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- using UnityEngine;
- using System.Collections;
- using UnityEngine.UI;
- namespace PUNTutorial
- {
- public class MainMenu : Photon.PunBehaviour
- {
- static MainMenu instance;
- GameObject ui;
- Button joinGameButton;
- void Awake()
- {
- if (instance != null)
- {
- DestroyImmediate(gameObject);
- return;
- }
- instance = this;
- ui = transform.FindAnyChild<Transform>("UI").gameObject;
- joinGameButton = transform.FindAnyChild<Button>("JoinGameButton");
- joinGameButton.interactable = false;
- ui.SetActive(true);
- }
- public override void OnConnectedToMaster()
- {
- joinGameButton.interactable = true;
- }
- void OnLevelWasLoaded(int level)
- {
- ui.SetActive(!PhotonNetwork.inRoom);
- }
- }
- }
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