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- //Create the material
- ElementId materialId = Material.Create(familyDoc, "My Material" + m);
- // adding random m to avoid same names used when running the program multiple times.
- material = familyDoc.get_Element(materialId) as Material;
- ElementId materialId2 = Material.Create(familyDoc, "My Material_2" + m); // adding random m to avoid same names used when running the program multiple times.
- material2 = familyDoc.get_Element(materialId2) as Material;
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