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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace PUNTutorial
- {
- public class Billboard : MonoBehaviour
- {
- [SerializeField] string cameraTag;
- Player _player;
- Player player
- {
- get
- {
- if (_player == null) _player = GetComponentInParent<Player>();
- return _player;
- }
- }
- Camera _sceneCamera;
- Camera sceneCamera
- {
- get
- {
- if (_sceneCamera == null) _sceneCamera = GameObject.FindGameObjectWithTag(cameraTag).GetComponent<Camera>();
- return _sceneCamera;
- }
- }
- void Update()
- {
- transform.LookAt(sceneCamera.transform);
- var rot = transform.rotation.eulerAngles;
- rot.x = 0;
- rot.y -= 180;
- rot.z = 0;
- transform.rotation = Quaternion.Euler(rot);
- }
- }
- }
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