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a guest Feb 14th, 2020 82 Never
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  1. modded class Weapon_Base {
  2.  
  3.     // meh
  4.     override void EEFired(int muzzleType, int mode, string ammoType) {
  5.         super.EEFired(muzzleType, mode, ammoType);
  6.  
  7.         PlayerBase player = PlayerBase.Cast(GetGame().GetPlayer());
  8.  
  9.         player.SpawnItemOnTargetTest();
  10.     }
  11. }
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