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- {
- Tools = ordered() {
- pEmitter1 = pEmitter {
- ID = 4,
- CtrlWZoom = false,
- Inputs = {
- Number = Input {
- Value = 0,
- Expression = "iif(time==0,pc.NumberIn1*pc.NumberIn2,0)",
- },
- Lifespan = Input {
- Value = 499,
- Expression = "comp.RenderEnd",
- },
- RotationControls = Input { Value = 1, },
- AlwaysFaceCamera = Input { Value = 0, },
- Style = Input { Value = FuID { "ParticleStyleNGon" }, },
- ["ParticleStyleNGon.NGonType"] = Input { Value = 2, },
- ["ParticleStyleNGon.NGonSides"] = Input { Value = 4, },
- ["ParticleStyleNGon.NGonStarryness"] = Input { Value = 0, },
- ["ParticleStyle.SizeControls"] = Input { Value = 1, },
- ["ParticleStyle.Size"] = Input {
- Value = 0.01,
- Expression = "pc.NumberIn3",
- },
- ["ParticleStyle.SizeOverLife"] = Input {
- SourceOp = "pEmitter1SizeOverLife",
- Source = "Value",
- },
- ["ParticleStyle.BlurOverLife"] = Input {
- SourceOp = "pEmitter1BlurOverLife2D",
- Source = "Value",
- }
- },
- ViewInfo = OperatorInfo { Pos = { 220, -16.5 } },
- },
- pEmitter1SizeOverLife = LUTBezier {
- KeyColorSplines = {
- [0] = {
- [0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
- [1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
- }
- },
- SplineColor = { Red = 192, Green = 128, Blue = 64 },
- },
- pEmitter1BlurOverLife2D = LUTBezier {
- KeyColorSplines = {
- [0] = {
- [0] = { 0.5, RH = { 0.3, 0.5 }, Flags = { Linear = true } },
- [1] = { 0.5, LH = { 0.7, 0.5 }, Flags = { Linear = true } }
- }
- },
- SplineColor = { Red = 255, Green = 0, Blue = 255 },
- CtrlWZoom = false,
- NameSet = true,
- },
- pc = pCustom {
- ID = 3,
- CtrlWZoom = false,
- NameSet = true,
- Inputs = {
- NumberIn1 = Input { Value = 3, },
- NumberIn2 = Input { Value = 23, },
- NumberIn3 = Input { Value = 0.085, },
- NumberIn4 = Input { Value = 20, },
- NumberIn5 = Input { Value = 10, },
- NumberIn6 = Input { Value = 1, },
- Intermediate1 = Input { Value = "id-2", },
- PositionXExpression = Input { Value = "floor(i1/n1)*n3", },
- PositionYExpression = Input { Value = "i1%n1*n3", },
- PositionZExpression = Input { Value = "0", },
- AlphaExpression = Input { Value = "if(time>i1*n4,n6,0)", },
- Input = Input {
- SourceOp = "pEmitter1",
- Source = "Output",
- }
- },
- ViewInfo = OperatorInfo { Pos = { 330, -16.5 } },
- },
- pRender1 = pRender {
- Inputs = {
- _MotionBlurWarning = Input { Disabled = true, },
- GlobalOut = Input { Value = 499, },
- Width = Input { Value = 1920, },
- Height = Input { Value = 1080, },
- UseFrameFormatSettings = Input { Value = 1, },
- ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
- OutputMode = Input { Disabled = true, },
- ["MaterialID.MaterialID"] = Input { Value = 1, },
- ["ObjectID.ObjectID"] = Input { Value = 1, },
- Input = Input {
- SourceOp = "pc",
- Source = "Output",
- }
- },
- ViewInfo = OperatorInfo { Pos = { 440, -16.5 } },
- },
- Transform3D1 = Transform3D {
- Inputs = {
- SceneInput = Input {
- SourceOp = "pRender1",
- Source = "Output",
- },
- ["Transform3DOp.Translate.X"] = Input { Value = -1.41, },
- ["Transform3DOp.Translate.Y"] = Input { Value = -0.748, }
- },
- ViewInfo = OperatorInfo { Pos = { 550, -16.5 } },
- },
- Renderer3D1 = Renderer3D {
- CustomData = {
- ToolVersion = 2,
- },
- Inputs = {
- GlobalOut = Input { Value = 499, },
- Width = Input { Value = 1920, },
- Height = Input { Value = 1080, },
- UseFrameFormatSettings = Input { Value = 1, },
- ["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2" }, },
- SceneInput = Input {
- SourceOp = "Transform3D1",
- Source = "Output",
- },
- RendererType = Input { Value = FuID { "RendererOpenGL" }, },
- ["RendererOpenGL.AntiAliasing.Channels.RGBA.HighQuality.Enable"] = Input { Value = 1, },
- ["RendererOpenGL.AntiAliasing.Presets.Color.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
- ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
- ["RendererOpenGL.AntiAliasing.Presets.Color.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
- ["RendererOpenGL.AntiAliasing.Presets.Aux.Supersampling.HighQuality.Rate"] = Input { Value = 3, },
- ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.LowQuality.SampleCount"] = Input { Value = 2, },
- ["RendererOpenGL.AntiAliasing.Presets.Aux.Multisampling.HighQuality.SampleCount"] = Input { Value = 3, },
- ["RendererOpenGL.AccumQuality"] = Input { Value = 32, }
- },
- ViewInfo = OperatorInfo { Pos = { 660, -16.5 } },
- SubInputsData = {
- RendererOpenGL = {
- Version = 1
- }
- }
- }
- }
- }
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