Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- MetaDiff v0.2 https://github.com/WalkingCat/MetaDiff
- new files: .\18885\
- old files: .\18875\
- diff legends: +: added, -: removed, *: changed, |: type member changed
- * amd64_microsoft-windows-runtime-metadata (
- * windows.foundation.winmd
- | public class Windows.Foundation.GuidHelper {
- + public static bool Equals( CMOD_OPTbool target, ***UNKNOWN TYPE*** value );
- | }
- + public class Windows.Foundation.Metadata.FastAbiAttribute : System.Attribute {
- + public FastAbiAttribute( uint version );
- + public FastAbiAttribute( uint version, Platform platform );
- + public FastAbiAttribute( uint version, string contractName );
- + }
- + public class Windows.Foundation.Metadata.NoExceptionAttribute : System.Attribute {
- + public NoExceptionAttribute();
- + }
- * windows.ui.winmd
- + public class Windows.UI.Composition.Particles.ParticleAttractor : Windows.UI.Composition.CompositionObject {
- + public float Strength { get; set; }
- + public float Radius { get; set; }
- + public Vector3 Offset { get; set; }
- + public static ParticleAttractor Create( Compositor compositor );
- + }
- + public class Windows.UI.Composition.Particles.ParticleAttractorCollection : Windows.UI.Composition.CompositionObject {
- + public uint Size { get; }
- + public ParticleAttractor GetAt( uint index );
- + public IVectorView<ParticleAttractor> GetView();
- + public bool IndexOf( ParticleAttractor value, ref uint index );
- + public void SetAt( uint index, ParticleAttractor value );
- + public void InsertAt( uint index, ParticleAttractor value );
- + public void RemoveAt( uint index );
- + public void Append( ParticleAttractor value );
- + public void RemoveAtEnd();
- + public void Clear();
- + public uint GetMany( uint startIndex, ParticleAttractor[] items );
- + public void ReplaceAll( ParticleAttractor[] items );
- + public IIterator<ParticleAttractor> First();
- + }
- + public class Windows.UI.Composition.Particles.ParticleBaseBehavior : Windows.UI.Composition.CompositionObject {
- + public ParticleInputSource Input { get; set; }
- + }
- + public class Windows.UI.Composition.Particles.ParticleBehaviors : Windows.UI.Composition.CompositionObject {
- + public ParticleColorBehavior Tint { get; set; }
- + public ParticleScalarBehavior Speed { get; set; }
- + public ParticleVector2Behavior Scale { get; set; }
- + public ParticleVector3Behavior Position { get; set; }
- + public ParticleVector4Behavior Orientation { get; set; }
- + public ParticleScalarBehavior Opacity { get; set; }
- + public ParticleVector3Behavior Force { get; set; }
- + public ParticleVector3Behavior Direction { get; set; }
- + public ParticleScalarBehavior AngularVelocity { get; set; }
- + }
- + public class Windows.UI.Composition.Particles.ParticleColorBehavior : Windows.UI.Composition.Particles.ParticleBaseBehavior {
- + public ParticleColorBindingCollection Bindings { get; }
- + public static ParticleColorBehavior Create( Compositor compositor );
- + }
- + public struct Windows.UI.Composition.Particles.ParticleColorBinding {
- + public ParticleReferenceFrame BindingType;
- + public Vector3 Output;
- + }
- + public class Windows.UI.Composition.Particles.ParticleColorBindingCollection : Windows.UI.Composition.CompositionObject {
- + public uint Size { get; }
- + public ParticleColorBinding Lookup( float key );
- + public bool HasKey( float key );
- + public IMapView<float, ParticleColorBinding> GetView();
- + public bool Insert( float key, ParticleColorBinding value );
- + public void Remove( float key );
- + public void Clear();
- + public IIterator<IKeyValuePair<float, ParticleColorBinding>> First();
- + }
- + public enum Windows.UI.Composition.Particles.ParticleEmitFrom {
- + Edge = 0,
- + Area = 1,
- + }
- + public class Windows.UI.Composition.Particles.ParticleEmitterVisual : Windows.UI.Composition.ContainerVisual {
- + public float Torque { get; set; }
- + public float Timestep { get; set; }
- + public Vector3 TerminalVelocity { get; set; }
- + public ParticleSortMode SortMode { get; set; }
- + public uint RandomSeed { get; set; }
- + public ParticleGenerator ParticleGenerator { get; set; }
- + public ParticleBehaviors ParticleBehaviors { get; set; }
- + public float MinParticlesPerBurst { get; set; }
- + public float MinBurstRateInSeconds { get; set; }
- + public float MaxParticlesPerBurst { get; set; }
- + public uint MaxParticleInstances { get; set; }
- + public float MaxBurstRateInSeconds { get; set; }
- + public Vector3 Force { get; set; }
- + public CompositionViewBox EmitterViewBox { get; set; }
- + public CompositionGeometry EmitterGeometry { get; set; }
- + public ParticleEmitFrom EmitFrom { get; set; }
- + public float EdgeThickness { get; set; }
- + public Vector3 Drag { get; set; }
- + public CompositionBrush Brush { get; set; }
- + public float AngularDrag { get; set; }
- + public ParticleAttractorCollection Attractors { get; }
- + public float EmitterLifetime { get; }
- + public void Clear();
- + public void Pause();
- + public void Resume();
- + public void Start( TimeSpan lifetime, TimeSpan preWarmTime, bool loop );
- + public void Stop();
- + public static ParticleEmitterVisual Create( Compositor compositor );
- + }
- + public class Windows.UI.Composition.Particles.ParticleGenerator : Windows.UI.Composition.CompositionObject {
- + public Color MinTint { get; set; }
- + public float MinSpeed { get; set; }
- + public Vector3 MinSize { get; set; }
- + public Vector4 MinOrientation { get; set; }
- + public float MinOpacity { get; set; }
- + public float MinLifetime { get; set; }
- + public Vector3 MinDirection { get; set; }
- + public float MinAngularVelocity { get; set; }
- + public Color MaxTint { get; set; }
- + public float MaxSpeed { get; set; }
- + public Vector3 MaxSize { get; set; }
- + public Vector4 MaxOrientation { get; set; }
- + public float MaxOpacity { get; set; }
- + public float MaxLifetime { get; set; }
- + public Vector3 MaxDirection { get; set; }
- + public float MaxAngularVelocity { get; set; }
- + public bool GenerateUniformSizes { get; set; }
- + public bool GenerateShortestAngleBetweenDirections { get; set; }
- + }
- + public enum Windows.UI.Composition.Particles.ParticleInputSource {
- + Lifetime = 0,
- + Speed = 1,
- + AngularSpeed = 2,
- + Opacity = 3,
- + XPos = 4,
- + YPos = 5,
- + ZPos = 6,
- + }
- + public enum Windows.UI.Composition.Particles.ParticleReferenceFrame {
- + Absolute = 0,
- + Initial = 1,
- + Current = 2,
- + }
- + public class Windows.UI.Composition.Particles.ParticleScalarBehavior : Windows.UI.Composition.Particles.ParticleBaseBehavior {
- + public ParticleScalarBindingCollection Bindings { get; }
- + public static ParticleScalarBehavior Create( Compositor compositor );
- + }
- + public struct Windows.UI.Composition.Particles.ParticleScalarBinding {
- + public ParticleReferenceFrame BindingType;
- + public float Output;
- + }
- + public class Windows.UI.Composition.Particles.ParticleScalarBindingCollection : Windows.UI.Composition.CompositionObject {
- + public uint Size { get; }
- + public ParticleScalarBinding Lookup( float key );
- + public bool HasKey( float key );
- + public IMapView<float, ParticleScalarBinding> GetView();
- + public bool Insert( float key, ParticleScalarBinding value );
- + public void Remove( float key );
- + public void Clear();
- + public IIterator<IKeyValuePair<float, ParticleScalarBinding>> First();
- + }
- + public enum Windows.UI.Composition.Particles.ParticleSortMode {
- + None = 0,
- + Distance = 1,
- + YoungestInFront = 2,
- + OldestInFront = 3,
- + }
- + public class Windows.UI.Composition.Particles.ParticleVector2Behavior : Windows.UI.Composition.Particles.ParticleBaseBehavior {
- + public ParticleVector2BindingCollection Bindings { get; }
- + public static ParticleVector2Behavior Create( Compositor compositor );
- + }
- + public struct Windows.UI.Composition.Particles.ParticleVector2Binding {
- + public ParticleReferenceFrame BindingType;
- + public Vector2 Output;
- + }
- + public class Windows.UI.Composition.Particles.ParticleVector2BindingCollection : Windows.UI.Composition.CompositionObject {
- + public uint Size { get; }
- + public ParticleVector2Binding Lookup( float key );
- + public bool HasKey( float key );
- + public IMapView<float, ParticleVector2Binding> GetView();
- + public bool Insert( float key, ParticleVector2Binding value );
- + public void Remove( float key );
- + public void Clear();
- + public IIterator<IKeyValuePair<float, ParticleVector2Binding>> First();
- + }
- + public class Windows.UI.Composition.Particles.ParticleVector3Behavior : Windows.UI.Composition.Particles.ParticleBaseBehavior {
- + public ParticleVector3BindingCollection Bindings { get; }
- + public static ParticleVector3Behavior Create( Compositor compositor );
- + }
- + public struct Windows.UI.Composition.Particles.ParticleVector3Binding {
- + public ParticleReferenceFrame BindingType;
- + public Vector3 Output;
- + }
- + public class Windows.UI.Composition.Particles.ParticleVector3BindingCollection : Windows.UI.Composition.CompositionObject {
- + public uint Size { get; }
- + public ParticleVector3Binding Lookup( float key );
- + public bool HasKey( float key );
- + public IMapView<float, ParticleVector3Binding> GetView();
- + public bool Insert( float key, ParticleVector3Binding value );
- + public void Remove( float key );
- + public void Clear();
- + public IIterator<IKeyValuePair<float, ParticleVector3Binding>> First();
- + }
- + public class Windows.UI.Composition.Particles.ParticleVector4Behavior : Windows.UI.Composition.Particles.ParticleBaseBehavior {
- + public ParticleVector4BindingCollection Bindings { get; }
- + public static ParticleVector4Behavior Create( Compositor compositor );
- + }
- + public struct Windows.UI.Composition.Particles.ParticleVector4Binding {
- + public ParticleReferenceFrame BindingType;
- + public Vector4 Output;
- + }
- + public class Windows.UI.Composition.Particles.ParticleVector4BindingCollection : Windows.UI.Composition.CompositionObject {
- + public uint Size { get; }
- + public ParticleVector4Binding Lookup( float key );
- + public bool HasKey( float key );
- + public IMapView<float, ParticleVector4Binding> GetView();
- + public bool Insert( float key, ParticleVector4Binding value );
- + public void Remove( float key );
- + public void Clear();
- + public IIterator<IKeyValuePair<float, ParticleVector4Binding>> First();
- + }
- * )
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement