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- Class KF2KillMessage extends LocalMessage;
- var bool bJustName;
- var localized string KillString,KillsString;
- var localized float MessageShowTime;
- static final function string GetNameOf( class<Monster> M )
- {
- if( Len(M.Default.MenuName)==0 )
- return string(M.Name);
- return M.Default.MenuName;
- }
- static function string GetString(optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
- {
- // KF2 styled kill messages - Just monster name
- if ( default.bJustName )
- {
- // Other player did not kill this zed
- if( RelatedPRI_1==None )
- return GetNameOf(Class<Monster>(OptionalObject));
- // Other player killed this zed!
- return RelatedPRI_1.PlayerName@"-"@GetNameOf(Class<Monster>(OptionalObject));
- }
- // Clasic kill messages - +1 Clot kill
- else
- {
- if( RelatedPRI_1==None )
- return "+"$(Switch+1)@GetNameOf(Class<Monster>(OptionalObject))@Eval(Switch==0,Default.KillString,Default.KillsString);
- return RelatedPRI_1.PlayerName@"+"$(Switch+1)@GetNameOf(Class<Monster>(OptionalObject))@Eval(Switch==0,Default.KillString,Default.KillsString);
- }
- }
- static function ClientReceive(PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
- {
- local KF2HUD H;
- local HUDKillingFloor HKF;
- if( Class<Monster>(OptionalObject)==None || HudBase(P.myHud)==None || (RelatedPRI_1==None && Switch==1) )
- return;
- //if (SRPlayerReplicationInfo(P.PlayerReplicationInfo) != None && !SRPlayerReplicationInfo(P.PlayerReplicationInfo).bKillMsg)
- // return;
- // Disable standard kill messages
- HKF = HUDKillingFloor(P.myHud);
- if (HKF != None)
- HKF.bTallySpecimenKills = false;
- H = KF2HUD(P.myHud);
- // Always show messages - No bTallySpecimenKills check
- if(H != none)
- {
- // Only UPDATE a message if we're using classic mode
- if ( default.bJustName )
- H.LocalizedMessage(Default.Class,0,RelatedPRI_1,,OptionalObject);
- else if (!H.UpdateCustomKillMessage(OptionalObject,RelatedPRI_1))
- H.LocalizedMessage(Default.Class,0,RelatedPRI_1,,OptionalObject);
- }
- }
- static function float GetLifeTime(int Switch)
- {
- return default.MessageShowTime;
- }
- // Fade color: Green (0-3 frags) > Yellow (4-7 frags) > Red (8-12 frags) > Dark Red (13+ frags).
- static function color GetColor(
- optional int Switch,
- optional PlayerReplicationInfo RelatedPRI_1,
- optional PlayerReplicationInfo RelatedPRI_2
- )
- {
- local color C;
- C.A = 255;
- if( Switch<10 )
- {
- C.G = Clamp(500-Switch*50,0,255);
- C.R = Clamp(0+Switch*50,0,255);
- }
- else C.R = Max(505-Switch*25,150);
- return C;
- }
- defaultproperties
- {
- FontSize = -2
- KillString="kill"
- KillsString="kills"
- MessageShowTime=4.000000
- bJustName=False
- bIsConsoleMessage=False
- bFadeMessage=True
- DrawColor=(B=0,G=0,R=150)
- DrawPivot=DP_UpperLeft
- StackMode=SM_Down
- PosX=0.020000
- PosY=0.200000
- }
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