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- using TMPro;
- using UnityEngine;
- namespace UIBillboard
- {
- [RequireComponent(typeof(TextMeshProUGUI))]
- public class BillboardItem : MonoBehaviour
- {
- [field:SerializeField] public string Name { get; internal set; }
- [SerializeField] private TextMeshProUGUI _text;
- private void OnValidate() =>
- _text ??= GetComponent<TextMeshProUGUI>();
- public void SetValue(string value) => _text.text = $"{Name}: {value}";
- }
- }
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