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totox69

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May 17th, 2025
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  1. {
  2. Tools = ordered() {
  3. pEmitter1 = pEmitter {
  4. ID = 4,
  5. CtrlWZoom = false,
  6. Inputs = {
  7. Number = Input {
  8. Value = 0,
  9. Expression = "iif(time==0,pc.NumberIn1*pc.NumberIn2,0)",
  10. },
  11. Lifespan = Input {
  12. Value = 499,
  13. Expression = "comp.RenderEnd",
  14. },
  15. RotationControls = Input { Value = 1, },
  16. AlwaysFaceCamera = Input { Value = 0, },
  17. Style = Input { Value = FuID { "ParticleStyleNGon" }, },
  18. ["ParticleStyleNGon.NGonType"] = Input { Value = 2, },
  19. ["ParticleStyleNGon.NGonSides"] = Input { Value = 4, },
  20. ["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
  21. ["ParticleStyle.SizeControls"] = Input { Value = 1, },
  22. ["ParticleStyle.Size"] = Input {
  23. Value = 0.01,
  24. Expression = "pc.NumberIn3",
  25. },
  26. ["ParticleStyle.SizeOverLife"] = Input {
  27. SourceOp = "pEmitter1SizeOverLife",
  28. Source = "Value",
  29. },
  30. ["ParticleStyle.BlurOverLife"] = Input {
  31. SourceOp = "pEmitter1BlurOverLife2D",
  32. Source = "Value",
  33. }
  34. },
  35. ViewInfo = OperatorInfo { Pos = { 220, -16.5 } },
  36. },
  37. pEmitter1SizeOverLife = LUTBezier {
  38. KeyColorSplines = {
  39. [0] = {
  40. [0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
  41. [1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
  42. }
  43. },
  44. SplineColor = { Red = 192, Green = 128, Blue = 64 },
  45. },
  46. pEmitter1BlurOverLife2D = LUTBezier {
  47. KeyColorSplines = {
  48. [0] = {
  49. [0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
  50. [1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
  51. }
  52. },
  53. SplineColor = { Red = 255, Green = 0, Blue = 255 },
  54. CtrlWZoom = false,
  55. NameSet = true,
  56. },
  57. pc = pCustom {
  58. ID = 3,
  59. CtrlWZoom = false,
  60. NameSet = true,
  61. Inputs = {
  62. NumberIn1 = Input { Value = 3, },
  63. NumberIn2 = Input { Value = 23, },
  64. NumberIn3 = Input { Value = 0.085, },
  65. NumberIn4 = Input { Value = 20, },
  66. NumberIn5 = Input { Value = 10, },
  67. NumberIn6 = Input { Value = 1, },
  68. Intermediate1 = Input { Value = "id-2", },
  69. PositionXExpression = Input { Value = "floor(i1/n1)*n3", },
  70. PositionYExpression = Input { Value = "i1%n1*n3", },
  71. PositionZExpression = Input { Value = "0", },
  72. AlphaExpression = Input { Value = "if(time>i1*n4,n6,0)", },
  73. Input = Input {
  74. SourceOp = "pEmitter1",
  75. Source = "Output",
  76. }
  77. },
  78. ViewInfo = OperatorInfo { Pos = { 330, -16.5 } },
  79. },
  80. pRender1 = pRender {
  81. Inputs = {
  82. _MotionBlurWarning = Input { Disabled = true, },
  83. GlobalOut = Input { Value = 499, },
  84. Width = Input { Value = 1920, },
  85. Height = Input { Value = 1080, },
  86. UseFrameFormatSettings = Input { Value = 1, },
  87. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  88. OutputMode = Input { Disabled = true, },
  89. ["MaterialID.MaterialID"] = Input { Value = 1, },
  90. ["ObjectID.ObjectID"] = Input { Value = 1, },
  91. Input = Input {
  92. SourceOp = "pc",
  93. Source = "Output",
  94. }
  95. },
  96. ViewInfo = OperatorInfo { Pos = { 440, -16.5 } },
  97. },
  98. Transform3D1 = Transform3D {
  99. Inputs = {
  100. SceneInput = Input {
  101. SourceOp = "pRender1",
  102. Source = "Output",
  103. },
  104. ["Transform3DOp.Translate.X"] = Input { Value = -1.41, },
  105. ["Transform3DOp.Translate.Y"] = Input { Value = -0.748, }
  106. },
  107. ViewInfo = OperatorInfo { Pos = { 550, -16.5 } },
  108. },
  109. Renderer3D1 = Renderer3D {
  110. CustomData = {
  111. ToolVersion = 2,
  112. },
  113. Inputs = {
  114. GlobalOut = Input { Value = 499, },
  115. Width = Input { Value = 1920, },
  116. Height = Input { Value = 1080, },
  117. UseFrameFormatSettings = Input { Value = 1, },
  118. ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
  119. SceneInput = Input {
  120. SourceOp = "Transform3D1",
  121. Source = "Output",
  122. },
  123. RendererType = Input { Value = FuID { "RendererOpenGL" }, },
  124. ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
  125. ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  126. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  127. ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  128. ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
  129. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
  130. ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
  131. ["RendererOpenGL.AccumQuality"] = Input { Value = 32, }
  132. },
  133. ViewInfo = OperatorInfo { Pos = { 660, -16.5 } },
  134. SubInputsData = {
  135. RendererOpenGL = {
  136. Version = 1
  137. }
  138. }
  139. }
  140. }
  141. }
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