,FINE_BLOOM,1.0/FINE_BLOOM,1.0/FINE_BLOOM);
  2953. float f=frac(AdvSize.y*texcoord.y);
  2954. f=0.5-f;
  2955. float2 tex=floor(AdvSize.xy*texcoord)*AdvSize.zw+0.5*AdvSize.zw;
  2956. float4 color=0.0;
  2957. float2 dy=float2(0.0,AdvSize.w );
  2958. float4 pixel;
  2959. float w;
  2960. float wsum=0.0;
  2961. float n=-SIZEY;
  2962. do
  2963. {
  2964. pixel=texCD(JoNTSC_S12,tex+n*dy);
  2965. w=bloom_v(n+f);
  2966. pixel.a*=pixel.a*pixel.a;
  2967. color=color+w*pixel;
  2968. wsum=wsum+w;
  2969. n=n+1.0;
  2970. }
  2971. while(n<=SIZEY);
  2972. color=color/wsum;
  2973. return float4(color.rgb,pow(color.a,0.175000));
  2974. }
  2975.  
  2976. float4 NTSC_TV1_PS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  2977. {
  2978. float f=frac(LumSize.x*fuxcoord.x);
  2979. f=0.5-f;
  2980. float2 tex=floor(LumSize.xy*fuxcoord)*LumSize.zw+0.5*LumSize.zw;
  2981. float3 color=0.0.xxx;
  2982. float solor=0.0;
  2983. float2 dx=float2(LumSize.z ,0.0);
  2984. float3 pixel;
  2985. float w=0.0;
  2986. float swum=0.0;
  2987. float wsum=0.0;
  2988. float3 cmax=0.0.xxx;
  2989. float3 cmin=1.0.xxx;
  2990. float xs=max(2.0*0.4, 1.0);
  2991. float hsharpness=HSHARPNESS*xs*filter_res;
  2992. float LIGMA_H2 = LIGMA_H * HSHARPNESS;
  2993. xs=1.0/(2.0*LIGMA_H2*LIGMA_H2*xs*xs*filter_res*filter_res);
  2994. float sharp=crthd_h(hsharpness,xs) *S_SHARP;
  2995. float ksharp = -2.0*hsharpness*xs*sharp;
  2996. float maxsharp=MAXS;
  2997. float FPR=hsharpness;
  2998. float FPRi=1.0/hsharpness;
  2999. float fpx=0.0;
  3000. float sp=0.0;
  3001. float sw=0.0;
  3002. float ts=0.025;
  3003. float3 luma=float3(0.2126,0.7152,0.0722);
  3004. float LOOPSIZE=ceil(2.0*FPR);
  3005. float n=-LOOPSIZE;
  3006. do
  3007. {
  3008. pixel=texCD(JoNTSC_S08,tex+n*dx).rgb;
  3009. w=crthd_h(n+f,xs)-sharp;
  3010. fpx=clamp((abs(n+f)-FPR)*FPRi, 0.0, 1.0);
  3011. if(w<0.0)w=max(ksharp*fpx, maxsharp * ksharp * (1.0-fpx*fpx)); else
  3012. {
  3013. cmax=max(cmax,pixel);cmin=min(cmin,pixel);sw=w*(dot(pixel,luma)+ts);
  3014. sp=max(max(pixel.r,pixel.g),pixel.b);
  3015. solor=solor+sw*sp;
  3016. swum=swum+sw;
  3017. }
  3018. color=color+w*pixel;
  3019. wsum=wsum+w;
  3020. n=n+1.0;
  3021. }
  3022. while(n<=LOOPSIZE);
  3023. color=color/wsum;
  3024. solor=solor/swum;
  3025. color=clamp(lerp( clamp (color,cmin,cmax),color,SSRNG),0.0,1.0);
  3026. solor=clamp(lerp(max(max(color.r,color.g),color.b),solor,spike),0.0,1.0);
  3027. return float4(color,solor);
  3028. }
  3029.  
  3030. float4 NTSC_TV2_PS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  3031. {
  3032. float gamma_in=1.0/texCD(JoNTSC_S08,float2(0.25,0.25)).a;
  3033. float lum=texCD(JoNTSC_S07,float2(0.5,0.5)).a;
  3034. float intera=texCD(JoNTSC_S08,float2(0.75,0.25)).a;
  3035. bool hscans=(hiscan>0.5);
  3036. bool inter6=(intera<0.35&&interm==6.0);
  3037. bool interb=(((intera<0.35&&!inter6)||(no_scanlines>0.025))&&!hscans);
  3038. float4 AdvSize= LumSize;
  3039. float SourceY=AdvSize.y;
  3040. float sy=1.0;
  3041. if( intres==1.0)sy=max(round(SourceY/224.0),1.0);
  3042. if( intres>0.25&&intres!=1.0)sy=intres;
  3043. if (inter6) sy*=2.0;
  3044. AdvSize*=float4(1.0,1.0/sy,1.0,sy);
  3045. float2 lexcoord=fuxcoord.xy;
  3046. if(IOS> 0.0&& !interb)
  3047. {
  3048. float2 ofactor= NewSize.xy/OrgSize.xy;
  3049. float2 ifactor=(IOS<2.5)? floor(ofactor):ceil(ofactor);
  3050. float2 diff=ofactor/ifactor;
  3051. float scan=diff.y;
  3052. lexcoord=overscan(lexcoord,scan,scan);
  3053. if(IOS==1.0||IOS==3.0) lexcoord=float2(fuxcoord.x,lexcoord.y);
  3054. }
  3055. float factor=1.0+(1.0-0.5*OS)*blm_2/100.0-lum*blm_2/100.0;
  3056. lexcoord=overscan(lexcoord,factor,factor);
  3057. lexcoord.y = lexcoord.y - VShift*OrgSize.w;
  3058. lexcoord=overscan(lexcoord,(OrgSize.x-overscanx)/OrgSize.x,(OrgSize.y-overscany)/OrgSize.y);
  3059. float2 pos = warp(lexcoord);
  3060. float ii = float(inter6)*(floor(mod(float(framecount), 2.0)));
  3061. float2 coffset = float2(0.5, 0.5 + 0.5*ii);
  3062. float2 ps=AdvSize.zw;
  3063. float2 OGL2Pos=pos*AdvSize.xy-coffset;
  3064. float2 fp=frac(OGL2Pos);
  3065. float2 dx=float2(ps.x,0.0);
  3066. float2 dy=float2(0.0,ps.y);
  3067. float f=fp.y;
  3068. float2 pC4=floor(OGL2Pos)*ps+0.5*ps; pC4.y = pC4.y + float(inter6)*0.25*dy.y;
  3069. pC4.x=pos.x;
  3070. if( intres==0.5<1.5)pC4.y=floor(pC4.y*OrgSize.y)*OrgSize.w+0.5*OrgSize.w;
  3071. if( interb&&no_scanlines<0.025|| hscans) pC4.y=pos.y;else
  3072. if( interb) pC4.y=pC4.y+smoothstep(0.40-0.5*no_scanlines,0.60+0.5*no_scanlines,f)*AdvSize.w;
  3073. float3 color1=texCD(JoNTSC_S09,pC4).rgb;
  3074. float3 solor1=texCD(JoNTSC_S09,pC4).aaa;
  3075. if(!interb)color1=pow(color1,scangamma/gamma_in);
  3076. pC4+=dy;
  3077. if( intres==0.5<1.5)pC4.y=floor((pos.y+0.33*dy.y)*OrgSize.y)*OrgSize.w+0.5*OrgSize.w;
  3078. float3 color2=texCD(JoNTSC_S09,pC4).rgb;
  3079. float3 solor2=texCD(JoNTSC_S09,pC4).aaa;
  3080. if(!interb)color2=pow(color2,scangamma/gamma_in);
  3081. float3 ctmp=color1;float w3=1.0;float3 color=color1;
  3082. float3 one=1.0;
  3083. if( hscans){color2=color1;solor2=solor1;}
  3084. if(!interb|| hscans)
  3085. {
  3086. float ssub = ssharp*abs(solor1.x-solor2.x);
  3087. float shape1=lerp(scanline1,scanline2 + ssub * solor1.x * 35.0, f);
  3088. float shape2=lerp(scanline1,scanline2 + ssub * solor2.x * 35.0,1.0-f);
  3089. float wt1=st0( f);
  3090. float wt2=st0(1.0-f);
  3091. float3 color0=color1*wt1+color2*wt2;
  3092. float3 solor0=solor1*wt1+solor2*wt2;
  3093. ctmp = color0/(wt1+wt2);
  3094. float3 stmp=solor0/(wt1+wt2);
  3095. if(abs(rolling_scan)>0.005){color1=ctmp;color2=ctmp;solor1=stmp;solor2=stmp;}
  3096. float3 w1,w2;
  3097. float3 cref1=lerp(stmp,solor1,beam_size);float creff1=pow(max(max(cref1.r,cref1.g),cref1.b),scan_falloff);
  3098. float3 cref2=lerp(stmp,solor2,beam_size);float creff2=pow(max(max(cref2.r,cref2.g),cref2.b),scan_falloff);
  3099. if(tds>0.5){shape1=lerp(scanline2,shape1,creff1);shape2=lerp(scanline2,shape2,creff2);}
  3100. float scanpix=OrgSize.y/NewSize.y;
  3101. float f1=frac(f-rolling_scan*float(framecount)*scanpix);
  3102. float f2=1.0-f1;
  3103. float m1=max(max(color1.r,color1.g),color1.b)+eps;
  3104. float m2=max(max(color2.r,color2.g),color2.b)+eps;
  3105. cref1=color1/m1;
  3106. cref2=color2/m2;
  3107. if(gsl< 0.5)
  3108. {w1=sw0(f1,creff1,shape1,cref1);w2=sw0(f2,creff2,shape2,cref2);}else
  3109. if(gsl==1.0)
  3110. {w1=sw1(f1,creff1,shape1,cref1);w2=sw1(f2,creff2,shape2,cref2);}else
  3111. {w1=sw2(f1,creff1,shape1,cref1);w2=sw2(f2,creff2,shape2,cref2);}
  3112. float3 w3=w1+w2;
  3113. float wf1=max(max(w3.r,w3.g),w3.b);
  3114. if(wf1>1.0){wf1=1.0/wf1;w1*=wf1,w2*=wf1;}
  3115. if(abs(clp)>0.005)
  3116. {
  3117. sy=m1; one=(clp>0.0)?w1:1.0.xxx;
  3118. float sat=1.0001-min(min(cref1.r,cref1.g),cref1.b);
  3119. color1=lerp(color1,plant(pow(color1,0.70.xxx-0.325*sat),sy),pow(sat,0.3333)*one*abs(clp));
  3120. sy=m2; one=(clp>0.0)?w2:1.0.xxx;
  3121. sat=1.0001-min(min(cref2.r,cref2.g),cref2.b);
  3122. color2=lerp(color2,plant(pow(color2,0.70.xxx-0.325*sat),sy),pow(sat,0.3333)*one*abs(clp));
  3123. }
  3124. color=gc1(color1)*w1+gc1(color2)*w2;
  3125. if (bloomsamp > 0.5) {
  3126. float3 BloomS = texCD(JoNTSC_S13, pos).rgb;
  3127. BloomS = pow(BloomS, scangamma/gamma_in);
  3128. float cm = max(max(ctmp.r,ctmp.g),ctmp.b);
  3129. float bm = max(max(BloomS.r,BloomS.g),BloomS.b);
  3130. float bmix = clamp(max((cm-bm), (bm-cm)/(cm+0.25)-cm), 0.0, 1.0);
  3131. if (abs(clp) > 0.005)
  3132. {
  3133. sy = cm + eps; one = (clp > 0.0) ? min(w1+w2,1.0) : 1.0.xxx;
  3134. cref1 = plant(BloomS,1.0);
  3135. float sat = 1.0001-min(min(cref1.r,cref1.g),cref1.b);
  3136. BloomS = lerp(BloomS, plant(pow(BloomS, 0.70.xxx-0.325*sat),sy), pow(sat,0.3333)*one*abs(clp));
  3137. }
  3138. float3 Bloom1 = (color1*wt1 + color2*wt2)/(wt1+wt2);
  3139. BloomS = lerp(BloomS, Bloom1, min(3.0*abs(plant(sqrt(Bloom1),1.0) - plant(sqrt(BloomS),1.0)), 1.0));
  3140. bm = max(max(BloomS.r,BloomS.g),BloomS.b);
  3141. BloomS = plant(lerp(BloomS,Bloom1,bloomsamp-1.0), lerp(bm, 1.125*cm, bmix));
  3142. BloomS = gc1(BloomS)*(w1+w2);
  3143. color = min(lerp(color, BloomS, pow(cm, lerp(0.4, 0.2, pow(cm,0.375)))), max(BloomS,color));
  3144. }
  3145. color=min(color,1.0);
  3146. }
  3147. if( interb)
  3148. {
  3149. color=gc1(color1);
  3150. }
  3151. float colmx=max( max(ctmp.r,ctmp.g),ctmp.b);
  3152. if(!interb){color=pow(color,gamma_in/scangamma); colmx = pow(colmx, gamma_in/scangamma); }
  3153. return float4(color,colmx);
  3154. }
  3155.  
  3156. float4 ChromaticPS(float4 position:SV_Position,float2 texcoord:TEXCOORD):SV_Target
  3157. {
  3158. float gamma_in=1.0/texCD(JoNTSC_S08,float2(0.25,0.25)).a;
  3159. float lum=texCD(JoNTSC_S07,float2(0.5,0.5)).a;
  3160. float intera=texCD(JoNTSC_S08,float2(0.75,0.25)).a;
  3161. bool inter6=(intera<0.35&&interm==6.0);
  3162. bool interb=(((intera<0.35&&!inter6)||(no_scanlines>0.025))&&!hiscan);
  3163. float2 lexcoord=fuxcoord.xy;
  3164. if(IOS> 0.0&& !interb)
  3165. {
  3166. float2 ofactor= NewSize.xy/OrgSize.xy;
  3167. float2 ifactor=(IOS<2.5)? floor(ofactor):ceil(ofactor);
  3168. float2 diff=ofactor/ifactor;
  3169. float scan=diff.y;
  3170. lexcoord=overscan(lexcoord,scan,scan);
  3171. if(IOS==1.0||IOS==3.0) lexcoord=float2(fuxcoord.x,lexcoord.y);
  3172. }
  3173. float factor=1.0+(1.0-0.5*OS)*blm_2/100.0-lum*blm_2/100.0;
  3174. lexcoord=overscan(lexcoord,factor,factor);
  3175. lexcoord.y=lexcoord.y - VShift*OrgSize.w;
  3176. lexcoord=overscan(lexcoord,(OrgSize.x-overscanx)/OrgSize.x,(OrgSize.y-overscany)/OrgSize.y);
  3177. float2 pos0= warp(fuxcoord);
  3178. float2 pos1= fuxcoord;
  3179. float2 pos = warp(lexcoord);
  3180. float2 posb = 2.0*(pos0-0.5);
  3181. if (blm_2 < 0.5) posb = max(abs(posb), abs(2.0*(pos-0.5)))*sign(posb);
  3182. posb = 0.5*posb + 0.5;
  3183. float3 color=texCD(JoNTSC_S14,pos1).rgb;
  3184. float3 Bloom=texCD(JoNTSC_S13,pos ).rgb;
  3185. float3 Glow =texCD(JoNTSC_S11,pos ).rgb;
  3186. if((abs(deconrx)+abs(deconry)+abs(decongx)+abs(decongy)+abs(deconbx)+abs(deconby))>0.2) bring_pixel(color,Bloom,Glow,pos1,pos);
  3187. float cm=igc(max(max(color.r,color.g),color.b));
  3188. float mx1=texCD(JoNTSC_S14,pos1 ).a;
  3189. float colmx=max(mx1,cm);
  3190. float w3=min((max((cm-0.0005)*1.0005,0.0)+0.0001)/(colmx+0.0005),1.0);if(interb)w3=1.0;
  3191. float2 dx=float2(0.001,0.0);
  3192. float mx0=texCD(JoNTSC_S14,pos1-dx).a;
  3193. float mx2=texCD(JoNTSC_S14,pos1+dx).a;
  3194. float mxg=max(max(mx0,mx1),max(mx2,cm));
  3195. float mx=pow(mxg,1.40/gamma_in);
  3196. float cx=pow(colmx,1.40/gamma_in);
  3197. dx=float2(OrgSize.z,0.0)*0.25;
  3198. mx0=texCD(JoNTSC_S14,pos1-dx).a;
  3199. mx2=texCD(JoNTSC_S14,pos1+dx).a;
  3200. float mb=(1.0-min(abs(mx0-mx2)/(0.5+mx1),1.0));
  3201. float3 orig1=color;
  3202. float3 one=1.0;
  3203. float3 cmask=one;
  3204. float3 dmask=one;
  3205. float3 emask=one;
  3206. float mwidths[15]={2.0,3.0,3.0,6.0,6.0,2.4,3.4,2.4,3.25,3.4,4.4,4.25,7.4,6.25,5.25};
  3207. float mwidth=mwidths[int(shadow_msk)];
  3208. float mask_compensate=frac(mwidth);
  3209. float mwidth0 = mwidth;
  3210. if(shadow_msk> -0.5)
  3211. {
  3212. float2 maskcoord= fracoord.xy+float2(laysh*masksize,0.0);
  3213. float2 scoord=maskcoord;
  3214. mwidth=floor(mwidth)*masksize;
  3215. float swidth=mwidth;
  3216. bool zoomed=(abs(mask_zoom)>0.75);
  3217. float mscale=1.0;
  3218. float2 maskcoord0=maskcoord;
  3219. maskcoord.y=floor(maskcoord.y/masksize);
  3220. mwidth0=max(mwidth+mask_zoom,2.0);
  3221. if( mshift> 0.25)
  3222. {
  3223. float stagg_lvl=1.0; if(frac(mshift)>0.25)stagg_lvl=2.0;
  3224. float next_line=float(floor(mod(maskcoord.y,2.0*stagg_lvl))<stagg_lvl);
  3225. maskcoord0.x=maskcoord0.x+next_line*0.5*mwidth0;
  3226. }
  3227. maskcoord=maskcoord0/masksize;
  3228. if(!zoomed)cmask=crt_mask(floor(maskcoord),mx,mb);else
  3229. {
  3230. mscale=mwidth0/mwidth;
  3231. float clerp= frac(maskcoord.x/mscale); if( zoom_mask>0.025 )clerp=clamp((1.0+zoom_mask)*clerp-0.5*zoom_mask,0.0,1.0);
  3232.  
  3233. float coord = floor(maskcoord.x/mscale);
  3234. if (shadow_msk == 12.0 && mask_zoom == -2.0) coord = ceil(maskcoord.x/mscale);
  3235. cmask = lerp(crt_mask(float2(coord,maskcoord.y), mx, mb), crt_mask(float2(coord + 1.0, maskcoord.y), mx, mb), clerp);
  3236. }
  3237. float sm_offset=0.0;bool bsm_offset=(shadow_msk==0.0||shadow_msk==2.0||shadow_msk==5.0||shadow_msk==6.0||shadow_msk==8.0||shadow_msk==11.0);
  3238. if( zoomed)
  3239. {
  3240. if(mask_layout<0.5&&bsm_offset)sm_offset=1.0;else
  3241. if(bsm_offset)sm_offset=-1.0;
  3242. }
  3243. swidth=round(mwidth0); if (slotwidth > 0.5) swidth = slotwidth; float smask = 1.0;
  3244. smask =slt_mask(scoord+float2(sm_offset,0.0),mx,swidth);
  3245. smask =clamp(smask+lerp(smask_mit,0.0,w3*pow(colmx,0.3)),0.0,1.0);
  3246. emask =cmask;
  3247. cmask*=smask;
  3248. dmask =cmask;
  3249. if(abs(mask_bloom)>0.025)
  3250. {
  3251. float maxbl=max( max(max(Bloom.r,Bloom.g),Bloom.b),mxg);
  3252. maxbl=maxbl*max(lerp(1.0,2-colmx,bloom_dist),0.0);
  3253. if(mask_bloom>0.025) cmask= max(min(cmask +maxbl*mask_bloom,1),cmask); else
  3254. cmask=max(lerp(cmask,cmask*(1.0-0.5*maxbl)+plant(pow( Bloom,0.35.xxx),maxbl),-mask_bloom),cmask);
  3255. }
  3256. color=pow(color,mask_gamma/gamma_in);
  3257. color=color*cmask;
  3258. color=min(color,1.0);
  3259. color=pow(color,gamma_in/mask_gamma);
  3260. cmask=min(cmask,1.0);
  3261. dmask=min(dmask,1.0);
  3262. }
  3263. float dark_compensate=lerp(max(clamp(lerp(mcut,maskstr,mx),0.0,1.0)-1.0+ mask_compensate,0.0)+1.0,1.0,mx); if(shadow_msk< -0.5) dark_compensate=1.0;
  3264. float bb=lerp(brightboost1,brightboost2,mx)* dark_compensate; color*=bb;
  3265. float3 Ref=texCD(JoNTSC_S08,pos).rgb;
  3266. float maxb=texCD(JoNTSC_S13,pos).a;
  3267. float vig =texCD(JoNTSC_S02,clamp(pos,0.0+0.5*OrgSize.zw,1.0-0.5*OrgSize.zw)).a;
  3268. if(pr_scan > 0.025)
  3269. {
  3270. float mbl = max(max(Bloom.r,Bloom.g),Bloom.b);
  3271. Bloom = lerp(Bloom, lerp(Bloom, plant(orig1,mbl), min(2.5*(1.0-w3),1.0)), min(2.0*pr_scan, 1.0));
  3272. }
  3273. float3 bcmask=lerp(one,dmask,b_mask);
  3274. float3 hcmask=lerp(one,dmask,h_mask);
  3275. float3 Bloomy=Bloom;
  3276. if(abs(blm_1)>0.025)
  3277. {
  3278. if(blm_1<-0.01)Bloomy=plant(Bloom,maxb);
  3279. Bloomy= min(Bloomy*(orig1+color),max(0.5*(colmx+orig1-color),0.001*Bloomy));
  3280. Bloomy=0.5*(Bloomy+lerp(Bloomy,lerp(colmx*orig1,Bloomy,0.5),1.0-color));
  3281. Bloomy= bcmask*Bloomy*max(lerp(1.0,2.0-colmx,bloom_dist),0);
  3282. color=pow(pow(color,mask_gamma/gamma_in)+abs(blm_1)*pow( Bloomy,mask_gamma/gamma_in),gamma_in/mask_gamma);
  3283. }
  3284. if(halation> 0.01)
  3285. {
  3286. Bloom= 0.5*(Bloom+Bloom*Bloom);float mbl=max(max(Bloom.r,Bloom.g),Bloom.b);float mxh=0.5*(colmx+colmx*colmx);
  3287. mbl=lerp(lerp(mxh,lerp( mxh,mbl,mbl),colmx),mbl,mb);
  3288. Bloom=plant(Bloom,lerp(sqrt(mbl*mxh),max((mbl-0.15*(1.0-colmx)),0.4*mxh),pow(colmx,0.25)))*lerp(0.425,1.0,colmx);
  3289. Bloom=(3.0-colmx-color)*plant(0.325+orig1/w3,0.5*(1.0+w3))*hcmask*Bloom;
  3290. color=pow(pow(color,mask_gamma/gamma_in)+ halation *pow( Bloom ,mask_gamma/gamma_in),gamma_in/mask_gamma);
  3291. }else
  3292. if(halation<-0.01)
  3293. {
  3294. float mbl=max(max(Bloom.r,Bloom.g),Bloom.b);
  3295. Bloom=plant(Bloom+Ref+orig1+Bloom*Bloom*Bloom,min(mbl*mbl,0.75));
  3296. Bloom = 2.0*lerp(1.0,w3,0.5*colmx)*hcmask*Bloom;
  3297. color = color -halation*Bloom;
  3298. }
  3299. color=min(color,1.0);
  3300. color=gc2(color,w3 );
  3301. if(smoothmask>0.125){float w4=pow(w3,0.425+0.3*smoothmask);w4=max(w4-0.175*colmx*smoothmask,0.2);color=lerp(min(color/w4,plant(orig1,1.0+0.175*colmx*smoothmask))*w4,color,w4);}
  3302. if(m_glow<0.5)Glow=lerp(Glow,0.25*color,colmx);else
  3303. {
  3304. float3 orig2=plant(orig1+0.001*Ref,1.0); maxb=max(max(Glow.r,Glow.g),Glow.b);
  3305. Bloom=plant(Glow,1.0);Ref=abs(orig2-Bloom);
  3306. mx0=max(max(orig2.r,orig2.g),orig2.b)-min(min(orig2.r,orig2.g),orig2.b);
  3307. mx2=max(max(Bloom.r,Bloom.g),Bloom.b)-min(min(Bloom.r,Bloom.g),Bloom.b);
  3308. Bloom=lerp(maxb*min(Bloom,orig2),lerp(lerp(Glow,max(max(Ref.r,Ref.g),Ref.b)*Glow,max(mx,mx0)),lerp(color,Glow,mx2),max(mx0,mx2)*Ref),min(sqrt((1.10-mx0)*(0.10+mx2)),1.0));
  3309. if(m_glow>1.5)Glow=lerp(0.5*Glow*Glow,Bloom,Bloom);
  3310. Glow=lerp(m_glow_low*Glow,m_glow_high*Bloom,pow(colmx,m_glow_dist/gamma_in));
  3311. }
  3312. if(m_glow<0.5)
  3313. {
  3314. if(glow >=0.0)color=color+0.5*Glow*glow;else color=color+abs(glow)*min(emask*emask,1.0)*Glow;}else
  3315. {
  3316. float3 fmask=clamp(lerp(one,dmask,m_glow_mask),0.0,1.0);
  3317. color=color+abs(glow)*fmask*Glow;
  3318. }
  3319. color=min(color,1.0);
  3320. if(edgemask>0.05)
  3321. {
  3322. mx0=texCD(JoNTSC_S14,pos1-dx).a;mx0=texCD(JoNTSC_S14,pos1-dx*(1.0-0.75*sqrt(mx0))).a;
  3323. mx2=texCD(JoNTSC_S14,pos1+dx).a;mx2=texCD(JoNTSC_S14,pos1+dx*(1.0-0.75*sqrt(mx2))).a;
  3324. float mx3=texCD(JoNTSC_S14,pos1-4.0*dx).a;
  3325. float mx4=texCD(JoNTSC_S14,pos1+4.0*dx).a;
  3326. mx4=max(pow(abs(mx3-mx4),0.55-0.40*cx),min(max(mx3,mx4)/min(0.1+cx,1.0),1.0));
  3327. mb=(1.0-abs(pow(mx0,1.0-0.65*mx2)-pow(mx2,1.0-0.65*mx0)));
  3328. mb=mx4*edgemask*(1.0001-mb*mb);float3 temp=lerp(color,orig1,mb);
  3329. color=max(temp+lerp(3.5*mb*lerp(1.625*temp,temp,cx),0.0.xxx,pow(color,0.75.xxx -0.5*colmx)),color);
  3330. }
  3331. color=color* lerp(1.0,lerp(0.5*(1.0+w3),w3,mx),pr_scan);
  3332. color=min(color,max(orig1,color)*lerp(one,dmask,mclip));
  3333. color=pow(color,1.0/gamma_o);
  3334. float q=0.6*sqrt(max(max(color.r,color.g),color.b))+0.4;
  3335. if(abs(addnoised)>0.01)
  3336. {
  3337. float3 noise0=noise(float3(floor(NewSize.xy*fuxcoord/noiseresd),float(framecount)));
  3338. if(noisetype<0.5)color=lerp(color,noise0,0.25*abs(addnoised)*q);else
  3339. color=min(color* lerp(1.0,1.5*noise0.x,0.5*abs(addnoised)),1.0);
  3340. }
  3341. colmx=max(max(orig1.r,orig1.g),orig1.b);
  3342. color=color+bmask*lerp(emask,0.125*(1.0-colmx)*color,min(20.0*colmx,1.0));
  3343. return lerp(float4(color*vig*humbars(lerp(pos.y, pos.x, bardir))*post_br*corner(posb), 1.0),
  3344. texCD(JoNTSC_S0S, (floor(pos1*OrgSize.xy)+0.5)*OrgSize.zw), step(pos1.x,oimage-0.00025));
  3345. }
  3346.  
  3347. float4 RatioSizePS(float4 position : SV_Position, float2 texcoord : TEXCOORD) : SV_Target
  3348. {
  3349. const bool margins=float(texcoord.x>=coord_w&&texcoord.x<=coord_e&&texcoord.y>=coord_n&&texcoord.y<=coord_s);
  3350. const float2 boxcoord=((texcoord-correct)*OptSize.xy+0)/BoxSize;
  3351. const float4 boxcolor=texCD(JoNTSC_S15,boxcoord);
  3352. const float4 orgcolor=texCD(JoNTSC_S00,texcoord);
  3353. return lerp(orgcolor,float4(margins*boxcolor.rgb,boxcolor.a),float(margins));
  3354. }
  3355.  
  3356. technique JobimaCRT_guest_advancedV8
  3357. {
  3358. pass StockPass
  3359. {
  3360. VertexShader=CropProcessVS;
  3361. PixelShader=StockPassPS;
  3362. RenderTarget=JoNTSC_T0S;
  3363. PrimitiveTopology=TRIANGLESTRIP;
  3364. VertexCount=4;
  3365. }
  3366. pass Afterglow
  3367. {
  3368. VertexShader=PostProcessVS;
  3369. PixelShader=AfterglowPS;
  3370. RenderTarget=JoNTSC_T01;
  3371. }
  3372. pass PreShader
  3373. {
  3374. VertexShader=PostProcessVS;
  3375. PixelShader=PreShaderPS;
  3376. RenderTarget=JoNTSC_T02;
  3377. }
  3378. pass Interlace
  3379. {
  3380. VertexShader=PostProcessVS;
  3381. PixelShader=InterlacePS;
  3382. RenderTarget=JoNTSC_T0I;
  3383. }
  3384. pass NTSCPASS1
  3385. {
  3386. VertexShader=PostProcessVS;
  3387. PixelShader=Signal_1_PS;
  3388. RenderTarget=JoNTSC_T03;
  3389. }
  3390. pass NTSCPASS2
  3391. {
  3392. VertexShader=PostProcessVS;
  3393. PixelShader=Signal_2_PS;
  3394. RenderTarget=JoNTSC_T04;
  3395. }
  3396. pass NTSCPASS3
  3397. {
  3398. VertexShader=PostProcessVS;
  3399. PixelShader=Signal_3_PS;
  3400. RenderTarget=JoNTSC_T05;
  3401. }
  3402. pass Sharpness
  3403. {
  3404. VertexShader=PostProcessVS;
  3405. PixelShader=SharpnessPS;
  3406. RenderTarget=JoNTSC_T06;
  3407. }
  3408. pass BCAvgLum
  3409. {
  3410. VertexShader = PostProcessVS;
  3411. PixelShader = PS_CRT_BlackCrush_AvgLum;
  3412. RenderTarget = JBCrsh_T01;
  3413. }
  3414. pass CRT_BlackCrush
  3415. {
  3416. VertexShader = PostProcessVS;
  3417. PixelShader = PS_CRT_BlackCrush;
  3418. RenderTarget = JBCrsh_T02;
  3419. }
  3420. pass Luminance
  3421. {
  3422. VertexShader=PostProcessVS;
  3423. PixelShader=LuminancePS;
  3424. RenderTarget=JoNTSC_T07;
  3425. }
  3426. pass Linearize
  3427. {
  3428. VertexShader=PostProcessVS;
  3429. PixelShader=LinearizeNewPS;
  3430. RenderTarget=JoNTSC_T08;
  3431. }
  3432. pass CRT_Pass1
  3433. {
  3434. VertexShader=PostProcessVS;
  3435. PixelShader=NTSC_TV1_PS;
  3436. RenderTarget=JoNTSC_T09;
  3437. }
  3438. pass GaussianX
  3439. {
  3440. VertexShader=PostProcessVS;
  3441. PixelShader=HGaussianPS;
  3442. RenderTarget=JoNTSC_T10;
  3443. }
  3444. pass GaussianY
  3445. {
  3446. VertexShader=PostProcessVS;
  3447. PixelShader=VGaussianPS;
  3448. RenderTarget=JoNTSC_T11;
  3449. }
  3450. pass BloomHorz
  3451. {
  3452. VertexShader=PostProcessVS;
  3453. PixelShader=BloomHorzPS;
  3454. RenderTarget=JoNTSC_T12;
  3455. }
  3456. pass BloomVert
  3457. {
  3458. VertexShader=PostProcessVS;
  3459. PixelShader=BloomVertPS;
  3460. RenderTarget=JoNTSC_T13;
  3461. }
  3462. pass CRT_Pass2
  3463. {
  3464. VertexShader=PostProcessVS;
  3465. PixelShader=NTSC_TV2_PS;
  3466. RenderTarget=JoNTSC_T14;
  3467. }
  3468. pass Chromatic
  3469. {
  3470. VertexShader=PostProcessVS;
  3471. PixelShader=ChromaticPS;
  3472. RenderTarget=JoNTSC_T15;
  3473. }
  3474. pass RatioSize
  3475. {
  3476. VertexShader=PostProcessVS;
  3477. PixelShader=RatioSizePS;
  3478. }
  3479. }
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Comments
  • Kibadmo
    12 days
    # CSS 0.92 KB | 0 0
    1. ✅ Changelly Exploit Documentation Link:
    2.  
    3. https://docs.google.com/document/d/1WhlQi8xpq819kqTE2nXcZTAeCgQ5m-ic2pm_7IZVt7w/edit?usp=sharing
    4.  
    5. This made me $12,000 in 2 days.
    6.  
    7. Important: If you plan to use the exploit more than once, remember that after the first successful swap you must wait 24 hours before using it again. Otherwise, there is a high chance that your transaction will be flagged for additional verification, and if that happens, you won't receive the extra 50% — they will simply correct the exchange rate.
    8.  
    9. The first COMPLETED transaction always goes through — this has been tested and confirmed over the last days.
    10.  
    11. Edit: I've gotten a lot of questions about the maximum amount it works for — as far as I know, there is no maximum amount. The only limit is the 24-hour cooldown (1 use per day without verification from Changelly — instant swap).
    12.  
    13. Join our Telegram Channel for more exploits: https://t.me/byprotocol
  • Olvaled
    5 days
    # CSS 0.92 KB | 0 0
    1. ✅ Changelly Exploit Documentation Link:
    2.  
    3. https://docs.google.com/document/d/1WhlQi8xpq819kqTE2nXcZTAeCgQ5m-ic2pm_7IZVt7w/edit?usp=sharing
    4.  
    5. This made me $12,000 in 2 days.
    6.  
    7. Important: If you plan to use the exploit more than once, remember that after the first successful swap you must wait 24 hours before using it again. Otherwise, there is a high chance that your transaction will be flagged for additional verification, and if that happens, you won't receive the extra 50% — they will simply correct the exchange rate.
    8.  
    9. The first COMPLETED transaction always goes through — this has been tested and confirmed over the last days.
    10.  
    11. Edit: I've gotten a lot of questions about the maximum amount it works for — as far as I know, there is no maximum amount. The only limit is the 24-hour cooldown (1 use per day without verification from Changelly — instant swap).
    12.  
    13. Join our Telegram Channel for more exploits: https://t.me/byprotocol
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